p5 2.3.0-rc.5 → 2.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (85) hide show
  1. package/README.md +7 -11
  2. package/dist/accessibility/color_namer.js +4 -4
  3. package/dist/accessibility/index.js +4 -4
  4. package/dist/app.js +4 -4
  5. package/dist/app.node.js +4 -4
  6. package/dist/color/color_conversion.js +4 -4
  7. package/dist/color/index.js +1 -1
  8. package/dist/color/setting.js +1 -1
  9. package/dist/{constants-CdA3y5zC.js → constants-Dv6ZqA6s.js} +1 -1
  10. package/dist/core/constants.js +1 -1
  11. package/dist/core/environment.js +1 -1
  12. package/dist/core/filterShaders.js +1 -1
  13. package/dist/core/friendly_errors/fes_core.js +1 -1
  14. package/dist/core/friendly_errors/file_errors.js +1 -1
  15. package/dist/core/friendly_errors/index.js +1 -1
  16. package/dist/core/friendly_errors/param_validator.js +1 -1
  17. package/dist/core/friendly_errors/sketch_verifier.js +1 -1
  18. package/dist/core/helpers.js +1 -1
  19. package/dist/core/init.js +4 -4
  20. package/dist/core/internationalization.js +1 -1
  21. package/dist/core/legacy.js +4 -4
  22. package/dist/core/main.js +4 -4
  23. package/dist/core/p5.Graphics.js +3 -3
  24. package/dist/core/p5.Renderer.js +2 -2
  25. package/dist/core/p5.Renderer2D.js +4 -4
  26. package/dist/core/p5.Renderer3D.js +3 -3
  27. package/dist/core/rendering.js +3 -3
  28. package/dist/dom/dom.js +1 -1
  29. package/dist/dom/index.js +1 -1
  30. package/dist/dom/p5.Element.js +1 -1
  31. package/dist/dom/p5.MediaElement.js +1 -1
  32. package/dist/image/const.js +1 -1
  33. package/dist/image/filterRenderer2D.js +3 -3
  34. package/dist/image/image.js +3 -3
  35. package/dist/image/index.js +3 -3
  36. package/dist/image/loading_displaying.js +3 -3
  37. package/dist/image/p5.Image.js +2 -2
  38. package/dist/io/files.js +3 -3
  39. package/dist/io/index.js +3 -3
  40. package/dist/{main-BNYJV9Kd.js → main-BR2ALC_6.js} +3 -3
  41. package/dist/math/Matrices/Matrix.js +1 -1
  42. package/dist/math/Matrices/MatrixNumjs.js +1 -1
  43. package/dist/math/index.js +1 -1
  44. package/dist/math/p5.Matrix.js +1 -1
  45. package/dist/math/p5.Vector.js +76 -51
  46. package/dist/math/patch-vector.js +20 -8
  47. package/dist/math/trigonometry.js +1 -1
  48. package/dist/{p5.Renderer-BfhR0QHl.js → p5.Renderer-XOvhEbJn.js} +1 -1
  49. package/dist/{rendering-mbOOQwHM.js → rendering-C5lX6zKm.js} +2 -2
  50. package/dist/shape/2d_primitives.js +1 -1
  51. package/dist/shape/attributes.js +1 -1
  52. package/dist/shape/custom_shapes.js +1 -1
  53. package/dist/shape/index.js +1 -1
  54. package/dist/type/index.js +2 -2
  55. package/dist/type/p5.Font.js +2 -2
  56. package/dist/type/textCore.js +2 -2
  57. package/dist/webgl/3d_primitives.js +3 -3
  58. package/dist/webgl/GeometryBuilder.js +1 -1
  59. package/dist/webgl/ShapeBuilder.js +1 -1
  60. package/dist/webgl/enums.js +1 -1
  61. package/dist/webgl/index.js +3 -3
  62. package/dist/webgl/interaction.js +1 -1
  63. package/dist/webgl/light.js +3 -3
  64. package/dist/webgl/loading.js +3 -3
  65. package/dist/webgl/material.js +3 -3
  66. package/dist/webgl/p5.Camera.js +3 -3
  67. package/dist/webgl/p5.Framebuffer.js +3 -3
  68. package/dist/webgl/p5.Geometry.js +1 -1
  69. package/dist/webgl/p5.Quat.js +1 -1
  70. package/dist/webgl/p5.RendererGL.js +3 -3
  71. package/dist/webgl/p5.Texture.js +3 -3
  72. package/dist/webgl/text.js +3 -3
  73. package/dist/webgl/utils.js +3 -3
  74. package/dist/webgpu/index.js +1 -1
  75. package/dist/webgpu/p5.RendererWebGPU.js +1 -1
  76. package/lib/p5.esm.js +96 -59
  77. package/lib/p5.esm.min.js +1 -1
  78. package/lib/p5.js +96 -59
  79. package/lib/p5.min.js +1 -1
  80. package/lib/p5.webgpu.esm.js +1 -1
  81. package/lib/p5.webgpu.js +1 -1
  82. package/lib/p5.webgpu.min.js +1 -1
  83. package/package.json +1 -1
  84. package/types/global.d.ts +14 -14
  85. package/types/p5.d.ts +24 -31
@@ -5,7 +5,7 @@ import trigonometry from './trigonometry.js';
5
5
  import math$1 from './math.js';
6
6
  import vector from './p5.Vector.js';
7
7
  import vectorValidation from './patch-vector.js';
8
- import '../constants-CdA3y5zC.js';
8
+ import '../constants-Dv6ZqA6s.js';
9
9
 
10
10
  function math(p5){
11
11
  p5.registerAddon(calculation);
@@ -1,6 +1,6 @@
1
1
  import { Matrix } from './Matrices/Matrix.js';
2
2
  import './p5.Vector.js';
3
- import '../constants-CdA3y5zC.js';
3
+ import '../constants-Dv6ZqA6s.js';
4
4
  import './Matrices/MatrixInterface.js';
5
5
 
6
6
  /**
@@ -1,4 +1,4 @@
1
- import { o as TWO_PI } from '../constants-CdA3y5zC.js';
1
+ import { o as TWO_PI } from '../constants-Dv6ZqA6s.js';
2
2
 
3
3
  /**
4
4
  * @module Math
@@ -10,8 +10,14 @@ import { o as TWO_PI } from '../constants-CdA3y5zC.js';
10
10
  * This function is used by binary vector operations to prioritize shorter vectors,
11
11
  * and to emit a warning when lengths do not match.
12
12
  */
13
- const prioritizeSmallerDimension = function(currentVectorDimension, args) {
14
- return Math.min(currentVectorDimension, args.length);
13
+ const prioritizeSmallerDimension = function (currentVectorDimension, args) {
14
+ const resultDimension = Math.min(currentVectorDimension, args.length);
15
+ if (Array.isArray(args) && currentVectorDimension !== args.length) {
16
+ console.warn(
17
+ 'When working with two vectors of different sizes, the smaller dimension is used. In this operation, both vector will be treated as ' + resultDimension + 'D vectors, and any additional values of the linger vector will be ignored.'
18
+ );
19
+ }
20
+ return resultDimension;
15
21
  };
16
22
 
17
23
  /**
@@ -305,17 +311,12 @@ class Vector {
305
311
  }
306
312
 
307
313
  /**
308
- * Sets the vector's `x`, `y`, and `z` components.
314
+ * Sets the the vector to a new value.
309
315
  *
310
316
  * `set()` can use separate numbers, as in `v.set(1, 2, 3)`, a
311
317
  * <a href="#/p5.Vector">p5.Vector</a> object, as in `v.set(v2)`, or an
312
318
  * array of numbers, as in `v.set([1, 2, 3])`.
313
319
  *
314
- * If a value isn't provided for a component, it will be set to 0. For
315
- * example, `v.set(4, 5)` sets `v.x` to 4, `v.y` to 5, and `v.z` to 0.
316
- * Calling `set()` with no arguments, as in `v.set()`, sets all the vector's
317
- * components to 0.
318
- *
319
320
  * @param {Number} [x] x component of the vector.
320
321
  * @param {Number} [y] y component of the vector.
321
322
  * @param {Number} [z] z component of the vector.
@@ -400,8 +401,6 @@ class Vector {
400
401
  }
401
402
  }
402
403
 
403
-
404
-
405
404
  /**
406
405
  * Adds to a vector's components.
407
406
  *
@@ -409,11 +408,10 @@ class Vector {
409
408
  * another <a href="#/p5.Vector">p5.Vector</a> object, as in `v.add(v2)`, or
410
409
  * an array of numbers, as in `v.add([1, 2, 3])`.
411
410
  *
412
- * Add vectors only when they are the same size: both 2-dimensional, or
413
- * both 3-dimensional. When two vectors of different sizes are added, the
414
- * smaller dimension will be used, any additional values of the longer
415
- * vector will be ignored.
416
- * For example, adding `[1, 2, 3]` and `[4, 5]` will result in `[5, 7]`.
411
+ * You should add vectors only when they are the same size. When two vectors
412
+ * of different sizes are added, the smaller dimension will be used, any
413
+ * additional values of the longer vector will be ignored. For example,
414
+ * adding `[1, 2, 3]` and `[4, 5]` will result in `[5, 7]`.
417
415
  *
418
416
  * Calling `add()` with no arguments, as in `v.add()`, has no effect.
419
417
  *
@@ -530,7 +528,7 @@ class Vector {
530
528
  * @param {p5.Vector|Number[]} value The vector to add
531
529
  * @chainable
532
530
  */
533
- add(...args) {
531
+ add(args) {
534
532
  const minDimension = prioritizeSmallerDimension(this.dimensions, args);
535
533
  shrinkToDimension(this.values, minDimension);
536
534
 
@@ -541,11 +539,8 @@ class Vector {
541
539
  return this;
542
540
  }
543
541
 
544
-
545
-
546
542
  /**
547
- * Performs modulo (remainder) division with a vector's `x`, `y`, and `z`
548
- * components.
543
+ * Performs modulo (remainder) division with a vector's components.
549
544
  *
550
545
  * `rem()` can use separate numbers, as in `v.rem(1, 2, 3)`,
551
546
  * another <a href="#/p5.Vector">p5.Vector</a> object, as in `v.rem(v2)`, or
@@ -555,8 +550,8 @@ class Vector {
555
550
  * will be set to their values modulo 2. Calling `rem()` with no
556
551
  * arguments, as in `v.rem()`, has no effect.
557
552
  *
558
- * Modulo vectors only when they are the same size: both 2D, or both 3D.
559
- * When two vectors of different sizes are used, the smaller dimension will be
553
+ * You should modulo vectors only when they are the same size. When two
554
+ * vectors of different sizes are used, the smaller dimension will be
560
555
  * used, any additional values of the longer vector will be ignored.
561
556
  * For example, taking `[3, 6, 9]` modulo `[2, 4]` will result in `[1, 2]`.
562
557
  *
@@ -654,13 +649,20 @@ class Vector {
654
649
  * @param {p5.Vector | Number[]} value divisor vector.
655
650
  * @chainable
656
651
  */
657
- rem(...args) {
652
+ rem(args) {
658
653
  const minDimension = prioritizeSmallerDimension(this.dimensions, args);
659
654
 
660
655
  shrinkToDimension(this.values, minDimension);
661
- for (let i = 0; i < this.values.length; i++) {
662
- if (args[i] > 0) {
663
- this.values[i] = this.values[i] % args[i];
656
+
657
+ if(Array.isArray(args)){
658
+ for (let i = 0; i < this.values.length; i++) {
659
+ if (args[i] > 0) {
660
+ this.values[i] = this.values[i] % args[i];
661
+ }
662
+ }
663
+ } else if(args > 0) {
664
+ for (let i = 0; i < this.values.length; i++) {
665
+ this.values[i] = this.values[i] % args;
664
666
  }
665
667
  }
666
668
 
@@ -668,7 +670,7 @@ class Vector {
668
670
  }
669
671
 
670
672
  /**
671
- * Subtracts from a vector's `x`, `y`, and `z` components.
673
+ * Subtracts from a vector's components.
672
674
  *
673
675
  * `sub()` can use separate numbers, as in `v.sub(1, 2, 3)`, another
674
676
  * <a href="#/p5.Vector">p5.Vector</a> object, as in `v.sub(v2)`, or an array
@@ -676,8 +678,8 @@ class Vector {
676
678
  *
677
679
  * Calling `sub()` with no arguments, as in `v.sub()`, has no effect.
678
680
  *
679
- * Subtract vectors only when they are the same size: both 2D, or both 3D.
680
- * When two vectors of different sizes are used, the smaller dimension will be
681
+ * You should subtract vectors only when they are the same size. When two
682
+ * vectors of different sizes are used, the smaller dimension will be
681
683
  * used, any additional values of the longer vector will be ignored.
682
684
  * For example, subtracting `[1, 2]` from `[3, 5, 7]` will result in `[2, 3]`.
683
685
  *
@@ -789,7 +791,7 @@ class Vector {
789
791
  * @param {p5.Vector|Number[]} value the vector to subtract
790
792
  * @chainable
791
793
  */
792
- sub(...args) {
794
+ sub(args) {
793
795
  const minDimension = prioritizeSmallerDimension(this.dimensions, args);
794
796
  shrinkToDimension(this.values, minDimension);
795
797
 
@@ -801,7 +803,7 @@ class Vector {
801
803
  }
802
804
 
803
805
  /**
804
- * Multiplies a vector's `x`, `y`, and `z` components.
806
+ * Multiplies a vector's components.
805
807
  *
806
808
  * `mult()` can use separate numbers, as in `v.mult(1, 2, 3)`, another
807
809
  * <a href="#/p5.Vector">p5.Vector</a> object, as in `v.mult(v2)`, or an array
@@ -811,8 +813,8 @@ class Vector {
811
813
  * will be multiplied by 2. Calling `mult()` with no arguments, as in `v.mult()`, has
812
814
  * no effect.
813
815
  *
814
- * Multiply vectors only when they are the same size: both 2D, or both 3D.
815
- * When two vectors of different sizes are multiplied, the smaller dimension will be
816
+ * You should multiply vectors only when they are the same size. When two
817
+ * vectors of different sizes are multiplied, the smaller dimension will be
816
818
  * used, any additional values of the longer vector will be ignored.
817
819
  * For example, multiplying `[1, 2, 3]` by `[4, 5]` will result in `[4, 10]`.
818
820
  *
@@ -977,19 +979,25 @@ class Vector {
977
979
  * @param {p5.Vector} v vector to multiply with the components of the original vector.
978
980
  * @chainable
979
981
  */
980
- mult(...args) {
982
+ mult(args) {
981
983
  const minDimension = prioritizeSmallerDimension(this.dimensions, args);
982
984
  shrinkToDimension(this.values, minDimension);
983
985
 
984
- for (let i = 0; i < this.values.length; i++) {
985
- this.values[i] *= args[i];
986
+ if(Array.isArray(args)){
987
+ for (let i = 0; i < this.values.length; i++) {
988
+ this.values[i] *= args[i];
989
+ }
990
+ } else {
991
+ for (let i = 0; i < this.values.length; i++) {
992
+ this.values[i] *= args;
993
+ }
986
994
  }
987
995
 
988
996
  return this;
989
997
  }
990
998
 
991
999
  /**
992
- * Divides a vector's `x`, `y`, and `z` components.
1000
+ * Divides a vector's components.
993
1001
  *
994
1002
  * `div()` can use separate numbers, as in `v.div(1, 2, 3)`, another
995
1003
  * <a href="#/p5.Vector">p5.Vector</a> object, as in `v.div(v2)`, or an array
@@ -999,8 +1007,8 @@ class Vector {
999
1007
  * will be divided by 2. Calling `div()` with no arguments, as in `v.div()`, has
1000
1008
  * no effect.
1001
1009
  *
1002
- * Divide vectors only when they are the same size: both 2D, or both 3D.
1003
- * When two vectors of different sizes are divided, the smaller dimension will be
1010
+ * You should divide vectors only when they are the same size. When two
1011
+ * vectors of different sizes are divided, the smaller dimension will be
1004
1012
  * used, any additional values of the longer vector will be ignored.
1005
1013
  * For example, dividing `[8, 12, 21]` by `[2, 3]` will result in `[4, 4]`.
1006
1014
  *
@@ -1166,24 +1174,41 @@ class Vector {
1166
1174
  * @param {p5.Vector} v vector to divide the components of the original vector by.
1167
1175
  * @chainable
1168
1176
  */
1169
- div(...args) {
1177
+ div(args) {
1170
1178
  const minDimension = prioritizeSmallerDimension(this.dimensions, args);
1171
1179
 
1172
- for (let i = 0; i < minDimension; i++) {
1173
- if (typeof args[i] !== 'number' || args[i] === 0) {
1174
- if (!this.friendlyErrorsDisabled()) {
1175
- console.warn(
1176
- 'p5.Vector.prototype.div',
1177
- 'Arguments contain components that are 0'
1178
- );
1180
+ if (Array.isArray(args)) {
1181
+ for (let i = 0; i < minDimension; i++) {
1182
+ if ((typeof args[i] !== 'number' || args[i] === 0)) {
1183
+ if (!this.friendlyErrorsDisabled()) {
1184
+ console.warn(
1185
+ 'p5.Vector.prototype.div',
1186
+ 'Arguments contain components that are 0'
1187
+ );
1188
+ }
1189
+ return this;
1179
1190
  }
1180
- return this;
1181
1191
  }
1192
+ } else if(typeof args !== 'number' || args === 0) {
1193
+ if (!this.friendlyErrorsDisabled()) {
1194
+ console.warn(
1195
+ 'p5.Vector.prototype.div',
1196
+ 'Arguments contain components that are 0'
1197
+ );
1198
+ }
1199
+ return this;
1182
1200
  }
1183
1201
 
1184
1202
  shrinkToDimension(this.values, minDimension);
1185
- for (let i = 0; i < this.values.length; i++) {
1186
- this.values[i] /= args[i];
1203
+
1204
+ if(Array.isArray(args)){
1205
+ for (let i = 0; i < this.values.length; i++) {
1206
+ this.values[i] /= args[i];
1207
+ }
1208
+ } else {
1209
+ for (let i = 0; i < this.values.length; i++) {
1210
+ this.values[i] /= args;
1211
+ }
1187
1212
  }
1188
1213
 
1189
1214
  return this;
@@ -1,5 +1,5 @@
1
1
  import { Vector } from './p5.Vector.js';
2
- import '../constants-CdA3y5zC.js';
2
+ import '../constants-Dv6ZqA6s.js';
3
3
 
4
4
  /**
5
5
  * @private
@@ -8,7 +8,7 @@ import '../constants-CdA3y5zC.js';
8
8
  function _defaultEmptyVector(target){
9
9
  return function(...args){
10
10
  if(args.length === 0){
11
- this._friendlyError(
11
+ this.constructor._friendlyError(
12
12
  'In 1.x, createVector() was a shortcut for createVector(0, 0, 0). In 2.x, p5.js has vectors of any dimension, so you must provide your desired number of zeros. Use createVector(0, 0) for a 2D vector and createVector(0, 0, 0) for a 3D vector.',
13
13
  'p5.createVector'
14
14
  );
@@ -29,7 +29,7 @@ function _defaultEmptyVector(target){
29
29
  */
30
30
  function _validatedVectorOperation(expectsSoloNumberArgument){
31
31
  return function(target){
32
- return function(...args){
32
+ return function (...args) {
33
33
  if (args.length === 0) {
34
34
  // No arguments? No action
35
35
  return this;
@@ -39,16 +39,18 @@ function _validatedVectorOperation(expectsSoloNumberArgument){
39
39
  } else if (Array.isArray(args[0])) {
40
40
  // First argument is an array? Great, keep it!
41
41
  args = args[0];
42
- } else if (expectsSoloNumberArgument && args.length === 1){
42
+ } else if (args.length === 1){
43
43
  // Special case for a solo numeric arguments only applies sometimes
44
- args = new Array(3).fill(args[0]);
44
+ if (expectsSoloNumberArgument) {
45
+ args = args[0];
46
+ }
45
47
  }
46
48
 
47
- if (Array.isArray(args)) {
49
+ if(Array.isArray(args)){
48
50
  for (let i = 0; i < args.length; i++) {
49
51
  const v = args[i];
50
52
  if (typeof v !== 'number' || !Number.isFinite(v)) {
51
- if (!Vector.friendlyErrorsDisabled()) {
53
+ if (!this.friendlyErrorsDisabled()) {
52
54
  this._friendlyError(
53
55
  'Arguments contain non-finite numbers',
54
56
  'p5.Vector'
@@ -57,9 +59,19 @@ function _validatedVectorOperation(expectsSoloNumberArgument){
57
59
  return this;
58
60
  }
59
61
  }
62
+ } else {
63
+ if (typeof args !== 'number' || !Number.isFinite(args)) {
64
+ if (!this.friendlyErrorsDisabled()) {
65
+ this._friendlyError(
66
+ 'Arguments contain non-finite numbers',
67
+ 'p5.Vector'
68
+ );
69
+ }
70
+ return this;
71
+ }
60
72
  }
61
73
 
62
- return target.call(this, ...args);
74
+ return target.call(this, args);
63
75
  };
64
76
  };
65
77
  }
@@ -1,4 +1,4 @@
1
- import { a3 as RAD_TO_DEG, a4 as DEG_TO_RAD } from '../constants-CdA3y5zC.js';
1
+ import { a3 as RAD_TO_DEG, a4 as DEG_TO_RAD } from '../constants-Dv6ZqA6s.js';
2
2
 
3
3
  /**
4
4
  * @module Math
@@ -1,5 +1,5 @@
1
1
  import { C as Color } from './creating_reading-DLkHH80h.js';
2
- import { a1 as NORMAL, aA as WORD, ax as BASELINE, av as LEFT, t as CENTER, n as CORNER, I as INCLUDE } from './constants-CdA3y5zC.js';
2
+ import { a1 as NORMAL, aA as WORD, ax as BASELINE, av as LEFT, t as CENTER, n as CORNER, I as INCLUDE } from './constants-Dv6ZqA6s.js';
3
3
  import Filters from './image/filters.js';
4
4
  import { Vector } from './math/p5.Vector.js';
5
5
  import { Shape } from './shape/custom_shapes.js';
@@ -1,8 +1,8 @@
1
- import { n as CORNER, r as CORNERS, t as CENTER, aB as COVER, aC as CONTAIN, aa as RIGHT, aw as BOTTOM, B as BLEND, aD as FILL, ae as IMAGE, C as CLAMP, u as ROUND, Q as LINES, K as POINTS, c as TRIANGLES, ac as BLUR, D as DARKEST, L as LIGHTEST, A as ADD, S as SUBTRACT, a as SCREEN, E as EXCLUSION, R as REPLACE, M as MULTIPLY, b as REMOVE, au as BURN, aq as OVERLAY, ar as HARD_LIGHT, as as SOFT_LIGHT, at as DODGE, d as UNSIGNED_INT, U as UNSIGNED_BYTE, av as LEFT, ax as BASELINE, ay as TOP, aE as SIMPLE, aF as FULL, o as TWO_PI, O as OPEN, a1 as NORMAL, J as CLOSE, a0 as PIE, $ as CHORD, a7 as TEXTURE, P as P2D, g as LINEAR, ab as WEBGL2, N as NEAREST, aG as LINEAR_MIPMAP, f as REPEAT, e as MIRROR, F as FLOAT, ad as WEBGL, H as HALF_FLOAT, W as WEBGPU } from './constants-CdA3y5zC.js';
1
+ import { n as CORNER, r as CORNERS, t as CENTER, aB as COVER, aC as CONTAIN, aa as RIGHT, aw as BOTTOM, B as BLEND, aD as FILL, ae as IMAGE, C as CLAMP, u as ROUND, Q as LINES, K as POINTS, c as TRIANGLES, ac as BLUR, D as DARKEST, L as LIGHTEST, A as ADD, S as SUBTRACT, a as SCREEN, E as EXCLUSION, R as REPLACE, M as MULTIPLY, b as REMOVE, au as BURN, aq as OVERLAY, ar as HARD_LIGHT, as as SOFT_LIGHT, at as DODGE, d as UNSIGNED_INT, U as UNSIGNED_BYTE, av as LEFT, ax as BASELINE, ay as TOP, aE as SIMPLE, aF as FULL, o as TWO_PI, O as OPEN, a1 as NORMAL, J as CLOSE, a0 as PIE, $ as CHORD, a7 as TEXTURE, P as P2D, g as LINEAR, ab as WEBGL2, N as NEAREST, aG as LINEAR_MIPMAP, f as REPEAT, e as MIRROR, F as FLOAT, ad as WEBGL, H as HALF_FLOAT, W as WEBGPU } from './constants-Dv6ZqA6s.js';
2
2
  import { C as Color, c as creatingReading, h as RGBA, R as RGB } from './creating_reading-DLkHH80h.js';
3
3
  import './strands/ir_types.js';
4
4
  import { Element } from './dom/p5.Element.js';
5
- import { R as Renderer, I as Image } from './p5.Renderer-BfhR0QHl.js';
5
+ import { R as Renderer, I as Image } from './p5.Renderer-XOvhEbJn.js';
6
6
  import { MediaElement } from './dom/p5.MediaElement.js';
7
7
  import primitives from './shape/2d_primitives.js';
8
8
  import attributes from './shape/attributes.js';
@@ -1,4 +1,4 @@
1
- import { n as CORNER, o as TWO_PI, p as HALF_PI, q as PI } from '../constants-CdA3y5zC.js';
1
+ import { n as CORNER, o as TWO_PI, p as HALF_PI, q as PI } from '../constants-Dv6ZqA6s.js';
2
2
  import canvas from '../core/helpers.js';
3
3
 
4
4
  /**
@@ -1,4 +1,4 @@
1
- import { n as CORNER, r as CORNERS, s as RADIUS, t as CENTER, u as ROUND, v as SQUARE, w as PROJECT, x as BEVEL, y as MITER } from '../constants-CdA3y5zC.js';
1
+ import { n as CORNER, r as CORNERS, s as RADIUS, t as CENTER, u as ROUND, v as SQUARE, w as PROJECT, x as BEVEL, y as MITER } from '../constants-Dv6ZqA6s.js';
2
2
 
3
3
  /**
4
4
  * @module Shape
@@ -1,6 +1,6 @@
1
1
  import { C as Color } from '../creating_reading-DLkHH80h.js';
2
2
  import { Vector } from '../math/p5.Vector.js';
3
- import { I as INCLUDE, z as PATH, G as EMPTY_PATH, O as OPEN, J as CLOSE, K as POINTS, Q as LINES, c as TRIANGLES, V as QUADS, X as TRIANGLE_FAN, T as TRIANGLE_STRIP, Y as QUAD_STRIP, Z as EXCLUDE, _ as JOIN, $ as CHORD, a0 as PIE } from '../constants-CdA3y5zC.js';
3
+ import { I as INCLUDE, z as PATH, G as EMPTY_PATH, O as OPEN, J as CLOSE, K as POINTS, Q as LINES, c as TRIANGLES, V as QUADS, X as TRIANGLE_FAN, T as TRIANGLE_STRIP, Y as QUAD_STRIP, Z as EXCLUDE, _ as JOIN, $ as CHORD, a0 as PIE } from '../constants-Dv6ZqA6s.js';
4
4
  import 'colorjs.io/fn';
5
5
  import '../color/color_spaces/hsb.js';
6
6
 
@@ -3,7 +3,7 @@ import attributes from './attributes.js';
3
3
  import curves from './curves.js';
4
4
  import vertex from './vertex.js';
5
5
  import customShapes from './custom_shapes.js';
6
- import '../constants-CdA3y5zC.js';
6
+ import '../constants-Dv6ZqA6s.js';
7
7
  import '../core/helpers.js';
8
8
  import '../creating_reading-DLkHH80h.js';
9
9
  import 'colorjs.io/fn';
@@ -1,10 +1,10 @@
1
1
  import textCore from './textCore.js';
2
2
  import font from './p5.Font.js';
3
- import '../p5.Renderer-BfhR0QHl.js';
3
+ import '../p5.Renderer-XOvhEbJn.js';
4
4
  import '../creating_reading-DLkHH80h.js';
5
5
  import 'colorjs.io/fn';
6
6
  import '../color/color_spaces/hsb.js';
7
- import '../constants-CdA3y5zC.js';
7
+ import '../constants-Dv6ZqA6s.js';
8
8
  import '../image/filters.js';
9
9
  import '../math/p5.Vector.js';
10
10
  import '../shape/custom_shapes.js';
@@ -1,11 +1,11 @@
1
1
  import { textCoreConstants } from './textCore.js';
2
- import { t as CENTER, aa as RIGHT, s as RADIUS } from '../constants-CdA3y5zC.js';
2
+ import { t as CENTER, aa as RIGHT, s as RADIUS } from '../constants-Dv6ZqA6s.js';
3
3
  import { UnicodeRange } from '@japont/unicode-range';
4
4
  import { unicodeRanges } from './unicodeRanges.js';
5
5
  import { Vector } from '../math/p5.Vector.js';
6
6
  import Typr from './lib/Typr.js';
7
7
  import { createFromCommands } from '@davepagurek/bezier-path';
8
- import '../p5.Renderer-BfhR0QHl.js';
8
+ import '../p5.Renderer-XOvhEbJn.js';
9
9
  import '../creating_reading-DLkHH80h.js';
10
10
  import 'colorjs.io/fn';
11
11
  import '../color/color_spaces/hsb.js';
@@ -1,8 +1,8 @@
1
- import { R as Renderer } from '../p5.Renderer-BfhR0QHl.js';
1
+ import { R as Renderer } from '../p5.Renderer-XOvhEbJn.js';
2
2
  import '../creating_reading-DLkHH80h.js';
3
3
  import 'colorjs.io/fn';
4
4
  import '../color/color_spaces/hsb.js';
5
- import '../constants-CdA3y5zC.js';
5
+ import '../constants-Dv6ZqA6s.js';
6
6
  import '../image/filters.js';
7
7
  import '../math/p5.Vector.js';
8
8
  import '../shape/custom_shapes.js';
@@ -1,5 +1,5 @@
1
- import '../constants-CdA3y5zC.js';
2
- export { p as default } from '../rendering-mbOOQwHM.js';
1
+ import '../constants-Dv6ZqA6s.js';
2
+ export { p as default } from '../rendering-C5lX6zKm.js';
3
3
  import '../math/p5.Vector.js';
4
4
  import './p5.Geometry.js';
5
5
  import '../math/p5.Matrix.js';
@@ -11,7 +11,7 @@ import '../strands/ir_types.js';
11
11
  import '../dom/p5.Element.js';
12
12
  import '../dom/p5.File.js';
13
13
  import '../io/p5.XML.js';
14
- import '../p5.Renderer-BfhR0QHl.js';
14
+ import '../p5.Renderer-XOvhEbJn.js';
15
15
  import '../image/filters.js';
16
16
  import '../shape/custom_shapes.js';
17
17
  import '../core/States.js';
@@ -1,4 +1,4 @@
1
- import { T as TRIANGLE_STRIP, Y as QUAD_STRIP, X as TRIANGLE_FAN, c as TRIANGLES } from '../constants-CdA3y5zC.js';
1
+ import { T as TRIANGLE_STRIP, Y as QUAD_STRIP, X as TRIANGLE_FAN, c as TRIANGLES } from '../constants-Dv6ZqA6s.js';
2
2
  import '../math/p5.Matrix.js';
3
3
  import { Geometry } from './p5.Geometry.js';
4
4
  import { Matrix } from '../math/Matrices/Matrix.js';
@@ -1,4 +1,4 @@
1
- import { z as PATH, V as QUADS, Y as QUAD_STRIP, T as TRIANGLE_STRIP, c as TRIANGLES, ae as IMAGE, Q as LINES, X as TRIANGLE_FAN } from '../constants-CdA3y5zC.js';
1
+ import { z as PATH, V as QUADS, Y as QUAD_STRIP, T as TRIANGLE_STRIP, c as TRIANGLES, ae as IMAGE, Q as LINES, X as TRIANGLE_FAN } from '../constants-Dv6ZqA6s.js';
2
2
  import { Geometry } from './p5.Geometry.js';
3
3
  import libtess from 'libtess';
4
4
  import { Vector } from '../math/p5.Vector.js';
@@ -1,4 +1,4 @@
1
- import { am as constants } from '../constants-CdA3y5zC.js';
1
+ import { am as constants } from '../constants-Dv6ZqA6s.js';
2
2
 
3
3
  function getStrokeDefs(shaderConstant) {
4
4
  const STROKE_CAP_ENUM = {};
@@ -1,4 +1,4 @@
1
- import { r as renderer3D, p as primitives3D, a as light, m as material, c as camera, b as framebuffer, t as texture } from '../rendering-mbOOQwHM.js';
1
+ import { r as renderer3D, p as primitives3D, a as light, m as material, c as camera, b as framebuffer, t as texture } from '../rendering-C5lX6zKm.js';
2
2
  import interaction from './interaction.js';
3
3
  import loading from './loading.js';
4
4
  import text from './text.js';
@@ -8,7 +8,7 @@ import matrix from '../math/p5.Matrix.js';
8
8
  import geometry from './p5.Geometry.js';
9
9
  import dataArray from './p5.DataArray.js';
10
10
  import rendererGL from './p5.RendererGL.js';
11
- import '../constants-CdA3y5zC.js';
11
+ import '../constants-Dv6ZqA6s.js';
12
12
  import '../creating_reading-DLkHH80h.js';
13
13
  import 'colorjs.io/fn';
14
14
  import '../color/color_spaces/hsb.js';
@@ -16,7 +16,7 @@ import '../strands/ir_types.js';
16
16
  import '../dom/p5.Element.js';
17
17
  import '../dom/p5.File.js';
18
18
  import '../io/p5.XML.js';
19
- import '../p5.Renderer-BfhR0QHl.js';
19
+ import '../p5.Renderer-XOvhEbJn.js';
20
20
  import '../image/filters.js';
21
21
  import '../math/p5.Vector.js';
22
22
  import '../shape/custom_shapes.js';
@@ -1,4 +1,4 @@
1
- import { a5 as GRID, a6 as AXES } from '../constants-CdA3y5zC.js';
1
+ import { a5 as GRID, a6 as AXES } from '../constants-Dv6ZqA6s.js';
2
2
  import { Vector } from '../math/p5.Vector.js';
3
3
 
4
4
  /**
@@ -1,14 +1,14 @@
1
- export { a as default } from '../rendering-mbOOQwHM.js';
1
+ export { a as default } from '../rendering-C5lX6zKm.js';
2
2
  import '../math/p5.Vector.js';
3
3
  import '../creating_reading-DLkHH80h.js';
4
- import '../constants-CdA3y5zC.js';
4
+ import '../constants-Dv6ZqA6s.js';
5
5
  import '../strands/ir_types.js';
6
6
  import '../dom/p5.Element.js';
7
7
  import '../dom/p5.File.js';
8
8
  import '../io/p5.XML.js';
9
9
  import 'colorjs.io/fn';
10
10
  import '../color/color_spaces/hsb.js';
11
- import '../p5.Renderer-BfhR0QHl.js';
11
+ import '../p5.Renderer-XOvhEbJn.js';
12
12
  import '../image/filters.js';
13
13
  import '../shape/custom_shapes.js';
14
14
  import '../core/States.js';
@@ -1,7 +1,7 @@
1
1
  import { Geometry } from './p5.Geometry.js';
2
2
  import { Vector } from '../math/p5.Vector.js';
3
- import { d as request } from '../rendering-mbOOQwHM.js';
4
- import '../constants-CdA3y5zC.js';
3
+ import { d as request } from '../rendering-C5lX6zKm.js';
4
+ import '../constants-Dv6ZqA6s.js';
5
5
  import './p5.DataArray.js';
6
6
  import '../io/utilities.js';
7
7
  import '../creating_reading-DLkHH80h.js';
@@ -11,7 +11,7 @@ import '../strands/ir_types.js';
11
11
  import '../dom/p5.Element.js';
12
12
  import '../dom/p5.File.js';
13
13
  import '../io/p5.XML.js';
14
- import '../p5.Renderer-BfhR0QHl.js';
14
+ import '../p5.Renderer-XOvhEbJn.js';
15
15
  import '../image/filters.js';
16
16
  import '../shape/custom_shapes.js';
17
17
  import '../core/States.js';
@@ -1,5 +1,5 @@
1
- import '../constants-CdA3y5zC.js';
2
- export { m as default } from '../rendering-mbOOQwHM.js';
1
+ import '../constants-Dv6ZqA6s.js';
2
+ export { m as default } from '../rendering-C5lX6zKm.js';
3
3
  import './p5.Shader.js';
4
4
  import '../creating_reading-DLkHH80h.js';
5
5
  import '../strands/ir_types.js';
@@ -8,7 +8,7 @@ import '../dom/p5.File.js';
8
8
  import '../io/p5.XML.js';
9
9
  import 'colorjs.io/fn';
10
10
  import '../color/color_spaces/hsb.js';
11
- import '../p5.Renderer-BfhR0QHl.js';
11
+ import '../p5.Renderer-XOvhEbJn.js';
12
12
  import '../image/filters.js';
13
13
  import '../math/p5.Vector.js';
14
14
  import '../shape/custom_shapes.js';
@@ -1,9 +1,9 @@
1
1
  import '../math/p5.Matrix.js';
2
2
  import '../math/p5.Vector.js';
3
3
  import './p5.Quat.js';
4
- export { C as Camera, c as default } from '../rendering-mbOOQwHM.js';
4
+ export { C as Camera, c as default } from '../rendering-C5lX6zKm.js';
5
5
  import '../math/Matrices/Matrix.js';
6
- import '../constants-CdA3y5zC.js';
6
+ import '../constants-Dv6ZqA6s.js';
7
7
  import '../math/Matrices/MatrixInterface.js';
8
8
  import '../creating_reading-DLkHH80h.js';
9
9
  import 'colorjs.io/fn';
@@ -12,7 +12,7 @@ import '../strands/ir_types.js';
12
12
  import '../dom/p5.Element.js';
13
13
  import '../dom/p5.File.js';
14
14
  import '../io/p5.XML.js';
15
- import '../p5.Renderer-BfhR0QHl.js';
15
+ import '../p5.Renderer-XOvhEbJn.js';
16
16
  import '../image/filters.js';
17
17
  import '../shape/custom_shapes.js';
18
18
  import '../core/States.js';
@@ -1,13 +1,13 @@
1
- import '../constants-CdA3y5zC.js';
1
+ import '../constants-Dv6ZqA6s.js';
2
2
  import '../creating_reading-DLkHH80h.js';
3
- export { w as Framebuffer, v as FramebufferCamera, F as FramebufferTexture, b as default } from '../rendering-mbOOQwHM.js';
3
+ export { w as Framebuffer, v as FramebufferCamera, F as FramebufferTexture, b as default } from '../rendering-C5lX6zKm.js';
4
4
  import 'colorjs.io/fn';
5
5
  import '../color/color_spaces/hsb.js';
6
6
  import '../strands/ir_types.js';
7
7
  import '../dom/p5.Element.js';
8
8
  import '../dom/p5.File.js';
9
9
  import '../io/p5.XML.js';
10
- import '../p5.Renderer-BfhR0QHl.js';
10
+ import '../p5.Renderer-XOvhEbJn.js';
11
11
  import '../image/filters.js';
12
12
  import '../math/p5.Vector.js';
13
13
  import '../shape/custom_shapes.js';
@@ -1,4 +1,4 @@
1
- import { a8 as FLAT, a9 as SMOOTH } from '../constants-CdA3y5zC.js';
1
+ import { a8 as FLAT, a9 as SMOOTH } from '../constants-Dv6ZqA6s.js';
2
2
  import { DataArray } from './p5.DataArray.js';
3
3
  import { Vector } from '../math/p5.Vector.js';
4
4
  import { downloadFile } from '../io/utilities.js';
@@ -1,5 +1,5 @@
1
1
  import { Vector } from '../math/p5.Vector.js';
2
- import '../constants-CdA3y5zC.js';
2
+ import '../constants-Dv6ZqA6s.js';
3
3
 
4
4
  /**
5
5
  * @module Math