p5 2.2.3-rc.1 → 2.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -5
- package/dist/accessibility/color_namer.js +4 -4
- package/dist/accessibility/index.js +4 -4
- package/dist/app.js +4 -4
- package/dist/color/color_conversion.js +4 -4
- package/dist/color/index.js +1 -1
- package/dist/color/setting.js +1 -1
- package/dist/{constants-BUwWryrh.js → constants-BdTiYOQI.js} +1 -1
- package/dist/core/constants.js +1 -1
- package/dist/core/environment.js +1 -1
- package/dist/core/filterShaders.js +1 -1
- package/dist/core/friendly_errors/fes_core.js +1 -1
- package/dist/core/friendly_errors/file_errors.js +1 -1
- package/dist/core/friendly_errors/index.js +1 -1
- package/dist/core/friendly_errors/param_validator.js +1 -1
- package/dist/core/friendly_errors/sketch_verifier.js +1 -1
- package/dist/core/helpers.js +1 -1
- package/dist/core/init.js +4 -4
- package/dist/core/internationalization.js +1 -1
- package/dist/core/legacy.js +4 -4
- package/dist/core/main.js +4 -4
- package/dist/core/p5.Graphics.js +3 -3
- package/dist/core/p5.Renderer.js +2 -2
- package/dist/core/p5.Renderer2D.js +4 -4
- package/dist/core/p5.Renderer3D.js +3 -3
- package/dist/core/rendering.js +3 -3
- package/dist/data/local_storage.js +13 -9
- package/dist/dom/dom.js +30 -29
- package/dist/dom/index.js +1 -1
- package/dist/dom/p5.Element.js +3 -3
- package/dist/dom/p5.MediaElement.js +4 -5
- package/dist/events/pointer.js +1 -1
- package/dist/image/const.js +1 -1
- package/dist/image/filterRenderer2D.js +3 -3
- package/dist/image/image.js +3 -3
- package/dist/image/index.js +3 -3
- package/dist/image/loading_displaying.js +3 -3
- package/dist/image/p5.Image.js +2 -2
- package/dist/io/files.js +3 -3
- package/dist/io/index.js +3 -3
- package/dist/io/p5.XML.js +8 -8
- package/dist/{main-DFpoFdvM.js → main-H_nu4eDs.js} +3 -3
- package/dist/math/Matrices/Matrix.js +1 -1
- package/dist/math/Matrices/MatrixNumjs.js +1 -1
- package/dist/math/index.js +1 -1
- package/dist/math/p5.Matrix.js +1 -1
- package/dist/math/p5.Vector.js +1 -1
- package/dist/math/trigonometry.js +1 -1
- package/dist/{p5.Renderer-D-EuAodU.js → p5.Renderer-BmD2P6Wv.js} +4 -3
- package/dist/{rendering-DE9-Hl7Y.js → rendering-CC8JNTwG.js} +8 -35
- package/dist/shape/2d_primitives.js +1 -1
- package/dist/shape/attributes.js +1 -1
- package/dist/shape/custom_shapes.js +1 -1
- package/dist/shape/index.js +1 -1
- package/dist/type/index.js +2 -2
- package/dist/type/p5.Font.js +2 -2
- package/dist/type/textCore.js +2 -2
- package/dist/webgl/3d_primitives.js +3 -3
- package/dist/webgl/GeometryBuilder.js +1 -1
- package/dist/webgl/ShapeBuilder.js +1 -1
- package/dist/webgl/enums.js +1 -1
- package/dist/webgl/index.js +3 -3
- package/dist/webgl/interaction.js +1 -1
- package/dist/webgl/light.js +3 -3
- package/dist/webgl/loading.js +4 -6
- package/dist/webgl/material.js +3 -3
- package/dist/webgl/p5.Camera.js +3 -3
- package/dist/webgl/p5.Framebuffer.js +3 -3
- package/dist/webgl/p5.Geometry.js +1 -1
- package/dist/webgl/p5.Quat.js +1 -1
- package/dist/webgl/p5.RendererGL.js +3 -3
- package/dist/webgl/p5.Texture.js +3 -3
- package/dist/webgl/text.js +3 -3
- package/dist/webgl/utils.js +3 -3
- package/dist/webgpu/index.js +1 -1
- package/dist/webgpu/p5.RendererWebGPU.js +1 -1
- package/lib/p5.esm.js +68 -92
- package/lib/p5.esm.min.js +1 -1
- package/lib/p5.js +68 -92
- package/lib/p5.min.js +1 -1
- package/lib/p5.webgpu.esm.js +1 -1
- package/lib/p5.webgpu.js +1 -1
- package/lib/p5.webgpu.min.js +1 -1
- package/package.json +1 -1
- package/types/global.d.ts +601 -623
- package/types/p5.d.ts +297 -308
package/types/global.d.ts
CHANGED
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@@ -965,9 +965,9 @@ BOTTOM: typeof P5.BOTTOM;
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/**
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* A system variable that provides direct access to the sketch's
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*
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* `<canvas>` element.
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*
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* The
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* The `<canvas>` element provides many specialized features that aren't
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* included in the p5.js library. The `drawingContext` system variable
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* provides access to these features by exposing the sketch's
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* <a href="https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D">CanvasRenderingContext2D</a>
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@@ -2897,6 +2897,26 @@ EXCLUDE: typeof P5.EXCLUDE;
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byte(n: string | boolean | number): number;
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byte(ns: any[]): number[];
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/**
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* Creates a custom <a href="#/p5.Geometry">p5.Geometry</a> object from
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* simpler 3D shapes.
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*
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* `buildGeometry()` helps with creating complex 3D shapes from simpler ones
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* such as <a href="#/p5/sphere">sphere()</a>. It can help to make sketches
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* more performant. For example, if a complex 3D shape doesn’t change while a
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* sketch runs, then it can be created with `buildGeometry()`. Creating a
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* <a href="#/p5.Geometry">p5.Geometry</a> object once and then drawing it
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* will run faster than repeatedly drawing the individual pieces.
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*
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* The parameter, `callback`, is a function with the drawing instructions for
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* the new <a href="#/p5.Geometry">p5.Geometry</a> object. It will be called
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* once to create the new 3D shape.
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* Note: `buildGeometry()` can only be used in WebGL mode.
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* @param callback function that draws the shape.
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* @returns new 3D shape.
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*/
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buildGeometry(callback: Function): P5.Geometry;
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/**
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* Calculates coordinates along a Bézier curve using interpolation.
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*
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*/
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bezierPoint(a: number, b: number, c: number, d: number, t: number): number;
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/**
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* Creates a custom <a href="#/p5.Geometry">p5.Geometry</a> object from
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* simpler 3D shapes.
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*
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* `buildGeometry()` helps with creating complex 3D shapes from simpler ones
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* such as <a href="#/p5/sphere">sphere()</a>. It can help to make sketches
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* more performant. For example, if a complex 3D shape doesn’t change while a
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* sketch runs, then it can be created with `buildGeometry()`. Creating a
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* <a href="#/p5.Geometry">p5.Geometry</a> object once and then drawing it
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* will run faster than repeatedly drawing the individual pieces.
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*
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* The parameter, `callback`, is a function with the drawing instructions for
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* the new <a href="#/p5.Geometry">p5.Geometry</a> object. It will be called
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* once to create the new 3D shape.
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*
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* See <a href="#/p5/beginGeometry">beginGeometry()</a> and
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* <a href="#/p5/endGeometry">endGeometry()</a> for another way to build 3D
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* shapes.
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*
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* Note: `buildGeometry()` can only be used in WebGL mode.
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* @param callback function that draws the shape.
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* @returns new 3D shape.
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*/
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buildGeometry(callback: Function): P5.Geometry;
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/**
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* Loads a 3D model to create a
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* <a href="#/p5.Geometry">p5.Geometry</a> object.
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*/
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smooth(): void;
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/**
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* Removes all items in the web browser's local storage.
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*
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* Web browsers can save small amounts of data using the built-in
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* <a href="https://developer.mozilla.org/en-US/docs/Web/API/Window/localStorage" target="_blank">localStorage object</a>.
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* Data stored in `localStorage` can be retrieved at any point, even after
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* refreshing a page or restarting the browser. Data are stored as key-value
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* pairs. Calling `clearStorage()` removes all data from `localStorage`.
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*
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* Note: Sensitive data such as passwords or personal information shouldn't be
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* stored in `localStorage`.
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*/
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clearStorage(): void;
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-
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/**
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* Converts a `Number` into a `String` with a plus or minus sign.
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*
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nfp(num: number, left?: number, right?: number): string;
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nfp(nums: number[], left?: number, right?: number): string[];
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/**
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* Removes all items in the web browser's local storage.
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*
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* Web browsers can save small amounts of data using the built-in
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* <a href="https://developer.mozilla.org/en-US/docs/Web/API/Window/localStorage" target="_blank">localStorage object</a>.
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* Data stored in `localStorage` can be retrieved at any point, even after
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* refreshing a page or restarting the browser. Data are stored as key-value
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* pairs. Calling `clearStorage()` removes all data from `localStorage`.
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*
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* Note: Sensitive data such as passwords or personal information shouldn't be
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* stored in `localStorage`.
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*/
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clearStorage(): void;
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/**
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* Removes all elements created by p5.js, including any event handlers.
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*
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frameRate(fps: number): number;
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frameRate(): number;
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/**
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* Clears a <a href="#/p5.Geometry">p5.Geometry</a> object from the graphics
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* processing unit (GPU) memory.
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*
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* <a href="#/p5.Geometry">p5.Geometry</a> objects can contain lots of data
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* about their vertices, surface normals, colors, and so on. Complex 3D shapes
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* can use lots of memory which is a limited resource in many GPUs. Calling
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* `freeGeometry()` works with <a href="#/p5.Geometry">p5.Geometry</a> objects
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* created with <a href="#/p5/buildGeometry">buildGeometry()</a> and
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* <a href="#/p5/loadModel">loadModel()</a>.
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*
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* The parameter, `geometry`, is the <a href="#/p5.Geometry">p5.Geometry</a>
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* object to be freed.
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*
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* Note: A <a href="#/p5.Geometry">p5.Geometry</a> object can still be drawn
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* after its resources are cleared from GPU memory. It may take longer to draw
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* the first time it’s redrawn.
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*
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* @param geometry 3D shape whose resources should be freed.
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*/
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freeGeometry(geometry: P5.Geometry): void;
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/**
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*
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specularColor(color: P5.Color): void;
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/**
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* Creates a
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* Creates a `<div></div>` element.
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*
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* `<div></div>` elements are commonly used as containers for
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*
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* The parameter `html` is optional. It accepts a string that sets the
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* inner HTML of the new
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* @param html inner HTML for the new `<div></div>` element.
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* @returns new <a href="#/p5.Element">p5.Element</a> object.
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createDiv(html?: string): P5.Element;
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boolean(n: string | boolean | number): boolean;
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boolean(ns: any[]): boolean[];
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* Removes an item from the web browser's local storage.
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*
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* Web browsers can save small amounts of data using the built-in
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* <a href="https://developer.mozilla.org/en-US/docs/Web/API/Window/localStorage" target="_blank">localStorage object</a>.
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* Data stored in `localStorage` can be retrieved at any point, even after
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* refreshing a page or restarting the browser. Data are stored as key-value
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* pairs.
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*
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* <a href="#/p5/storeItem">storeItem()</a> makes it easy to store values in
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* `localStorage` and `removeItem()` makes it easy to delete them.
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*
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* The parameter, `key`, is the name of the value to remove as a string. For
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* example, calling `removeItem('size')` removes the item with the key `size`.
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*
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* Note: Sensitive data such as passwords or personal information shouldn't be
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* stored in `localStorage`.
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* @param key name of the value to remove.
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removeItem(key: string): void;
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*
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rotate(angle: number, axis?: P5.Vector | number[]): void;
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/**
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*
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* processing unit (GPU) memory.
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* Removes an item from the web browser's local storage.
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*
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* `freeGeometry()` works with <a href="#/p5.Geometry">p5.Geometry</a> objects
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* created with <a href="#/p5/beginGeometry">beginGeometry()</a> and
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* <a href="#/p5/endGeometry">endGeometry()</a>,
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* <a href="#/p5/buildGeometry">buildGeometry()</a>, and
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* <a href="#/p5/loadModel">loadModel()</a>.
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* Web browsers can save small amounts of data using the built-in
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* <a href="https://developer.mozilla.org/en-US/docs/Web/API/Window/localStorage" target="_blank">localStorage object</a>.
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* Data stored in `localStorage` can be retrieved at any point, even after
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* refreshing a page or restarting the browser. Data are stored as key-value
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* pairs.
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*
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*
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* <a href="#/p5/storeItem">storeItem()</a> makes it easy to store values in
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* `localStorage` and `removeItem()` makes it easy to delete them.
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*
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* the first time it’s redrawn.
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* The parameter, `key`, is the name of the value to remove as a string. For
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* example, calling `removeItem('size')` removes the item with the key `size`.
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*
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* Note:
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*
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* Note: Sensitive data such as passwords or personal information shouldn't be
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* stored in `localStorage`.
|
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3601
|
+
* @param key name of the value to remove.
|
|
3611
3602
|
*/
|
|
3612
|
-
|
|
3603
|
+
removeItem(key: string): void;
|
|
3613
3604
|
|
|
3614
3605
|
/**
|
|
3615
3606
|
* The <a href="#/p5/setMoveThreshold">setMoveThreshold()</a> function is used to set the movement threshold for
|
|
@@ -3699,11 +3690,11 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
3699
3690
|
/**
|
|
3700
3691
|
* Creates a paragraph element.
|
|
3701
3692
|
*
|
|
3702
|
-
*
|
|
3693
|
+
* `<p></p>` elements are commonly used for paragraph-length text.
|
|
3703
3694
|
*
|
|
3704
3695
|
* The parameter `html` is optional. It accepts a string that sets the
|
|
3705
|
-
* inner HTML of the new
|
|
3706
|
-
* @param html inner HTML for the new
|
|
3696
|
+
* inner HTML of the new `<p></p>`.
|
|
3697
|
+
* @param html inner HTML for the new `<p></p>` element.
|
|
3707
3698
|
* @returns new <a href="#/p5.Element">p5.Element</a> object.
|
|
3708
3699
|
*/
|
|
3709
3700
|
createP(html?: string): P5.Element;
|
|
@@ -4137,6 +4128,38 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
4137
4128
|
*/
|
|
4138
4129
|
loadTable(filename: string | Request, separator?: string, header?: string, callback?: Function, errorCallback?: Function): Promise<object>;
|
|
4139
4130
|
|
|
4131
|
+
/**
|
|
4132
|
+
* Draws a plane.
|
|
4133
|
+
*
|
|
4134
|
+
* A plane is a four-sided, flat shape with every angle measuring 90˚. It’s
|
|
4135
|
+
* similar to a rectangle and offers advanced drawing features in WebGL mode.
|
|
4136
|
+
*
|
|
4137
|
+
* The first parameter, `width`, is optional. If a `Number` is passed, as in
|
|
4138
|
+
* `plane(20)`, it sets the plane’s width and height. By default, `width` is
|
|
4139
|
+
* 50.
|
|
4140
|
+
*
|
|
4141
|
+
* The second parameter, `height`, is also optional. If a `Number` is passed,
|
|
4142
|
+
* as in `plane(20, 30)`, it sets the plane’s height. By default, `height` is
|
|
4143
|
+
* set to the plane’s `width`.
|
|
4144
|
+
*
|
|
4145
|
+
* The third parameter, `detailX`, is also optional. If a `Number` is passed,
|
|
4146
|
+
* as in `plane(20, 30, 5)` it sets the number of triangle subdivisions to use
|
|
4147
|
+
* along the x-axis. All 3D shapes are made by connecting triangles to form
|
|
4148
|
+
* their surfaces. By default, `detailX` is 1.
|
|
4149
|
+
*
|
|
4150
|
+
* The fourth parameter, `detailY`, is also optional. If a `Number` is passed,
|
|
4151
|
+
* as in `plane(20, 30, 5, 7)` it sets the number of triangle subdivisions to
|
|
4152
|
+
* use along the y-axis. All 3D shapes are made by connecting triangles to
|
|
4153
|
+
* form their surfaces. By default, `detailY` is 1.
|
|
4154
|
+
*
|
|
4155
|
+
* Note: `plane()` can only be used in WebGL mode.
|
|
4156
|
+
* @param width width of the plane.
|
|
4157
|
+
* @param height height of the plane.
|
|
4158
|
+
* @param detailX number of triangle subdivisions along the x-axis.
|
|
4159
|
+
* @param detailY number of triangle subdivisions along the y-axis.
|
|
4160
|
+
*/
|
|
4161
|
+
plane(width?: number, height?: number, detailX?: number, detailY?: number): void;
|
|
4162
|
+
|
|
4140
4163
|
/**
|
|
4141
4164
|
* Gets the red value of a color.
|
|
4142
4165
|
*
|
|
@@ -4222,16 +4245,16 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
4222
4245
|
tan(angle: number): number;
|
|
4223
4246
|
|
|
4224
4247
|
/**
|
|
4225
|
-
* Creates a
|
|
4248
|
+
* Creates a `<span></span>` element.
|
|
4226
4249
|
*
|
|
4227
|
-
*
|
|
4228
|
-
* for inline elements. For example, a
|
|
4250
|
+
* `<span></span>` elements are commonly used as containers
|
|
4251
|
+
* for inline elements. For example, a `<span></span>`
|
|
4229
4252
|
* can hold part of a sentence that's a
|
|
4230
4253
|
* <span style="color: deeppink;">different</span> style.
|
|
4231
4254
|
*
|
|
4232
4255
|
* The parameter `html` is optional. It accepts a string that sets the
|
|
4233
|
-
* inner HTML of the new
|
|
4234
|
-
* @param html inner HTML for the new
|
|
4256
|
+
* inner HTML of the new `<span></span>`.
|
|
4257
|
+
* @param html inner HTML for the new `<span></span>` element.
|
|
4235
4258
|
* @returns new <a href="#/p5.Element">p5.Element</a> object.
|
|
4236
4259
|
*/
|
|
4237
4260
|
createSpan(html?: string): P5.Element;
|
|
@@ -4284,38 +4307,6 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
4284
4307
|
*/
|
|
4285
4308
|
loadFilterShader(filename: string, successCallback?: Function, failureCallback?: Function): Promise<P5.Shader>;
|
|
4286
4309
|
|
|
4287
|
-
/**
|
|
4288
|
-
* Draws a plane.
|
|
4289
|
-
*
|
|
4290
|
-
* A plane is a four-sided, flat shape with every angle measuring 90˚. It’s
|
|
4291
|
-
* similar to a rectangle and offers advanced drawing features in WebGL mode.
|
|
4292
|
-
*
|
|
4293
|
-
* The first parameter, `width`, is optional. If a `Number` is passed, as in
|
|
4294
|
-
* `plane(20)`, it sets the plane’s width and height. By default, `width` is
|
|
4295
|
-
* 50.
|
|
4296
|
-
*
|
|
4297
|
-
* The second parameter, `height`, is also optional. If a `Number` is passed,
|
|
4298
|
-
* as in `plane(20, 30)`, it sets the plane’s height. By default, `height` is
|
|
4299
|
-
* set to the plane’s `width`.
|
|
4300
|
-
*
|
|
4301
|
-
* The third parameter, `detailX`, is also optional. If a `Number` is passed,
|
|
4302
|
-
* as in `plane(20, 30, 5)` it sets the number of triangle subdivisions to use
|
|
4303
|
-
* along the x-axis. All 3D shapes are made by connecting triangles to form
|
|
4304
|
-
* their surfaces. By default, `detailX` is 1.
|
|
4305
|
-
*
|
|
4306
|
-
* The fourth parameter, `detailY`, is also optional. If a `Number` is passed,
|
|
4307
|
-
* as in `plane(20, 30, 5, 7)` it sets the number of triangle subdivisions to
|
|
4308
|
-
* use along the y-axis. All 3D shapes are made by connecting triangles to
|
|
4309
|
-
* form their surfaces. By default, `detailY` is 1.
|
|
4310
|
-
*
|
|
4311
|
-
* Note: `plane()` can only be used in WebGL mode.
|
|
4312
|
-
* @param width width of the plane.
|
|
4313
|
-
* @param height height of the plane.
|
|
4314
|
-
* @param detailX number of triangle subdivisions along the x-axis.
|
|
4315
|
-
* @param detailY number of triangle subdivisions along the y-axis.
|
|
4316
|
-
*/
|
|
4317
|
-
plane(width?: number, height?: number, detailX?: number, detailY?: number): void;
|
|
4318
|
-
|
|
4319
4310
|
/**
|
|
4320
4311
|
* Creates and a new <a href="#/p5.Framebuffer">p5.Framebuffer</a> object.
|
|
4321
4312
|
*
|
|
@@ -4425,7 +4416,7 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
4425
4416
|
map(value: number, start1: number, stop1: number, start2: number, stop2: number, withinBounds?: boolean): number;
|
|
4426
4417
|
|
|
4427
4418
|
/**
|
|
4428
|
-
* Creates an
|
|
4419
|
+
* Creates an `<img>` element that can appear outside of the canvas.
|
|
4429
4420
|
*
|
|
4430
4421
|
* The first parameter, `src`, is a string with the path to the image file.
|
|
4431
4422
|
* `src` should be a relative path, as in `'assets/image.png'`, or a URL, as
|
|
@@ -4683,6 +4674,42 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
4683
4674
|
*/
|
|
4684
4675
|
green(color: P5.Color | number[] | string): number;
|
|
4685
4676
|
|
|
4677
|
+
/**
|
|
4678
|
+
* Draws a box (rectangular prism).
|
|
4679
|
+
*
|
|
4680
|
+
* A box is a 3D shape with six faces. Each face makes a 90˚ with four
|
|
4681
|
+
* neighboring faces.
|
|
4682
|
+
*
|
|
4683
|
+
* The first parameter, `width`, is optional. If a `Number` is passed, as in
|
|
4684
|
+
* `box(20)`, it sets the box’s width and height. By default, `width` is 50.
|
|
4685
|
+
*
|
|
4686
|
+
* The second parameter, `height`, is also optional. If a `Number` is passed,
|
|
4687
|
+
* as in `box(20, 30)`, it sets the box’s height. By default, `height` is set
|
|
4688
|
+
* to the box’s `width`.
|
|
4689
|
+
*
|
|
4690
|
+
* The third parameter, `depth`, is also optional. If a `Number` is passed, as
|
|
4691
|
+
* in `box(20, 30, 40)`, it sets the box’s depth. By default, `depth` is set
|
|
4692
|
+
* to the box’s `height`.
|
|
4693
|
+
*
|
|
4694
|
+
* The fourth parameter, `detailX`, is also optional. If a `Number` is passed,
|
|
4695
|
+
* as in `box(20, 30, 40, 5)`, it sets the number of triangle subdivisions to
|
|
4696
|
+
* use along the x-axis. All 3D shapes are made by connecting triangles to
|
|
4697
|
+
* form their surfaces. By default, `detailX` is 1.
|
|
4698
|
+
*
|
|
4699
|
+
* The fifth parameter, `detailY`, is also optional. If a number is passed, as
|
|
4700
|
+
* in `box(20, 30, 40, 5, 7)`, it sets the number of triangle subdivisions to
|
|
4701
|
+
* use along the y-axis. All 3D shapes are made by connecting triangles to
|
|
4702
|
+
* form their surfaces. By default, `detailY` is 1.
|
|
4703
|
+
*
|
|
4704
|
+
* Note: `box()` can only be used in WebGL mode.
|
|
4705
|
+
* @param width width of the box.
|
|
4706
|
+
* @param height height of the box.
|
|
4707
|
+
* @param depth depth of the box.
|
|
4708
|
+
* @param detailX number of triangle subdivisions along the x-axis.
|
|
4709
|
+
* @param detailY number of triangle subdivisions along the y-axis.
|
|
4710
|
+
*/
|
|
4711
|
+
box(width?: number, height?: number, depth?: number, detailX?: number, detailY?: number): void;
|
|
4712
|
+
|
|
4686
4713
|
/**
|
|
4687
4714
|
* Returns the largest value in a sequence of numbers.
|
|
4688
4715
|
*
|
|
@@ -4733,7 +4760,7 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
4733
4760
|
bezierVertex(x: number, y: number, z: number, u?: number, v?: number): void;
|
|
4734
4761
|
|
|
4735
4762
|
/**
|
|
4736
|
-
* Creates an
|
|
4763
|
+
* Creates an `<a></a>` element that links to another web page.
|
|
4737
4764
|
*
|
|
4738
4765
|
* The first parmeter, `href`, is a string that sets the URL of the linked
|
|
4739
4766
|
* page.
|
|
@@ -4891,52 +4918,16 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
4891
4918
|
clear(): void;
|
|
4892
4919
|
|
|
4893
4920
|
/**
|
|
4894
|
-
*
|
|
4921
|
+
* Converts a `Number` or `String` to a single-character `String`.
|
|
4895
4922
|
*
|
|
4896
|
-
*
|
|
4897
|
-
* neighboring faces.
|
|
4923
|
+
* `char()` converts numbers to their single-character string representations.
|
|
4898
4924
|
*
|
|
4899
|
-
* The
|
|
4900
|
-
* `
|
|
4901
|
-
*
|
|
4902
|
-
*
|
|
4903
|
-
* as in `
|
|
4904
|
-
*
|
|
4905
|
-
*
|
|
4906
|
-
* The third parameter, `depth`, is also optional. If a `Number` is passed, as
|
|
4907
|
-
* in `box(20, 30, 40)`, it sets the box’s depth. By default, `depth` is set
|
|
4908
|
-
* to the box’s `height`.
|
|
4909
|
-
*
|
|
4910
|
-
* The fourth parameter, `detailX`, is also optional. If a `Number` is passed,
|
|
4911
|
-
* as in `box(20, 30, 40, 5)`, it sets the number of triangle subdivisions to
|
|
4912
|
-
* use along the x-axis. All 3D shapes are made by connecting triangles to
|
|
4913
|
-
* form their surfaces. By default, `detailX` is 1.
|
|
4914
|
-
*
|
|
4915
|
-
* The fifth parameter, `detailY`, is also optional. If a number is passed, as
|
|
4916
|
-
* in `box(20, 30, 40, 5, 7)`, it sets the number of triangle subdivisions to
|
|
4917
|
-
* use along the y-axis. All 3D shapes are made by connecting triangles to
|
|
4918
|
-
* form their surfaces. By default, `detailY` is 1.
|
|
4919
|
-
*
|
|
4920
|
-
* Note: `box()` can only be used in WebGL mode.
|
|
4921
|
-
* @param width width of the box.
|
|
4922
|
-
* @param height height of the box.
|
|
4923
|
-
* @param depth depth of the box.
|
|
4924
|
-
* @param detailX number of triangle subdivisions along the x-axis.
|
|
4925
|
-
* @param detailY number of triangle subdivisions along the y-axis.
|
|
4926
|
-
*/
|
|
4927
|
-
box(width?: number, height?: number, depth?: number, detailX?: number, detailY?: number): void;
|
|
4928
|
-
|
|
4929
|
-
/**
|
|
4930
|
-
* Converts a `Number` or `String` to a single-character `String`.
|
|
4931
|
-
*
|
|
4932
|
-
* `char()` converts numbers to their single-character string representations.
|
|
4933
|
-
*
|
|
4934
|
-
* The parameter, `n`, is the value to convert. If a number is passed, as in
|
|
4935
|
-
* `char(65)`, the corresponding single-character string is returned. If a
|
|
4936
|
-
* string is passed, as in `char('65')`, the string is converted to an integer
|
|
4937
|
-
* (whole number) and the corresponding single-character string is returned.
|
|
4938
|
-
* If an array is passed, as in `char([65, 66, 67])`, an array of
|
|
4939
|
-
* single-character strings is returned.
|
|
4925
|
+
* The parameter, `n`, is the value to convert. If a number is passed, as in
|
|
4926
|
+
* `char(65)`, the corresponding single-character string is returned. If a
|
|
4927
|
+
* string is passed, as in `char('65')`, the string is converted to an integer
|
|
4928
|
+
* (whole number) and the corresponding single-character string is returned.
|
|
4929
|
+
* If an array is passed, as in `char([65, 66, 67])`, an array of
|
|
4930
|
+
* single-character strings is returned.
|
|
4940
4931
|
*
|
|
4941
4932
|
* See <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String/fromCharCode" target="_blank">MDN</a>
|
|
4942
4933
|
* for more information about conversions.
|
|
@@ -5070,7 +5061,7 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
5070
5061
|
* (<a href="https://developer.mozilla.org/en-US/docs/Web/XML/XML_introduction" target="_blank">XML</a>)
|
|
5071
5062
|
* is a standard format for sending data between applications. Like HTML, the
|
|
5072
5063
|
* XML format is based on tags and attributes, as in
|
|
5073
|
-
*
|
|
5064
|
+
* `<time units="s">1234</time>`.
|
|
5074
5065
|
*
|
|
5075
5066
|
* The first parameter, `path`, is always a string with the path to the file.
|
|
5076
5067
|
* Paths to local files should be relative, as in
|
|
@@ -5239,6 +5230,33 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
5239
5230
|
angleMode(mode: typeof P5.RADIANS | typeof P5.DEGREES): typeof P5.RADIANS | typeof P5.DEGREES;
|
|
5240
5231
|
angleMode(): typeof P5.RADIANS | typeof P5.DEGREES;
|
|
5241
5232
|
|
|
5233
|
+
/**
|
|
5234
|
+
* Draws a sphere.
|
|
5235
|
+
*
|
|
5236
|
+
* A sphere is a 3D shape with triangular faces that connect to form a round
|
|
5237
|
+
* surface. Spheres with few faces look like crystals. Spheres with many faces
|
|
5238
|
+
* have smooth surfaces and look like balls.
|
|
5239
|
+
*
|
|
5240
|
+
* The first parameter, `radius`, is optional. If a `Number` is passed, as in
|
|
5241
|
+
* `sphere(20)`, it sets the radius of the sphere. By default, `radius` is 50.
|
|
5242
|
+
*
|
|
5243
|
+
* The second parameter, `detailX`, is also optional. If a `Number` is passed,
|
|
5244
|
+
* as in `sphere(20, 5)`, it sets the number of triangle subdivisions to use
|
|
5245
|
+
* along the x-axis. All 3D shapes are made by connecting triangles to form
|
|
5246
|
+
* their surfaces. By default, `detailX` is 24.
|
|
5247
|
+
*
|
|
5248
|
+
* The third parameter, `detailY`, is also optional. If a `Number` is passed,
|
|
5249
|
+
* as in `sphere(20, 5, 2)`, it sets the number of triangle subdivisions to
|
|
5250
|
+
* use along the y-axis. All 3D shapes are made by connecting triangles to
|
|
5251
|
+
* form their surfaces. By default, `detailY` is 16.
|
|
5252
|
+
*
|
|
5253
|
+
* Note: `sphere()` can only be used in WebGL mode.
|
|
5254
|
+
* @param radius radius of the sphere. Defaults to 50.
|
|
5255
|
+
* @param detailX number of triangle subdivisions along the x-axis. Defaults to 24.
|
|
5256
|
+
* @param detailY number of triangle subdivisions along the y-axis. Defaults to 16.
|
|
5257
|
+
*/
|
|
5258
|
+
sphere(radius?: number, detailX?: number, detailY?: number): void;
|
|
5259
|
+
|
|
5242
5260
|
/**
|
|
5243
5261
|
* Loads the current value of each pixel on the canvas into the
|
|
5244
5262
|
* <a href="#/p5/pixels">pixels</a> array.
|
|
@@ -5423,7 +5441,7 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
5423
5441
|
loadBytes(file: string | Request, callback?: Function, errorCallback?: Function): Promise<Uint8Array>;
|
|
5424
5442
|
|
|
5425
5443
|
/**
|
|
5426
|
-
* Creates a slider
|
|
5444
|
+
* Creates a slider `<input></input>` element.
|
|
5427
5445
|
*
|
|
5428
5446
|
* Range sliders are useful for quickly selecting numbers from a given range.
|
|
5429
5447
|
*
|
|
@@ -5460,33 +5478,6 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
5460
5478
|
*/
|
|
5461
5479
|
norm(value: number, start: number, stop: number): number;
|
|
5462
5480
|
|
|
5463
|
-
/**
|
|
5464
|
-
* Draws a sphere.
|
|
5465
|
-
*
|
|
5466
|
-
* A sphere is a 3D shape with triangular faces that connect to form a round
|
|
5467
|
-
* surface. Spheres with few faces look like crystals. Spheres with many faces
|
|
5468
|
-
* have smooth surfaces and look like balls.
|
|
5469
|
-
*
|
|
5470
|
-
* The first parameter, `radius`, is optional. If a `Number` is passed, as in
|
|
5471
|
-
* `sphere(20)`, it sets the radius of the sphere. By default, `radius` is 50.
|
|
5472
|
-
*
|
|
5473
|
-
* The second parameter, `detailX`, is also optional. If a `Number` is passed,
|
|
5474
|
-
* as in `sphere(20, 5)`, it sets the number of triangle subdivisions to use
|
|
5475
|
-
* along the x-axis. All 3D shapes are made by connecting triangles to form
|
|
5476
|
-
* their surfaces. By default, `detailX` is 24.
|
|
5477
|
-
*
|
|
5478
|
-
* The third parameter, `detailY`, is also optional. If a `Number` is passed,
|
|
5479
|
-
* as in `sphere(20, 5, 2)`, it sets the number of triangle subdivisions to
|
|
5480
|
-
* use along the y-axis. All 3D shapes are made by connecting triangles to
|
|
5481
|
-
* form their surfaces. By default, `detailY` is 16.
|
|
5482
|
-
*
|
|
5483
|
-
* Note: `sphere()` can only be used in WebGL mode.
|
|
5484
|
-
* @param radius radius of the sphere. Defaults to 50.
|
|
5485
|
-
* @param detailX number of triangle subdivisions along the x-axis. Defaults to 24.
|
|
5486
|
-
* @param detailY number of triangle subdivisions along the y-axis. Defaults to 16.
|
|
5487
|
-
*/
|
|
5488
|
-
sphere(radius?: number, detailX?: number, detailY?: number): void;
|
|
5489
|
-
|
|
5490
5481
|
/**
|
|
5491
5482
|
* A function that's called once when any key is released.
|
|
5492
5483
|
*
|
|
@@ -5677,7 +5668,7 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
5677
5668
|
alpha(color: P5.Color | number[] | string): number;
|
|
5678
5669
|
|
|
5679
5670
|
/**
|
|
5680
|
-
* Creates a
|
|
5671
|
+
* Creates a `<button></button>` element.
|
|
5681
5672
|
*
|
|
5682
5673
|
* The first parameter, `label`, is a string that sets the label displayed on
|
|
5683
5674
|
* the button.
|
|
@@ -5968,7 +5959,7 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
5968
5959
|
panorama(img: P5.Image): void;
|
|
5969
5960
|
|
|
5970
5961
|
/**
|
|
5971
|
-
* Creates a checkbox
|
|
5962
|
+
* Creates a checkbox `<input></input>` element.
|
|
5972
5963
|
*
|
|
5973
5964
|
* Checkboxes extend the <a href="#/p5.Element">p5.Element</a> class with a
|
|
5974
5965
|
* `checked()` method. Calling `myBox.checked()` returns `true` if it the box
|
|
@@ -6044,6 +6035,50 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
6044
6035
|
*/
|
|
6045
6036
|
hue(color: P5.Color | number[] | string): number;
|
|
6046
6037
|
|
|
6038
|
+
/**
|
|
6039
|
+
* Draws a cylinder.
|
|
6040
|
+
*
|
|
6041
|
+
* A cylinder is a 3D shape with triangular faces that connect a flat bottom
|
|
6042
|
+
* to a flat top. Cylinders with few faces look like boxes. Cylinders with
|
|
6043
|
+
* many faces have smooth surfaces.
|
|
6044
|
+
*
|
|
6045
|
+
* The first parameter, `radius`, is optional. If a `Number` is passed, as in
|
|
6046
|
+
* `cylinder(20)`, it sets the radius of the cylinder’s base. By default,
|
|
6047
|
+
* `radius` is 50.
|
|
6048
|
+
*
|
|
6049
|
+
* The second parameter, `height`, is also optional. If a `Number` is passed,
|
|
6050
|
+
* as in `cylinder(20, 30)`, it sets the cylinder’s height. By default,
|
|
6051
|
+
* `height` is set to the cylinder’s `radius`.
|
|
6052
|
+
*
|
|
6053
|
+
* The third parameter, `detailX`, is also optional. If a `Number` is passed,
|
|
6054
|
+
* as in `cylinder(20, 30, 5)`, it sets the number of edges used to form the
|
|
6055
|
+
* cylinder's top and bottom. Using more edges makes the top and bottom look
|
|
6056
|
+
* more like circles. By default, `detailX` is 24.
|
|
6057
|
+
*
|
|
6058
|
+
* The fourth parameter, `detailY`, is also optional. If a `Number` is passed,
|
|
6059
|
+
* as in `cylinder(20, 30, 5, 2)`, it sets the number of triangle subdivisions
|
|
6060
|
+
* to use along the y-axis, between cylinder's the top and bottom. All 3D
|
|
6061
|
+
* shapes are made by connecting triangles to form their surfaces. By default,
|
|
6062
|
+
* `detailY` is 1.
|
|
6063
|
+
*
|
|
6064
|
+
* The fifth parameter, `bottomCap`, is also optional. If a `false` is passed,
|
|
6065
|
+
* as in `cylinder(20, 30, 5, 2, false)` the cylinder’s bottom won’t be drawn.
|
|
6066
|
+
* By default, `bottomCap` is `true`.
|
|
6067
|
+
*
|
|
6068
|
+
* The sixth parameter, `topCap`, is also optional. If a `false` is passed, as
|
|
6069
|
+
* in `cylinder(20, 30, 5, 2, false, false)` the cylinder’s top won’t be
|
|
6070
|
+
* drawn. By default, `topCap` is `true`.
|
|
6071
|
+
*
|
|
6072
|
+
* Note: `cylinder()` can only be used in WebGL mode.
|
|
6073
|
+
* @param radius radius of the cylinder. Defaults to 50.
|
|
6074
|
+
* @param height height of the cylinder. Defaults to the value of `radius`.
|
|
6075
|
+
* @param detailX number of edges along the top and bottom. Defaults to 24.
|
|
6076
|
+
* @param detailY number of triangle subdivisions along the y-axis. Defaults to 1.
|
|
6077
|
+
* @param bottomCap whether to draw the cylinder's bottom. Defaults to `true`.
|
|
6078
|
+
* @param topCap whether to draw the cylinder's top. Defaults to `true`.
|
|
6079
|
+
*/
|
|
6080
|
+
cylinder(radius?: number, height?: number, detailX?: number, detailY?: number, bottomCap?: boolean, topCap?: boolean): void;
|
|
6081
|
+
|
|
6047
6082
|
/**
|
|
6048
6083
|
* Scales the coordinate system.
|
|
6049
6084
|
*
|
|
@@ -6163,50 +6198,6 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
6163
6198
|
httpPost(path: string | Request, data: object | boolean, callback?: Function, errorCallback?: Function): Promise<any>;
|
|
6164
6199
|
httpPost(path: string | Request, callback?: Function, errorCallback?: Function): Promise<any>;
|
|
6165
6200
|
|
|
6166
|
-
/**
|
|
6167
|
-
* Draws a cylinder.
|
|
6168
|
-
*
|
|
6169
|
-
* A cylinder is a 3D shape with triangular faces that connect a flat bottom
|
|
6170
|
-
* to a flat top. Cylinders with few faces look like boxes. Cylinders with
|
|
6171
|
-
* many faces have smooth surfaces.
|
|
6172
|
-
*
|
|
6173
|
-
* The first parameter, `radius`, is optional. If a `Number` is passed, as in
|
|
6174
|
-
* `cylinder(20)`, it sets the radius of the cylinder’s base. By default,
|
|
6175
|
-
* `radius` is 50.
|
|
6176
|
-
*
|
|
6177
|
-
* The second parameter, `height`, is also optional. If a `Number` is passed,
|
|
6178
|
-
* as in `cylinder(20, 30)`, it sets the cylinder’s height. By default,
|
|
6179
|
-
* `height` is set to the cylinder’s `radius`.
|
|
6180
|
-
*
|
|
6181
|
-
* The third parameter, `detailX`, is also optional. If a `Number` is passed,
|
|
6182
|
-
* as in `cylinder(20, 30, 5)`, it sets the number of edges used to form the
|
|
6183
|
-
* cylinder's top and bottom. Using more edges makes the top and bottom look
|
|
6184
|
-
* more like circles. By default, `detailX` is 24.
|
|
6185
|
-
*
|
|
6186
|
-
* The fourth parameter, `detailY`, is also optional. If a `Number` is passed,
|
|
6187
|
-
* as in `cylinder(20, 30, 5, 2)`, it sets the number of triangle subdivisions
|
|
6188
|
-
* to use along the y-axis, between cylinder's the top and bottom. All 3D
|
|
6189
|
-
* shapes are made by connecting triangles to form their surfaces. By default,
|
|
6190
|
-
* `detailY` is 1.
|
|
6191
|
-
*
|
|
6192
|
-
* The fifth parameter, `bottomCap`, is also optional. If a `false` is passed,
|
|
6193
|
-
* as in `cylinder(20, 30, 5, 2, false)` the cylinder’s bottom won’t be drawn.
|
|
6194
|
-
* By default, `bottomCap` is `true`.
|
|
6195
|
-
*
|
|
6196
|
-
* The sixth parameter, `topCap`, is also optional. If a `false` is passed, as
|
|
6197
|
-
* in `cylinder(20, 30, 5, 2, false, false)` the cylinder’s top won’t be
|
|
6198
|
-
* drawn. By default, `topCap` is `true`.
|
|
6199
|
-
*
|
|
6200
|
-
* Note: `cylinder()` can only be used in WebGL mode.
|
|
6201
|
-
* @param radius radius of the cylinder. Defaults to 50.
|
|
6202
|
-
* @param height height of the cylinder. Defaults to the value of `radius`.
|
|
6203
|
-
* @param detailX number of edges along the top and bottom. Defaults to 24.
|
|
6204
|
-
* @param detailY number of triangle subdivisions along the y-axis. Defaults to 1.
|
|
6205
|
-
* @param bottomCap whether to draw the cylinder's bottom. Defaults to `true`.
|
|
6206
|
-
* @param topCap whether to draw the cylinder's top. Defaults to `true`.
|
|
6207
|
-
*/
|
|
6208
|
-
cylinder(radius?: number, height?: number, detailX?: number, detailY?: number, bottomCap?: boolean, topCap?: boolean): void;
|
|
6209
|
-
|
|
6210
6201
|
/**
|
|
6211
6202
|
* Returns the sketch's current
|
|
6212
6203
|
* <a href="https://developer.mozilla.org/en-US/docs/Learn/Common_questions/Web_mechanics/What_is_a_URL" target="_blank">URL</a>
|
|
@@ -6804,7 +6795,7 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
6804
6795
|
* Sets the element's content.
|
|
6805
6796
|
*
|
|
6806
6797
|
* An element's content is the text between its tags. For example, the element
|
|
6807
|
-
*
|
|
6798
|
+
* `<language>JavaScript</language>` has the content `JavaScript`.
|
|
6808
6799
|
*
|
|
6809
6800
|
* The parameter, `content`, is a string with the element's new content.
|
|
6810
6801
|
* @param content new content for the element.
|
|
@@ -6817,9 +6808,7 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
6817
6808
|
* The parameter, `model`, is the
|
|
6818
6809
|
* <a href="#/p5.Geometry">p5.Geometry</a> object to draw.
|
|
6819
6810
|
* <a href="#/p5.Geometry">p5.Geometry</a> objects can be built with
|
|
6820
|
-
* <a href="#/p5/buildGeometry">buildGeometry()</a
|
|
6821
|
-
* <a href="#/p5/beginGeometry">beginGeometry()</a> and
|
|
6822
|
-
* <a href="#/p5/endGeometry">endGeometry()</a>. They can also be loaded from
|
|
6811
|
+
* <a href="#/p5/buildGeometry">buildGeometry()</a>. They can also be loaded from
|
|
6823
6812
|
* a file with <a href="#/p5/loadGeometry">loadGeometry()</a>.
|
|
6824
6813
|
*
|
|
6825
6814
|
* Note: `model()` can only be used in WebGL mode.
|
|
@@ -6927,11 +6916,11 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
6927
6916
|
saturation(color: P5.Color | number[] | string): number;
|
|
6928
6917
|
|
|
6929
6918
|
/**
|
|
6930
|
-
* Creates a dropdown menu
|
|
6919
|
+
* Creates a dropdown menu `<select></select>` element.
|
|
6931
6920
|
*
|
|
6932
6921
|
* The parameter is optional. If `true` is passed, as in
|
|
6933
6922
|
* `let mySelect = createSelect(true)`, then the dropdown will support
|
|
6934
|
-
* multiple selections. If an existing
|
|
6923
|
+
* multiple selections. If an existing `<select></select>` element
|
|
6935
6924
|
* is passed, as in `let mySelect = createSelect(otherSelect)`, the existing
|
|
6936
6925
|
* element will be wrapped in a new <a href="#/p5.Element">p5.Element</a>
|
|
6937
6926
|
* object.
|
|
@@ -6960,20 +6949,6 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
6960
6949
|
createSelect(multiple?: boolean): P5.Element;
|
|
6961
6950
|
createSelect(existing: object): P5.Element;
|
|
6962
6951
|
|
|
6963
|
-
/**
|
|
6964
|
-
* Converts 3D world coordinates to 2D screen coordinates.
|
|
6965
|
-
*
|
|
6966
|
-
* This function takes a 3D vector and converts its coordinates
|
|
6967
|
-
* from the world space to screen space. This can be useful for placing
|
|
6968
|
-
* 2D elements in a 3D scene or for determining the screen position
|
|
6969
|
-
* of 3D objects.
|
|
6970
|
-
* @param x The x coordinate in world space. (Or a vector for all three coordinates.)
|
|
6971
|
-
* @param y The y coordinate in world space.
|
|
6972
|
-
* @param z The z coordinate in world space.
|
|
6973
|
-
* @returns A vector containing the 2D screen coordinates.
|
|
6974
|
-
*/
|
|
6975
|
-
worldToScreen(x: number | P5.Vector, y: number, z?: number): P5.Vector;
|
|
6976
|
-
|
|
6977
6952
|
/**
|
|
6978
6953
|
* Draws a cone.
|
|
6979
6954
|
*
|
|
@@ -7012,6 +6987,20 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
7012
6987
|
*/
|
|
7013
6988
|
cone(radius?: number, height?: number, detailX?: number, detailY?: number, cap?: boolean): void;
|
|
7014
6989
|
|
|
6990
|
+
/**
|
|
6991
|
+
* Converts 3D world coordinates to 2D screen coordinates.
|
|
6992
|
+
*
|
|
6993
|
+
* This function takes a 3D vector and converts its coordinates
|
|
6994
|
+
* from the world space to screen space. This can be useful for placing
|
|
6995
|
+
* 2D elements in a 3D scene or for determining the screen position
|
|
6996
|
+
* of 3D objects.
|
|
6997
|
+
* @param x The x coordinate in world space. (Or a vector for all three coordinates.)
|
|
6998
|
+
* @param y The y coordinate in world space.
|
|
6999
|
+
* @param z The z coordinate in world space.
|
|
7000
|
+
* @returns A vector containing the 2D screen coordinates.
|
|
7001
|
+
*/
|
|
7002
|
+
worldToScreen(x: number | P5.Vector, y: number, z?: number): P5.Vector;
|
|
7003
|
+
|
|
7015
7004
|
/**
|
|
7016
7005
|
* Load a 3d model from an OBJ or STL string.
|
|
7017
7006
|
*
|
|
@@ -7926,8 +7915,8 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
7926
7915
|
*
|
|
7927
7916
|
* The parameter is optional. If a string is passed, as in
|
|
7928
7917
|
* `let myRadio = createSelect('food')`, then each radio option will
|
|
7929
|
-
* have `"food"` as its `name` parameter:
|
|
7930
|
-
* If an existing
|
|
7918
|
+
* have `"food"` as its `name` parameter: `<input name="food"></input>`.
|
|
7919
|
+
* If an existing `<div></div>` or `<span></span>`
|
|
7931
7920
|
* element is passed, as in `let myRadio = createSelect(container)`, it will
|
|
7932
7921
|
* become the radio button's parent element.
|
|
7933
7922
|
*
|
|
@@ -7943,8 +7932,8 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
7943
7932
|
* - `myRadio.selected(value)` selects the given option and returns it as an <a href="https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement" target="_blank">`HTMLInputElement`</a>.
|
|
7944
7933
|
*
|
|
7945
7934
|
* - `myRadio.disable(shouldDisable)` enables the entire radio button if `true` is passed and disables it if `false` is passed.
|
|
7946
|
-
* @param containerElement container HTML Element, either a
|
|
7947
|
-
* or
|
|
7935
|
+
* @param containerElement container HTML Element, either a `<div></div>`
|
|
7936
|
+
* or `<span></span>`.
|
|
7948
7937
|
* @returns new <a href="#/p5.Element">p5.Element</a> object.
|
|
7949
7938
|
*/
|
|
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|
createRadio(containerElement?: object): P5.Element;
|
|
@@ -7952,7 +7941,7 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
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|
createRadio(): P5.Element;
|
|
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|
|
|
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|
/**
|
|
7955
|
-
* Creates a
|
|
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|
+
* Creates a `<video>` element for simple audio/video playback.
|
|
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|
*
|
|
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|
* `createVideo()` returns a new
|
|
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|
* <a href="#/p5.MediaElement">p5.MediaElement</a> object. Videos are shown by
|
|
@@ -8041,7 +8030,7 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
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|
lerpColor(c1: P5.Color, c2: P5.Color, amt: number): P5.Color;
|
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|
|
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/**
|
|
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|
-
* Creates a hidden
|
|
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|
+
* Creates a hidden `<audio>` element for simple audio playback.
|
|
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|
*
|
|
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|
* `createAudio()` returns a new
|
|
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8036
|
* <a href="#/p5.MediaElement">p5.MediaElement</a> object.
|
|
@@ -8064,22 +8053,6 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
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8053
|
*/
|
|
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|
createAudio(src?: string | string[], callback?: (video: P5.MediaElement<HTMLAudioElement>) => any): P5.MediaElement<HTMLAudioElement>;
|
|
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8055
|
|
|
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|
-
/**
|
|
8068
|
-
* Blends multiple colors to find a color between them.
|
|
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|
-
*
|
|
8070
|
-
* The `amt` parameter specifies the amount to interpolate between the color
|
|
8071
|
-
* stops which are colors at each `amt` value "location" with `amt` values
|
|
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|
-
* that are between 2 color stops interpolating between them based on its relative
|
|
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|
-
* distance to both.
|
|
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|
-
*
|
|
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|
-
* The way that colors are interpolated depends on the current
|
|
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|
-
* <a href="/reference/p5/colorMode/">colorMode()</a>.
|
|
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|
-
* @param colors_stops color stops to interpolate from
|
|
8078
|
-
* @param amt number to use to interpolate relative to color stops
|
|
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|
-
* @returns interpolated color.
|
|
8080
|
-
*/
|
|
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|
-
paletteLerp(colors_stops: [P5.Color | string | number | number[], number][], amt: number): P5.Color;
|
|
8082
|
-
|
|
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|
/**
|
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|
* Draws a torus.
|
|
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|
*
|
|
@@ -8111,6 +8084,22 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
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|
*/
|
|
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|
torus(radius?: number, tubeRadius?: number, detailX?: number, detailY?: number): void;
|
|
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|
|
|
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|
+
/**
|
|
8088
|
+
* Blends multiple colors to find a color between them.
|
|
8089
|
+
*
|
|
8090
|
+
* The `amt` parameter specifies the amount to interpolate between the color
|
|
8091
|
+
* stops which are colors at each `amt` value "location" with `amt` values
|
|
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|
+
* that are between 2 color stops interpolating between them based on its relative
|
|
8093
|
+
* distance to both.
|
|
8094
|
+
*
|
|
8095
|
+
* The way that colors are interpolated depends on the current
|
|
8096
|
+
* <a href="/reference/p5/colorMode/">colorMode()</a>.
|
|
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|
+
* @param colors_stops color stops to interpolate from
|
|
8098
|
+
* @param amt number to use to interpolate relative to color stops
|
|
8099
|
+
* @returns interpolated color.
|
|
8100
|
+
*/
|
|
8101
|
+
paletteLerp(colors_stops: [P5.Color | string | number | number[], number][], amt: number): P5.Color;
|
|
8102
|
+
|
|
8114
8103
|
/**
|
|
8115
8104
|
* Saves the file and closes the print stream.
|
|
8116
8105
|
*/
|
|
@@ -8334,7 +8323,7 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
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8323
|
buildMaterialShader(hooks: object, scope?: object): P5.Shader;
|
|
8335
8324
|
|
|
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8325
|
/**
|
|
8337
|
-
* Creates a
|
|
8326
|
+
* Creates a `<video>` element that "captures" the audio/video stream from
|
|
8338
8327
|
* the webcam and microphone.
|
|
8339
8328
|
*
|
|
8340
8329
|
* `createCapture()` returns a new
|
|
@@ -8647,7 +8636,7 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
8647
8636
|
noErase(): void;
|
|
8648
8637
|
|
|
8649
8638
|
/**
|
|
8650
|
-
* Creates a text
|
|
8639
|
+
* Creates a text `<input></input>` element.
|
|
8651
8640
|
*
|
|
8652
8641
|
* Call `myInput.size()` to set the length of the text box.
|
|
8653
8642
|
*
|
|
@@ -8995,7 +8984,7 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
8995
8984
|
pop(): void;
|
|
8996
8985
|
|
|
8997
8986
|
/**
|
|
8998
|
-
* Creates an
|
|
8987
|
+
* Creates an `<input></input>` element of type `'file'`.
|
|
8999
8988
|
*
|
|
9000
8989
|
* `createFileInput()` allows users to select local files for use in a sketch.
|
|
9001
8990
|
* It returns a <a href="#/p5.File">p5.File</a> object.
|
|
@@ -9975,6 +9964,20 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
9975
9964
|
vertex(x: number, y: number, u?: number, v?: number): void;
|
|
9976
9965
|
vertex(x: number, y: number, z: number, u?: number, v?: number): void;
|
|
9977
9966
|
|
|
9967
|
+
/**
|
|
9968
|
+
* Sets the number of segments used to draw spline curves in WebGL mode.
|
|
9969
|
+
*
|
|
9970
|
+
* In WebGL mode, smooth shapes are drawn using many flat segments. Adding
|
|
9971
|
+
* more flat segments makes shapes appear smoother.
|
|
9972
|
+
*
|
|
9973
|
+
* The parameter, `detail`, is the density of segments to use while drawing a
|
|
9974
|
+
* spline curve.
|
|
9975
|
+
*
|
|
9976
|
+
* Note: `curveDetail()` has no effect in 2D mode.
|
|
9977
|
+
* @param resolution number of segments to use. Default is 1/4
|
|
9978
|
+
*/
|
|
9979
|
+
curveDetail(resolution: number): void;
|
|
9980
|
+
|
|
9978
9981
|
/**
|
|
9979
9982
|
* Sets the frustum of the current camera in a 3D sketch.
|
|
9980
9983
|
*
|
|
@@ -10014,20 +10017,6 @@ EXCLUDE: typeof P5.EXCLUDE;
|
|
|
10014
10017
|
*/
|
|
10015
10018
|
frustum(left?: number, right?: number, bottom?: number, top?: number, near?: number, far?: number): void;
|
|
10016
10019
|
|
|
10017
|
-
/**
|
|
10018
|
-
* Sets the number of segments used to draw spline curves in WebGL mode.
|
|
10019
|
-
*
|
|
10020
|
-
* In WebGL mode, smooth shapes are drawn using many flat segments. Adding
|
|
10021
|
-
* more flat segments makes shapes appear smoother.
|
|
10022
|
-
*
|
|
10023
|
-
* The parameter, `detail`, is the density of segments to use while drawing a
|
|
10024
|
-
* spline curve.
|
|
10025
|
-
*
|
|
10026
|
-
* Note: `curveDetail()` has no effect in 2D mode.
|
|
10027
|
-
* @param resolution number of segments to use. Default is 1/4
|
|
10028
|
-
*/
|
|
10029
|
-
curveDetail(resolution: number): void;
|
|
10030
|
-
|
|
10031
10020
|
/**
|
|
10032
10021
|
* Creates a new <a href="#/p5.Camera">p5.Camera</a> object.
|
|
10033
10022
|
*
|
|
@@ -12426,9 +12415,9 @@ const BOTTOM: typeof P5.BOTTOM;
|
|
|
12426
12415
|
|
|
12427
12416
|
/**
|
|
12428
12417
|
* A system variable that provides direct access to the sketch's
|
|
12429
|
-
*
|
|
12418
|
+
* `<canvas>` element.
|
|
12430
12419
|
*
|
|
12431
|
-
* The
|
|
12420
|
+
* The `<canvas>` element provides many specialized features that aren't
|
|
12432
12421
|
* included in the p5.js library. The `drawingContext` system variable
|
|
12433
12422
|
* provides access to these features by exposing the sketch's
|
|
12434
12423
|
* <a href="https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D">CanvasRenderingContext2D</a>
|
|
@@ -14358,6 +14347,26 @@ function str(n: string | boolean | number): string;
|
|
|
14358
14347
|
function byte(n: string | boolean | number): number;
|
|
14359
14348
|
function byte(ns: any[]): number[];
|
|
14360
14349
|
|
|
14350
|
+
/**
|
|
14351
|
+
* Creates a custom <a href="#/p5.Geometry">p5.Geometry</a> object from
|
|
14352
|
+
* simpler 3D shapes.
|
|
14353
|
+
*
|
|
14354
|
+
* `buildGeometry()` helps with creating complex 3D shapes from simpler ones
|
|
14355
|
+
* such as <a href="#/p5/sphere">sphere()</a>. It can help to make sketches
|
|
14356
|
+
* more performant. For example, if a complex 3D shape doesn’t change while a
|
|
14357
|
+
* sketch runs, then it can be created with `buildGeometry()`. Creating a
|
|
14358
|
+
* <a href="#/p5.Geometry">p5.Geometry</a> object once and then drawing it
|
|
14359
|
+
* will run faster than repeatedly drawing the individual pieces.
|
|
14360
|
+
*
|
|
14361
|
+
* The parameter, `callback`, is a function with the drawing instructions for
|
|
14362
|
+
* the new <a href="#/p5.Geometry">p5.Geometry</a> object. It will be called
|
|
14363
|
+
* once to create the new 3D shape.
|
|
14364
|
+
* Note: `buildGeometry()` can only be used in WebGL mode.
|
|
14365
|
+
* @param callback function that draws the shape.
|
|
14366
|
+
* @returns new 3D shape.
|
|
14367
|
+
*/
|
|
14368
|
+
function buildGeometry(callback: Function): P5.Geometry;
|
|
14369
|
+
|
|
14361
14370
|
/**
|
|
14362
14371
|
* Calculates coordinates along a Bézier curve using interpolation.
|
|
14363
14372
|
*
|
|
@@ -14388,31 +14397,6 @@ function byte(ns: any[]): number[];
|
|
|
14388
14397
|
*/
|
|
14389
14398
|
function bezierPoint(a: number, b: number, c: number, d: number, t: number): number;
|
|
14390
14399
|
|
|
14391
|
-
/**
|
|
14392
|
-
* Creates a custom <a href="#/p5.Geometry">p5.Geometry</a> object from
|
|
14393
|
-
* simpler 3D shapes.
|
|
14394
|
-
*
|
|
14395
|
-
* `buildGeometry()` helps with creating complex 3D shapes from simpler ones
|
|
14396
|
-
* such as <a href="#/p5/sphere">sphere()</a>. It can help to make sketches
|
|
14397
|
-
* more performant. For example, if a complex 3D shape doesn’t change while a
|
|
14398
|
-
* sketch runs, then it can be created with `buildGeometry()`. Creating a
|
|
14399
|
-
* <a href="#/p5.Geometry">p5.Geometry</a> object once and then drawing it
|
|
14400
|
-
* will run faster than repeatedly drawing the individual pieces.
|
|
14401
|
-
*
|
|
14402
|
-
* The parameter, `callback`, is a function with the drawing instructions for
|
|
14403
|
-
* the new <a href="#/p5.Geometry">p5.Geometry</a> object. It will be called
|
|
14404
|
-
* once to create the new 3D shape.
|
|
14405
|
-
*
|
|
14406
|
-
* See <a href="#/p5/beginGeometry">beginGeometry()</a> and
|
|
14407
|
-
* <a href="#/p5/endGeometry">endGeometry()</a> for another way to build 3D
|
|
14408
|
-
* shapes.
|
|
14409
|
-
*
|
|
14410
|
-
* Note: `buildGeometry()` can only be used in WebGL mode.
|
|
14411
|
-
* @param callback function that draws the shape.
|
|
14412
|
-
* @returns new 3D shape.
|
|
14413
|
-
*/
|
|
14414
|
-
function buildGeometry(callback: Function): P5.Geometry;
|
|
14415
|
-
|
|
14416
14400
|
/**
|
|
14417
14401
|
* Loads a 3D model to create a
|
|
14418
14402
|
* <a href="#/p5.Geometry">p5.Geometry</a> object.
|
|
@@ -14572,20 +14556,6 @@ function atan2(y: number, x: number): number;
|
|
|
14572
14556
|
*/
|
|
14573
14557
|
function smooth(): void;
|
|
14574
14558
|
|
|
14575
|
-
/**
|
|
14576
|
-
* Removes all items in the web browser's local storage.
|
|
14577
|
-
*
|
|
14578
|
-
* Web browsers can save small amounts of data using the built-in
|
|
14579
|
-
* <a href="https://developer.mozilla.org/en-US/docs/Web/API/Window/localStorage" target="_blank">localStorage object</a>.
|
|
14580
|
-
* Data stored in `localStorage` can be retrieved at any point, even after
|
|
14581
|
-
* refreshing a page or restarting the browser. Data are stored as key-value
|
|
14582
|
-
* pairs. Calling `clearStorage()` removes all data from `localStorage`.
|
|
14583
|
-
*
|
|
14584
|
-
* Note: Sensitive data such as passwords or personal information shouldn't be
|
|
14585
|
-
* stored in `localStorage`.
|
|
14586
|
-
*/
|
|
14587
|
-
function clearStorage(): void;
|
|
14588
|
-
|
|
14589
14559
|
/**
|
|
14590
14560
|
* Converts a `Number` into a `String` with a plus or minus sign.
|
|
14591
14561
|
*
|
|
@@ -14621,6 +14591,20 @@ function clearStorage(): void;
|
|
|
14621
14591
|
function nfp(num: number, left?: number, right?: number): string;
|
|
14622
14592
|
function nfp(nums: number[], left?: number, right?: number): string[];
|
|
14623
14593
|
|
|
14594
|
+
/**
|
|
14595
|
+
* Removes all items in the web browser's local storage.
|
|
14596
|
+
*
|
|
14597
|
+
* Web browsers can save small amounts of data using the built-in
|
|
14598
|
+
* <a href="https://developer.mozilla.org/en-US/docs/Web/API/Window/localStorage" target="_blank">localStorage object</a>.
|
|
14599
|
+
* Data stored in `localStorage` can be retrieved at any point, even after
|
|
14600
|
+
* refreshing a page or restarting the browser. Data are stored as key-value
|
|
14601
|
+
* pairs. Calling `clearStorage()` removes all data from `localStorage`.
|
|
14602
|
+
*
|
|
14603
|
+
* Note: Sensitive data such as passwords or personal information shouldn't be
|
|
14604
|
+
* stored in `localStorage`.
|
|
14605
|
+
*/
|
|
14606
|
+
function clearStorage(): void;
|
|
14607
|
+
|
|
14624
14608
|
/**
|
|
14625
14609
|
* Removes all elements created by p5.js, including any event handlers.
|
|
14626
14610
|
*
|
|
@@ -14863,6 +14847,29 @@ function lerp(start: number, stop: number, amt: number): number;
|
|
|
14863
14847
|
function frameRate(fps: number): number;
|
|
14864
14848
|
function frameRate(): number;
|
|
14865
14849
|
|
|
14850
|
+
/**
|
|
14851
|
+
* Clears a <a href="#/p5.Geometry">p5.Geometry</a> object from the graphics
|
|
14852
|
+
* processing unit (GPU) memory.
|
|
14853
|
+
*
|
|
14854
|
+
* <a href="#/p5.Geometry">p5.Geometry</a> objects can contain lots of data
|
|
14855
|
+
* about their vertices, surface normals, colors, and so on. Complex 3D shapes
|
|
14856
|
+
* can use lots of memory which is a limited resource in many GPUs. Calling
|
|
14857
|
+
* `freeGeometry()` works with <a href="#/p5.Geometry">p5.Geometry</a> objects
|
|
14858
|
+
* created with <a href="#/p5/buildGeometry">buildGeometry()</a> and
|
|
14859
|
+
* <a href="#/p5/loadModel">loadModel()</a>.
|
|
14860
|
+
*
|
|
14861
|
+
* The parameter, `geometry`, is the <a href="#/p5.Geometry">p5.Geometry</a>
|
|
14862
|
+
* object to be freed.
|
|
14863
|
+
*
|
|
14864
|
+
* Note: A <a href="#/p5.Geometry">p5.Geometry</a> object can still be drawn
|
|
14865
|
+
* after its resources are cleared from GPU memory. It may take longer to draw
|
|
14866
|
+
* the first time it’s redrawn.
|
|
14867
|
+
*
|
|
14868
|
+
* Note: `freeGeometry()` can only be used in WebGL mode.
|
|
14869
|
+
* @param geometry 3D shape whose resources should be freed.
|
|
14870
|
+
*/
|
|
14871
|
+
function freeGeometry(geometry: P5.Geometry): void;
|
|
14872
|
+
|
|
14866
14873
|
/**
|
|
14867
14874
|
* Calculates the cosine of an angle.
|
|
14868
14875
|
*
|
|
@@ -14925,14 +14932,14 @@ function specularColor(values: number[]): void;
|
|
|
14925
14932
|
function specularColor(color: P5.Color): void;
|
|
14926
14933
|
|
|
14927
14934
|
/**
|
|
14928
|
-
* Creates a
|
|
14935
|
+
* Creates a `<div></div>` element.
|
|
14929
14936
|
*
|
|
14930
|
-
*
|
|
14937
|
+
* `<div></div>` elements are commonly used as containers for
|
|
14931
14938
|
* other elements.
|
|
14932
14939
|
*
|
|
14933
14940
|
* The parameter `html` is optional. It accepts a string that sets the
|
|
14934
|
-
* inner HTML of the new
|
|
14935
|
-
* @param html inner HTML for the new
|
|
14941
|
+
* inner HTML of the new `<div></div>`.
|
|
14942
|
+
* @param html inner HTML for the new `<div></div>` element.
|
|
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14943
|
* @returns new <a href="#/p5.Element">p5.Element</a> object.
|
|
14937
14944
|
*/
|
|
14938
14945
|
function createDiv(html?: string): P5.Element;
|
|
@@ -14990,27 +14997,6 @@ function loadStrings(path: string | Request, successCallback?: Function, errorCa
|
|
|
14990
14997
|
function boolean(n: string | boolean | number): boolean;
|
|
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14998
|
function boolean(ns: any[]): boolean[];
|
|
14992
14999
|
|
|
14993
|
-
/**
|
|
14994
|
-
* Removes an item from the web browser's local storage.
|
|
14995
|
-
*
|
|
14996
|
-
* Web browsers can save small amounts of data using the built-in
|
|
14997
|
-
* <a href="https://developer.mozilla.org/en-US/docs/Web/API/Window/localStorage" target="_blank">localStorage object</a>.
|
|
14998
|
-
* Data stored in `localStorage` can be retrieved at any point, even after
|
|
14999
|
-
* refreshing a page or restarting the browser. Data are stored as key-value
|
|
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|
-
* pairs.
|
|
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|
-
*
|
|
15002
|
-
* <a href="#/p5/storeItem">storeItem()</a> makes it easy to store values in
|
|
15003
|
-
* `localStorage` and `removeItem()` makes it easy to delete them.
|
|
15004
|
-
*
|
|
15005
|
-
* The parameter, `key`, is the name of the value to remove as a string. For
|
|
15006
|
-
* example, calling `removeItem('size')` removes the item with the key `size`.
|
|
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|
-
*
|
|
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|
-
* Note: Sensitive data such as passwords or personal information shouldn't be
|
|
15009
|
-
* stored in `localStorage`.
|
|
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|
-
* @param key name of the value to remove.
|
|
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|
-
*/
|
|
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|
-
function removeItem(key: string): void;
|
|
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|
-
|
|
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15000
|
/**
|
|
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15001
|
* Rotates the coordinate system.
|
|
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15002
|
*
|
|
@@ -15046,31 +15032,25 @@ function removeItem(key: string): void;
|
|
|
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|
function rotate(angle: number, axis?: P5.Vector | number[]): void;
|
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|
|
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|
/**
|
|
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|
-
*
|
|
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|
-
* processing unit (GPU) memory.
|
|
15035
|
+
* Removes an item from the web browser's local storage.
|
|
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15036
|
*
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|
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|
-
*
|
|
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|
-
*
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|
-
*
|
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|
-
*
|
|
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|
-
*
|
|
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|
-
* `freeGeometry()` works with <a href="#/p5.Geometry">p5.Geometry</a> objects
|
|
15058
|
-
* created with <a href="#/p5/beginGeometry">beginGeometry()</a> and
|
|
15059
|
-
* <a href="#/p5/endGeometry">endGeometry()</a>,
|
|
15060
|
-
* <a href="#/p5/buildGeometry">buildGeometry()</a>, and
|
|
15061
|
-
* <a href="#/p5/loadModel">loadModel()</a>.
|
|
15037
|
+
* Web browsers can save small amounts of data using the built-in
|
|
15038
|
+
* <a href="https://developer.mozilla.org/en-US/docs/Web/API/Window/localStorage" target="_blank">localStorage object</a>.
|
|
15039
|
+
* Data stored in `localStorage` can be retrieved at any point, even after
|
|
15040
|
+
* refreshing a page or restarting the browser. Data are stored as key-value
|
|
15041
|
+
* pairs.
|
|
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15042
|
*
|
|
15063
|
-
*
|
|
15064
|
-
*
|
|
15043
|
+
* <a href="#/p5/storeItem">storeItem()</a> makes it easy to store values in
|
|
15044
|
+
* `localStorage` and `removeItem()` makes it easy to delete them.
|
|
15065
15045
|
*
|
|
15066
|
-
*
|
|
15067
|
-
*
|
|
15068
|
-
* the first time it’s redrawn.
|
|
15046
|
+
* The parameter, `key`, is the name of the value to remove as a string. For
|
|
15047
|
+
* example, calling `removeItem('size')` removes the item with the key `size`.
|
|
15069
15048
|
*
|
|
15070
|
-
* Note:
|
|
15071
|
-
*
|
|
15049
|
+
* Note: Sensitive data such as passwords or personal information shouldn't be
|
|
15050
|
+
* stored in `localStorage`.
|
|
15051
|
+
* @param key name of the value to remove.
|
|
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15052
|
*/
|
|
15073
|
-
function
|
|
15053
|
+
function removeItem(key: string): void;
|
|
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15054
|
|
|
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15055
|
/**
|
|
15076
15056
|
* The <a href="#/p5/setMoveThreshold">setMoveThreshold()</a> function is used to set the movement threshold for
|
|
@@ -15160,11 +15140,11 @@ function log(n: number): number;
|
|
|
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15140
|
/**
|
|
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15141
|
* Creates a paragraph element.
|
|
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15142
|
*
|
|
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|
-
*
|
|
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|
+
* `<p></p>` elements are commonly used for paragraph-length text.
|
|
15164
15144
|
*
|
|
15165
15145
|
* The parameter `html` is optional. It accepts a string that sets the
|
|
15166
|
-
* inner HTML of the new
|
|
15167
|
-
* @param html inner HTML for the new
|
|
15146
|
+
* inner HTML of the new `<p></p>`.
|
|
15147
|
+
* @param html inner HTML for the new `<p></p>` element.
|
|
15168
15148
|
* @returns new <a href="#/p5.Element">p5.Element</a> object.
|
|
15169
15149
|
*/
|
|
15170
15150
|
function createP(html?: string): P5.Element;
|
|
@@ -15598,6 +15578,38 @@ function mag(x: number, y: number): number;
|
|
|
15598
15578
|
*/
|
|
15599
15579
|
function loadTable(filename: string | Request, separator?: string, header?: string, callback?: Function, errorCallback?: Function): Promise<object>;
|
|
15600
15580
|
|
|
15581
|
+
/**
|
|
15582
|
+
* Draws a plane.
|
|
15583
|
+
*
|
|
15584
|
+
* A plane is a four-sided, flat shape with every angle measuring 90˚. It’s
|
|
15585
|
+
* similar to a rectangle and offers advanced drawing features in WebGL mode.
|
|
15586
|
+
*
|
|
15587
|
+
* The first parameter, `width`, is optional. If a `Number` is passed, as in
|
|
15588
|
+
* `plane(20)`, it sets the plane’s width and height. By default, `width` is
|
|
15589
|
+
* 50.
|
|
15590
|
+
*
|
|
15591
|
+
* The second parameter, `height`, is also optional. If a `Number` is passed,
|
|
15592
|
+
* as in `plane(20, 30)`, it sets the plane’s height. By default, `height` is
|
|
15593
|
+
* set to the plane’s `width`.
|
|
15594
|
+
*
|
|
15595
|
+
* The third parameter, `detailX`, is also optional. If a `Number` is passed,
|
|
15596
|
+
* as in `plane(20, 30, 5)` it sets the number of triangle subdivisions to use
|
|
15597
|
+
* along the x-axis. All 3D shapes are made by connecting triangles to form
|
|
15598
|
+
* their surfaces. By default, `detailX` is 1.
|
|
15599
|
+
*
|
|
15600
|
+
* The fourth parameter, `detailY`, is also optional. If a `Number` is passed,
|
|
15601
|
+
* as in `plane(20, 30, 5, 7)` it sets the number of triangle subdivisions to
|
|
15602
|
+
* use along the y-axis. All 3D shapes are made by connecting triangles to
|
|
15603
|
+
* form their surfaces. By default, `detailY` is 1.
|
|
15604
|
+
*
|
|
15605
|
+
* Note: `plane()` can only be used in WebGL mode.
|
|
15606
|
+
* @param width width of the plane.
|
|
15607
|
+
* @param height height of the plane.
|
|
15608
|
+
* @param detailX number of triangle subdivisions along the x-axis.
|
|
15609
|
+
* @param detailY number of triangle subdivisions along the y-axis.
|
|
15610
|
+
*/
|
|
15611
|
+
function plane(width?: number, height?: number, detailX?: number, detailY?: number): void;
|
|
15612
|
+
|
|
15601
15613
|
/**
|
|
15602
15614
|
* Gets the red value of a color.
|
|
15603
15615
|
*
|
|
@@ -15683,16 +15695,16 @@ function filter(shaderFilter: P5.Shader): void;
|
|
|
15683
15695
|
function tan(angle: number): number;
|
|
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15696
|
|
|
15685
15697
|
/**
|
|
15686
|
-
* Creates a
|
|
15698
|
+
* Creates a `<span></span>` element.
|
|
15687
15699
|
*
|
|
15688
|
-
*
|
|
15689
|
-
* for inline elements. For example, a
|
|
15700
|
+
* `<span></span>` elements are commonly used as containers
|
|
15701
|
+
* for inline elements. For example, a `<span></span>`
|
|
15690
15702
|
* can hold part of a sentence that's a
|
|
15691
15703
|
* <span style="color: deeppink;">different</span> style.
|
|
15692
15704
|
*
|
|
15693
15705
|
* The parameter `html` is optional. It accepts a string that sets the
|
|
15694
|
-
* inner HTML of the new
|
|
15695
|
-
* @param html inner HTML for the new
|
|
15706
|
+
* inner HTML of the new `<span></span>`.
|
|
15707
|
+
* @param html inner HTML for the new `<span></span>` element.
|
|
15696
15708
|
* @returns new <a href="#/p5.Element">p5.Element</a> object.
|
|
15697
15709
|
*/
|
|
15698
15710
|
function createSpan(html?: string): P5.Element;
|
|
@@ -15745,38 +15757,6 @@ function createSpan(html?: string): P5.Element;
|
|
|
15745
15757
|
*/
|
|
15746
15758
|
function loadFilterShader(filename: string, successCallback?: Function, failureCallback?: Function): Promise<P5.Shader>;
|
|
15747
15759
|
|
|
15748
|
-
/**
|
|
15749
|
-
* Draws a plane.
|
|
15750
|
-
*
|
|
15751
|
-
* A plane is a four-sided, flat shape with every angle measuring 90˚. It’s
|
|
15752
|
-
* similar to a rectangle and offers advanced drawing features in WebGL mode.
|
|
15753
|
-
*
|
|
15754
|
-
* The first parameter, `width`, is optional. If a `Number` is passed, as in
|
|
15755
|
-
* `plane(20)`, it sets the plane’s width and height. By default, `width` is
|
|
15756
|
-
* 50.
|
|
15757
|
-
*
|
|
15758
|
-
* The second parameter, `height`, is also optional. If a `Number` is passed,
|
|
15759
|
-
* as in `plane(20, 30)`, it sets the plane’s height. By default, `height` is
|
|
15760
|
-
* set to the plane’s `width`.
|
|
15761
|
-
*
|
|
15762
|
-
* The third parameter, `detailX`, is also optional. If a `Number` is passed,
|
|
15763
|
-
* as in `plane(20, 30, 5)` it sets the number of triangle subdivisions to use
|
|
15764
|
-
* along the x-axis. All 3D shapes are made by connecting triangles to form
|
|
15765
|
-
* their surfaces. By default, `detailX` is 1.
|
|
15766
|
-
*
|
|
15767
|
-
* The fourth parameter, `detailY`, is also optional. If a `Number` is passed,
|
|
15768
|
-
* as in `plane(20, 30, 5, 7)` it sets the number of triangle subdivisions to
|
|
15769
|
-
* use along the y-axis. All 3D shapes are made by connecting triangles to
|
|
15770
|
-
* form their surfaces. By default, `detailY` is 1.
|
|
15771
|
-
*
|
|
15772
|
-
* Note: `plane()` can only be used in WebGL mode.
|
|
15773
|
-
* @param width width of the plane.
|
|
15774
|
-
* @param height height of the plane.
|
|
15775
|
-
* @param detailX number of triangle subdivisions along the x-axis.
|
|
15776
|
-
* @param detailY number of triangle subdivisions along the y-axis.
|
|
15777
|
-
*/
|
|
15778
|
-
function plane(width?: number, height?: number, detailX?: number, detailY?: number): void;
|
|
15779
|
-
|
|
15780
15760
|
/**
|
|
15781
15761
|
* Creates and a new <a href="#/p5.Framebuffer">p5.Framebuffer</a> object.
|
|
15782
15762
|
*
|
|
@@ -15886,7 +15866,7 @@ function rotateX(angle: number): void;
|
|
|
15886
15866
|
function map(value: number, start1: number, stop1: number, start2: number, stop2: number, withinBounds?: boolean): number;
|
|
15887
15867
|
|
|
15888
15868
|
/**
|
|
15889
|
-
* Creates an
|
|
15869
|
+
* Creates an `<img>` element that can appear outside of the canvas.
|
|
15890
15870
|
*
|
|
15891
15871
|
* The first parameter, `src`, is a string with the path to the image file.
|
|
15892
15872
|
* `src` should be a relative path, as in `'assets/image.png'`, or a URL, as
|
|
@@ -16144,6 +16124,42 @@ function keyPressed(event?: KeyboardEvent): void;
|
|
|
16144
16124
|
*/
|
|
16145
16125
|
function green(color: P5.Color | number[] | string): number;
|
|
16146
16126
|
|
|
16127
|
+
/**
|
|
16128
|
+
* Draws a box (rectangular prism).
|
|
16129
|
+
*
|
|
16130
|
+
* A box is a 3D shape with six faces. Each face makes a 90˚ with four
|
|
16131
|
+
* neighboring faces.
|
|
16132
|
+
*
|
|
16133
|
+
* The first parameter, `width`, is optional. If a `Number` is passed, as in
|
|
16134
|
+
* `box(20)`, it sets the box’s width and height. By default, `width` is 50.
|
|
16135
|
+
*
|
|
16136
|
+
* The second parameter, `height`, is also optional. If a `Number` is passed,
|
|
16137
|
+
* as in `box(20, 30)`, it sets the box’s height. By default, `height` is set
|
|
16138
|
+
* to the box’s `width`.
|
|
16139
|
+
*
|
|
16140
|
+
* The third parameter, `depth`, is also optional. If a `Number` is passed, as
|
|
16141
|
+
* in `box(20, 30, 40)`, it sets the box’s depth. By default, `depth` is set
|
|
16142
|
+
* to the box’s `height`.
|
|
16143
|
+
*
|
|
16144
|
+
* The fourth parameter, `detailX`, is also optional. If a `Number` is passed,
|
|
16145
|
+
* as in `box(20, 30, 40, 5)`, it sets the number of triangle subdivisions to
|
|
16146
|
+
* use along the x-axis. All 3D shapes are made by connecting triangles to
|
|
16147
|
+
* form their surfaces. By default, `detailX` is 1.
|
|
16148
|
+
*
|
|
16149
|
+
* The fifth parameter, `detailY`, is also optional. If a number is passed, as
|
|
16150
|
+
* in `box(20, 30, 40, 5, 7)`, it sets the number of triangle subdivisions to
|
|
16151
|
+
* use along the y-axis. All 3D shapes are made by connecting triangles to
|
|
16152
|
+
* form their surfaces. By default, `detailY` is 1.
|
|
16153
|
+
*
|
|
16154
|
+
* Note: `box()` can only be used in WebGL mode.
|
|
16155
|
+
* @param width width of the box.
|
|
16156
|
+
* @param height height of the box.
|
|
16157
|
+
* @param depth depth of the box.
|
|
16158
|
+
* @param detailX number of triangle subdivisions along the x-axis.
|
|
16159
|
+
* @param detailY number of triangle subdivisions along the y-axis.
|
|
16160
|
+
*/
|
|
16161
|
+
function box(width?: number, height?: number, depth?: number, detailX?: number, detailY?: number): void;
|
|
16162
|
+
|
|
16147
16163
|
/**
|
|
16148
16164
|
* Returns the largest value in a sequence of numbers.
|
|
16149
16165
|
*
|
|
@@ -16194,7 +16210,7 @@ function bezierVertex(x: number, y: number, u?: number, v?: number): void;
|
|
|
16194
16210
|
function bezierVertex(x: number, y: number, z: number, u?: number, v?: number): void;
|
|
16195
16211
|
|
|
16196
16212
|
/**
|
|
16197
|
-
* Creates an
|
|
16213
|
+
* Creates an `<a></a>` element that links to another web page.
|
|
16198
16214
|
*
|
|
16199
16215
|
* The first parmeter, `href`, is a string that sets the URL of the linked
|
|
16200
16216
|
* page.
|
|
@@ -16329,63 +16345,27 @@ function setup(): void;
|
|
|
16329
16345
|
*/
|
|
16330
16346
|
function draw(): void;
|
|
16331
16347
|
|
|
16332
|
-
/**
|
|
16333
|
-
* Clears the pixels on the canvas.
|
|
16334
|
-
*
|
|
16335
|
-
* `clear()` makes every pixel 100% transparent. Calling `clear()` doesn't
|
|
16336
|
-
* clear objects created by `createX()` functions such as
|
|
16337
|
-
* <a href="#/p5/createGraphics">createGraphics()</a>,
|
|
16338
|
-
* <a href="#/p5/createVideo">createVideo()</a>, and
|
|
16339
|
-
* <a href="#/p5/createImg">createImg()</a>. These objects will remain
|
|
16340
|
-
* unchanged after calling `clear()` and can be redrawn.
|
|
16341
|
-
*
|
|
16342
|
-
* In WebGL mode, this function can clear the screen to a specific color. It
|
|
16343
|
-
* interprets four numeric parameters as normalized RGBA color values. It also
|
|
16344
|
-
* clears the depth buffer. If you are not using the WebGL renderer, these
|
|
16345
|
-
* parameters will have no effect.
|
|
16346
|
-
* @param r normalized red value.
|
|
16347
|
-
* @param g normalized green value.
|
|
16348
|
-
* @param b normalized blue value.
|
|
16349
|
-
* @param a normalized alpha value.
|
|
16350
|
-
*/
|
|
16351
|
-
function clear(r?: number, g?: number, b?: number, a?: number): void;
|
|
16352
|
-
function clear(): void;
|
|
16353
|
-
|
|
16354
|
-
/**
|
|
16355
|
-
* Draws a box (rectangular prism).
|
|
16356
|
-
*
|
|
16357
|
-
* A box is a 3D shape with six faces. Each face makes a 90˚ with four
|
|
16358
|
-
* neighboring faces.
|
|
16359
|
-
*
|
|
16360
|
-
* The first parameter, `width`, is optional. If a `Number` is passed, as in
|
|
16361
|
-
* `box(20)`, it sets the box’s width and height. By default, `width` is 50.
|
|
16362
|
-
*
|
|
16363
|
-
* The second parameter, `height`, is also optional. If a `Number` is passed,
|
|
16364
|
-
* as in `box(20, 30)`, it sets the box’s height. By default, `height` is set
|
|
16365
|
-
* to the box’s `width`.
|
|
16366
|
-
*
|
|
16367
|
-
* The third parameter, `depth`, is also optional. If a `Number` is passed, as
|
|
16368
|
-
* in `box(20, 30, 40)`, it sets the box’s depth. By default, `depth` is set
|
|
16369
|
-
* to the box’s `height`.
|
|
16370
|
-
*
|
|
16371
|
-
* The fourth parameter, `detailX`, is also optional. If a `Number` is passed,
|
|
16372
|
-
* as in `box(20, 30, 40, 5)`, it sets the number of triangle subdivisions to
|
|
16373
|
-
* use along the x-axis. All 3D shapes are made by connecting triangles to
|
|
16374
|
-
* form their surfaces. By default, `detailX` is 1.
|
|
16375
|
-
*
|
|
16376
|
-
* The fifth parameter, `detailY`, is also optional. If a number is passed, as
|
|
16377
|
-
* in `box(20, 30, 40, 5, 7)`, it sets the number of triangle subdivisions to
|
|
16378
|
-
* use along the y-axis. All 3D shapes are made by connecting triangles to
|
|
16379
|
-
* form their surfaces. By default, `detailY` is 1.
|
|
16348
|
+
/**
|
|
16349
|
+
* Clears the pixels on the canvas.
|
|
16380
16350
|
*
|
|
16381
|
-
*
|
|
16382
|
-
*
|
|
16383
|
-
*
|
|
16384
|
-
*
|
|
16385
|
-
*
|
|
16386
|
-
*
|
|
16351
|
+
* `clear()` makes every pixel 100% transparent. Calling `clear()` doesn't
|
|
16352
|
+
* clear objects created by `createX()` functions such as
|
|
16353
|
+
* <a href="#/p5/createGraphics">createGraphics()</a>,
|
|
16354
|
+
* <a href="#/p5/createVideo">createVideo()</a>, and
|
|
16355
|
+
* <a href="#/p5/createImg">createImg()</a>. These objects will remain
|
|
16356
|
+
* unchanged after calling `clear()` and can be redrawn.
|
|
16357
|
+
*
|
|
16358
|
+
* In WebGL mode, this function can clear the screen to a specific color. It
|
|
16359
|
+
* interprets four numeric parameters as normalized RGBA color values. It also
|
|
16360
|
+
* clears the depth buffer. If you are not using the WebGL renderer, these
|
|
16361
|
+
* parameters will have no effect.
|
|
16362
|
+
* @param r normalized red value.
|
|
16363
|
+
* @param g normalized green value.
|
|
16364
|
+
* @param b normalized blue value.
|
|
16365
|
+
* @param a normalized alpha value.
|
|
16387
16366
|
*/
|
|
16388
|
-
function
|
|
16367
|
+
function clear(r?: number, g?: number, b?: number, a?: number): void;
|
|
16368
|
+
function clear(): void;
|
|
16389
16369
|
|
|
16390
16370
|
/**
|
|
16391
16371
|
* Converts a `Number` or `String` to a single-character `String`.
|
|
@@ -16531,7 +16511,7 @@ function spline(x1: number, y1: number, z1: number, x2: number, y2: number, z2:
|
|
|
16531
16511
|
* (<a href="https://developer.mozilla.org/en-US/docs/Web/XML/XML_introduction" target="_blank">XML</a>)
|
|
16532
16512
|
* is a standard format for sending data between applications. Like HTML, the
|
|
16533
16513
|
* XML format is based on tags and attributes, as in
|
|
16534
|
-
*
|
|
16514
|
+
* `<time units="s">1234</time>`.
|
|
16535
16515
|
*
|
|
16536
16516
|
* The first parameter, `path`, is always a string with the path to the file.
|
|
16537
16517
|
* Paths to local files should be relative, as in
|
|
@@ -16700,6 +16680,33 @@ function unchar(ns: string[]): number[];
|
|
|
16700
16680
|
function angleMode(mode: typeof P5.RADIANS | typeof P5.DEGREES): typeof P5.RADIANS | typeof P5.DEGREES;
|
|
16701
16681
|
function angleMode(): typeof P5.RADIANS | typeof P5.DEGREES;
|
|
16702
16682
|
|
|
16683
|
+
/**
|
|
16684
|
+
* Draws a sphere.
|
|
16685
|
+
*
|
|
16686
|
+
* A sphere is a 3D shape with triangular faces that connect to form a round
|
|
16687
|
+
* surface. Spheres with few faces look like crystals. Spheres with many faces
|
|
16688
|
+
* have smooth surfaces and look like balls.
|
|
16689
|
+
*
|
|
16690
|
+
* The first parameter, `radius`, is optional. If a `Number` is passed, as in
|
|
16691
|
+
* `sphere(20)`, it sets the radius of the sphere. By default, `radius` is 50.
|
|
16692
|
+
*
|
|
16693
|
+
* The second parameter, `detailX`, is also optional. If a `Number` is passed,
|
|
16694
|
+
* as in `sphere(20, 5)`, it sets the number of triangle subdivisions to use
|
|
16695
|
+
* along the x-axis. All 3D shapes are made by connecting triangles to form
|
|
16696
|
+
* their surfaces. By default, `detailX` is 24.
|
|
16697
|
+
*
|
|
16698
|
+
* The third parameter, `detailY`, is also optional. If a `Number` is passed,
|
|
16699
|
+
* as in `sphere(20, 5, 2)`, it sets the number of triangle subdivisions to
|
|
16700
|
+
* use along the y-axis. All 3D shapes are made by connecting triangles to
|
|
16701
|
+
* form their surfaces. By default, `detailY` is 16.
|
|
16702
|
+
*
|
|
16703
|
+
* Note: `sphere()` can only be used in WebGL mode.
|
|
16704
|
+
* @param radius radius of the sphere. Defaults to 50.
|
|
16705
|
+
* @param detailX number of triangle subdivisions along the x-axis. Defaults to 24.
|
|
16706
|
+
* @param detailY number of triangle subdivisions along the y-axis. Defaults to 16.
|
|
16707
|
+
*/
|
|
16708
|
+
function sphere(radius?: number, detailX?: number, detailY?: number): void;
|
|
16709
|
+
|
|
16703
16710
|
/**
|
|
16704
16711
|
* Loads the current value of each pixel on the canvas into the
|
|
16705
16712
|
* <a href="#/p5/pixels">pixels</a> array.
|
|
@@ -16884,7 +16891,7 @@ function buildFilterShader(hooks: object, scope?: object): P5.Shader;
|
|
|
16884
16891
|
function loadBytes(file: string | Request, callback?: Function, errorCallback?: Function): Promise<Uint8Array>;
|
|
16885
16892
|
|
|
16886
16893
|
/**
|
|
16887
|
-
* Creates a slider
|
|
16894
|
+
* Creates a slider `<input></input>` element.
|
|
16888
16895
|
*
|
|
16889
16896
|
* Range sliders are useful for quickly selecting numbers from a given range.
|
|
16890
16897
|
*
|
|
@@ -16921,33 +16928,6 @@ function createSlider(min: number, max: number, value?: number, step?: number):
|
|
|
16921
16928
|
*/
|
|
16922
16929
|
function norm(value: number, start: number, stop: number): number;
|
|
16923
16930
|
|
|
16924
|
-
/**
|
|
16925
|
-
* Draws a sphere.
|
|
16926
|
-
*
|
|
16927
|
-
* A sphere is a 3D shape with triangular faces that connect to form a round
|
|
16928
|
-
* surface. Spheres with few faces look like crystals. Spheres with many faces
|
|
16929
|
-
* have smooth surfaces and look like balls.
|
|
16930
|
-
*
|
|
16931
|
-
* The first parameter, `radius`, is optional. If a `Number` is passed, as in
|
|
16932
|
-
* `sphere(20)`, it sets the radius of the sphere. By default, `radius` is 50.
|
|
16933
|
-
*
|
|
16934
|
-
* The second parameter, `detailX`, is also optional. If a `Number` is passed,
|
|
16935
|
-
* as in `sphere(20, 5)`, it sets the number of triangle subdivisions to use
|
|
16936
|
-
* along the x-axis. All 3D shapes are made by connecting triangles to form
|
|
16937
|
-
* their surfaces. By default, `detailX` is 24.
|
|
16938
|
-
*
|
|
16939
|
-
* The third parameter, `detailY`, is also optional. If a `Number` is passed,
|
|
16940
|
-
* as in `sphere(20, 5, 2)`, it sets the number of triangle subdivisions to
|
|
16941
|
-
* use along the y-axis. All 3D shapes are made by connecting triangles to
|
|
16942
|
-
* form their surfaces. By default, `detailY` is 16.
|
|
16943
|
-
*
|
|
16944
|
-
* Note: `sphere()` can only be used in WebGL mode.
|
|
16945
|
-
* @param radius radius of the sphere. Defaults to 50.
|
|
16946
|
-
* @param detailX number of triangle subdivisions along the x-axis. Defaults to 24.
|
|
16947
|
-
* @param detailY number of triangle subdivisions along the y-axis. Defaults to 16.
|
|
16948
|
-
*/
|
|
16949
|
-
function sphere(radius?: number, detailX?: number, detailY?: number): void;
|
|
16950
|
-
|
|
16951
16931
|
/**
|
|
16952
16932
|
* A function that's called once when any key is released.
|
|
16953
16933
|
*
|
|
@@ -17138,7 +17118,7 @@ function point(coordinateVector: P5.Vector): void;
|
|
|
17138
17118
|
function alpha(color: P5.Color | number[] | string): number;
|
|
17139
17119
|
|
|
17140
17120
|
/**
|
|
17141
|
-
* Creates a
|
|
17121
|
+
* Creates a `<button></button>` element.
|
|
17142
17122
|
*
|
|
17143
17123
|
* The first parameter, `label`, is a string that sets the label displayed on
|
|
17144
17124
|
* the button.
|
|
@@ -17429,7 +17409,7 @@ function displayDensity(): number;
|
|
|
17429
17409
|
function panorama(img: P5.Image): void;
|
|
17430
17410
|
|
|
17431
17411
|
/**
|
|
17432
|
-
* Creates a checkbox
|
|
17412
|
+
* Creates a checkbox `<input></input>` element.
|
|
17433
17413
|
*
|
|
17434
17414
|
* Checkboxes extend the <a href="#/p5.Element">p5.Element</a> class with a
|
|
17435
17415
|
* `checked()` method. Calling `myBox.checked()` returns `true` if it the box
|
|
@@ -17505,6 +17485,50 @@ function keyTyped(event?: KeyboardEvent): void;
|
|
|
17505
17485
|
*/
|
|
17506
17486
|
function hue(color: P5.Color | number[] | string): number;
|
|
17507
17487
|
|
|
17488
|
+
/**
|
|
17489
|
+
* Draws a cylinder.
|
|
17490
|
+
*
|
|
17491
|
+
* A cylinder is a 3D shape with triangular faces that connect a flat bottom
|
|
17492
|
+
* to a flat top. Cylinders with few faces look like boxes. Cylinders with
|
|
17493
|
+
* many faces have smooth surfaces.
|
|
17494
|
+
*
|
|
17495
|
+
* The first parameter, `radius`, is optional. If a `Number` is passed, as in
|
|
17496
|
+
* `cylinder(20)`, it sets the radius of the cylinder’s base. By default,
|
|
17497
|
+
* `radius` is 50.
|
|
17498
|
+
*
|
|
17499
|
+
* The second parameter, `height`, is also optional. If a `Number` is passed,
|
|
17500
|
+
* as in `cylinder(20, 30)`, it sets the cylinder’s height. By default,
|
|
17501
|
+
* `height` is set to the cylinder’s `radius`.
|
|
17502
|
+
*
|
|
17503
|
+
* The third parameter, `detailX`, is also optional. If a `Number` is passed,
|
|
17504
|
+
* as in `cylinder(20, 30, 5)`, it sets the number of edges used to form the
|
|
17505
|
+
* cylinder's top and bottom. Using more edges makes the top and bottom look
|
|
17506
|
+
* more like circles. By default, `detailX` is 24.
|
|
17507
|
+
*
|
|
17508
|
+
* The fourth parameter, `detailY`, is also optional. If a `Number` is passed,
|
|
17509
|
+
* as in `cylinder(20, 30, 5, 2)`, it sets the number of triangle subdivisions
|
|
17510
|
+
* to use along the y-axis, between cylinder's the top and bottom. All 3D
|
|
17511
|
+
* shapes are made by connecting triangles to form their surfaces. By default,
|
|
17512
|
+
* `detailY` is 1.
|
|
17513
|
+
*
|
|
17514
|
+
* The fifth parameter, `bottomCap`, is also optional. If a `false` is passed,
|
|
17515
|
+
* as in `cylinder(20, 30, 5, 2, false)` the cylinder’s bottom won’t be drawn.
|
|
17516
|
+
* By default, `bottomCap` is `true`.
|
|
17517
|
+
*
|
|
17518
|
+
* The sixth parameter, `topCap`, is also optional. If a `false` is passed, as
|
|
17519
|
+
* in `cylinder(20, 30, 5, 2, false, false)` the cylinder’s top won’t be
|
|
17520
|
+
* drawn. By default, `topCap` is `true`.
|
|
17521
|
+
*
|
|
17522
|
+
* Note: `cylinder()` can only be used in WebGL mode.
|
|
17523
|
+
* @param radius radius of the cylinder. Defaults to 50.
|
|
17524
|
+
* @param height height of the cylinder. Defaults to the value of `radius`.
|
|
17525
|
+
* @param detailX number of edges along the top and bottom. Defaults to 24.
|
|
17526
|
+
* @param detailY number of triangle subdivisions along the y-axis. Defaults to 1.
|
|
17527
|
+
* @param bottomCap whether to draw the cylinder's bottom. Defaults to `true`.
|
|
17528
|
+
* @param topCap whether to draw the cylinder's top. Defaults to `true`.
|
|
17529
|
+
*/
|
|
17530
|
+
function cylinder(radius?: number, height?: number, detailX?: number, detailY?: number, bottomCap?: boolean, topCap?: boolean): void;
|
|
17531
|
+
|
|
17508
17532
|
/**
|
|
17509
17533
|
* Scales the coordinate system.
|
|
17510
17534
|
*
|
|
@@ -17624,50 +17648,6 @@ function httpPost(path: string | Request, data?: object | boolean, datatype?: st
|
|
|
17624
17648
|
function httpPost(path: string | Request, data: object | boolean, callback?: Function, errorCallback?: Function): Promise<any>;
|
|
17625
17649
|
function httpPost(path: string | Request, callback?: Function, errorCallback?: Function): Promise<any>;
|
|
17626
17650
|
|
|
17627
|
-
/**
|
|
17628
|
-
* Draws a cylinder.
|
|
17629
|
-
*
|
|
17630
|
-
* A cylinder is a 3D shape with triangular faces that connect a flat bottom
|
|
17631
|
-
* to a flat top. Cylinders with few faces look like boxes. Cylinders with
|
|
17632
|
-
* many faces have smooth surfaces.
|
|
17633
|
-
*
|
|
17634
|
-
* The first parameter, `radius`, is optional. If a `Number` is passed, as in
|
|
17635
|
-
* `cylinder(20)`, it sets the radius of the cylinder’s base. By default,
|
|
17636
|
-
* `radius` is 50.
|
|
17637
|
-
*
|
|
17638
|
-
* The second parameter, `height`, is also optional. If a `Number` is passed,
|
|
17639
|
-
* as in `cylinder(20, 30)`, it sets the cylinder’s height. By default,
|
|
17640
|
-
* `height` is set to the cylinder’s `radius`.
|
|
17641
|
-
*
|
|
17642
|
-
* The third parameter, `detailX`, is also optional. If a `Number` is passed,
|
|
17643
|
-
* as in `cylinder(20, 30, 5)`, it sets the number of edges used to form the
|
|
17644
|
-
* cylinder's top and bottom. Using more edges makes the top and bottom look
|
|
17645
|
-
* more like circles. By default, `detailX` is 24.
|
|
17646
|
-
*
|
|
17647
|
-
* The fourth parameter, `detailY`, is also optional. If a `Number` is passed,
|
|
17648
|
-
* as in `cylinder(20, 30, 5, 2)`, it sets the number of triangle subdivisions
|
|
17649
|
-
* to use along the y-axis, between cylinder's the top and bottom. All 3D
|
|
17650
|
-
* shapes are made by connecting triangles to form their surfaces. By default,
|
|
17651
|
-
* `detailY` is 1.
|
|
17652
|
-
*
|
|
17653
|
-
* The fifth parameter, `bottomCap`, is also optional. If a `false` is passed,
|
|
17654
|
-
* as in `cylinder(20, 30, 5, 2, false)` the cylinder’s bottom won’t be drawn.
|
|
17655
|
-
* By default, `bottomCap` is `true`.
|
|
17656
|
-
*
|
|
17657
|
-
* The sixth parameter, `topCap`, is also optional. If a `false` is passed, as
|
|
17658
|
-
* in `cylinder(20, 30, 5, 2, false, false)` the cylinder’s top won’t be
|
|
17659
|
-
* drawn. By default, `topCap` is `true`.
|
|
17660
|
-
*
|
|
17661
|
-
* Note: `cylinder()` can only be used in WebGL mode.
|
|
17662
|
-
* @param radius radius of the cylinder. Defaults to 50.
|
|
17663
|
-
* @param height height of the cylinder. Defaults to the value of `radius`.
|
|
17664
|
-
* @param detailX number of edges along the top and bottom. Defaults to 24.
|
|
17665
|
-
* @param detailY number of triangle subdivisions along the y-axis. Defaults to 1.
|
|
17666
|
-
* @param bottomCap whether to draw the cylinder's bottom. Defaults to `true`.
|
|
17667
|
-
* @param topCap whether to draw the cylinder's top. Defaults to `true`.
|
|
17668
|
-
*/
|
|
17669
|
-
function cylinder(radius?: number, height?: number, detailX?: number, detailY?: number, bottomCap?: boolean, topCap?: boolean): void;
|
|
17670
|
-
|
|
17671
17651
|
/**
|
|
17672
17652
|
* Returns the sketch's current
|
|
17673
17653
|
* <a href="https://developer.mozilla.org/en-US/docs/Learn/Common_questions/Web_mechanics/What_is_a_URL" target="_blank">URL</a>
|
|
@@ -18265,7 +18245,7 @@ function keyIsDown(code: number | string): boolean;
|
|
|
18265
18245
|
* Sets the element's content.
|
|
18266
18246
|
*
|
|
18267
18247
|
* An element's content is the text between its tags. For example, the element
|
|
18268
|
-
*
|
|
18248
|
+
* `<language>JavaScript</language>` has the content `JavaScript`.
|
|
18269
18249
|
*
|
|
18270
18250
|
* The parameter, `content`, is a string with the element's new content.
|
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|
* @param content new content for the element.
|
|
@@ -18278,9 +18258,7 @@ function setContent(content: string): void;
|
|
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18278
18258
|
* The parameter, `model`, is the
|
|
18279
18259
|
* <a href="#/p5.Geometry">p5.Geometry</a> object to draw.
|
|
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18260
|
* <a href="#/p5.Geometry">p5.Geometry</a> objects can be built with
|
|
18281
|
-
* <a href="#/p5/buildGeometry">buildGeometry()</a
|
|
18282
|
-
* <a href="#/p5/beginGeometry">beginGeometry()</a> and
|
|
18283
|
-
* <a href="#/p5/endGeometry">endGeometry()</a>. They can also be loaded from
|
|
18261
|
+
* <a href="#/p5/buildGeometry">buildGeometry()</a>. They can also be loaded from
|
|
18284
18262
|
* a file with <a href="#/p5/loadGeometry">loadGeometry()</a>.
|
|
18285
18263
|
*
|
|
18286
18264
|
* Note: `model()` can only be used in WebGL mode.
|
|
@@ -18388,11 +18366,11 @@ function shearY(angle: number): void;
|
|
|
18388
18366
|
function saturation(color: P5.Color | number[] | string): number;
|
|
18389
18367
|
|
|
18390
18368
|
/**
|
|
18391
|
-
* Creates a dropdown menu
|
|
18369
|
+
* Creates a dropdown menu `<select></select>` element.
|
|
18392
18370
|
*
|
|
18393
18371
|
* The parameter is optional. If `true` is passed, as in
|
|
18394
18372
|
* `let mySelect = createSelect(true)`, then the dropdown will support
|
|
18395
|
-
* multiple selections. If an existing
|
|
18373
|
+
* multiple selections. If an existing `<select></select>` element
|
|
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18374
|
* is passed, as in `let mySelect = createSelect(otherSelect)`, the existing
|
|
18397
18375
|
* element will be wrapped in a new <a href="#/p5.Element">p5.Element</a>
|
|
18398
18376
|
* object.
|
|
@@ -18421,20 +18399,6 @@ function saturation(color: P5.Color | number[] | string): number;
|
|
|
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18399
|
function createSelect(multiple?: boolean): P5.Element;
|
|
18422
18400
|
function createSelect(existing: object): P5.Element;
|
|
18423
18401
|
|
|
18424
|
-
/**
|
|
18425
|
-
* Converts 3D world coordinates to 2D screen coordinates.
|
|
18426
|
-
*
|
|
18427
|
-
* This function takes a 3D vector and converts its coordinates
|
|
18428
|
-
* from the world space to screen space. This can be useful for placing
|
|
18429
|
-
* 2D elements in a 3D scene or for determining the screen position
|
|
18430
|
-
* of 3D objects.
|
|
18431
|
-
* @param x The x coordinate in world space. (Or a vector for all three coordinates.)
|
|
18432
|
-
* @param y The y coordinate in world space.
|
|
18433
|
-
* @param z The z coordinate in world space.
|
|
18434
|
-
* @returns A vector containing the 2D screen coordinates.
|
|
18435
|
-
*/
|
|
18436
|
-
function worldToScreen(x: number | P5.Vector, y: number, z?: number): P5.Vector;
|
|
18437
|
-
|
|
18438
18402
|
/**
|
|
18439
18403
|
* Draws a cone.
|
|
18440
18404
|
*
|
|
@@ -18473,6 +18437,20 @@ function worldToScreen(x: number | P5.Vector, y: number, z?: number): P5.Vector;
|
|
|
18473
18437
|
*/
|
|
18474
18438
|
function cone(radius?: number, height?: number, detailX?: number, detailY?: number, cap?: boolean): void;
|
|
18475
18439
|
|
|
18440
|
+
/**
|
|
18441
|
+
* Converts 3D world coordinates to 2D screen coordinates.
|
|
18442
|
+
*
|
|
18443
|
+
* This function takes a 3D vector and converts its coordinates
|
|
18444
|
+
* from the world space to screen space. This can be useful for placing
|
|
18445
|
+
* 2D elements in a 3D scene or for determining the screen position
|
|
18446
|
+
* of 3D objects.
|
|
18447
|
+
* @param x The x coordinate in world space. (Or a vector for all three coordinates.)
|
|
18448
|
+
* @param y The y coordinate in world space.
|
|
18449
|
+
* @param z The z coordinate in world space.
|
|
18450
|
+
* @returns A vector containing the 2D screen coordinates.
|
|
18451
|
+
*/
|
|
18452
|
+
function worldToScreen(x: number | P5.Vector, y: number, z?: number): P5.Vector;
|
|
18453
|
+
|
|
18476
18454
|
/**
|
|
18477
18455
|
* Load a 3d model from an OBJ or STL string.
|
|
18478
18456
|
*
|
|
@@ -19387,8 +19365,8 @@ function noStroke(): void;
|
|
|
19387
19365
|
*
|
|
19388
19366
|
* The parameter is optional. If a string is passed, as in
|
|
19389
19367
|
* `let myRadio = createSelect('food')`, then each radio option will
|
|
19390
|
-
* have `"food"` as its `name` parameter:
|
|
19391
|
-
* If an existing
|
|
19368
|
+
* have `"food"` as its `name` parameter: `<input name="food"></input>`.
|
|
19369
|
+
* If an existing `<div></div>` or `<span></span>`
|
|
19392
19370
|
* element is passed, as in `let myRadio = createSelect(container)`, it will
|
|
19393
19371
|
* become the radio button's parent element.
|
|
19394
19372
|
*
|
|
@@ -19404,8 +19382,8 @@ function noStroke(): void;
|
|
|
19404
19382
|
* - `myRadio.selected(value)` selects the given option and returns it as an <a href="https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement" target="_blank">`HTMLInputElement`</a>.
|
|
19405
19383
|
*
|
|
19406
19384
|
* - `myRadio.disable(shouldDisable)` enables the entire radio button if `true` is passed and disables it if `false` is passed.
|
|
19407
|
-
* @param containerElement container HTML Element, either a
|
|
19408
|
-
* or
|
|
19385
|
+
* @param containerElement container HTML Element, either a `<div></div>`
|
|
19386
|
+
* or `<span></span>`.
|
|
19409
19387
|
* @returns new <a href="#/p5.Element">p5.Element</a> object.
|
|
19410
19388
|
*/
|
|
19411
19389
|
function createRadio(containerElement?: object): P5.Element;
|
|
@@ -19413,7 +19391,7 @@ function createRadio(name?: string): P5.Element;
|
|
|
19413
19391
|
function createRadio(): P5.Element;
|
|
19414
19392
|
|
|
19415
19393
|
/**
|
|
19416
|
-
* Creates a
|
|
19394
|
+
* Creates a `<video>` element for simple audio/video playback.
|
|
19417
19395
|
*
|
|
19418
19396
|
* `createVideo()` returns a new
|
|
19419
19397
|
* <a href="#/p5.MediaElement">p5.MediaElement</a> object. Videos are shown by
|
|
@@ -19502,7 +19480,7 @@ function loadFont(path: string, successCallback?: (font: P5.Font) => any, failur
|
|
|
19502
19480
|
function lerpColor(c1: P5.Color, c2: P5.Color, amt: number): P5.Color;
|
|
19503
19481
|
|
|
19504
19482
|
/**
|
|
19505
|
-
* Creates a hidden
|
|
19483
|
+
* Creates a hidden `<audio>` element for simple audio playback.
|
|
19506
19484
|
*
|
|
19507
19485
|
* `createAudio()` returns a new
|
|
19508
19486
|
* <a href="#/p5.MediaElement">p5.MediaElement</a> object.
|
|
@@ -19525,22 +19503,6 @@ function lerpColor(c1: P5.Color, c2: P5.Color, amt: number): P5.Color;
|
|
|
19525
19503
|
*/
|
|
19526
19504
|
function createAudio(src?: string | string[], callback?: (video: P5.MediaElement<HTMLAudioElement>) => any): P5.MediaElement<HTMLAudioElement>;
|
|
19527
19505
|
|
|
19528
|
-
/**
|
|
19529
|
-
* Blends multiple colors to find a color between them.
|
|
19530
|
-
*
|
|
19531
|
-
* The `amt` parameter specifies the amount to interpolate between the color
|
|
19532
|
-
* stops which are colors at each `amt` value "location" with `amt` values
|
|
19533
|
-
* that are between 2 color stops interpolating between them based on its relative
|
|
19534
|
-
* distance to both.
|
|
19535
|
-
*
|
|
19536
|
-
* The way that colors are interpolated depends on the current
|
|
19537
|
-
* <a href="/reference/p5/colorMode/">colorMode()</a>.
|
|
19538
|
-
* @param colors_stops color stops to interpolate from
|
|
19539
|
-
* @param amt number to use to interpolate relative to color stops
|
|
19540
|
-
* @returns interpolated color.
|
|
19541
|
-
*/
|
|
19542
|
-
function paletteLerp(colors_stops: [P5.Color | string | number | number[], number][], amt: number): P5.Color;
|
|
19543
|
-
|
|
19544
19506
|
/**
|
|
19545
19507
|
* Draws a torus.
|
|
19546
19508
|
*
|
|
@@ -19572,6 +19534,22 @@ function paletteLerp(colors_stops: [P5.Color | string | number | number[], numbe
|
|
|
19572
19534
|
*/
|
|
19573
19535
|
function torus(radius?: number, tubeRadius?: number, detailX?: number, detailY?: number): void;
|
|
19574
19536
|
|
|
19537
|
+
/**
|
|
19538
|
+
* Blends multiple colors to find a color between them.
|
|
19539
|
+
*
|
|
19540
|
+
* The `amt` parameter specifies the amount to interpolate between the color
|
|
19541
|
+
* stops which are colors at each `amt` value "location" with `amt` values
|
|
19542
|
+
* that are between 2 color stops interpolating between them based on its relative
|
|
19543
|
+
* distance to both.
|
|
19544
|
+
*
|
|
19545
|
+
* The way that colors are interpolated depends on the current
|
|
19546
|
+
* <a href="/reference/p5/colorMode/">colorMode()</a>.
|
|
19547
|
+
* @param colors_stops color stops to interpolate from
|
|
19548
|
+
* @param amt number to use to interpolate relative to color stops
|
|
19549
|
+
* @returns interpolated color.
|
|
19550
|
+
*/
|
|
19551
|
+
function paletteLerp(colors_stops: [P5.Color | string | number | number[], number][], amt: number): P5.Color;
|
|
19552
|
+
|
|
19575
19553
|
/**
|
|
19576
19554
|
* Saves the file and closes the print stream.
|
|
19577
19555
|
*/
|
|
@@ -19795,7 +19773,7 @@ function buildMaterialShader(callback: Function, scope?: object): P5.Shader;
|
|
|
19795
19773
|
function buildMaterialShader(hooks: object, scope?: object): P5.Shader;
|
|
19796
19774
|
|
|
19797
19775
|
/**
|
|
19798
|
-
* Creates a
|
|
19776
|
+
* Creates a `<video>` element that "captures" the audio/video stream from
|
|
19799
19777
|
* the webcam and microphone.
|
|
19800
19778
|
*
|
|
19801
19779
|
* `createCapture()` returns a new
|
|
@@ -20108,7 +20086,7 @@ function erase(strengthFill?: number, strengthStroke?: number): void;
|
|
|
20108
20086
|
function noErase(): void;
|
|
20109
20087
|
|
|
20110
20088
|
/**
|
|
20111
|
-
* Creates a text
|
|
20089
|
+
* Creates a text `<input></input>` element.
|
|
20112
20090
|
*
|
|
20113
20091
|
* Call `myInput.size()` to set the length of the text box.
|
|
20114
20092
|
*
|
|
@@ -20456,7 +20434,7 @@ function saveJSON(json: any[] | object, filename: string, optimize?: boolean): v
|
|
|
20456
20434
|
function pop(): void;
|
|
20457
20435
|
|
|
20458
20436
|
/**
|
|
20459
|
-
* Creates an
|
|
20437
|
+
* Creates an `<input></input>` element of type `'file'`.
|
|
20460
20438
|
*
|
|
20461
20439
|
* `createFileInput()` allows users to select local files for use in a sketch.
|
|
20462
20440
|
* It returns a <a href="#/p5.File">p5.File</a> object.
|
|
@@ -21436,6 +21414,20 @@ function vertex(x: number, y: number): void;
|
|
|
21436
21414
|
function vertex(x: number, y: number, u?: number, v?: number): void;
|
|
21437
21415
|
function vertex(x: number, y: number, z: number, u?: number, v?: number): void;
|
|
21438
21416
|
|
|
21417
|
+
/**
|
|
21418
|
+
* Sets the number of segments used to draw spline curves in WebGL mode.
|
|
21419
|
+
*
|
|
21420
|
+
* In WebGL mode, smooth shapes are drawn using many flat segments. Adding
|
|
21421
|
+
* more flat segments makes shapes appear smoother.
|
|
21422
|
+
*
|
|
21423
|
+
* The parameter, `detail`, is the density of segments to use while drawing a
|
|
21424
|
+
* spline curve.
|
|
21425
|
+
*
|
|
21426
|
+
* Note: `curveDetail()` has no effect in 2D mode.
|
|
21427
|
+
* @param resolution number of segments to use. Default is 1/4
|
|
21428
|
+
*/
|
|
21429
|
+
function curveDetail(resolution: number): void;
|
|
21430
|
+
|
|
21439
21431
|
/**
|
|
21440
21432
|
* Sets the frustum of the current camera in a 3D sketch.
|
|
21441
21433
|
*
|
|
@@ -21475,20 +21467,6 @@ function vertex(x: number, y: number, z: number, u?: number, v?: number): void;
|
|
|
21475
21467
|
*/
|
|
21476
21468
|
function frustum(left?: number, right?: number, bottom?: number, top?: number, near?: number, far?: number): void;
|
|
21477
21469
|
|
|
21478
|
-
/**
|
|
21479
|
-
* Sets the number of segments used to draw spline curves in WebGL mode.
|
|
21480
|
-
*
|
|
21481
|
-
* In WebGL mode, smooth shapes are drawn using many flat segments. Adding
|
|
21482
|
-
* more flat segments makes shapes appear smoother.
|
|
21483
|
-
*
|
|
21484
|
-
* The parameter, `detail`, is the density of segments to use while drawing a
|
|
21485
|
-
* spline curve.
|
|
21486
|
-
*
|
|
21487
|
-
* Note: `curveDetail()` has no effect in 2D mode.
|
|
21488
|
-
* @param resolution number of segments to use. Default is 1/4
|
|
21489
|
-
*/
|
|
21490
|
-
function curveDetail(resolution: number): void;
|
|
21491
|
-
|
|
21492
21470
|
/**
|
|
21493
21471
|
* Creates a new <a href="#/p5.Camera">p5.Camera</a> object.
|
|
21494
21472
|
*
|