overtime-live-trading-utils 2.1.19 → 2.1.21

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Files changed (38) hide show
  1. package/.circleci/config.yml +32 -32
  2. package/.prettierrc +9 -9
  3. package/codecov.yml +20 -20
  4. package/index.ts +26 -26
  5. package/jest.config.ts +16 -16
  6. package/main.js +1 -1
  7. package/package.json +30 -30
  8. package/src/constants/common.ts +7 -7
  9. package/src/constants/errors.ts +6 -6
  10. package/src/constants/sports.ts +78 -78
  11. package/src/enums/sports.ts +109 -109
  12. package/src/tests/mock/MockLeagueMap.ts +170 -170
  13. package/src/tests/mock/MockOpticOddsEvents.ts +518 -518
  14. package/src/tests/mock/MockOpticSoccer.ts +9378 -9378
  15. package/src/tests/mock/MockSoccerRedis.ts +2308 -2308
  16. package/src/tests/unit/bookmakers.test.ts +79 -79
  17. package/src/tests/unit/markets.test.ts +156 -156
  18. package/src/tests/unit/odds.test.ts +92 -92
  19. package/src/tests/unit/resolution.test.ts +1043 -1043
  20. package/src/tests/unit/sports.test.ts +58 -58
  21. package/src/tests/unit/spread.test.ts +131 -131
  22. package/src/types/missing-types.d.ts +2 -2
  23. package/src/types/odds.ts +61 -61
  24. package/src/types/resolution.ts +96 -96
  25. package/src/types/sports.ts +19 -19
  26. package/src/utils/bookmakers.ts +159 -159
  27. package/src/utils/constraints.ts +210 -210
  28. package/src/utils/gameMatching.ts +81 -81
  29. package/src/utils/markets.ts +119 -119
  30. package/src/utils/odds.ts +674 -674
  31. package/src/utils/opticOdds.ts +71 -71
  32. package/src/utils/resolution.ts +229 -255
  33. package/src/utils/sports.ts +51 -51
  34. package/src/utils/spread.ts +97 -97
  35. package/tsconfig.json +16 -16
  36. package/webpack.config.js +24 -24
  37. package/CLAUDE.md +0 -77
  38. package/resolution_live_markets.md +0 -351
@@ -1,51 +1,51 @@
1
- import { League } from 'overtime-utils';
2
- import { LeagueConfigInfo } from '../types/sports';
3
-
4
- // Methods are using data from live-markets-map.csv
5
- export const getLiveSupportedLeagues = (leagueInfoArray: LeagueConfigInfo[]) => {
6
- const uniqueId = new Set();
7
- leagueInfoArray
8
- .filter((leagueInfo) => leagueInfo.enabled === 'true')
9
- .map((league) => uniqueId.add(Number(league.sportId)));
10
- return Array.from(uniqueId);
11
- };
12
-
13
- export const getBetTypesForLeague = (league: League, leagueInfoArray: LeagueConfigInfo[]) => {
14
- const uniqueMarketNames = new Set();
15
- leagueInfoArray
16
- .filter((leagueInfo) => Number(leagueInfo.sportId) === Number(league) && leagueInfo.enabled === 'true')
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- .map((leagueInfo) => uniqueMarketNames.add(leagueInfo.marketName));
18
-
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- return Array.from(uniqueMarketNames) as string[];
20
- };
21
-
22
- export const getLeagueInfo = (league: League, leagueInfoArray: LeagueConfigInfo[]) => {
23
- const leagueInfos = leagueInfoArray.filter((leagueInfo) => Number(leagueInfo.sportId) === league);
24
- return leagueInfos;
25
- };
26
-
27
- export const getLeagueSpreadTypes = (league: League, leagueInfoArray: LeagueConfigInfo[]) => {
28
- const betTypes = leagueInfoArray
29
- .filter(
30
- (leagueInfo) =>
31
- Number(leagueInfo.sportId) === Number(league) &&
32
- leagueInfo.type === 'Spread' &&
33
- leagueInfo.enabled === 'true'
34
- )
35
- .map((leagueInfo) => leagueInfo.marketName.toLowerCase());
36
-
37
- return betTypes;
38
- };
39
-
40
- export const getLeagueTotalTypes = (league: League, leagueInfoArray: LeagueConfigInfo[]) => {
41
- const betTypes = leagueInfoArray
42
- .filter(
43
- (leagueInfo) =>
44
- Number(leagueInfo.sportId) === Number(league) &&
45
- leagueInfo.type === 'Total' &&
46
- leagueInfo.enabled === 'true'
47
- )
48
- .map((leagueInfo) => leagueInfo.marketName.toLowerCase());
49
-
50
- return betTypes;
51
- };
1
+ import { League } from 'overtime-utils';
2
+ import { LeagueConfigInfo } from '../types/sports';
3
+
4
+ // Methods are using data from live-markets-map.csv
5
+ export const getLiveSupportedLeagues = (leagueInfoArray: LeagueConfigInfo[]) => {
6
+ const uniqueId = new Set();
7
+ leagueInfoArray
8
+ .filter((leagueInfo) => leagueInfo.enabled === 'true')
9
+ .map((league) => uniqueId.add(Number(league.sportId)));
10
+ return Array.from(uniqueId);
11
+ };
12
+
13
+ export const getBetTypesForLeague = (league: League, leagueInfoArray: LeagueConfigInfo[]) => {
14
+ const uniqueMarketNames = new Set();
15
+ leagueInfoArray
16
+ .filter((leagueInfo) => Number(leagueInfo.sportId) === Number(league) && leagueInfo.enabled === 'true')
17
+ .map((leagueInfo) => uniqueMarketNames.add(leagueInfo.marketName));
18
+
19
+ return Array.from(uniqueMarketNames) as string[];
20
+ };
21
+
22
+ export const getLeagueInfo = (league: League, leagueInfoArray: LeagueConfigInfo[]) => {
23
+ const leagueInfos = leagueInfoArray.filter((leagueInfo) => Number(leagueInfo.sportId) === league);
24
+ return leagueInfos;
25
+ };
26
+
27
+ export const getLeagueSpreadTypes = (league: League, leagueInfoArray: LeagueConfigInfo[]) => {
28
+ const betTypes = leagueInfoArray
29
+ .filter(
30
+ (leagueInfo) =>
31
+ Number(leagueInfo.sportId) === Number(league) &&
32
+ leagueInfo.type === 'Spread' &&
33
+ leagueInfo.enabled === 'true'
34
+ )
35
+ .map((leagueInfo) => leagueInfo.marketName.toLowerCase());
36
+
37
+ return betTypes;
38
+ };
39
+
40
+ export const getLeagueTotalTypes = (league: League, leagueInfoArray: LeagueConfigInfo[]) => {
41
+ const betTypes = leagueInfoArray
42
+ .filter(
43
+ (leagueInfo) =>
44
+ Number(leagueInfo.sportId) === Number(league) &&
45
+ leagueInfo.type === 'Total' &&
46
+ leagueInfo.enabled === 'true'
47
+ )
48
+ .map((leagueInfo) => leagueInfo.marketName.toLowerCase());
49
+
50
+ return betTypes;
51
+ };
@@ -1,97 +1,97 @@
1
- import { LeagueConfigInfo } from '../types/sports';
2
-
3
- export const adjustSpreadOnOdds = (impliedProbs: number[], minSpread: number, targetSpread: number) => {
4
- // Step 1: Check if any implied probability is zero
5
- if (impliedProbs.some((prob) => prob === 0)) {
6
- return impliedProbs;
7
- }
8
-
9
- // Step 2: Calculate the current total implied probabilities
10
- const totalImpliedProbs = impliedProbs.reduce((sum, prob) => sum + prob, 0);
11
-
12
- // Step 3: Check if the sum of implied probabilities is greater than 1
13
- if (totalImpliedProbs <= 1) {
14
- return Array(impliedProbs.length).fill(0);
15
- }
16
-
17
- // Step 4: Check if targetSpread is zero
18
- if (targetSpread === 0) {
19
- const currentSpread = (totalImpliedProbs - 1) * 100;
20
- // If minSpread is set and greater than current spread, use minSpread
21
- if (minSpread > currentSpread) {
22
- targetSpread = minSpread;
23
- } else {
24
- // If minSpread is less than current spread, return odds as they are
25
- return impliedProbs;
26
- }
27
- }
28
-
29
- // Step 5: Calculate the target total implied probabilities
30
- const targetTotalImpliedProbs = 1 + targetSpread / 100;
31
-
32
- // Step 6: Calculate the adjustment factor
33
- const adjustmentFactor = targetTotalImpliedProbs / totalImpliedProbs;
34
-
35
- // Step 7: Adjust the probabilities to reflect the target spread
36
- let adjustedImpliedProbs = impliedProbs.map((prob) => prob * adjustmentFactor);
37
-
38
- // Step 8: Check if any adjusted probability equals or exceeds 1
39
- if (adjustedImpliedProbs.some((prob) => prob >= 1)) {
40
- return Array(impliedProbs.length).fill(0);
41
- }
42
-
43
- // Step 9: Ensure the sum of the adjusted probabilities equals the target total implied probabilities
44
- const sumAdjustedProbs = adjustedImpliedProbs.reduce((sum, prob) => sum + prob, 0);
45
-
46
- // Step 10: If the sum of the adjusted probabilities is less than 1, return zeros
47
- if (sumAdjustedProbs < 1) {
48
- return Array(impliedProbs.length).fill(0);
49
- }
50
-
51
- const normalizationFactor = targetTotalImpliedProbs / sumAdjustedProbs;
52
- adjustedImpliedProbs = adjustedImpliedProbs.map((prob) => prob * normalizationFactor);
53
-
54
- return adjustedImpliedProbs;
55
- };
56
-
57
- export const getSpreadData = (
58
- spreadData: any[],
59
- sportId: string,
60
- typeId: number,
61
- defaultSpreadForLiveMarkets: number
62
- ) => {
63
- const sportSpreadData = spreadData.find(
64
- (data) => Number(data.typeId) === Number(typeId) && Number(data.sportId) === Number(sportId)
65
- );
66
- if (sportSpreadData) {
67
- return {
68
- minSpread: sportSpreadData.minSpread ? Number(sportSpreadData.minSpread) : defaultSpreadForLiveMarkets,
69
- targetSpread: sportSpreadData.targetSpread ? Number(sportSpreadData.targetSpread) : 0,
70
- };
71
- }
72
- return { minSpread: defaultSpreadForLiveMarkets, targetSpread: 0 };
73
- };
74
-
75
- export const adjustAddedSpread = (odds: number[], leagueInfo: LeagueConfigInfo[], typeId: number) => {
76
- // Pack market odds for UI
77
- return odds.map((probability) => {
78
- if (probability != 0) {
79
- const leagueInfoByTypeId = leagueInfo.find((league) => Number(league.typeId) === Number(typeId));
80
- let finalProbability = probability;
81
-
82
- if (probability < 0.95) {
83
- if (leagueInfoByTypeId && Number(leagueInfoByTypeId.addedSpread)) {
84
- finalProbability = (probability * (100 + Number(leagueInfoByTypeId.addedSpread))) / 100;
85
- // edge case if added spread is bigger than 5%, it can happen that odd goes above 1, in that case return odd from api.
86
- if (finalProbability >= 1) {
87
- finalProbability = probability;
88
- }
89
- }
90
- }
91
-
92
- return finalProbability;
93
- } else {
94
- return 0;
95
- }
96
- });
97
- };
1
+ import { LeagueConfigInfo } from '../types/sports';
2
+
3
+ export const adjustSpreadOnOdds = (impliedProbs: number[], minSpread: number, targetSpread: number) => {
4
+ // Step 1: Check if any implied probability is zero
5
+ if (impliedProbs.some((prob) => prob === 0)) {
6
+ return impliedProbs;
7
+ }
8
+
9
+ // Step 2: Calculate the current total implied probabilities
10
+ const totalImpliedProbs = impliedProbs.reduce((sum, prob) => sum + prob, 0);
11
+
12
+ // Step 3: Check if the sum of implied probabilities is greater than 1
13
+ if (totalImpliedProbs <= 1) {
14
+ return Array(impliedProbs.length).fill(0);
15
+ }
16
+
17
+ // Step 4: Check if targetSpread is zero
18
+ if (targetSpread === 0) {
19
+ const currentSpread = (totalImpliedProbs - 1) * 100;
20
+ // If minSpread is set and greater than current spread, use minSpread
21
+ if (minSpread > currentSpread) {
22
+ targetSpread = minSpread;
23
+ } else {
24
+ // If minSpread is less than current spread, return odds as they are
25
+ return impliedProbs;
26
+ }
27
+ }
28
+
29
+ // Step 5: Calculate the target total implied probabilities
30
+ const targetTotalImpliedProbs = 1 + targetSpread / 100;
31
+
32
+ // Step 6: Calculate the adjustment factor
33
+ const adjustmentFactor = targetTotalImpliedProbs / totalImpliedProbs;
34
+
35
+ // Step 7: Adjust the probabilities to reflect the target spread
36
+ let adjustedImpliedProbs = impliedProbs.map((prob) => prob * adjustmentFactor);
37
+
38
+ // Step 8: Check if any adjusted probability equals or exceeds 1
39
+ if (adjustedImpliedProbs.some((prob) => prob >= 1)) {
40
+ return Array(impliedProbs.length).fill(0);
41
+ }
42
+
43
+ // Step 9: Ensure the sum of the adjusted probabilities equals the target total implied probabilities
44
+ const sumAdjustedProbs = adjustedImpliedProbs.reduce((sum, prob) => sum + prob, 0);
45
+
46
+ // Step 10: If the sum of the adjusted probabilities is less than 1, return zeros
47
+ if (sumAdjustedProbs < 1) {
48
+ return Array(impliedProbs.length).fill(0);
49
+ }
50
+
51
+ const normalizationFactor = targetTotalImpliedProbs / sumAdjustedProbs;
52
+ adjustedImpliedProbs = adjustedImpliedProbs.map((prob) => prob * normalizationFactor);
53
+
54
+ return adjustedImpliedProbs;
55
+ };
56
+
57
+ export const getSpreadData = (
58
+ spreadData: any[],
59
+ sportId: string,
60
+ typeId: number,
61
+ defaultSpreadForLiveMarkets: number
62
+ ) => {
63
+ const sportSpreadData = spreadData.find(
64
+ (data) => Number(data.typeId) === Number(typeId) && Number(data.sportId) === Number(sportId)
65
+ );
66
+ if (sportSpreadData) {
67
+ return {
68
+ minSpread: sportSpreadData.minSpread ? Number(sportSpreadData.minSpread) : defaultSpreadForLiveMarkets,
69
+ targetSpread: sportSpreadData.targetSpread ? Number(sportSpreadData.targetSpread) : 0,
70
+ };
71
+ }
72
+ return { minSpread: defaultSpreadForLiveMarkets, targetSpread: 0 };
73
+ };
74
+
75
+ export const adjustAddedSpread = (odds: number[], leagueInfo: LeagueConfigInfo[], typeId: number) => {
76
+ // Pack market odds for UI
77
+ return odds.map((probability) => {
78
+ if (probability != 0) {
79
+ const leagueInfoByTypeId = leagueInfo.find((league) => Number(league.typeId) === Number(typeId));
80
+ let finalProbability = probability;
81
+
82
+ if (probability < 0.95) {
83
+ if (leagueInfoByTypeId && Number(leagueInfoByTypeId.addedSpread)) {
84
+ finalProbability = (probability * (100 + Number(leagueInfoByTypeId.addedSpread))) / 100;
85
+ // edge case if added spread is bigger than 5%, it can happen that odd goes above 1, in that case return odd from api.
86
+ if (finalProbability >= 1) {
87
+ finalProbability = probability;
88
+ }
89
+ }
90
+ }
91
+
92
+ return finalProbability;
93
+ } else {
94
+ return 0;
95
+ }
96
+ });
97
+ };
package/tsconfig.json CHANGED
@@ -1,17 +1,17 @@
1
- {
2
- "compilerOptions": {
3
- "module": "esnext",
4
- "esModuleInterop": true,
5
- "target": "es5",
6
- "lib": [
7
- "dom",
8
- "dom.iterable",
9
- "esnext"
10
- ],
11
- "moduleResolution": "node",
12
- "sourceMap": true,
13
- "outDir": "build",
14
- "declaration": true,
15
- "strict": true,
16
- }
1
+ {
2
+ "compilerOptions": {
3
+ "module": "esnext",
4
+ "esModuleInterop": true,
5
+ "target": "es5",
6
+ "lib": [
7
+ "dom",
8
+ "dom.iterable",
9
+ "esnext"
10
+ ],
11
+ "moduleResolution": "node",
12
+ "sourceMap": true,
13
+ "outDir": "build",
14
+ "declaration": true,
15
+ "strict": true,
16
+ }
17
17
  }
package/webpack.config.js CHANGED
@@ -1,24 +1,24 @@
1
- const path = require('path');
2
-
3
- module.exports = {
4
- entry: './index.ts',
5
- module: {
6
- rules: [
7
- {
8
- test: /\.ts?$/,
9
- use: 'ts-loader',
10
- exclude: /node_modules/,
11
- },
12
- ],
13
- },
14
- resolve: {
15
- extensions: ['.tsx', '.ts', '.js'],
16
- },
17
- output: {
18
- filename: 'main.js',
19
- path: path.resolve(__dirname),
20
- library: 'thalesUtils',
21
- libraryTarget: 'umd',
22
- globalObject: 'this',
23
- },
24
- };
1
+ const path = require('path');
2
+
3
+ module.exports = {
4
+ entry: './index.ts',
5
+ module: {
6
+ rules: [
7
+ {
8
+ test: /\.ts?$/,
9
+ use: 'ts-loader',
10
+ exclude: /node_modules/,
11
+ },
12
+ ],
13
+ },
14
+ resolve: {
15
+ extensions: ['.tsx', '.ts', '.js'],
16
+ },
17
+ output: {
18
+ filename: 'main.js',
19
+ path: path.resolve(__dirname),
20
+ library: 'thalesUtils',
21
+ libraryTarget: 'umd',
22
+ globalObject: 'this',
23
+ },
24
+ };
package/CLAUDE.md DELETED
@@ -1,77 +0,0 @@
1
- # CLAUDE.md
2
-
3
- This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
4
-
5
- ## Project Overview
6
-
7
- This is a TypeScript utility library for live sports betting/trading. It processes odds data from multiple bookmakers, applies spreads, validates odds consistency, and generates child markets for various bet types (moneyline, spreads, totals). The library is designed to work with the Overtime sports betting platform.
8
-
9
- ## Commands
10
-
11
- ### Build & Compile
12
- - `npm run compile` - Compile TypeScript to JavaScript
13
- - `npm run pack` - Build production bundle with webpack
14
-
15
- ### Testing
16
- - `npm test` - Run all Jest tests
17
- - `npm test -- --coverage` - Run tests with coverage report
18
- - `npm test -- src/tests/unit/odds.test.ts` - Run a specific test file
19
-
20
- ### Development
21
- The library is published to npm. Run `npm run prepublish` to pack before publishing (runs automatically on npm publish).
22
-
23
- ## Architecture
24
-
25
- ### Core Processing Flow
26
-
27
- The main processing pipeline:
28
- 1. **Bookmaker Selection** (`src/utils/bookmakers.ts`) - Selects primary/secondary/tertiary bookmakers for a sport, validates odds consistency across providers
29
- 2. **Odds Processing** (`src/utils/odds.ts`) - Converts odds formats (decimal ↔ implied probability), filters by market type and bookmaker, creates parent moneyline odds
30
- 3. **Spread Adjustment** (`src/utils/spread.ts`) - Applies spread data to odds, handles Asian handicap, game/point/goal spreads, run/puck lines
31
- 4. **Market Generation** (`src/utils/markets.ts`) - Main `processMarket()` function orchestrates the pipeline: gets moneyline odds → applies spread → creates child markets
32
- 5. **Child Markets** (`src/utils/odds.ts`) - Generates derivative markets (spreads, totals, double chance, correct score) from parent moneyline odds
33
-
34
- ### Key Concepts
35
-
36
- **League Configuration**: Each league (sport) has a configuration defining enabled bet types, min/max odds, and added spreads. The `LeagueConfigInfo` type stores this data, typically loaded from CSV files like `live-markets-map.csv`.
37
-
38
- **Two vs Three-Positional Sports**: The library distinguishes between sports with 2 positions (tennis, esports - no draw) and 3 positions (soccer, hockey - draw possible). This affects odds validation and market generation.
39
-
40
- **Odds Validation**: The `checkOddsFromBookmakers()` function compares odds from multiple bookmakers using implied probability differences to detect discrepancies that might indicate stale or incorrect data.
41
-
42
- **OpticOdds Integration**: `src/utils/opticOdds.ts` provides utilities for working with the OpticOdds API format, including filtering odds by market name/bookmaker and handling team name matching.
43
-
44
- ### Type System
45
-
46
- Key types in `src/types/`:
47
- - `OddsObject` - Complete game data with odds array from API
48
- - `Odds` - Array of individual odds entries with bookmaker, price, market name
49
- - `LeagueConfigInfo` - League/market configuration (enabled status, min/max odds, spread)
50
- - `ChildMarket` - Generated derivative market with line and odds
51
- - `Fixture` & `ScoresObject` - Game metadata and live scores
52
-
53
- ### Sports-Specific Logic
54
-
55
- `src/constants/sports.ts` defines leagues without formal home/away designation (esports, tennis). `src/enums/sports.ts` defines comprehensive tennis subleague mappings and market type enums (`MoneylineTypes`, `SpreadTypes`, `TotalTypes`).
56
-
57
- ### Error Handling
58
-
59
- Error messages in `src/constants/errors.ts`:
60
- - `NO_MATCHING_BOOKMAKERS_MESSAGE` - None of the specified bookmakers have odds
61
- - `DIFF_BETWEEN_BOOKMAKERS_MESSAGE` - Bookmaker odds diverge beyond threshold
62
- - `ZERO_ODDS_MESSAGE` - Zero odds detected (invalid)
63
- - `ZERO_ODDS_AFTER_SPREAD_ADJUSTMENT` - Spread adjustment resulted in zero odds
64
-
65
- ## Testing Notes
66
-
67
- Tests use mock data from `src/tests/mock/`:
68
- - `MockLeagueMap.ts` - League configuration fixtures
69
- - `MockOpticSoccer.ts` - Sample OpticOdds API responses
70
- - `MockSoccerRedis.ts` - Redis-cached odds data
71
-
72
- Test files are organized by utility module: `odds.test.ts`, `sports.test.ts`, `spread.test.ts`, `markets.test.ts`, `bookmakers.test.ts`.
73
-
74
- ## Dependencies
75
-
76
- - `oddslib` - Odds format conversion (decimal, moneyline, implied probability)
77
- - `overtime-utils` - Shared types and enums for the Overtime platform (League enum, MarketType)