osu-beatmap-renderer 0.1.0 → 0.1.2

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package/README.md CHANGED
@@ -10,23 +10,6 @@ npm install osu-beatmap-renderer pixi.js
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  `pixi.js` is a peer dependency (use v7 or newer).
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- ## Quick start
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-
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- ```js
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- import { BeatmapEngine } from "osu-beatmap-renderer";
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-
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- const engine = new BeatmapEngine(document.getElementById("renderer"));
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- await engine.init();
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- await engine.loadBeatmap({
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- osuUrl: "https://example.com/beatmap.osu",
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- audioUrl: "https://example.com/audio.mp3",
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- backgroundUrl: "https://example.com/bg.jpg",
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- });
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- engine.play();
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- ```
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-
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- You can pass `osuText` instead of `osuUrl` if you already have the file as a string.
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-
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  ## Build from source
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  ```bash
@@ -840,7 +840,7 @@ function adjustAnchorPositions(anchorPositions, layout) {
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  anchor.y = layout.topLeftY + anchor.y * layout.gridUnit;
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  }
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  }
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- const DEFAULT_AUDIO_OFFSET_MS = 200;
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+ const DEFAULT_AUDIO_OFFSET_MS = 100;
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  let globalAudioOffsetMs = DEFAULT_AUDIO_OFFSET_MS;
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  const listeners = /* @__PURE__ */ new Set();
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  function getGlobalAudioOffsetMs() {
@@ -875,6 +875,7 @@ const FADE_OUT_MS = 250;
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  const AUDIO_SYNC_SAMPLE_INTERVAL_MS = 200;
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  const SLIDER_BODY_ALPHA = 0.9;
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  const APPROACH_CIRCLE_Z_BASE = 1e9;
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+ const BACKGROUND_Z_INDEX = -APPROACH_CIRCLE_Z_BASE;
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  const SLIDER_BODY_DARKEN_FACTOR = 0.7;
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  const SLIDER_RT_OVERSAMPLE = 2;
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  class BeatmapEngine {
@@ -945,7 +946,7 @@ class BeatmapEngine {
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  this.containerEl.innerHTML = "";
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  this.containerEl.appendChild(this.app.canvas);
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  this.backgroundSprite = new PIXI.Sprite();
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- this.backgroundSprite.zIndex = -999999;
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+ this.backgroundSprite.zIndex = BACKGROUND_Z_INDEX;
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  this.app.stage.addChild(this.backgroundSprite);
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  this.textures = await this.loadAssets();
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  this.hitsoundPlayer = new HitsoundPlayer({
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "osu-beatmap-renderer",
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- "version": "0.1.0",
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+ "version": "0.1.2",
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  "description": "Standalone osu! beatmap renderer powered by PixiJS. Parses .osu files and renders hit objects with hitsounds.",
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  "type": "module",
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  "main": "dist/osu-beatmap-renderer.js",
@@ -23,6 +23,7 @@ const FADE_OUT_MS = 250;
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  const AUDIO_SYNC_SAMPLE_INTERVAL_MS = 200;
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  const SLIDER_BODY_ALPHA = 0.9;
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  const APPROACH_CIRCLE_Z_BASE = 1_000_000_000;
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+ const BACKGROUND_Z_INDEX = -APPROACH_CIRCLE_Z_BASE;
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  const SLIDER_BODY_DARKEN_FACTOR = 0.7;
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  const SLIDER_RT_OVERSAMPLE = 2;
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@@ -105,7 +106,7 @@ export class BeatmapEngine {
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  this.containerEl.appendChild(this.app.canvas);
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  this.backgroundSprite = new PIXI.Sprite();
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- this.backgroundSprite.zIndex = -999999;
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+ this.backgroundSprite.zIndex = BACKGROUND_Z_INDEX;
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  this.app.stage.addChild(this.backgroundSprite);
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  this.textures = await this.loadAssets();