ostacky 0.7.4 → 0.8.1

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@@ -54,86 +54,17 @@ const ENGRAM_TOOLS = new Set([
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  ])
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  // ─── Memory Instructions ─────────────────────────────────────────────────────
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- // These get injected into the agent's context so it knows to call mem_save.
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+ // Lazy: full protocol lives in assets/docs/engram-protocol.md (on-demand via Read).
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+ // System injects only pointer + nudge, not full 1.2k. Source-of-truth: src/tiered.ts for isTrivial.
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- const MEMORY_INSTRUCTIONS = `## Engram Persistent Memory Protocol
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+ const MEMORY_POINTER = "Engram disponiblepara formato mem_save/mem_search lee assets/docs/engram-protocol.md (on-demand). Usa mem_search proactivamente si el tema pudo verse antes."
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+ const MEMORY_INSTRUCTIONS_LAZY = `## Engram — pointer (lazy)
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- You have access to Engram, a persistent memory system that survives across sessions and compactions.
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+ ${MEMORY_POINTER}
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- ### WHEN TO SAVE (mandatory not optional)
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-
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- Call \`mem_save\` IMMEDIATELY after any of these:
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- - Bug fix completed
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- - Architecture or design decision made
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- - Non-obvious discovery about the codebase
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- - Configuration change or environment setup
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- - Pattern established (naming, structure, convention)
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- - User preference or constraint learned
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-
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- Format for \`mem_save\`:
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- - **title**: Verb + what — short, searchable (e.g. "Fixed N+1 query in UserList", "Chose Zustand over Redux")
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- - **type**: bugfix | decision | architecture | discovery | pattern | config | preference
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- - **scope**: \`project\` (default) | \`personal\`
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- - **topic_key** (optional, recommended for evolving decisions): stable key like \`architecture/auth-model\`
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- - **content**:
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- **What**: One sentence — what was done
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- **Why**: What motivated it (user request, bug, performance, etc.)
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- **Where**: Files or paths affected
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- **Learned**: Gotchas, edge cases, things that surprised you (omit if none)
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-
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- Topic rules:
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- - Different topics must not overwrite each other (e.g. architecture vs bugfix)
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- - Reuse the same \`topic_key\` to update an evolving topic instead of creating new observations
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- - If unsure about the key, call \`mem_suggest_topic_key\` first and then reuse it
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- - Use \`mem_update\` when you have an exact observation ID to correct
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-
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- ### WHEN TO SEARCH MEMORY
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-
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- When the user asks to recall something — any variation of "remember", "recall", "what did we do",
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- "how did we solve", or the equivalent in the user's language, or references to past work:
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- 1. First call \`mem_context\` — checks recent session history (fast, cheap)
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- 2. If not found, call \`mem_search\` with relevant keywords (FTS5 full-text search)
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- 3. If you find a match, use \`mem_get_observation\` for full untruncated content
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-
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- Also search memory PROACTIVELY when:
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- - Starting work on something that might have been done before
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- - The user mentions a topic you have no context on — check if past sessions covered it
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- - The user's FIRST message references the project, a feature, or a problem — call \`mem_search\` with keywords from their message to check for prior work before responding
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-
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- ### SESSION CLOSE PROTOCOL (mandatory)
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-
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- Before ending a session or saying "done" / "that's it", you MUST:
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- 1. Call \`mem_session_summary\` with this structure:
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-
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- ## Goal
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- [What we were working on this session]
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-
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- ## Instructions
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- [User preferences or constraints discovered — skip if none]
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-
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- ## Discoveries
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- - [Technical findings, gotchas, non-obvious learnings]
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-
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- ## Accomplished
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- - [Completed items with key details]
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-
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- ## Next Steps
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- - [What remains to be done — for the next session]
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-
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- ## Relevant Files
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- - path/to/file — [what it does or what changed]
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-
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- This is NOT optional. If you skip this, the next session starts blind.
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-
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- ### AFTER COMPACTION
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-
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- If you see a message about compaction or context reset, or if you see "FIRST ACTION REQUIRED" in your context:
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- 1. IMMEDIATELY call \`mem_session_summary\` with the compacted summary content — this persists what was done before compaction
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- 2. Then call \`mem_context\` to recover any additional context from previous sessions
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- 3. Only THEN continue working
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-
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- Do not skip step 1. Without it, everything done before compaction is lost from memory.
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- `
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+ Cuando necesites guardar/buscar, lee el protocolo completo con Read. No alucines formato.`
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+ // Compat: keep full for fallback if file missing — but never inject full in system.transform
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+ const MEMORY_INSTRUCTIONS = MEMORY_INSTRUCTIONS_LAZY
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  // ─── HTTP Client ─────────────────────────────────────────────────────────────
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@@ -270,6 +201,26 @@ export const Engram: Plugin = async (ctx) => {
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  // inflation (e.g. 170 sessions for 1 real conversation, issue #116).
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  const subAgentSessions = new Set<string>()
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+ // Tiered cache-friendly: single source of truth via src/tiered.ts
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+ const trivialBySession = new Map<string, boolean>()
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+ // isTrivial y getControllerState importados lógicamente desde src/tiered.ts
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+ // Inlined para evitar import dinámico en plugin bundle — mantener regex idéntico a src/tiered.ts
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+ function isTrivialMessage(msg: string, state: string): boolean {
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+ if (!msg || state !== "DONE") return false
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+ if (msg.trim().length >= 30) return false
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+ if (!/^(hola|hey|gracias|buenas|hi|hello)\b/i.test(msg.trim())) return false
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+ if (/(necesito|quiero|agregá|fix|bug|feature|auth|spec|implementar)/i.test(msg)) return false
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+ return true
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+ }
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+ function getControllerState(directory: string): string {
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+ try {
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+ const statePath = process.env.OSTACKY_STATE_PATH || join(directory, ".opencode", "ostacky-state.json")
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+ const raw = readFileSync(statePath, "utf-8")
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+ const j = JSON.parse(raw)
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+ return j.state ?? "DONE"
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+ } catch { return "DONE" }
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+ }
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+
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  /**
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  * Ensure a session exists in engram. Idempotent — calls POST /sessions
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  * which uses INSERT OR IGNORE. Safe to call multiple times.
@@ -407,6 +358,12 @@ export const Engram: Plugin = async (ctx) => {
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  const finalContent = content || fallback
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+ // Tiered: set trivial flag for system.transform lazy
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+ try {
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+ const state = getControllerState(ctx.directory)
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+ trivialBySession.set(sessionId, isTrivialMessage(finalContent, state))
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+ } catch {}
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+
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  // Only capture non-trivial prompts (>10 chars)
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  if (finalContent.length > 10) {
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  await ensureSession(sessionId)
@@ -465,13 +422,24 @@ export const Engram: Plugin = async (ctx) => {
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  // messages that would break these models. See: GitHub issue #23.
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  "experimental.chat.system.transform": async (input, output) => {
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+ // Tiered lazy: SIEMPRE pointer (cache-friendly, ~1 línea). Full vive en assets/docs/engram-protocol.md on-demand.
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+ const sessionId: string = (input as any).sessionID ?? ""
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+ const isTrivial = trivialBySession.get(sessionId) ?? false
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+ const state = getControllerState(ctx.directory)
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+ const shouldBeTrivial = isTrivial && state === "DONE"
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+ const pointer = shouldBeTrivial
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+ ? "Engram disponible — detalles a demanda (usa mem_search si necesitas recordar)."
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+ : MEMORY_POINTER
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  if (output.system.length > 0) {
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- output.system[output.system.length - 1] += "\n\n" + MEMORY_INSTRUCTIONS
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+ output.system[output.system.length - 1] += "\n\n" + pointer
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  } else {
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- output.system.push(MEMORY_INSTRUCTIONS)
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+ output.system.push(pointer)
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  }
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+ // No inyectar MEMORY_INSTRUCTIONS completo nunca — se lee on-demand via Read
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  // ── Save nudge ──────────────────────────────────────────────────────────
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+ // Skip nudge for trivial greeting (cache-friendly, no extra injection)
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+ if (shouldBeTrivial) return
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  // If it has been a long time since the last mem_save, append a reminder
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  // to the system prompt so the agent notices. All fetches are fire-and-
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  // forget with short timeouts — any failure silently skips the nudge.