osrs-tools 0.2.0 → 0.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (92) hide show
  1. package/dist/index.d.ts +8 -0
  2. package/dist/index.js +12 -0
  3. package/dist/jest.config.dev.js +7 -0
  4. package/dist/model/Requirement.d.ts +65 -0
  5. package/dist/model/Requirement.js +130 -0
  6. package/dist/model/account/OsrsAccount.d.ts +31 -0
  7. package/dist/model/account/OsrsAccount.js +64 -0
  8. package/dist/model/quest/Quest.d.ts +41 -0
  9. package/dist/model/quest/Quest.js +2 -0
  10. package/dist/model/quest/QuestTool.d.ts +51 -0
  11. package/{src/model/quest/QuestTool.ts → dist/model/quest/QuestTool.js} +78 -96
  12. package/dist/model/slayer/Assignment.d.ts +17 -0
  13. package/dist/model/slayer/Assignment.js +28 -0
  14. package/dist/model/slayer/SlayerMaster.d.ts +67 -0
  15. package/dist/model/slayer/SlayerMaster.js +112 -0
  16. package/dist/model/slayer/SlayerReward.d.ts +33 -0
  17. package/dist/model/slayer/SlayerReward.js +30 -0
  18. package/dist/model/slayer/Task.d.ts +85 -0
  19. package/dist/model/slayer/Task.js +117 -0
  20. package/dist/resources/slayer/Masters.d.ts +10 -0
  21. package/dist/resources/slayer/Masters.js +100 -0
  22. package/dist/resources/slayer/SlayerData.d.ts +13 -0
  23. package/dist/resources/slayer/SlayerData.js +42 -0
  24. package/dist/resources/slayer/SlayerExtends.d.ts +23 -0
  25. package/dist/resources/slayer/SlayerExtends.js +184 -0
  26. package/dist/resources/slayer/SlayerUnlock.d.ts +7 -0
  27. package/dist/resources/slayer/SlayerUnlock.js +67 -0
  28. package/dist/resources/slayer/slayerBuys.d.ts +3 -0
  29. package/dist/resources/slayer/slayerBuys.js +34 -0
  30. package/dist/resources/slayer/tasks/ChaelderTasks.d.ts +3 -0
  31. package/dist/resources/slayer/tasks/ChaelderTasks.js +78 -0
  32. package/dist/resources/slayer/tasks/DuradelTasks.d.ts +2 -0
  33. package/dist/resources/slayer/tasks/DuradelTasks.js +18 -0
  34. package/{src/resources/slayer/tasks/KonarTasks.ts → dist/resources/slayer/tasks/KonarTasks.d.ts} +3 -6
  35. package/dist/resources/slayer/tasks/KonarTasks.js +5 -0
  36. package/dist/resources/slayer/tasks/MazchnaTasks.d.ts +3 -0
  37. package/dist/resources/slayer/tasks/MazchnaTasks.js +4 -0
  38. package/dist/resources/slayer/tasks/NieveTasks.d.ts +3 -0
  39. package/dist/resources/slayer/tasks/NieveTasks.js +78 -0
  40. package/dist/resources/slayer/tasks/ReadTasks.d.ts +1 -0
  41. package/dist/resources/slayer/tasks/ReadTasks.js +63 -0
  42. package/dist/resources/slayer/tasks/SpriaTasks.d.ts +2 -0
  43. package/dist/resources/slayer/tasks/SpriaTasks.js +117 -0
  44. package/dist/resources/slayer/tasks/Tureal.d.ts +3 -0
  45. package/dist/resources/slayer/tasks/Tureal.js +125 -0
  46. package/dist/resources/slayer/tasks/VannakaTasks.d.ts +3 -0
  47. package/dist/resources/slayer/tasks/VannakaTasks.js +78 -0
  48. package/package.json +22 -25
  49. package/src/index.ts +0 -11
  50. package/src/model/Requirement.ts +0 -173
  51. package/src/model/account/OsrsAccount.ts +0 -82
  52. package/src/model/quest/Quest.ts +0 -44
  53. package/src/model/slayer/Assignment.ts +0 -40
  54. package/src/model/slayer/SlayerMaster.ts +0 -137
  55. package/src/model/slayer/SlayerReward.ts +0 -39
  56. package/src/model/slayer/Task.ts +0 -168
  57. package/src/resources/QuestData.json +0 -754
  58. package/src/resources/quest/diaries.json +0 -1171
  59. package/src/resources/quest/diariesArray.json +0 -0
  60. package/src/resources/quest/exp.json +0 -1333
  61. package/src/resources/quest/questData.js +0 -5628
  62. package/src/resources/quest/questData.json +0 -5790
  63. package/src/resources/quest/questDataArray.js +0 -5489
  64. package/src/resources/quest/questDataArray.json +0 -5489
  65. package/src/resources/quest/subquestArray.js +0 -58
  66. package/src/resources/quest/subquestArray.json +0 -58
  67. package/src/resources/quest/testObj.json +0 -5682
  68. package/src/resources/quest/testarray.json +0 -5589
  69. package/src/resources/quests/CooksAssistant.json +0 -34
  70. package/src/resources/slayer/Masters.ts +0 -180
  71. package/src/resources/slayer/SlayerData.ts +0 -45
  72. package/src/resources/slayer/SlayerExtends.ts +0 -218
  73. package/src/resources/slayer/SlayerUnlock.ts +0 -194
  74. package/src/resources/slayer/slayer.json +0 -3581
  75. package/src/resources/slayer/slayerBuys.ts +0 -38
  76. package/src/resources/slayer/slayerData.json +0 -4431
  77. package/src/resources/slayer/tasks/ChaelderTasks.ts +0 -235
  78. package/src/resources/slayer/tasks/DuradelTasks.ts +0 -75
  79. package/src/resources/slayer/tasks/MazchnaTasks.ts +0 -5
  80. package/src/resources/slayer/tasks/NieveTasks.ts +0 -235
  81. package/src/resources/slayer/tasks/ReadTasks.ts +0 -55
  82. package/src/resources/slayer/tasks/SpriaTasks.ts +0 -344
  83. package/src/resources/slayer/tasks/Tureal.ts +0 -436
  84. package/src/resources/slayer/tasks/VannakaTasks.ts +0 -236
  85. package/src/resources/slayer/tasks/json/Chaeldar.json +0 -348
  86. package/src/resources/slayer/tasks/json/Duradel.json +0 -541
  87. package/src/resources/slayer/tasks/json/Krystilia.json +0 -2
  88. package/src/resources/slayer/tasks/json/Mazchna.json +0 -379
  89. package/src/resources/slayer/tasks/json/Neive.json +0 -320
  90. package/src/resources/slayer/tasks/json/Spria.json +0 -345
  91. package/src/resources/slayer/tasks/json/Tureal.json +0 -341
  92. package/src/resources/slayer/tasks/json/Vannaka.json +0 -547
@@ -0,0 +1,67 @@
1
+ import { Task } from "./Task";
2
+ /**
3
+ * SlayerMaster class represents a Slayer Master in the game.
4
+ * It encapsulates the properties and methods related to a Slayer Master,
5
+ * including the tasks they assign, their location, level requirements,
6
+ * and the ability to generate random assignments.
7
+ * Reference: https://oldschool.runescape.wiki/w/Duradel
8
+ *
9
+ */
10
+ declare class SlayerMaster {
11
+ name: string;
12
+ totalWeight: number;
13
+ location: string;
14
+ minimumCombatLevel: number;
15
+ tasks: Task[];
16
+ wikiUrl: string;
17
+ taskPoints: Record<number, number>;
18
+ eliteDiaryTaskPoints?: Record<number, number>;
19
+ constructor(name: string, tasks: Task[], location: string, levelRequirement: number, url: string, taskPoints: Record<number, number>, // Pass the task points mapping in the constructor
20
+ eliteDiaryTaskPoints?: Record<number, number>);
21
+ /**
22
+ * Calculate the total weight of all tasks assigned to this Slayer Master.
23
+ * @returns {number} The total weight of all tasks assigned to this Slayer Master.
24
+ */
25
+ calculateTotalWeight(): number;
26
+ /**
27
+ * Get the points awarded for completing a task based on the interval.
28
+ * @param {number} taskInterval - The interval of the task (e.g., 1 for every task, 10 for every 10th task, etc.).
29
+ * @returns {number} The points awarded for the given task interval.
30
+ */
31
+ getPointsForTaskInterval(taskInterval: number): number;
32
+ /**
33
+ * Get the location of the Slayer Master
34
+ */
35
+ getLocation(): string;
36
+ /**
37
+ * Get the minimum combat level of the Slayer Master
38
+ */
39
+ getMinimumCombatLevel(): number;
40
+ /**
41
+ * Get the wiki URL of the Slayer Master
42
+ */
43
+ getWikiUrl(): string;
44
+ /**
45
+ * Get a random task based on the weighting system of the tasks.
46
+ * Tasks with higher weights have a higher chance of being selected.
47
+ * @returns {Task | null} A randomly selected task or null if no tasks are available.
48
+ */
49
+ getRandomTask(): Task | null;
50
+ /**
51
+ * Get the total weight of tasks
52
+ */
53
+ getTotalWeight(): number;
54
+ /**
55
+ * Get Name of Slayer Master
56
+ */
57
+ getName(): string;
58
+ /**
59
+ * Get Tasks
60
+ */
61
+ getTasks(): Task[];
62
+ /**
63
+ * toString function
64
+ */
65
+ toString(): string;
66
+ }
67
+ export { SlayerMaster };
@@ -0,0 +1,112 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.SlayerMaster = void 0;
4
+ /**
5
+ * SlayerMaster class represents a Slayer Master in the game.
6
+ * It encapsulates the properties and methods related to a Slayer Master,
7
+ * including the tasks they assign, their location, level requirements,
8
+ * and the ability to generate random assignments.
9
+ * Reference: https://oldschool.runescape.wiki/w/Duradel
10
+ *
11
+ */
12
+ class SlayerMaster {
13
+ // Constructor for the SlayerMaster class
14
+ constructor(name, tasks, location, levelRequirement, url, taskPoints, // Pass the task points mapping in the constructor
15
+ eliteDiaryTaskPoints) {
16
+ this.location = ""; // Location of the Slayer Master (optional, can be set later if needed)
17
+ this.minimumCombatLevel = 0; // Level requirement to access this Slayer Master (optional, can be set later if needed)
18
+ this.wikiUrl = ""; // URL for the Slayer Master (optional, can be set later if needed)
19
+ this.name = name;
20
+ this.tasks = tasks; // Array of tasks assigned to this Slayer Master
21
+ this.tasks.forEach((task) => {
22
+ task.weight = task.weight || 0; // Default weight to 0 if not provided
23
+ }); // Initialize the tasks array
24
+ this.totalWeight = this.calculateTotalWeight(); // Calculate the total weight of the tasks
25
+ this.location = location; // Default to an empty string if not provided
26
+ this.minimumCombatLevel = levelRequirement; // Default to 0 if not provided
27
+ this.wikiUrl = url; // Default to an empty string if not provided
28
+ this.taskPoints = taskPoints; // Initialize the task points mapping
29
+ this.eliteDiaryTaskPoints = eliteDiaryTaskPoints; // Optional mapping for elite diary task points
30
+ }
31
+ /**
32
+ * Calculate the total weight of all tasks assigned to this Slayer Master.
33
+ * @returns {number} The total weight of all tasks assigned to this Slayer Master.
34
+ */
35
+ calculateTotalWeight() {
36
+ if (this.tasks.length === 0)
37
+ return 0; // Return 0 if there are no tasks
38
+ return this.tasks.reduce((total, task) => {
39
+ return total + (task.weight || 0); // Sum up the weights of all tasks
40
+ }, 0);
41
+ throw new Error("Method not implemented.");
42
+ }
43
+ /**
44
+ * Get the points awarded for completing a task based on the interval.
45
+ * @param {number} taskInterval - The interval of the task (e.g., 1 for every task, 10 for every 10th task, etc.).
46
+ * @returns {number} The points awarded for the given task interval.
47
+ */
48
+ getPointsForTaskInterval(taskInterval) {
49
+ return this.taskPoints[taskInterval] || 0; // Return the points for the interval or 0 if not defined
50
+ }
51
+ /**
52
+ * Get the location of the Slayer Master
53
+ */
54
+ getLocation() {
55
+ return this.location;
56
+ }
57
+ /**
58
+ * Get the minimum combat level of the Slayer Master
59
+ */
60
+ getMinimumCombatLevel() {
61
+ return this.minimumCombatLevel;
62
+ }
63
+ /**
64
+ * Get the wiki URL of the Slayer Master
65
+ */
66
+ getWikiUrl() {
67
+ return this.wikiUrl;
68
+ }
69
+ /**
70
+ * Get a random task based on the weighting system of the tasks.
71
+ * Tasks with higher weights have a higher chance of being selected.
72
+ * @returns {Task | null} A randomly selected task or null if no tasks are available.
73
+ */
74
+ getRandomTask() {
75
+ if (this.tasks.length === 0)
76
+ return null; // Return null if there are no tasks
77
+ const randomWeight = Math.random() * this.totalWeight; // Generate a random number between 0 and totalWeight
78
+ let cumulativeWeight = 0;
79
+ for (const task of this.tasks) {
80
+ cumulativeWeight += task.weight || 0; // Add the task's weight to the cumulative weight
81
+ if (randomWeight <= cumulativeWeight) {
82
+ return task; // Return the task if the random weight falls within its range
83
+ }
84
+ }
85
+ return null; // Fallback in case no task is selected (shouldn't happen if weights are correct)
86
+ }
87
+ /**
88
+ * Get the total weight of tasks
89
+ */
90
+ getTotalWeight() {
91
+ return this.totalWeight;
92
+ }
93
+ /**
94
+ * Get Name of Slayer Master
95
+ */
96
+ getName() {
97
+ return this.name;
98
+ }
99
+ /**
100
+ * Get Tasks
101
+ */
102
+ getTasks() {
103
+ return this.tasks;
104
+ }
105
+ /**
106
+ * toString function
107
+ */
108
+ toString() {
109
+ return `SlayerMaster :) WIP SlayerMaster:{\nname: ${this.name}\n}`;
110
+ }
111
+ }
112
+ exports.SlayerMaster = SlayerMaster;
@@ -0,0 +1,33 @@
1
+ declare class SlayerUnlock {
2
+ name: string;
3
+ cost: number;
4
+ description: string;
5
+ constructor({ cost, description, name, }: {
6
+ name: string;
7
+ cost: number;
8
+ description: string;
9
+ });
10
+ }
11
+ declare class SlayerExtend {
12
+ name: string;
13
+ cost: number;
14
+ notes: string;
15
+ constructor({ cost, name, notes, }: {
16
+ name: string;
17
+ cost: number;
18
+ notes: string;
19
+ });
20
+ }
21
+ declare class SlayerBuy {
22
+ item: string;
23
+ priceSoldAt: number;
24
+ notes: string;
25
+ constructor({ item, notes, priceSoldAt, }: {
26
+ item: string;
27
+ priceSoldAt: number;
28
+ notes: string;
29
+ });
30
+ }
31
+ declare class SlayerReward {
32
+ }
33
+ export { SlayerBuy, SlayerExtend, SlayerReward, SlayerUnlock };
@@ -0,0 +1,30 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.SlayerUnlock = exports.SlayerReward = exports.SlayerExtend = exports.SlayerBuy = void 0;
4
+ class SlayerUnlock {
5
+ constructor({ cost, description, name, }) {
6
+ this.name = name;
7
+ this.cost = cost;
8
+ this.description = description;
9
+ }
10
+ }
11
+ exports.SlayerUnlock = SlayerUnlock;
12
+ class SlayerExtend {
13
+ constructor({ cost, name, notes, }) {
14
+ this.name = name;
15
+ this.cost = cost;
16
+ this.notes = notes;
17
+ }
18
+ }
19
+ exports.SlayerExtend = SlayerExtend;
20
+ class SlayerBuy {
21
+ constructor({ item, notes, priceSoldAt, }) {
22
+ this.item = item;
23
+ this.priceSoldAt = priceSoldAt;
24
+ this.notes = notes;
25
+ }
26
+ }
27
+ exports.SlayerBuy = SlayerBuy;
28
+ class SlayerReward {
29
+ }
30
+ exports.SlayerReward = SlayerReward;
@@ -0,0 +1,85 @@
1
+ import { Requirement } from "../Requirement";
2
+ /**
3
+ * Represents a Slayer task in the game. This class encapsulates all the properties and methods related to a Slayer task.
4
+ * A Slayer task defines the monsters that players can be assigned to kill, the amount of those monsters, and various other attributes.
5
+ * A Task is not an assignment, but rather a template for an assignment.
6
+ * The assignment is the actual task given to a player, which is based on the Task.
7
+ */
8
+ declare class Task {
9
+ name: string;
10
+ weight: number;
11
+ amountMin: number;
12
+ amountMax: number;
13
+ requirements: Requirement[];
14
+ extendedAmountMin?: number | null;
15
+ extendedAmountMax?: number | null;
16
+ alternatives?: any[] | null;
17
+ CombatLevels: number[];
18
+ SlayerExp: number;
19
+ locations: string[];
20
+ WildernessLevels: number[];
21
+ bosses: string[];
22
+ /**
23
+ * Constructor for the Task class.
24
+ * @param name - Name of the task
25
+ * @param amountMin - Minimum amount of monsters to kill for this task
26
+ * @param amountMax - Maximum amount of monsters to kill for this task
27
+ * @param requirements - Array of requirements for this task
28
+ * @param extendedAmountMin - Minimum amount for extended tasks (optional)
29
+ * @param extendedAmountMax - Maximum amount for extended tasks (optional)
30
+ * @param weight - Weight of the task (default is 1)
31
+ * @param alternatives - Array of alternatives for this task (optional)
32
+ * @param CombatLevels - Array of combat levels for this task
33
+ * @param SlayerExp - Slayer experience gained from this task
34
+ * @param locations - Array of locations where this task can be found
35
+ * @param WildernessLevels - Array of wilderness levels for this task
36
+ * @param bosses - Array of bosses for this task
37
+ */
38
+ constructor(name: string, amountMin: number, amountMax: number, requirements: Requirement[], extendedAmountMin?: number | null, extendedAmountMax?: number | null, alternatives?: string[], weight?: number, CombatLevels?: number[], SlayerExp?: number, locations?: string[], WildernessLevels?: number[], bosses?: string[]);
39
+ static fromJSON(json: any): Task;
40
+ /**
41
+ * Get the name of the task.
42
+ * @example
43
+ * const task = new Task("Goblin", 10, 20, [], 0, null, [], 1);
44
+ * console.log(task.getName()); // "Goblin"
45
+ * @returns
46
+ */
47
+ getName(): string;
48
+ /**
49
+ * Get the weight of the task. The weight is used to determine the likelihood of being assigned this task compared to others.
50
+ * @returns {number} The weight of the task, which can be used to determine the likelihood of being assigned this task compared to others.
51
+ */
52
+ getWeight(): number;
53
+ /**
54
+ * Get the minimum and maximum amount of monsters to kill for this task.
55
+ * The amountMin and amountMax properties define the range of monsters that can be assigned for this task.
56
+ * @returns {number} The minimum amount of monsters to kill for this task.
57
+ */
58
+ getAmountMin(): number;
59
+ /**
60
+ * Get the maximum amount of monsters to kill for this task.
61
+ * @returns {number} The maximum amount of monsters to kill for this task.
62
+ */
63
+ getAmountMax(): number;
64
+ /**
65
+ *
66
+ */
67
+ getRequirements(): Requirement[];
68
+ /**
69
+ *
70
+ * @returns {any[]} An array of alternatives for this task. If alternatives are defined as an object, it flattens the values into a single array.
71
+ */
72
+ getAlternatives(): any[];
73
+ /**
74
+ *
75
+ * @returns
76
+ */
77
+ toJSON(): any;
78
+ /**
79
+ * Returns a string representation of the Task object.
80
+ * This method is useful for debugging and logging purposes, providing a quick overview of the task's name and other properties.
81
+ * @returns {string} A string representation of the Task object, useful for debugging and logging purposes.
82
+ */
83
+ toString(): string;
84
+ }
85
+ export { Task };
@@ -0,0 +1,117 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Task = void 0;
4
+ /**
5
+ * Represents a Slayer task in the game. This class encapsulates all the properties and methods related to a Slayer task.
6
+ * A Slayer task defines the monsters that players can be assigned to kill, the amount of those monsters, and various other attributes.
7
+ * A Task is not an assignment, but rather a template for an assignment.
8
+ * The assignment is the actual task given to a player, which is based on the Task.
9
+ */
10
+ class Task {
11
+ /**
12
+ * Constructor for the Task class.
13
+ * @param name - Name of the task
14
+ * @param amountMin - Minimum amount of monsters to kill for this task
15
+ * @param amountMax - Maximum amount of monsters to kill for this task
16
+ * @param requirements - Array of requirements for this task
17
+ * @param extendedAmountMin - Minimum amount for extended tasks (optional)
18
+ * @param extendedAmountMax - Maximum amount for extended tasks (optional)
19
+ * @param weight - Weight of the task (default is 1)
20
+ * @param alternatives - Array of alternatives for this task (optional)
21
+ * @param CombatLevels - Array of combat levels for this task
22
+ * @param SlayerExp - Slayer experience gained from this task
23
+ * @param locations - Array of locations where this task can be found
24
+ * @param WildernessLevels - Array of wilderness levels for this task
25
+ * @param bosses - Array of bosses for this task
26
+ */
27
+ constructor(name, amountMin, amountMax, requirements, extendedAmountMin, extendedAmountMax, alternatives = [], weight = 1, CombatLevels = [], SlayerExp = 0, locations = [], WildernessLevels = [], bosses = []) {
28
+ this.name = name;
29
+ this.weight = weight;
30
+ this.amountMin = amountMin;
31
+ this.amountMax = amountMax;
32
+ this.requirements = requirements;
33
+ this.extendedAmountMin = extendedAmountMin !== null && extendedAmountMin !== void 0 ? extendedAmountMin : null;
34
+ this.extendedAmountMax = extendedAmountMax !== null && extendedAmountMax !== void 0 ? extendedAmountMax : null;
35
+ this.alternatives = alternatives !== null && alternatives !== void 0 ? alternatives : [];
36
+ this.CombatLevels = CombatLevels;
37
+ this.SlayerExp = SlayerExp;
38
+ this.locations = locations;
39
+ this.WildernessLevels = WildernessLevels;
40
+ this.bosses = bosses;
41
+ }
42
+ static fromJSON(json) {
43
+ return new Task(json.name, json.amountMin, json.amountMax, json.extendedAmountMin, json.extendedAmountMax, json.requirements, json.alternatives, json.weight, json.CombatLevels, json.SlayerExp, json.locations, json.WildernessLevels, json.bosses);
44
+ }
45
+ /**
46
+ * Get the name of the task.
47
+ * @example
48
+ * const task = new Task("Goblin", 10, 20, [], 0, null, [], 1);
49
+ * console.log(task.getName()); // "Goblin"
50
+ * @returns
51
+ */
52
+ getName() {
53
+ return this.name;
54
+ }
55
+ /**
56
+ * Get the weight of the task. The weight is used to determine the likelihood of being assigned this task compared to others.
57
+ * @returns {number} The weight of the task, which can be used to determine the likelihood of being assigned this task compared to others.
58
+ */
59
+ getWeight() {
60
+ return this.weight;
61
+ }
62
+ /**
63
+ * Get the minimum and maximum amount of monsters to kill for this task.
64
+ * The amountMin and amountMax properties define the range of monsters that can be assigned for this task.
65
+ * @returns {number} The minimum amount of monsters to kill for this task.
66
+ */
67
+ getAmountMin() {
68
+ return this.amountMin;
69
+ }
70
+ /**
71
+ * Get the maximum amount of monsters to kill for this task.
72
+ * @returns {number} The maximum amount of monsters to kill for this task.
73
+ */
74
+ getAmountMax() {
75
+ return this.amountMax;
76
+ }
77
+ /**
78
+ *
79
+ */
80
+ getRequirements() {
81
+ return this.requirements;
82
+ }
83
+ /**
84
+ *
85
+ * @returns {any[]} An array of alternatives for this task. If alternatives are defined as an object, it flattens the values into a single array.
86
+ */
87
+ getAlternatives() {
88
+ return this.alternatives
89
+ ? Array.isArray(this.alternatives)
90
+ ? this.alternatives
91
+ : Object.values(this.alternatives).flat()
92
+ : [];
93
+ }
94
+ /**
95
+ *
96
+ * @returns
97
+ */
98
+ toJSON() {
99
+ return {
100
+ alternatives: this.alternatives,
101
+ amountMax: this.amountMax,
102
+ amountMin: this.amountMin,
103
+ name: this.name,
104
+ unlockRequirements: this.requirements,
105
+ weight: this.weight,
106
+ };
107
+ }
108
+ /**
109
+ * Returns a string representation of the Task object.
110
+ * This method is useful for debugging and logging purposes, providing a quick overview of the task's name and other properties.
111
+ * @returns {string} A string representation of the Task object, useful for debugging and logging purposes.
112
+ */
113
+ toString() {
114
+ return `Task{ name: ${this.name} }`;
115
+ }
116
+ }
117
+ exports.Task = Task;
@@ -0,0 +1,10 @@
1
+ import { SlayerMaster } from "../../model/slayer/SlayerMaster";
2
+ export declare const Mazchna: SlayerMaster;
3
+ export declare const Spria: SlayerMaster;
4
+ export declare const Turael: SlayerMaster;
5
+ export declare const Vannaka: SlayerMaster;
6
+ export declare const KonarQuoMaten: SlayerMaster;
7
+ export declare const Krystilia: SlayerMaster;
8
+ export declare const Nieve: SlayerMaster;
9
+ export declare const Duradel: SlayerMaster;
10
+ export declare const Chaeldar: SlayerMaster;
@@ -0,0 +1,100 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Chaeldar = exports.Duradel = exports.Nieve = exports.Krystilia = exports.KonarQuoMaten = exports.Vannaka = exports.Turael = exports.Spria = exports.Mazchna = void 0;
4
+ const SlayerMaster_1 = require("../../model/slayer/SlayerMaster");
5
+ const DuradelTasks_1 = require("./tasks/DuradelTasks");
6
+ const NieveTasks_1 = require("./tasks/NieveTasks");
7
+ const SpriaTasks_1 = require("./tasks/SpriaTasks");
8
+ const Tureal_1 = require("./tasks/Tureal");
9
+ const VannakaTasks_1 = require("./tasks/VannakaTasks");
10
+ // TODO: Add the rest of the tasks for each master
11
+ // TODO: Add the rest of the masters
12
+ // TODO: Ensure points are correct
13
+ // Mazchna: https://oldschool.runescape.wiki/w/Mazchna
14
+ exports.Mazchna = new SlayerMaster_1.SlayerMaster("Mazchna", [], "Canifis", 0, "https://oldschool.runescape.wiki/w/Mazchna", {
15
+ 1: 2,
16
+ 10: 5,
17
+ 100: 50,
18
+ 1000: 100,
19
+ 250: 70,
20
+ 50: 15,
21
+ }, undefined);
22
+ // Spria: https://oldschool.runescape.wiki/w/Spria
23
+ exports.Spria = new SlayerMaster_1.SlayerMaster("Spria", SpriaTasks_1.SpriaTasks, "Draynor Village", 0, "https://oldschool.runescape.wiki/w/Spria", {
24
+ 1: 2,
25
+ 10: 5,
26
+ 100: 50,
27
+ 1000: 100,
28
+ 250: 70,
29
+ 50: 15,
30
+ }, undefined);
31
+ // Tureal: https://oldschool.runescape.wiki/w/Turael
32
+ exports.Turael = new SlayerMaster_1.SlayerMaster("Turael", Tureal_1.turealTasks, "Burthope", 0, "https://oldschool.runescape.wiki/w/Turael", {
33
+ 1: 2,
34
+ 10: 5,
35
+ 100: 50,
36
+ 1000: 100,
37
+ 250: 70,
38
+ 50: 15,
39
+ }, undefined);
40
+ // Vannaka: https://oldschool.runescape.wiki/w/Vannaka
41
+ exports.Vannaka = new SlayerMaster_1.SlayerMaster("Vannaka", VannakaTasks_1.VannakaTasks, "Edgeville Dungeon", 0, "https://oldschool.runescape.wiki/w/Vannaka", {
42
+ 1: 2,
43
+ 10: 5,
44
+ 100: 50,
45
+ 1000: 100,
46
+ 250: 70,
47
+ 50: 15,
48
+ }, undefined);
49
+ // Konar Quo Maten: https://oldschool.runescape.wiki/w/Konar_Quo_Maten
50
+ exports.KonarQuoMaten = new SlayerMaster_1.SlayerMaster("Konar Quo Maten", [], "Mount Karuulm", 0, "https://oldschool.runescape.wiki/w/Konar_Quo_Maten", {
51
+ 1: 2,
52
+ 10: 5,
53
+ 100: 50,
54
+ 1000: 100,
55
+ 250: 70,
56
+ 50: 15,
57
+ }, undefined);
58
+ // Krystilia: https://oldschool.runescape.wiki/w/Krystilia
59
+ exports.Krystilia = new SlayerMaster_1.SlayerMaster("Krystilia", [], "Edgeville", 0, "https://oldschool.runescape.wiki/w/Krystilia", {
60
+ 1: 2,
61
+ 10: 5,
62
+ 100: 50,
63
+ 1000: 100,
64
+ 250: 70,
65
+ 50: 15,
66
+ }, undefined);
67
+ // Nieve: https://oldschool.runescape.wiki/w/Nieve
68
+ exports.Nieve = new SlayerMaster_1.SlayerMaster("Nieve", NieveTasks_1.NieveTasks, "Nieve's Cave", 0, "https://oldschool.runescape.wiki/w/Nieve", {
69
+ 1: 12,
70
+ 10: 60,
71
+ 100: 300,
72
+ 1000: 600,
73
+ 250: 420,
74
+ 50: 180,
75
+ }, {
76
+ 1: 15,
77
+ 10: 75,
78
+ 100: 375,
79
+ 1000: 750,
80
+ 250: 525,
81
+ 50: 225,
82
+ });
83
+ // Duradel: https://oldschool.runescape.wiki/w/Duradel
84
+ exports.Duradel = new SlayerMaster_1.SlayerMaster("Duradel", DuradelTasks_1.DuradelTasks, "Shilo Village", 85, "https://oldschool.runescape.wiki/w/Duradel", {
85
+ 1: 15,
86
+ 10: 75,
87
+ 100: 375,
88
+ 1000: 750,
89
+ 250: 525,
90
+ 50: 225,
91
+ }, undefined);
92
+ // Chaeldar: https://oldschool.runescape.wiki/w/Chaeldar
93
+ exports.Chaeldar = new SlayerMaster_1.SlayerMaster("Chaeldar", [], "Zanaris", 0, "https://oldschool.runescape.wiki/w/Chaeldar", {
94
+ 1: 10,
95
+ 10: 50,
96
+ 100: 250,
97
+ 1000: 500,
98
+ 250: 350,
99
+ 50: 150,
100
+ }, undefined);
@@ -0,0 +1,13 @@
1
+ import { SlayerMaster } from "../../model/slayer/SlayerMaster";
2
+ import { Duradel, KonarQuoMaten, Krystilia, Mazchna, Nieve, Spria, Turael, Vannaka } from "./Masters";
3
+ type SlayerData = Record<string, SlayerMaster>;
4
+ declare const SlayerData: SlayerData;
5
+ export declare function getSlayerMasterByName(name: string): SlayerMaster | undefined;
6
+ export declare class SlayerTool {
7
+ private slayerMasters;
8
+ constructor(slayerMasters: SlayerData);
9
+ getSlayerMaster(name: string): SlayerMaster | undefined;
10
+ getAllSlayerMasters(): SlayerMaster[];
11
+ }
12
+ export default SlayerData;
13
+ export { Duradel, KonarQuoMaten, Krystilia, Mazchna, Nieve, Spria, Turael, Vannaka, };
@@ -0,0 +1,42 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Vannaka = exports.Turael = exports.Spria = exports.Nieve = exports.Mazchna = exports.Krystilia = exports.KonarQuoMaten = exports.Duradel = exports.SlayerTool = void 0;
4
+ exports.getSlayerMasterByName = getSlayerMasterByName;
5
+ const Masters_1 = require("./Masters");
6
+ Object.defineProperty(exports, "Duradel", { enumerable: true, get: function () { return Masters_1.Duradel; } });
7
+ Object.defineProperty(exports, "KonarQuoMaten", { enumerable: true, get: function () { return Masters_1.KonarQuoMaten; } });
8
+ Object.defineProperty(exports, "Krystilia", { enumerable: true, get: function () { return Masters_1.Krystilia; } });
9
+ Object.defineProperty(exports, "Mazchna", { enumerable: true, get: function () { return Masters_1.Mazchna; } });
10
+ Object.defineProperty(exports, "Nieve", { enumerable: true, get: function () { return Masters_1.Nieve; } });
11
+ Object.defineProperty(exports, "Spria", { enumerable: true, get: function () { return Masters_1.Spria; } });
12
+ Object.defineProperty(exports, "Turael", { enumerable: true, get: function () { return Masters_1.Turael; } });
13
+ Object.defineProperty(exports, "Vannaka", { enumerable: true, get: function () { return Masters_1.Vannaka; } });
14
+ // Gerenate the SlayerData object
15
+ const SlayerData = {
16
+ Duradel: Masters_1.Duradel,
17
+ KonarQuoMaten: Masters_1.KonarQuoMaten,
18
+ Krystilia: Masters_1.Krystilia,
19
+ Mazchna: Masters_1.Mazchna,
20
+ Nieve: Masters_1.Nieve,
21
+ Spria: Masters_1.Spria,
22
+ Turael: Masters_1.Turael,
23
+ Vannaka: Masters_1.Vannaka,
24
+ };
25
+ // Function to get a SlayerMaster by name
26
+ function getSlayerMasterByName(name) {
27
+ return SlayerData[name];
28
+ }
29
+ class SlayerTool {
30
+ constructor(slayerMasters) {
31
+ this.slayerMasters = slayerMasters;
32
+ }
33
+ getSlayerMaster(name) {
34
+ return this.slayerMasters[name];
35
+ }
36
+ getAllSlayerMasters() {
37
+ return Object.values(this.slayerMasters);
38
+ }
39
+ }
40
+ exports.SlayerTool = SlayerTool;
41
+ // Export the SlayerData object for use in other parts of the application
42
+ exports.default = SlayerData;
@@ -0,0 +1,23 @@
1
+ export declare class SlayerExtend {
2
+ name: string;
3
+ cost: number;
4
+ notes: string;
5
+ constructor({ cost, name, notes, }: {
6
+ name: string;
7
+ cost: number;
8
+ notes: string;
9
+ });
10
+ /**
11
+ * Get the name of the Slayer Extend
12
+ */
13
+ getName(): string;
14
+ /**
15
+ * Get the cost of the Slayer Extend
16
+ */
17
+ getCost(): number;
18
+ /**
19
+ * Get the notes of the Slayer Extend
20
+ */
21
+ getNotes(): string;
22
+ }
23
+ export declare const SlayerExtends: SlayerExtend[];