osborn 0.9.63 → 0.9.65
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +15 -7
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -2142,11 +2142,19 @@ async function main() {
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2142
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// SDK 1.4.6 (matching what silently ran via caret-resolved 1.4.5 throughout
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// the user's last-working month) are restored by leaving these unset.
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//
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-
// aecWarmupDuration: 5000, // default 3000
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//
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//
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// aecWarmupDuration: 5000, // default 3000 (left at default)
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// 0.9.64 evidence (0.9.63 osbornojure logs): the ONE stall in a long
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// session fired AFTER session.say DONE during a ~73s silent gap before
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// the next agent response — the forwarder's 10s idle timer fired during
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// an LLM-think pause, not from an interrupt (OVERLAPPING SPEECH: 0,
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// AGENT FALSE INTERRUPTION: 0, interrupting TTS: 0 in that session).
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// Bumping both watchdogs to 30s gives the forwarder room to ride out
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// normal between-message pauses without timing out. Independent of the
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// interruption block above, which is doing its job (0 interrupts fired).
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ttsReadIdleTimeout: 40_000, // default 10000 → 30000
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forwardAudioIdleTimeout: 40_000, // default 10000 → 30000
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// connOptions: {
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-
// maxUnrecoverableErrors: 15, // default 3
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// maxUnrecoverableErrors: 15, // default 3 (left at default)
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// },
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turnHandling: {
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endpointing: {
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@@ -2159,9 +2167,9 @@ async function main() {
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// a full 3s window to keep talking before deciding it was false and
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// resuming. Other two knobs left at SDK defaults.
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interruption: {
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minDuration:
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minWords:
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falseInterruptionTimeout:
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minDuration: 2500, // default 500 — require 2s sustained speech
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minWords: 4, // default 0 — require ≥3 transcript words
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falseInterruptionTimeout: 4000, // default 2000 — wait 3s before auto-resume
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// resumeFalseInterruption: true, // default true (unchanged)
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// discardAudioIfUninterruptible: true,// default true (unchanged)
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},
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