oriverse-engine 0.1.9 → 0.1.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md
CHANGED
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@@ -29,11 +29,11 @@ object Box { model = "cube" position = (0, 300, 100) size = (100, 100, 100) colo
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</script>
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<!-- Pinned engine version: bump @0.1.2 together on new releases -->
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<script src="https://unpkg.com/oriverse-engine@0.1.
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<script src="https://unpkg.com/oriverse-engine@0.1.
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<script src="https://unpkg.com/oriverse-engine@0.1.10/dist/ktx_lib.js"></script>
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<script src="https://unpkg.com/oriverse-engine@0.1.10/dist/ktx_bridge.js"></script>
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<script type="module">
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import initOriverse from "https://unpkg.com/oriverse-engine@0.1.
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await initOriverse({ module_or_path: "https://unpkg.com/oriverse-engine@0.1.
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import initOriverse from "https://unpkg.com/oriverse-engine@0.1.10/dist/oriverse_wgpu.js";
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await initOriverse({ module_or_path: "https://unpkg.com/oriverse-engine@0.1.10/dist/oriverse_wgpu_bg.wasm" });
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</script>
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</body>
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</html>
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@@ -49,8 +49,8 @@ The engine auto-boots from the `#oriverse-weave` tag. To boot programmatically
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instead, omit the tag and call the typed export once after init:
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```js
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import initOriverse, { bootOriverseArtifact } from "https://unpkg.com/oriverse-engine@0.1.
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await initOriverse({ module_or_path: "https://unpkg.com/oriverse-engine@0.1.
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import initOriverse, { bootOriverseArtifact } from "https://unpkg.com/oriverse-engine@0.1.10/dist/oriverse_wgpu.js";
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await initOriverse({ module_or_path: "https://unpkg.com/oriverse-engine@0.1.10/dist/oriverse_wgpu_bg.wasm" });
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await bootOriverseArtifact(weaveSource);
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```
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@@ -69,7 +69,7 @@ point an agent at it, and say "make a game".
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- Content must be fully procedural: primitive models, `#mesh`, `#texture`,
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`#particles`. Market/network assets are unavailable and hard-error.
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- Weave language + API reference: `dist/weave_documentation.txt`
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(also at `https://unpkg.com/oriverse-engine@0.1.
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(also at `https://unpkg.com/oriverse-engine@0.1.10/dist/weave_documentation.txt`).
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- Package/runtime onboarding: `dist/AGENT_ONBOARDING.md`.
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- Copy-paste prompt for AI coding agents: `dist/CODEX_PROMPT.md`.
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package/dist/CODEX_PROMPT.md
CHANGED
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@@ -53,15 +53,15 @@ object BlueCube {
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</script>
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<!-- ==== END OF EDITABLE BLOCK ==== -->
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<script src="https://
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<script src="https://
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<script src="https://unpkg.com/oriverse-engine@0.1.10/dist/ktx_lib.js"></script>
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<script src="https://unpkg.com/oriverse-engine@0.1.10/dist/ktx_bridge.js"></script>
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<script type="module">
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import initOriverse from "https://
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import initOriverse from "https://unpkg.com/oriverse-engine@0.1.10/dist/oriverse_wgpu.js";
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const setBoot = (t) => { const b = document.getElementById('oriverse-status-banner'); if (b) b.textContent = t; };
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(async () => {
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try {
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setBoot('starting engine…');
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await initOriverse({ module_or_path: "https://
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await initOriverse({ module_or_path: "https://unpkg.com/oriverse-engine@0.1.10/dist/oriverse_wgpu_bg.wasm" });
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} catch (e) {
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setBoot('WASM init failed:\n' + ((e && e.stack) ? e.stack : String(e)));
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console.error('[wasm_boot] initOriverse failed:', e);
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@@ -96,9 +96,9 @@ Rules — the engine hard-errors if you break the first two:
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Authoritative references, served next to the engine (fetch if you can — the authoring
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guide contains three complete tested example games to pattern-match from):
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- https://
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- https://
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- https://
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- https://unpkg.com/oriverse-engine@0.1.10/dist/GAME_AUTHORING.md <- game patterns + 3 full example games
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- https://unpkg.com/oriverse-engine@0.1.10/dist/weave_documentation.txt <- full language + API reference
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- https://unpkg.com/oriverse-engine@0.1.10/dist/examples/coin_collector.weave (also dodge_blocks / target_range)
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## Step 3: test
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package/dist/starter/AGENTS.md
CHANGED
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@@ -11,9 +11,9 @@ loader scripts or engine URLs.
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## Before writing Weave, read the guide
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- https://
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- https://unpkg.com/oriverse-engine@0.1.10/dist/GAME_AUTHORING.md — authoring patterns + 3 complete tested
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example games (coin collector, dodge blocks, target range) to pattern-match from.
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- https://
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- https://unpkg.com/oriverse-engine@0.1.10/dist/weave_documentation.txt — full language + API reference.
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Key constraints: content must be fully procedural (primitive models `"cube"`,
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`"sphere"`, ..., `#mesh`, `#texture` — no market/network assets); units are cm with Z
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package/dist/starter/CLAUDE.md
CHANGED
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@@ -11,9 +11,9 @@ loader scripts or engine URLs.
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## Before writing Weave, read the guide
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- https://
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- https://unpkg.com/oriverse-engine@0.1.10/dist/GAME_AUTHORING.md — authoring patterns + 3 complete tested
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example games (coin collector, dodge blocks, target range) to pattern-match from.
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- https://
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- https://unpkg.com/oriverse-engine@0.1.10/dist/weave_documentation.txt — full language + API reference.
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Key constraints: content must be fully procedural (primitive models `"cube"`,
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`"sphere"`, ..., `#mesh`, `#texture` — no market/network assets); units are cm with Z
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package/dist/starter/game.html
CHANGED
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@@ -2,7 +2,7 @@
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This single small file IS the whole game: engine js/wasm come from the npm CDN, your game is
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the inline Weave source below. Serve from any static host (no COOP/COEP headers) or a
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plain `python -m http.server`; open in a WebGPU browser (Chrome/Edge).
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The engine version is pinned in the https://
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The engine version is pinned in the https://unpkg.com/oriverse-engine@0.1.10/dist urls below (injected from
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npm_package/package.json at packaging time) — bump the @version with engine releases.
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Content must be fully procedural: primitives ("cube", "sphere", ...), #mesh, #texture,
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#particles. Market/network assets are unavailable and will hard-error. Google Fonts
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@@ -46,18 +46,18 @@ object BlueCube {
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<!-- Shader prewarm: replays the build's pipeline manifest on a throwaway device during
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engine download dead-time (kills the first-view compile freeze). Fail-open. -->
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<script src="https://
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<script src="https://unpkg.com/oriverse-engine@0.1.10/dist/prewarm.js"></script>
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<!-- KTX2 texture transcoder sidecar (classic scripts; ktx_lib.wasm resolves relative to the script url). -->
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<script src="https://
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<script src="https://
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<script src="https://unpkg.com/oriverse-engine@0.1.10/dist/ktx_lib.js"></script>
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<script src="https://unpkg.com/oriverse-engine@0.1.10/dist/ktx_bridge.js"></script>
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<script type="module">
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import initOriverse from "https://
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import initOriverse from "https://unpkg.com/oriverse-engine@0.1.10/dist/oriverse_wgpu.js";
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const setBoot = (t) => { const b = document.getElementById('oriverse-status-banner'); if (b) b.textContent = t; };
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(async () => {
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try {
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setBoot('starting engine…');
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// Artifact build: wasm-bindgen owns a private (non-shared) memory; no COOP/COEP needed.
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await initOriverse({ module_or_path: "https://
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await initOriverse({ module_or_path: "https://unpkg.com/oriverse-engine@0.1.10/dist/oriverse_wgpu_bg.wasm" });
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} catch (e) {
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const msg = (e && e.stack) ? e.stack : String(e);
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setBoot('WASM init failed:\n' + msg);
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@@ -2,7 +2,7 @@
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This single small file IS the whole game: engine js/wasm come from the npm CDN, your game is
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the inline Weave source below. Serve from any static host (no COOP/COEP headers) or a
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plain `python -m http.server`; open in a WebGPU browser (Chrome/Edge).
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The engine version is pinned in the https://
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The engine version is pinned in the https://unpkg.com/oriverse-engine@0.1.10/dist urls below (injected from
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npm_package/package.json at packaging time) — bump the @version with engine releases.
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Content must be fully procedural: primitives ("cube", "sphere", ...), #mesh, #texture,
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#particles. Market/network assets are unavailable and will hard-error. Google Fonts
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@@ -46,18 +46,18 @@ object BlueCube {
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<!-- Shader prewarm: replays the build's pipeline manifest on a throwaway device during
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engine download dead-time (kills the first-view compile freeze). Fail-open. -->
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<script src="https://
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<script src="https://unpkg.com/oriverse-engine@0.1.10/dist/prewarm.js"></script>
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<!-- KTX2 texture transcoder sidecar (classic scripts; ktx_lib.wasm resolves relative to the script url). -->
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<script src="https://
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<script src="https://
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<script src="https://unpkg.com/oriverse-engine@0.1.10/dist/ktx_lib.js"></script>
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<script src="https://unpkg.com/oriverse-engine@0.1.10/dist/ktx_bridge.js"></script>
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<script type="module">
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import initOriverse from "https://
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import initOriverse from "https://unpkg.com/oriverse-engine@0.1.10/dist/oriverse_wgpu.js";
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const setBoot = (t) => { const b = document.getElementById('oriverse-status-banner'); if (b) b.textContent = t; };
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(async () => {
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try {
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setBoot('starting engine…');
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// Artifact build: wasm-bindgen owns a private (non-shared) memory; no COOP/COEP needed.
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await initOriverse({ module_or_path: "https://
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await initOriverse({ module_or_path: "https://unpkg.com/oriverse-engine@0.1.10/dist/oriverse_wgpu_bg.wasm" });
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} catch (e) {
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const msg = (e && e.stack) ? e.stack : String(e);
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setBoot('WASM init failed:\n' + msg);
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package/package.json
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{
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"name": "oriverse-engine",
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"version": "0.1.
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"version": "0.1.10",
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"description": "Prebuilt Oriverse engine bundle (WebGPU wasm + js glue) for serverless single-player games authored as one game.html with inline Weave source. Compiled engine only - contains no source code.",
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"license": "SEE LICENSE IN LICENSE.md",
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"files": [
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