orcas-angular 1.0.5 → 1.0.6

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+ # async
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+
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+ Utilities for working with asynchronous operations.
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+
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+ ## Files
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+
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+ ### `async.ts`
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+
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+ The `Async` class provides static helper methods for common async patterns:
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+
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+ - **`Async.delay(ms)`** — Returns a `Promise` that resolves after a given number of milliseconds. Useful for introducing deliberate pauses in async flows.
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+ - **`Async.until(check, timeoutMs?, frequencyMs?)`** — Polls a condition function at a given interval until it returns `true`. Throws a `Error` if the timeout is exceeded. Defaults to a 10-second timeout and 100 ms polling frequency.
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+
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+ ### `cancellation-token.ts`
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+
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+ Provides a cooperative cancellation mechanism inspired by .NET's `CancellationToken` pattern:
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+
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+ - **`CancellationToken`** *(interface)* — Read-only token that exposes `isCancelled()` and `throwIfCancelled()`. Passed to async operations to signal cancellation without forcing an abort.
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+ - **`CancellationTokenSource`** — Owns and controls a `CancellationToken`. Call `cancel()` to signal cancellation, or `newUnique(timeoutMs?)` to cancel the previous token and issue a fresh one (optionally with an auto-cancel timeout).
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+ - **`CancellationError`** — Error subclass thrown by `throwIfCancelled()` when cancellation has been requested.
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+
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+ ## Usage
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+
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+ ```typescript
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+ import { Async } from '@/lib/orcas-angular/async/async';
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+ import { CancellationTokenSource } from '@/lib/orcas-angular/async/cancellation-token';
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+
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+ // Delay example
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+ await Async.delay(500);
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+
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+ // Poll until condition
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+ await Async.until(() => someFlag === true);
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+
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+ // Cancellation example
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+ const cts = new CancellationTokenSource();
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+ const token = cts.newUnique(5000); // auto-cancels after 5 s
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+
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+ async function doWork() {
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+ token.throwIfCancelled();
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+ await Async.delay(100);
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+ token.throwIfCancelled();
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+ // ...
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+ }
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+
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+ cts.cancel(); // cancel from outside
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+ ```
package/dev/README.md ADDED
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+ # dev
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+
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+ Development and debugging utilities. These helpers are meant for use during development only and should not be shipped as core application services.
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+
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+ ## Files
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+
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+ ### `console-hook.ts`
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+
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+ `ConsoleHook` exposes a lightweight command registry that can be invoked from the browser console. It registers a global `window.r(command, ...args)` function so that developers can call application methods without needing to open Angular DevTools.
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+
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+ **Methods:**
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+ - **`ConsoleHook.initialize()`** — Sets up `window.r` if it has not been set up yet.
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+ - **`ConsoleHook.register(commandName, method)`** — Registers a named command. Automatically calls `initialize()`.
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+ - **`ConsoleHook.run(input, ...additionalParams)`** — Parses the input string (command name + space-separated arguments) and executes the matching registered command.
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+
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+ **Browser console usage:**
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+ ```javascript
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+ // Call a registered command named "example" with no extra args
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+ r("example")
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+
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+ // Call "myCommand" with arguments
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+ r("myCommand arg1 arg2")
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+ ```
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+
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+ ### `debug.service.ts.example`
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+
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+ A template showing how to integrate `ConsoleHook` into an Angular service. Copy this file, rename it to `debug.service.ts`, and adapt it to register the commands relevant to your application.
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+
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+ The example registers two commands:
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+ - `"example"` — returns the injected `ExampleService` instance.
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+ - `"nop"` — logs `"nop"` to the console and returns `"1"`.
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+
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+ ## Usage
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+
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+ ```typescript
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+ import { ConsoleHook } from '@/lib/orcas-angular/dev/console-hook';
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+
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+ // In any service or component constructor:
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+ ConsoleHook.register('reload', () => location.reload());
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+ ConsoleHook.register('clearStorage', () => localStorage.clear());
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+ ```
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+ # framework
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+
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+ Angular framework utilities that help with application startup and service lifecycle management.
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+
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+ ## Files
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+
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+ ### `services-init.ts`
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+
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+ `ServicesInit` is a root-level Angular service that provides a typed, async-aware way to retrieve and initialize other services during application bootstrap.
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+
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+ **Why it exists:** Angular's DI container instantiates services lazily and synchronously. `ServicesInit` bridges the gap when a service needs async initialization (e.g. loading a file, fetching config) before the app is ready to use it.
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+
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+ **Method:**
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+
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+ ```typescript
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+ async init<T>(serviceClass: any, ...params: unknown[]): Promise<T>
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+ ```
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+
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+ - Retrieves the service instance from the injector.
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+ - If the service has an `init(...params)` method, calls it and awaits completion.
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+ - If initialization parameters are provided to a service that has no `init` method, an error is thrown.
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+ - Returns the fully initialized service instance, typed as `T`.
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+
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+ ## Usage
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+
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+ ```typescript
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+ import { ServicesInit } from '@/lib/orcas-angular/framework/services-init';
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+
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+ // In your app initialization (e.g. APP_INITIALIZER or main bootstrap):
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+ const servicesInit = injector.get(ServicesInit);
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+
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+ await servicesInit.init(FileBoxService, 'app-data.json');
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+ await servicesInit.init(LocalizationService, 'assets/translations.json', 'en');
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+ ```
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+ # localization
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+
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+ > A README.md is also available in the `localization` folder.
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+
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+ Angular service and pipe for loading and applying multi-language translations at runtime.
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+
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+ ## Files
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+
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+ ### `localization.interface.ts`
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+
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+ `ILocalizationService` — interface defining the public contract that any localization service implementation must satisfy.
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+
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+ ### `localization.service.ts`
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+
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+ `LocalizationService` is the concrete implementation. It loads a JSON translation file over HTTP and exposes a reactive API based on Angular signals.
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+
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+ **Key features:**
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+ - Loads translations from a configurable JSON file path (default: `assets/translations.json`).
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+ - Persists the active language in `localStorage` and restores it on startup.
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+ - Supports **nested keys** via dot notation (e.g. `"settings.title"`).
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+ - Supports **pluralization** via the `__1` suffix convention (e.g. a key named `"items__1"` is used when `params.count === 1`).
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+ - Supports **parameter substitution** using `{{index}}` (array) or `{{key}}` (object) placeholders.
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+ - Falls back to the default language if a key is missing for the active language.
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+
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+ **Reactive signal:**
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+ - **`$currentLang`** — Computed signal that emits whenever the active language changes.
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+
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+ **Methods:**
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+
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+ | Method | Description |
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+ |---|---|
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+ | `init(jsonPath?, defaultLanguage?, storageKey?)` | Loads the translation file and configures defaults. Call during app bootstrap. |
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+ | `getLanguage()` | Returns the current language code. |
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+ | `getDefaultLanguage()` | Returns the default/fallback language code. |
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+ | `setActiveLanguage(lang)` | Switches the active language and persists it. |
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+ | `translate(key, params?, language?)` | Resolves a translation key with optional parameter substitution. |
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+
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+ ### `localize.pipe.ts`
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+
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+ `LocalizePipe` (`| localize`) is an impure standalone pipe that wraps `LocalizationService.translate()`. It re-evaluates only when the language, key, or params change, keeping re-render cost minimal.
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+
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+ ## Translation file format
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+
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+ ```json
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+ {
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+ "greeting": {
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+ "en": "Hello, {{name}}!",
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+ "es": "¡Hola, {{name}}!"
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+ },
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+ "items": {
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+ "en": "{{count}} items",
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+ "es": "{{count}} elementos"
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+ },
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+ "items__1": {
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+ "en": "1 item",
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+ "es": "1 elemento"
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+ }
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+ }
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+ ```
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+
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+ ## Usage
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+
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+ ```typescript
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+ // Bootstrap (e.g. in APP_INITIALIZER):
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+ await servicesInit.init(LocalizationService, 'assets/translations.json', 'en');
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+
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+ // In a template:
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+ {{ 'greeting' | localize: { name: 'World' } }}
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+
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+ // Programmatically:
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+ localizationService.translate('items', { count: 3 });
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+ localizationService.setActiveLanguage('es');
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+ ```
package/log/README.md ADDED
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+ # Echo TypeScript
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+
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+ TypeScript port of the Echo.cs logging library. This is a flexible and powerful logging library with support for log levels, system-based organization, and custom log writers.
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+
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+ ## Features
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+
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+ - Structured logging with system tags
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+ - Customizable log levels (per system or global)
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+ - String formatting with parameters (only formatted when log will be written)
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+ - Log-once functionality to prevent duplicate messages
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+ - Extensible with custom log writers
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+ - Console log writer with colors and timestamps included
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+ - TypeScript type safety
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+ - Performance optimized - no allocations when logs are filtered out
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+
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+ ## Installation
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+
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+ ```bash
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+ # Install dependencies
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+ npm install
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+
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+ # Build the library
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+ npm run build
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+ ```
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+
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+ The compiled JavaScript and type definitions will be in the `dist/` folder.
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+
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+ ## Quick Start
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+
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+ ```typescript
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+ import { EchoConsole, LogLevel } from './dist/echo';
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+
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+ // Create an Echo instance with default console writer
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+ const echo = EchoConsole.new();
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+
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+ // Get a logger
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+ const logger = echo.getLogger();
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+
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+ // Log messages
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+ logger.debug("System", "Debug message");
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+ logger.info("System", "Info message");
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+ logger.warn("System", "Warning message");
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+ logger.error("System", "Error message");
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+ ```
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+
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+ ## Usage Examples
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+
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+ ### Basic Logging
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+
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+ ```typescript
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+ import { EchoConsole } from './echo';
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+
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+ const echo = EchoConsole.new();
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+ const logger = echo.getLogger();
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+
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+ // Log with different levels
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+ logger.debug("GUI", "This is a debug message from the GUI system.");
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+ logger.info("Physics", "This is an info message from the Physics system.");
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+ logger.warn("AI", "This is a warning message from the AI system.");
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+ logger.error("Rendering", "This is an error message from the Rendering system.");
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+ ```
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+
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+ ### System Logger
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+
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+ ```typescript
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+ // Get a system-specific logger (cached per system)
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+ const animationLogger = echo.getSystemLogger("Animation");
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+
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+ // No need to specify system in subsequent calls
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+ animationLogger.debug("This is a debug message from the Animation system.");
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+ animationLogger.info("This is an info message from the Animation system.");
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+ animationLogger.warn("This is a warning message from the Animation system.");
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+ animationLogger.error("This is an error message from the Animation system.");
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+ ```
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+
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+ ### String Formatting
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+
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+ ```typescript
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+ // Use formatted strings with parameters
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+ // Formatting is only done IF the log will be written (performance optimization)
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+ const playerName = "John";
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+ const playerHealth = 100;
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+ logger.info("General", "Player {0} has {1} health.", playerName, playerHealth);
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+ // Output: Player John has 100 health.
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+ ```
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+
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+ ### Log Level Management
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+
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+ ```typescript
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+ import { LogLevel } from './echo';
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+
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+ // Set default log level (applies to all systems)
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+ echo.settings.setDefaultLevel(LogLevel.Warn); // Only Warn and Error will be logged
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+
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+ // Set system-specific log level
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+ echo.settings.setSystemLevel("Physics", LogLevel.Debug); // Physics logs everything
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+
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+ // Get current log level for a system
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+ const level = echo.settings.getSystemLevel("Physics");
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+
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+ // Clear a system-specific level (reverts to default)
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+ echo.settings.clearSystemLevel("Physics");
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+
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+ // Clear all system-specific levels
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+ echo.settings.clearSystemLevels();
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+ ```
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+
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+ ### Log Once
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+
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+ ```typescript
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+ // Log a message only once, even if called multiple times
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+ logger.debug1("System", "This will only appear once");
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+ logger.debug1("System", "This will only appear once"); // Won't be logged
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+ logger.debug1("System", "This will only appear once"); // Won't be logged
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+
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+ // Also works with other log levels
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+ logger.info1("System", "Info once");
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+ logger.warn1("System", "Warn once");
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+ logger.error1("System", "Error once");
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+ ```
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+
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+ ### Custom Configuration
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+
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+ ```typescript
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+ import { LogWriterConfig, SystemColor } from './echo';
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+
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+ const config = new LogWriterConfig();
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+ config.timestamp = true; // Include timestamps (default: true)
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+ config.levelLabels = true; // Include log level labels (default: true)
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+ config.levelColors = true; // Use colors for log levels (default: true)
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+ config.systemColor = SystemColor.LabelAndMessage; // Color both label and message
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+
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+ const echo = EchoConsole.new(config);
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+ ```
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+
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+ ### Custom Log Writer
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+
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+ ```typescript
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+ import { Echo, EchoLogWriter, LogLevel } from './echo';
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+
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+ class CustomLogWriter implements EchoLogWriter {
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+ writeLog(level: LogLevel, system: string, message: string): void {
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+ // Custom log writing logic here
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+ const timestamp = new Date().toISOString();
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+ console.log(`${timestamp} | ${level} | [${system}] ${message}`);
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+ }
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+ }
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+
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+ // Use custom writer
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+ const customWriter = new CustomLogWriter();
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+ const echo = new Echo(customWriter);
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+ ```
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+
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+ ## API Reference
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+
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+ ### Echo Class
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+
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+ Main entry point for the library.
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+
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+ ```typescript
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+ constructor(writer: EchoLogWriter)
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+ ```
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+
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+ - **getLogger()**: Returns the main logger instance (cached)
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+ - **getSystemLogger(system: string)**: Returns a system-specific logger (cached per system)
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+ - **settings**: Access to EchoSettings for configuration
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+
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+ ### EchoLogger Class
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+
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+ Main logger with system parameter required.
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+
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+ **Methods** (all have the same signature pattern):
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+ - **debug(system: string, message: string, ...params: any[])**
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+ - **info(system: string, message: string, ...params: any[])**
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+ - **warn(system: string, message: string, ...params: any[])**
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+ - **error(system: string, message: string, ...params: any[])**
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+
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+ **Log-once variants** (append `1` to method name):
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+ - **debug1, info1, warn1, error1** - Same signatures as above
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+
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+ ### EchoSystemLogger Class
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+
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+ System-specific logger (system is set at creation).
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+
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+ **Methods** (no system parameter needed):
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+ - **debug(message: string, ...params: any[])**
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+ - **info(message: string, ...params: any[])**
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+ - **warn(message: string, ...params: any[])**
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+ - **error(message: string, ...params: any[])**
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+
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+ **Log-once variants**:
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+ - **debug1, info1, warn1, error1** - Same signatures as above
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+
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+ ### EchoSettings Class
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+
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+ Configuration for log levels.
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+
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+ - **defaultLevel**: Get/set the default log level
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+ - **setDefaultLevel(level: LogLevel)**: Set default log level for all systems
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+ - **setSystemLevel(system: string, level: LogLevel)**: Set log level for specific system
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+ - **getSystemLevel(system: string)**: Get log level for specific system
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+ - **clearSystemLevel(system: string)**: Remove system-specific level
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+ - **clearSystemLevels()**: Remove all system-specific levels
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+ - **getAllSystemLevels()**: Get all system-specific levels
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+ - **onUpdated(callback: () => void)**: Register callback for settings updates
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+
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+ ### LogLevel Enum
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+
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+ ```typescript
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+ enum LogLevel {
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+ None = 0, // No logging
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+ Error = 1, // Errors only
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+ Warn = 2, // Warnings and errors
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+ Info = 3, // Info, warnings, and errors
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+ Debug = 4 // All logs (most verbose)
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+ }
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+ ```
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+
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+ ### LogWriterConfig Class
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+
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+ Configuration for the console log writer.
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+
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+ - **timestamp**: Include timestamps (default: true)
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+ - **levelLabels**: Include log level labels (default: true)
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+ - **levelColors**: Use colors for log levels (default: true)
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+ - **systemColor**: Control system color usage (default: SystemColor.LabelOnly)
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+
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+ ### SystemColor Enum
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+
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+ ```typescript
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+ enum SystemColor {
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+ None, // No color
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+ LabelOnly, // Color only the system label
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+ LabelAndMessage // Color both label and message
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+ }
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+ ```
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+
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+ ### EchoConsole Helper
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+
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+ Factory for creating Echo instances with console writer.
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+
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+ ```typescript
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+ EchoConsole.new(config?: LogWriterConfig): Echo
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+ ```
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+
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+ ## Differences from C# Version
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+
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+ The TypeScript port maintains the same API signatures as the C# version with these differences:
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+
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+ 1. **Case Convention**: TypeScript methods use camelCase (e.g., `getLogger()`) instead of PascalCase
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+ 2. **Generic Overloads**: Instead of C# generic type parameters, TypeScript uses rest parameters (`...params: any[]`)
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+ 3. **Events**: Instead of C# events, use `onUpdated(callback)` method to register callbacks
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+ 4. **Properties**: C# properties become TypeScript getters/setters
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+ 5. **No Unity**: This port excludes all Unity-specific features
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+
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+ ## Running the Demo
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+
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+ ```bash
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+ # Compile
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+ tsc echo.demo.ts
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+
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+ # Run
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+ node echo.demo.js
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+ ```
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+
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+ ## Running Tests
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+
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+ ```bash
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+ # Compile and run tests
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+ tsc && node echo.test.js
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+ ```
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+
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+ ## License
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+
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+ Copyright © 2025 Racso
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+ # navigation
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+
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+ Angular utilities for managing navigation history and providing a reliable "go back" behaviour.
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+
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+ ## Files
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+
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+ ### `navigation-stack.service.ts`
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+
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+ `NavigationStackService` maintains an in-memory history stack by subscribing to Angular Router's `NavigationEnd` events. This gives the application precise control over back-navigation, including a safe fallback to the home route when the history is empty.
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+
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+ **Methods:**
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+ - **`goBack()`** — Navigates to the previous route. Falls back to `"/"` if there is no history.
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+ - **`getBack(): string`** — Returns the URL of the previous route without navigating, or an empty string if unavailable.
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+
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+ ### `back-on-click.directive.ts`
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+
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+ `BackOnClickDirective` (`[back-on-click]`) is a standalone directive that calls `NavigationStackService.goBack()` when the host element is clicked. It also prevents the default click behaviour so it can be safely applied to `<a>` elements.
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+
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+ ### `index.ts`
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+
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+ Public barrel that re-exports both `NavigationStackService` and `BackOnClickDirective`.
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+
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+ ## Usage
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+
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+ ```typescript
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+ // In a standalone component:
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+ import { BackOnClickDirective } from '@/lib/orcas-angular/navigation';
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+
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+ @Component({
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+ imports: [BackOnClickDirective],
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+ template: `<button back-on-click>← Back</button>`
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+ })
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+ export class MyComponent {}
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+ ```
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+
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+ ```typescript
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+ // Programmatic back navigation:
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+ import { NavigationStackService } from '@/lib/orcas-angular/navigation';
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+
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+ export class MyComponent {
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+ private nav = inject(NavigationStackService);
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+
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+ onClose() {
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+ this.nav.goBack();
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+ }
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+ }
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+ ```
package/package.json CHANGED
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  {
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  "name": "orcas-angular",
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- "version": "1.0.5",
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+ "version": "1.0.6",
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  "description": "A collection of reusable Angular utilities and services, with support for Tauri and Capacitor.",
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  "keywords": [
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  "angular",
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+ # storage
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+
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+ Reactive, file-backed storage layer for application and repository settings. Built on Angular signals and an abstract file service that can be backed by different platforms (Tauri, Capacitor, or `localStorage`).
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+
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+ ## Architecture overview
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+
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+ ```
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+ FilesService (abstract)
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+ ├── TauriFilesService — Tauri desktop file system
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+ ├── CapacitorFilesService — Capacitor mobile file system
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+ └── LocalStorageFilesService — Browser localStorage (fallback)
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+
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+ FileBoxService — reads/writes a single JSON file via FilesService
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+ └── SettingsSignalsService (extends KeySignals)
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+ └── SettingsService — scoped to the "app-settings" key
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+ ```
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+
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+ ## Files
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+
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+ ### `files.ts`
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+
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+ Abstract `FilesService` class. Defines the platform-agnostic contract for file operations:
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+
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+ | Method | Description |
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+ |---|---|
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+ | `init(...args)` | Platform-specific setup |
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+ | `joinStoragePath(filePath)` | Resolves a path relative to the storage root |
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+ | `hasInStorage(filePath)` | Checks existence in writable storage |
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+ | `readFromStorage(filePath)` | Reads a file from writable storage |
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+ | `writeToStorage(filePath, data)` | Writes a file to writable storage |
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+ | `hasInProject(filePath)` | Checks existence in project assets |
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+ | `readFromProject(filePath)` | Reads a file from project assets |
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+
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+ ### `tauri-files.service.ts` / `capacitor-files.service.ts` / `local-storage-files.service.ts`
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+
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+ Concrete implementations of `FilesService` for Tauri, Capacitor, and browser `localStorage`.
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+
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+ ### `file-box.service.ts`
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+
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+ `FileBoxService` loads and persists an entire JSON file as a flat key→value map. It exposes a reactive `$data` signal so that anything that reads from the box re-renders automatically when data changes. Saves are debounced so that multiple rapid changes are flushed in a single write.
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+
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+ **Init:** must be called once during bootstrap: `init(path: string)`.
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+
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+ ### `key-signals.ts`
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+
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+ Abstract `KeySignals` base class. Provides a hierarchical key system where multiple string path segments are joined with a `|` separator to form a flat storage key. Subclasses implement the three abstract methods to wire `KeySignals` to an actual storage backend.
47
+
48
+ **API:**
49
+
50
+ | Method | Description |
51
+ |---|---|
52
+ | `getNewSignal<T>(defaultValue, ...path)` | Returns a computed `Signal<T>` for the given path |
53
+ | `getValue<T>(defaultValue, ...path)` | Reads the value synchronously |
54
+ | `set(value, ...path)` | Persists a value at the given path |
55
+ | `clearByPrefix(...pathPrefix)` | Removes all keys that share a common prefix |
56
+
57
+ ### `settings-signals.service.ts`
58
+
59
+ `SettingsSignalsService` extends `KeySignals` and connects it to `FileBoxService`. All reads and writes go through the reactive `$data` signal and the file-save pipeline.
60
+
61
+ ### `settings.service.ts`
62
+
63
+ `SettingsService` wraps `SettingsSignalsService` with a fixed `"app-settings"` namespace, providing a clean API for global application settings.
64
+
65
+ ### `settings.service.spec.ts` / `signal-caching.spec.ts` / `key-signals.spec.ts`
66
+
67
+ Unit tests for the storage layer.
68
+
69
+ ## Usage
70
+
71
+ ```typescript
72
+ // Global app setting (persists across sessions)
73
+ const isDarkMode = settingsService.getNewSignal(false, 'theme', 'dark');
74
+ await settingsService.set(true, 'theme', 'dark');
75
+ ```
@@ -0,0 +1,44 @@
1
+ # theme
2
+
3
+ Angular service for managing the application's visual theme (light / dark mode).
4
+
5
+ ## Files
6
+
7
+ ### `theme.service.ts`
8
+
9
+ `ThemeService` reads and persists the user's theme preference via `SettingsService` and reflects it on the DOM in real time.
10
+
11
+ **Signals:**
12
+ - **`$theme`** — Reactive signal (`Signal<ThemeType>`) holding the current theme preference. Backed by persistent storage so the user's choice survives page reloads.
13
+ - **`$darkMode`** — Computed `boolean` signal. Returns `true` when the effective theme is dark. When the stored preference is `ThemeType.Unset`, it automatically falls back to the OS-level `prefers-color-scheme: dark` media query.
14
+
15
+ Whenever `$darkMode` changes, an Angular `effect` toggles the `dark` CSS class on `document.documentElement`, making the service compatible with Tailwind CSS's `darkMode: 'class'` strategy (or any similar class-based dark-mode approach).
16
+
17
+ **Method:**
18
+ - **`setTheme(theme: ThemeType)`** — Persists the chosen theme and updates the `$theme` signal.
19
+
20
+ **`ThemeType` enum:**
21
+
22
+ | Value | Description |
23
+ |---|---|
24
+ | `ThemeType.Unset` | Follow the OS preference |
25
+ | `ThemeType.Light` | Force light mode |
26
+ | `ThemeType.Dark` | Force dark mode |
27
+
28
+ ## Usage
29
+
30
+ ```typescript
31
+ import { ThemeService, ThemeType } from '@/lib/orcas-angular/theme/theme.service';
32
+
33
+ export class SettingsComponent {
34
+ private theme = inject(ThemeService);
35
+
36
+ // Read current dark-mode state reactively
37
+ isDark = this.theme.$darkMode;
38
+
39
+ async toggleTheme() {
40
+ const next = this.theme.$darkMode() ? ThemeType.Light : ThemeType.Dark;
41
+ await this.theme.setTheme(next);
42
+ }
43
+ }
44
+ ```
package/ui/README.md ADDED
@@ -0,0 +1,42 @@
1
+ # ui
2
+
3
+ Reusable UI components for the application. Currently contains the context menu system.
4
+
5
+ ## Folders
6
+
7
+ ### `context-menu/`
8
+
9
+ A fully self-contained context menu implementation built with Angular standalone components and directives. It handles viewport clamping automatically so that menus never render off-screen, and supports nested sub-menus.
10
+
11
+ **Components and directives:**
12
+
13
+ | File | Selector | Description |
14
+ |---|---|---|
15
+ | `context-menu.component.ts` | `<context-menu>` | Container that renders a floating menu panel at a given (x, y) coordinate. Can be used as a top-level menu or as an `isSubmenu` variant that positions itself adjacent to the parent button. |
16
+ | `context-button.component.ts` | `<context-button>` | Menu item button. Supports `danger` and `disabled` inputs and an optional `hasSubmenu` flag that reveals a `▶` indicator and conditionally renders a nested `<context-menu>` on hover. |
17
+ | `context-header.component.ts` | `<context-header>` | Non-interactive section header / label for grouping menu items. |
18
+ | `context-menu-trigger.directive.ts` | `[appContextMenu]` | Applied to any element. Intercepts the `contextmenu` event, prevents the default browser menu, and calls `show(x, y)` on the bound `ContextMenuComponent`. Emits a `beforeOpen` output before the menu opens, which is useful for preparing dynamic menu content. |
19
+ | `index.ts` | — | Public barrel re-exporting all of the above. |
20
+
21
+ **Usage:**
22
+
23
+ ```html
24
+ <div [appContextMenu]="menu" (beforeOpen)="prepareMenu()">
25
+ Right-click me
26
+ </div>
27
+
28
+ <context-menu #menu>
29
+ <context-header>Actions</context-header>
30
+
31
+ <context-button (click)="doSomething()">Do something</context-button>
32
+
33
+ <context-button danger (click)="deleteItem()">Delete</context-button>
34
+
35
+ <context-button [hasSubmenu]="true">
36
+ More…
37
+ <context-menu [isSubmenu]="true">
38
+ <context-button (click)="doNested()">Nested action</context-button>
39
+ </context-menu>
40
+ </context-button>
41
+ </context-menu>
42
+ ```