orbix-engine 1.0.2 → 1.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/orbix.d.ts +2 -1
- package/dist/orbix.js +46 -3
- package/dist/orbix.min.js +2 -2
- package/package.json +1 -1
package/dist/orbix.d.ts
CHANGED
package/dist/orbix.js
CHANGED
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@@ -27967,6 +27967,20 @@ Class((function AppStateOperators(_default) {
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lastChange: "2025-05-11T21:43:09.306Z"
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}], Class((function Antimatter(_num, _config, _renderer = World.RENDERER, _pointData = null) {
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Inherit(this, AntimatterFBO);
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// Options-style API: new Antimatter({ count, width, height, depth, ... })
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if (typeof _num === 'object' && _num !== null) {
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var _opts = _num;
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_num = _opts.count || _opts.num || _opts.particleCount || 1000;
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_config = {
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w: _opts.width || [-1, 1],
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h: _opts.height || [-1, 1],
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d: _opts.depth || [-1, 1],
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pot: _opts.pot || false
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};
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_renderer = _opts.renderer || World.RENDERER;
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_pointData = _opts.pointData || null;
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}
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if (!_config) _config = { w: [-1, 1], h: [-1, 1], d: [-1, 1] };
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var _geometry, _this = this,
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_drawLimit = _num,
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_size = function findSize() {
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@@ -27979,7 +27993,9 @@ Class((function AppStateOperators(_default) {
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attribs: attribs,
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usedDepth: usedDepth
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} = await AntimatterUtil.createBufferArray(_size, _num, _config, _pointData);
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-
_this.vertices = _this.cloneVertices ? vertices.clone() : vertices, (_geometry = geometry.clone(!0)).drawRange.end = _drawLimit, _this.vertices.geometry = _geometry, _this.attribs = _this.random = attribs, _this.textureUsedDepth = usedDepth, _this.init(_geometry, _renderer, _size)
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_this.vertices = _this.cloneVertices ? vertices.clone() : vertices, (_geometry = geometry.clone(!0)).drawRange.end = _drawLimit, _this.vertices.geometry = _geometry, _this.attribs = _this.random = attribs, _this.textureUsedDepth = usedDepth, _this.init(_geometry, _renderer, _size);
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+
// Auto-create mesh for standalone usage (CDN users)
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if (!_this.mesh) { try { _this.mesh = _this.getMesh(); } catch(e){} }
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}
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defer(createBuffer), this.createFloatArray = function(components = 3) {
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return new Float32Array(_size * _size * components)
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@@ -28288,6 +28304,15 @@ Class((function AppStateOperators(_default) {
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}
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})), Class((function AntimatterSpawn(_proton, _group, _input) {
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Inherit(this, Component);
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// Guard: AntimatterSpawn requires a valid Proton parent with .antimatter
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if (!_proton || !_proton.antimatter || typeof _proton.antimatter.createFloatArrayAsync !== 'function') {
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console.warn('AntimatterSpawn: requires a Proton parent instance. Cannot be created standalone.');
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this.canEmit = false;
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this.emit = function(){};
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this.release = function(){};
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this.ready = function(){ return Promise.resolve(); };
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return;
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}
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const _this = this;
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var _life, _pass, _velocity, _color, _index = -1,
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_total = _proton.particleCount,
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@@ -61259,6 +61284,9 @@ Class((function Main() {
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// Add the WebGL canvas to the page
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Stage.add(World.ELEMENT);
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// Expose raw canvas DOM node for CDN users (World.ELEMENT is a Hydra wrapper)
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World.CANVAS = (World.ELEMENT && World.ELEMENT.div) ? World.ELEMENT.div : World.ELEMENT;
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// Signal engine ready
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window.ORBIX_ENGINE._world = World;
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window.ORBIX_ENGINE._ready = true;
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@@ -61339,7 +61367,22 @@ window._BUILT_ = false;
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HE.Frustum = window.Frustum;
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HE.MathTween = window.MathTween;
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HE.MatrixWasm = window.MatrixWasm;
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-
HE.MathUtils = {
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HE.MathUtils = {
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radians: Math.radians,
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degrees: Math.degrees,
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lerp: Math.lerp,
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clamp: Math.clamp,
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range: Math.range,
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map: Math.map,
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mix: Math.mix,
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step: Math.step,
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smoothStep: Math.smoothStep,
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fract: Math.fract,
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randFloat: function(min, max) { return Math.random(min, max, 10); },
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randInt: function(min, max) { return Math.random(min, max, 0); },
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random: function(min, max, precision) { return Math.random(min, max, precision); }
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};
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window.MathUtils = HE.MathUtils;
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// ── 3D OBJECTS ──────────────────────────────────────────────────────────
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HE.Object3D = window.Object3D;
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@@ -61634,7 +61677,7 @@ window._BUILT_ = false;
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camera: World.CAMERA,
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nuke: World.NUKE,
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renderer: World.RENDERER,
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-
element: World.ELEMENT
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element: World.CANVAS || World.ELEMENT
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};
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};
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