orbix-engine 1.0.0

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+ /**
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+ * Orbix Engine — ES Module Wrapper
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+ *
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+ * Browser CDN usage:
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+ * <script type="module">
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+ * import Orbix, { Mesh, BoxGeometry, Shader } from './dist/orbix.esm.js';
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+ * Orbix.ready().then(() => { ... });
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+ * </script>
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+ *
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+ * npm usage (after bundling orbix.js as a dependency):
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+ * import Orbix from 'orbix';
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+ *
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+ * NOTE: This wrapper injects orbix.js as a classic script (it sets globals
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+ * needed by the Hydra Class system). All exports are lazily resolved after load.
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+ */
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+
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+ // eslint-disable-next-line no-undef
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+ function _loadOrbix() {
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+ return new Promise(function(resolve, reject) {
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+ if (window.Orbix && window.ORBIX_ENGINE && window.ORBIX_ENGINE._ready) {
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+ return resolve(window.Orbix);
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+ }
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+ var script = document.createElement('script');
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+ // Adjust path if hosting from a different location
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+ script.src = (typeof __orbixSrc !== 'undefined') ? __orbixSrc : './orbix.js';
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+ script.onerror = function() { reject(new Error('Orbix: failed to load orbix.js')); };
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+ script.onload = function() {
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+ if (window.ORBIX_ENGINE && window.ORBIX_ENGINE._ready) {
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+ resolve(window.Orbix);
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+ } else if (window.Orbix) {
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+ window.Orbix.ready().then(function() { resolve(window.Orbix); }).catch(reject);
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+ } else {
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+ reject(new Error('Orbix: script loaded but window.Orbix not set'));
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+ }
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+ };
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+ document.head.appendChild(script);
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+ });
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+ }
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+
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+ // Top-level await — resolves once the engine is fully booted
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+ const Orbix = await _loadOrbix();
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+ export default Orbix;
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+
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+ // ── Named exports — available after load ──────────────────────────────────
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+ export const {
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+ ready, check, supported,
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+ createScene, createShader, createPhysicalShader, loadGeometry,
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+ getTexture, getRepeatTexture,
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+ createFluid, createMouseFluid, createAntimatter, createMeshBatch, createNukePass,
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+ onRender, define, tween,
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+ VERSION, ORIGINAL
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+ } = Orbix;
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+
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+ // Framework
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+ export const Class = window.Class;
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+ export const Inherit = window.Inherit;
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+
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+ // Math
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+ export const Vector2 = window.Vector2;
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+ export const Vector3 = window.Vector3;
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+ export const Vector4 = window.Vector4;
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+ export const Matrix3 = window.Matrix3;
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+ export const Matrix4 = window.Matrix4;
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+ export const Quaternion= window.Quaternion;
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+ export const Euler = window.Euler;
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+ export const Color = window.Color;
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+ export const Box3 = window.Box3;
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+ export const Sphere = window.Sphere;
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+ export const Plane = window.Plane;
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+ export const Ray = window.Ray;
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+ export const Frustum = window.Frustum;
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+ export const MathUtils = Orbix.MathUtils;
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+
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+ // 3D Objects
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+ export const Object3D = window.Object3D;
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+ export const Group = window.Group;
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+ export const Mesh = window.Mesh;
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+ export const Points = window.Points;
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+ export const Line3D = window.Line3D;
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+ export const Scene = window.Scene;
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+
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+ // Geometry
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+ export const Geometry = window.Geometry;
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+ export const GeometryAttribute = window.GeometryAttribute;
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+ export const PlaneGeometry = window.PlaneGeometry;
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+ export const BoxGeometry = window.BoxGeometry;
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+ export const SphereGeometry = window.SphereGeometry;
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+ export const CylinderGeometry = window.CylinderGeometry;
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+ export const IcosahedronGeometry= window.IcosahedronGeometry;
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+ export const SplineGen = window.SplineGen;
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+ export const SplineLoader = window.SplineLoader;
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+ export const GLTFLoader = window.GLTFLoader;
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+ export const GeomThread = window.GeomThread;
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+ export const DracoThread = window.DracoThread;
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+
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+ // Shaders
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+ export const Shader = window.Shader;
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+ export const Shaders = window.Shaders;
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+ export const ShaderChunk = window.ShaderChunk;
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+ export const ShaderVariants = window.ShaderVariants;
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+ export const PBRShader = window.PBRShader;
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+ export const LitMaterial = window.LitMaterial;
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+
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+ // Textures
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+ export const Texture = window.Texture;
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+ export const RenderTarget = window.RenderTarget;
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+ export const MultiRenderTarget= window.MultiRenderTarget;
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+ export const Utils3D = window.Utils3D;
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+ export const RTPool = window.RTPool;
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+
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+ // Cameras
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+ export const Camera = window.Camera;
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+ export const PerspectiveCamera = window.PerspectiveCamera;
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+ export const OrthographicCamera= window.OrthographicCamera;
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+ export const GazeCamera = window.GazeCamera;
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+ export const ScreenProjection = window.ScreenProjection;
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+
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+ // World & Rendering
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+ export const World = window.World;
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+ export const Render = window.Render;
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+ export const Renderer = window.Renderer;
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+ export const RenderManager = window.RenderManager;
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+
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+ // Lighting
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+ export const Light = window.Light;
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+ export const Lighting = window.Lighting;
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+ export const ShadowLight = window.ShadowLight;
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+ export const LightVolume = window.LightVolume;
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+ export const AreaLightUtil= window.AreaLightUtil;
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+
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+ // Post-Processing
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+ export const Nuke = window.Nuke;
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+ export const NukePass = window.NukePass;
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+ export const BlitPass = window.BlitPass;
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+ export const FXAA = window.FXAA;
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+
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+ // Effects
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+ export const HydraBloom = window.HydraBloom;
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+ export const UnrealBloom = window.UnrealBloom;
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+ export const VolumetricLight = window.VolumetricLight;
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+ export const HydraLensStreak = window.HydraLensStreak;
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+ export const Mirror = window.Mirror;
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+ export const SnapshotFrame = window.SnapshotFrame;
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+ export const SnapshotFramePingPong = window.SnapshotFramePingPong;
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+
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+ // Fluid
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+ export const Fluid = window.Fluid;
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+ export const FluidScene = window.FluidScene;
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+ export const FluidLayer = window.FluidLayer;
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+ export const MouseFluid = window.MouseFluid;
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+
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+ // Particles
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+ export const Antimatter = window.Antimatter;
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+ export const AntimatterAttribute = window.AntimatterAttribute;
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+ export const AntimatterFBO = window.AntimatterFBO;
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+ export const AntimatterPass = window.AntimatterPass;
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+ export const AntimatterSpawn = window.AntimatterSpawn;
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+ export const AntimatterUtil = window.AntimatterUtil;
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+ export const Proton = window.Proton;
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+ export const ProtonPresets = window.ProtonPresets;
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+ export const ProtonTubes = window.ProtonTubes;
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+ export const SplineParticles = window.SplineParticles;
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+ export const SplineParticlesStatic= window.SplineParticlesStatic;
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+ export const ParticleDistributor = window.ParticleDistributor;
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+
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+ // Instancing
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+ export const MeshBatch = window.MeshBatch;
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+ export const MeshMerge = window.MeshMerge;
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+ export const InstanceMesh = window.InstanceMesh;
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+
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+ // Text
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+ export const Text3D = window.Text3D;
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+ export const GLText = window.GLText;
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+ export const GLTextGeometry = window.GLTextGeometry;
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+ export const GLScreenProjection = window.GLScreenProjection;
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+
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+ // Interaction
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+ export const Mouse = window.Mouse;
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+ export const Interaction = window.Interaction;
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+ export const Interaction3D = window.Interaction3D;
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+ export const Raycaster = window.Raycaster;
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+ export const Scroll = window.Scroll;
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+ export const ScrollController = window.ScrollController;
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+ export const Keyboard = window.Keyboard;
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+ export const VelocityTracker= window.VelocityTracker;
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+
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+ // Animation
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+ export const TweenManager = window.TweenManager;
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+ export const TweenTimeline = window.TweenTimeline;
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+ export const FrameTween = window.FrameTween;
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+ export const CSSTransition = window.CSSTransition;
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+ export const HierarchyAnimation = window.HierarchyAnimation;
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+ export const LayerAnimation = window.LayerAnimation;
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+
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+ // Audio
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+ export const Audio3D = window.Audio3D;
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+ export const Audio3DLayer = window.Audio3DLayer;
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+ export const Audio3DResonance= window.Audio3DResonance;
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+ export const SFXController = window.SFXController;
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+ export const GlobalAudio3D = window.GlobalAudio3D;
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+ export const WebAudio = window.WebAudio;
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+
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+ // Video
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+ export const Video = window.Video;
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+ export const VideoTexture = window.VideoTexture;
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+ export const VideoTextureColorParser = window.VideoTextureColorParser;
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+ export const Webcam = window.Webcam;
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+
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+ // GLUI / DOM
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+ export const GLUI = window.GLUI;
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+ export const Stage = window.Stage;
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+ export const HydraCSS = window.HydraCSS;
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+ export const PushState = window.PushState;
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+ export const Router = window.Router;
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+ export const DOMTemplate = window.DOMTemplate;
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+
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+ // Scene Layout
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+ export const SceneLayout = window.SceneLayout;
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+ export const Frag3D = window.Frag3D;
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+ export const FragFXScene = window.FragFXScene;
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+ export const FXSceneCompositor = window.FXSceneCompositor;
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+ export const Initializer3D = window.Initializer3D;
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+
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+ // VR / AR / XR
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+ export const XRConfig = window.XRConfig;
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+ export const XRDeviceManager = window.XRDeviceManager;
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+ export const VRCamera = window.VRCamera;
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+ export const VRRenderer = window.VRRenderer;
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+ export const ARCamera = window.ARCamera;
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+ export const ARRenderer = window.ARRenderer;
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+ export const ARUtils = window.ARUtils;
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+ export const VRInput = window.VRInput;
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+ export const UserInput = window.UserInput;
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+ export const UserInputMouseTouch = window.UserInputMouseTouch;
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+
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+ // State / Misc
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+ export const AppState = window.AppState;
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+ export const Device = window.Device;
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+ export const Events = window.Events;
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+ export const Timer = window.Timer;
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+ export const Assets = window.Assets;
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+ export const AssetLoader = window.AssetLoader;
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+ export const GPU = window.GPU;
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+ export const Performance = window.Performance;
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+ export const Dev = window.Dev;
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+ export const Thread = window.Thread;
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+ export const Camera = window.Camera;
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+ export const PerspectiveCamera = window.PerspectiveCamera;
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+ export const OrthographicCamera = window.OrthographicCamera;
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+
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+ // Rendering
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+ export const World = window.World;
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+ export const RenderManager = window.RenderManager;
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+ export const Render = window.Render;
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+
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+ // Post-processing
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+ export const Nuke = window.Nuke;
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+ export const NukePass = window.NukePass;
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+
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+ // Effects
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+ export const Fluid = window.Fluid;
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+ export const MouseFluid = window.MouseFluid;
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+ export const Antimatter = window.Antimatter;
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+
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+ // Interaction
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+ export const Mouse = window.Mouse;
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+ export const Interaction3D = window.Interaction3D;
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+ export const Raycaster = window.Raycaster;
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+
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+ // Animation
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+ export const TweenManager = window.TweenManager;
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+
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+ // UI
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+ export const GLUI = window.GLUI;
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+ export const Stage = window.Stage;
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+
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+ // Framework
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+ export const Component = window.Component;
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+ export const Events = window.Events;
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+ export const Timer = window.Timer;
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+ export const Device = window.Device;
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+ export const Assets = window.Assets;
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+ export const AssetLoader = window.AssetLoader;