optolith-database-schema 0.8.0 → 0.8.1
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- package/CHANGELOG.md +15 -0
- package/lib/types/_ActivatableSkillCastingTime.d.ts +9 -1
- package/lib/types/_ActivatableSkillCost.d.ts +5 -0
- package/lib/types/_IdentifierGroup.d.ts +1 -1
- package/lib/types/_SkillCheck.d.ts +3 -1
- package/lib/types/_SkillCheck.js +2 -0
- package/lib/types/specialAbility/sub/Language.d.ts +1 -1
- package/package.json +1 -1
- package/schema/_ActivatableSkillCastingTime.schema.json +6 -6
- package/schema/_ActivatableSkillCost.schema.json +4 -0
- package/schema/_IdentifierGroup.schema.json +3 -0
- package/schema/_SkillCheck.schema.json +3 -1
- package/schema/specialAbility/sub/Language.schema.json +0 -1
package/CHANGELOG.md
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@@ -2,6 +2,21 @@
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All notable changes to this project will be documented in this file. See [standard-version](https://github.com/conventional-changelog/standard-version) for commit guidelines.
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### [0.8.1](https://github.com/elyukai/optolith-database-schema/compare/v0.8.0...v0.8.1) (2023-01-08)
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### Features
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* allow minimum total for countable cost for sustained skills ([448978f](https://github.com/elyukai/optolith-database-schema/commit/448978f3815e721bb69e5315b61f5d5b0e3854e2))
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* allow only casting time during lovemaking to be present ([9be75fe](https://github.com/elyukai/optolith-database-schema/commit/9be75fe9372c9ef40bca914d2659b3b026f543d9))
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* allow to restrict advanced special ability to aspect option ([21289fe](https://github.com/elyukai/optolith-database-schema/commit/21289fe81d3b81648eb65e8d459a3d6f71d984ab))
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* use summoning and creation difficulty as possible skill check penalties ([5756ecd](https://github.com/elyukai/optolith-database-schema/commit/5756ecd33fe1c32f28b31d0afa88e1f45658a0be))
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### Bug Fixes
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* optional language specializations ([2ead215](https://github.com/elyukai/optolith-database-schema/commit/2ead215fc1bcb870ecec8a7f88a48bc7d09136b3))
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## [0.8.0](https://github.com/elyukai/optolith-database-schema/compare/v0.7.0...v0.8.0) (2023-01-03)
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@@ -15,11 +15,19 @@ export declare type ModifiableCastingTime = {
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*/
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initial_modification_level: number;
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};
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/**
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* The casting time may have two different values: One for use in “normal” time,
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* i. e. actions, combat rounds and others, and one for use during lovemaking,
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* which is a rule set from Aventurian Intimacy.
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*
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* There must always be at least one casting time value.
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* @minProperties 1
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*/
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export declare type CastingTimeIncludingLovemaking<NonModifiable extends Object> = {
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/**
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* The default casting time definition.
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*/
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default
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default?: CastingTime<NonModifiable>;
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/**
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* The casting time during lovemaking. In Aventurian Intimacy, you may only
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* use an activatable skill during lovemaking if it has a casting time used
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interval: DurationUnitValue;
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};
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export declare type NonModifiableSustainedCostPerCountable = {
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/**
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* If defined, the minimum total AE that have to be spent casting the
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* skill.
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*/
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minimum_total?: number;
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/**
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* All translations for the entry, identified by IETF language tag (BCP47).
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*/
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export declare type TraditionIdentifier = Identifier.MagicalTraditionIdentifier | Identifier.BlessedTraditionIdentifier;
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export declare type RatedIdentifier = Identifier.AttributeIdentifier | Identifier.SkillIdentifier | Identifier.CloseCombatTechniqueIdentifier | Identifier.RangedCombatTechniqueIdentifier | Identifier.SpellIdentifier | Identifier.RitualIdentifier | Identifier.LiturgicalChantIdentifier | Identifier.CeremonyIdentifier;
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export declare type SkillIdentifier = Identifier.SkillIdentifier | Identifier.SpellIdentifier | Identifier.RitualIdentifier | Identifier.LiturgicalChantIdentifier | Identifier.CeremonyIdentifier;
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export declare type AdvancedSpecialAbilityRestrictedOptionIdentifier = Identifier.GeneralIdentifier | Identifier.SkillIdentifier | Identifier.ElementIdentifier;
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export declare type AdvancedSpecialAbilityRestrictedOptionIdentifier = Identifier.GeneralIdentifier | Identifier.SkillIdentifier | Identifier.ElementIdentifier | Identifier.AspectIdentifier;
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export declare type VolumePointsOptionReferenceIdentifier = Identifier.GeneralIdentifier | Identifier.AnimalShapeSizeIdentifier;
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export declare type CombatTechniqueIdentifier = Identifier.CloseCombatTechniqueIdentifier | Identifier.RangedCombatTechniqueIdentifier;
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export declare type ExtensionRuleIdentifier = Identifier.FocusRuleIdentifier | Identifier.OptionalRuleIdentifier;
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Spirit = "Spirit",
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HalfOfSpirit = "HalfOfSpirit",
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Toughness = "Toughness",
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HigherOfSpiritAndToughness = "HigherOfSpiritAndToughness"
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HigherOfSpiritAndToughness = "HigherOfSpiritAndToughness",
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SummoningDifficulty = "SummoningDifficulty",
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CreationDifficulty = "CreationDifficulty"
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}
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package/lib/types/_SkillCheck.js
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SkillCheckPenalty["HalfOfSpirit"] = "HalfOfSpirit";
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SkillCheckPenalty["Toughness"] = "Toughness";
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SkillCheckPenalty["HigherOfSpiritAndToughness"] = "HigherOfSpiritAndToughness";
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SkillCheckPenalty["SummoningDifficulty"] = "SummoningDifficulty";
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SkillCheckPenalty["CreationDifficulty"] = "CreationDifficulty";
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})(SkillCheckPenalty || (SkillCheckPenalty = {}));
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* Language-specific specializations. Either a list of possible options or a
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* indefinite description of what may be a specialization.
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*/
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specializations
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specializations?: Specializations;
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prerequisites?: LanguagePrerequisites;
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/**
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* The maximum possible level of the language. Only specified if lower than
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package/package.json
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{
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"name": "optolith-database-schema",
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"version": "0.8.
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"version": "0.8.1",
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"description": "Definitions and utilities for the flat-file database of Optolith, a character creation tool for the Pen and Paper RPG “The Dark Eye 5”, and its external integrations into other software.",
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"keywords": [
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"tde",
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"additionalProperties": false
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},
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"FastCastingTime": {
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"description": "The casting time may have two different values: One for use in “normal” time,\ni. e. actions, combat rounds and others, and one for use during lovemaking,\nwhich is a rule set from Aventurian Intimacy.\n\nThere must always be at least one casting time value.",
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"type": "object",
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"properties": {
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"default": {
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"$ref": "#/$defs/CastingTimeDuringLovemaking"
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}
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},
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"required": [
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],
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"required": [],
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"minProperties": 1,
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"additionalProperties": false
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},
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"SlowCastingTime": {
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"description": "The casting time may have two different values: One for use in “normal” time,\ni. e. actions, combat rounds and others, and one for use during lovemaking,\nwhich is a rule set from Aventurian Intimacy.\n\nThere must always be at least one casting time value.",
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"type": "object",
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"properties": {
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"default": {
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"$ref": "#/$defs/CastingTimeDuringLovemaking"
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}
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},
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"required": [
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],
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"required": [],
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"minProperties": 1,
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"additionalProperties": false
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}
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}
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"NonModifiableSustainedCostPerCountable": {
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"type": "object",
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"properties": {
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"minimum_total": {
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"description": "If defined, the minimum total AE that have to be spent casting the\nskill.",
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"type": "number"
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},
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"translations": {
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"description": "All translations for the entry, identified by IETF language tag (BCP47).",
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"type": "object",
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