optolith-database-schema 0.41.0 → 0.42.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +18 -0
- package/gen/types.d.ts +33 -9
- package/lib/types/Ceremony.d.ts +3 -0
- package/lib/types/FamiliarsTrick.d.ts +1 -0
- package/lib/types/FamiliarsTrick.js +8 -2
- package/lib/types/LiturgicalChant.d.ts +3 -0
- package/lib/types/Locale.d.ts +10 -6
- package/lib/types/Locale.js +10 -6
- package/lib/types/Race.d.ts +6 -4
- package/lib/types/Race.js +10 -2
- package/lib/types/Ritual.d.ts +3 -0
- package/lib/types/Spell.d.ts +3 -0
- package/lib/types/_ActivatableSkill.d.ts +8 -0
- package/lib/types/_ActivatableSkillCheckResultBased.d.ts +2 -0
- package/lib/types/_ActivatableSkillCheckResultBased.js +1 -0
- package/lib/types/_ActivatableSkillDuration.d.ts +2 -0
- package/lib/types/_ActivatableSkillRange.d.ts +1 -0
- package/lib/types/magicalActions/AnimistPower.d.ts +1 -0
- package/lib/types/magicalActions/Curse.d.ts +2 -0
- package/lib/types/magicalActions/DominationRitual.d.ts +2 -0
- package/lib/types/magicalActions/GeodeRitual.d.ts +1 -0
- package/lib/types/magicalActions/JesterTrick.d.ts +3 -0
- package/lib/types/magicalActions/MagicalRune.d.ts +2 -0
- package/lib/types/magicalActions/ZibiljaRitual.d.ts +2 -0
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -2,6 +2,24 @@
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All notable changes to this project will be documented in this file. See [commit-and-tag-version](https://github.com/absolute-version/commit-and-tag-version) for commit guidelines.
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## [0.42.0](https://github.com/elyukai/optolith-database-schema/compare/v0.41.0...v0.42.0) (2026-03-23)
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### ⚠ BREAKING CHANGES
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* adjust translations for 0.41.0 schema changes
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* do not confuse rules tab with rules term in entry texts
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* require hair and eye color specifications
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### Features
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* add familiars trick magical tradition restriction ([5c8a164](https://github.com/elyukai/optolith-database-schema/commit/5c8a164428d3e2a706bf07f106e1c7aecc8cb1af)), closes [#126](https://github.com/elyukai/optolith-database-schema/issues/126) [#106](https://github.com/elyukai/optolith-database-schema/issues/106)
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* adjust translations for 0.41.0 schema changes ([849fca4](https://github.com/elyukai/optolith-database-schema/commit/849fca45dbfcd48e8fa99a30ee375d37738c55f3))
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* do not confuse rules tab with rules term in entry texts ([7d8bcd8](https://github.com/elyukai/optolith-database-schema/commit/7d8bcd89baebcea6db20c442cb26aa48ea9268cc))
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* hair color label and hair color count ([750ddb1](https://github.com/elyukai/optolith-database-schema/commit/750ddb154824ab1e2de557084655297aa19e86fd)), closes [#116](https://github.com/elyukai/optolith-database-schema/issues/116)
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* require hair and eye color specifications ([99466ed](https://github.com/elyukai/optolith-database-schema/commit/99466ed0eec6676c0a8a0259bfc7480988284f41))
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* skill rating as check-result-based base value ([bd931ff](https://github.com/elyukai/optolith-database-schema/commit/bd931ffcb671e7b34a79d8d3f6b11da586a21859)), closes [#125](https://github.com/elyukai/optolith-database-schema/issues/125)
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## [0.41.0](https://github.com/elyukai/optolith-database-schema/compare/v0.40.0...v0.41.0) (2026-03-21)
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package/gen/types.d.ts
CHANGED
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@@ -1222,7 +1222,7 @@ export interface Locale {
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"Personal Data": string
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"Character Sheet": string
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"Pact": string
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"
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"Rule Set": string
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"Race, Culture & Profession": string
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"Race": string
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"Culture": string
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@@ -1887,6 +1887,7 @@ export interface Locale {
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"CD": string
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"Object": string
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"Effect": string
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"Rules": string
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"Casting Time": string
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"Ritual Time": string
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"Liturgical Time": string
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@@ -2484,6 +2485,8 @@ export interface Locale {
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".input {$value :number} {{{$value}%}}": string & { __params: { "value": number } }
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"Animal Types": string
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"Communicability to Intelligent Creatures": string
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"childhood disease": string
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"magical disease": string
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"Can be combined with": string
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"Skill": string
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"{$defaultDuration}, but no more than {$maximumDuration}": string & { __params: { "defaultDuration": StringableTranslationParameter; "maximumDuration": StringableTranslationParameter } }
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"All AE": string
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"All AE, at least {$value} AE": string & { __params: { "value": StringableTranslationParameter } }
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"depends on spent AE": string
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"
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"Spirit Base Value": string
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"Toughness Base Value": string
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"Movement Base Value": string
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"{$derivedCharacteristic} Base Value": string & { __params: { "derivedCharacteristic": StringableTranslationParameter } }
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"Attribute Adjustments": string
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"one attribute of your choice": string
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"Common Cultures": string
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"no Skill Specialization for a {$skillOfGroup}": string & { __params: { "skillOfGroup": StringableTranslationParameter } }
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".input {$count :number} {{{$count} of the following combat techniques {$rating}}}": string & { __params: { "count": number; "rating": StringableTranslationParameter } }
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".input {$count :number} {{{$previous}, {$count} others {$rating}}}": string & { __params: { "count": number; "previous": StringableTranslationParameter; "rating": StringableTranslationParameter } }
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"{$previous},
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"{$previous}, the others {$rating}": string & { __params: { "previous": StringableTranslationParameter; "rating": StringableTranslationParameter } }
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"Curses totaling {$apValue} AP": string & { __params: { "apValue": StringableTranslationParameter } }
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"no Curses totaling {$apValue} AP": string & { __params: { "apValue": StringableTranslationParameter } }
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"Liturgies totaling {$apValue} AP": string & { __params: { "apValue": StringableTranslationParameter } }
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"no Liturgies totaling {$apValue} AP": string & { __params: { "apValue": StringableTranslationParameter } }
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"{$apValue} AP to improve other {$skillsOfGroup}": string & { __params: { "apValue": StringableTranslationParameter; "skillsOfGroup": StringableTranslationParameter } }
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"{$apValue} AP to distribute among the following skills: {$list}": string & { __params: { "apValue": StringableTranslationParameter; "list": StringableTranslationParameter } }
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"no AP to improve other {$skillsOfGroup}": string & { __params: { "skillsOfGroup": StringableTranslationParameter } }
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".input {$count :number} {{{$count} cantrips}}": string & { __params: { "count": number } }
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"{$count} from the following list": string & { __params: { "count": StringableTranslationParameter } }
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"Enhancements": string
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"SR {$value}": string & { __params: { "value": StringableTranslationParameter } }
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".input {$hiddenCount :number} {{Prerequisites}}": string & { __params: { "hiddenCount": number } }
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"Spell Enhancement {$spell}": string & { __params: { "spell": StringableTranslationParameter } }
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"Ritual Enhancement {$ritual}": string & { __params: { "ritual": StringableTranslationParameter } }
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"Liturgical Enhancement {$liturgicalChantOrCeremony}": string & { __params: { "liturgicalChantOrCeremony": StringableTranslationParameter } }
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"Profession Package": string
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"Optional Rule": string
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}
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*/
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strongly_recommended_disadvantages?: CommonnessRatedAdvantageDisadvantage<Disadvantage_ID>[]
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/**
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* How many different hair colors a race may have. By default, they have a single one that is for their whole body, but a race may have multiple if their hair color is different for different body parts. Additionally, if the hair color is labelled differently (e.g. scale color), there might be multiple colors for different body parts as well. This should only be set if the hair color count is higher than 1.
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*/
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hairColorCount?: number
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/**
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* Configuration for random weight generation.
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*/
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strongly_recommended_disadvantages?: string
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/**
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* The label for hair colors if it is not a hair color in that sense: Some races may have different labels for hair color such as scale color.
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*/
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hairColorLabel?: string
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errata?: Errata
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}
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kind: "SkillPoints"
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}
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kind: "SkillRating"
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}
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export interface CheckResultBasedModifier {
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/**
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/**
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* An array containing 20 (numeric) hair color identifiers. The array also represents the 20-sided die for a random hair color.
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*/
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hair_color
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hair_color: [HairColor_ID, HairColor_ID, HairColor_ID, HairColor_ID, HairColor_ID, HairColor_ID, HairColor_ID, HairColor_ID, HairColor_ID, HairColor_ID, HairColor_ID, HairColor_ID, HairColor_ID, HairColor_ID, HairColor_ID, HairColor_ID, HairColor_ID, HairColor_ID, HairColor_ID, HairColor_ID]
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/**
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* An array containing 20 (numeric) eye color identifiers. The array also represents the 20-sided die for a random eye color.
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eye_color
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eye_color: [EyeColor_ID, EyeColor_ID, EyeColor_ID, EyeColor_ID, EyeColor_ID, EyeColor_ID, EyeColor_ID, EyeColor_ID, EyeColor_ID, EyeColor_ID, EyeColor_ID, EyeColor_ID, EyeColor_ID, EyeColor_ID, EyeColor_ID, EyeColor_ID, EyeColor_ID, EyeColor_ID, EyeColor_ID, EyeColor_ID]
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/**
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* Configuration for random height generation.
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/**
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* The animal types this trick is available to. Either it is available to all or only a list of specific animal types.
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*
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* If no animal types are given, the familiars trick applies to all animal types.
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*/
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animal_types: AnimalType_ID[]
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/**
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* The magical traditions whose familiars can use this trick. Either it is available to all or only a list of specific traditions.
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*
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* If no traditions are given, the familiars trick is not restricted by the magical tradition at all.
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*/
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traditions?: MagicalTradition_ID[]
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/**
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* Measurable parameters of a familiar’s trick.
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*/
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package/lib/types/Ceremony.d.ts
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base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
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QualityLevels: DB.EnumCase<null>;
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SkillPoints: DB.EnumCase<null>;
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SkillRating: DB.EnumCase<null>;
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}, []>>, true>;
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modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
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arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
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base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
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SkillPoints: DB.EnumCase<null>;
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SkillRating: DB.EnumCase<null>;
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}, []>>, true>;
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modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
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base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
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QualityLevels: DB.EnumCase<null>;
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SkillPoints: DB.EnumCase<null>;
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SkillRating: DB.EnumCase<null>;
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}, []>>, true>;
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modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
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arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
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import * as DB from "tsondb/schema/dsl";
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export declare const FamiliarsTrick: DB.Entity<"FamiliarsTrick", {
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animal_types: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, true>;
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traditions: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, false>;
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parameters: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"FamiliarsTrickPerformanceParameters", {
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OneTime: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"FamiliarsTrickOneTimePerformanceParameters", DB.Object<{
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cost: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"FamiliarsTrickOneTimeCost", {
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import { OldParameter } from "./_ActivatableSkill.js";
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import { IndefiniteOneTimeCost, NonModifiableOneTimeCostPerCountable, } from "./_ActivatableSkillCost.js";
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import { DurationUnitValue, FixedDuration, IndefiniteDuration, } from "./_ActivatableSkillDuration.js";
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import { AnimalTypeIdentifier, PropertyIdentifier } from "./_Identifier.js";
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import { AnimalTypeIdentifier, MagicalTraditionIdentifier, PropertyIdentifier, } from "./_Identifier.js";
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import { ResponsiveText } from "./_ResponsiveText.js";
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import { NestedTranslationMap } from "./Locale.js";
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import { Errata } from "./source/_Erratum.js";
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animal_types: DB.Required({
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comment: `The animal types this trick is available to. Either it is available to all or only a list of specific animal types.
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If no animal types are given, the
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If no animal types are given, the familiars trick applies to all animal types.`,
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type: DB.Array(AnimalTypeIdentifier(), { uniqueItems: true }),
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}),
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traditions: DB.Optional({
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comment: `The magical traditions whose familiars can use this trick. Either it is available to all or only a list of specific traditions.
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If no traditions are given, the familiars trick is not restricted by the magical tradition at all.`,
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type: DB.Array(MagicalTraditionIdentifier(), { uniqueItems: true, minItems: 1 }),
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}),
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parameters: DB.Required({
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comment: "Measurable parameters of a familiar’s trick.",
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type: DB.IncludeIdentifier(FamiliarsTrickPerformanceParameters),
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@@ -194,6 +194,7 @@ export declare const LiturgicalChant: DB.Entity<"LiturgicalChant", {
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base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
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QualityLevels: DB.EnumCase<null>;
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SkillPoints: DB.EnumCase<null>;
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SkillRating: DB.EnumCase<null>;
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}, []>>, true>;
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modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
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arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
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@@ -279,6 +280,7 @@ export declare const LiturgicalChant: DB.Entity<"LiturgicalChant", {
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base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
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QualityLevels: DB.EnumCase<null>;
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SkillPoints: DB.EnumCase<null>;
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283
|
+
SkillRating: DB.EnumCase<null>;
|
|
282
284
|
}, []>>, true>;
|
|
283
285
|
modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
|
|
284
286
|
arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
|
@@ -420,6 +422,7 @@ export declare const LiturgicalChant: DB.Entity<"LiturgicalChant", {
|
|
|
420
422
|
base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
|
|
421
423
|
QualityLevels: DB.EnumCase<null>;
|
|
422
424
|
SkillPoints: DB.EnumCase<null>;
|
|
425
|
+
SkillRating: DB.EnumCase<null>;
|
|
423
426
|
}, []>>, true>;
|
|
424
427
|
modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
|
|
425
428
|
arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
package/lib/types/Locale.d.ts
CHANGED
|
@@ -75,7 +75,7 @@ export declare const Locale: DB.Entity<"Locale", {
|
|
|
75
75
|
"Personal Data": null;
|
|
76
76
|
"Character Sheet": null;
|
|
77
77
|
Pact: null;
|
|
78
|
-
|
|
78
|
+
"Rule Set": null;
|
|
79
79
|
"Race, Culture & Profession": null;
|
|
80
80
|
Race: null;
|
|
81
81
|
Culture: null;
|
|
@@ -902,6 +902,7 @@ export declare const Locale: DB.Entity<"Locale", {
|
|
|
902
902
|
CD: null;
|
|
903
903
|
Object: null;
|
|
904
904
|
Effect: null;
|
|
905
|
+
Rules: null;
|
|
905
906
|
"Casting Time": null;
|
|
906
907
|
"Ritual Time": null;
|
|
907
908
|
"Liturgical Time": null;
|
|
@@ -1514,6 +1515,8 @@ export declare const Locale: DB.Entity<"Locale", {
|
|
|
1514
1515
|
".input {$value :number} {{{$value}%}}": null;
|
|
1515
1516
|
"Animal Types": null;
|
|
1516
1517
|
"Communicability to Intelligent Creatures": null;
|
|
1518
|
+
"childhood disease": null;
|
|
1519
|
+
"magical disease": null;
|
|
1517
1520
|
"Can be combined with": null;
|
|
1518
1521
|
Skill: null;
|
|
1519
1522
|
"{$defaultDuration}, but no more than {$maximumDuration}": null;
|
|
@@ -1533,10 +1536,7 @@ export declare const Locale: DB.Entity<"Locale", {
|
|
|
1533
1536
|
"All AE": null;
|
|
1534
1537
|
"All AE, at least {$value} AE": null;
|
|
1535
1538
|
"depends on spent AE": null;
|
|
1536
|
-
"
|
|
1537
|
-
"Spirit Base Value": null;
|
|
1538
|
-
"Toughness Base Value": null;
|
|
1539
|
-
"Movement Base Value": null;
|
|
1539
|
+
"{$derivedCharacteristic} Base Value": null;
|
|
1540
1540
|
"Attribute Adjustments": null;
|
|
1541
1541
|
"one attribute of your choice": null;
|
|
1542
1542
|
"Common Cultures": null;
|
|
@@ -1576,12 +1576,13 @@ export declare const Locale: DB.Entity<"Locale", {
|
|
|
1576
1576
|
"no Skill Specialization for a {$skillOfGroup}": null;
|
|
1577
1577
|
".input {$count :number} {{{$count} of the following combat techniques {$rating}}}": null;
|
|
1578
1578
|
".input {$count :number} {{{$previous}, {$count} others {$rating}}}": null;
|
|
1579
|
-
"{$previous},
|
|
1579
|
+
"{$previous}, the others {$rating}": null;
|
|
1580
1580
|
"Curses totaling {$apValue} AP": null;
|
|
1581
1581
|
"no Curses totaling {$apValue} AP": null;
|
|
1582
1582
|
"Liturgies totaling {$apValue} AP": null;
|
|
1583
1583
|
"no Liturgies totaling {$apValue} AP": null;
|
|
1584
1584
|
"{$apValue} AP to improve other {$skillsOfGroup}": null;
|
|
1585
|
+
"{$apValue} AP to distribute among the following skills: {$list}": null;
|
|
1585
1586
|
"no AP to improve other {$skillsOfGroup}": null;
|
|
1586
1587
|
".input {$count :number} {{{$count} cantrips}}": null;
|
|
1587
1588
|
"{$count} from the following list": null;
|
|
@@ -1592,6 +1593,9 @@ export declare const Locale: DB.Entity<"Locale", {
|
|
|
1592
1593
|
Enhancements: null;
|
|
1593
1594
|
"SR {$value}": null;
|
|
1594
1595
|
".input {$hiddenCount :number} {{Prerequisites}}": null;
|
|
1596
|
+
"Spell Enhancement {$spell}": null;
|
|
1597
|
+
"Ritual Enhancement {$ritual}": null;
|
|
1598
|
+
"Liturgical Enhancement {$liturgicalChantOrCeremony}": null;
|
|
1595
1599
|
"Profession Package": null;
|
|
1596
1600
|
"Optional Rule": null;
|
|
1597
1601
|
}>, false>;
|
package/lib/types/Locale.js
CHANGED
|
@@ -94,7 +94,7 @@ export const Locale = DB.Entity(import.meta.url, {
|
|
|
94
94
|
"Personal Data": null,
|
|
95
95
|
"Character Sheet": null,
|
|
96
96
|
"Pact": null,
|
|
97
|
-
"
|
|
97
|
+
"Rule Set": null,
|
|
98
98
|
"Race, Culture & Profession": null,
|
|
99
99
|
"Race": null,
|
|
100
100
|
"Culture": null,
|
|
@@ -926,6 +926,7 @@ export const Locale = DB.Entity(import.meta.url, {
|
|
|
926
926
|
"CD": null,
|
|
927
927
|
"Object": null,
|
|
928
928
|
"Effect": null,
|
|
929
|
+
"Rules": null,
|
|
929
930
|
"Casting Time": null,
|
|
930
931
|
"Ritual Time": null,
|
|
931
932
|
"Liturgical Time": null,
|
|
@@ -1558,6 +1559,8 @@ export const Locale = DB.Entity(import.meta.url, {
|
|
|
1558
1559
|
".input {$value :number} {{{$value}%}}": null,
|
|
1559
1560
|
"Animal Types": null,
|
|
1560
1561
|
"Communicability to Intelligent Creatures": null,
|
|
1562
|
+
"childhood disease": null,
|
|
1563
|
+
"magical disease": null,
|
|
1561
1564
|
// personality traits
|
|
1562
1565
|
"Can be combined with": null,
|
|
1563
1566
|
// magical actions
|
|
@@ -1581,10 +1584,7 @@ export const Locale = DB.Entity(import.meta.url, {
|
|
|
1581
1584
|
"All AE, at least {$value} AE": null,
|
|
1582
1585
|
"depends on spent AE": null,
|
|
1583
1586
|
// races
|
|
1584
|
-
"
|
|
1585
|
-
"Spirit Base Value": null,
|
|
1586
|
-
"Toughness Base Value": null,
|
|
1587
|
-
"Movement Base Value": null,
|
|
1587
|
+
"{$derivedCharacteristic} Base Value": null,
|
|
1588
1588
|
"Attribute Adjustments": null,
|
|
1589
1589
|
"one attribute of your choice": null,
|
|
1590
1590
|
"Common Cultures": null,
|
|
@@ -1626,12 +1626,13 @@ export const Locale = DB.Entity(import.meta.url, {
|
|
|
1626
1626
|
"no Skill Specialization for a {$skillOfGroup}": null,
|
|
1627
1627
|
".input {$count :number} {{{$count} of the following combat techniques {$rating}}}": null,
|
|
1628
1628
|
".input {$count :number} {{{$previous}, {$count} others {$rating}}}": null,
|
|
1629
|
-
"{$previous},
|
|
1629
|
+
"{$previous}, the others {$rating}": null,
|
|
1630
1630
|
"Curses totaling {$apValue} AP": null,
|
|
1631
1631
|
"no Curses totaling {$apValue} AP": null,
|
|
1632
1632
|
"Liturgies totaling {$apValue} AP": null,
|
|
1633
1633
|
"no Liturgies totaling {$apValue} AP": null,
|
|
1634
1634
|
"{$apValue} AP to improve other {$skillsOfGroup}": null,
|
|
1635
|
+
"{$apValue} AP to distribute among the following skills: {$list}": null,
|
|
1635
1636
|
"no AP to improve other {$skillsOfGroup}": null,
|
|
1636
1637
|
".input {$count :number} {{{$count} cantrips}}": null,
|
|
1637
1638
|
"{$count} from the following list": null,
|
|
@@ -1643,6 +1644,9 @@ export const Locale = DB.Entity(import.meta.url, {
|
|
|
1643
1644
|
"Enhancements": null,
|
|
1644
1645
|
"SR {$value}": null,
|
|
1645
1646
|
".input {$hiddenCount :number} {{Prerequisites}}": null,
|
|
1647
|
+
"Spell Enhancement {$spell}": null,
|
|
1648
|
+
"Ritual Enhancement {$ritual}": null,
|
|
1649
|
+
"Liturgical Enhancement {$liturgicalChantOrCeremony}": null,
|
|
1646
1650
|
// Library Entry Subtitles
|
|
1647
1651
|
"Profession Package": null,
|
|
1648
1652
|
"Optional Rule": null,
|
package/lib/types/Race.d.ts
CHANGED
|
@@ -22,6 +22,7 @@ export declare const Race: DB.Entity<"Race", {
|
|
|
22
22
|
options: DB.MemberDecl<DB.String, true>;
|
|
23
23
|
}>, false>;
|
|
24
24
|
}>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
|
|
25
|
+
hairColorCount: DB.MemberDecl<DB.Integer, false>;
|
|
25
26
|
weight: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"RandomWeightGeneration", DB.Object<{
|
|
26
27
|
base: DB.MemberDecl<DB.Integer, true>;
|
|
27
28
|
random: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.TypeAlias<"WeightDice", DB.Object<{
|
|
@@ -78,8 +79,8 @@ export declare const Race: DB.Entity<"Race", {
|
|
|
78
79
|
options: DB.MemberDecl<DB.String, true>;
|
|
79
80
|
}>, false>;
|
|
80
81
|
}>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
|
|
81
|
-
hair_color: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>,
|
|
82
|
-
eye_color: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>,
|
|
82
|
+
hair_color: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, true>;
|
|
83
|
+
eye_color: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, true>;
|
|
83
84
|
height: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"RandomHeightGeneration", DB.Object<{
|
|
84
85
|
base: DB.MemberDecl<DB.Integer, true>;
|
|
85
86
|
random: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.TypeAlias<"Dice", DB.Object<{
|
|
@@ -143,6 +144,7 @@ export declare const Race: DB.Entity<"Race", {
|
|
|
143
144
|
automatic_disadvantages: DB.MemberDecl<DB.String, false>;
|
|
144
145
|
strongly_recommended_advantages: DB.MemberDecl<DB.String, false>;
|
|
145
146
|
strongly_recommended_disadvantages: DB.MemberDecl<DB.String, false>;
|
|
147
|
+
hairColorLabel: DB.MemberDecl<DB.String, false>;
|
|
146
148
|
errata: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"Errata", DB.Array<DB.IncludeIdentifier<[], DB.TypeAlias<"Erratum", DB.Object<{
|
|
147
149
|
date: DB.MemberDecl<DB.Date, true>;
|
|
148
150
|
description: DB.MemberDecl<DB.String, true>;
|
|
@@ -186,8 +188,8 @@ export declare const RaceVariant: DB.Entity<"RaceVariant", {
|
|
|
186
188
|
options: DB.MemberDecl<DB.String, true>;
|
|
187
189
|
}>, false>;
|
|
188
190
|
}>, [Identifier: DB.Param<"Identifier", DB.Type>]>>>, false>;
|
|
189
|
-
hair_color: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>,
|
|
190
|
-
eye_color: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>,
|
|
191
|
+
hair_color: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, true>;
|
|
192
|
+
eye_color: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, true>;
|
|
191
193
|
height: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"RandomHeightGeneration", DB.Object<{
|
|
192
194
|
base: DB.MemberDecl<DB.Integer, true>;
|
|
193
195
|
random: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.TypeAlias<"Dice", DB.Object<{
|
package/lib/types/Race.js
CHANGED
|
@@ -38,6 +38,10 @@ export const Race = DB.Entity(import.meta.url, {
|
|
|
38
38
|
comment: "A list of strongly recommended disadvantages.",
|
|
39
39
|
type: DB.Array(DB.GenIncludeIdentifier(CommonnessRatedAdvantageDisadvantage, [DisadvantageIdentifier()]), { minItems: 1 }),
|
|
40
40
|
}),
|
|
41
|
+
hairColorCount: DB.Optional({
|
|
42
|
+
comment: "How many different hair colors a race may have. By default, they have a single one that is for their whole body, but a race may have multiple if their hair color is different for different body parts. Additionally, if the hair color is labelled differently (e.g. scale color), there might be multiple colors for different body parts as well. This should only be set if the hair color count is higher than 1.",
|
|
43
|
+
type: DB.Integer({ minimum: 2 }),
|
|
44
|
+
}),
|
|
41
45
|
weight: DB.Required({
|
|
42
46
|
comment: "Configuration for random weight generation.",
|
|
43
47
|
type: DB.IncludeIdentifier(RandomWeightGeneration),
|
|
@@ -91,6 +95,10 @@ export const Race = DB.Entity(import.meta.url, {
|
|
|
91
95
|
comment: "The respective strongly recommended disadvantages text from the source book.",
|
|
92
96
|
type: DB.String({ minLength: 1 }),
|
|
93
97
|
}),
|
|
98
|
+
hairColorLabel: DB.Optional({
|
|
99
|
+
comment: "The label for hair colors if it is not a hair color in that sense: Some races may have different labels for hair color such as scale color.",
|
|
100
|
+
type: DB.String({ minLength: 1 }),
|
|
101
|
+
}),
|
|
94
102
|
errata: DB.Optional({
|
|
95
103
|
type: DB.IncludeIdentifier(Errata),
|
|
96
104
|
}),
|
|
@@ -259,11 +267,11 @@ export const RaceVariant = DB.Entity(import.meta.url, {
|
|
|
259
267
|
comment: "A list of uncommon disadvantages.",
|
|
260
268
|
type: DB.Array(DB.GenIncludeIdentifier(CommonnessRatedAdvantageDisadvantage, [DisadvantageIdentifier()]), { minItems: 1 }),
|
|
261
269
|
}),
|
|
262
|
-
hair_color: DB.
|
|
270
|
+
hair_color: DB.Required({
|
|
263
271
|
comment: "An array containing 20 (numeric) hair color identifiers. The array also represents the 20-sided die for a random hair color.",
|
|
264
272
|
type: DB.Array(HairColorIdentifier(), { minItems: 20, maxItems: 20 }),
|
|
265
273
|
}),
|
|
266
|
-
eye_color: DB.
|
|
274
|
+
eye_color: DB.Required({
|
|
267
275
|
comment: "An array containing 20 (numeric) eye color identifiers. The array also represents the 20-sided die for a random eye color.",
|
|
268
276
|
type: DB.Array(EyeColorIdentifier(), { minItems: 20, maxItems: 20 }),
|
|
269
277
|
}),
|
package/lib/types/Ritual.d.ts
CHANGED
|
@@ -194,6 +194,7 @@ export declare const Ritual: DB.Entity<"Ritual", {
|
|
|
194
194
|
base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
|
|
195
195
|
QualityLevels: DB.EnumCase<null>;
|
|
196
196
|
SkillPoints: DB.EnumCase<null>;
|
|
197
|
+
SkillRating: DB.EnumCase<null>;
|
|
197
198
|
}, []>>, true>;
|
|
198
199
|
modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
|
|
199
200
|
arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
|
@@ -279,6 +280,7 @@ export declare const Ritual: DB.Entity<"Ritual", {
|
|
|
279
280
|
base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
|
|
280
281
|
QualityLevels: DB.EnumCase<null>;
|
|
281
282
|
SkillPoints: DB.EnumCase<null>;
|
|
283
|
+
SkillRating: DB.EnumCase<null>;
|
|
282
284
|
}, []>>, true>;
|
|
283
285
|
modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
|
|
284
286
|
arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
|
@@ -420,6 +422,7 @@ export declare const Ritual: DB.Entity<"Ritual", {
|
|
|
420
422
|
base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
|
|
421
423
|
QualityLevels: DB.EnumCase<null>;
|
|
422
424
|
SkillPoints: DB.EnumCase<null>;
|
|
425
|
+
SkillRating: DB.EnumCase<null>;
|
|
423
426
|
}, []>>, true>;
|
|
424
427
|
modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
|
|
425
428
|
arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
package/lib/types/Spell.d.ts
CHANGED
|
@@ -194,6 +194,7 @@ export declare const Spell: DB.Entity<"Spell", {
|
|
|
194
194
|
base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
|
|
195
195
|
QualityLevels: DB.EnumCase<null>;
|
|
196
196
|
SkillPoints: DB.EnumCase<null>;
|
|
197
|
+
SkillRating: DB.EnumCase<null>;
|
|
197
198
|
}, []>>, true>;
|
|
198
199
|
modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
|
|
199
200
|
arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
|
@@ -279,6 +280,7 @@ export declare const Spell: DB.Entity<"Spell", {
|
|
|
279
280
|
base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
|
|
280
281
|
QualityLevels: DB.EnumCase<null>;
|
|
281
282
|
SkillPoints: DB.EnumCase<null>;
|
|
283
|
+
SkillRating: DB.EnumCase<null>;
|
|
282
284
|
}, []>>, true>;
|
|
283
285
|
modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
|
|
284
286
|
arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
|
@@ -420,6 +422,7 @@ export declare const Spell: DB.Entity<"Spell", {
|
|
|
420
422
|
base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
|
|
421
423
|
QualityLevels: DB.EnumCase<null>;
|
|
422
424
|
SkillPoints: DB.EnumCase<null>;
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+
SkillRating: DB.EnumCase<null>;
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}, []>>, true>;
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@@ -185,6 +185,7 @@ export declare const OneTimePerformanceParameters: DB.TypeAlias<"OneTimePerforma
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@@ -270,6 +271,7 @@ export declare const OneTimePerformanceParameters: DB.TypeAlias<"OneTimePerforma
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@@ -491,6 +493,7 @@ export declare const FastPerformanceParameters: DB.Enum<"FastPerformanceParamete
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base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
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QualityLevels: DB.EnumCase<null>;
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SkillPoints: DB.EnumCase<null>;
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SkillRating: DB.EnumCase<null>;
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}, []>>, true>;
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@@ -576,6 +579,7 @@ export declare const FastPerformanceParameters: DB.Enum<"FastPerformanceParamete
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SkillRating: DB.EnumCase<null>;
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arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
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@@ -717,6 +721,7 @@ export declare const FastPerformanceParameters: DB.Enum<"FastPerformanceParamete
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base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
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SkillRating: DB.EnumCase<null>;
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}, []>>, true>;
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arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
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@@ -946,6 +951,7 @@ export declare const SlowPerformanceParameters: DB.Enum<"SlowPerformanceParamete
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base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
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QualityLevels: DB.EnumCase<null>;
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SkillRating: DB.EnumCase<null>;
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@@ -1031,6 +1037,7 @@ export declare const SlowPerformanceParameters: DB.Enum<"SlowPerformanceParamete
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base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
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QualityLevels: DB.EnumCase<null>;
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+
SkillRating: DB.EnumCase<null>;
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}, []>>, true>;
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@@ -1172,6 +1179,7 @@ export declare const SlowPerformanceParameters: DB.Enum<"SlowPerformanceParamete
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SkillRating: DB.EnumCase<null>;
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|
}, []>>, true>;
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modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
|
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1177
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|
arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
|
@@ -2,6 +2,7 @@ import * as DB from "tsondb/schema/dsl";
|
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2
2
|
export declare const CheckResultValue: DB.Enum<"CheckResultValue", {
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3
3
|
QualityLevels: DB.EnumCase<null>;
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4
4
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5
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+
SkillRating: DB.EnumCase<null>;
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|
}, []>;
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7
|
export declare const CheckResultBasedModifier: DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
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7
8
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arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
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@@ -14,6 +15,7 @@ export declare const CheckResultBased: DB.TypeAlias<"CheckResultBased", DB.Objec
|
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14
15
|
base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
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SkillPoints: DB.EnumCase<null>;
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+
SkillRating: DB.EnumCase<null>;
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19
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arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
|
@@ -5,6 +5,7 @@ export const CheckResultValue = DB.Enum(import.meta.url, {
|
|
|
5
5
|
values: () => ({
|
|
6
6
|
QualityLevels: DB.EnumCase({ type: null }),
|
|
7
7
|
SkillPoints: DB.EnumCase({ type: null }),
|
|
8
|
+
SkillRating: DB.EnumCase({ type: null }),
|
|
8
9
|
}),
|
|
9
10
|
});
|
|
10
11
|
const CheckResultArithmetic = DB.Enum(import.meta.url, {
|
|
@@ -58,6 +58,7 @@ export declare const DurationForOneTime: DB.Enum<"DurationForOneTime", {
|
|
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58
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|
base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
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QualityLevels: DB.EnumCase<null>;
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+
SkillRating: DB.EnumCase<null>;
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|
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|
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modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
|
|
63
64
|
arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
|
@@ -121,6 +122,7 @@ export declare const CheckResultBasedDuration: DB.TypeAlias<"CheckResultBasedDur
|
|
|
121
122
|
base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
|
|
122
123
|
QualityLevels: DB.EnumCase<null>;
|
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123
124
|
SkillPoints: DB.EnumCase<null>;
|
|
125
|
+
SkillRating: DB.EnumCase<null>;
|
|
124
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|
}, []>>, true>;
|
|
125
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|
modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
|
|
126
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|
arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
|
@@ -24,6 +24,7 @@ export declare const Range: DB.TypeAlias<"Range", DB.Object<{
|
|
|
24
24
|
base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
|
|
25
25
|
QualityLevels: DB.EnumCase<null>;
|
|
26
26
|
SkillPoints: DB.EnumCase<null>;
|
|
27
|
+
SkillRating: DB.EnumCase<null>;
|
|
27
28
|
}, []>>, true>;
|
|
28
29
|
modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
|
|
29
30
|
arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
|
@@ -68,6 +68,7 @@ export declare const AnimistPower: DB.Entity<"AnimistPower", {
|
|
|
68
68
|
base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
|
|
69
69
|
QualityLevels: DB.EnumCase<null>;
|
|
70
70
|
SkillPoints: DB.EnumCase<null>;
|
|
71
|
+
SkillRating: DB.EnumCase<null>;
|
|
71
72
|
}, []>>, true>;
|
|
72
73
|
modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
|
|
73
74
|
arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
|
@@ -56,6 +56,7 @@ export declare const Curse: DB.Entity<"Curse", {
|
|
|
56
56
|
base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
|
|
57
57
|
QualityLevels: DB.EnumCase<null>;
|
|
58
58
|
SkillPoints: DB.EnumCase<null>;
|
|
59
|
+
SkillRating: DB.EnumCase<null>;
|
|
59
60
|
}, []>>, true>;
|
|
60
61
|
modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
|
|
61
62
|
arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
|
@@ -105,6 +106,7 @@ export declare const Curse: DB.Entity<"Curse", {
|
|
|
105
106
|
base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
|
|
106
107
|
QualityLevels: DB.EnumCase<null>;
|
|
107
108
|
SkillPoints: DB.EnumCase<null>;
|
|
109
|
+
SkillRating: DB.EnumCase<null>;
|
|
108
110
|
}, []>>, true>;
|
|
109
111
|
modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
|
|
110
112
|
arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
|
@@ -41,6 +41,7 @@ export declare const DominationRitual: DB.Entity<"DominationRitual", {
|
|
|
41
41
|
base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
|
|
42
42
|
QualityLevels: DB.EnumCase<null>;
|
|
43
43
|
SkillPoints: DB.EnumCase<null>;
|
|
44
|
+
SkillRating: DB.EnumCase<null>;
|
|
44
45
|
}, []>>, true>;
|
|
45
46
|
modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
|
|
46
47
|
arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
|
@@ -90,6 +91,7 @@ export declare const DominationRitual: DB.Entity<"DominationRitual", {
|
|
|
90
91
|
base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
|
|
91
92
|
QualityLevels: DB.EnumCase<null>;
|
|
92
93
|
SkillPoints: DB.EnumCase<null>;
|
|
94
|
+
SkillRating: DB.EnumCase<null>;
|
|
93
95
|
}, []>>, true>;
|
|
94
96
|
modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
|
|
95
97
|
arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
|
@@ -76,6 +76,7 @@ export declare const GeodeRitual: DB.Entity<"GeodeRitual", {
|
|
|
76
76
|
base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
|
|
77
77
|
QualityLevels: DB.EnumCase<null>;
|
|
78
78
|
SkillPoints: DB.EnumCase<null>;
|
|
79
|
+
SkillRating: DB.EnumCase<null>;
|
|
79
80
|
}, []>>, true>;
|
|
80
81
|
modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
|
|
81
82
|
arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
|
@@ -46,6 +46,7 @@ export declare const JesterTrick: DB.Entity<"JesterTrick", {
|
|
|
46
46
|
base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
|
|
47
47
|
QualityLevels: DB.EnumCase<null>;
|
|
48
48
|
SkillPoints: DB.EnumCase<null>;
|
|
49
|
+
SkillRating: DB.EnumCase<null>;
|
|
49
50
|
}, []>>, true>;
|
|
50
51
|
modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
|
|
51
52
|
arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
|
@@ -212,6 +213,7 @@ export declare const JesterTrickPerformanceParameters: DB.TypeAlias<"JesterTrick
|
|
|
212
213
|
base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
|
|
213
214
|
QualityLevels: DB.EnumCase<null>;
|
|
214
215
|
SkillPoints: DB.EnumCase<null>;
|
|
216
|
+
SkillRating: DB.EnumCase<null>;
|
|
215
217
|
}, []>>, true>;
|
|
216
218
|
modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
|
|
217
219
|
arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
|
@@ -272,6 +274,7 @@ export declare const JesterTrickDuration: DB.Enum<"JesterTrickDuration", {
|
|
|
272
274
|
base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
|
|
273
275
|
QualityLevels: DB.EnumCase<null>;
|
|
274
276
|
SkillPoints: DB.EnumCase<null>;
|
|
277
|
+
SkillRating: DB.EnumCase<null>;
|
|
275
278
|
}, []>>, true>;
|
|
276
279
|
modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
|
|
277
280
|
arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
|
@@ -85,6 +85,7 @@ export declare const MagicalRune: DB.Entity<"MagicalRune", {
|
|
|
85
85
|
base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
|
|
86
86
|
QualityLevels: DB.EnumCase<null>;
|
|
87
87
|
SkillPoints: DB.EnumCase<null>;
|
|
88
|
+
SkillRating: DB.EnumCase<null>;
|
|
88
89
|
}, []>>, true>;
|
|
89
90
|
modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
|
|
90
91
|
arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
|
@@ -117,6 +118,7 @@ export declare const MagicalRune: DB.Entity<"MagicalRune", {
|
|
|
117
118
|
base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
|
|
118
119
|
QualityLevels: DB.EnumCase<null>;
|
|
119
120
|
SkillPoints: DB.EnumCase<null>;
|
|
121
|
+
SkillRating: DB.EnumCase<null>;
|
|
120
122
|
}, []>>, true>;
|
|
121
123
|
modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
|
|
122
124
|
arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
|
@@ -193,6 +193,7 @@ export declare const ZibiljaRitual: DB.Entity<"ZibiljaRitual", {
|
|
|
193
193
|
base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
|
|
194
194
|
QualityLevels: DB.EnumCase<null>;
|
|
195
195
|
SkillPoints: DB.EnumCase<null>;
|
|
196
|
+
SkillRating: DB.EnumCase<null>;
|
|
196
197
|
}, []>>, true>;
|
|
197
198
|
modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
|
|
198
199
|
arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
|
@@ -278,6 +279,7 @@ export declare const ZibiljaRitual: DB.Entity<"ZibiljaRitual", {
|
|
|
278
279
|
base: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultValue", {
|
|
279
280
|
QualityLevels: DB.EnumCase<null>;
|
|
280
281
|
SkillPoints: DB.EnumCase<null>;
|
|
282
|
+
SkillRating: DB.EnumCase<null>;
|
|
281
283
|
}, []>>, true>;
|
|
282
284
|
modifier: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"CheckResultBasedModifier", DB.Object<{
|
|
283
285
|
arithmetic: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"CheckResultArithmetic", {
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "optolith-database-schema",
|
|
3
|
-
"version": "0.
|
|
3
|
+
"version": "0.42.0",
|
|
4
4
|
"description": "Definitions and utilities for the flat-file database of Optolith, a character creation tool for the Pen and Paper RPG “The Dark Eye 5”, and its external integrations into other software.",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"tde",
|