optolith-database-schema 0.30.1 → 0.31.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -2,6 +2,30 @@
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  All notable changes to this project will be documented in this file. See [commit-and-tag-version](https://github.com/absolute-version/commit-and-tag-version) for commit guidelines.
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+ ## [0.31.1](https://github.com/elyukai/optolith-database-schema/compare/v0.31.0...v0.31.1) (2026-02-15)
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+
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+
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+ ### Features
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+
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+ * add rest of translations for equipment ([fa4b7b5](https://github.com/elyukai/optolith-database-schema/commit/fa4b7b5e68491aa367e65f14ebf6afdf636da1da))
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+
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+ ## [0.31.0](https://github.com/elyukai/optolith-database-schema/compare/v0.30.1...v0.31.0) (2026-02-14)
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+
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+
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+ ### ⚠ BREAKING CHANGES
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+
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+ * use correct entity names in identifier groups
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+
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+ ### Features
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+
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+ * add some translations for equipment ([3fa1060](https://github.com/elyukai/optolith-database-schema/commit/3fa10600c26c6c82cbbed08a8cca6114d6feeeee))
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+ * locale measurement adjustments ([9040013](https://github.com/elyukai/optolith-database-schema/commit/9040013a844b33a707b7d0f8d804f24a2bfb1325))
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+
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+
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+ ### Bug Fixes
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+
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+ * use correct entity names in identifier groups ([b46029d](https://github.com/elyukai/optolith-database-schema/commit/b46029da1e0520cbe99f3665a928868648e027ca))
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+
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  ## [0.30.1](https://github.com/elyukai/optolith-database-schema/compare/v0.30.0...v0.30.1) (2026-02-13)
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package/gen/types.d.ts CHANGED
@@ -637,6 +637,7 @@ export type TypeAliasMap = {
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  LiturgiesOptions: LiturgiesOptions
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  LiturgyPrerequisites: LiturgyPrerequisites
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  LiturgyTraditionWithAspects: LiturgyTraditionWithAspects
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+ LocaleMeasurementAdjustments: LocaleMeasurementAdjustments
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  MagicalDancePerformanceParameters: MagicalDancePerformanceParameters
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  MagicalMelodyPerformanceParameters: MagicalMelodyPerformanceParameters
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  MagicalProfessionGroup: MagicalProfessionGroup
@@ -1097,6 +1098,11 @@ export interface Locale {
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  */
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  is_missing_implementation: boolean
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+ /**
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+ * Measurement adjustments for units used in the locale.
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+ */
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+ measurementAdjustments?: LocaleMeasurementAdjustments
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+
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  /**
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  * The translations strings for the locale.
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  */
@@ -1221,6 +1227,7 @@ export interface Locale {
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  "general.pricevalue": string
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  "general.lengthvalue": string
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  "D": string
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+ "{$count}D{$sides}": string & { __params: { "count": StringableTranslationParameter; "sides": StringableTranslationParameter } }
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  "general.none": string
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  "general.or": string
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  "general.and": string
@@ -2265,7 +2272,7 @@ export interface Locale {
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  "Elective Spellworks Package": string
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  "Restricted Spellworks": string
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  "All, at the GM’s discretion": string
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- ".input {$count :number} {{only {$count} additional spellwork with the Property {$property}}}": string & { __params: { "count": number; "property": StringableTranslationParameter } }
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+ ".input {$count :number} {{only {$count} additional spellworks with the Property {$property}}}": string & { __params: { "count": number; "property": StringableTranslationParameter } }
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  "no spellworks with the Property {$property}": string & { __params: { "property": StringableTranslationParameter } }
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  "Demon Summoning": string
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  "the following spells are not taught: {$spells}": string & { __params: { "spells": StringableTranslationParameter } }
@@ -2275,6 +2282,55 @@ export interface Locale {
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  "Skills (+)": string
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  "Skills (−)": string
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  "{$replacement} instead of {$base}": string & { __params: { "replacement": StringableTranslationParameter; "base": StringableTranslationParameter } }
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+ "Clothing Package {$socialStatus}": string & { __params: { "socialStatus": StringableTranslationParameter } }
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+ "Cost": string
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+ "Total": string
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+ ".input {$value :number} {{{$value} pounds}}": string & { __params: { "value": number } }
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+ "{$value} pounds": string & { __params: { "value": StringableTranslationParameter } }
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+ ".input {$value :number} {{{$value} silverthalers}}": string & { __params: { "value": number } }
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+ "{$value} silverthalers": string & { __params: { "value": StringableTranslationParameter } }
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+ ".input {$from :number} .input {$to :number} {{{$from}–{$to} pounds}}": string & { __params: { "from": number; "to": number } }
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+ ".input {$from :number} .input {$to :number} {{{$from}–{$to} silverthalers}}": string & { __params: { "from": number; "to": number } }
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+ "free": string
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+ "various": string
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+ "invaluable": string
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+ "Damage Points": string
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+ "Primary Attribute + Damage Threshold": string
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+ "Attack/Parry Modifier": string
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+ "Reach": string
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+ "Weight (Bronze/Silver/Gold)": string
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+ "Length": string
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+ "Cost (Bronze/Silver/Gold)": string
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+ "Reload Time": string
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+ "Range Brackets": string
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+ "Ammunition": string
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+ "Protection": string
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+ "Additional Penalties": string
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+ "Burning Time": string
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+ "Color": string
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+ "Language/Script": string
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+ "Complexity": string
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+ "Weapon Advantage": string
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+ "Weapon Disadvantage": string
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+ "Armor Advantage": string
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+ "Armor Disadvantage": string
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+ "Combat Technique {$name}": string & { __params: { "name": StringableTranslationParameter } }
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+ "Primitive": string
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+ "Simple": string
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+ "Complex": string
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+ "Various": string
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+ "Parrying weapon (PA bonus +1 for the main weapon)": string
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+ "To buy a {$itemName} during hero creation, the character must have Tradition ({$traditions}).": string & { __params: { "itemName": StringableTranslationParameter; "traditions": StringableTranslationParameter } }
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+ "Sanctified ({$sanctifiedTraditions}); only Blessed Ones of {$traditions} may purchase weapons sanctified by {$traditions}, respectively.": string & { __params: { "sanctifiedTraditions": StringableTranslationParameter; "traditions": StringableTranslationParameter } }
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+ "Sanctified ({$tradition}); only Blessed Ones of {$tradition} may purchase weapons sanctified by {$tradition}.": string & { __params: { "tradition": StringableTranslationParameter } }
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+ "To buy a {$name} during hero creation, the character must be from the culture of the {$cultures}.": string & { __params: { "name": StringableTranslationParameter; "cultures": StringableTranslationParameter } }
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+ "To buy a {$itemName} during hero creation, the character must have a shamanistic tradition.": string & { __params: { "itemName": StringableTranslationParameter } }
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+ "To buy a {$name} during hero creation, the character must be from a culture common to the race of {$races}.": string & { __params: { "name": StringableTranslationParameter; "races": StringableTranslationParameter } }
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+ ".input {$value :number} {{{$value} inches}}": string & { __params: { "value": number } }
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+ "unlimited": string
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+ "Structure Points": string
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+ ".input {$value :number} {{{$value} Structure Points}}": string & { __params: { "value": number } }
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+ "{$value} Structure Points": string & { __params: { "value": StringableTranslationParameter } }
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  }
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  }
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@@ -2283,6 +2339,31 @@ export interface Locale {
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  */
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  export type Locale_ID = string
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+ /**
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+ * Measurements in the database always use the metric system, although the actual unit used in the locale’s translation may be different. Some translation may use different units where values have to be converted using a multiplier.
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+ */
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+ export interface LocaleMeasurementAdjustments {
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+ /**
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+ * Some lengths in the database are stored in kilometers (or “miles”, as it is called originally). This multiplier is used to convert these lengths to the unit used in the locale’s translation.
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+ */
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+ milesMultiplier?: number
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+
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+ /**
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+ * Some lengths in the database are stored in meters (or “steps”, as it is called originally). This multiplier is used to convert these lengths to the unit used in the locale’s translation (e.g. yards).
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+ */
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+ stepsMultiplier?: number
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+
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+ /**
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+ * Some lengths in the database are stored in centimeters (or “halffingers”, as it is called originally). This multiplier is used to convert these lengths to the unit used in the locale’s translation (e.g. inches).
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+ */
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+ halffingersMultiplier?: number
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+
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+ /**
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+ * Weights in the database are stored in kilogram (or “stone”, as it is called originally). This multiplier is used to convert these weights to the unit used in the locale’s translation (e.g. pounds).
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+ */
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+ stonesMultiplier?: number
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+ }
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+
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  export interface PropertiesSelectOptionCategory {
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  /**
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  * Does each property require its corresponding property knowledge?
@@ -20749,8 +20830,8 @@ export type EquipmentIdentifier =
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  IlluminationLightSource: IlluminationLightSource_ID
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  }
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  | {
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- kind: "IlluminationRefillsOrSupplies"
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- IlluminationRefillsOrSupplies: IlluminationRefillOrSupply_ID
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+ kind: "IlluminationRefillOrSupply"
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+ IlluminationRefillOrSupply: IlluminationRefillOrSupply_ID
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  }
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  | {
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  kind: "Jewelry"
@@ -20793,8 +20874,8 @@ export type EquipmentIdentifier =
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  RopeOrChain: RopeOrChain_ID
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  }
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  | {
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- kind: "Stationary"
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- Stationary: Stationery_ID
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+ kind: "Stationery"
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+ Stationery: Stationery_ID
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  }
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  | {
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  kind: "ThievesTool"
@@ -3,6 +3,12 @@ export declare const Locale: DB.Entity<"Locale", {
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  name: DB.MemberDecl<DB.String, true>;
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  region: DB.MemberDecl<DB.String, true>;
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  is_missing_implementation: DB.MemberDecl<DB.Boolean, true>;
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+ measurementAdjustments: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"LocaleMeasurementAdjustments", DB.Object<{
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+ milesMultiplier: DB.MemberDecl<DB.Float, false>;
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+ stepsMultiplier: DB.MemberDecl<DB.Float, false>;
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+ halffingersMultiplier: DB.MemberDecl<DB.Float, false>;
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+ stonesMultiplier: DB.MemberDecl<DB.Float, false>;
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+ }>, []>>, false>;
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  translations: DB.MemberDecl<DB.TranslationObject<{
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  "About {$app}": null;
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  "Preferences \u2026": null;
@@ -211,6 +217,7 @@ export declare const Locale: DB.Entity<"Locale", {
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  * As in *2D6*.
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  */
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  D: null;
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+ "{$count}D{$sides}": null;
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  "general.none": null;
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  "general.or": null;
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  "general.and": null;
@@ -1348,7 +1355,7 @@ export declare const Locale: DB.Entity<"Locale", {
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  "Elective Spellworks Package": null;
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  "Restricted Spellworks": null;
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  "All, at the GM\u2019s discretion": null;
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- ".input {$count :number} {{only {$count} additional spellwork with the Property {$property}}}": null;
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+ ".input {$count :number} {{only {$count} additional spellworks with the Property {$property}}}": null;
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  "no spellworks with the Property {$property}": null;
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  "Demon Summoning": null;
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  "the following spells are not taught: {$spells}": null;
@@ -1358,6 +1365,55 @@ export declare const Locale: DB.Entity<"Locale", {
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  "Skills (+)": null;
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  "Skills (\u2212)": null;
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  "{$replacement} instead of {$base}": null;
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+ "Clothing Package {$socialStatus}": null;
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+ Cost: null;
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+ Total: null;
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+ ".input {$value :number} {{{$value} pounds}}": null;
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+ "{$value} pounds": null;
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+ ".input {$value :number} {{{$value} silverthalers}}": null;
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+ "{$value} silverthalers": null;
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+ ".input {$from :number} .input {$to :number} {{{$from}\u2013{$to} pounds}}": null;
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+ ".input {$from :number} .input {$to :number} {{{$from}\u2013{$to} silverthalers}}": null;
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+ free: null;
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+ various: null;
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+ invaluable: null;
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+ "Damage Points": null;
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+ "Primary Attribute + Damage Threshold": null;
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+ "Attack/Parry Modifier": null;
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+ Reach: null;
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+ "Weight (Bronze/Silver/Gold)": null;
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+ Length: null;
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+ "Cost (Bronze/Silver/Gold)": null;
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+ "Reload Time": null;
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+ "Range Brackets": null;
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+ Ammunition: null;
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+ Protection: null;
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+ "Additional Penalties": null;
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+ "Burning Time": null;
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+ Color: null;
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+ "Language/Script": null;
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+ Complexity: null;
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+ "Weapon Advantage": null;
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+ "Weapon Disadvantage": null;
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+ "Armor Advantage": null;
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+ "Armor Disadvantage": null;
1400
+ "Combat Technique {$name}": null;
1401
+ Primitive: null;
1402
+ Simple: null;
1403
+ Complex: null;
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+ Various: null;
1405
+ "Parrying weapon (PA bonus +1 for the main weapon)": null;
1406
+ "To buy a {$itemName} during hero creation, the character must have Tradition ({$traditions}).": null;
1407
+ "Sanctified ({$sanctifiedTraditions}); only Blessed Ones of {$traditions} may purchase weapons sanctified by {$traditions}, respectively.": null;
1408
+ "Sanctified ({$tradition}); only Blessed Ones of {$tradition} may purchase weapons sanctified by {$tradition}.": null;
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+ "To buy a {$name} during hero creation, the character must be from the culture of the {$cultures}.": null;
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+ "To buy a {$itemName} during hero creation, the character must have a shamanistic tradition.": null;
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+ "To buy a {$name} during hero creation, the character must be from a culture common to the race of {$races}.": null;
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+ ".input {$value :number} {{{$value} inches}}": null;
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+ unlimited: null;
1414
+ "Structure Points": null;
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+ ".input {$value :number} {{{$value} Structure Points}}": null;
1416
+ "{$value} Structure Points": null;
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  }>, false>;
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  }, undefined>;
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1419
  export declare const NestedTranslationMap: <Name extends string, T extends Record<string, DB.MemberDecl>, R extends boolean>(MemberDeclCreator: <T_1 extends DB.Type>(options: {
@@ -16,6 +16,10 @@ export const Locale = DB.Entity(import.meta.url, {
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  comment: "The language is not (fully) implemented and thus needs to be excluded from stable releases.",
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  type: DB.Boolean(),
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  }),
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+ measurementAdjustments: DB.Optional({
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+ comment: "Measurement adjustments for units used in the locale.",
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+ type: DB.IncludeIdentifier(LocaleMeasurementAdjustments),
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+ }),
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  translations: DB.Optional({
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  // TODO: Make Required again once translations are added for all locales
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  comment: "The translations strings for the locale.",
@@ -233,6 +237,7 @@ export const Locale = DB.Entity(import.meta.url, {
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  * As in *2D6*.
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  */
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  "D": null,
240
+ "{$count}D{$sides}": null,
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  "general.none": null,
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  "general.or": null,
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  "general.and": null,
@@ -1388,7 +1393,7 @@ export const Locale = DB.Entity(import.meta.url, {
1388
1393
  "Elective Spellworks Package": null,
1389
1394
  "Restricted Spellworks": null,
1390
1395
  "All, at the GM’s discretion": null,
1391
- ".input {$count :number} {{only {$count} additional spellwork with the Property {$property}}}": null,
1396
+ ".input {$count :number} {{only {$count} additional spellworks with the Property {$property}}}": null,
1392
1397
  "no spellworks with the Property {$property}": null,
1393
1398
  "Demon Summoning": null,
1394
1399
  "the following spells are not taught: {$spells}": null,
@@ -1398,6 +1403,56 @@ export const Locale = DB.Entity(import.meta.url, {
1398
1403
  "Skills (+)": null,
1399
1404
  "Skills (−)": null,
1400
1405
  "{$replacement} instead of {$base}": null,
1406
+ // equipment
1407
+ "Clothing Package {$socialStatus}": null,
1408
+ "Cost": null,
1409
+ "Total": null,
1410
+ ".input {$value :number} {{{$value} pounds}}": null,
1411
+ "{$value} pounds": null,
1412
+ ".input {$value :number} {{{$value} silverthalers}}": null,
1413
+ "{$value} silverthalers": null,
1414
+ ".input {$from :number} .input {$to :number} {{{$from}–{$to} pounds}}": null,
1415
+ ".input {$from :number} .input {$to :number} {{{$from}–{$to} silverthalers}}": null,
1416
+ "free": null,
1417
+ "various": null,
1418
+ "invaluable": null,
1419
+ "Damage Points": null,
1420
+ "Primary Attribute + Damage Threshold": null,
1421
+ "Attack/Parry Modifier": null,
1422
+ "Reach": null,
1423
+ "Weight (Bronze/Silver/Gold)": null,
1424
+ "Length": null,
1425
+ "Cost (Bronze/Silver/Gold)": null,
1426
+ "Reload Time": null,
1427
+ "Range Brackets": null,
1428
+ "Ammunition": null,
1429
+ "Protection": null,
1430
+ "Additional Penalties": null,
1431
+ "Burning Time": null,
1432
+ "Color": null,
1433
+ "Language/Script": null,
1434
+ "Complexity": null,
1435
+ "Weapon Advantage": null,
1436
+ "Weapon Disadvantage": null,
1437
+ "Armor Advantage": null,
1438
+ "Armor Disadvantage": null,
1439
+ "Combat Technique {$name}": null,
1440
+ "Primitive": null,
1441
+ "Simple": null,
1442
+ "Complex": null,
1443
+ "Various": null,
1444
+ "Parrying weapon (PA bonus +1 for the main weapon)": null,
1445
+ "To buy a {$itemName} during hero creation, the character must have Tradition ({$traditions}).": null,
1446
+ "Sanctified ({$sanctifiedTraditions}); only Blessed Ones of {$traditions} may purchase weapons sanctified by {$traditions}, respectively.": null,
1447
+ "Sanctified ({$tradition}); only Blessed Ones of {$tradition} may purchase weapons sanctified by {$tradition}.": null,
1448
+ "To buy a {$name} during hero creation, the character must be from the culture of the {$cultures}.": null,
1449
+ "To buy a {$itemName} during hero creation, the character must have a shamanistic tradition.": null,
1450
+ "To buy a {$name} during hero creation, the character must be from a culture common to the race of {$races}.": null,
1451
+ ".input {$value :number} {{{$value} inches}}": null,
1452
+ "unlimited": null,
1453
+ "Structure Points": null,
1454
+ ".input {$value :number} {{{$value} Structure Points}}": null,
1455
+ "{$value} Structure Points": null,
1401
1456
  }, { allKeysAreRequired: true }),
1402
1457
  }),
1403
1458
  }),
@@ -1412,6 +1467,28 @@ export const Locale = DB.Entity(import.meta.url, {
1412
1467
  ],
1413
1468
  ],
1414
1469
  });
1470
+ const LocaleMeasurementAdjustments = DB.TypeAlias(import.meta.url, {
1471
+ name: "LocaleMeasurementAdjustments",
1472
+ comment: "Measurements in the database always use the metric system, although the actual unit used in the locale’s translation may be different. Some translation may use different units where values have to be converted using a multiplier.",
1473
+ type: () => DB.Object({
1474
+ milesMultiplier: DB.Optional({
1475
+ comment: "Some lengths in the database are stored in kilometers (or “miles”, as it is called originally). This multiplier is used to convert these lengths to the unit used in the locale’s translation.",
1476
+ type: DB.Float({ minimum: { value: 0, isExclusive: true } }),
1477
+ }),
1478
+ stepsMultiplier: DB.Optional({
1479
+ comment: "Some lengths in the database are stored in meters (or “steps”, as it is called originally). This multiplier is used to convert these lengths to the unit used in the locale’s translation (e.g. yards).",
1480
+ type: DB.Float({ minimum: { value: 0, isExclusive: true } }),
1481
+ }),
1482
+ halffingersMultiplier: DB.Optional({
1483
+ comment: "Some lengths in the database are stored in centimeters (or “halffingers”, as it is called originally). This multiplier is used to convert these lengths to the unit used in the locale’s translation (e.g. inches).",
1484
+ type: DB.Float({ minimum: { value: 0, isExclusive: true } }),
1485
+ }),
1486
+ stonesMultiplier: DB.Optional({
1487
+ comment: "Weights in the database are stored in kilogram (or “stone”, as it is called originally). This multiplier is used to convert these weights to the unit used in the locale’s translation (e.g. pounds).",
1488
+ type: DB.Float({ minimum: { value: 0, isExclusive: true } }),
1489
+ }),
1490
+ }, { minProperties: 1 }),
1491
+ });
1415
1492
  export const NestedTranslationMap = (MemberDeclCreator, entityName, type) => MemberDeclCreator({
1416
1493
  comment: "All translations for the entry, identified by IETF language tag (BCP47).",
1417
1494
  type: DB.NestedEntityMap({
@@ -74,7 +74,7 @@ export declare const GuidelineIdentifier: () => R;
74
74
  export declare const HairColorIdentifier: () => R;
75
75
  export declare const HaubenzauberIdentifier: () => R;
76
76
  export declare const IlluminationLightSourceIdentifier: () => R;
77
- export declare const IlluminationRefillsOrSuppliesIdentifier: () => R;
77
+ export declare const IlluminationRefillOrSupplyIdentifier: () => R;
78
78
  export declare const InfluenceIdentifier: () => R;
79
79
  export declare const InstrumentEnchantmentIdentifier: () => R;
80
80
  export declare const JesterTrickIdentifier: () => R;
@@ -225,7 +225,7 @@ export const GuidelineIdentifier = () => R(Guideline);
225
225
  export const HairColorIdentifier = () => R(HairColor);
226
226
  export const HaubenzauberIdentifier = () => R(Haubenzauber);
227
227
  export const IlluminationLightSourceIdentifier = () => R(IlluminationLightSource);
228
- export const IlluminationRefillsOrSuppliesIdentifier = () => R(IlluminationRefillOrSupply);
228
+ export const IlluminationRefillOrSupplyIdentifier = () => R(IlluminationRefillOrSupply);
229
229
  export const InfluenceIdentifier = () => R(Influence);
230
230
  export const InstrumentEnchantmentIdentifier = () => R(InstrumentEnchantment);
231
231
  export const JesterTrickIdentifier = () => R(JesterTrick);
@@ -327,7 +327,7 @@ export declare const EquipmentIdentifier: DB.Enum<"EquipmentIdentifier", {
327
327
  EquipmentOfBlessedOnes: DB.EnumCase<DB.ReferenceIdentifier>;
328
328
  GemOrPreciousStone: DB.EnumCase<DB.ReferenceIdentifier>;
329
329
  IlluminationLightSource: DB.EnumCase<DB.ReferenceIdentifier>;
330
- IlluminationRefillsOrSupplies: DB.EnumCase<DB.ReferenceIdentifier>;
330
+ IlluminationRefillOrSupply: DB.EnumCase<DB.ReferenceIdentifier>;
331
331
  Jewelry: DB.EnumCase<DB.ReferenceIdentifier>;
332
332
  Laboratory: DB.EnumCase<DB.ReferenceIdentifier>;
333
333
  Liebesspielzeug: DB.EnumCase<DB.ReferenceIdentifier>;
@@ -338,7 +338,7 @@ export declare const EquipmentIdentifier: DB.Enum<"EquipmentIdentifier", {
338
338
  OrienteeringAid: DB.EnumCase<DB.ReferenceIdentifier>;
339
339
  Poison: DB.EnumCase<DB.ReferenceIdentifier>;
340
340
  RopeOrChain: DB.EnumCase<DB.ReferenceIdentifier>;
341
- Stationary: DB.EnumCase<DB.ReferenceIdentifier>;
341
+ Stationery: DB.EnumCase<DB.ReferenceIdentifier>;
342
342
  ThievesTool: DB.EnumCase<DB.ReferenceIdentifier>;
343
343
  ToolOfTheTrade: DB.EnumCase<DB.ReferenceIdentifier>;
344
344
  TravelGearOrTool: DB.EnumCase<DB.ReferenceIdentifier>;
@@ -1,5 +1,5 @@
1
1
  import * as DB from "tsondb/schema/dsl";
2
- import { AdvancedCombatSpecialAbilityIdentifier, AdvancedKarmaSpecialAbilityIdentifier, AdvancedMagicalSpecialAbilityIdentifier, AdvancedSkillSpecialAbilityIdentifier, AdvantageIdentifier, AmmunitionIdentifier, AncestorGlyphIdentifier, AnimalCareIdentifier, AnimalIdentifier, AnimalShapeIdentifier, AnimalShapeSizeIdentifier, AnimistPowerIdentifier, ArcaneBardTraditionIdentifier, ArcaneDancerTraditionIdentifier, ArcaneOrbEnchantmentIdentifier, ArmorIdentifier, AspectIdentifier, AttireEnchantmentIdentifier, AttributeIdentifier, BandageOrRemedyIdentifier, BeutelzauberIdentifier, BlessedTraditionIdentifier, BlessingIdentifier, BookIdentifier, BowlEnchantmentIdentifier, BrawlingSpecialAbilityIdentifier, CantripIdentifier, CauldronEnchantmentIdentifier, CeremonialItemIdentifier, CeremonialItemSpecialAbilityIdentifier, CeremonyIdentifier, ChronicleEnchantmentIdentifier, CloseCombatTechniqueIdentifier, ClothesIdentifier, ClothingPackageIdentifier, CombatSpecialAbilityIdentifier, CombatStyleSpecialAbilityIdentifier, CommandSpecialAbilityIdentifier, ContainerIdentifier, CultureIdentifier, CurseIdentifier, DaggerRitualIdentifier, DisadvantageIdentifier, DiseaseIdentifier, DominationRitualIdentifier, ElementIdentifier, ElixirIdentifier, ElvenMagicalSongIdentifier, EquipmentOfBlessedOnesIdentifier, FamiliarSpecialAbilityIdentifier, FatePointSexSpecialAbilityIdentifier, FatePointSpecialAbilityIdentifier, FocusRuleIdentifier, FoolsHatEnchantmentIdentifier, GemOrPreciousStoneIdentifier, GeneralIdentifier, GeneralSpecialAbilityIdentifier, GeodeRitualIdentifier, HaubenzauberIdentifier, IlluminationLightSourceIdentifier, IlluminationRefillsOrSuppliesIdentifier, InstrumentEnchantmentIdentifier, JesterTrickIdentifier, JewelryIdentifier, KarmaSpecialAbilityIdentifier, KrallenkettenzauberIdentifier, KristallkugelzauberIdentifier, LaboratoryIdentifier, LanguageIdentifier, LiebesspielzeugIdentifier, LiturgicalChantIdentifier, LiturgicalStyleSpecialAbilityIdentifier, LuxuryGoodIdentifier, LycantropicGiftIdentifier, MagicalArtifactIdentifier, MagicalDanceIdentifier, MagicalMelodyIdentifier, MagicalRuneIdentifier, MagicalSignIdentifier, MagicalSpecialAbilityIdentifier, MagicalTraditionIdentifier, MagicStyleSpecialAbilityIdentifier, MusicalInstrumentIdentifier, NewspaperIdentifier, OptionalRuleIdentifier, OrbEnchantmentIdentifier, OrienteeringAidIdentifier, PactGiftIdentifier, PatronIdentifier, PoisonIdentifier, PropertyIdentifier, ProtectiveWardingCircleSpecialAbilityIdentifier, RaceIdentifier, RangedCombatTechniqueIdentifier, RingEnchantmentIdentifier, RitualIdentifier, RopeOrChainIdentifier, ScriptIdentifier, SermonIdentifier, SexPracticeIdentifier, SexSpecialAbilityIdentifier, SickleRitualIdentifier, SikaryanDrainSpecialAbilityIdentifier, SkillApplicationIdentifier, SkillIdentifier, SkillStyleSpecialAbilityIdentifier, SpellIdentifier, SpellSwordEnchantmentIdentifier, StaffEnchantmentIdentifier, StationeryIdentifier, TargetCategoryIdentifier, ThievesToolIdentifier, ToolOfTheTradeIdentifier, ToyEnchantmentIdentifier, TradeSecretIdentifier, TravelGearOrToolIdentifier, TrinkhornzauberIdentifier, VampiricGiftIdentifier, VehicleIdentifier, VisionIdentifier, WandEnchantmentIdentifier, WeaponAccessoryIdentifier, WeaponEnchantmentIdentifier, WeaponIdentifier, ZibiljaRitualIdentifier, } from "./_Identifier.js";
2
+ import { AdvancedCombatSpecialAbilityIdentifier, AdvancedKarmaSpecialAbilityIdentifier, AdvancedMagicalSpecialAbilityIdentifier, AdvancedSkillSpecialAbilityIdentifier, AdvantageIdentifier, AmmunitionIdentifier, AncestorGlyphIdentifier, AnimalCareIdentifier, AnimalIdentifier, AnimalShapeIdentifier, AnimalShapeSizeIdentifier, AnimistPowerIdentifier, ArcaneBardTraditionIdentifier, ArcaneDancerTraditionIdentifier, ArcaneOrbEnchantmentIdentifier, ArmorIdentifier, AspectIdentifier, AttireEnchantmentIdentifier, AttributeIdentifier, BandageOrRemedyIdentifier, BeutelzauberIdentifier, BlessedTraditionIdentifier, BlessingIdentifier, BookIdentifier, BowlEnchantmentIdentifier, BrawlingSpecialAbilityIdentifier, CantripIdentifier, CauldronEnchantmentIdentifier, CeremonialItemIdentifier, CeremonialItemSpecialAbilityIdentifier, CeremonyIdentifier, ChronicleEnchantmentIdentifier, CloseCombatTechniqueIdentifier, ClothesIdentifier, ClothingPackageIdentifier, CombatSpecialAbilityIdentifier, CombatStyleSpecialAbilityIdentifier, CommandSpecialAbilityIdentifier, ContainerIdentifier, CultureIdentifier, CurseIdentifier, DaggerRitualIdentifier, DisadvantageIdentifier, DiseaseIdentifier, DominationRitualIdentifier, ElementIdentifier, ElixirIdentifier, ElvenMagicalSongIdentifier, EquipmentOfBlessedOnesIdentifier, FamiliarSpecialAbilityIdentifier, FatePointSexSpecialAbilityIdentifier, FatePointSpecialAbilityIdentifier, FocusRuleIdentifier, FoolsHatEnchantmentIdentifier, GemOrPreciousStoneIdentifier, GeneralIdentifier, GeneralSpecialAbilityIdentifier, GeodeRitualIdentifier, HaubenzauberIdentifier, IlluminationLightSourceIdentifier, IlluminationRefillOrSupplyIdentifier, InstrumentEnchantmentIdentifier, JesterTrickIdentifier, JewelryIdentifier, KarmaSpecialAbilityIdentifier, KrallenkettenzauberIdentifier, KristallkugelzauberIdentifier, LaboratoryIdentifier, LanguageIdentifier, LiebesspielzeugIdentifier, LiturgicalChantIdentifier, LiturgicalStyleSpecialAbilityIdentifier, LuxuryGoodIdentifier, LycantropicGiftIdentifier, MagicalArtifactIdentifier, MagicalDanceIdentifier, MagicalMelodyIdentifier, MagicalRuneIdentifier, MagicalSignIdentifier, MagicalSpecialAbilityIdentifier, MagicalTraditionIdentifier, MagicStyleSpecialAbilityIdentifier, MusicalInstrumentIdentifier, NewspaperIdentifier, OptionalRuleIdentifier, OrbEnchantmentIdentifier, OrienteeringAidIdentifier, PactGiftIdentifier, PatronIdentifier, PoisonIdentifier, PropertyIdentifier, ProtectiveWardingCircleSpecialAbilityIdentifier, RaceIdentifier, RangedCombatTechniqueIdentifier, RingEnchantmentIdentifier, RitualIdentifier, RopeOrChainIdentifier, ScriptIdentifier, SermonIdentifier, SexPracticeIdentifier, SexSpecialAbilityIdentifier, SickleRitualIdentifier, SikaryanDrainSpecialAbilityIdentifier, SkillApplicationIdentifier, SkillIdentifier, SkillStyleSpecialAbilityIdentifier, SpellIdentifier, SpellSwordEnchantmentIdentifier, StaffEnchantmentIdentifier, StationeryIdentifier, TargetCategoryIdentifier, ThievesToolIdentifier, ToolOfTheTradeIdentifier, ToyEnchantmentIdentifier, TradeSecretIdentifier, TravelGearOrToolIdentifier, TrinkhornzauberIdentifier, VampiricGiftIdentifier, VehicleIdentifier, VisionIdentifier, WandEnchantmentIdentifier, WeaponAccessoryIdentifier, WeaponEnchantmentIdentifier, WeaponIdentifier, ZibiljaRitualIdentifier, } from "./_Identifier.js";
3
3
  export const ActivatableIdentifier = DB.Enum(import.meta.url, {
4
4
  name: "ActivatableIdentifier",
5
5
  values: () => ({
@@ -287,7 +287,7 @@ export const EquipmentIdentifier = DB.Enum(import.meta.url, {
287
287
  EquipmentOfBlessedOnes: DB.EnumCase({ type: EquipmentOfBlessedOnesIdentifier() }),
288
288
  GemOrPreciousStone: DB.EnumCase({ type: GemOrPreciousStoneIdentifier() }),
289
289
  IlluminationLightSource: DB.EnumCase({ type: IlluminationLightSourceIdentifier() }),
290
- IlluminationRefillsOrSupplies: DB.EnumCase({ type: IlluminationRefillsOrSuppliesIdentifier() }),
290
+ IlluminationRefillOrSupply: DB.EnumCase({ type: IlluminationRefillOrSupplyIdentifier() }),
291
291
  Jewelry: DB.EnumCase({ type: JewelryIdentifier() }),
292
292
  Laboratory: DB.EnumCase({ type: LaboratoryIdentifier() }),
293
293
  Liebesspielzeug: DB.EnumCase({ type: LiebesspielzeugIdentifier() }),
@@ -298,7 +298,7 @@ export const EquipmentIdentifier = DB.Enum(import.meta.url, {
298
298
  OrienteeringAid: DB.EnumCase({ type: OrienteeringAidIdentifier() }),
299
299
  Poison: DB.EnumCase({ type: PoisonIdentifier() }),
300
300
  RopeOrChain: DB.EnumCase({ type: RopeOrChainIdentifier() }),
301
- Stationary: DB.EnumCase({ type: StationeryIdentifier() }),
301
+ Stationery: DB.EnumCase({ type: StationeryIdentifier() }),
302
302
  ThievesTool: DB.EnumCase({ type: ThievesToolIdentifier() }),
303
303
  ToolOfTheTrade: DB.EnumCase({ type: ToolOfTheTradeIdentifier() }),
304
304
  TravelGearOrTool: DB.EnumCase({ type: TravelGearOrToolIdentifier() }),
@@ -16,7 +16,7 @@ export declare const EquipmentPackage: DB.Entity<"EquipmentPackage", {
16
16
  EquipmentOfBlessedOnes: DB.EnumCase<DB.ReferenceIdentifier>;
17
17
  GemOrPreciousStone: DB.EnumCase<DB.ReferenceIdentifier>;
18
18
  IlluminationLightSource: DB.EnumCase<DB.ReferenceIdentifier>;
19
- IlluminationRefillsOrSupplies: DB.EnumCase<DB.ReferenceIdentifier>;
19
+ IlluminationRefillOrSupply: DB.EnumCase<DB.ReferenceIdentifier>;
20
20
  Jewelry: DB.EnumCase<DB.ReferenceIdentifier>;
21
21
  Laboratory: DB.EnumCase<DB.ReferenceIdentifier>;
22
22
  Liebesspielzeug: DB.EnumCase<DB.ReferenceIdentifier>;
@@ -27,7 +27,7 @@ export declare const EquipmentPackage: DB.Entity<"EquipmentPackage", {
27
27
  OrienteeringAid: DB.EnumCase<DB.ReferenceIdentifier>;
28
28
  Poison: DB.EnumCase<DB.ReferenceIdentifier>;
29
29
  RopeOrChain: DB.EnumCase<DB.ReferenceIdentifier>;
30
- Stationary: DB.EnumCase<DB.ReferenceIdentifier>;
30
+ Stationery: DB.EnumCase<DB.ReferenceIdentifier>;
31
31
  ThievesTool: DB.EnumCase<DB.ReferenceIdentifier>;
32
32
  ToolOfTheTrade: DB.EnumCase<DB.ReferenceIdentifier>;
33
33
  TravelGearOrTool: DB.EnumCase<DB.ReferenceIdentifier>;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "optolith-database-schema",
3
- "version": "0.30.1",
3
+ "version": "0.31.1",
4
4
  "description": "Definitions and utilities for the flat-file database of Optolith, a character creation tool for the Pen and Paper RPG “The Dark Eye 5”, and its external integrations into other software.",
5
5
  "keywords": [
6
6
  "tde",