optolith-database-schema 0.29.0 → 0.30.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (76) hide show
  1. package/CHANGELOG.md +25 -0
  2. package/gen/types.d.ts +326 -66
  3. package/lib/types/Advantage.d.ts +23 -23
  4. package/lib/types/DerivedCharacteristic.d.ts +162 -0
  5. package/lib/types/DerivedCharacteristic.js +124 -0
  6. package/lib/types/Disadvantage.d.ts +21 -21
  7. package/lib/types/Locale.d.ts +83 -2
  8. package/lib/types/Locale.js +90 -2
  9. package/lib/types/_ActivatableAdventurePointsValue.d.ts +4 -4
  10. package/lib/types/_ActivatableAutomatic.d.ts +2 -2
  11. package/lib/types/_ActivatableCombat.d.ts +9 -11
  12. package/lib/types/_ActivatableCombat.js +12 -28
  13. package/lib/types/_ActivatableNonMundane.d.ts +18 -38
  14. package/lib/types/_ActivatableNonMundane.js +55 -23
  15. package/lib/types/_ActivatableSelectOptionCategory.d.ts +32 -32
  16. package/lib/types/_ActivatableSelectOptions.d.ts +22 -22
  17. package/lib/types/_IdentifierGroup.d.ts +9 -5
  18. package/lib/types/_IdentifierGroup.js +9 -108
  19. package/lib/types/prerequisites/PrerequisiteGroups.d.ts +178 -8
  20. package/lib/types/prerequisites/PrerequisiteGroups.js +9 -0
  21. package/lib/types/prerequisites/single/ActivatablePrerequisite.d.ts +2 -2
  22. package/lib/types/rule/FocusRule.d.ts +1 -1
  23. package/lib/types/rule/FocusRule.js +1 -1
  24. package/lib/types/specialAbility/AdvancedCombatSpecialAbility.d.ts +30 -32
  25. package/lib/types/specialAbility/AdvancedKarmaSpecialAbility.d.ts +21 -21
  26. package/lib/types/specialAbility/AdvancedMagicalSpecialAbility.d.ts +21 -21
  27. package/lib/types/specialAbility/AdvancedSkillSpecialAbility.d.ts +21 -21
  28. package/lib/types/specialAbility/AncestorGlyph.d.ts +21 -21
  29. package/lib/types/specialAbility/BlessedTradition.d.ts +21 -21
  30. package/lib/types/specialAbility/BrawlingSpecialAbility.d.ts +30 -32
  31. package/lib/types/specialAbility/CeremonialItemSpecialAbility.d.ts +21 -21
  32. package/lib/types/specialAbility/CombatSpecialAbility.d.ts +30 -32
  33. package/lib/types/specialAbility/CombatStyleSpecialAbility.d.ts +30 -32
  34. package/lib/types/specialAbility/CommandSpecialAbility.d.ts +30 -32
  35. package/lib/types/specialAbility/FamiliarSpecialAbility.d.ts +21 -21
  36. package/lib/types/specialAbility/FatePointSexSpecialAbility.d.ts +21 -21
  37. package/lib/types/specialAbility/FatePointSpecialAbility.d.ts +21 -21
  38. package/lib/types/specialAbility/GeneralSpecialAbility.d.ts +21 -21
  39. package/lib/types/specialAbility/KarmaSpecialAbility.d.ts +21 -21
  40. package/lib/types/specialAbility/LiturgicalStyleSpecialAbility.d.ts +21 -21
  41. package/lib/types/specialAbility/LycantropicGift.d.ts +21 -21
  42. package/lib/types/specialAbility/MagicStyleSpecialAbility.d.ts +21 -21
  43. package/lib/types/specialAbility/MagicalSpecialAbility.d.ts +21 -21
  44. package/lib/types/specialAbility/MagicalTradition.d.ts +21 -21
  45. package/lib/types/specialAbility/PactGift.d.ts +23 -23
  46. package/lib/types/specialAbility/ProtectiveWardingCircleSpecialAbility.d.ts +21 -21
  47. package/lib/types/specialAbility/Sermon.d.ts +21 -21
  48. package/lib/types/specialAbility/SexSpecialAbility.d.ts +21 -21
  49. package/lib/types/specialAbility/SikaryanDrainSpecialAbility.d.ts +21 -21
  50. package/lib/types/specialAbility/SkillStyleSpecialAbility.d.ts +21 -21
  51. package/lib/types/specialAbility/SkillStyleSpecialAbility.js +2 -2
  52. package/lib/types/specialAbility/VampiricGift.d.ts +21 -21
  53. package/lib/types/specialAbility/Vision.d.ts +21 -21
  54. package/lib/types/specialAbility/sub/TradeSecret.d.ts +19 -19
  55. package/lib/types/traditionArtifacts/ArcaneOrbEnchantment.d.ts +30 -40
  56. package/lib/types/traditionArtifacts/AttireEnchantment.d.ts +30 -40
  57. package/lib/types/traditionArtifacts/Beutelzauber.d.ts +30 -40
  58. package/lib/types/traditionArtifacts/BowlEnchantment.d.ts +30 -40
  59. package/lib/types/traditionArtifacts/CauldronEnchantment.d.ts +30 -40
  60. package/lib/types/traditionArtifacts/ChronicleEnchantment.d.ts +30 -40
  61. package/lib/types/traditionArtifacts/DaggerRitual.d.ts +30 -40
  62. package/lib/types/traditionArtifacts/FoolsHatEnchantment.d.ts +30 -40
  63. package/lib/types/traditionArtifacts/Haubenzauber.d.ts +30 -40
  64. package/lib/types/traditionArtifacts/InstrumentEnchantment.d.ts +30 -40
  65. package/lib/types/traditionArtifacts/Krallenkettenzauber.d.ts +30 -40
  66. package/lib/types/traditionArtifacts/Kristallkugelzauber.d.ts +30 -40
  67. package/lib/types/traditionArtifacts/OrbEnchantment.d.ts +30 -40
  68. package/lib/types/traditionArtifacts/RingEnchantment.d.ts +30 -40
  69. package/lib/types/traditionArtifacts/SickleRitual.d.ts +30 -40
  70. package/lib/types/traditionArtifacts/SpellSwordEnchantment.d.ts +30 -40
  71. package/lib/types/traditionArtifacts/StaffEnchantment.d.ts +30 -40
  72. package/lib/types/traditionArtifacts/ToyEnchantment.d.ts +30 -40
  73. package/lib/types/traditionArtifacts/Trinkhornzauber.d.ts +30 -40
  74. package/lib/types/traditionArtifacts/WandEnchantment.d.ts +30 -40
  75. package/lib/types/traditionArtifacts/WeaponEnchantment.d.ts +30 -40
  76. package/package.json +5 -3
@@ -46,8 +46,6 @@ export declare const Disadvantage: DB.Entity<"Disadvantage", {
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  prerequisites: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"LanguagesSelectOptionCategoryPrerequisite", {
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  SelectOption: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"OptionPrerequisite", DB.Object<{
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  id: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ActivatableIdentifier", {
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- Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
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- Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedCombatSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedKarmaSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedMagicalSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
@@ -99,6 +97,8 @@ export declare const Disadvantage: DB.Entity<"Disadvantage", {
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  Vision: DB.EnumCase<DB.ReferenceIdentifier>;
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  WandEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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  WeaponEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
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  }, []>>, true>;
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  active: DB.MemberDecl<DB.Boolean, true>;
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  level: DB.MemberDecl<DB.Integer, false>;
@@ -134,8 +134,6 @@ export declare const Disadvantage: DB.Entity<"Disadvantage", {
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  }>, []>>>;
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  SelectOption: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"OptionPrerequisite", DB.Object<{
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  id: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ActivatableIdentifier", {
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- Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
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- Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedCombatSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedKarmaSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedMagicalSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
@@ -187,6 +185,8 @@ export declare const Disadvantage: DB.Entity<"Disadvantage", {
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  Vision: DB.EnumCase<DB.ReferenceIdentifier>;
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  WandEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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  WeaponEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
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  }, []>>, true>;
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  active: DB.MemberDecl<DB.Boolean, true>;
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  level: DB.MemberDecl<DB.Integer, false>;
@@ -220,8 +220,6 @@ export declare const Disadvantage: DB.Entity<"Disadvantage", {
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  }>, []>>>;
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  SelectOption: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"OptionPrerequisite", DB.Object<{
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  id: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ActivatableIdentifier", {
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- Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
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- Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedCombatSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedKarmaSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedMagicalSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
@@ -273,6 +271,8 @@ export declare const Disadvantage: DB.Entity<"Disadvantage", {
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  Vision: DB.EnumCase<DB.ReferenceIdentifier>;
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  WandEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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  WeaponEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
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  }, []>>, true>;
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  active: DB.MemberDecl<DB.Boolean, true>;
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  level: DB.MemberDecl<DB.Integer, false>;
@@ -293,8 +293,6 @@ export declare const Disadvantage: DB.Entity<"Disadvantage", {
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  }>, []>>>;
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  SelectOption: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"OptionPrerequisite", DB.Object<{
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  id: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ActivatableIdentifier", {
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- Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
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- Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedCombatSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedKarmaSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedMagicalSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
@@ -346,6 +344,8 @@ export declare const Disadvantage: DB.Entity<"Disadvantage", {
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  Vision: DB.EnumCase<DB.ReferenceIdentifier>;
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  WandEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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  WeaponEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
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  }, []>>, true>;
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  active: DB.MemberDecl<DB.Boolean, true>;
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  level: DB.MemberDecl<DB.Integer, false>;
@@ -366,8 +366,6 @@ export declare const Disadvantage: DB.Entity<"Disadvantage", {
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  }>, []>>>;
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  SelectOption: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"OptionPrerequisite", DB.Object<{
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  id: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ActivatableIdentifier", {
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- Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
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- Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedCombatSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedKarmaSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedMagicalSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
@@ -419,6 +417,8 @@ export declare const Disadvantage: DB.Entity<"Disadvantage", {
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  Vision: DB.EnumCase<DB.ReferenceIdentifier>;
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  WandEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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  WeaponEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
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  }, []>>, true>;
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  active: DB.MemberDecl<DB.Boolean, true>;
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  level: DB.MemberDecl<DB.Integer, false>;
@@ -439,8 +439,6 @@ export declare const Disadvantage: DB.Entity<"Disadvantage", {
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  }>, []>>>;
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  SelectOption: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"OptionPrerequisite", DB.Object<{
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  id: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ActivatableIdentifier", {
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- Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
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- Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedCombatSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedKarmaSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedMagicalSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
@@ -492,6 +490,8 @@ export declare const Disadvantage: DB.Entity<"Disadvantage", {
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  Vision: DB.EnumCase<DB.ReferenceIdentifier>;
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  WandEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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  WeaponEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
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  }, []>>, true>;
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  active: DB.MemberDecl<DB.Boolean, true>;
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  level: DB.MemberDecl<DB.Integer, false>;
@@ -529,8 +529,6 @@ export declare const Disadvantage: DB.Entity<"Disadvantage", {
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  }>, []>>>;
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  SelectOption: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"OptionPrerequisite", DB.Object<{
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  id: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ActivatableIdentifier", {
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- Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
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- Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedCombatSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedKarmaSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedMagicalSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
@@ -582,6 +580,8 @@ export declare const Disadvantage: DB.Entity<"Disadvantage", {
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  Vision: DB.EnumCase<DB.ReferenceIdentifier>;
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  WandEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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  WeaponEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
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  }, []>>, true>;
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  active: DB.MemberDecl<DB.Boolean, true>;
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  level: DB.MemberDecl<DB.Integer, false>;
@@ -602,8 +602,6 @@ export declare const Disadvantage: DB.Entity<"Disadvantage", {
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  }>, []>>>;
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  SelectOption: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"OptionPrerequisite", DB.Object<{
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  id: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ActivatableIdentifier", {
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- Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
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- Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedCombatSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedKarmaSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedMagicalSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
@@ -655,6 +653,8 @@ export declare const Disadvantage: DB.Entity<"Disadvantage", {
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  Vision: DB.EnumCase<DB.ReferenceIdentifier>;
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  WandEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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  WeaponEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
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  }, []>>, true>;
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  active: DB.MemberDecl<DB.Boolean, true>;
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  level: DB.MemberDecl<DB.Integer, false>;
@@ -695,8 +695,7 @@ export declare const Disadvantage: DB.Entity<"Disadvantage", {
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  }>, []>>, false>;
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  explicit_select_options: DB.MemberDecl<DB.ChildEntities<DB.Entity<"GeneralSelectOption", {
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  parent: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"SelectOptionParentIdentifier", {
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- Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
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- Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
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+ TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedCombatSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedKarmaSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedMagicalSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
@@ -748,7 +747,8 @@ export declare const Disadvantage: DB.Entity<"Disadvantage", {
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  Vision: DB.EnumCase<DB.ReferenceIdentifier>;
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  WandEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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  WeaponEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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- TradeSecret: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
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  }, []>>, true>;
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  profession_only: DB.MemberDecl<DB.Boolean, false>;
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  skill_applications: DB.MemberDecl<DB.ChildEntities<DB.Entity<"NewSkillApplication", {
@@ -987,8 +987,6 @@ export declare const Disadvantage: DB.Entity<"Disadvantage", {
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  }>, []>>>;
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  DependingOnActive: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AdventurePointsDependingOnActive", DB.Object<{
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  id: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ActivatableIdentifier", {
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- Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
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- Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedCombatSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedKarmaSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
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  AdvancedMagicalSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
@@ -1040,6 +1038,8 @@ export declare const Disadvantage: DB.Entity<"Disadvantage", {
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  Vision: DB.EnumCase<DB.ReferenceIdentifier>;
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  WandEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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  WeaponEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
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+ Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
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  }, []>>, true>;
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  active: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"AdventurePointsSingleValue", DB.Integer, []>>, true>;
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  inactive: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"AdventurePointsSingleValue", DB.Integer, []>>, true>;
@@ -101,6 +101,7 @@ export declare const Locale: DB.Entity<"Locale", {
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  * - `0`: AP value
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  */
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  ".input {$value :number} {{{$value} Adventure Points}}": null;
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+ "{$value} Adventure Points": null;
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  /**
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  * - `0`: AP value
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  */
@@ -1058,8 +1059,7 @@ export declare const Locale: DB.Entity<"Locale", {
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  disadvantage: null;
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  "domain {$domain}": null;
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  "{$pact} level {$pactLevel}": null;
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- "Level {$level}:": null;
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- ".input {$level :number} {{Level {$level}}}": null;
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+ "Level {$level}": null;
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  "cannot be chosen at the same time as {$trait}": null;
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  "must have {$trait}": null;
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  "inlinewiki.castingtime": null;
@@ -1263,6 +1263,87 @@ export declare const Locale: DB.Entity<"Locale", {
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  "Back Cover Inside": null;
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  ".input {$printing :number} {{since the {$printing}. printing}}": null;
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  ".input {$printing :number} {{removed in {$printing}. printing}}": null;
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+ "Base Value": null;
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+ "Base {$name} from Race": null;
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+ "Race Base {$abbreviation}": null;
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+ "Primary attribute for the magic user\u2019s Tradition": null;
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+ "Primary attribute for the Blessed One\u2019s Tradition": null;
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+ "The following rule is a Level {$level} focus rule for the topic {$topic}.": null;
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+ "Protective Circle": null;
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+ "Warding Circle": null;
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+ Prerequisites: null;
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+ "AP Value": null;
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+ ".input {$value :number} {{{$value} Adventure Points per level}}": null;
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+ tiny: null;
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+ small: null;
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+ medium: null;
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+ large: null;
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+ huge: null;
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+ "{$values} AP for size category {$labels} (per level)": null;
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+ "A/B/C/D skill": null;
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+ "A/B/C/D spell": null;
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+ "A/B/C/D ritual": null;
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+ "A/B/C/D liturgical chant": null;
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+ "A/B/C/D ceremony": null;
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+ "A/B/C/D spellwork": null;
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+ "A/B/C/D liturgical chant or ceremony": null;
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+ "A/B/C/D ability": null;
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+ "B/C/D combat technique": null;
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+ "depending on the trade secret": null;
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+ "{$values} Adventure Points for the {$labels} purchase": null;
1294
+ "{$values}/and so on Adventure Points for the {$labels}/and so on purchase": null;
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+ ".input {$value :number} {{{$value} Adventure Points with {$name}}}": null;
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+ "Half the chosen disease\u2019s level in adventure points": null;
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+ "The chosen disease\u2019s level in adventure points": null;
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+ "Half the chosen poison\u2019s level in adventure points": null;
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+ "The chosen poison\u2019s level in adventure points": null;
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+ "{$values} adventure points for a {$sized} animal shape": null;
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+ Aspect: null;
1302
+ "As chosen": null;
1303
+ Passive: null;
1304
+ "Basic Maneuver": null;
1305
+ "Special Maneuver": null;
1306
+ Volume: null;
1307
+ Penalty: null;
1308
+ "Binding Cost": null;
1309
+ All: null;
1310
+ "All Close Combat Techniques": null;
1311
+ "All Ranged Combat Techniques": null;
1312
+ "Depends on combat style; both combat styles can be used only for their corresponding combat techniques": null;
1313
+ "only improvised weapons": null;
1314
+ "weapon must have a pointed blade": null;
1315
+ "while mounted": null;
1316
+ "while weapon of race {$race}": null;
1317
+ "except {$list}": null;
1318
+ "All Two-Handed Weapons": null;
1319
+ "All Parrying Weapons": null;
1320
+ "with parry": null;
1321
+ "that may be performed with one-handed weapons": null;
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+ "only those with at least one blunt side": null;
1323
+ "only {$nameWithLevel}": null;
1324
+ "only {$weapons}": null;
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+ ".input {$ord :number} {{{$ord}. attack}}": null;
1326
+ ".input {$ord :number} {{{$ord}. throw}}": null;
1327
+ "depending on the level of the special ability {$name}": null;
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+ "for parry": null;
1329
+ "one-handed weapon": null;
1330
+ "two-handed weapon": null;
1331
+ "for secondary fighters with/without special ability {$name}": null;
1332
+ "{$start} to {$end}": null;
1333
+ "Depends on zone": null;
1334
+ ".input {$points :number} {{{$points} points}}": null;
1335
+ ".input {$points :number} {{{$points} points per level}}": null;
1336
+ "{$points} points": null;
1337
+ "{$points} points for levels {$levels}": null;
1338
+ "{$value} LP": null;
1339
+ ".input {$value :number} {{{$value} permanent AE}}": null;
1340
+ "{$cost} per {$interval}": null;
1341
+ "{$cost} per {$countable}": null;
1342
+ "{$cost} per level": null;
1343
+ "{$cost} for level {$level}": null;
1344
+ "{$cost} (activation) + {$halvedCost} per {$interval}": null;
1345
+ Variable: null;
1346
+ "{$value} permanent AE": null;
1266
1347
  }>, false>;
1267
1348
  }, undefined>;
1268
1349
  export declare const NestedTranslationMap: <Name extends string, T extends Record<string, DB.MemberDecl>, R extends boolean>(MemberDeclCreator: <T_1 extends DB.Type>(options: {
@@ -123,6 +123,7 @@ export const Locale = DB.Entity(import.meta.url, {
123
123
  * - `0`: AP value
124
124
  */
125
125
  ".input {$value :number} {{{$value} Adventure Points}}": null,
126
+ "{$value} Adventure Points": null,
126
127
  /**
127
128
  * - `0`: AP value
128
129
  */
@@ -1085,9 +1086,8 @@ export const Locale = DB.Entity(import.meta.url, {
1085
1086
  "disadvantage": null,
1086
1087
  "domain {$domain}": null,
1087
1088
  "{$pact} level {$pactLevel}": null,
1088
- "Level {$level}:": null,
1089
1089
  // Personality Trait prerequisite
1090
- ".input {$level :number} {{Level {$level}}}": null,
1090
+ "Level {$level}": null,
1091
1091
  "cannot be chosen at the same time as {$trait}": null,
1092
1092
  "must have {$trait}": null,
1093
1093
  "inlinewiki.castingtime": null,
@@ -1295,6 +1295,94 @@ export const Locale = DB.Entity(import.meta.url, {
1295
1295
  "Back Cover Inside": null,
1296
1296
  ".input {$printing :number} {{since the {$printing}. printing}}": null,
1297
1297
  ".input {$printing :number} {{removed in {$printing}. printing}}": null,
1298
+ // Derived Characteristics Calculation
1299
+ "Base Value": null,
1300
+ "Base {$name} from Race": null,
1301
+ "Race Base {$abbreviation}": null,
1302
+ "Primary attribute for the magic user’s Tradition": null,
1303
+ "Primary attribute for the Blessed One’s Tradition": null,
1304
+ // Focus Rules
1305
+ "The following rule is a Level {$level} focus rule for the topic {$topic}.": null,
1306
+ // Special Abilities
1307
+ "Protective Circle": null,
1308
+ "Warding Circle": null,
1309
+ "Prerequisites": null,
1310
+ "AP Value": null,
1311
+ ".input {$value :number} {{{$value} Adventure Points per level}}": null,
1312
+ "tiny": null,
1313
+ "small": null,
1314
+ "medium": null,
1315
+ "large": null,
1316
+ "huge": null,
1317
+ "{$values} AP for size category {$labels} (per level)": null,
1318
+ "A/B/C/D skill": null,
1319
+ "A/B/C/D spell": null,
1320
+ "A/B/C/D ritual": null,
1321
+ "A/B/C/D liturgical chant": null,
1322
+ "A/B/C/D ceremony": null,
1323
+ "A/B/C/D spellwork": null,
1324
+ "A/B/C/D liturgical chant or ceremony": null,
1325
+ "A/B/C/D ability": null,
1326
+ "B/C/D combat technique": null,
1327
+ "depending on the trade secret": null,
1328
+ "{$values} Adventure Points for the {$labels} purchase": null,
1329
+ "{$values}/and so on Adventure Points for the {$labels}/and so on purchase": null,
1330
+ ".input {$value :number} {{{$value} Adventure Points with {$name}}}": null,
1331
+ "Half the chosen disease’s level in adventure points": null,
1332
+ "The chosen disease’s level in adventure points": null,
1333
+ "Half the chosen poison’s level in adventure points": null,
1334
+ "The chosen poison’s level in adventure points": null,
1335
+ "{$values} adventure points for a {$sized} animal shape": null,
1336
+ "Aspect": null,
1337
+ "As chosen": null,
1338
+ "Passive": null,
1339
+ "Basic Maneuver": null,
1340
+ "Special Maneuver": null,
1341
+ "Volume": null,
1342
+ "Penalty": null,
1343
+ "Binding Cost": null,
1344
+ // combat special ability -- applicable combat techniques
1345
+ "All": null,
1346
+ "All Close Combat Techniques": null,
1347
+ "All Ranged Combat Techniques": null,
1348
+ "Depends on combat style; both combat styles can be used only for their corresponding combat techniques": null,
1349
+ "only improvised weapons": null,
1350
+ "weapon must have a pointed blade": null,
1351
+ "while mounted": null,
1352
+ "while weapon of race {$race}": null,
1353
+ "except {$list}": null,
1354
+ "All Two-Handed Weapons": null,
1355
+ "All Parrying Weapons": null,
1356
+ "with parry": null,
1357
+ "that may be performed with one-handed weapons": null,
1358
+ "only those with at least one blunt side": null,
1359
+ "only {$nameWithLevel}": null,
1360
+ "only {$weapons}": null,
1361
+ // combat special ability -- penalty
1362
+ ".input {$ord :number} {{{$ord}. attack}}": null,
1363
+ ".input {$ord :number} {{{$ord}. throw}}": null,
1364
+ "depending on the level of the special ability {$name}": null,
1365
+ "for parry": null,
1366
+ "one-handed weapon": null,
1367
+ "two-handed weapon": null,
1368
+ "for secondary fighters with/without special ability {$name}": null,
1369
+ "{$start} to {$end}": null,
1370
+ "Depends on zone": null,
1371
+ // tradition artifact enchantments -- volume
1372
+ ".input {$points :number} {{{$points} points}}": null,
1373
+ ".input {$points :number} {{{$points} points per level}}": null,
1374
+ "{$points} points": null,
1375
+ "{$points} points for levels {$levels}": null,
1376
+ // tradition articact enchantments -- cost
1377
+ "{$value} LP": null,
1378
+ ".input {$value :number} {{{$value} permanent AE}}": null,
1379
+ "{$cost} per {$interval}": null,
1380
+ "{$cost} per {$countable}": null,
1381
+ "{$cost} per level": null,
1382
+ "{$cost} for level {$level}": null,
1383
+ "{$cost} (activation) + {$halvedCost} per {$interval}": null,
1384
+ "Variable": null,
1385
+ "{$value} permanent AE": null,
1298
1386
  }, { allKeysAreRequired: true }),
1299
1387
  }),
1300
1388
  }),
@@ -20,8 +20,6 @@ export declare const ap_value: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"A
20
20
  }>, []>>>;
21
21
  DependingOnActive: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AdventurePointsDependingOnActive", DB.Object<{
22
22
  id: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ActivatableIdentifier", {
23
- Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
24
- Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
25
23
  AdvancedCombatSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
26
24
  AdvancedKarmaSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
27
25
  AdvancedMagicalSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
@@ -73,6 +71,8 @@ export declare const ap_value: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"A
73
71
  Vision: DB.EnumCase<DB.ReferenceIdentifier>;
74
72
  WandEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
75
73
  WeaponEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
74
+ Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
75
+ Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
76
76
  }, []>>, true>;
77
77
  active: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"AdventurePointsSingleValue", DB.Integer, []>>, true>;
78
78
  inactive: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"AdventurePointsSingleValue", DB.Integer, []>>, true>;
@@ -92,8 +92,6 @@ export declare const ap_value_append: DB.MemberDecl<DB.String, false>;
92
92
  export declare const FixedAdventurePointsValue: DB.TypeAlias<"FixedAdventurePointsValue", DB.IncludeIdentifier<[], DB.TypeAlias<"AdventurePointsSingleValue", DB.Integer, []>>, []>;
93
93
  export declare const AdventurePointsDependingOnActive: DB.TypeAlias<"AdventurePointsDependingOnActive", DB.Object<{
94
94
  id: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ActivatableIdentifier", {
95
- Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
96
- Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
97
95
  AdvancedCombatSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
98
96
  AdvancedKarmaSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
99
97
  AdvancedMagicalSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
@@ -145,6 +143,8 @@ export declare const AdventurePointsDependingOnActive: DB.TypeAlias<"AdventurePo
145
143
  Vision: DB.EnumCase<DB.ReferenceIdentifier>;
146
144
  WandEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
147
145
  WeaponEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
146
+ Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
147
+ Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
148
148
  }, []>>, true>;
149
149
  active: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"AdventurePointsSingleValue", DB.Integer, []>>, true>;
150
150
  inactive: DB.MemberDecl<DB.IncludeIdentifier<[], DB.TypeAlias<"AdventurePointsSingleValue", DB.Integer, []>>, true>;
@@ -14,8 +14,6 @@ export declare const automatic_entries: DB.MemberDecl<DB.Array<DB.IncludeIdentif
14
14
  }>, []>>>;
15
15
  Fixed: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"FixedAutomaticEntryTarget", DB.Object<{
16
16
  id: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ActivatableIdentifier", {
17
- Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
18
- Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
19
17
  AdvancedCombatSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
20
18
  AdvancedKarmaSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
21
19
  AdvancedMagicalSpecialAbility: DB.EnumCase<DB.ReferenceIdentifier>;
@@ -67,6 +65,8 @@ export declare const automatic_entries: DB.MemberDecl<DB.Array<DB.IncludeIdentif
67
65
  Vision: DB.EnumCase<DB.ReferenceIdentifier>;
68
66
  WandEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
69
67
  WeaponEnchantment: DB.EnumCase<DB.ReferenceIdentifier>;
68
+ Advantage: DB.EnumCase<DB.ReferenceIdentifier>;
69
+ Disadvantage: DB.EnumCase<DB.ReferenceIdentifier>;
70
70
  }, []>>, true>;
71
71
  level: DB.MemberDecl<DB.Integer, false>;
72
72
  }>, []>>>;
@@ -65,7 +65,7 @@ export declare const combat_techniques: DB.MemberDecl<DB.IncludeIdentifier<[], D
65
65
  None: DB.EnumCase<null>;
66
66
  DependingOnCombatStyle: DB.EnumCase<null>;
67
67
  All: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AllApplicableCombatTechniques", DB.Object<{
68
- restrictions: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"ApplicableAllCombatTechniquesRestriction", {
68
+ restriction: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ApplicableAllCombatTechniquesRestriction", {
69
69
  Improvised: DB.EnumCase<null>;
70
70
  PointedBlade: DB.EnumCase<null>;
71
71
  Mount: DB.EnumCase<null>;
@@ -73,10 +73,10 @@ export declare const combat_techniques: DB.MemberDecl<DB.IncludeIdentifier<[], D
73
73
  ExcludeCombatTechniques: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
74
74
  list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Ref", DB.Type>>>, true>;
75
75
  }>, [Ref: DB.Param<"Ref", DB.Type>]>>>;
76
- }, []>>>, false>;
76
+ }, []>>, false>;
77
77
  }>, []>>>;
78
78
  AllClose: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AllApplicableCloseCombatTechniques", DB.Object<{
79
- restrictions: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"ApplicableCloseCombatTechniquesRestriction", {
79
+ restriction: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ApplicableCloseCombatTechniquesRestriction", {
80
80
  Improvised: DB.EnumCase<null>;
81
81
  PointedBlade: DB.EnumCase<null>;
82
82
  Mount: DB.EnumCase<null>;
@@ -88,10 +88,10 @@ export declare const combat_techniques: DB.MemberDecl<DB.IncludeIdentifier<[], D
88
88
  ExcludeCombatTechniques: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
89
89
  list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Ref", DB.Type>>>, true>;
90
90
  }>, [Ref: DB.Param<"Ref", DB.Type>]>>>;
91
- }, []>>>, false>;
91
+ }, []>>, false>;
92
92
  }>, []>>>;
93
93
  AllRanged: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"AllApplicableRangedCombatTechniques", DB.Object<{
94
- restrictions: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"ApplicableRangedCombatTechniquesRestriction", {
94
+ restriction: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ApplicableRangedCombatTechniquesRestriction", {
95
95
  Improvised: DB.EnumCase<null>;
96
96
  PointedBlade: DB.EnumCase<null>;
97
97
  Mount: DB.EnumCase<null>;
@@ -99,7 +99,7 @@ export declare const combat_techniques: DB.MemberDecl<DB.IncludeIdentifier<[], D
99
99
  ExcludeCombatTechniques: DB.EnumCase<DB.IncludeIdentifier<DB.Param<string, DB.Type>[], DB.TypeAlias<"ApplicableCombatTechniquesNegativeCombatTechniquesRestriction", DB.Object<{
100
100
  list: DB.MemberDecl<DB.Array<DB.TypeArgument<DB.Param<"Ref", DB.Type>>>, true>;
101
101
  }>, [Ref: DB.Param<"Ref", DB.Type>]>>>;
102
- }, []>>>, false>;
102
+ }, []>>, false>;
103
103
  }>, []>>>;
104
104
  Specific: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"SpecificApplicableCombatTechniques", DB.Object<{
105
105
  list: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.TypeAlias<"SpecificApplicableCombatTechnique", DB.Object<{
@@ -107,7 +107,7 @@ export declare const combat_techniques: DB.MemberDecl<DB.IncludeIdentifier<[], D
107
107
  CloseCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
108
108
  RangedCombatTechnique: DB.EnumCase<DB.ReferenceIdentifier>;
109
109
  }, []>>, true>;
110
- restrictions: DB.MemberDecl<DB.Array<DB.IncludeIdentifier<[], DB.Enum<"ApplicableSpecificCombatTechniquesRestriction", {
110
+ restriction: DB.MemberDecl<DB.IncludeIdentifier<[], DB.Enum<"ApplicableSpecificCombatTechniquesRestriction", {
111
111
  Improvised: DB.EnumCase<null>;
112
112
  PointedBlade: DB.EnumCase<null>;
113
113
  Mount: DB.EnumCase<null>;
@@ -115,11 +115,9 @@ export declare const combat_techniques: DB.MemberDecl<DB.IncludeIdentifier<[], D
115
115
  Level: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableCombatTechniquesLevelRestriction", DB.Object<{
116
116
  level: DB.MemberDecl<DB.Integer, true>;
117
117
  }>, []>>>;
118
- Weapons: DB.EnumCase<DB.IncludeIdentifier<[], DB.TypeAlias<"ApplicableCombatTechniquesWeaponRestriction", DB.Object<{
119
- list: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, true>;
120
- }>, []>>>;
121
118
  OneBluntSide: DB.EnumCase<null>;
122
- }, []>>>, false>;
119
+ }, []>>, false>;
120
+ weapons: DB.MemberDecl<DB.Array<DB.ReferenceIdentifier>, false>;
123
121
  }>, []>>>, true>;
124
122
  }>, []>>>;
125
123
  }, []>>, true>;
@@ -224,30 +224,24 @@ export const combat_techniques = DB.Required({
224
224
  const AllApplicableCombatTechniques = DB.TypeAlias(import.meta.url, {
225
225
  name: "AllApplicableCombatTechniques",
226
226
  type: () => DB.Object({
227
- restrictions: DB.Optional({
228
- type: DB.Array(DB.IncludeIdentifier(ApplicableAllCombatTechniquesRestriction), {
229
- minItems: 1,
230
- }),
227
+ restriction: DB.Optional({
228
+ type: DB.IncludeIdentifier(ApplicableAllCombatTechniquesRestriction),
231
229
  }),
232
230
  }),
233
231
  });
234
232
  const AllApplicableCloseCombatTechniques = DB.TypeAlias(import.meta.url, {
235
233
  name: "AllApplicableCloseCombatTechniques",
236
234
  type: () => DB.Object({
237
- restrictions: DB.Optional({
238
- type: DB.Array(DB.IncludeIdentifier(ApplicableCloseCombatTechniquesRestriction), {
239
- minItems: 1,
240
- }),
235
+ restriction: DB.Optional({
236
+ type: DB.IncludeIdentifier(ApplicableCloseCombatTechniquesRestriction),
241
237
  }),
242
238
  }),
243
239
  });
244
240
  const AllApplicableRangedCombatTechniques = DB.TypeAlias(import.meta.url, {
245
241
  name: "AllApplicableRangedCombatTechniques",
246
242
  type: () => DB.Object({
247
- restrictions: DB.Optional({
248
- type: DB.Array(DB.IncludeIdentifier(ApplicableRangedCombatTechniquesRestriction), {
249
- minItems: 1,
250
- }),
243
+ restriction: DB.Optional({
244
+ type: DB.IncludeIdentifier(ApplicableRangedCombatTechniquesRestriction),
251
245
  }),
252
246
  }),
253
247
  });
@@ -265,10 +259,12 @@ const SpecificApplicableCombatTechnique = DB.TypeAlias(import.meta.url, {
265
259
  id: DB.Required({
266
260
  type: DB.IncludeIdentifier(CombatTechniqueIdentifier),
267
261
  }),
268
- restrictions: DB.Optional({
269
- type: DB.Array(DB.IncludeIdentifier(ApplicableSpecificCombatTechniquesRestriction), {
270
- minItems: 1,
271
- }),
262
+ restriction: DB.Optional({
263
+ type: DB.IncludeIdentifier(ApplicableSpecificCombatTechniquesRestriction),
264
+ }),
265
+ weapons: DB.Optional({
266
+ comment: "The specific weapons this combat special ability is only applicable to.",
267
+ type: DB.Array(WeaponIdentifier(), { minItems: 1 }),
272
268
  }),
273
269
  }),
274
270
  });
@@ -326,9 +322,6 @@ const ApplicableSpecificCombatTechniquesRestriction = DB.Enum(import.meta.url, {
326
322
  Mount: DB.EnumCase({ type: null }),
327
323
  Race: DB.EnumCase({ type: DB.IncludeIdentifier(ApplicableCombatTechniquesRaceRestriction) }),
328
324
  Level: DB.EnumCase({ type: DB.IncludeIdentifier(ApplicableCombatTechniquesLevelRestriction) }),
329
- Weapons: DB.EnumCase({
330
- type: DB.IncludeIdentifier(ApplicableCombatTechniquesWeaponRestriction),
331
- }),
332
325
  OneBluntSide: DB.EnumCase({ type: null }),
333
326
  }),
334
327
  });
@@ -355,12 +348,3 @@ const ApplicableCombatTechniquesLevelRestriction = DB.TypeAlias(import.meta.url,
355
348
  }),
356
349
  }),
357
350
  });
358
- const ApplicableCombatTechniquesWeaponRestriction = DB.TypeAlias(import.meta.url, {
359
- name: "ApplicableCombatTechniquesWeaponRestriction",
360
- type: () => DB.Object({
361
- list: DB.Required({
362
- comment: "The specific weapons this combat special ability is only applicable to.",
363
- type: DB.Array(WeaponIdentifier(), { minItems: 1 }),
364
- }),
365
- }),
366
- });