optolith-database-schema 0.2.4 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (518) hide show
  1. package/CHANGELOG.md +64 -0
  2. package/lib/config.d.ts +302 -250
  3. package/lib/config.js +302 -250
  4. package/lib/main.d.ts +3 -2
  5. package/lib/main.js +1 -1
  6. package/lib/types/Advantage.d.ts +23 -25
  7. package/lib/types/AnimalDisease.d.ts +18 -212
  8. package/lib/types/AnimalType.d.ts +9 -13
  9. package/lib/types/ArcaneBardTradition.d.ts +3 -27
  10. package/lib/types/ArcaneDancerTradition.d.ts +3 -27
  11. package/lib/types/Aspect.d.ts +14 -19
  12. package/lib/types/Attribute.d.ts +17 -23
  13. package/lib/types/Blessing.d.ts +81 -83
  14. package/lib/types/Cantrip.d.ts +132 -161
  15. package/lib/types/Ceremony.d.ts +55 -88
  16. package/lib/types/CombatTechnique_Close.d.ts +30 -39
  17. package/lib/types/CombatTechnique_Ranged.d.ts +28 -26
  18. package/lib/types/Condition.d.ts +18 -31
  19. package/lib/types/Continent.d.ts +9 -13
  20. package/lib/types/Culture.d.ts +164 -290
  21. package/lib/types/Culture.js +38 -0
  22. package/lib/types/DerivedCharacteristic.d.ts +4 -10
  23. package/lib/types/Disadvantage.d.ts +20 -24
  24. package/lib/types/Disease.d.ts +5 -140
  25. package/lib/types/Element.d.ts +9 -13
  26. package/lib/types/ExperienceLevel.d.ts +3 -9
  27. package/lib/types/EyeColor.d.ts +9 -13
  28. package/lib/types/FamiliarsTrick.d.ts +201 -290
  29. package/lib/types/HairColor.d.ts +9 -13
  30. package/lib/types/Lessons_Curriculum.d.ts +77 -138
  31. package/lib/types/Lessons_Guideline.d.ts +9 -13
  32. package/lib/types/LiturgicalChant.d.ts +55 -88
  33. package/lib/types/Locale.d.ts +1 -1
  34. package/lib/types/Locale.js +1 -1
  35. package/lib/types/MetaCondition.d.ts +18 -31
  36. package/lib/types/PactCategory.d.ts +48 -62
  37. package/lib/types/Patron.d.ts +60 -76
  38. package/lib/types/Patron.js +20 -0
  39. package/lib/types/PatronCategory.d.ts +11 -21
  40. package/lib/types/PersonalityTrait.d.ts +31 -39
  41. package/lib/types/Profession.d.ts +293 -435
  42. package/lib/types/Profession.js +6 -0
  43. package/lib/types/Property.d.ts +9 -13
  44. package/lib/types/Race.d.ts +95 -192
  45. package/lib/types/Race.js +11 -0
  46. package/lib/types/Region.d.ts +9 -13
  47. package/lib/types/Ritual.d.ts +58 -83
  48. package/lib/types/Service.d.ts +19 -25
  49. package/lib/types/Service.js +5 -0
  50. package/lib/types/SexPractice.d.ts +26 -34
  51. package/lib/types/Skill.d.ts +73 -102
  52. package/lib/types/Skill.js +19 -0
  53. package/lib/types/SkillGroup.d.ts +13 -18
  54. package/lib/types/SkillModificationLevel.d.ts +72 -76
  55. package/lib/types/SocialStatus.d.ts +9 -13
  56. package/lib/types/Spell.d.ts +58 -83
  57. package/lib/types/State.d.ts +14 -20
  58. package/lib/types/Talisman.d.ts +40 -54
  59. package/lib/types/Talisman.js +8 -0
  60. package/lib/types/TargetCategory.d.ts +21 -16
  61. package/lib/types/UI.d.ts +1 -5
  62. package/lib/types/_Activatable.d.ts +646 -1227
  63. package/lib/types/_Activatable.js +44 -13
  64. package/lib/types/_ActivatableSelectOptionCategory.d.ts +359 -0
  65. package/lib/types/_ActivatableSelectOptionCategory.js +8 -0
  66. package/lib/types/_ActivatableSkill.d.ts +24 -1016
  67. package/lib/types/_ActivatableSkill.js +1 -32
  68. package/lib/types/_ActivatableSkillCastingTime.d.ts +69 -0
  69. package/lib/types/_ActivatableSkillCastingTime.js +5 -0
  70. package/lib/types/_ActivatableSkillCheckResultBased.d.ts +39 -0
  71. package/lib/types/_ActivatableSkillCheckResultBased.js +16 -0
  72. package/lib/types/_ActivatableSkillCost.d.ts +223 -0
  73. package/lib/types/{prerequisites/single/CommonSuggestedByRCPPrerequisite.js → _ActivatableSkillCost.js} +0 -0
  74. package/lib/types/_ActivatableSkillDuration.d.ts +138 -0
  75. package/lib/types/_ActivatableSkillDuration.js +13 -0
  76. package/lib/types/_ActivatableSkillEffect.d.ts +68 -0
  77. package/lib/types/{equipment/_Armor.js → _ActivatableSkillEffect.js} +0 -3
  78. package/lib/types/_ActivatableSkillRange.d.ts +107 -0
  79. package/lib/types/_ActivatableSkillRange.js +5 -0
  80. package/lib/types/_ActivatableSkillTargetCategory.d.ts +39 -0
  81. package/lib/types/_ActivatableSkillTargetCategory.js +1 -0
  82. package/lib/types/_AlternativeNames.d.ts +11 -0
  83. package/lib/types/_AlternativeNames.js +1 -0
  84. package/lib/types/_ArcaneTradition.d.ts +28 -0
  85. package/lib/types/_ArcaneTradition.js +4 -0
  86. package/lib/types/_Blessed.d.ts +22 -0
  87. package/lib/types/_Blessed.js +1 -0
  88. package/lib/types/_DiseasePoison.d.ts +114 -0
  89. package/lib/types/_DiseasePoison.js +15 -0
  90. package/lib/types/_Enhancements.d.ts +16 -20
  91. package/lib/types/_I18n.d.ts +1 -5
  92. package/lib/types/_Identifier.d.ts +32 -0
  93. package/lib/types/_Identifier.js +32 -0
  94. package/lib/types/_Influence.d.ts +27 -32
  95. package/lib/types/_LocaleMap.d.ts +10 -0
  96. package/lib/types/_LocaleMap.js +1 -0
  97. package/lib/types/_NonEmptyString.d.ts +9 -0
  98. package/lib/types/_NonEmptyString.js +1 -0
  99. package/lib/types/_Prerequisite.d.ts +61 -65
  100. package/lib/types/_ResponsiveText.d.ts +54 -0
  101. package/lib/types/_ResponsiveText.js +1 -0
  102. package/lib/types/_Sex.d.ts +4 -5
  103. package/lib/types/_Sex.js +8 -1
  104. package/lib/types/_SimpleReferences.d.ts +334 -0
  105. package/lib/types/_SimpleReferences.js +1 -0
  106. package/lib/types/_SkillCheck.d.ts +12 -20
  107. package/lib/types/_SkillCheck.js +11 -1
  108. package/lib/types/_Spellwork.d.ts +18 -0
  109. package/lib/types/_Spellwork.js +1 -0
  110. package/lib/types/equipment/EquipmentPackage.d.ts +24 -28
  111. package/lib/types/equipment/item/Alchemicum.d.ts +6 -0
  112. package/lib/types/equipment/item/Alchemicum.js +5 -0
  113. package/lib/types/equipment/item/Ammunition.d.ts +31 -0
  114. package/lib/types/equipment/item/Ammunition.js +5 -0
  115. package/lib/types/equipment/item/Animal.d.ts +18 -0
  116. package/lib/types/equipment/item/Animal.js +5 -0
  117. package/lib/types/equipment/item/AnimalCare.d.ts +48 -0
  118. package/lib/types/equipment/item/AnimalCare.js +5 -0
  119. package/lib/types/equipment/item/Armor.d.ts +185 -0
  120. package/lib/types/equipment/item/Armor.js +5 -0
  121. package/lib/types/equipment/item/BandageOrRemedy.d.ts +36 -0
  122. package/lib/types/equipment/item/BandageOrRemedy.js +5 -0
  123. package/lib/types/equipment/item/Book.d.ts +60 -0
  124. package/lib/types/equipment/item/Book.js +5 -0
  125. package/lib/types/equipment/item/CeremonialItem.d.ts +41 -0
  126. package/lib/types/equipment/item/CeremonialItem.js +5 -0
  127. package/lib/types/equipment/item/Clothes.d.ts +6 -0
  128. package/lib/types/equipment/item/Clothes.js +5 -0
  129. package/lib/types/equipment/item/Container.d.ts +6 -0
  130. package/lib/types/equipment/item/Container.js +5 -0
  131. package/lib/types/equipment/item/EquipmentOfBlessedOnes.d.ts +28 -0
  132. package/lib/types/equipment/item/EquipmentOfBlessedOnes.js +5 -0
  133. package/lib/types/equipment/item/GemOrPreciousStone.d.ts +43 -0
  134. package/lib/types/equipment/item/GemOrPreciousStone.js +5 -0
  135. package/lib/types/equipment/item/IlluminationLightSource.d.ts +62 -0
  136. package/lib/types/equipment/item/IlluminationLightSource.js +9 -0
  137. package/lib/types/equipment/item/IlluminationRefillsOrSupplies.d.ts +6 -0
  138. package/lib/types/equipment/item/IlluminationRefillsOrSupplies.js +5 -0
  139. package/lib/types/equipment/item/Jewelry.d.ts +60 -0
  140. package/lib/types/equipment/item/Jewelry.js +5 -0
  141. package/lib/types/equipment/item/Liebesspielzeug.d.ts +6 -0
  142. package/lib/types/equipment/item/Liebesspielzeug.js +5 -0
  143. package/lib/types/equipment/item/LuxuryGood.d.ts +36 -0
  144. package/lib/types/equipment/item/LuxuryGood.js +5 -0
  145. package/lib/types/equipment/item/MagicalArtifact.d.ts +39 -0
  146. package/lib/types/equipment/item/MagicalArtifact.js +5 -0
  147. package/lib/types/equipment/item/MusicalInstrument.d.ts +22 -0
  148. package/lib/types/equipment/item/MusicalInstrument.js +5 -0
  149. package/lib/types/equipment/item/OrienteeringAid.d.ts +6 -0
  150. package/lib/types/equipment/item/OrienteeringAid.js +5 -0
  151. package/lib/types/equipment/item/Poison.d.ts +165 -0
  152. package/lib/types/equipment/item/Poison.js +12 -0
  153. package/lib/types/equipment/item/RopeOrChain.d.ts +6 -0
  154. package/lib/types/equipment/item/RopeOrChain.js +5 -0
  155. package/lib/types/equipment/item/Stationary.d.ts +6 -0
  156. package/lib/types/equipment/item/Stationary.js +5 -0
  157. package/lib/types/equipment/item/ThievesTool.d.ts +6 -0
  158. package/lib/types/equipment/item/ThievesTool.js +5 -0
  159. package/lib/types/equipment/item/ToolOfTheTrade.d.ts +56 -0
  160. package/lib/types/equipment/item/ToolOfTheTrade.js +5 -0
  161. package/lib/types/equipment/item/TravelGearOrTool.d.ts +6 -0
  162. package/lib/types/equipment/item/TravelGearOrTool.js +5 -0
  163. package/lib/types/equipment/item/Vehicle.d.ts +18 -0
  164. package/lib/types/equipment/item/Vehicle.js +5 -0
  165. package/lib/types/equipment/item/Weapon.d.ts +152 -0
  166. package/lib/types/equipment/item/Weapon.js +5 -0
  167. package/lib/types/equipment/item/WeaponAccessory.d.ts +6 -0
  168. package/lib/types/equipment/item/WeaponAccessory.js +5 -0
  169. package/lib/types/equipment/item/_Item.d.ts +163 -0
  170. package/lib/types/equipment/item/_Item.js +1 -0
  171. package/lib/types/equipment/item/_MeleeWeapon.d.ts +115 -0
  172. package/lib/types/equipment/item/_MeleeWeapon.js +4 -0
  173. package/lib/types/equipment/item/_RangedWeapon.d.ts +110 -0
  174. package/lib/types/equipment/item/_RangedWeapon.js +4 -0
  175. package/lib/types/equipment/item/_Weapon.d.ts +57 -0
  176. package/lib/types/equipment/{_Weapon.js → item/_Weapon.js} +0 -3
  177. package/lib/types/equipment/item/sub/ArmorType.d.ts +36 -0
  178. package/lib/types/equipment/{ArmorType.js → item/sub/ArmorType.js} +1 -1
  179. package/lib/types/equipment/item/sub/Reach.d.ts +27 -0
  180. package/lib/types/equipment/{Reach.js → item/sub/Reach.js} +1 -1
  181. package/lib/types/magicalActions/AnimistPower.d.ts +170 -225
  182. package/lib/types/magicalActions/AnimistPower_Tribe.d.ts +9 -13
  183. package/lib/types/magicalActions/Curse.d.ts +116 -184
  184. package/lib/types/magicalActions/DominationRitual.d.ts +98 -136
  185. package/lib/types/magicalActions/ElvenMagicalSong.d.ts +79 -123
  186. package/lib/types/magicalActions/GeodeRitual.d.ts +126 -111
  187. package/lib/types/magicalActions/JesterTrick.d.ts +117 -109
  188. package/lib/types/magicalActions/MagicalDance.d.ts +71 -138
  189. package/lib/types/magicalActions/MagicalMelody.d.ts +65 -75
  190. package/lib/types/magicalActions/MagicalRune.d.ts +155 -189
  191. package/lib/types/magicalActions/ZibiljaRitual.d.ts +57 -65
  192. package/lib/types/magicalActions/_MusicTradition.d.ts +21 -13
  193. package/lib/types/magicalActions/_MusicTradition.js +10 -1
  194. package/lib/types/magicalActions/_SkillReference.d.ts +1 -1
  195. package/lib/types/prerequisites/DisplayOption.d.ts +7 -8
  196. package/lib/types/prerequisites/PrerequisiteGroups.d.ts +195 -16
  197. package/lib/types/prerequisites/single/ActivatablePrerequisite.d.ts +0 -3
  198. package/lib/types/prerequisites/single/AnimistPowerPrerequisite.d.ts +0 -1
  199. package/lib/types/prerequisites/single/CulturePrerequisite.d.ts +0 -1
  200. package/lib/types/prerequisites/single/EnhancementPrerequisite.d.ts +17 -14
  201. package/lib/types/prerequisites/single/InfluencePrerequisite.d.ts +0 -1
  202. package/lib/types/prerequisites/single/PactPrerequisite.d.ts +5 -14
  203. package/lib/types/prerequisites/single/PrimaryAttributePrerequisite.d.ts +5 -6
  204. package/lib/types/prerequisites/single/PrimaryAttributePrerequisite.js +5 -1
  205. package/lib/types/prerequisites/single/PublicationPrerequisite.d.ts +0 -1
  206. package/lib/types/prerequisites/single/RacePrerequisite.d.ts +0 -1
  207. package/lib/types/prerequisites/single/RatedPrerequisite.d.ts +32 -41
  208. package/lib/types/prerequisites/single/RulePrerequisite.d.ts +0 -1
  209. package/lib/types/prerequisites/single/SexPrerequisite.d.ts +0 -1
  210. package/lib/types/prerequisites/single/SocialStatusPrerequisite.d.ts +0 -1
  211. package/lib/types/prerequisites/single/StatePrerequisite.d.ts +0 -1
  212. package/lib/types/prerequisites/single/TextPrerequisite.d.ts +9 -14
  213. package/lib/types/prerequisites/single/TextPrerequisite.js +5 -1
  214. package/lib/types/prerequisites/single/TraditionPrerequisite.d.ts +18 -12
  215. package/lib/types/prerequisites/single/TraditionPrerequisite.js +18 -1
  216. package/lib/types/rule/CoreRule.d.ts +256 -206
  217. package/lib/types/rule/CoreRule.js +5 -0
  218. package/lib/types/rule/FocusRule.d.ts +19 -24
  219. package/lib/types/rule/FocusRule_Subject.d.ts +9 -13
  220. package/lib/types/rule/OptionalRule.d.ts +12 -35
  221. package/lib/types/rule/_Rule.d.ts +20 -0
  222. package/lib/types/rule/_Rule.js +1 -0
  223. package/lib/types/source/Publication.d.ts +39 -56
  224. package/lib/types/source/Publication.js +10 -0
  225. package/lib/types/source/_Erratum.d.ts +2 -1
  226. package/lib/types/source/_PublicationRef.d.ts +43 -37
  227. package/lib/types/specialAbility/AdvancedCombatSpecialAbility.d.ts +13 -17
  228. package/lib/types/specialAbility/AdvancedKarmaSpecialAbility.d.ts +8 -12
  229. package/lib/types/specialAbility/AdvancedMagicalSpecialAbility.d.ts +8 -12
  230. package/lib/types/specialAbility/AdvancedSkillSpecialAbility.d.ts +8 -12
  231. package/lib/types/specialAbility/AncestorGlyph.d.ts +8 -12
  232. package/lib/types/specialAbility/BlessedTradition.d.ts +95 -123
  233. package/lib/types/specialAbility/BrawlingSpecialAbility.d.ts +9 -13
  234. package/lib/types/specialAbility/CeremonialItemSpecialAbility.d.ts +9 -13
  235. package/lib/types/specialAbility/CombatSpecialAbility.d.ts +13 -17
  236. package/lib/types/specialAbility/CombatStyleSpecialAbility.d.ts +10 -18
  237. package/lib/types/specialAbility/CommandSpecialAbility.d.ts +1 -1
  238. package/lib/types/specialAbility/FamiliarSpecialAbility.d.ts +8 -12
  239. package/lib/types/specialAbility/FatePointSexSpecialAbility.d.ts +8 -12
  240. package/lib/types/specialAbility/FatePointSpecialAbility.d.ts +8 -12
  241. package/lib/types/specialAbility/GeneralSpecialAbility.d.ts +8 -12
  242. package/lib/types/specialAbility/KarmaSpecialAbility.d.ts +8 -12
  243. package/lib/types/specialAbility/LiturgicalStyleSpecialAbility.d.ts +8 -12
  244. package/lib/types/specialAbility/LycantropicGift.d.ts +8 -12
  245. package/lib/types/specialAbility/MagicStyleSpecialAbility.d.ts +8 -12
  246. package/lib/types/specialAbility/MagicalSpecialAbility.d.ts +8 -12
  247. package/lib/types/specialAbility/MagicalTradition.d.ts +38 -58
  248. package/lib/types/specialAbility/PactGift.d.ts +73 -62
  249. package/lib/types/specialAbility/PactGift.js +10 -0
  250. package/lib/types/specialAbility/ProtectiveWardingCircleSpecialAbility.d.ts +16 -23
  251. package/lib/types/specialAbility/Sermon.d.ts +8 -12
  252. package/lib/types/specialAbility/SexSpecialAbility.d.ts +8 -12
  253. package/lib/types/specialAbility/SikaryanDrainSpecialAbility.d.ts +8 -12
  254. package/lib/types/specialAbility/SkillStyleSpecialAbility.d.ts +8 -12
  255. package/lib/types/specialAbility/VampiricGift.d.ts +8 -12
  256. package/lib/types/specialAbility/Vision.d.ts +8 -12
  257. package/lib/types/specialAbility/_Tradition.d.ts +12 -0
  258. package/lib/types/specialAbility/_Tradition.js +1 -0
  259. package/lib/types/specialAbility/sub/Language.d.ts +78 -104
  260. package/lib/types/specialAbility/sub/Script.d.ts +24 -51
  261. package/lib/types/specialAbility/sub/TradeSecret.d.ts +14 -20
  262. package/lib/types/specialAbility/sub/_LanguageScript.d.ts +13 -0
  263. package/lib/types/specialAbility/sub/_LanguageScript.js +1 -0
  264. package/lib/types/traditionArtifacts/ArcaneOrbEnchantment.d.ts +20 -24
  265. package/lib/types/traditionArtifacts/AttireEnchantment.d.ts +20 -24
  266. package/lib/types/traditionArtifacts/BowlEnchantment.d.ts +20 -24
  267. package/lib/types/traditionArtifacts/CauldronEnchantment.d.ts +31 -34
  268. package/lib/types/traditionArtifacts/ChronicleEnchantment.d.ts +20 -24
  269. package/lib/types/traditionArtifacts/DaggerRitual.d.ts +45 -25
  270. package/lib/types/traditionArtifacts/FoolsHatEnchantment.d.ts +20 -24
  271. package/lib/types/traditionArtifacts/InstrumentEnchantment.d.ts +20 -24
  272. package/lib/types/traditionArtifacts/Krallenkettenzauber.d.ts +20 -24
  273. package/lib/types/traditionArtifacts/OrbEnchantment.d.ts +20 -24
  274. package/lib/types/traditionArtifacts/RingEnchantment.d.ts +20 -24
  275. package/lib/types/traditionArtifacts/SickleRitual.d.ts +20 -24
  276. package/lib/types/traditionArtifacts/SpellSwordEnchantment.d.ts +20 -24
  277. package/lib/types/traditionArtifacts/StaffEnchantment.d.ts +21 -25
  278. package/lib/types/traditionArtifacts/ToyEnchantment.d.ts +21 -25
  279. package/lib/types/traditionArtifacts/Trinkhornzauber.d.ts +20 -24
  280. package/lib/types/traditionArtifacts/WandEnchantment.d.ts +20 -24
  281. package/lib/types/traditionArtifacts/WeaponEnchantment.d.ts +19 -24
  282. package/lib/types/traditionArtifacts/sub/AnimalShape.d.ts +24 -16
  283. package/lib/types/traditionArtifacts/sub/AnimalShapePath.d.ts +9 -13
  284. package/lib/types/traditionArtifacts/sub/AnimalShapeSize.d.ts +9 -13
  285. package/lib/types/traditionArtifacts/sub/Brew.d.ts +9 -13
  286. package/lib/validation/schema.d.ts +11 -2
  287. package/lib/validation/schema.js +16 -4
  288. package/package.json +8 -7
  289. package/schema/Advantage.schema.json +49 -42
  290. package/schema/AnimalDisease.schema.json +17 -325
  291. package/schema/AnimalType.schema.json +17 -15
  292. package/schema/ArcaneBardTradition.schema.json +4 -42
  293. package/schema/ArcaneDancerTradition.schema.json +4 -42
  294. package/schema/Aspect.schema.json +21 -20
  295. package/schema/Attribute.schema.json +27 -27
  296. package/schema/Blessing.schema.json +202 -147
  297. package/schema/Cantrip.schema.json +352 -292
  298. package/schema/Ceremony.schema.json +90 -149
  299. package/schema/CombatTechnique_Close.schema.json +56 -67
  300. package/schema/CombatTechnique_Ranged.schema.json +46 -30
  301. package/schema/Condition.schema.json +46 -50
  302. package/schema/Continent.schema.json +18 -15
  303. package/schema/Culture.schema.json +324 -495
  304. package/schema/DerivedCharacteristic.schema.json +8 -8
  305. package/schema/Disadvantage.schema.json +45 -40
  306. package/schema/Disease.schema.json +7 -193
  307. package/schema/Element.schema.json +18 -15
  308. package/schema/ExperienceLevel.schema.json +5 -5
  309. package/schema/EyeColor.schema.json +17 -15
  310. package/schema/FamiliarsTrick.schema.json +491 -513
  311. package/schema/HairColor.schema.json +17 -15
  312. package/schema/Kirchenpraegung.schema.json +4 -4
  313. package/schema/Lessons_Curriculum.schema.json +234 -236
  314. package/schema/Lessons_Guideline.schema.json +17 -15
  315. package/schema/LiturgicalChant.schema.json +90 -149
  316. package/schema/Locale.schema.json +5 -5
  317. package/schema/MetaCondition.schema.json +46 -50
  318. package/schema/PactCategory.schema.json +101 -89
  319. package/schema/Patron.schema.json +151 -229
  320. package/schema/PatronCategory.schema.json +18 -27
  321. package/schema/PersonalityTrait.schema.json +50 -57
  322. package/schema/Profession.schema.json +833 -993
  323. package/schema/Property.schema.json +18 -16
  324. package/schema/Race.schema.json +170 -311
  325. package/schema/Region.schema.json +17 -15
  326. package/schema/Ritual.schema.json +111 -158
  327. package/schema/Service.schema.json +33 -51
  328. package/schema/SexPractice.schema.json +37 -39
  329. package/schema/Skill.schema.json +95 -162
  330. package/schema/SkillGroup.schema.json +23 -22
  331. package/schema/SkillModificationLevel.schema.json +93 -82
  332. package/schema/SocialStatus.schema.json +17 -15
  333. package/schema/Spell.schema.json +110 -158
  334. package/schema/State.schema.json +26 -25
  335. package/schema/Talisman.schema.json +60 -121
  336. package/schema/TargetCategory.schema.json +35 -20
  337. package/schema/UI.schema.json +830 -834
  338. package/schema/_Activatable.schema.json +1612 -2261
  339. package/schema/_ActivatableSelectOptionCategory.schema.json +1172 -0
  340. package/schema/_ActivatableSkill.schema.json +96 -1692
  341. package/schema/_ActivatableSkillCastingTime.schema.json +177 -0
  342. package/schema/_ActivatableSkillCheckResultBased.schema.json +57 -0
  343. package/schema/_ActivatableSkillCost.schema.json +448 -0
  344. package/schema/_ActivatableSkillDuration.schema.json +335 -0
  345. package/schema/_ActivatableSkillEffect.schema.json +153 -0
  346. package/schema/_ActivatableSkillRange.schema.json +241 -0
  347. package/schema/_ActivatableSkillTargetCategory.schema.json +145 -0
  348. package/schema/_AlternativeNames.schema.json +23 -0
  349. package/schema/_ArcaneTradition.schema.json +51 -0
  350. package/schema/_Blessed.schema.json +64 -0
  351. package/schema/_CommonnessRatedAdvantageDisadvantage.schema.json +2 -2
  352. package/schema/_Dice.schema.json +3 -3
  353. package/schema/_DiseasePoison.schema.json +140 -0
  354. package/schema/_Enhancements.schema.json +29 -26
  355. package/schema/_I18n.schema.json +8 -12
  356. package/schema/_Identifier.schema.json +73 -22
  357. package/schema/_ImprovementCost.schema.json +2 -2
  358. package/schema/_Influence.schema.json +48 -45
  359. package/schema/_NonEmptyString.schema.json +14 -0
  360. package/schema/_Prerequisite.schema.json +830 -651
  361. package/schema/_ResponsiveText.schema.json +66 -0
  362. package/schema/_Sex.schema.json +6 -28
  363. package/schema/_SimpleReferences.schema.json +586 -0
  364. package/schema/_SkillCheck.schema.json +10 -69
  365. package/schema/_Spellwork.schema.json +54 -0
  366. package/schema/equipment/EquipmentPackage.schema.json +37 -32
  367. package/schema/equipment/item/Alchemicum.schema.json +10 -0
  368. package/schema/equipment/item/Ammunition.schema.json +56 -0
  369. package/schema/equipment/item/Animal.schema.json +36 -0
  370. package/schema/equipment/item/AnimalCare.schema.json +124 -0
  371. package/schema/equipment/item/Armor.schema.json +309 -0
  372. package/schema/equipment/item/BandageOrRemedy.schema.json +53 -0
  373. package/schema/equipment/item/Book.schema.json +89 -0
  374. package/schema/equipment/item/CeremonialItem.schema.json +59 -0
  375. package/schema/equipment/item/Clothes.schema.json +10 -0
  376. package/schema/equipment/item/Container.schema.json +10 -0
  377. package/schema/equipment/item/EquipmentOfBlessedOnes.schema.json +46 -0
  378. package/schema/equipment/item/GemOrPreciousStone.schema.json +69 -0
  379. package/schema/equipment/item/IlluminationLightSource.schema.json +122 -0
  380. package/schema/equipment/item/IlluminationRefillsOrSupplies.schema.json +10 -0
  381. package/schema/equipment/item/Jewelry.schema.json +113 -0
  382. package/schema/equipment/item/Liebesspielzeug.schema.json +10 -0
  383. package/schema/equipment/item/LuxuryGood.schema.json +53 -0
  384. package/schema/equipment/item/MagicalArtifact.schema.json +64 -0
  385. package/schema/equipment/item/MusicalInstrument.schema.json +41 -0
  386. package/schema/equipment/item/OrienteeringAid.schema.json +10 -0
  387. package/schema/equipment/item/Poison.schema.json +369 -0
  388. package/schema/equipment/item/RopeOrChain.schema.json +10 -0
  389. package/schema/equipment/item/Stationary.schema.json +10 -0
  390. package/schema/equipment/item/ThievesTool.schema.json +10 -0
  391. package/schema/equipment/item/ToolOfTheTrade.schema.json +82 -0
  392. package/schema/equipment/item/TravelGearOrTool.schema.json +10 -0
  393. package/schema/equipment/item/Vehicle.schema.json +36 -0
  394. package/schema/equipment/item/Weapon.schema.json +265 -0
  395. package/schema/equipment/item/WeaponAccessory.schema.json +10 -0
  396. package/schema/equipment/item/_Item.schema.json +403 -0
  397. package/schema/equipment/item/_MeleeWeapon.schema.json +180 -0
  398. package/schema/equipment/item/_RangedWeapon.schema.json +186 -0
  399. package/schema/equipment/item/_Weapon.schema.json +99 -0
  400. package/schema/equipment/item/sub/ArmorType.schema.json +53 -0
  401. package/schema/equipment/{Reach.schema.json → item/sub/Reach.schema.json} +18 -16
  402. package/schema/magicalActions/AnimistPower.schema.json +427 -402
  403. package/schema/magicalActions/AnimistPower_Tribe.schema.json +17 -15
  404. package/schema/magicalActions/Curse.schema.json +293 -313
  405. package/schema/magicalActions/DominationRitual.schema.json +233 -220
  406. package/schema/magicalActions/ElvenMagicalSong.schema.json +132 -154
  407. package/schema/magicalActions/GeodeRitual.schema.json +296 -220
  408. package/schema/magicalActions/JesterTrick.schema.json +269 -198
  409. package/schema/magicalActions/MagicalDance.schema.json +147 -251
  410. package/schema/magicalActions/MagicalMelody.schema.json +129 -164
  411. package/schema/magicalActions/MagicalRune.schema.json +341 -323
  412. package/schema/magicalActions/ZibiljaRitual.schema.json +139 -112
  413. package/schema/magicalActions/_MusicTradition.schema.json +44 -14
  414. package/schema/magicalActions/_SkillReference.schema.json +4 -4
  415. package/schema/prerequisites/ConditionalPrerequisites.schema.json +3 -3
  416. package/schema/prerequisites/DisplayOption.schema.json +33 -15
  417. package/schema/prerequisites/PrerequisiteGroups.schema.json +845 -62
  418. package/schema/prerequisites/single/ActivatablePrerequisite.schema.json +13 -25
  419. package/schema/prerequisites/single/AnimistPowerPrerequisite.schema.json +4 -7
  420. package/schema/prerequisites/single/CulturePrerequisite.schema.json +4 -8
  421. package/schema/prerequisites/single/EnhancementPrerequisite.schema.json +30 -23
  422. package/schema/prerequisites/single/InfluencePrerequisite.schema.json +3 -7
  423. package/schema/prerequisites/single/PactPrerequisite.schema.json +9 -19
  424. package/schema/prerequisites/single/PrimaryAttributePrerequisite.schema.json +10 -33
  425. package/schema/prerequisites/single/PublicationPrerequisite.schema.json +3 -7
  426. package/schema/prerequisites/single/RacePrerequisite.schema.json +4 -8
  427. package/schema/prerequisites/single/RatedPrerequisite.schema.json +104 -107
  428. package/schema/prerequisites/single/RulePrerequisite.schema.json +4 -8
  429. package/schema/prerequisites/single/SexPrerequisite.schema.json +4 -8
  430. package/schema/prerequisites/single/SocialStatusPrerequisite.schema.json +3 -7
  431. package/schema/prerequisites/single/StatePrerequisite.schema.json +4 -8
  432. package/schema/prerequisites/single/TextPrerequisite.schema.json +13 -34
  433. package/schema/prerequisites/single/TraditionPrerequisite.schema.json +22 -68
  434. package/schema/rule/CoreRule.schema.json +1295 -859
  435. package/schema/rule/FocusRule.schema.json +34 -30
  436. package/schema/rule/FocusRule_Subject.schema.json +17 -15
  437. package/schema/rule/OptionalRule.schema.json +24 -56
  438. package/schema/rule/_Rule.schema.json +59 -0
  439. package/schema/source/Publication.schema.json +47 -117
  440. package/schema/source/_Erratum.schema.json +5 -6
  441. package/schema/source/_PublicationRef.schema.json +103 -59
  442. package/schema/specialAbility/AdvancedCombatSpecialAbility.schema.json +41 -38
  443. package/schema/specialAbility/AdvancedKarmaSpecialAbility.schema.json +35 -32
  444. package/schema/specialAbility/AdvancedMagicalSpecialAbility.schema.json +35 -32
  445. package/schema/specialAbility/AdvancedSkillSpecialAbility.schema.json +35 -32
  446. package/schema/specialAbility/AncestorGlyph.schema.json +33 -30
  447. package/schema/specialAbility/BlessedTradition.schema.json +251 -224
  448. package/schema/specialAbility/BrawlingSpecialAbility.schema.json +35 -32
  449. package/schema/specialAbility/CeremonialItemSpecialAbility.schema.json +36 -34
  450. package/schema/specialAbility/CombatSpecialAbility.schema.json +41 -38
  451. package/schema/specialAbility/CombatStyleSpecialAbility.schema.json +39 -61
  452. package/schema/specialAbility/CommandSpecialAbility.schema.json +16 -16
  453. package/schema/specialAbility/FamiliarSpecialAbility.schema.json +33 -30
  454. package/schema/specialAbility/FatePointSexSpecialAbility.schema.json +33 -30
  455. package/schema/specialAbility/FatePointSpecialAbility.schema.json +35 -32
  456. package/schema/specialAbility/GeneralSpecialAbility.schema.json +35 -32
  457. package/schema/specialAbility/KarmaSpecialAbility.schema.json +33 -30
  458. package/schema/specialAbility/LiturgicalStyleSpecialAbility.schema.json +36 -33
  459. package/schema/specialAbility/LycantropicGift.schema.json +33 -30
  460. package/schema/specialAbility/MagicStyleSpecialAbility.schema.json +36 -33
  461. package/schema/specialAbility/MagicalSpecialAbility.schema.json +35 -32
  462. package/schema/specialAbility/MagicalTradition.schema.json +66 -87
  463. package/schema/specialAbility/PactGift.schema.json +196 -174
  464. package/schema/specialAbility/ProtectiveWardingCircleSpecialAbility.schema.json +39 -38
  465. package/schema/specialAbility/Sermon.schema.json +33 -30
  466. package/schema/specialAbility/SexSpecialAbility.schema.json +35 -32
  467. package/schema/specialAbility/SikaryanDrainSpecialAbility.schema.json +33 -30
  468. package/schema/specialAbility/SkillStyleSpecialAbility.schema.json +34 -31
  469. package/schema/specialAbility/VampiricGift.schema.json +33 -30
  470. package/schema/specialAbility/Vision.schema.json +33 -30
  471. package/schema/specialAbility/_Tradition.schema.json +23 -0
  472. package/schema/specialAbility/sub/Language.schema.json +170 -162
  473. package/schema/specialAbility/sub/Script.schema.json +35 -72
  474. package/schema/specialAbility/sub/TradeSecret.schema.json +26 -25
  475. package/schema/specialAbility/sub/_LanguageScript.schema.json +26 -0
  476. package/schema/traditionArtifacts/ArcaneOrbEnchantment.schema.json +46 -43
  477. package/schema/traditionArtifacts/AttireEnchantment.schema.json +46 -43
  478. package/schema/traditionArtifacts/BowlEnchantment.schema.json +46 -43
  479. package/schema/traditionArtifacts/CauldronEnchantment.schema.json +63 -56
  480. package/schema/traditionArtifacts/ChronicleEnchantment.schema.json +46 -43
  481. package/schema/traditionArtifacts/DaggerRitual.schema.json +132 -43
  482. package/schema/traditionArtifacts/FoolsHatEnchantment.schema.json +46 -43
  483. package/schema/traditionArtifacts/InstrumentEnchantment.schema.json +46 -43
  484. package/schema/traditionArtifacts/Krallenkettenzauber.schema.json +46 -43
  485. package/schema/traditionArtifacts/OrbEnchantment.schema.json +46 -43
  486. package/schema/traditionArtifacts/RingEnchantment.schema.json +46 -43
  487. package/schema/traditionArtifacts/SickleRitual.schema.json +46 -43
  488. package/schema/traditionArtifacts/SpellSwordEnchantment.schema.json +46 -43
  489. package/schema/traditionArtifacts/StaffEnchantment.schema.json +47 -43
  490. package/schema/traditionArtifacts/ToyEnchantment.schema.json +47 -43
  491. package/schema/traditionArtifacts/Trinkhornzauber.schema.json +46 -43
  492. package/schema/traditionArtifacts/WandEnchantment.schema.json +46 -43
  493. package/schema/traditionArtifacts/WeaponEnchantment.schema.json +46 -50
  494. package/schema/traditionArtifacts/sub/AnimalShape.schema.json +53 -25
  495. package/schema/traditionArtifacts/sub/AnimalShapePath.schema.json +17 -15
  496. package/schema/traditionArtifacts/sub/AnimalShapeSize.schema.json +17 -15
  497. package/schema/traditionArtifacts/sub/Brew.schema.json +17 -15
  498. package/lib/types/MagicalTraditionPlaceholder.d.ts +0 -32
  499. package/lib/types/MagicalTraditionPlaceholder.js +0 -5
  500. package/lib/types/Poison.d.ts +0 -208
  501. package/lib/types/Poison.js +0 -5
  502. package/lib/types/equipment/ArmorType.d.ts +0 -31
  503. package/lib/types/equipment/Item.d.ts +0 -308
  504. package/lib/types/equipment/Item.js +0 -35
  505. package/lib/types/equipment/ItemGroup.d.ts +0 -31
  506. package/lib/types/equipment/ItemGroup.js +0 -5
  507. package/lib/types/equipment/Reach.d.ts +0 -31
  508. package/lib/types/equipment/_Armor.d.ts +0 -70
  509. package/lib/types/equipment/_Weapon.d.ts +0 -330
  510. package/lib/types/prerequisites/single/CommonSuggestedByRCPPrerequisite.d.ts +0 -3
  511. package/schema/MagicalTraditionPlaceholder.schema.json +0 -45
  512. package/schema/Poison.schema.json +0 -417
  513. package/schema/equipment/ArmorType.schema.json +0 -45
  514. package/schema/equipment/Item.schema.json +0 -621
  515. package/schema/equipment/ItemGroup.schema.json +0 -45
  516. package/schema/equipment/_Armor.schema.json +0 -125
  517. package/schema/equipment/_Weapon.schema.json +0 -664
  518. package/schema/prerequisites/single/CommonSuggestedByRCPPrerequisite.schema.json +0 -18
@@ -0,0 +1,152 @@
1
+ /**
2
+ * @main Weapon
3
+ */
4
+ import { Errata } from "../../source/_Erratum.js";
5
+ import { PublicationRefs } from "../../source/_PublicationRef.js";
6
+ import { LocaleMap } from "../../_LocaleMap.js";
7
+ import { NonEmptyMarkdown, NonEmptyString } from "../../_NonEmptyString.js";
8
+ import { BlessedTraditionReference, CultureReference, RaceReference } from "../../_SimpleReferences.js";
9
+ import { Complexity, Cost, StructurePoints, Weight } from "./_Item.js";
10
+ import { MeleeWeapon } from "./_MeleeWeapon.js";
11
+ import { RangedWeapon } from "./_RangedWeapon.js";
12
+ export declare type Weapon = {
13
+ /**
14
+ * The cost in silverthalers.
15
+ */
16
+ cost: Cost;
17
+ /**
18
+ * The weight in kg.
19
+ */
20
+ weight: Weight;
21
+ /**
22
+ * The complexity of crafting the item.
23
+ */
24
+ complexity: Complexity;
25
+ /**
26
+ * The structure points of the item. Use an array if the item consists of
27
+ * multiple components that have individual structure points.
28
+ */
29
+ structure_points?: StructurePoints;
30
+ /**
31
+ * A list of stat blocks for each combat technique this weapon can be used
32
+ * with.
33
+ * @minItems 1
34
+ */
35
+ uses: WeaponUse[];
36
+ /**
37
+ * If the weapon is sanctified by a god and thus restricted to it's Blessed
38
+ * Ones.
39
+ */
40
+ sanctified_by?: SanctifiedBy;
41
+ /**
42
+ * Define if during character creation this weapon can only be bought by
43
+ * characters of a specific race or culture.
44
+ */
45
+ restricted_to_cultures?: RestrictedToCultures;
46
+ src: PublicationRefs;
47
+ /**
48
+ * All translations for the entry, identified by IETF language tag (BCP47).
49
+ */
50
+ translations: LocaleMap<WeaponTranslation>;
51
+ };
52
+ export declare type WeaponTranslation = {
53
+ /**
54
+ * The name of the item.
55
+ */
56
+ name: NonEmptyString;
57
+ /**
58
+ * An auxiliary name or label of the item, if available.
59
+ */
60
+ secondary_name?: NonEmptyString;
61
+ /**
62
+ * Note text.
63
+ */
64
+ note?: NonEmptyMarkdown;
65
+ /**
66
+ * Special rules text.
67
+ */
68
+ rules?: NonEmptyMarkdown;
69
+ /**
70
+ * The weapon advantage text.
71
+ */
72
+ advantage?: NonEmptyMarkdown;
73
+ /**
74
+ * The weapon disadvantage text.
75
+ */
76
+ disadvantage?: NonEmptyMarkdown;
77
+ errata?: Errata;
78
+ };
79
+ export declare type SecondaryWeapon = {
80
+ /**
81
+ * A list of stat blocks for each combat technique this weapon can be used
82
+ * with.
83
+ * @minItems 1
84
+ */
85
+ uses: WeaponUse[];
86
+ /**
87
+ * If the weapon is sanctified by a god and thus restricted to it's Blessed
88
+ * Ones.
89
+ */
90
+ sanctified_by?: SanctifiedBy;
91
+ /**
92
+ * Define if during character creation this weapon can only be bought by
93
+ * characters of a specific race or culture.
94
+ */
95
+ restricted_to_cultures?: RestrictedToCultures;
96
+ /**
97
+ * All translations for the entry, identified by IETF language tag (BCP47).
98
+ */
99
+ translations?: LocaleMap<ImprovisedWeaponTranslation>;
100
+ };
101
+ /**
102
+ * @minProperties 1
103
+ */
104
+ export declare type ImprovisedWeaponTranslation = {
105
+ /**
106
+ * The weapon advantage text.
107
+ */
108
+ advantage?: NonEmptyMarkdown;
109
+ /**
110
+ * The weapon disadvantage text.
111
+ */
112
+ disadvantage?: NonEmptyMarkdown;
113
+ };
114
+ export declare type WeaponUse = {
115
+ /**
116
+ * An increasing integer for use identification.
117
+ * @integer
118
+ * @minimum 1
119
+ */
120
+ id: number;
121
+ values: WeaponUseValues;
122
+ };
123
+ export declare type WeaponUseValues = {
124
+ tag: "Melee";
125
+ melee: MeleeWeapon;
126
+ } | {
127
+ tag: "Ranged";
128
+ ranged: RangedWeapon;
129
+ };
130
+ /**
131
+ * If the weapon is sanctified by a god and thus restricted to it's Blessed
132
+ * Ones.
133
+ */
134
+ export declare type SanctifiedBy = BlessedTraditionReference;
135
+ /**
136
+ * Define if during character creation this weapon can only be bought by
137
+ * characters of a specific race or culture.
138
+ */
139
+ export declare type RestrictedToCultures = {
140
+ tag: "CulturesOfRace";
141
+ cultures_of_race: RaceReference;
142
+ } | {
143
+ tag: "Cultures";
144
+ cultures: RestrictedToSpecificCultures;
145
+ };
146
+ export declare type RestrictedToSpecificCultures = {
147
+ /**
148
+ * @minitems 1
149
+ */
150
+ list: CultureReference[];
151
+ };
152
+ export declare const validateSchema: import("../../../validation/schema.js").TypeValidator<Weapon>;
@@ -0,0 +1,5 @@
1
+ /**
2
+ * @main Weapon
3
+ */
4
+ import { validateSchemaCreator } from "../../../validation/schema.js";
5
+ export const validateSchema = validateSchemaCreator(import.meta.url);
@@ -0,0 +1,6 @@
1
+ /**
2
+ * @main WeaponAccessory
3
+ */
4
+ import { DefaultItem } from "./_Item.js";
5
+ export declare type WeaponAccessory = DefaultItem;
6
+ export declare const validateSchema: import("../../../validation/schema.js").TypeValidator<DefaultItem>;
@@ -0,0 +1,5 @@
1
+ /**
2
+ * @main WeaponAccessory
3
+ */
4
+ import { validateSchemaCreator } from "../../../validation/schema.js";
5
+ export const validateSchema = validateSchemaCreator(import.meta.url);
@@ -0,0 +1,163 @@
1
+ import { Errata } from "../../source/_Erratum.js";
2
+ import { PublicationRefs } from "../../source/_PublicationRef.js";
3
+ import { LocaleMap } from "../../_LocaleMap.js";
4
+ import { NonEmptyMarkdown, NonEmptyString } from "../../_NonEmptyString.js";
5
+ import { SecondaryArmor } from "./Armor.js";
6
+ import { SecondaryWeapon } from "./Weapon.js";
7
+ export declare type DefaultItem = {
8
+ /**
9
+ * The cost in silverthalers.
10
+ */
11
+ cost: Cost;
12
+ /**
13
+ * The weight in kg.
14
+ */
15
+ weight: Weight;
16
+ /**
17
+ * The complexity of crafting the item.
18
+ */
19
+ complexity?: Complexity;
20
+ /**
21
+ * The structure points of the item. Use an array if the item consists of
22
+ * multiple components that have individual structure points.
23
+ */
24
+ structure_points: StructurePoints;
25
+ /**
26
+ * The item can also be used either as an improvised weapon or as an armor,
27
+ * although this is not the primary use case of the item.
28
+ */
29
+ combat_use?: CombatUse;
30
+ src: PublicationRefs;
31
+ /**
32
+ * All translations for the entry, identified by IETF language tag (BCP47).
33
+ */
34
+ translations: LocaleMap<DefaultItemTranslation>;
35
+ };
36
+ /**
37
+ * The item can also be used either as an improvised weapon or as an armor,
38
+ * although this is not the primary use case of the item.
39
+ */
40
+ export declare type CombatUse = {
41
+ tag: "Weapon";
42
+ weapon: SecondaryWeapon;
43
+ } | {
44
+ tag: "Armor";
45
+ armor: SecondaryArmor;
46
+ };
47
+ export declare type DefaultItemTranslation = {
48
+ /**
49
+ * The name of the item.
50
+ */
51
+ name: NonEmptyString;
52
+ /**
53
+ * An auxiliary name or label of the item, if available.
54
+ */
55
+ secondary_name?: NonEmptyString;
56
+ /**
57
+ * Note text.
58
+ */
59
+ note?: NonEmptyMarkdown;
60
+ /**
61
+ * Special rules text.
62
+ */
63
+ rules?: NonEmptyMarkdown;
64
+ errata?: Errata;
65
+ };
66
+ /**
67
+ * The structure points of the item. Use an array if the item consists of
68
+ * multiple components that have individual structure points.
69
+ * @title Structure Points
70
+ * @minItems 1
71
+ */
72
+ export declare type StructurePoints = StructurePointsComponent[];
73
+ export declare type StructurePointsComponent = {
74
+ /**
75
+ * The structure points.
76
+ * @integer
77
+ * @minimum 1
78
+ */
79
+ points: number;
80
+ };
81
+ /**
82
+ * The cost in silverthalers.
83
+ */
84
+ export declare type Cost = {
85
+ tag: "Free";
86
+ free: {};
87
+ } | {
88
+ tag: "Various";
89
+ various: {};
90
+ } | {
91
+ tag: "";
92
+ "": {};
93
+ } | {
94
+ tag: "";
95
+ "": {};
96
+ } | {
97
+ tag: "Fixed";
98
+ fixed: FixedCost;
99
+ } | {
100
+ tag: "Range";
101
+ range: CostRange;
102
+ };
103
+ export declare type FixedCost = {
104
+ /**
105
+ * The cost in silverthalers.
106
+ * @exclusiveMinimum 0
107
+ */
108
+ value: number;
109
+ /**
110
+ * All translations for the entry, identified by IETF language tag (BCP47).
111
+ */
112
+ translations?: LocaleMap<CostTranslation>;
113
+ };
114
+ export declare type CostRange = {
115
+ /**
116
+ * The lower bound of the cost in silverthalers.
117
+ * @exclusiveMinimum 0
118
+ */
119
+ from: number;
120
+ /**
121
+ * The upper bound of the cost in silverthalers.
122
+ * @exclusiveMinimum 0
123
+ */
124
+ to: number;
125
+ /**
126
+ * All translations for the entry, identified by IETF language tag (BCP47).
127
+ */
128
+ translations?: LocaleMap<CostTranslation>;
129
+ };
130
+ export declare type CostTranslation = {
131
+ /**
132
+ * The cost get wrapped by this text using a placeholder in the text.
133
+ * @minLength 1
134
+ * @pattern \\{0\\}
135
+ */
136
+ wrap_in_text: string;
137
+ };
138
+ /**
139
+ * The weight in kg.
140
+ * @exclusiveMinimum 0
141
+ */
142
+ export declare type Weight = number;
143
+ /**
144
+ * The complexity of crafting the item.
145
+ */
146
+ export declare type Complexity = {
147
+ tag: "Primitive";
148
+ primitive: {};
149
+ } | {
150
+ tag: "Simple";
151
+ simple: {};
152
+ } | {
153
+ tag: "Complex";
154
+ complex: ComplexComplexity;
155
+ };
156
+ export declare type ComplexComplexity = {
157
+ /**
158
+ * The AP value for the trade secret.
159
+ * @integer
160
+ * @minimum 1
161
+ */
162
+ ap_value: number;
163
+ };
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,115 @@
1
+ /**
2
+ * Auxiliary types for melee weapons.
3
+ */
4
+ import { Dice } from "../../_Dice.js";
5
+ import { CloseCombatTechniqueReference } from "../../_SimpleReferences.js";
6
+ import { Length, PrimaryAttributeDamageThreshold } from "./_Weapon.js";
7
+ /**
8
+ * The AT modifier.
9
+ * @integer
10
+ */
11
+ export declare type AttackModifier = number;
12
+ /**
13
+ * The PA modifier.
14
+ * @integer
15
+ */
16
+ export declare type ParryModifier = number;
17
+ /**
18
+ * The reach of the weapon.
19
+ */
20
+ export declare type Reach = {
21
+ /**
22
+ * The identifier of the weapon's reach.
23
+ * @integer
24
+ * @minimum 1
25
+ * @maximum 4
26
+ */
27
+ id: number;
28
+ };
29
+ /**
30
+ * The damage of a weapon consists of a random part using dice and an optional
31
+ * flat part.
32
+ */
33
+ export declare type MeleeDamage = {
34
+ /**
35
+ * How many dice of which type are rolled to get the damage.
36
+ */
37
+ dice: Dice;
38
+ /**
39
+ * Flat damage, if any. It gets added to the result of the dice rolls.
40
+ * @integer
41
+ * @default 0
42
+ */
43
+ flat?: number;
44
+ };
45
+ /**
46
+ * The shield size and potential size-depending values.
47
+ */
48
+ export declare type ShieldSize = {
49
+ tag: "Small";
50
+ small: {};
51
+ } | {
52
+ tag: "Medium";
53
+ medium: {};
54
+ } | {
55
+ tag: "Large";
56
+ large?: LargeShieldSize;
57
+ };
58
+ export declare type LargeShieldSize = {
59
+ /**
60
+ * The attack penalty from the shield.
61
+ * @integer
62
+ * @default 1
63
+ */
64
+ attack_penalty: number;
65
+ };
66
+ /**
67
+ * @title Melee Weapon
68
+ */
69
+ export declare type MeleeWeapon = {
70
+ /**
71
+ * The combat techniques and dependent values.
72
+ */
73
+ combat_technique: CloseCombatTechniqueReference;
74
+ /**
75
+ * The damage of a weapon consists of a random part using dice and an optional
76
+ * flat part.
77
+ */
78
+ damage: MeleeDamage;
79
+ /**
80
+ * The primary attribute damage and threshold value.
81
+ */
82
+ damage_threshold?: PrimaryAttributeDamageThreshold;
83
+ /**
84
+ * The AT modifier.
85
+ */
86
+ at: AttackModifier;
87
+ /**
88
+ * The PA modifier.
89
+ */
90
+ pa?: ParryModifier;
91
+ /**
92
+ * The reach of the weapon.
93
+ */
94
+ reach?: Reach;
95
+ /**
96
+ * The length of the weapon in cm/halffingers.
97
+ */
98
+ length?: Length;
99
+ /**
100
+ * The shield size and potential size-depending values.
101
+ */
102
+ size?: ShieldSize;
103
+ /**
104
+ * Is the weapon a parrying weapon?
105
+ */
106
+ is_parrying_weapon: boolean;
107
+ /**
108
+ * Is the weapon a two-handed weapon?
109
+ */
110
+ is_two_handed_weapon: boolean;
111
+ /**
112
+ * Is the weapon an improvised weapon?
113
+ */
114
+ is_improvised_weapon: boolean;
115
+ };
@@ -0,0 +1,4 @@
1
+ /**
2
+ * Auxiliary types for melee weapons.
3
+ */
4
+ export {};
@@ -0,0 +1,110 @@
1
+ /**
2
+ * Auxiliary types for ranged weapons.
3
+ */
4
+ import { Dice } from "../../_Dice.js";
5
+ import { RangedCombatTechniqueReference } from "../../_SimpleReferences.js";
6
+ import { Length } from "./_Weapon.js";
7
+ /**
8
+ * The damage of a ranged weapon. It consists of a random part using dice and an
9
+ * optional flat part ny default. Some ranged weapons may work different so that
10
+ * damage is either not applicable at all or it is outlined as *Special* and
11
+ * further defined in a description.
12
+ */
13
+ export declare type RangedDamage = {
14
+ tag: "Default";
15
+ default: DefaultRangedDamage;
16
+ } | {
17
+ tag: "NotApplicable";
18
+ not_applicable: {};
19
+ } | {
20
+ tag: "Special";
21
+ special: {};
22
+ };
23
+ /**
24
+ * The damage of a weapon consists of a random part using dice and an optional
25
+ * flat part.
26
+ */
27
+ export declare type DefaultRangedDamage = {
28
+ /**
29
+ * How many dice of which type are rolled to get the damage.
30
+ */
31
+ dice: Dice;
32
+ /**
33
+ * Flat damage, if any. It gets added to the result of the dice rolls.
34
+ * @integer
35
+ * @default 0
36
+ */
37
+ flat?: number;
38
+ };
39
+ /**
40
+ * @title Ranged Weapon
41
+ */
42
+ export declare type RangedWeapon = {
43
+ /**
44
+ * The combat techniques and dependent values.
45
+ */
46
+ combat_technique: RangedCombatTechniqueReference;
47
+ /**
48
+ * The damage of a weapon consists of a random part using dice and an optional
49
+ * flat part.
50
+ */
51
+ damage: RangedDamage;
52
+ /**
53
+ * One or multiple reload times.
54
+ * @minItems 1
55
+ * @uniqueItems
56
+ */
57
+ reload_time: ReloadTime[];
58
+ /**
59
+ * The range brackets for the weapon: close, medium, far. Distances in m.
60
+ */
61
+ range: Range;
62
+ /**
63
+ * The needed ammunition.
64
+ */
65
+ ammunition?: AmmunitionReference;
66
+ /**
67
+ * The length of the weapon in cm/halffingers.
68
+ */
69
+ length: Length;
70
+ /**
71
+ * Is the weapon an improvised weapon?
72
+ */
73
+ is_improvised_weapon: boolean;
74
+ };
75
+ export declare type AmmunitionReference = {
76
+ /**
77
+ * The item's identifier.
78
+ * @integer
79
+ * @minimum 1
80
+ */
81
+ id: number;
82
+ };
83
+ export declare type Range = {
84
+ /**
85
+ * The close range bracket for the weapon. Distance in m.
86
+ * @integer
87
+ * @minimum 1
88
+ */
89
+ close: number;
90
+ /**
91
+ * The medium range bracket for the weapon. Distance in m.
92
+ * @integer
93
+ * @minimum 1
94
+ */
95
+ medium: number;
96
+ /**
97
+ * The far range bracket for the weapon. Distance in m.
98
+ * @integer
99
+ * @minimum 1
100
+ */
101
+ far: number;
102
+ };
103
+ export declare type ReloadTime = {
104
+ /**
105
+ * A reload time value in actions.
106
+ * @integer
107
+ * @minimum 1
108
+ */
109
+ value: number;
110
+ };
@@ -0,0 +1,4 @@
1
+ /**
2
+ * Auxiliary types for ranged weapons.
3
+ */
4
+ export {};
@@ -0,0 +1,57 @@
1
+ import { AttributeReference } from "../../_SimpleReferences.js";
2
+ /**
3
+ * The primary attribute damage and threshold value. You can either use an
4
+ * integer, an object or a pair. Use an integer if you just have to define a
5
+ * single threshold value for the default primary attribute of the combat
6
+ * technique. Use an object if you need to define the value only or if you need
7
+ * to define the value as well as a single different primary attribute than
8
+ * which the combat technique uses. Use the pair if you need to set the primary
9
+ * attributes to AGI and STR (the combat technique has AGI but this item has
10
+ * AGI/STR) and/or if you need to set different thresholds for AGI and STR (e.g.
11
+ * AGI 14/STR 15). If the same values are in the pair, they will be merged (AGI
12
+ * 14/STR 14 will be AGI/STR 14).
13
+ * @minItems 1
14
+ * @uniqueItems
15
+ */
16
+ export declare type PrimaryAttributeDamageThreshold = {
17
+ tag: "Default";
18
+ default: DefaultPrimaryAttributeDamageThreshold;
19
+ } | {
20
+ tag: "List";
21
+ list: PrimaryAttributeDamageThresholdList;
22
+ };
23
+ export declare type DefaultPrimaryAttributeDamageThreshold = {
24
+ /**
25
+ * The attribute value representing the damage threshold for the primary
26
+ * attribute of the item's combat technique.
27
+ * @integer
28
+ * @minimum 1
29
+ */
30
+ threshold: number;
31
+ };
32
+ export declare type PrimaryAttributeDamageThresholdList = {
33
+ /**
34
+ * A list of primary attributes with their associated threshold.
35
+ * @minItems 1
36
+ * @uniqueItems
37
+ */
38
+ list: SinglePrimaryAttributeDamageThreshold[];
39
+ };
40
+ export declare type SinglePrimaryAttributeDamageThreshold = {
41
+ /**
42
+ * The primary attribute.
43
+ */
44
+ attribute: AttributeReference;
45
+ /**
46
+ * The attribute value representing the damage threshold.
47
+ * @integer
48
+ * @minimum 1
49
+ */
50
+ threshold: number;
51
+ };
52
+ /**
53
+ * The length of the weapon in cm/halffingers.
54
+ * @integer
55
+ * @minimum 1
56
+ */
57
+ export declare type Length = number;
@@ -1,4 +1 @@
1
- /**
2
- *
3
- */
4
1
  export {};
@@ -0,0 +1,36 @@
1
+ /**
2
+ * @main ArmorType
3
+ */
4
+ import { LocaleMap } from "../../../_LocaleMap.js";
5
+ import { NonEmptyString } from "../../../_NonEmptyString.js";
6
+ /**
7
+ * @title Armor Type
8
+ */
9
+ export declare type ArmorType = {
10
+ /**
11
+ * The armor type's identifier. An unique, increasing integer.
12
+ * @integer
13
+ * @minimum 1
14
+ */
15
+ id: number;
16
+ /**
17
+ * Each armor type has a *sturdiness rating*. The higher the rating, the more
18
+ * durable the armor. Rolling higher than this rating during a sturdiness
19
+ * check means the armor receives one level of the new condition *Wear*.
20
+ * @integer
21
+ * @minimum 1
22
+ * @msximum 20
23
+ */
24
+ sturdiness_rating: number;
25
+ /**
26
+ * All translations for the entry, identified by IETF language tag (BCP47).
27
+ */
28
+ translations: LocaleMap<ArmorTypeTranslation>;
29
+ };
30
+ export declare type ArmorTypeTranslation = {
31
+ /**
32
+ * The name of the armor type.
33
+ */
34
+ name: NonEmptyString;
35
+ };
36
+ export declare const validateSchema: import("../../../../validation/schema.js").TypeValidator<ArmorType>;
@@ -1,5 +1,5 @@
1
1
  /**
2
2
  * @main ArmorType
3
3
  */
4
- import { validateSchemaCreator } from "../../validation/schema.js";
4
+ import { validateSchemaCreator } from "../../../../validation/schema.js";
5
5
  export const validateSchema = validateSchemaCreator(import.meta.url);