optolith-database-schema 0.1.27 → 0.1.28
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +8 -0
- package/lib/types/Race.d.ts +3 -25
- package/lib/types/Race.js +0 -9
- package/lib/types/_Dice.d.ts +23 -0
- package/lib/types/_Dice.js +9 -0
- package/lib/types/_Identifier.d.ts +1 -0
- package/lib/types/_Identifier.js +1 -0
- package/lib/types/equipment/Item.d.ts +308 -0
- package/lib/types/equipment/Item.js +35 -0
- package/lib/types/equipment/_Armor.d.ts +70 -0
- package/lib/types/equipment/_Armor.js +4 -0
- package/lib/types/equipment/_Weapon.d.ts +330 -0
- package/lib/types/equipment/_Weapon.js +4 -0
- package/package.json +1 -1
- package/schema/Race.schema.json +3 -31
- package/schema/_Dice.schema.json +34 -0
- package/schema/_Identifier.schema.json +1 -0
- package/schema/equipment/Item.schema.json +621 -0
- package/schema/equipment/_Armor.schema.json +125 -0
- package/schema/equipment/_Weapon.schema.json +664 -0
package/CHANGELOG.md
CHANGED
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@@ -2,6 +2,14 @@
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All notable changes to this project will be documented in this file. See [standard-version](https://github.com/conventional-changelog/standard-version) for commit guidelines.
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### [0.1.28](https://github.com/elyukai/optolith-database-schema/compare/v0.1.27...v0.1.28) (2022-03-25)
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### Features
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* allow skills in advanced special ability restrictions ([237dbbd](https://github.com/elyukai/optolith-database-schema/commit/237dbbdeddcc0df07387196ae2537a19c1deab16))
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* items status quo ([c4b349b](https://github.com/elyukai/optolith-database-schema/commit/c4b349bf10fca92286c0510cab8ccb67563f0532))
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### [0.1.27](https://github.com/elyukai/optolith-database-schema/compare/v0.1.26...v0.1.27) (2022-03-24)
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package/lib/types/Race.d.ts
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@@ -4,6 +4,7 @@
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import { Errata } from "./source/_Erratum.js";
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import { PublicationRefs } from "./source/_PublicationRef.js";
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import { CommonnessRatedAdvantageDisadvantage } from "./_CommonnessRatedAdvantageDisadvantage.js";
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import { Dice, DieType } from "./_Dice.js";
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/**
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* A playable race with stats and skills.
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* @title Race
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* The random value for the selected experience level. It is going to be
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* added to the base value.
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*/
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random:
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random: Dice;
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};
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/**
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* The race may have variants and associated configuration for each variant.
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* The dice used for random height.
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* @minItems 1
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*/
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random:
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random: Dice[];
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};
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declare type RaceVariantTranslation = {
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/**
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uncommon_disadvantages?: string;
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errata?: Errata;
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};
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/**
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* @title Die
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*/
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declare type Die = {
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/**
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* Number of dice of the same type. Example: 2 in 2D6.
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* @integer
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* @minimum 1
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*/
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number: number;
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/**
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* Number of sides on every die. Example: 6 in 2D6.
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*/
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sides: DieType;
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};
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/**
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* Number of sides on every dice. Example: 6 in 2D6.
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*/
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declare enum DieType {
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D3 = 3,
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D6 = 6,
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D20 = 20
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}
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export declare const validateSchema: import("../validation/schema.js").TypeValidator<Race>;
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export {};
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package/lib/types/Race.js
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* @main Race
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*/
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import { validateSchemaCreator } from "../validation/schema.js";
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/**
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* Number of sides on every dice. Example: 6 in 2D6.
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*/
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var DieType;
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(function (DieType) {
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DieType[DieType["D3"] = 3] = "D3";
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DieType[DieType["D6"] = 6] = "D6";
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DieType[DieType["D20"] = 20] = "D20";
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})(DieType || (DieType = {}));
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export const validateSchema = validateSchemaCreator(import.meta.url);
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/**
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* @title Dice
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*/
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export declare type Dice = {
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/**
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* Number of dice of the same type. Example: 2 in 2D6.
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* @integer
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* @minimum 1
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*/
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number: number;
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/**
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* Number of sides on every die. Example: 6 in 2D6.
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*/
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sides: DieType;
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};
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/**
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* Number of sides on every dice. Example: 6 in 2D6.
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*/
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export declare enum DieType {
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D3 = 3,
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D6 = 6,
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D20 = 20
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}
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package/lib/types/_Identifier.js
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var AdvancedSpecialAbilityRestrictedOptionTag;
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(function (AdvancedSpecialAbilityRestrictedOptionTag) {
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AdvancedSpecialAbilityRestrictedOptionTag["General"] = "General";
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AdvancedSpecialAbilityRestrictedOptionTag["Skill"] = "Skill";
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AdvancedSpecialAbilityRestrictedOptionTag["Element"] = "Element";
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})(AdvancedSpecialAbilityRestrictedOptionTag || (AdvancedSpecialAbilityRestrictedOptionTag = {}));
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var VolumePointsOptionReferenceTag;
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/**
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* @main Item
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*/
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import { Errata } from "../source/_Erratum.js";
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import { PublicationRefs } from "../source/_PublicationRef.js";
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import { ArmorType, Encumbrance, HasAdditionalPenalties, HitZone, Protection } from "./_Armor.js";
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import { MeleeWeapon, RangedWeapon, RestrictedToCultures, SanctifiedBy, StructurePoints } from "./_Weapon.js";
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/**
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* @title Item
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*/
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export declare type Item = {
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/**
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* The item's identifier. An unique, increasing integer.
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* @integer
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* @minimum 1
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*/
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id: number;
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/**
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* The cost in silverthalers.
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*/
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cost: Cost;
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/**
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* The weight in kg.
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*/
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weight?: Weight;
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/**
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* The complexity of crafting the item.
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*/
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complexity: Complexity;
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type: {
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tag: "Weapon";
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/**
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* @minItems 1
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*/
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uses: (MeleeWeapon | RangedWeapon)[];
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sanctified_by?: SanctifiedBy;
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restricted_to_cultures?: RestrictedToCultures;
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secondary?: {
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type: Type;
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structure_points: StructurePoints;
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};
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/**
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* All translations for the entry, identified by IETF language tag
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* (BCP47).
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* @minProperties 1
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*/
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translations: {
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/**
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* @patternProperties ^[a-z]{2}-[A-Z]{2}$
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*/
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[localeId: string]: {
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name: Name;
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secondary_name?: SecondaryName;
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note?: Note;
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rules?: Rules;
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advantage?: Advantage;
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disadvantage?: Disadvantage;
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errata?: Errata;
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};
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};
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} | {
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tag: "Armor";
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protection: Protection;
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encumbrance: Encumbrance;
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has_additional_penalties: HasAdditionalPenalties;
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armor_type: ArmorType;
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hit_zone?: HitZone;
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secondary?: {
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type: Type;
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structure_points: StructurePoints;
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};
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/**
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* All translations for the entry, identified by IETF language tag
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* (BCP47).
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* @minProperties 1
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*/
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translations: {
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/**
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* @patternProperties ^[a-z]{2}-[A-Z]{2}$
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*/
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[localeId: string]: {
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name: Name;
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secondary_name?: SecondaryName;
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note?: Note;
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rules?: Rules;
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advantage?: Advantage;
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disadvantage?: Disadvantage;
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errata?: Errata;
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};
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};
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} | {
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tag: "Default";
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type: Type;
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combat_uses: {
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tag: "ImprovisedWeapon";
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/**
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* @minItems 1
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*/
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uses: (MeleeWeapon | RangedWeapon)[];
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sanctified_by?: SanctifiedBy;
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restricted_to_cultures?: RestrictedToCultures;
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/**
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* All translations for the entry, identified by IETF language tag
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* (BCP47).
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* @minProperties 1
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*/
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translations: {
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/**
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* @patternProperties ^[a-z]{2}-[A-Z]{2}$
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*/
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[localeId: string]: {
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advantage: Advantage;
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disadvantage: Disadvantage;
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};
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};
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} | {
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tag: "Armor";
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protection: Protection;
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encumbrance: Encumbrance;
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has_additional_penalties: HasAdditionalPenalties;
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armor_type: ArmorType;
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hit_zone?: HitZone;
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/**
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* All translations for the entry, identified by IETF language tag
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* (BCP47).
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* @minProperties 1
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*/
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translations: {
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/**
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* @patternProperties ^[a-z]{2}-[A-Z]{2}$
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*/
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[localeId: string]: {
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advantage: Advantage;
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disadvantage: Disadvantage;
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};
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};
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};
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structure_points: StructurePoints;
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/**
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* All translations for the entry, identified by IETF language tag
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* (BCP47).
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* @minProperties 1
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*/
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translations: {
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/**
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* @patternProperties ^[a-z]{2}-[A-Z]{2}$
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*/
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[localeId: string]: {
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name: Name;
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secondary_name?: SecondaryName;
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note?: Note;
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rules?: Rules;
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errata?: Errata;
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};
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};
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};
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src: PublicationRefs;
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};
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/**
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* The name of the item.
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* @minLength 1
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*/
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declare type Name = string;
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/**
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* An auxiliary name or label of the item, if available.
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* @minLength 1
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*/
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declare type SecondaryName = string;
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/**
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* The cost in silverthalers.
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*/
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declare type Cost = {
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tag: "Free";
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} | {
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tag: "Various";
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} | {
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tag: "Fixed";
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/**
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* The cost in silverthalers.
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* @exclusiveMinimum 0
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*/
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value: number;
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/**
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* All translations for the entry, identified by IETF language tag
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* (BCP47).
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* @minProperties 1
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*/
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translations?: {
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/**
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* @patternProperties ^[a-z]{2}-[A-Z]{2}$
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*/
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[localeId: string]: {
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/**
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* The cost get wrapped by this text using a placeholder in the text.
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* @minLength 1
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* @pattern \\{0\\}
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*/
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wrap_in_text: string;
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};
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};
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} | {
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tag: "Range";
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/**
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* The lower bound of the cost in silverthalers.
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* @exclusiveMinimum 0
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*/
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from: number;
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/**
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* The upper bound of the cost in silverthalers.
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* @exclusiveMinimum 0
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*/
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to: number;
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213
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+
/**
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|
214
|
+
* All translations for the entry, identified by IETF language tag
|
|
215
|
+
* (BCP47).
|
|
216
|
+
* @minProperties 1
|
|
217
|
+
*/
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218
|
+
translations?: {
|
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219
|
+
/**
|
|
220
|
+
* @patternProperties ^[a-z]{2}-[A-Z]{2}$
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221
|
+
*/
|
|
222
|
+
[localeId: string]: {
|
|
223
|
+
/**
|
|
224
|
+
* The cost range gets wrapped by this text using a placeholder in the
|
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225
|
+
* text.
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226
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+
* @minLength 1
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227
|
+
* @pattern \\{0\\}
|
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228
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+
*/
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229
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+
wrap_in_text: string;
|
|
230
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+
};
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|
231
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+
};
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|
232
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+
};
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|
233
|
+
/**
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|
234
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+
* The weight in kg.
|
|
235
|
+
* @exclusiveMinimum 0
|
|
236
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+
*/
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|
237
|
+
declare type Weight = number;
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238
|
+
/**
|
|
239
|
+
* The complexity of crafting the item.
|
|
240
|
+
*/
|
|
241
|
+
declare type Complexity = {
|
|
242
|
+
tag: "Primitive";
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|
243
|
+
} | {
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|
244
|
+
tag: "Simple";
|
|
245
|
+
} | {
|
|
246
|
+
tag: "Complex";
|
|
247
|
+
/**
|
|
248
|
+
* The AP value for the trade secret.
|
|
249
|
+
* @integer
|
|
250
|
+
* @minimum 1
|
|
251
|
+
*/
|
|
252
|
+
ap_value: number;
|
|
253
|
+
};
|
|
254
|
+
declare enum Type {
|
|
255
|
+
Ammunition = "Ammunition",
|
|
256
|
+
WeaponAccessories = "WeaponAccessories",
|
|
257
|
+
Clothes = "Clothes",
|
|
258
|
+
TravelGearAndTools = "TravelGearAndTools",
|
|
259
|
+
Illumination = "Illumination",
|
|
260
|
+
BandagesAndRemedies = "BandagesAndRemedies",
|
|
261
|
+
Containers = "Containers",
|
|
262
|
+
RopesAndChains = "RopesAndChains",
|
|
263
|
+
ThievesTools = "ThievesTools",
|
|
264
|
+
ToolsOfTheTrade = "ToolsOfTheTrade",
|
|
265
|
+
OrienteeringAids = "OrienteeringAids",
|
|
266
|
+
Jewelry = "Jewelry",
|
|
267
|
+
GemsAndPreciousStones = "GemsAndPreciousStones",
|
|
268
|
+
Stationary = "Stationary",
|
|
269
|
+
Books = "Books",
|
|
270
|
+
MagicalArtifacts = "MagicalArtifacts",
|
|
271
|
+
Alchemicae = "Alchemicae",
|
|
272
|
+
Poisons = "Poisons",
|
|
273
|
+
HealingHerbs = "HealingHerbs",
|
|
274
|
+
MusicalInstruments = "MusicalInstruments",
|
|
275
|
+
LuxuryGoods = "LuxuryGoods",
|
|
276
|
+
Animals = "Animals",
|
|
277
|
+
AnimalCare = "AnimalCare",
|
|
278
|
+
Vehicles = "Vehicles",
|
|
279
|
+
AusruestungDerGeweihtenschaft = "AusruestungDerGeweihtenschaft",
|
|
280
|
+
CeremonialItems = "CeremonialItems",
|
|
281
|
+
Liebesspielzeug = "Liebesspielzeug"
|
|
282
|
+
}
|
|
283
|
+
/**
|
|
284
|
+
* Note text.
|
|
285
|
+
* @markdown
|
|
286
|
+
* @minLength 1
|
|
287
|
+
*/
|
|
288
|
+
declare type Note = string;
|
|
289
|
+
/**
|
|
290
|
+
* Special rules text.
|
|
291
|
+
* @markdown
|
|
292
|
+
* @minLength 1
|
|
293
|
+
*/
|
|
294
|
+
declare type Rules = string;
|
|
295
|
+
/**
|
|
296
|
+
* The weapon/armor advantage text.
|
|
297
|
+
* @markdown
|
|
298
|
+
* @minLength 1
|
|
299
|
+
*/
|
|
300
|
+
declare type Advantage = string;
|
|
301
|
+
/**
|
|
302
|
+
* The weapon/armor disadvantage text.
|
|
303
|
+
* @markdown
|
|
304
|
+
* @minLength 1
|
|
305
|
+
*/
|
|
306
|
+
declare type Disadvantage = string;
|
|
307
|
+
export declare const validateSchema: import("../../validation/schema.js").TypeValidator<Item>;
|
|
308
|
+
export {};
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @main Item
|
|
3
|
+
*/
|
|
4
|
+
import { validateSchemaCreator } from "../../validation/schema.js";
|
|
5
|
+
var Type;
|
|
6
|
+
(function (Type) {
|
|
7
|
+
Type["Ammunition"] = "Ammunition";
|
|
8
|
+
Type["WeaponAccessories"] = "WeaponAccessories";
|
|
9
|
+
Type["Clothes"] = "Clothes";
|
|
10
|
+
Type["TravelGearAndTools"] = "TravelGearAndTools";
|
|
11
|
+
Type["Illumination"] = "Illumination";
|
|
12
|
+
Type["BandagesAndRemedies"] = "BandagesAndRemedies";
|
|
13
|
+
Type["Containers"] = "Containers";
|
|
14
|
+
Type["RopesAndChains"] = "RopesAndChains";
|
|
15
|
+
Type["ThievesTools"] = "ThievesTools";
|
|
16
|
+
Type["ToolsOfTheTrade"] = "ToolsOfTheTrade";
|
|
17
|
+
Type["OrienteeringAids"] = "OrienteeringAids";
|
|
18
|
+
Type["Jewelry"] = "Jewelry";
|
|
19
|
+
Type["GemsAndPreciousStones"] = "GemsAndPreciousStones";
|
|
20
|
+
Type["Stationary"] = "Stationary";
|
|
21
|
+
Type["Books"] = "Books";
|
|
22
|
+
Type["MagicalArtifacts"] = "MagicalArtifacts";
|
|
23
|
+
Type["Alchemicae"] = "Alchemicae";
|
|
24
|
+
Type["Poisons"] = "Poisons";
|
|
25
|
+
Type["HealingHerbs"] = "HealingHerbs";
|
|
26
|
+
Type["MusicalInstruments"] = "MusicalInstruments";
|
|
27
|
+
Type["LuxuryGoods"] = "LuxuryGoods";
|
|
28
|
+
Type["Animals"] = "Animals";
|
|
29
|
+
Type["AnimalCare"] = "AnimalCare";
|
|
30
|
+
Type["Vehicles"] = "Vehicles";
|
|
31
|
+
Type["AusruestungDerGeweihtenschaft"] = "AusruestungDerGeweihtenschaft";
|
|
32
|
+
Type["CeremonialItems"] = "CeremonialItems";
|
|
33
|
+
Type["Liebesspielzeug"] = "Liebesspielzeug";
|
|
34
|
+
})(Type || (Type = {}));
|
|
35
|
+
export const validateSchema = validateSchemaCreator(import.meta.url);
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
/**
|
|
2
|
+
*
|
|
3
|
+
*/
|
|
4
|
+
/**
|
|
5
|
+
* The PRO value.
|
|
6
|
+
* @integer
|
|
7
|
+
* @minimum 0
|
|
8
|
+
*/
|
|
9
|
+
export declare type Protection = number;
|
|
10
|
+
/**
|
|
11
|
+
* The ENC value.
|
|
12
|
+
* @integer
|
|
13
|
+
* @minimum 0
|
|
14
|
+
*/
|
|
15
|
+
export declare type Encumbrance = number;
|
|
16
|
+
/**
|
|
17
|
+
* Does the armor have additional penalties (MOV -1, INI -1)?
|
|
18
|
+
*/
|
|
19
|
+
export declare type HasAdditionalPenalties = boolean;
|
|
20
|
+
/**
|
|
21
|
+
* The armor type.
|
|
22
|
+
* @title Armor Type
|
|
23
|
+
*/
|
|
24
|
+
export declare type ArmorType = {
|
|
25
|
+
/**
|
|
26
|
+
* The armor type's identifier.
|
|
27
|
+
* @integer
|
|
28
|
+
* @minimum 1
|
|
29
|
+
* @maximum 10
|
|
30
|
+
*/
|
|
31
|
+
id: number;
|
|
32
|
+
};
|
|
33
|
+
/**
|
|
34
|
+
* Specify if armor is only available for a specific hit zone.
|
|
35
|
+
* @title Hit Zone
|
|
36
|
+
*/
|
|
37
|
+
export declare type HitZone = {
|
|
38
|
+
tag: "Head";
|
|
39
|
+
/**
|
|
40
|
+
* In some cases, multiple armors for the same hit zone can be combined.
|
|
41
|
+
* They're listed at the item that can be combined with others.
|
|
42
|
+
*/
|
|
43
|
+
combination_possibilities?: {
|
|
44
|
+
/**
|
|
45
|
+
* A list of armors that can be combined with this armor.
|
|
46
|
+
* @minItems 1
|
|
47
|
+
*/
|
|
48
|
+
armors: {
|
|
49
|
+
/**
|
|
50
|
+
* The armor's identifier.
|
|
51
|
+
* @integer
|
|
52
|
+
* @minimum 1
|
|
53
|
+
*/
|
|
54
|
+
id: number;
|
|
55
|
+
}[];
|
|
56
|
+
/**
|
|
57
|
+
* The PRO value that is added to the PRO value of the other armor instead
|
|
58
|
+
* of adding the normale PRO value.
|
|
59
|
+
* @integer
|
|
60
|
+
* @minimum 0
|
|
61
|
+
*/
|
|
62
|
+
protection?: number;
|
|
63
|
+
};
|
|
64
|
+
} | {
|
|
65
|
+
tag: "Torso";
|
|
66
|
+
} | {
|
|
67
|
+
tag: "Arms";
|
|
68
|
+
} | {
|
|
69
|
+
tag: "Legs";
|
|
70
|
+
};
|