optolith-database-schema 0.1.1 → 0.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +29 -0
- package/lib/types/Advantage.d.ts +1 -0
- package/lib/types/Disadvantage.d.ts +1 -0
- package/lib/types/FamiliarsTrick.d.ts +2 -1
- package/lib/types/_Activatable.d.ts +685 -5
- package/lib/types/_ActivatableSkill.d.ts +4 -0
- package/lib/types/_Identifier.d.ts +12 -1
- package/lib/types/_Identifier.js +12 -0
- package/lib/types/magicalActions/Curse.d.ts +1 -1
- package/lib/types/magicalActions/ElvenMagicalSong.d.ts +1 -1
- package/lib/types/specialAbility/AdvancedCombatSpecialAbility.d.ts +2 -0
- package/lib/types/specialAbility/AdvancedKarmaSpecialAbility.d.ts +1 -0
- package/lib/types/specialAbility/AdvancedMagicalSpecialAbility.d.ts +1 -0
- package/lib/types/specialAbility/AdvancedSkillSpecialAbility.d.ts +1 -0
- package/lib/types/specialAbility/AncestorGlyph.d.ts +1 -0
- package/lib/types/specialAbility/BrawlingSpecialAbility.d.ts +1 -0
- package/lib/types/specialAbility/CeremonialItemSpecialAbility.d.ts +1 -0
- package/lib/types/specialAbility/CombatSpecialAbility.d.ts +2 -0
- package/lib/types/specialAbility/CombatStyleSpecialAbility.d.ts +1 -0
- package/lib/types/specialAbility/CommandSpecialAbility.d.ts +1 -0
- package/lib/types/specialAbility/FamiliarSpecialAbility.d.ts +1 -0
- package/lib/types/specialAbility/FatePointSexSpecialAbility.d.ts +1 -0
- package/lib/types/specialAbility/FatePointSpecialAbility.d.ts +1 -0
- package/lib/types/specialAbility/GeneralSpecialAbility.d.ts +1 -0
- package/lib/types/specialAbility/KarmaSpecialAbility.d.ts +1 -0
- package/lib/types/specialAbility/LiturgicalStyleSpecialAbility.d.ts +1 -0
- package/lib/types/specialAbility/LycantropicGift.d.ts +1 -0
- package/lib/types/specialAbility/MagicStyleSpecialAbility.d.ts +1 -0
- package/lib/types/specialAbility/MagicalSpecialAbility.d.ts +1 -0
- package/lib/types/specialAbility/PactGift.d.ts +1 -0
- package/lib/types/specialAbility/ProtectiveWardingCircleSpecialAbility.d.ts +1 -0
- package/lib/types/specialAbility/Sermon.d.ts +1 -0
- package/lib/types/specialAbility/SexSpecialAbility.d.ts +1 -0
- package/lib/types/specialAbility/SikaryanDrainSpecialAbility.d.ts +1 -0
- package/lib/types/specialAbility/SkillStyleSpecialAbility.d.ts +1 -0
- package/lib/types/specialAbility/VampiricGift.d.ts +1 -0
- package/lib/types/specialAbility/Vision.d.ts +1 -0
- package/lib/types/traditionArtifacts/ArcaneOrbEnchantment.d.ts +3 -0
- package/lib/types/traditionArtifacts/AttireEnchantment.d.ts +3 -0
- package/lib/types/traditionArtifacts/BowlEnchantment.d.ts +3 -0
- package/lib/types/traditionArtifacts/CauldronEnchantment.d.ts +4 -1
- package/lib/types/traditionArtifacts/ChronicleEnchantment.d.ts +3 -0
- package/lib/types/traditionArtifacts/DaggerRitual.d.ts +3 -0
- package/lib/types/traditionArtifacts/FoolsHatEnchantment.d.ts +3 -0
- package/lib/types/traditionArtifacts/InstrumentEnchantment.d.ts +3 -0
- package/lib/types/traditionArtifacts/Krallenkettenzauber.d.ts +3 -0
- package/lib/types/traditionArtifacts/OrbEnchantment.d.ts +3 -0
- package/lib/types/traditionArtifacts/RingEnchantment.d.ts +3 -0
- package/lib/types/traditionArtifacts/SickleRitual.d.ts +3 -0
- package/lib/types/traditionArtifacts/SpellSwordEnchantment.d.ts +3 -0
- package/lib/types/traditionArtifacts/StaffEnchantment.d.ts +3 -0
- package/lib/types/traditionArtifacts/ToyEnchantment.d.ts +3 -0
- package/lib/types/traditionArtifacts/Trinkhornzauber.d.ts +3 -0
- package/lib/types/traditionArtifacts/WandEnchantment.d.ts +3 -0
- package/lib/types/traditionArtifacts/WeaponEnchantment.d.ts +3 -0
- package/package.json +2 -2
- package/schema/Advantage.schema.json +11 -8
- package/schema/Disadvantage.schema.json +9 -6
- package/schema/FamiliarsTrick.schema.json +1 -0
- package/schema/_Activatable.schema.json +1068 -13
- package/schema/_ActivatableSkill.schema.json +1 -0
- package/schema/_Identifier.schema.json +50 -4
- package/schema/magicalActions/Curse.schema.json +1 -1
- package/schema/magicalActions/ElvenMagicalSong.schema.json +1 -1
- package/schema/specialAbility/AdvancedCombatSpecialAbility.schema.json +16 -10
- package/schema/specialAbility/AdvancedKarmaSpecialAbility.schema.json +11 -8
- package/schema/specialAbility/AdvancedMagicalSpecialAbility.schema.json +11 -8
- package/schema/specialAbility/AdvancedSkillSpecialAbility.schema.json +11 -8
- package/schema/specialAbility/AncestorGlyph.schema.json +9 -6
- package/schema/specialAbility/BlessedTradition.schema.json +6 -6
- package/schema/specialAbility/BrawlingSpecialAbility.schema.json +11 -8
- package/schema/specialAbility/CeremonialItemSpecialAbility.schema.json +12 -9
- package/schema/specialAbility/CombatSpecialAbility.schema.json +16 -10
- package/schema/specialAbility/CombatStyleSpecialAbility.schema.json +14 -11
- package/schema/specialAbility/CommandSpecialAbility.schema.json +11 -8
- package/schema/specialAbility/FamiliarSpecialAbility.schema.json +9 -6
- package/schema/specialAbility/FatePointSexSpecialAbility.schema.json +9 -6
- package/schema/specialAbility/FatePointSpecialAbility.schema.json +11 -8
- package/schema/specialAbility/GeneralSpecialAbility.schema.json +11 -8
- package/schema/specialAbility/KarmaSpecialAbility.schema.json +9 -6
- package/schema/specialAbility/LiturgicalStyleSpecialAbility.schema.json +12 -9
- package/schema/specialAbility/LycantropicGift.schema.json +9 -6
- package/schema/specialAbility/MagicStyleSpecialAbility.schema.json +12 -9
- package/schema/specialAbility/MagicalSpecialAbility.schema.json +11 -8
- package/schema/specialAbility/MagicalTradition.schema.json +7 -7
- package/schema/specialAbility/PactGift.schema.json +9 -6
- package/schema/specialAbility/ProtectiveWardingCircleSpecialAbility.schema.json +8 -5
- package/schema/specialAbility/Sermon.schema.json +9 -6
- package/schema/specialAbility/SexSpecialAbility.schema.json +11 -8
- package/schema/specialAbility/SikaryanDrainSpecialAbility.schema.json +9 -6
- package/schema/specialAbility/SkillStyleSpecialAbility.schema.json +10 -7
- package/schema/specialAbility/VampiricGift.schema.json +9 -6
- package/schema/specialAbility/Vision.schema.json +9 -6
- package/schema/traditionArtifacts/ArcaneOrbEnchantment.schema.json +17 -7
- package/schema/traditionArtifacts/AttireEnchantment.schema.json +17 -7
- package/schema/traditionArtifacts/BowlEnchantment.schema.json +17 -7
- package/schema/traditionArtifacts/CauldronEnchantment.schema.json +19 -9
- package/schema/traditionArtifacts/ChronicleEnchantment.schema.json +17 -7
- package/schema/traditionArtifacts/DaggerRitual.schema.json +17 -7
- package/schema/traditionArtifacts/FoolsHatEnchantment.schema.json +17 -7
- package/schema/traditionArtifacts/InstrumentEnchantment.schema.json +17 -7
- package/schema/traditionArtifacts/Krallenkettenzauber.schema.json +17 -7
- package/schema/traditionArtifacts/OrbEnchantment.schema.json +17 -7
- package/schema/traditionArtifacts/RingEnchantment.schema.json +17 -7
- package/schema/traditionArtifacts/SickleRitual.schema.json +17 -7
- package/schema/traditionArtifacts/SpellSwordEnchantment.schema.json +17 -7
- package/schema/traditionArtifacts/StaffEnchantment.schema.json +17 -7
- package/schema/traditionArtifacts/ToyEnchantment.schema.json +17 -7
- package/schema/traditionArtifacts/Trinkhornzauber.schema.json +17 -7
- package/schema/traditionArtifacts/WandEnchantment.schema.json +17 -7
- package/schema/traditionArtifacts/WeaponEnchantment.schema.json +17 -7
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* General type specifications used by multiple activatable entries.
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* @title Activatable
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*/
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import { Duration } from "./_ActivatableSkill";
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import { Identifier } from "./_Identifier";
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import { Prerequisite } from "./_Prerequisite";
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/**
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@@ -28,9 +29,19 @@ export declare type NameInLibrary = string;
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*/
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export declare type Levels = number;
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/**
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* The number stating how often you can buy the entry. The **default** depends on
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* the entry type:
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*
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* - **Advantage:** `1` in all cases (as specified in the **Core Rules**)
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* - **Disadvantage:** `1` in all cases (as specified in the **Core Rules**)
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* - **Special Abilities:** `1` if no options can be selected, otherwise the
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* number of possible options
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*
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* The maximum is only set if it differs from the defaults specified above.
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* @integer
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* @minimum 1
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*/
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-
export declare type Maximum =
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export declare type Maximum = number;
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/**
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*
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*/
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@@ -182,19 +193,688 @@ export declare type SkillUses = {
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/**
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* The penalty the special ability gives when used.
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*/
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export declare type Penalty =
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export declare type Penalty = {
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tag: "Single";
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/**
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* The penalty value.
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* @integer
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*/
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value: number;
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/**
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* Set to `true` if the penalty applies to the parry instead of the attack.
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*/
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applies_to_parry?: true;
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} | {
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tag: "ByHandedness";
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/**
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* The penalty value for one-handed weapons.
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* @integer
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*/
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one_handed: number;
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/**
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* The penalty value for two-handed weapons.
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* @integer
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*/
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two_handed: number;
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/**
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* Set to `true` if the penalty applies to the parry instead of the attack.
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*/
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applies_to_parry?: true;
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} | {
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tag: "ByActivation";
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/**
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* The penalty value if the entry has been bought by the character.
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* @integer
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*/
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active: number;
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/**
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* The penalty value if the entry has not been bought by the character.
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* @integer
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*/
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inactive: number;
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/**
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* Set to `true` if the penalty applies to the parry instead of the attack.
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*/
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applies_to_parry?: true;
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} | {
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tag: "Selection";
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options: {
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tag: "Specific";
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/**
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* The list of specific penalty options.
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* @minItems 2
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* @uniqueItems
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*/
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list: {
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/**
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* The penalty value.
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* @integer
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*/
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value: number;
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}[];
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} | {
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tag: "Range";
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/**
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* The minimum penalty value.
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* @integer
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*/
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minimum: number;
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/**
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* The maximum penalty value.
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* @integer
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*/
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maximum: number;
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};
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} | {
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tag: "ByLevel";
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/**
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* A continuous range of penalties for each level. The first element is the
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* penalty for the first level, the second element is the penalty for the
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* second level, and so on.
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* @minItems 2
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*/
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levels: {
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/**
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* The penalty value for this level.
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* @integer
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*/
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value: number;
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}[];
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/**
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* The identifier of the combat-related special ability of which the level
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* defines the penalty instead.
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*/
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external_id?: Identifier.Group.CombatRelatedSpecialAbility;
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} | {
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tag: "ByAttack";
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/**
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* A list of penalties for subsequent attacks. The first element is the
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* penalty for the first attack, the second element is the penalty for the
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* second attack, and so on. The order of the first element may be changed
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* using `initial_order`, so that e.g. if set to `2`, the first element is
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* the penalty for the second attack, the second element is the penalty for
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* the third attack, and so on.
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* @minItems 1
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*/
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list: {
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/**
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* The penalty value for this order.
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* @integer
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*/
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value: number;
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}[];
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/**
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* The order of the first element in the `list` of penalties.
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*/
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initial_order?: number;
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/**
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* Set if a predefined different word should be used instead of the word
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* `attack` for display purposes.
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*/
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attack_replacement?: {
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tag: "Throw";
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};
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} | {
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tag: "DependsOnHitZone";
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};
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export declare type EnchantmentCost = {
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tag: "ArcaneEnergyCost";
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ae_cost: ArcaneEnergyCost;
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} | {
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tag: "BindingCost";
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binding_cost: BindingCost;
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};
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/**
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* The AE Cost.
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*/
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export declare type ArcaneEnergyCost =
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export declare type ArcaneEnergyCost = {
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tag: "Fixed";
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/**
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* The AE cost value.
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* @integer
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* @minimum 1
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*/
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value: number;
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/**
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* Set to `true` if the AE costs are permanent.
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* @integer
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* @minimum 1
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*/
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is_permanent?: true;
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/**
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* Specified if the AE cost `value` has to be paid for each time interval.
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*/
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interval?: Duration.UnitValue;
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/**
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* The AE cost are per level of the enchantment. It may either be displayed
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* in a compressed way (e.g. `1 AE per level`) or in a verbose way (e.g. `1
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* AE for level I; 2 AE for level II`).
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*/
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per_level?: {
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tag: "Compressed";
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} | {
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tag: "Verbose";
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};
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/**
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* All translations for the entry, identified by IETF language tag
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* (BCP47).
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* @minProperties 1
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*/
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translations?: {
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/**
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* @patternProperties ^[a-z]{2}-[A-Z]{2}$
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* @minProperties 1
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*/
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[localeId: string]: {
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/**
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* A note, appended to the generated string in parenthesis.
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*/
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note?: {
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/**
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* The full note.
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* @minLength 1
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*/
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default: string;
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/**
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* A compressed note, if applicable. If not specified it should not
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* be displayed in small location.
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* @minLength 1
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*/
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compressed?: string;
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};
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};
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};
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} | {
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tag: "PerCountable";
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/**
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* The AE cost value that has to be per a specific countable entity.
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* @integer
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* @minimum 1
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*/
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value: number;
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/**
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* If defined, in addition to the cost per entity you have to pay a flat
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* amount, regardless of the entity count.
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* @integer
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|
399
|
+
* @minimum 1
|
|
400
|
+
*/
|
|
401
|
+
base_value?: number;
|
|
402
|
+
/**
|
|
403
|
+
* All translations for the entry, identified by IETF language tag
|
|
404
|
+
* (BCP47).
|
|
405
|
+
* @minProperties 1
|
|
406
|
+
*/
|
|
407
|
+
translations?: {
|
|
408
|
+
/**
|
|
409
|
+
* @patternProperties ^[a-z]{2}-[A-Z]{2}$
|
|
410
|
+
* @minProperties 1
|
|
411
|
+
*/
|
|
412
|
+
[localeId: string]: {
|
|
413
|
+
/**
|
|
414
|
+
* The cost have to be per a specific countable entity, e.g. `8 AE per
|
|
415
|
+
* person`.
|
|
416
|
+
*/
|
|
417
|
+
per: {
|
|
418
|
+
/**
|
|
419
|
+
* The full countable entity name.
|
|
420
|
+
* @minLength 1
|
|
421
|
+
*/
|
|
422
|
+
default: string;
|
|
423
|
+
/**
|
|
424
|
+
* The compressed countable entity name.
|
|
425
|
+
* @minLength 1
|
|
426
|
+
*/
|
|
427
|
+
compressed: string;
|
|
428
|
+
};
|
|
429
|
+
/**
|
|
430
|
+
* A note, appended to the generated string in parenthesis.
|
|
431
|
+
*/
|
|
432
|
+
note?: {
|
|
433
|
+
/**
|
|
434
|
+
* The full note.
|
|
435
|
+
* @minLength 1
|
|
436
|
+
*/
|
|
437
|
+
default: string;
|
|
438
|
+
/**
|
|
439
|
+
* A compressed note, if applicable. If not specified it should not
|
|
440
|
+
* be displayed in small location.
|
|
441
|
+
* @minLength 1
|
|
442
|
+
*/
|
|
443
|
+
compressed?: string;
|
|
444
|
+
};
|
|
445
|
+
};
|
|
446
|
+
};
|
|
447
|
+
} | {
|
|
448
|
+
tag: "ActivationAndHalfInterval";
|
|
449
|
+
/**
|
|
450
|
+
* The AE cost value that has to be payed for activation. Half of this value
|
|
451
|
+
* has to be payed each interval.
|
|
452
|
+
* @integer
|
|
453
|
+
* @minimum 2
|
|
454
|
+
* @multipleOf 2
|
|
455
|
+
*/
|
|
456
|
+
value: number;
|
|
457
|
+
/**
|
|
458
|
+
* The time interval for which the AE cost `value` has to be paid.
|
|
459
|
+
*/
|
|
460
|
+
interval: Duration.UnitValue;
|
|
461
|
+
} | {
|
|
462
|
+
tag: "Indefinite";
|
|
463
|
+
/**
|
|
464
|
+
* The indefinite AE cost may be modified by a certain value.
|
|
465
|
+
*/
|
|
466
|
+
modifier: {
|
|
467
|
+
/**
|
|
468
|
+
* The arithmetic how to apply the `value` to the indefinite base value.
|
|
469
|
+
*/
|
|
470
|
+
arithmetic: {
|
|
471
|
+
tag: "Add";
|
|
472
|
+
} | {
|
|
473
|
+
tag: "Multiply";
|
|
474
|
+
};
|
|
475
|
+
/**
|
|
476
|
+
* The value that is applied to the indefinite base value using the
|
|
477
|
+
* defined `arithmetic`.
|
|
478
|
+
* @integer
|
|
479
|
+
* @minimum 1
|
|
480
|
+
*/
|
|
481
|
+
value: number;
|
|
482
|
+
};
|
|
483
|
+
/**
|
|
484
|
+
* All translations for the entry, identified by IETF language tag (BCP47).
|
|
485
|
+
* @minProperties 1
|
|
486
|
+
*/
|
|
487
|
+
translations: {
|
|
488
|
+
/**
|
|
489
|
+
* @patternProperties ^[a-z]{2}-[A-Z]{2}$
|
|
490
|
+
*/
|
|
491
|
+
[localeId: string]: {
|
|
492
|
+
/**
|
|
493
|
+
* A description of where the cost come from.
|
|
494
|
+
*/
|
|
495
|
+
description: {
|
|
496
|
+
/**
|
|
497
|
+
* The full description of where the cost come from.
|
|
498
|
+
* @minLength 1
|
|
499
|
+
*/
|
|
500
|
+
default: string;
|
|
501
|
+
/**
|
|
502
|
+
* A compressed description of where the cost come from for use in
|
|
503
|
+
* small areas (e.g. on character sheet).
|
|
504
|
+
* @minLength 1
|
|
505
|
+
*/
|
|
506
|
+
compressed: string;
|
|
507
|
+
};
|
|
508
|
+
};
|
|
509
|
+
};
|
|
510
|
+
} | {
|
|
511
|
+
tag: "Disjunction";
|
|
512
|
+
/**
|
|
513
|
+
* Specified if the selected AE cost option has to be paid for each time
|
|
514
|
+
* interval.
|
|
515
|
+
*/
|
|
516
|
+
interval?: {
|
|
517
|
+
/**
|
|
518
|
+
* The interval itself.
|
|
519
|
+
*/
|
|
520
|
+
value: Duration.UnitValue;
|
|
521
|
+
/**
|
|
522
|
+
* The AE cost value for activation.
|
|
523
|
+
* @integer
|
|
524
|
+
* @minimum 1
|
|
525
|
+
*/
|
|
526
|
+
activation_value: number;
|
|
527
|
+
/**
|
|
528
|
+
* Set to `true` if the action where the enchantment is casted does
|
|
529
|
+
* **not** as a part of the first interval that has to be payed, so that
|
|
530
|
+
* the first interval payment needs to be done after the activation.
|
|
531
|
+
*
|
|
532
|
+
* This works different than other sustained spells, since for them the
|
|
533
|
+
* end of the cast usually already counts as part of the first interval.
|
|
534
|
+
*/
|
|
535
|
+
after_activation: boolean;
|
|
536
|
+
};
|
|
537
|
+
/**
|
|
538
|
+
* The possible AE cost values.
|
|
539
|
+
*/
|
|
540
|
+
options: {
|
|
541
|
+
/**
|
|
542
|
+
* A possible AE cost value.
|
|
543
|
+
* @integer
|
|
544
|
+
* @minimum 1
|
|
545
|
+
*/
|
|
546
|
+
value: number;
|
|
547
|
+
/**
|
|
548
|
+
* All translations for the entry, identified by IETF language tag
|
|
549
|
+
* (BCP47).
|
|
550
|
+
* @minProperties 1
|
|
551
|
+
*/
|
|
552
|
+
translations?: {
|
|
553
|
+
/**
|
|
554
|
+
* @patternProperties ^[a-z]{2}-[A-Z]{2}$
|
|
555
|
+
* @minProperties 1
|
|
556
|
+
*/
|
|
557
|
+
[localeId: string]: {
|
|
558
|
+
/**
|
|
559
|
+
* A note, appended to the generated option string in parenthesis.
|
|
560
|
+
*/
|
|
561
|
+
note?: {
|
|
562
|
+
/**
|
|
563
|
+
* The full note.
|
|
564
|
+
* @minLength 1
|
|
565
|
+
*/
|
|
566
|
+
default: string;
|
|
567
|
+
/**
|
|
568
|
+
* A compressed note, if applicable. If not specified it should not
|
|
569
|
+
* be displayed in small location.
|
|
570
|
+
* @minLength 1
|
|
571
|
+
*/
|
|
572
|
+
compressed?: string;
|
|
573
|
+
};
|
|
574
|
+
};
|
|
575
|
+
};
|
|
576
|
+
}[];
|
|
577
|
+
} | {
|
|
578
|
+
tag: "None";
|
|
579
|
+
/**
|
|
580
|
+
* All translations for the entry, identified by IETF language tag
|
|
581
|
+
* (BCP47).
|
|
582
|
+
* @minProperties 1
|
|
583
|
+
*/
|
|
584
|
+
translations?: {
|
|
585
|
+
/**
|
|
586
|
+
* @patternProperties ^[a-z]{2}-[A-Z]{2}$
|
|
587
|
+
* @minProperties 1
|
|
588
|
+
*/
|
|
589
|
+
[localeId: string]: {
|
|
590
|
+
/**
|
|
591
|
+
* A note, appended to the generated string in parenthesis.
|
|
592
|
+
*/
|
|
593
|
+
note?: {
|
|
594
|
+
/**
|
|
595
|
+
* The full note.
|
|
596
|
+
* @minLength 1
|
|
597
|
+
*/
|
|
598
|
+
default: string;
|
|
599
|
+
/**
|
|
600
|
+
* A compressed note, if applicable. If not specified it should not
|
|
601
|
+
* be displayed in small location.
|
|
602
|
+
* @minLength 1
|
|
603
|
+
*/
|
|
604
|
+
compressed?: string;
|
|
605
|
+
};
|
|
606
|
+
};
|
|
607
|
+
};
|
|
608
|
+
} | {
|
|
609
|
+
tag: "Variable";
|
|
610
|
+
};
|
|
190
611
|
/**
|
|
191
612
|
* The volume points the enchantment needs.
|
|
192
613
|
*/
|
|
193
|
-
export declare type Volume =
|
|
614
|
+
export declare type Volume = {
|
|
615
|
+
tag: "Fixed";
|
|
616
|
+
/**
|
|
617
|
+
* The volume points.
|
|
618
|
+
* @integer
|
|
619
|
+
* @minimum 0
|
|
620
|
+
*/
|
|
621
|
+
points: number;
|
|
622
|
+
} | {
|
|
623
|
+
tag: "PerLevel";
|
|
624
|
+
/**
|
|
625
|
+
* The volume points per level.
|
|
626
|
+
* @integer
|
|
627
|
+
* @minimum 1
|
|
628
|
+
*/
|
|
629
|
+
points: number;
|
|
630
|
+
} | {
|
|
631
|
+
tag: "ByLevel";
|
|
632
|
+
/**
|
|
633
|
+
* The volume points for each level. The first element is the volume points
|
|
634
|
+
* for the first level, the second element is the volume points for the
|
|
635
|
+
* second level, and so on.
|
|
636
|
+
* @minItems 2
|
|
637
|
+
*/
|
|
638
|
+
list: {
|
|
639
|
+
/**
|
|
640
|
+
* The volume points for this level.
|
|
641
|
+
* @integer
|
|
642
|
+
* @minimum 0
|
|
643
|
+
*/
|
|
644
|
+
points: number;
|
|
645
|
+
}[];
|
|
646
|
+
} | {
|
|
647
|
+
tag: "Map";
|
|
648
|
+
map: VolumeMap;
|
|
649
|
+
};
|
|
650
|
+
/**
|
|
651
|
+
* A content that is `3/4/5 Points for Chimera, Daimonid, Golems, Undead /
|
|
652
|
+
* Fairies, Ghosts / Demons, Elementals` may be respresented as the following
|
|
653
|
+
* map:
|
|
654
|
+
*
|
|
655
|
+
* ```yaml
|
|
656
|
+
* options:
|
|
657
|
+
* - points: 3
|
|
658
|
+
* associated_options:
|
|
659
|
+
* - id:
|
|
660
|
+
* tag: General
|
|
661
|
+
* value: # ...
|
|
662
|
+
* # ...
|
|
663
|
+
* translations:
|
|
664
|
+
* en-US:
|
|
665
|
+
* label: "Chimera, Daimonid, Golems, Undead"
|
|
666
|
+
* label_standalone: "Chimera/Daimonid/Golems/Undead"
|
|
667
|
+
* - points: 4
|
|
668
|
+
* associated_options:
|
|
669
|
+
* - id:
|
|
670
|
+
* tag: General
|
|
671
|
+
* value: # ...
|
|
672
|
+
* # ...
|
|
673
|
+
* translations:
|
|
674
|
+
* en-US:
|
|
675
|
+
* label: "Fairies, Ghosts"
|
|
676
|
+
* label_standalone: "Fairies/Ghosts"
|
|
677
|
+
* - points: 5
|
|
678
|
+
* associated_options:
|
|
679
|
+
* - id:
|
|
680
|
+
* tag: General
|
|
681
|
+
* value: # ...
|
|
682
|
+
* # ...
|
|
683
|
+
* translations:
|
|
684
|
+
* en-US:
|
|
685
|
+
* label: "Demons, Elementals"
|
|
686
|
+
* label_standalone: "Demons/Elementals"
|
|
687
|
+
* ```
|
|
688
|
+
*
|
|
689
|
+
* This will generate the exact same string as seen above. The associated
|
|
690
|
+
* options are not present in the example, but they link to the options the
|
|
691
|
+
* volume specification is meant for.
|
|
692
|
+
*/
|
|
693
|
+
export declare type VolumeMap = {
|
|
694
|
+
/**
|
|
695
|
+
* The possible costs and associated labels.
|
|
696
|
+
* @minItems 2
|
|
697
|
+
*/
|
|
698
|
+
options: VolumeMapOption[];
|
|
699
|
+
/**
|
|
700
|
+
* All translations for the entry, identified by IETF language tag (BCP47).
|
|
701
|
+
* @minProperties 1
|
|
702
|
+
*/
|
|
703
|
+
translations?: {
|
|
704
|
+
/**
|
|
705
|
+
* @patternProperties ^[a-z]{2}-[A-Z]{2}$
|
|
706
|
+
*/
|
|
707
|
+
[localeId: string]: {
|
|
708
|
+
/**
|
|
709
|
+
* Place a string between the `for` and the grouped map option labels.
|
|
710
|
+
*/
|
|
711
|
+
list_prepend?: string;
|
|
712
|
+
/**
|
|
713
|
+
* Place a string after the grouped map option labels.
|
|
714
|
+
*/
|
|
715
|
+
list_append?: string;
|
|
716
|
+
/**
|
|
717
|
+
* If the string from the book cannot be generated using the default
|
|
718
|
+
* generation technique, use this string. All options still need to be
|
|
719
|
+
* inserted propertly, since it may be used by in-game tools to provide a
|
|
720
|
+
* selection to players.
|
|
721
|
+
*/
|
|
722
|
+
replacement?: string;
|
|
723
|
+
};
|
|
724
|
+
};
|
|
725
|
+
};
|
|
726
|
+
export declare type VolumeMapOption = {
|
|
727
|
+
/**
|
|
728
|
+
* The full permanent AE cost value for this option.
|
|
729
|
+
* @integer
|
|
730
|
+
* @minimum 1
|
|
731
|
+
*/
|
|
732
|
+
points: number;
|
|
733
|
+
/**
|
|
734
|
+
* Links to the options this volume specification is meant for.
|
|
735
|
+
*/
|
|
736
|
+
associated_options: {
|
|
737
|
+
/**
|
|
738
|
+
* The option's identifier.
|
|
739
|
+
*/
|
|
740
|
+
id: Identifier.Group.VolumePointsOptionReference;
|
|
741
|
+
}[];
|
|
742
|
+
/**
|
|
743
|
+
* All translations for the entry, identified by IETF language tag (BCP47).
|
|
744
|
+
* @minProperties 1
|
|
745
|
+
*/
|
|
746
|
+
translations?: {
|
|
747
|
+
/**
|
|
748
|
+
* @patternProperties ^[a-z]{2}-[A-Z]{2}$
|
|
749
|
+
*/
|
|
750
|
+
[localeId: string]: {
|
|
751
|
+
/**
|
|
752
|
+
* The description of the option for cost string generation.
|
|
753
|
+
* @minLength 1
|
|
754
|
+
*/
|
|
755
|
+
label: string;
|
|
756
|
+
/**
|
|
757
|
+
* The description of the option if used standalone. Only used if
|
|
758
|
+
* different from `label`.
|
|
759
|
+
* @minLength 1
|
|
760
|
+
*/
|
|
761
|
+
label_standalone?: string;
|
|
762
|
+
};
|
|
763
|
+
};
|
|
764
|
+
};
|
|
194
765
|
/**
|
|
195
766
|
* The binding cost for an enchantment.
|
|
196
767
|
*/
|
|
197
|
-
export declare type BindingCost =
|
|
768
|
+
export declare type BindingCost = {
|
|
769
|
+
tag: "Fixed";
|
|
770
|
+
/**
|
|
771
|
+
* The permanent AE cost.
|
|
772
|
+
* @integer
|
|
773
|
+
* @minimum 1
|
|
774
|
+
*/
|
|
775
|
+
permanent_value: number;
|
|
776
|
+
} | {
|
|
777
|
+
tag: "PerLevel";
|
|
778
|
+
/**
|
|
779
|
+
* The permanent AE cost per level.
|
|
780
|
+
* @integer
|
|
781
|
+
* @minimum 1
|
|
782
|
+
*/
|
|
783
|
+
permanent_value: number;
|
|
784
|
+
} | {
|
|
785
|
+
tag: "Map";
|
|
786
|
+
map: BindingCostMap;
|
|
787
|
+
};
|
|
788
|
+
/**
|
|
789
|
+
* A content that is `2/4/8 permanent AE for spell-swords with the combat
|
|
790
|
+
* technique Daggers, Swords, or Two-Handed Swords` may be respresented as the
|
|
791
|
+
* following map:
|
|
792
|
+
*
|
|
793
|
+
* ```yaml
|
|
794
|
+
* options:
|
|
795
|
+
* - permanent_value: 2
|
|
796
|
+
* translations:
|
|
797
|
+
* en-US:
|
|
798
|
+
* label: "Daggers"
|
|
799
|
+
* label_standalone: "Dagger"
|
|
800
|
+
* - permanent_value: 4
|
|
801
|
+
* translations:
|
|
802
|
+
* en-US:
|
|
803
|
+
* label: "Swords"
|
|
804
|
+
* label_standalone: "Sword"
|
|
805
|
+
* - permanent_value: 8
|
|
806
|
+
* translations:
|
|
807
|
+
* en-US:
|
|
808
|
+
* label: "Two-Handed Swords"
|
|
809
|
+
* label_standalone: "Two-Handed Sword"
|
|
810
|
+
* list_prepend: "spell-swords with the combat technique"
|
|
811
|
+
* ```
|
|
812
|
+
*
|
|
813
|
+
* This will generate the exact same string as seen above.
|
|
814
|
+
*/
|
|
815
|
+
export declare type BindingCostMap = {
|
|
816
|
+
/**
|
|
817
|
+
* The possible costs and associated labels.
|
|
818
|
+
* @minItems 2
|
|
819
|
+
*/
|
|
820
|
+
options: VolumeMapOption[];
|
|
821
|
+
/**
|
|
822
|
+
* All translations for the entry, identified by IETF language tag (BCP47).
|
|
823
|
+
* @minProperties 1
|
|
824
|
+
*/
|
|
825
|
+
translations?: {
|
|
826
|
+
/**
|
|
827
|
+
* @patternProperties ^[a-z]{2}-[A-Z]{2}$
|
|
828
|
+
*/
|
|
829
|
+
[localeId: string]: {
|
|
830
|
+
/**
|
|
831
|
+
* Place a string between the `for` and the grouped map option labels.
|
|
832
|
+
*/
|
|
833
|
+
list_prepend?: string;
|
|
834
|
+
/**
|
|
835
|
+
* Place a string after the grouped map option labels.
|
|
836
|
+
*/
|
|
837
|
+
list_append?: string;
|
|
838
|
+
/**
|
|
839
|
+
* If the string from the book cannot be generated using the default
|
|
840
|
+
* generation technique, use this string. All options still need to be
|
|
841
|
+
* inserted propertly, since it may be used by in-game tools to provide a
|
|
842
|
+
* selection to players.
|
|
843
|
+
*/
|
|
844
|
+
replacement?: string;
|
|
845
|
+
};
|
|
846
|
+
};
|
|
847
|
+
};
|
|
848
|
+
export declare type BindingCostMapOption = {
|
|
849
|
+
/**
|
|
850
|
+
* The full permanent AE cost value for this option.
|
|
851
|
+
* @integer
|
|
852
|
+
* @minimum 1
|
|
853
|
+
*/
|
|
854
|
+
permanent_value: number;
|
|
855
|
+
/**
|
|
856
|
+
* All translations for the entry, identified by IETF language tag (BCP47).
|
|
857
|
+
* @minProperties 1
|
|
858
|
+
*/
|
|
859
|
+
translations?: {
|
|
860
|
+
/**
|
|
861
|
+
* @patternProperties ^[a-z]{2}-[A-Z]{2}$
|
|
862
|
+
*/
|
|
863
|
+
[localeId: string]: {
|
|
864
|
+
/**
|
|
865
|
+
* The description of the option for cost string generation.
|
|
866
|
+
* @minLength 1
|
|
867
|
+
*/
|
|
868
|
+
label: string;
|
|
869
|
+
/**
|
|
870
|
+
* The description of the option if used standalone. Only used if
|
|
871
|
+
* different from `label`.
|
|
872
|
+
* @minLength 1
|
|
873
|
+
*/
|
|
874
|
+
label_standalone?: string;
|
|
875
|
+
};
|
|
876
|
+
};
|
|
877
|
+
};
|
|
198
878
|
/**
|
|
199
879
|
* The magic property's identifier. `DependingOnProperty` can only be used if
|
|
200
880
|
* the special ability has an option to select a property.
|