optolith-database-schema 0.0.1

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Files changed (169) hide show
  1. package/AUTHORS +1 -0
  2. package/CHANGELOG.md +27 -0
  3. package/CODEOWNERS +1 -0
  4. package/LICENSE +378 -0
  5. package/README.md +17 -0
  6. package/lib/main.d.ts +1 -0
  7. package/lib/main.js +1 -0
  8. package/lib/types/ArcaneBardTradition.d.ts +32 -0
  9. package/lib/types/ArcaneBardTradition.js +4 -0
  10. package/lib/types/ArcaneDancerTradition.d.ts +32 -0
  11. package/lib/types/ArcaneDancerTradition.js +4 -0
  12. package/lib/types/Aspect.d.ts +36 -0
  13. package/lib/types/Aspect.js +4 -0
  14. package/lib/types/Attribute.d.ts +42 -0
  15. package/lib/types/Attribute.js +5 -0
  16. package/lib/types/CombatTechnique_Close.d.ts +80 -0
  17. package/lib/types/CombatTechnique_Close.js +4 -0
  18. package/lib/types/CombatTechnique_Ranged.d.ts +62 -0
  19. package/lib/types/CombatTechnique_Ranged.js +4 -0
  20. package/lib/types/Condition.d.ts +51 -0
  21. package/lib/types/Condition.js +4 -0
  22. package/lib/types/Culture.d.ts +494 -0
  23. package/lib/types/Culture.js +4 -0
  24. package/lib/types/DerivedCharacteristic.d.ts +65 -0
  25. package/lib/types/DerivedCharacteristic.js +4 -0
  26. package/lib/types/Element.d.ts +30 -0
  27. package/lib/types/Element.js +4 -0
  28. package/lib/types/ExperienceLevel.d.ts +68 -0
  29. package/lib/types/ExperienceLevel.js +4 -0
  30. package/lib/types/EyeColor.d.ts +30 -0
  31. package/lib/types/EyeColor.js +4 -0
  32. package/lib/types/HairColor.d.ts +30 -0
  33. package/lib/types/HairColor.js +4 -0
  34. package/lib/types/Lessons_Curriculum.d.ts +297 -0
  35. package/lib/types/Lessons_Curriculum.js +4 -0
  36. package/lib/types/Lessons_Guideline.d.ts +36 -0
  37. package/lib/types/Lessons_Guideline.js +4 -0
  38. package/lib/types/Locale.d.ts +38 -0
  39. package/lib/types/Locale.js +4 -0
  40. package/lib/types/MetaCondition.d.ts +54 -0
  41. package/lib/types/MetaCondition.js +4 -0
  42. package/lib/types/Property.d.ts +36 -0
  43. package/lib/types/Property.js +4 -0
  44. package/lib/types/Race.d.ts +524 -0
  45. package/lib/types/Race.js +13 -0
  46. package/lib/types/Region.d.ts +30 -0
  47. package/lib/types/Region.js +4 -0
  48. package/lib/types/Service.d.ts +40 -0
  49. package/lib/types/Service.js +4 -0
  50. package/lib/types/SexPractice.d.ts +53 -0
  51. package/lib/types/SexPractice.js +4 -0
  52. package/lib/types/Skill.d.ts +169 -0
  53. package/lib/types/Skill.js +4 -0
  54. package/lib/types/SkillGroup.d.ts +40 -0
  55. package/lib/types/SkillGroup.js +4 -0
  56. package/lib/types/SkillModificationIncrement.d.ts +82 -0
  57. package/lib/types/SkillModificationIncrement.js +4 -0
  58. package/lib/types/SocialStatus.d.ts +30 -0
  59. package/lib/types/SocialStatus.js +4 -0
  60. package/lib/types/State.d.ts +40 -0
  61. package/lib/types/State.js +4 -0
  62. package/lib/types/TargetCategory.d.ts +36 -0
  63. package/lib/types/TargetCategory.js +4 -0
  64. package/lib/types/_ActivatableSkill.d.ts +919 -0
  65. package/lib/types/_ActivatableSkill.js +38 -0
  66. package/lib/types/_CommonnessRatedAdvantageDisadvantage.d.ts +12 -0
  67. package/lib/types/_CommonnessRatedAdvantageDisadvantage.js +1 -0
  68. package/lib/types/_ImprovementCost.d.ts +9 -0
  69. package/lib/types/_ImprovementCost.js +10 -0
  70. package/lib/types/_Prerequisite.d.ts +274 -0
  71. package/lib/types/_Prerequisite.js +4 -0
  72. package/lib/types/_Sex.d.ts +11 -0
  73. package/lib/types/_Sex.js +4 -0
  74. package/lib/types/_SkillCheck.d.ts +28 -0
  75. package/lib/types/_SkillCheck.js +1 -0
  76. package/lib/types/magicalActions/AnimistPower.d.ts +227 -0
  77. package/lib/types/magicalActions/AnimistPower.js +4 -0
  78. package/lib/types/magicalActions/AnimistPower_Tribe.d.ts +30 -0
  79. package/lib/types/magicalActions/AnimistPower_Tribe.js +4 -0
  80. package/lib/types/magicalActions/Curse.d.ts +228 -0
  81. package/lib/types/magicalActions/Curse.js +4 -0
  82. package/lib/types/magicalActions/DominationRitual.d.ts +181 -0
  83. package/lib/types/magicalActions/DominationRitual.js +4 -0
  84. package/lib/types/magicalActions/ElvenMagicalSong.d.ts +149 -0
  85. package/lib/types/magicalActions/ElvenMagicalSong.js +4 -0
  86. package/lib/types/magicalActions/GeodeRitual.d.ts +162 -0
  87. package/lib/types/magicalActions/GeodeRitual.js +4 -0
  88. package/lib/types/magicalActions/JesterTrick.d.ts +167 -0
  89. package/lib/types/magicalActions/JesterTrick.js +4 -0
  90. package/lib/types/magicalActions/MagicalDance.d.ts +184 -0
  91. package/lib/types/magicalActions/MagicalDance.js +4 -0
  92. package/lib/types/magicalActions/MagicalMelody.d.ts +132 -0
  93. package/lib/types/magicalActions/MagicalMelody.js +4 -0
  94. package/lib/types/magicalActions/MagicalRune.d.ts +241 -0
  95. package/lib/types/magicalActions/MagicalRune.js +4 -0
  96. package/lib/types/magicalActions/ZibiljaRitual.d.ts +101 -0
  97. package/lib/types/magicalActions/ZibiljaRitual.js +4 -0
  98. package/lib/types/magicalActions/_MusicTradition.d.ts +28 -0
  99. package/lib/types/magicalActions/_MusicTradition.js +1 -0
  100. package/lib/types/magicalActions/_SkillReference.d.ts +13 -0
  101. package/lib/types/magicalActions/_SkillReference.js +5 -0
  102. package/lib/types/rule/FocusRule.d.ts +53 -0
  103. package/lib/types/rule/FocusRule.js +4 -0
  104. package/lib/types/rule/FocusRule_Subject.d.ts +31 -0
  105. package/lib/types/rule/FocusRule_Subject.js +4 -0
  106. package/lib/types/rule/OptionalRule.d.ts +65 -0
  107. package/lib/types/rule/OptionalRule.js +4 -0
  108. package/lib/types/source/Publication.d.ts +4 -0
  109. package/lib/types/source/Publication.js +4 -0
  110. package/lib/types/source/_Erratum.d.ts +25 -0
  111. package/lib/types/source/_Erratum.js +4 -0
  112. package/lib/types/source/_PublicationRef.d.ts +146 -0
  113. package/lib/types/source/_PublicationRef.js +4 -0
  114. package/lib/validation/integrity.d.ts +16 -0
  115. package/lib/validation/integrity.js +3 -0
  116. package/package.json +37 -0
  117. package/schema/ArcaneBardTradition.schema.json +49 -0
  118. package/schema/ArcaneDancerTradition.schema.json +49 -0
  119. package/schema/Aspect.schema.json +50 -0
  120. package/schema/Attribute.schema.json +57 -0
  121. package/schema/CombatTechnique_Close.schema.json +127 -0
  122. package/schema/CombatTechnique_Ranged.schema.json +83 -0
  123. package/schema/Condition.schema.json +84 -0
  124. package/schema/Culture.schema.json +858 -0
  125. package/schema/DerivedCharacteristic.schema.json +90 -0
  126. package/schema/Element.schema.json +45 -0
  127. package/schema/ExperienceLevel.schema.json +84 -0
  128. package/schema/EyeColor.schema.json +45 -0
  129. package/schema/HairColor.schema.json +45 -0
  130. package/schema/Lessons_Curriculum.schema.json +500 -0
  131. package/schema/Lessons_Guideline.schema.json +51 -0
  132. package/schema/Locale.schema.json +45 -0
  133. package/schema/MetaCondition.schema.json +85 -0
  134. package/schema/Property.schema.json +49 -0
  135. package/schema/Race.schema.json +724 -0
  136. package/schema/Region.schema.json +45 -0
  137. package/schema/Service.schema.json +58 -0
  138. package/schema/SexPractice.schema.json +72 -0
  139. package/schema/Skill.schema.json +278 -0
  140. package/schema/SkillGroup.schema.json +56 -0
  141. package/schema/SkillModificationIncrement.schema.json +98 -0
  142. package/schema/SocialStatus.schema.json +45 -0
  143. package/schema/State.schema.json +58 -0
  144. package/schema/TargetCategory.schema.json +51 -0
  145. package/schema/_ActivatableSkill.schema.json +1534 -0
  146. package/schema/_CommonnessRatedAdvantageDisadvantage.schema.json +22 -0
  147. package/schema/_ImprovementCost.schema.json +15 -0
  148. package/schema/_Prerequisite.schema.json +519 -0
  149. package/schema/_Sex.schema.json +36 -0
  150. package/schema/_SkillCheck.schema.json +94 -0
  151. package/schema/magicalActions/AnimistPower.schema.json +411 -0
  152. package/schema/magicalActions/AnimistPower_Tribe.schema.json +45 -0
  153. package/schema/magicalActions/Curse.schema.json +378 -0
  154. package/schema/magicalActions/DominationRitual.schema.json +288 -0
  155. package/schema/magicalActions/ElvenMagicalSong.schema.json +194 -0
  156. package/schema/magicalActions/GeodeRitual.schema.json +303 -0
  157. package/schema/magicalActions/JesterTrick.schema.json +292 -0
  158. package/schema/magicalActions/MagicalDance.schema.json +328 -0
  159. package/schema/magicalActions/MagicalMelody.schema.json +254 -0
  160. package/schema/magicalActions/MagicalRune.schema.json +426 -0
  161. package/schema/magicalActions/ZibiljaRitual.schema.json +159 -0
  162. package/schema/magicalActions/_MusicTradition.schema.json +44 -0
  163. package/schema/magicalActions/_SkillReference.schema.json +26 -0
  164. package/schema/rule/FocusRule.schema.json +71 -0
  165. package/schema/rule/FocusRule_Subject.schema.json +46 -0
  166. package/schema/rule/OptionalRule.schema.json +96 -0
  167. package/schema/source/Publication.schema.json +165 -0
  168. package/schema/source/_Erratum.schema.json +37 -0
  169. package/schema/source/_PublicationRef.schema.json +242 -0
@@ -0,0 +1,36 @@
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+ /**
2
+ * @main Property
3
+ */
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+ import { SkillCheck } from "./_SkillCheck";
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+ /**
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+ * @title Property
7
+ */
8
+ export declare type Property = {
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+ /**
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+ * The property's identifier. An unique, increasing integer.
11
+ * @integer
12
+ * @minimum 1
13
+ */
14
+ id: number;
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+ /**
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+ * The property check's attributes. Only the properties from the Core Rules
17
+ * have defined property checks.
18
+ */
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+ check?: SkillCheck;
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+ /**
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+ * All translations for the entry, identified by IETF language tag (BCP47).
22
+ * @minProperties 1
23
+ */
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+ translations: {
25
+ /**
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+ * @patternProperties ^[a-z]{2}-[A-Z]{2}$
27
+ */
28
+ [localeId: string]: {
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+ /**
30
+ * The property's name.
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+ * @minLength 1
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+ */
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+ name: string;
34
+ };
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+ };
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+ };
@@ -0,0 +1,4 @@
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+ /**
2
+ * @main Property
3
+ */
4
+ export {};
@@ -0,0 +1,524 @@
1
+ /**
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+ * @main Race
3
+ */
4
+ import { Errata } from "./source/_Erratum";
5
+ import { PublicationRefs } from "./source/_PublicationRef";
6
+ import { CommonnessRatedAdvantageDisadvantage } from "./_CommonnessRatedAdvantageDisadvantage";
7
+ /**
8
+ * A playable race with stats and skills.
9
+ * @title Race
10
+ */
11
+ export declare type Race = {
12
+ /**
13
+ * The race's identifier. An unique, increasing integer.
14
+ * @integer
15
+ * @minimum 1
16
+ */
17
+ id: number;
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+ /**
19
+ * How many Adventure Points does the race cost during character creation?
20
+ * @integer
21
+ * @minimum 0
22
+ */
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+ ap_value: number;
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+ /**
25
+ * The race’s base values.
26
+ */
27
+ base_values: BaseValues;
28
+ /**
29
+ * Describes how to raise or lower maximum attribute values during character
30
+ * creation.
31
+ */
32
+ attribute_adjustments: AttributeAdjustments.Config;
33
+ /**
34
+ * A list of automatically applied advantages. This does only work for
35
+ * advantages with no further configuration such as level or special
36
+ * selection.
37
+ * @minItems 1
38
+ */
39
+ automatic_advantages?: AutomaticAdvantage[];
40
+ /**
41
+ * A list of strongly recommended advantages.
42
+ * @minItems 1
43
+ */
44
+ strongly_recommended_advantages?: CommonnessRatedAdvantageDisadvantage[];
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+ /**
46
+ * A list of strongly recommended disadvantages.
47
+ * @minItems 1
48
+ */
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+ strongly_recommended_disadvantages?: CommonnessRatedAdvantageDisadvantage[];
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+ /**
51
+ * A list of common advantages. If common advantages are defined by race
52
+ * variants, leave this field empty. It is overridden by the same field in
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+ * race variants.
54
+ * @minItems 1
55
+ */
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+ common_advantages?: CommonnessRatedAdvantageDisadvantage[];
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+ /**
58
+ * A list of common disadvantages. If common disadvantages are defined by race
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+ * variants, leave this field empty. It is overridden by the same field in
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+ * race variants.
61
+ * @minItems 1
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+ */
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+ common_disadvantages?: CommonnessRatedAdvantageDisadvantage[];
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+ /**
65
+ * A list of uncommon advantages. If uncommon advantages are defined by race
66
+ * variants, leave this field empty. It is overridden by the same field in
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+ * race variants.
68
+ * @minItems 1
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+ */
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+ uncommon_advantages?: CommonnessRatedAdvantageDisadvantage[];
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+ /**
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+ * A list of uncommon disadvantages. If uncommon disadvantages are defined by
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+ * race variants, leave this field empty. It is overridden by the same field
74
+ * in race variants.
75
+ * @minItems 1
76
+ */
77
+ uncommon_disadvantages?: CommonnessRatedAdvantageDisadvantage[];
78
+ /**
79
+ * Configuration for random weight generation.
80
+ */
81
+ weight: Weight.Config;
82
+ /**
83
+ * Defines the starting ages for the race. It depends on the selected
84
+ * experience level.
85
+ * @minItems 7
86
+ * @maxItems 7
87
+ */
88
+ starting_age: StartingAgeConfigForExperienceLevel[];
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+ /**
90
+ * The race may have variants and associated configuration for each variant.
91
+ * If the race is plain (has no variants), the values that would otherwise be
92
+ * defined in the variant configuration need to be set for the whole race.
93
+ * This excludes common and uncommon advantages and disadvantages, since they
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+ * may be defined for the whole race even if variants exist.
95
+ */
96
+ variant_dependent: VariantDependent;
97
+ src: PublicationRefs;
98
+ /**
99
+ * All translations for the entry, identified by IETF language tag (BCP47).
100
+ * @minProperties 1
101
+ */
102
+ translations: {
103
+ /**
104
+ * @patternProperties ^[a-z]{2}-[A-Z]{2}$
105
+ */
106
+ [localeId: string]: RaceTranslation;
107
+ };
108
+ };
109
+ /**
110
+ * The race’s base values.
111
+ */
112
+ declare type BaseValues = {
113
+ /**
114
+ * The race’s life point base value.
115
+ * @integer
116
+ */
117
+ life_points: number;
118
+ /**
119
+ * The race’s Spirit base value.
120
+ * @integer
121
+ */
122
+ spirit: number;
123
+ /**
124
+ * The race’s Toughness base value.
125
+ * @integer
126
+ */
127
+ toughness: number;
128
+ /**
129
+ * The race’s tactical movement rate.
130
+ * @integer
131
+ * @minimum 1
132
+ */
133
+ movement: number;
134
+ };
135
+ declare namespace AttributeAdjustments {
136
+ /**
137
+ * Describes how to raise or lower maximum attribute values during character
138
+ * creation.
139
+ */
140
+ type Config = {
141
+ /**
142
+ * An array of attribute maximum modifiers. The value will be added to the
143
+ * current maximum of the ID-specified attribute (negative values will lower
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+ * the maximum).
145
+ * @minItems 1
146
+ */
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+ fix?: Fix[];
148
+ /**
149
+ * Used if the player has to choose between different modifiers.
150
+ */
151
+ selection: Selection;
152
+ };
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+ type Fix = {
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+ /**
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+ * The attribute's identifier.
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+ * @integer
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+ * @minimum 1
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+ * @maximum 8
159
+ */
160
+ id: number;
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+ /**
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+ * The value by which the attribute's maximum is modified (negative values
163
+ * will lower the maximum).
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+ * @integer
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+ */
166
+ value: number;
167
+ };
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+ type Selection = {
169
+ /**
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+ * The value by which the selected attribute's maximum is modified
171
+ * (negative values will lower the maximum).
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+ * @integer
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+ */
174
+ value: number;
175
+ /**
176
+ * A list of attributes the player has to choose from.
177
+ * @minItems 2
178
+ */
179
+ list: SelectionItem[];
180
+ };
181
+ type SelectionItem = {
182
+ /**
183
+ * The attribute's identifier.
184
+ * @integer
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+ * @minimum 1
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+ * @maximum 8
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+ */
188
+ id: number;
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+ };
190
+ }
191
+ declare type AutomaticAdvantage = {
192
+ /**
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+ * The advantage's identifier.
194
+ * @integer
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+ * @minimum 1
196
+ */
197
+ id: number;
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+ };
199
+ declare namespace Weight {
200
+ /**
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+ * Configuration for random weight generation.
202
+ */
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+ export type Config = {
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+ /**
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+ * The base value used for random weight. The height subtrahend; in case of
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+ * `Height - 110 + 2D6` it is `110`.
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+ * @integer
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+ * @minimum 1
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+ */
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+ base: number;
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+ /**
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+ * The dice used for random weight.
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+ * @minItems 1
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+ */
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+ random: Die[];
216
+ };
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+ type Die = {
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+ /**
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+ * Number of dice of the same type. Example: 2 in 2D6.
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+ * @integer
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+ * @minimum 1
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+ */
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+ number: number;
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+ /**
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+ * Number of sides on every die. Example: 6 in 2D6.
226
+ */
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+ sides: DieType;
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+ /**
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+ * The strategy how to offset the randomly generated values against the
230
+ * base value. Either they are all added or subtracted or even results are
231
+ * added and odd results are subtracted.
232
+ */
233
+ offset_strategy: OffsetStrategy;
234
+ };
235
+ /**
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+ * The strategy how to offset the randomly generated values against the
237
+ * base value. Either they are all added or subtracted or even results are
238
+ * added and odd results are subtracted.
239
+ */
240
+ type OffsetStrategy = {
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+ tag: "Add";
242
+ } | {
243
+ tag: "Subtract";
244
+ } | {
245
+ tag: "AddEvenSubtractOdd";
246
+ };
247
+ export {};
248
+ }
249
+ declare type StartingAgeConfigForExperienceLevel = {
250
+ /**
251
+ * The selected experience level's identifier.
252
+ * @integer
253
+ * @minimum 1
254
+ * @maximum 7
255
+ */
256
+ experience_level_id: number;
257
+ /**
258
+ * The base value for the selected experience level.
259
+ * @integer
260
+ * @minimum 1
261
+ */
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+ base: number;
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+ /**
264
+ * The random value for the selected experience level. It is going to be
265
+ * added to the base value.
266
+ */
267
+ random: Die;
268
+ };
269
+ /**
270
+ * The race may have variants and associated configuration for each variant.
271
+ * If the race is plain (has no variants), the values that would otherwise be
272
+ * defined in the variant configuration need to be set for the whole race.
273
+ * This excludes common and uncommon advantages and disadvantages, since they
274
+ * may be defined for the whole race even if variants exist.
275
+ */
276
+ declare type VariantDependent = {
277
+ tag: "HasVariants";
278
+ /**
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+ * A list of available race variants.
280
+ * @minItems 1
281
+ */
282
+ variants: RaceVariant[];
283
+ } | {
284
+ tag: "Plain";
285
+ /**
286
+ * The list of common cultures.
287
+ * @minItems 1
288
+ */
289
+ common_cultures: CommonCulture[];
290
+ /**
291
+ * An array containing 20 (numeric) hair color identifiers. The array also represents the 20-sided die for a random hair color.
292
+ * @minItems 20
293
+ * @maxItems 20
294
+ */
295
+ hair_color: HairColor[];
296
+ /**
297
+ * An array containing 20 (numeric) eye color identifiers. The array also represents the 20-sided die for a random eye color.
298
+ * @minItems 20
299
+ * @maxItems 20
300
+ */
301
+ eye_color: EyeColor[];
302
+ /**
303
+ * Configuration for random height generation.
304
+ */
305
+ height: Height;
306
+ };
307
+ /**
308
+ * @title Race Variant
309
+ */
310
+ declare type RaceVariant = {
311
+ /**
312
+ * An unique, increasing integer.
313
+ * @integer
314
+ * @minimum 1
315
+ */
316
+ id: number;
317
+ /**
318
+ * The list of common cultures.
319
+ * @minItems 1
320
+ */
321
+ common_cultures: CommonCulture[];
322
+ /**
323
+ * A list of common advantages. If common advantages are defined by the base race, leave this field empty. This field overrides the same field of the base race, if both are defined.
324
+ * @minItems 1
325
+ */
326
+ common_advantages?: CommonnessRatedAdvantageDisadvantage[];
327
+ /**
328
+ * A list of common disadvantages. If common disadvantages are defined by the base race, leave this field empty. This field overrides the same field of the base race, if both are defined.
329
+ * @minItems 1
330
+ */
331
+ common_disadvantages?: CommonnessRatedAdvantageDisadvantage[];
332
+ /**
333
+ * A list of uncommon advantages. If uncommon advantages are defined by the base race, leave this field empty. This field overrides the same field of the base race, if both are defined.
334
+ * @minItems 1
335
+ */
336
+ uncommon_advantages?: CommonnessRatedAdvantageDisadvantage[];
337
+ /**
338
+ * A list of uncommon disadvantages. If uncommon disadvantages are defined by the base race, leave this field empty. This field overrides the same field of the base race, if both are defined.
339
+ * @minItems 1
340
+ */
341
+ uncommon_disadvantages?: CommonnessRatedAdvantageDisadvantage[];
342
+ /**
343
+ * An array containing 20 (numeric) hair color identifiers. The array also represents the 20-sided die for a random hair color.
344
+ * @minItems 20
345
+ * @maxItems 20
346
+ */
347
+ hair_color: HairColor[];
348
+ /**
349
+ * An array containing 20 (numeric) eye color identifiers. The array also represents the 20-sided die for a random eye color.
350
+ * @minItems 20
351
+ * @maxItems 20
352
+ */
353
+ eye_color: EyeColor[];
354
+ /**
355
+ * Configuration for random height generation.
356
+ */
357
+ height: Height;
358
+ /**
359
+ * All translations for the entry, identified by IETF language tag (BCP47).
360
+ * @minProperties 1
361
+ */
362
+ translations: {
363
+ /**
364
+ * @patternProperties ^[a-z]{2}-[A-Z]{2}$
365
+ */
366
+ [localeId: string]: RaceVariantTranslation;
367
+ };
368
+ };
369
+ declare type CommonCulture = {
370
+ /**
371
+ * The culture's identifier.
372
+ * @integer
373
+ * @minimum 1
374
+ */
375
+ id: number;
376
+ };
377
+ declare type HairColor = {
378
+ /**
379
+ * The hair color's identifier.
380
+ * @integer
381
+ * @minimum 1
382
+ */
383
+ id: number;
384
+ };
385
+ declare type EyeColor = {
386
+ /**
387
+ * The hair color's identifier.
388
+ * @integer
389
+ * @minimum 1
390
+ */
391
+ id: number;
392
+ };
393
+ /**
394
+ * Configuration for random height generation.
395
+ */
396
+ declare type Height = {
397
+ /**
398
+ * The base value used for random height.
399
+ * @integer
400
+ * @minimum 1
401
+ */
402
+ base: number;
403
+ /**
404
+ * The dice used for random height.
405
+ * @minItems 1
406
+ */
407
+ random: Die[];
408
+ };
409
+ declare type RaceVariantTranslation = {
410
+ /**
411
+ * The race variant's name.
412
+ * @minLength 1
413
+ */
414
+ name: string;
415
+ /**
416
+ * The respective common advantages text from the source book. If common
417
+ * advantages are defined by the base race, leave this field empty. This field
418
+ * overrides the same field of the base race, if both are defined.
419
+ * @minLength 1
420
+ */
421
+ common_advantages?: string;
422
+ /**
423
+ * The respective common disadvantages text from the source book. If common
424
+ * disadvantages are defined by the base race, leave this field empty. This
425
+ * field overrides the same field of the base race, if both are defined.
426
+ * @minLength 1
427
+ */
428
+ common_disadvantages?: string;
429
+ /**
430
+ * The respective uncommon advantages text from the source book. If uncommon
431
+ * advantages are defined by the base race, leave this field empty. This field
432
+ * overrides the same field of the base race, if both are defined.
433
+ * @minLength 1
434
+ */
435
+ uncommon_advantages?: string;
436
+ /**
437
+ * The respective uncommon disadvantages text from the source book. If
438
+ * uncommon disadvantages are defined by the base race, leave this field
439
+ * empty. This field overrides the same field of the base race, if both are
440
+ * defined.
441
+ * @minLength 1
442
+ */
443
+ uncommon_disadvantages?: string;
444
+ };
445
+ declare type RaceTranslation = {
446
+ /**
447
+ * The race's name.
448
+ * @minLength 1
449
+ */
450
+ name: string;
451
+ /**
452
+ * The respective attribute adjustments text from the source book.
453
+ * @minLength 1
454
+ */
455
+ attribute_adjustments: string;
456
+ /**
457
+ * The respective automatic advantages text from the source book.
458
+ * @minLength 1
459
+ */
460
+ automatic_advantages?: string;
461
+ /**
462
+ * The respective strongly recommended advantages text from the source book.
463
+ * @minLength 1
464
+ */
465
+ strongly_recommended_advantages?: string;
466
+ /**
467
+ * The respective strongly recommended disadvantages text from the source book.
468
+ * @minLength 1
469
+ */
470
+ strongly_recommended_disadvantages?: string;
471
+ /**
472
+ * The respective common advantages text from the source book. If common
473
+ * advantages are defined by race variants, leave this field empty. It is
474
+ * overridden by the same field in race variants.
475
+ * @minLength 1
476
+ */
477
+ common_advantages?: string;
478
+ /**
479
+ * The respective common disadvantages text from the source book. If common
480
+ * disadvantages are defined by race variants, leave this field empty. It is
481
+ * overridden by the same field in race variants.
482
+ * @minLength 1
483
+ */
484
+ common_disadvantages?: string;
485
+ /**
486
+ * The respective uncommon advantages text from the source book. If uncommon
487
+ * advantages are defined by race variants, leave this field empty. It is
488
+ * overridden by the same field in race variants.
489
+ * @minLength 1
490
+ */
491
+ uncommon_advantages?: string;
492
+ /**
493
+ * The respective uncommon disadvantages text from the source book. If
494
+ * uncommon disadvantages are defined by race variants, leave this field
495
+ * empty. It is overridden by the same field in race variants.
496
+ * @minLength 1
497
+ */
498
+ uncommon_disadvantages?: string;
499
+ errata?: Errata;
500
+ };
501
+ /**
502
+ * @title Die
503
+ */
504
+ declare type Die = {
505
+ /**
506
+ * Number of dice of the same type. Example: 2 in 2D6.
507
+ * @integer
508
+ * @minimum 1
509
+ */
510
+ number: number;
511
+ /**
512
+ * Number of sides on every die. Example: 6 in 2D6.
513
+ */
514
+ sides: DieType;
515
+ };
516
+ /**
517
+ * Number of sides on every dice. Example: 6 in 2D6.
518
+ */
519
+ declare enum DieType {
520
+ D3 = 3,
521
+ D6 = 6,
522
+ D20 = 20
523
+ }
524
+ export {};
@@ -0,0 +1,13 @@
1
+ /**
2
+ * @main Race
3
+ */
4
+ /**
5
+ * Number of sides on every dice. Example: 6 in 2D6.
6
+ */
7
+ var DieType;
8
+ (function (DieType) {
9
+ DieType[DieType["D3"] = 3] = "D3";
10
+ DieType[DieType["D6"] = 6] = "D6";
11
+ DieType[DieType["D20"] = 20] = "D20";
12
+ })(DieType || (DieType = {}));
13
+ export {};
@@ -0,0 +1,30 @@
1
+ /**
2
+ * @main Region
3
+ */
4
+ /**
5
+ * @title Region
6
+ */
7
+ export declare type Region = {
8
+ /**
9
+ * The region's identifier. An unique, increasing integer.
10
+ * @integer
11
+ * @minimum 1
12
+ */
13
+ id: number;
14
+ /**
15
+ * All translations for the entry, identified by IETF language tag (BCP47).
16
+ * @minProperties 1
17
+ */
18
+ translations: {
19
+ /**
20
+ * @patternProperties ^[a-z]{2}-[A-Z]{2}$
21
+ */
22
+ [localeId: string]: {
23
+ /**
24
+ * The region name.
25
+ * @minLength 1
26
+ */
27
+ name: string;
28
+ };
29
+ };
30
+ };
@@ -0,0 +1,4 @@
1
+ /**
2
+ * @main Region
3
+ */
4
+ export {};
@@ -0,0 +1,40 @@
1
+ /**
2
+ * @main Service
3
+ */
4
+ import { Errata } from "./source/_Erratum";
5
+ import { PublicationRefs } from "./source/_PublicationRef";
6
+ /**
7
+ * @title Service of Summoned Creatures
8
+ */
9
+ export declare type Service = {
10
+ /**
11
+ * The service's identifier. An unique, increasing integer.
12
+ * @integer
13
+ * @minimum 1
14
+ */
15
+ id: number;
16
+ src: PublicationRefs;
17
+ /**
18
+ * All translations for the entry, identified by IETF language tag (BCP47).
19
+ * @minProperties 1
20
+ */
21
+ translations: {
22
+ /**
23
+ * @patternProperties ^[a-z]{2}-[A-Z]{2}$
24
+ */
25
+ [localeId: string]: {
26
+ /**
27
+ * The name of the service.
28
+ * @minLength 1
29
+ */
30
+ name: string;
31
+ /**
32
+ * The description of the service.
33
+ * @markdown
34
+ * @minLength 1
35
+ */
36
+ description: string;
37
+ errata?: Errata;
38
+ };
39
+ };
40
+ };
@@ -0,0 +1,4 @@
1
+ /**
2
+ * @main Service
3
+ */
4
+ export {};