optolith-database-schema 0.0.1 → 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +7 -0
- package/lib/types/Ceremony.d.ts +150 -0
- package/lib/types/Ceremony.js +4 -0
- package/lib/types/LiturgicalChant.d.ts +150 -0
- package/lib/types/LiturgicalChant.js +4 -0
- package/lib/types/Ritual.d.ts +134 -0
- package/lib/types/Ritual.js +4 -0
- package/lib/types/{SkillModificationIncrement.d.ts → SkillModificationLevel.d.ts} +58 -31
- package/lib/types/SkillModificationLevel.js +8 -0
- package/lib/types/Spell.d.ts +134 -0
- package/lib/types/Spell.js +4 -0
- package/lib/types/_ActivatableSkill.d.ts +42 -15
- package/lib/types/_ActivatableSkill.js +0 -5
- package/lib/types/_Enhancements.d.ts +66 -0
- package/lib/types/_Enhancements.js +4 -0
- package/lib/types/_Identifier.d.ts +80 -0
- package/lib/types/_Identifier.js +1 -0
- package/lib/types/_Prerequisite.d.ts +93 -1
- package/lib/types/_Prerequisite.js +183 -1
- package/lib/types/magicalActions/GeodeRitual.d.ts +3 -2
- package/lib/types/magicalActions/ZibiljaRitual.d.ts +2 -2
- package/package.json +1 -1
- package/schema/Ceremony.schema.json +239 -0
- package/schema/LiturgicalChant.schema.json +239 -0
- package/schema/Ritual.schema.json +219 -0
- package/schema/SkillModificationLevel.schema.json +138 -0
- package/schema/Spell.schema.json +219 -0
- package/schema/_ActivatableSkill.schema.json +174 -19
- package/schema/_Enhancements.schema.json +82 -0
- package/schema/_Identifier.schema.json +185 -0
- package/schema/_Prerequisite.schema.json +199 -1
- package/schema/magicalActions/GeodeRitual.schema.json +1 -1
- package/schema/magicalActions/ZibiljaRitual.schema.json +1 -1
- package/lib/types/SkillModificationIncrement.js +0 -4
- package/schema/SkillModificationIncrement.schema.json +0 -98
package/CHANGELOG.md
CHANGED
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All notable changes to this project will be documented in this file. See [standard-version](https://github.com/conventional-changelog/standard-version) for commit guidelines.
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### [0.0.2](https://github.com/elyukai/optolith-database-schema/compare/v0.0.1...v0.0.2) (2022-03-05)
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### Features
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* finish basic activatable skills ([ede33df](https://github.com/elyukai/optolith-database-schema/commit/ede33df9e897cb58f19f58c4e8d5619c2f9be0e0))
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### 0.0.1 (2022-03-05)
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/**
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* @main Ceremony
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*/
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import { Errata } from "./source/_Erratum";
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import { PublicationRefs } from "./source/_PublicationRef";
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import { Effect, SlowPerformanceParameters, TargetCategory } from "./_ActivatableSkill";
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import { Enhancements } from "./_Enhancements";
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import { ImprovementCost } from "./_ImprovementCost";
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import { GroupCollection } from "./_Prerequisite";
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import { SkillCheck, SkillCheckPenalty } from "./_SkillCheck";
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/**
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* @title Ceremony
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*/
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export declare type Ceremony = {
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/**
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* The ceremony's identifier. An unique, increasing integer.
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* @integer
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* @minimum 1
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*/
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id: number;
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/**
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* Lists the linked three attributes used to make a skill check.
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*/
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check: SkillCheck;
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/**
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* In some cases, the target's Spirit or Toughness is applied as a penalty.
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*/
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check_penalty?: SkillCheckPenalty;
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/**
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* Measurable parameters of a ceremony.
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*/
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parameters: SlowPerformanceParameters;
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/**
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* The target category – the kind of creature or object – the skill affects.
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*/
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target: TargetCategory.T;
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/**
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* The property's identifier.
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* @integer
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* @minimum 1
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*/
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property_id: number;
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/**
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* The tradition(s) the ceremony is available for. Note that general aspects
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* do not have an associated tradition and thus need to be defined in a
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* special way.
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* @minItems 1
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*/
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traditions: Tradition[];
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/**
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* States which column is used to improve the skill.
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*/
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improvement_cost: ImprovementCost;
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prerequisites?: GroupCollection.Liturgy;
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src: PublicationRefs;
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/**
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* All translations for the entry, identified by IETF language tag (BCP47).
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* @minProperties 1
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*/
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translations: {
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/**
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* @patternProperties ^[a-z]{2}-[A-Z]{2}$
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*/
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[localeId: string]: {
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/**
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* The name of the ceremony.
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* @minLength 1
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*/
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name: string;
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/**
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* A compressed name of the ceremony for use in small areas (e.g. on
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* character sheet). Should only be defined if the `name` does not fit on
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* character sheet.
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* @minLength 1
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*/
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name_compressed?: string;
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/**
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* The effect description may be either a plain text or a text that is
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* divided by a list of effects for each quality level. It may also be a
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* list for each two quality levels.
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*/
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effect: Effect.T;
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/**
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* @deprecated
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*/
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casting_time: {
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full: string;
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abbr: string;
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};
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/**
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* @deprecated
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*/
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cost: {
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full: string;
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abbr: string;
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};
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/**
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* @deprecated
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*/
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range: {
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full: string;
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abbr: string;
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};
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/**
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* @deprecated
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*/
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duration: {
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full: string;
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abbr: string;
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};
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/**
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* @deprecated
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*/
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target: string;
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errata?: Errata;
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};
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};
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enhancements?: Enhancements;
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};
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export declare type Tradition = {
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tag: "GeneralAspect";
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/**
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* A general aspect's identifier.
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* @integer
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* @minimum 1
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*/
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id: number;
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} | {
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tag: "Tradition";
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/**
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* The blessed tradition's identifier.
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* @integer
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* @minimum 1
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*/
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id: number;
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/**
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* The aspect(s) from the tradition the ceremony belongs to. Note that not
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* all traditions have aspects.
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* @minItems 1
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* @maxItems 2
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*/
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aspects?: {
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/**
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* The aspect's identifier.
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* @integer
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* @minimum 1
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*/
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id: number;
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}[];
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};
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/**
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* @main LiturgicalChant
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*/
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import { Errata } from "./source/_Erratum";
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import { PublicationRefs } from "./source/_PublicationRef";
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import { Effect, FastPerformanceParameters, TargetCategory } from "./_ActivatableSkill";
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import { Enhancements } from "./_Enhancements";
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import { ImprovementCost } from "./_ImprovementCost";
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import { GroupCollection } from "./_Prerequisite";
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import { SkillCheck, SkillCheckPenalty } from "./_SkillCheck";
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/**
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* @title Liturgical Chant
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*/
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export declare type LiturgicalChant = {
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/**
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* The liturgical chant's identifier. An unique, increasing integer.
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* @integer
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* @minimum 1
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*/
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id: number;
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/**
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* Lists the linked three attributes used to make a skill check.
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*/
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check: SkillCheck;
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/**
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* In some cases, the target's Spirit or Toughness is applied as a penalty.
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*/
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check_penalty?: SkillCheckPenalty;
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/**
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* Measurable parameters of a liturgical chant.
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*/
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parameters: FastPerformanceParameters;
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/**
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* The target category – the kind of creature or object – the skill affects.
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*/
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target: TargetCategory.T;
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/**
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* The property's identifier.
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* @integer
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* @minimum 1
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*/
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property_id: number;
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/**
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* The tradition(s) the liturgical chant is available for. Note that general
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* aspects do not have an associated tradition and thus need to be defined in
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* a special way.
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* @minItems 1
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*/
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traditions: Tradition[];
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/**
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* States which column is used to improve the skill.
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*/
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improvement_cost: ImprovementCost;
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prerequisites?: GroupCollection.Liturgy;
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src: PublicationRefs;
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/**
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* All translations for the entry, identified by IETF language tag (BCP47).
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* @minProperties 1
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*/
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translations: {
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/**
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* @patternProperties ^[a-z]{2}-[A-Z]{2}$
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*/
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[localeId: string]: {
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/**
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* The name of the liturgical chant.
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* @minLength 1
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*/
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name: string;
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/**
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* A compressed name of the liturgical chant for use in small areas (e.g.
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* on character sheet). Should only be defined if the `name` does not fit
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* on character sheet.
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* @minLength 1
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*/
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name_compressed?: string;
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/**
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* The effect description may be either a plain text or a text that is
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* divided by a list of effects for each quality level. It may also be a
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* list for each two quality levels.
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*/
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effect: Effect.T;
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/**
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* @deprecated
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*/
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casting_time: {
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full: string;
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abbr: string;
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};
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/**
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* @deprecated
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*/
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cost: {
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full: string;
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abbr: string;
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};
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/**
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* @deprecated
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*/
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range: {
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full: string;
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abbr: string;
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};
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/**
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* @deprecated
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*/
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duration: {
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full: string;
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abbr: string;
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};
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/**
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* @deprecated
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*/
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target: string;
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errata?: Errata;
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};
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};
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enhancements?: Enhancements;
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};
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export declare type Tradition = {
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tag: "GeneralAspect";
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/**
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* A general aspect's identifier.
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* @integer
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* @minimum 1
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*/
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id: number;
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} | {
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tag: "Tradition";
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/**
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* The blessed tradition's identifier.
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* @integer
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* @minimum 1
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*/
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id: number;
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/**
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* The aspect(s) from the tradition the ceremony belongs to. Note that not
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* all traditions have aspects.
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* @minItems 1
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* @maxItems 2
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*/
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aspects?: {
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/**
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* The aspect's identifier.
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* @integer
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* @minimum 1
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*/
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id: number;
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}[];
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};
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@@ -0,0 +1,134 @@
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/**
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* @main Ritual
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*/
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import { Errata } from "./source/_Erratum";
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import { PublicationRefs } from "./source/_PublicationRef";
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import { Effect, SlowPerformanceParameters, TargetCategory } from "./_ActivatableSkill";
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import { Enhancements } from "./_Enhancements";
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import { ImprovementCost } from "./_ImprovementCost";
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import { GroupCollection } from "./_Prerequisite";
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import { SkillCheck, SkillCheckPenalty } from "./_SkillCheck";
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/**
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* @title Ritual
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13
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+
*/
|
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14
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+
export declare type Ritual = {
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15
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+
/**
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16
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+
* The ritual's identifier. An unique, increasing integer.
|
|
17
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+
* @integer
|
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18
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+
* @minimum 1
|
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19
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+
*/
|
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20
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+
id: number;
|
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21
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+
/**
|
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22
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+
* Lists the linked three attributes used to make a skill check.
|
|
23
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+
*/
|
|
24
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+
check: SkillCheck;
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25
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+
/**
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26
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+
* In some cases, the target's Spirit or Toughness is applied as a penalty.
|
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27
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+
*/
|
|
28
|
+
check_penalty?: SkillCheckPenalty;
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|
29
|
+
/**
|
|
30
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+
* Measurable parameters of a ritual.
|
|
31
|
+
*/
|
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32
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+
parameters: SlowPerformanceParameters;
|
|
33
|
+
/**
|
|
34
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+
* The target category – the kind of creature or object – the skill affects.
|
|
35
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+
*/
|
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36
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+
target: TargetCategory.T;
|
|
37
|
+
/**
|
|
38
|
+
* The property's identifier.
|
|
39
|
+
* @integer
|
|
40
|
+
* @minimum 1
|
|
41
|
+
*/
|
|
42
|
+
property_id: number;
|
|
43
|
+
/**
|
|
44
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+
* The tradition(s) the ritual is available for. It may be *generally*
|
|
45
|
+
* available to all traditions or it may be only familiar in specific
|
|
46
|
+
* traditions.
|
|
47
|
+
*/
|
|
48
|
+
traditions: {
|
|
49
|
+
tag: "General";
|
|
50
|
+
} | {
|
|
51
|
+
tag: "Specific";
|
|
52
|
+
/**
|
|
53
|
+
* A list of specific traditions.
|
|
54
|
+
* @minItems 1
|
|
55
|
+
*/
|
|
56
|
+
list: {
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|
57
|
+
/**
|
|
58
|
+
* The magical tradition's identifier. If `is_placeholder` is `true`
|
|
59
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+
* then this is the magical tradition's placeholder identifier
|
|
60
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+
* instead.
|
|
61
|
+
* @integer
|
|
62
|
+
* @minimum 1
|
|
63
|
+
*/
|
|
64
|
+
id: number;
|
|
65
|
+
/**
|
|
66
|
+
* If set to `true`, the tradition is not available as a special ability
|
|
67
|
+
* yet.
|
|
68
|
+
*/
|
|
69
|
+
is_placeholder?: true;
|
|
70
|
+
}[];
|
|
71
|
+
};
|
|
72
|
+
/**
|
|
73
|
+
* States which column is used to improve the skill.
|
|
74
|
+
*/
|
|
75
|
+
improvement_cost: ImprovementCost;
|
|
76
|
+
prerequisites?: GroupCollection.Spellwork;
|
|
77
|
+
src: PublicationRefs;
|
|
78
|
+
/**
|
|
79
|
+
* All translations for the entry, identified by IETF language tag (BCP47).
|
|
80
|
+
* @minProperties 1
|
|
81
|
+
*/
|
|
82
|
+
translations: {
|
|
83
|
+
/**
|
|
84
|
+
* @patternProperties ^[a-z]{2}-[A-Z]{2}$
|
|
85
|
+
*/
|
|
86
|
+
[localeId: string]: {
|
|
87
|
+
/**
|
|
88
|
+
* The name of the ritual.
|
|
89
|
+
* @minLength 1
|
|
90
|
+
*/
|
|
91
|
+
name: string;
|
|
92
|
+
/**
|
|
93
|
+
* The effect description may be either a plain text or a text that is
|
|
94
|
+
* divided by a list of effects for each quality level. It may also be a
|
|
95
|
+
* list for each two quality levels.
|
|
96
|
+
*/
|
|
97
|
+
effect: Effect.T;
|
|
98
|
+
/**
|
|
99
|
+
* @deprecated
|
|
100
|
+
*/
|
|
101
|
+
casting_time: {
|
|
102
|
+
full: string;
|
|
103
|
+
abbr: string;
|
|
104
|
+
};
|
|
105
|
+
/**
|
|
106
|
+
* @deprecated
|
|
107
|
+
*/
|
|
108
|
+
cost: {
|
|
109
|
+
full: string;
|
|
110
|
+
abbr: string;
|
|
111
|
+
};
|
|
112
|
+
/**
|
|
113
|
+
* @deprecated
|
|
114
|
+
*/
|
|
115
|
+
range: {
|
|
116
|
+
full: string;
|
|
117
|
+
abbr: string;
|
|
118
|
+
};
|
|
119
|
+
/**
|
|
120
|
+
* @deprecated
|
|
121
|
+
*/
|
|
122
|
+
duration: {
|
|
123
|
+
full: string;
|
|
124
|
+
abbr: string;
|
|
125
|
+
};
|
|
126
|
+
/**
|
|
127
|
+
* @deprecated
|
|
128
|
+
*/
|
|
129
|
+
target: string;
|
|
130
|
+
errata?: Errata;
|
|
131
|
+
};
|
|
132
|
+
};
|
|
133
|
+
enhancements?: Enhancements;
|
|
134
|
+
};
|
|
@@ -1,27 +1,72 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* @main
|
|
2
|
+
* @main SkillModificationLevel
|
|
3
3
|
*/
|
|
4
4
|
/**
|
|
5
|
-
* @title Skill Modification
|
|
5
|
+
* @title Skill Modification Level
|
|
6
6
|
*/
|
|
7
|
-
declare type
|
|
7
|
+
export declare type SkillModificationLevel = {
|
|
8
8
|
/**
|
|
9
|
-
* The skill modification
|
|
10
|
-
* increment level.
|
|
9
|
+
* The skill modification level's identifier.
|
|
11
10
|
* @integer
|
|
12
11
|
* @minimum 1
|
|
13
12
|
* @maximum 6
|
|
14
|
-
*
|
|
15
13
|
*/
|
|
16
14
|
id: number;
|
|
17
15
|
/**
|
|
18
16
|
* Configuration for this level for fast skills (spells, liturgical chants).
|
|
19
17
|
*/
|
|
20
|
-
fast:
|
|
18
|
+
fast: {
|
|
19
|
+
/**
|
|
20
|
+
* The casting time in actions.
|
|
21
|
+
* @integer
|
|
22
|
+
* @minimum 1
|
|
23
|
+
*/
|
|
24
|
+
casting_time: number;
|
|
25
|
+
/**
|
|
26
|
+
* The range in meters.
|
|
27
|
+
* @integer
|
|
28
|
+
* @minimum 1
|
|
29
|
+
*/
|
|
30
|
+
range: number;
|
|
31
|
+
/**
|
|
32
|
+
* The cost in AE/KP.
|
|
33
|
+
* @integer
|
|
34
|
+
* @minimum 1
|
|
35
|
+
*/
|
|
36
|
+
cost: number;
|
|
37
|
+
};
|
|
21
38
|
/**
|
|
22
39
|
* Configuration for this level for slow skills (rituals, ceremonies).
|
|
23
40
|
*/
|
|
24
|
-
slow:
|
|
41
|
+
slow: {
|
|
42
|
+
/**
|
|
43
|
+
* The casting time.
|
|
44
|
+
*/
|
|
45
|
+
casting_time: {
|
|
46
|
+
/**
|
|
47
|
+
* The (unitless) casting time.
|
|
48
|
+
* @integer
|
|
49
|
+
* @minimum 1
|
|
50
|
+
*/
|
|
51
|
+
value: number;
|
|
52
|
+
/**
|
|
53
|
+
* The unit for the `value`.
|
|
54
|
+
*/
|
|
55
|
+
unit: SlowSkillCastingTimeUnit;
|
|
56
|
+
};
|
|
57
|
+
/**
|
|
58
|
+
* The range in meters.
|
|
59
|
+
* @integer
|
|
60
|
+
* @minimum 1
|
|
61
|
+
*/
|
|
62
|
+
range: number;
|
|
63
|
+
/**
|
|
64
|
+
* The cost in AE/KP.
|
|
65
|
+
* @integer
|
|
66
|
+
* @minimum 1
|
|
67
|
+
*/
|
|
68
|
+
cost: number;
|
|
69
|
+
};
|
|
25
70
|
/**
|
|
26
71
|
* All translations for the entry, identified by IETF language tag (BCP47).
|
|
27
72
|
* @minProperties 1
|
|
@@ -47,29 +92,10 @@ declare type SkillModificationIncrement = {
|
|
|
47
92
|
};
|
|
48
93
|
};
|
|
49
94
|
};
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
/**
|
|
55
|
-
* Casting time in actions.
|
|
56
|
-
* @integer
|
|
57
|
-
* @minimum 1
|
|
58
|
-
*/
|
|
59
|
-
casting_time: number;
|
|
60
|
-
/**
|
|
61
|
-
* Range in meters.
|
|
62
|
-
* @integer
|
|
63
|
-
* @minimum 1
|
|
64
|
-
*/
|
|
65
|
-
range: number;
|
|
66
|
-
/**
|
|
67
|
-
* Cost in AE/KP.
|
|
68
|
-
* @integer
|
|
69
|
-
* @minimum 1
|
|
70
|
-
*/
|
|
71
|
-
cost: number;
|
|
72
|
-
};
|
|
95
|
+
export declare enum SlowSkillCastingTimeUnit {
|
|
96
|
+
Minutes = "Minutes",
|
|
97
|
+
Hours = "Hours"
|
|
98
|
+
}
|
|
73
99
|
/**
|
|
74
100
|
* Configuration translation of a type for a level. Values set here override the
|
|
75
101
|
* default generated text.
|
|
@@ -80,3 +106,4 @@ declare type LevelTypeConfigTranslation = {
|
|
|
80
106
|
*/
|
|
81
107
|
range: string;
|
|
82
108
|
};
|
|
109
|
+
export {};
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @main SkillModificationLevel
|
|
3
|
+
*/
|
|
4
|
+
export var SlowSkillCastingTimeUnit;
|
|
5
|
+
(function (SlowSkillCastingTimeUnit) {
|
|
6
|
+
SlowSkillCastingTimeUnit["Minutes"] = "Minutes";
|
|
7
|
+
SlowSkillCastingTimeUnit["Hours"] = "Hours";
|
|
8
|
+
})(SlowSkillCastingTimeUnit || (SlowSkillCastingTimeUnit = {}));
|