openzoo 0.21.1 → 0.21.3

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package/lib/setup.js CHANGED
@@ -188,18 +188,24 @@ export async function setupEditor(which, target) {
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  // (see the header of lib/tunnel.js). So the public URL is a HARD dependency
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  // of the editor path, and we wait for it — bounded, with progress, because
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  // an unbounded wait once left the editor never launching at all.
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+ // NEVER BLOCK THE LAUNCH ON THE TUNNEL. Waiting inline is what made this
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+ // command sit on "waiting for the public tunnel....." with nothing else
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+ // happening — and if the tunnel was slow or failing, the editor never opened
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+ // at all. The tunnel is genuinely required for the EDITOR path (its server
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+ // cannot reach localhost), but we already have a rebind hook that rewrites
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+ // and re-pins the config the moment a URL exists, so the honest design is:
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+ // launch now with what we have, and follow the tunnel in when it arrives.
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  if (!publicUrl) {
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- process.stdout.write('waiting for the public tunnel (the editor\'s server cannot reach localhost)');
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- for (let i = 0; i < 240 && !started?.publicUrl; i++) { // up to 120s (rungs race; first to SERVE wins)
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+ // A couple of seconds only, in case it is already up — then move on.
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+ for (let i = 0; i < 6 && !started?.publicUrl; i++) {
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  await new Promise((r) => setTimeout(r, 500));
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- if (i % 4 === 3) process.stdout.write('.');
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  }
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- console.log('');
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  publicUrl = started?.publicUrl ?? null;
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  tunnelKey = started?.tunnelToken ?? tunnelKey;
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  }
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  if (publicUrl) console.log(`tunnel: ${publicUrl}/v1 api_key ${tunnelKey}`);
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- else console.log('tunnel: NOT up — the editor will not be able to reach the proxy\n (OPENZOO_NO_TUNNEL=1 to skip; terminal harnesses still work on localhost)');
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+ else console.log('tunnel: still coming up — launching now; the editor config is\n'
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+ + ' rewritten and re-pinned automatically the moment it is ready.');
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  } else {
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  console.log(`proxy already running on ${base}`);
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  // A proxy someone else started owns the tunnel; ask it for the public URL.
package/lib/tunnel.js CHANGED
@@ -105,10 +105,18 @@ export async function ensureCloudflared(log = console.log) {
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  * edge-IP or protocol survives — so cascade instead of giving up.
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  */
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  const TUNNEL_RUNGS = [
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+ // IPv4 FIRST, deliberately. cloudflared prefers IPv6+QUIC to reach the edge
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+ // whenever the interface merely HAS an IPv6 address — it never checks the
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+ // route is usable. MEASURED on a box with an IPv6 address and no IPv6 route:
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+ // failed to dial to edge with quic: write udp6 [::]->[2606:4700:a8::1]:7844:
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+ // sendmsg: no route to host
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+ // ...on every retry, so the tunnel registered and immediately died and the
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+ // edge served 502/530 — which looks exactly like a dead origin or a rate
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+ // limit, and is neither. Forcing v4 registered first try on the same machine.
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+ { args: ['--edge-ip-version', '4'], why: 'ipv4 edge' },
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  { args: [], why: 'default (quic, auto edge ip)' },
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- { args: ['--edge-ip-version', '4'], why: 'ipv4 edge (the ipv6 path failed to register)' },
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+ { args: ['--edge-ip-version', '4', '--protocol', 'http2'], why: 'ipv4 + http2' },
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  { args: ['--protocol', 'http2'], why: 'http2 (quic/udp blocked or lossy)' },
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- { args: ['--edge-ip-version', '4', '--protocol', 'http2'], why: 'ipv4 + http2 (most conservative)' },
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  ];
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  /**
@@ -132,33 +140,26 @@ export async function probeTunnel(url, { tries = 8, gapMs = 2500 } = {}) {
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  * Returns { url, proc, rung } or throws when every rung fails.
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  */
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  export async function startHealthyTunnel(bin, port, log = () => {}) {
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- // RACE, DO NOT WALK. Tried serially, four rungs cost up to 60s waiting for a
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- // URL plus ~20s of probing EACH minutes of "waiting for the public tunnel"
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- // before the good one is even attempted, and the caller times out first.
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- // Quick tunnels are free and independent, so all rungs are started at once and
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- // the first one that actually SERVES wins; the losers are killed. Worst case
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- // becomes one rung's latency instead of four.
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- const losers = [];
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- let settled = false;
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- const attempts = TUNNEL_RUNGS.map(async (rung) => {
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- const started = await startCloudflared(bin, port, log, { args: rung.args });
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- losers.push(started.proc);
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- const ok = await probeTunnel(started.url, { tries: 6, gapMs: 2000 });
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- if (!ok) throw new Error(`${rung.why}: printed ${started.url} but the edge could not reach it`);
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- if (settled) throw new Error('another rung won');
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- settled = true;
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- return { ...started, rung: rung.why };
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- });
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- try {
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- const winner = await Promise.any(attempts);
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- log(`tunnel: up via ${winner.rung}`);
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- for (const p of losers) { if (p !== winner.proc) { try { p.kill(); } catch { /* gone */ } } }
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- return winner;
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- } catch (agg) {
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- for (const p of losers) { try { p.kill(); } catch { /* gone */ } }
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- const why = agg?.errors?.map((e) => e.message).join(' | ') || agg?.message || 'unknown';
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- throw new Error(`no cloudflared configuration produced a working tunnel (${why})`);
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+ // ONE AT A TIME, best rung first. An earlier version raced all four at once;
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+ // that is four quick tunnels per invocation against a per-IP-limited free
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+ // service, which is a good way to get throttled into exactly the failure it
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+ // was meant to dodge. Rung 1 (ipv4) is the measured winner on this network,
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+ // so the common path costs one tunnel.
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+ let lastErr = null;
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+ for (const rung of TUNNEL_RUNGS) {
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+ let started = null;
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+ try {
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+ started = await startCloudflared(bin, port, log, { args: rung.args });
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+ } catch (e) { lastErr = e; log(`tunnel: ${rung.why} — ${e.message}`); continue; }
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+ if (await probeTunnel(started.url, { tries: 5, gapMs: 2000 })) {
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+ log(`tunnel: up via ${rung.why}`);
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+ return { ...started, rung: rung.why };
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+ }
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+ log(`tunnel: ${rung.why} registered but the edge could not reach it — next`);
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+ try { started.proc.kill(); } catch { /* already gone */ }
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+ lastErr = new Error(`${rung.why}: edge could not reach the origin`);
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  }
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+ throw lastErr || new Error('no cloudflared configuration produced a working tunnel');
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  }
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  /**
@@ -194,7 +195,13 @@ export function superviseTunnel({ bin, port, url, proc, log = () => {}, onRebind
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  /** Start a quick tunnel to localhost:<port>; resolve with its public URL. */
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  export function startCloudflared(bin, port, log, { args = [] } = {}) {
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  return new Promise((resolve, reject) => {
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- const proc = spawn(bin, ['tunnel', '--url', `http://localhost:${port}`, '--no-autoupdate', ...args], {
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+ // 127.0.0.1, NOT localhost. MEASURED: the proxy binds IPv4 only, while
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+ // `localhost` resolves to ::1 FIRST on macOS — cloudflared dialled the IPv6
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+ // loopback, got connection-refused, and reported "Unable to reach the origin
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+ // service" (502) on a tunnel that had registered with Cloudflare perfectly.
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+ // Every rung failed identically, which is what made it look like a network
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+ // or rate-limit problem when it was a loopback address-family mismatch.
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+ const proc = spawn(bin, ['tunnel', '--url', `http://127.0.0.1:${port}`, '--no-autoupdate', ...args], {
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  stdio: ['ignore', 'pipe', 'pipe'],
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  });
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  let settled = false;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "openzoo",
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- "version": "0.21.1",
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+ "version": "0.21.3",
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  "description": "Local x402-paying proxy + MCP server for openzoo.fun — point any OpenAI-compatible harness (Cursor, Claude Code, aider, SDKs) at localhost and it pays per call from a local burner wallet. Solana and Base rails live; Robinhood experimental.",
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  "license": "MIT",
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  "type": "module",