openxiangda-skill-kit 2.0.20 → 2.1.1

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+ # OpenDesign Craft 原文
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+
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+ 固定上游提交:`07170f8d2213936b7862db04139d27e0af5437ed`;适配版本:1;能力摘要:`bd35b8a8f525210316d9711b6e5773d3b23d5d9b5aea96a66502137ad0d5dc16`。
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+
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+ 这些原文是设计参考;先读[享搭适配与工作流](design-workflow.md)。上游 preview/outputs 是示例产物,Best Pairings 是可选建议,并不表示这些工具已安装。实际授权与应用事实以当前任务为准。
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+
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+ Craft 来自 OpenDesign,并注明改编自 Refero Design 的 MIT 许可 refero_skill;各条目保留原文署名和来源。
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+
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+ ## typography
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+
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+ 来源:https://github.com/nexu-io/open-design/blob/07170f8d2213936b7862db04139d27e0af5437ed/craft/typography.md
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+
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+ ### Typography craft rules
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+
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+ Universal typography rules that apply on top of any `DESIGN.md`. The
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+ active design system decides *which* fonts; this file decides *how* they
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+ behave at every size.
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+
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+ > Adapted from [refero_skill](https://github.com/referodesign/refero_skill)
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+ > (MIT) — distilled and re-tuned for OpenDesign's token system.
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+
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+ #### Type scale
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+
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+ Use a multiplicative scale (1.2 or 1.25). Cap at 6–8 sizes per artifact.
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+
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+ | Role | Range |
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+ |---|---|
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+ | Display | 48–72 px |
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+ | H1 | 32–48 px |
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+ | H2 | 24–32 px |
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+ | H3 | 20–24 px |
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+ | Body | 15–18 px |
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+ | Small | 13–14 px |
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+ | Caption | 11–12 px |
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+
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+ #### Line height (leading)
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+
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+ | Text size | Line height |
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+ |---|---|
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+ | Display / H1 (≥32 px) | `1.0`–`1.2` (tight) |
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+ | Body (15–18 px) | `1.5`–`1.6` |
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+ | Small (≤14 px) | `1.5` |
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+
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+ ##### CJK overrides — these are not optional
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+
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+ The table above is Latin leading. Latin display type can go to `1.0`
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+ because the ascender/descender slack inside the em box keeps lines
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+ apart. **CJK glyphs fill the em box**, so the same value makes
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+ consecutive lines touch, and multi-line Chinese headlines visibly
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+ collide.
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+
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+ | Text size | Latin | CJK |
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+ |---|---|---|
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+ | Display / H1 (≥32 px) | `1.0`–`1.2` | **`1.3`–`1.4`** |
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+ | Body (15–18 px) | `1.5`–`1.6` | `1.7`–`1.8` |
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+
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+ The CJK floor has **no upper size tier**. It applies to every heading
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+ level, including the **cover / hero main title** — the single biggest
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+ headline on a deck's first slide. A Chinese cover title at 72 px,
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+ 96 px, or larger, especially one split into multiple lines with
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+ `<br>`, is still CJK display text: set `line-height: 1.3`–`1.4` on
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+ it, never the Latin `1.0`–`1.2`. At 96 px a `1.05` leading makes the
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+ two lines of a Chinese cover headline visibly collide. This is the
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+ single most common violation, so check the cover main title first.
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+
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+ Negative tracking is Latin-only for the same reason: CJK is already
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+ set on a fixed em grid, so `-0.02em` on a Chinese headline crowds the
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+ glyphs instead of tightening the word. Use `0` for CJK display text.
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+
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+ When one artifact mixes both — an English kicker over a Chinese
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+ headline is the common case — set the tight Latin values on the Latin
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+ element only. Do not inherit them onto the CJK block from a shared
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+ parent rule.
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+
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+ #### Letter-spacing — the rule that makes or breaks craft
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+
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+ This is the single most-skipped rule in AI-generated design. **No
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+ exceptions.**
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+
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+ | Context | Letter-spacing |
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+ |---|---|
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+ | Body text (14–18 px) | `0` (default) |
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+ | Small text (11–13 px) | `0.01em` to `0.02em` (positive) |
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+ | UI labels and button text | `0.02em` |
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+ | **ALL CAPS** | **`0.06em` to `0.1em` (required)** |
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+ | Headings 32 px+ | `-0.01em` to `-0.02em` |
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+ | Display 48 px+ | `-0.02em` to `-0.03em` |
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+
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+ ALL CAPS without positive tracking looks cramped and amateur. Display
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+ text without negative tracking looks loose and weak. These two failures
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+ are the most reliable AI-slop tells.
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+
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+ The `0.06em` floor is not arbitrary: it is the empirical lower bound
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+ that print and web typographers have converged on for uppercase
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+ tracking (cf. Bringhurst's *Elements of Typographic Style* §3.2.7,
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+ which recommends 5–10% of the em for caps; modern screen practice
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+ rounds the lower end to 0.06em). Anything tighter and the counters
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+ collide on screen; the upper bound `0.1em` keeps the word from
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+ disintegrating into letters.
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+
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+ #### Font pairing
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+
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+ - Maximum 2 typefaces per artifact (display + body, or one variable face
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+ used at multiple weights).
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+ - Always declare a system fallback chain. If the active `DESIGN.md`
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+ ships a webfont URL, the fallback must still produce a coherent look.
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+ - Never set `font-family: system-ui` alone on a heading — that is the
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+ textbook AI default; always pair it with an intentional first choice.
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+
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+ #### Line length
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+
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+ Limit body copy to **50–75 characters** per line. In CSS:
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+ `max-width: 65ch` is a safe default.
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+
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+ #### Three-weight system
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+
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+ Most well-crafted UIs use exactly 3 weights:
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+ - **Read** (400 / 450) — body copy
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+ - **Emphasize** (510 / 550) — UI text, labels, navigation
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+ - **Announce** (590 / 600) — headlines, buttons
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+
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+ Weight 700+ is rarely needed. If your design uses bold for "emphasis on
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+ emphasis," it likely lacks weight discipline elsewhere.
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+
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+ #### Common mistakes (lint these)
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+
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+ - ALL CAPS without `letter-spacing` ≥ `0.06em`.
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+ - Display text (≥32 px) without negative tracking (Latin only — see the CJK overrides).
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+ - CJK display text at Latin leading (`≤1.2`), which makes the lines overlap.
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+ - Multi-line CJK cover / hero titles (72–96 px+, e.g. split with `<br>`) below `1.3` line-height.
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+ - Negative tracking applied to CJK text.
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+ - More than 3 type sizes visible above the fold.
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+ - Mixed serif and slab on the same screen without a clear role split.
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+ - Body copy in `text-align: justify` (creates rivers; never use on the web).
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+
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+
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+ ## typography-hierarchy
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+
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+ 来源:https://github.com/nexu-io/open-design/blob/07170f8d2213936b7862db04139d27e0af5437ed/craft/typography-hierarchy.md
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+
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+ ### Typography hierarchy craft rules
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+
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+ Shared hierarchy contracts that layer on top of `typography.md`. This file does
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+ not repeat scale ranges or tracking values — those live in `typography.md`.
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+ This file defines how hierarchy *behaves*: entry points, rhythm, tension, and
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+ the conditions under which controlled violations are allowed. This contract
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+ applies per-surface (a page with multiple pacing resets may establish new
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+ primaries at intentional intervals), not globally.
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+
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+ > Opt in via `od.craft.requires: [typography, typography-hierarchy]`.
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+ > Aesthetic-specific variants (e.g. `typography-hierarchy-editorial`) extend this.
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+
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+ ---
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+
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+ #### The core contract
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+
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+ Every typographic surface must satisfy all three:
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+
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+ 1. **One dominant entry point.** The eye needs a place to start. One element
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+ wins the hierarchy — not two, not three. If everything competes, nothing leads.
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+ 2. **Intentional rhythm between levels.** Hierarchy is not a list of sizes.
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+ It is the *contrast* between them. Adjacent levels that are too close
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+ in scale, weight, or spacing produce a flat, undifferentiated surface.
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+ 3. **Recoverable information flow.** Hierarchy may be inverted, collapsed,
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+ or disrupted — but a reader must still be able to reconstruct the content
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+ structure without re-reading. If they can't, it's chaos, not tension.
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+
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+ ---
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+
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+ #### Hierarchy vectors
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+
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+ Scale is one lever. Use all five.
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+
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+ | Vector | What it controls | Hierarchy direction |
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+ |---|---|---|
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+ | Scale | Size contrast between levels | Large → small reads as primary → secondary |
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+ | Weight | Mass contrast between levels | Heavier reads as primary (see Controlled violations for weight inversion) |
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+ | Spacing | Breathing room around an element | More space = more visual importance |
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+ | Tracking | Tension and velocity | Tighter = faster; wider = ceremonial, slower |
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+ | Alignment | Relationship to the grid/edge | Breaking alignment signals importance |
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+
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+ No single vector is required. A heading may lead through spacing alone if
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+ scale is deliberately suppressed. A pull quote may lead through alignment
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+ break. Identify which vectors are active and make sure at least two are
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+ working in the same direction for the dominant element.
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+
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+ ---
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+
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+ #### Semantic role ≠ visual role
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+
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+ Allowed. Not an error. Not a lint violation.
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+
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+ An `<h1>` may render visually quieter than a nearby `<p>` if the
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+ composition requires it. Body copy may behave like display typography.
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+ A label may visually outrank a heading.
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+
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+ **The condition:** information flow must remain intact. A user who reads
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+ linearly must still understand what is important, what supports it, and
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+ what is incidental — regardless of which element "wins" visually.
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+
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+ ---
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+
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+ #### Hierarchy rhythm — the two failure modes
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+
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+ ##### Flat hierarchy
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+
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+ Everything lands at roughly the same visual weight. The surface reads as
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+ a wall. Usually caused by:
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+ - Scale steps that are too close (e.g. 18 / 20 / 22 px for three levels)
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+ - Weight used only once (everything is regular, or everything is medium)
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+ - Uniform spacing between all elements
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+
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+ Fix: increase contrast between levels. Use at least two vectors simultaneously.
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+
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+ ##### Noise hierarchy
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+
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+ Too many elements fighting for dominance. Everything is bold, large, or
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+ accented. The eye has no resting point and no path.
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+
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+ Fix: promote one element deliberately. Demote everything else — including
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+ things that feel important. Hierarchy is relative, not absolute.
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+
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+ ---
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+
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+ #### Controlled violations
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+
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+ The following are explicitly allowed when the three core contracts are met:
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+
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+ | Violation | Allowed when |
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+ |---|---|
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+ | Body copy at display scale | It is the intended entry point and nothing else competes |
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+ | Heading rendered lighter than body | Intentional visual inversion with intact information flow |
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+ | Zero scale contrast between levels | Hierarchy is carried entirely by spacing or tracking |
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+ | No heading-level element visible | Hierarchy is emergent from layout/spacing alone |
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+ | Primary-level spacing applied to secondary element | Creates deliberate tension while maintaining information flow |
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+
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+ **"Information flow remains intact" safeguards:**
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+ - DOM/reading order still matches content meaning (no layout inversion breaks narrative)
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+ - Proximity groups the inverted element with its parent/context
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+ - Only one primary exists in the visual region (no competing co-primaries)
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+ - A quick scan can identify entry point / support / incidental roles without rereading
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+
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+ ---
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+
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+ #### Spacing as hierarchy
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+
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+ Spacing is a full hierarchy vector. A typographic level can be elevated
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+ entirely through surrounding whitespace without changing its size or weight.
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+
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+ Rules:
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+ - Space above an element signals its relationship to what came before.
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+ - Space below an element signals its relationship to what follows.
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+ - An isolated element with large surrounding space reads as display-level
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+ regardless of its font size.
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+ - Uniform spacing between all elements destroys spatial hierarchy.
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+
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+ ---
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+
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+ #### Three-level working model
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+
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+ Most surfaces can be mapped to three functional levels:
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+
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+ | Level | Role | Typical vectors |
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+ |---|---|---|
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+ | **Primary** | Entry point. One at a time per visual region; long-form surfaces may re-establish at intentional pacing resets. | Scale, spacing, or alignment break |
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+ | **Secondary** | Structure. Subdivides or supports primary. | Weight, scale step, or tracking shift |
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+ | **Tertiary** | Incidental. Labels, captions, metadata. | Scale reduction, weight reduction, or positive tracking |
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+
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+ More than three visible levels above the fold is usually a composition problem,
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+ not a hierarchy opportunity. Collapse or demote before adding a fourth level.
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+
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+ **Long-form surfaces:** May re-establish a primary at intentional pacing resets
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+ (e.g. a new section with its own headline and breathing room). Never maintain
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+ two simultaneous primaries within the same visual region.
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+
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+ ---
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+
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+ #### Anti-patterns
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+
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+ - **Graduated weight ladder** — regular → medium → semibold → bold → extrabold,
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+ each level one step heavier. Reads as a default scale, not authored hierarchy.
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+ Weight should jump, not step.
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+ - **Uniform section spacing** — every section gap is the same value. No
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+ hierarchy information is carried by spacing. Vary it deliberately.
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+ - **Heading as the only hierarchy vector** — the heading is large and bold;
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+ everything else is flat. The heading does all the work. This is a sign
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+ that spacing and tracking are not being used as vectors.
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+ - **Symmetrical emphasis** — two elements receive equal visual weight as
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+ co-primaries. Pick one. The other becomes secondary.
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+ - **Size-only hierarchy** — all contrast is in font size alone. Weight,
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+ spacing, tracking, and alignment are uniform across levels. Fragile —
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+ any layout constraint that collapses the size contrast destroys the hierarchy.
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+
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+ ---
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+
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+ #### Lint
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+
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+ - [ ] One element is unambiguously dominant above the fold.
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+ - [ ] At least two hierarchy vectors are active on the dominant element.
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+ - [ ] No two adjacent levels share the same scale, weight, AND spacing.
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+ - [ ] Spacing between levels varies — at least one gap is ≥1.5× the others or
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+ represents one typographic scale step (e.g. one token unit like `gap-md` vs `gap-sm`). (guidance)
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+ - [ ] Semantic/visual role inversions remain structurally readable.
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+ - [ ] Flat hierarchy: scale steps between levels are ≥1.25× apart OR compensated by a weight or spacing jump. (guidance)
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+ - [ ] Noise hierarchy: no more than one element reads as primary above the fold.
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+
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+
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+ ## color
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+
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+ 来源:https://github.com/nexu-io/open-design/blob/07170f8d2213936b7862db04139d27e0af5437ed/craft/color.md
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+
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+ ### Color craft rules
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+
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+ Universal color rules applied on top of the active `DESIGN.md`. The
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+ design system supplies the palette tokens; this file enforces how to
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+ *use* them.
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+
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+ > Adapted from [refero_skill](https://github.com/referodesign/refero_skill)
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+ > (MIT). All examples reference OpenDesign's standard tokens
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+ > (`--bg`, `--surface`, `--fg`, `--muted`, `--border`, `--accent`).
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+
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+ #### Palette structure
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+
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+ A coherent palette has four layers. Plan all four before writing any CSS.
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+
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+ | Layer | Share of pixels | Tokens |
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+ |---|---|---|
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+ | **Neutrals** | 70–90% | `--bg`, `--surface`, `--fg`, `--muted`, `--border` |
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+ | **Accent** (one) | 5–10% | `--accent` only — never invent a second accent |
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+ | **Semantic** | 0–5% | `--success`, `--warn`, `--danger` |
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+ | **Effect** | <1% | gradients, glows; rarely justified |
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+
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+ #### Accent discipline
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+
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+ The single biggest readability failure in AI-generated UIs is accent
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+ overuse. Hard caps:
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+
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+ - **At most 2 visible uses of `--accent` per screen.** Typical pair:
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+ one eyebrow / chip + one primary CTA. Or one accent card + one tab
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+ pill. Pick a pair, not a flood.
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+ - Links count as accent; demote to `--fg` underline if you also have a
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+ CTA on the same screen.
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+ - Hover/focus rings count as accent. Ration accordingly.
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+
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+ #### Contrast minimums
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+
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+ Run these as gates, not goals:
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+
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+ | Pair | Minimum |
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+ |---|---|
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+ | Body text (≤16 px) on background | **4.5:1** |
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+ | Large text (>18 px or 14 px bold) | **3:1** |
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+ | UI components against adjacent surfaces | **3:1** |
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+
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+ When the brand color clashes (low-contrast indigo on light background is
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+ common), darken the accent to a `600`-level shade for text use; reserve
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+ the brand-bright variant for fills only.
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+
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+ #### Dark themes
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+
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+ Avoid pure black and pure white — both cause vibration and eye strain.
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+
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+ | Token | Dark theme | Light theme |
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+ |---|---|---|
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+ | Background | `#0f0f0f` (not `#000`) | `#fafafa` (not `#fff`) |
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+ | Foreground | `#f0f0f0` (not `#fff`) | `#111111` (not `#000`) |
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+
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+ On dark surfaces, prefer **semi-transparent white borders** over solid
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+ dark borders — a 1px `rgba(255,255,255,0.08)` reads as structure
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+ without adding visual noise.
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+
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+ #### Semantic color naming
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+
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+ Always name tokens by **purpose**, never by hue:
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+
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+ ```css
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+ /* good */
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+ --accent: #2f6feb;
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+ --success: #17a34a;
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+
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+ /* bad — locks you out of theming */
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+ --blue-500: #2f6feb;
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+ --green-500: #17a34a;
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+ ```
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+
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+ #### Anti-defaults
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+
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+ - **Indigo `#6366f1`** (Tailwind `indigo-500`) is the most reliable
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+ AI-slop tell. The active `DESIGN.md` provides `--accent`; use it. If
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+ the brief truly needs indigo, make the user say so explicitly. If
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+ your `DESIGN.md` encodes indigo as `--accent`, that is intentional —
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+ the linter only flags hardcoded hex, so `var(--accent)` uses are
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+ unaffected even when the resolved color happens to be `#6366f1`.
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+ - **Two-stop "trust" gradient** (purple → blue, blue → cyan, etc.) on a
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+ hero is the second most reliable tell. A flat surface + one
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+ type-driven hierarchy beats it every time.
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+ - **Decorative gradients with no functional purpose**. Gradients should
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+ separate hierarchies (header → body, primary CTA → secondary), not
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+ decorate empty space.
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+
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+
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+ ## state-coverage
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+
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+ 来源:https://github.com/nexu-io/open-design/blob/07170f8d2213936b7862db04139d27e0af5437ed/craft/state-coverage.md
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+
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+ ### State coverage craft rules
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+
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+ Universal rules for what every interactive surface must render. The active
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+ `DESIGN.md` decides how each state looks; this file decides which states must
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+ exist and what they must contain. The single most reliable AI-design failure
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+ is shipping only the populated state.
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+
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+ > Distilled from WCAG 2.2, NN/g, Material Design 3, Apple HIG, and Baymard
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+ > Institute checkout research.
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+
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+ #### The five required states
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+
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+ Every surface that fetches, transforms, or accepts data must render all five.
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+
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+ | State | Triggered when | Must contain |
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+ |---|---|---|
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+ | **Loading** | Data is in flight | Skeleton, spinner, or shell — plus a 15 s "taking longer than expected" fallback |
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+ | **Empty** | No records yet, or query returned nothing | Headline, plain explanation, primary CTA |
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+ | **Error** | Fetch failed, server failure, validation rejection | Plain-language cause, recovery action, preserved user input |
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+ | **Populated** | Data present, primary case | The state the design was actually drawn for |
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+ | **Edge** | Extreme volume, long strings, missing optional fields, RTL or long-word content, partial network | Layout that does not break |
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+
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+ Render-and-screenshot test: every list, table, card, form, and panel in the
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+ artifact has all five. Missing states are the most common silent failure of
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+ AI-generated UI.
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+
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+ **Test matrix.** Concrete edge scenarios the surface must survive:
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+
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+ | Skill type | Edge scenario |
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+ |---|---|
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+ | Dashboard / table | 10,000+ rows, all numeric columns, sort + filter applied |
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+ | Mobile card / list | 200-char title, missing avatar, missing secondary CTA |
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+ | Form | All optional fields empty, all required fields at max length |
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+ | Search results | Single-character query, query with only special chars, 1,000+ result count |
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+ | Detail view | Missing all optional metadata, RTL primary content with LTR embeds |
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+
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+ #### Form-specific states
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+
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+ Forms add three states on top of the five.
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+
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+ | State | Triggered when | Behavior |
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+ |---|---|---|
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+ | **Untouched** | Field has not yet had focus | Default styling; no validation messages |
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+ | **Dirty (valid)** | User typed and field passes validation | Persistent helper text remains; no success-coloring |
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+ | **Submitted-pending** | Submit clicked, awaiting server | Submit button enters loading state; fields lock against re-submission |
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+
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+ Validation timing: validate **on blur**, not on first keystroke. For password
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+ and similar live fields, validate on each keystroke *only after the first
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+ blur*. Remove the error message the instant input becomes valid.
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+
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+ #### Empty state composition
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+
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+ Empty is not the absence of state. It is its own state with a job.
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+
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+ - **First-use empty** — illustration + headline + value sentence + primary CTA. The empty is the onboarding moment.
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+ - **No-results empty** — echo the query, suggest alternatives, never leave a true blank.
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+ - **Cleared empty** — celebratory phrasing, optional next-action.
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+ - **Error-as-empty** — never. An error is its own state with recovery information; do not collapse error into empty.
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+
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+ **Server-driven vs client-driven.** When a search or query API can return fallback content in the empty payload (suggestions, related categories, popular results), prefer that over a client-side echo. Algolia, Elastic, and most modern search backends support this — the server has more context for what "no results, but maybe try X" should mean.
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+
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+ #### Error state composition
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+
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+ Every error must answer three questions, in this order:
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+
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+ 1. **What happened.** "Your card was declined." Not "Something went wrong."
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+ 2. **Why, if knowable.** "Insufficient funds." Or "Network unreachable — check your connection."
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+ 3. **What the user can do.** A retry button, an alternative path, or a support link.
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+
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+ Preserve user input across the error. The form must not clear on submit
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+ failure.
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+
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+ Severity tiers:
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+
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+ - **Field-level** — red border, inline message, focus moves to the field.
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+ - **Form-level** — error summary banner at top + per-field markers.
482
+ - **Section-level** — inline panel with retry, surrounding sections still functional.
483
+ - **Page-level** — full error state with illustration and recovery CTA.
484
+ - **App-level** — persistent banner or modal for critical loss-of-functionality.
485
+
486
+ Match severity to surface scope. A field validation failure does not warrant
487
+ a page-level error.
488
+
489
+ **Retry discipline.** A retry surface is not a button alone. It has timing rules:
490
+
491
+ - First retry fires immediately on user click.
492
+ - Second and third retries use exponential backoff: 2 s, 4 s, 8 s max.
493
+ - After 3 failed retries, replace "Retry" with "Contact support" plus a copyable error ID. The user has done their job; the system now needs a human.
494
+ - Show "Last attempted: Xs ago" on the error surface after the first retry, so the user knows how stale the failure is.
495
+
496
+ #### Loading state thresholds
497
+
498
+ Pick the indicator by expected duration, not by what's available in the
499
+ component library.
500
+
501
+ | Duration | Indicator |
502
+ |---|---|
503
+ | 0–300 ms | None. Render synchronously; users perceive no delay. |
504
+ | 300 ms – 2 s | Subtle spinner or skeleton. |
505
+ | 2 – 10 s | Skeleton matched to expected layout, or labelled spinner ("Loading payments…"). |
506
+ | 10 – 30 s | Determinate progress bar with cancel option. |
507
+ | 30 – 60 s | Progress bar with explicit cancel affordance. The "taking longer than expected" notice already appeared at 15 s; do not repeat it. |
508
+ | 60 s+ | Stop animation. Show error with retry, cancel, or continue. |
509
+
510
+ Never leave a spinner running indefinitely. Start a timeout on every request.
511
+
512
+ #### ARIA and focus rules
513
+
514
+ State changes must be announced and focused correctly.
515
+
516
+ | Change | ARIA | Focus action |
517
+ |---|---|---|
518
+ | Inline error on submit | `role="alert"` on the message | Move focus to first error field |
519
+ | Toast / non-urgent confirmation | `role="status"` (polite live region) | Do not move focus |
520
+ | Critical error or destructive confirmation | `role="alertdialog"` (assertive) | Move focus to dialog |
521
+ | Loading begins | `role="status"` announcement ("Loading…") | Do not move focus to spinner |
522
+ | Loading ends, content appears | — | Move focus to loaded content if action was user-initiated |
523
+
524
+ Live region containers must exist in the DOM before content is injected.
525
+ Adding `aria-live` simultaneously with content does not trigger an
526
+ announcement.
527
+
528
+ #### Common mistakes (lint these)
529
+
530
+ - Surface renders only the populated state; loading, empty, error, and edge are absent.
531
+ - Empty state is a literal blank or "No data" text with no headline, explanation, or action.
532
+ - Error message reads "Something went wrong" with no cause or recovery.
533
+ - Spinner with no timeout; runs indefinitely on slow or failed requests.
534
+ - Submit clears form fields on validation failure, forcing re-entry.
535
+ - Inline validation fires on first keystroke instead of on blur.
536
+ - Full-page loading replaces the chrome when only one section is fetching.
537
+ - Toast appears at a different screen position than previous toasts in the same artifact.
538
+ - Color alone conveys error state — no icon, no text label.
539
+ - Auto-dismissing toast cannot be paused on hover or focus (WCAG SC 2.2.1).
540
+
541
+
542
+ ## accessibility-baseline
543
+
544
+ 来源:https://github.com/nexu-io/open-design/blob/07170f8d2213936b7862db04139d27e0af5437ed/craft/accessibility-baseline.md
545
+
546
+ ### Accessibility baseline craft rules
547
+
548
+ Universal rules for the legal floor of accessibility plus the craft
549
+ commitments that go beyond it. The active `DESIGN.md` decides brand
550
+ appearance; this file decides which rules an artifact has to clear
551
+ before it ships.
552
+
553
+ > Grounded in primary sources: WCAG 2.2 Understanding pages,
554
+ > ISO/IEC 40500:2025, ADA Title II 2024 + 2026 IFR, EN 301 549 v3.2.1,
555
+ > WAI-ARIA 1.3 + AccName 1.2 + Core AAM 1.2, WebAIM Million 2026
556
+ > (February 2026 crawl), A11yn (arXiv 2510.13914), APCA W3C silver
557
+ > branch.
558
+
559
+ #### Prior art and scope
560
+
561
+ Existing OSS a11y guidance for AI agents (`fecarrico/A11Y.md`,
562
+ `awesome-copilot agents/accessibility.agent.md`,
563
+ `Community-Access/accessibility-agents`) tends to inline a checklist of
564
+ WCAG SCs without versioning the legal floor or specifying which
565
+ constraints survive on iOS / Android / Flutter. This file scopes
566
+ narrower: the compliance floor an OD artifact must clear, with
567
+ jurisdiction notes and native-mobile parity. Heuristic rules and
568
+ linter-checked items live in sibling craft files
569
+ (`anti-ai-slop.md`, `state-coverage.md`); WCAG SC numbers map to
570
+ specific rules below rather than being re-listed.
571
+
572
+ #### The legal floor changes by jurisdiction
573
+
574
+ - **EU (EAA, enforcement live 2025-06-28):** EN 301 549 v3.2.1 is the OJ-cited harmonised standard; it references **WCAG 2.1 AA**. EN 301 549 v4.1.1 (which incorporates WCAG 2.2's nine new SCs) is OJ-citation-targeted late 2026 / 2027. Until then, EAA references WCAG 2.1. The Web Accessibility Directive (WAD, EU 2016/2102) covers public-sector bodies separately and also points at EN 301 549.
575
+ - **US public sector — ADA Title II 2024 final rule:** **WCAG 2.1 AA**. The 2026-04-20 IFR slipped deadlines: 2027-04-26 for jurisdictions with population ≥ 50,000; 2028-04-26 for sub-50,000 and special districts.
576
+ - **US federal procurement — Section 508 (Revised 508 Standards):** harmonised with EN 301 549 → references **WCAG 2.0 AA** in the current published rev. The Access Board has WCAG 2.x updates in flight; until they ship, federal IT procurement floor is WCAG 2.0.
577
+ - **US private sector — ADA Title III:** no federal regulation specifies a technical standard. Settlements and DOJ guidance routinely cite **WCAG 2.1 AA** as the de-facto target, but the legal mechanism is case-by-case, not rule-based.
578
+ - **ISO/IEC 40500:2025** (October 2025) ratified WCAG 2.2 verbatim. Does not by itself change EU or US legal floors.
579
+
580
+ **Practical rule for craft:** target **WCAG 2.2 AA** as the working
581
+ ceiling. It clears the WCAG 2.1 AA legal floor in both jurisdictions
582
+ and prepares for v4.1.1. Anything below 2.2 AA is craft debt.
583
+
584
+ #### Color contrast
585
+
586
+ | Pair | WCAG 2.x AA minimum |
587
+ |---|---|
588
+ | Normal text below 18 pt regular / 14 pt bold (covers most body and UI text) | 4.5:1 |
589
+ | Large text (≥18 *pt* regular ≈24 px, or ≥14 *pt* bold ≈18.5 px) | 3:1 |
590
+ | Non-text UI components and graphical objects | 3:1 |
591
+ | Focus indicator vs adjacent and unfocused state | 3:1 |
592
+
593
+ Thresholds are **inclusive** — exactly 4.5:1 or 3:1 passes. Don't round
594
+ up: 2.999:1 fails because rounding is not a permitted mechanism.
595
+
596
+ "Large text" means **18 pt** regular, not 18 px. 18 px regular needs
597
+ 4.5:1; 14 pt bold (≈18.5 px) qualifies for 3:1, 14 px bold does not.
598
+
599
+ **APCA as a parallel design check.** APCA's Lc value catches font-weight
600
+ and stem-thickness effects that WCAG 2.x luminance ratios miss. Body
601
+ copy at Lc ≥60 is a reasonable parallel pass; APCA's actual lookup
602
+ table is size- and weight-dependent (heavier weights at larger sizes
603
+ clear at lower Lc, thin small text needs Lc ≥75+). APCA is not part
604
+ of WCAG, EN 301 549, ADA, or Section 508 compliance as of 2026-05 —
605
+ keep WCAG 2.2 AA as the compliance floor and treat APCA as
606
+ design-review only. If you ship APCA tooling, use the `apca-w3`
607
+ package; the SAPC repo is non-commercial.
608
+
609
+ #### Touch targets
610
+
611
+ | Bar | SC | Size |
612
+ |---|---|---|
613
+ | AA (legal floor) | 2.5.8 Target Size (Minimum) | **24×24 CSS px** |
614
+ | AAA (craft commitment) | 2.5.5 Target Size (Enhanced) | 44×44 CSS px |
615
+ | iOS HIG | — | 44×44 pt |
616
+ | Material 3 | — | 48×48 dp |
617
+
618
+ WCAG 2.5.8 lists five exceptions where the 24×24 minimum doesn't
619
+ apply: **Spacing** (a 24-CSS-px exclusion circle around the target
620
+ doesn't intersect adjacent ones), **Equivalent** (an alternative
621
+ control of sufficient size achieves the same function), **Inline**
622
+ (target sits inside a sentence, e.g. links in body copy), **User
623
+ agent control** (browser default like a native scrollbar), and
624
+ **Essential** (the smaller size is required to convey information,
625
+ e.g. a map pin). The Spacing exception is the one icon-button
626
+ toolbars rely on; the others are narrower than they read and
627
+ shouldn't be used to justify undersized primary actions.
628
+
629
+ #### Focus visibility
630
+
631
+ Removing the focus outline via CSS is a **triple failure**: 1.4.11
632
+ Non-text Contrast, 2.4.7 Focus Visible, and 2.4.13 Focus Appearance
633
+ (AAA). Use `:focus-visible` for keyboard users; suppress the outline
634
+ for mouse clicks only when an alternative non-color affordance exists.
635
+
636
+ For AAA (2.4.13): indicator area must equal at least a 2 CSS px
637
+ perimeter of the component, contrast ≥3:1 between focused and
638
+ unfocused states. A 1-px outline at 3:1 doesn't qualify.
639
+
640
+ #### Form input labels
641
+
642
+ WebAIM Million 2026 (which uses WAVE, not axe-core): **51% of top 1M
643
+ home pages have at least one missing form-input label; 33.1% of all
644
+ 6.9M inputs are unlabeled**. The page-level rate moved from 48.2%
645
+ (2025) to 51% (2026) — missing-label prevalence is one of the few
646
+ categories WebAIM explicitly calls out as rising in 2026, against an
647
+ overall errors-per-page count of 56.1.
648
+
649
+ Default form-error wiring (WCAG 2.2 + ARIA APG):
650
+
651
+ ```html
652
+ <label for="email">Email</label>
653
+ <input id="email" type="email" required
654
+ aria-describedby="email-hint email-error"
655
+ aria-invalid="true">
656
+ <span id="email-hint">Used for receipts only.</span>
657
+ <span id="email-error" role="alert">Email must include @ and a domain.</span>
658
+ ```
659
+
660
+ `aria-describedby` is the production default; `aria-errormessage` has
661
+ incomplete screen-reader support as of 2026-05 (full on NVDA, partial
662
+ on JAWS / VoiceOver / TalkBack) — treat as progressive enhancement.
663
+
664
+ WCAG 3.3.7 Redundant Entry is **Level A** (legal floor). Re-asking for
665
+ data the user already entered "in the same process" fails unless the
666
+ site auto-populates or offers a selectable shortcut. Browser autofill
667
+ does not satisfy it.
668
+
669
+ #### Keyboard operability and semantic structure
670
+
671
+ Visual contrast and labelled inputs don't matter if a keyboard or
672
+ screen-reader user can't reach the control or parse the page. The
673
+ bullets below are Level A / AA WCAG essentials plus a small set of
674
+ structural conventions OD treats as craft commitments. WCAG levels
675
+ are noted per item.
676
+
677
+ - **Tab reachability** (2.1.1 Keyboard, Level A): every interactive element must be reachable and operable via keyboard. `tabindex="-1"` removes from the tab order; `tabindex` values >0 break document order and should not be used. (2.1.3 No Exception extends 2.1.1 to AAA by removing the underlying-function exception.)
678
+ - **Activation keys** (2.1.1, Level A): `<button>` activates on Enter and Space; `<a href="…">` activates on Enter. A bare `<a>` without `href` is not a link, not focusable, and not keyboard-operable — use `<a href="…">` for navigation or `<button>` for actions, never a placeholder anchor. Custom controls must implement the matching key handlers and `role`.
679
+ - **No keyboard trap** (2.1.2, Level A): focus must be able to leave any component via the same standard keys it entered with. Modal dialogs are a focus-trap *by design*, not a violation — they trap until dismissed by Escape or the close button.
680
+ - **Focus order** (2.4.3, Level A): tab order must follow the meaningful reading order. Don't rely on positive `tabindex` to fix DOM that's out of order; fix the DOM.
681
+ - **Native control first** (craft convention, anchored on 4.1.2 Name/Role/Value Level A): a `<button>` is keyboard-operable, focusable, name-resolvable, and announced as a button by every AT for free. `<div role="button" tabindex="0">` requires you to re-implement all of that and most reimplementations miss `aria-pressed`, disabled state, or Space-on-keyup. Reach for ARIA only when no native element fits.
682
+ - **Document language** (3.1.1, Level A): `<html lang="...">` is required. Sub-tree language switches use `lang` on the inner element.
683
+ - **Heading hierarchy** (1.3.1 Info and Relationships Level A; 2.4.6 Headings and Labels Level AA): WCAG requires programmatically-determined structure and descriptive headings, not a specific outline shape. OD craft convention layers on: prefer one `<h1>` per page and don't skip levels (`<h1>` → `<h3>` without `<h2>`). Visual size and heading level are independent.
684
+ - **Landmarks** (1.3.1, 2.4.1 Bypass Blocks Level A): use `<header>` `<nav>` `<main>` `<aside>` `<footer>` rather than `<div role="banner">` etc. AT users navigate by landmark; a page with no landmarks is a wall of divs.
685
+ - **Text alternatives** (1.1.1 Non-text Content, Level A): `<img alt="...">` for content images, `alt=""` for decorative; `aria-label` on icon-only buttons; long-form description for charts and SVG data viz. A chart without a text alternative is unreadable to a screen reader.
686
+
687
+ #### ARIA discipline
688
+
689
+ WebAIM Million 2026 shows ARIA pages average **59.1 errors** vs
690
+ **42** on non-ARIA pages — about 17 extra errors on the ARIA side.
691
+ The gap was 30 in 2025 (57 vs 27) and 15 in 2024; YoY direction is
692
+ noisy, but ARIA usage is up (82.7% of home pages in 2026 vs 79.4% in
693
+ 2025) while correctness lags. ARIA deployment outpaces ARIA
694
+ correctness.
695
+
696
+ Decision order, per ARIA APG:
697
+
698
+ 1. Native HTML element with the right semantics.
699
+ 2. Native element under custom visuals if restyling is required.
700
+ 3. APG pattern verbatim if neither fits.
701
+ 4. Closest APG pattern + documented deviation. Last resort.
702
+
703
+ Never invent ARIA.
704
+
705
+ #### Reduced motion and flashing
706
+
707
+ See `animation-discipline.md` for the full rule set. The non-negotiable
708
+ that anchors here: WCAG 2.3.1 (Level A) — flashing more than three
709
+ times per one-second period is non-conformant unless the flash area
710
+ stays below the general and red flash thresholds. Photosensitive
711
+ epilepsy is the protected concern.
712
+
713
+ #### Native mobile parity
714
+
715
+ Web ARIA does not auto-translate. Each platform has its own labelling API.
716
+
717
+ | Platform | Label | Role |
718
+ |---|---|---|
719
+ | iOS UIKit | `accessibilityLabel` | `accessibilityTraits` |
720
+ | iOS SwiftUI | `.accessibilityLabel(…)` | `.accessibilityAddTraits(.isButton)` |
721
+ | Android Compose | `Modifier.semantics { contentDescription = … }` | `Modifier.semantics { role = Role.Button }` |
722
+ | Flutter | `Semantics(label: …)` | `Semantics(button: true, …)` |
723
+ | React Native | `accessibilityLabel` | `accessibilityRole` |
724
+
725
+ Use the platform API for each target. AI-generated mobile UI that
726
+ mirrors web ARIA verbatim usually misses the platform-native screen
727
+ reader path.
728
+
729
+ #### Common mistakes (lint these)
730
+
731
+ - "Target Size 44×44" cited as the AA bar. 44×44 is **AAA** (2.5.5). AA is **24×24** (2.5.8).
732
+ - "18 px = large text" — wrong. Threshold is 18 *pt* regular (~24 px) or 14 pt bold (~18.5 px).
733
+ - "EAA = WCAG 2.2 AA" — wrong. EN 301 549 v3.2.1 is anchored to WCAG 2.1.
734
+ - "Section 508 = WCAG 2.1 AA" — wrong as of 2026-05. Revised 508 still references WCAG 2.0 AA; the Access Board update is in flight, not shipped.
735
+ - "Tabindex fixes focus order" — `tabindex` >0 reorders against DOM and almost always makes it worse. Fix the DOM.
736
+ - "Modal traps focus → keyboard trap" — confusing 2.1.2. A modal trapping focus until Escape / close is correct behaviour, not a violation.
737
+ - "Heading size = heading level" — visual hierarchy and `<h1>`/`<h2>`/`<h3>` are independent. Style the level you mean.
738
+ - "WebAIM Million uses axe-core" — uses WAVE.
739
+ - "WCAG 3 will use APCA" — APCA was dropped from WCAG 3 in July 2023.
740
+ - "Adding ARIA improves accessibility" — empirically the opposite. WebAIM Million 2026: ARIA pages average 59.1 errors, non-ARIA pages 42.
741
+ - "Bare `<a>` with click handler is a link" — wrong. `<a>` without `href` is not focusable, not keyboard-operable, and not a link. Use `<a href="…">` for navigation, `<button>` for actions.
742
+ - Removing the focus outline via `outline: none` without a replacement. Triple failure: 1.4.11, 2.4.7, 2.4.13.
743
+ - Placeholder text as the only label for a form input. Fails 1.3.1 and 3.3.2; placeholder disappears on input.
744
+ - Using `aria-description` as the sole state-carrier on `role="row"`. JAWS 2025/2026 silently drops it ([FreedomScientific standards-support #927](https://github.com/FreedomScientific/standards-support/issues/927)).
745
+ - Native HTML `<button>` reimplemented as `<div role="button">` without keyboard handling, focus, or `aria-pressed`.
746
+ - A11y treated as web-only. Flutter / iOS / Android have their own labelling APIs that web ARIA doesn't reach.
747
+
748
+
749
+ ## animation-discipline
750
+
751
+ 来源:https://github.com/nexu-io/open-design/blob/07170f8d2213936b7862db04139d27e0af5437ed/craft/animation-discipline.md
752
+
753
+ ### Animation discipline craft rules
754
+
755
+ Universal rules for when motion earns its place in a UI and what numbers
756
+ constrain it. The active `DESIGN.md` decides brand-specific motion
757
+ personality; this file decides whether motion should run at all and at
758
+ what duration, easing, and accessibility floor.
759
+
760
+ > Grounded in primary sources: Tversky/Morrison/Bétrancourt 2002
761
+ > (IJHCS), Heer & Robertson TVCG 2007, Harrison/Yeo/Hudson CHI 2010,
762
+ > Doherty & Thadani IBM Systems Journal 1982, Chang & Ungar UIST 1993,
763
+ > Material 3 motion tokens, IBM `@carbon/motion`, Apple SwiftUI
764
+ > Animation API, W3C View Transitions, WCAG 2.2.2 + 2.3.3, WebKit's
765
+ > 2017 `prefers-reduced-motion` rationale.
766
+
767
+ #### When motion earns its place
768
+
769
+ Tversky/Morrison/Bétrancourt's 2002 meta-analysis (IJHCS 57, pp. 247-262)
770
+ found that every study claiming animation aids comprehension had a
771
+ broken control — the static version had less information, different
772
+ procedures, or hidden interactivity. When equalised, animation does
773
+ **not** beat static for teaching complex systems. The single use case
774
+ the paper endorses is real-time spatial or temporal reorientation:
775
+ page transitions, container morphs, viewpoint changes, progress
776
+ indicators (p. 257).
777
+
778
+ A follow-on hazard: Palmiter & Elkerton found animation-trained users
779
+ *declined* one week after training, while text-trained users *improved*
780
+ (Tversky 2002, p. 255). Animation's apparent short-term parity hides
781
+ worse retention.
782
+
783
+ So animate when the user is moving through space, time, or state —
784
+ navigation, container expansion, progress feedback, gesture
785
+ follow-through. Don't animate to teach, decorate, signal "premium",
786
+ or fill silence.
787
+
788
+ #### Duration thresholds
789
+
790
+ The cross-design-system convergence is **150 ms** — Material 3 `short3`,
791
+ IBM Carbon `moderate-01`, Shopify Polaris `150`, Tailwind default,
792
+ SLDS `duration-fast` all land here. Use it as the default duration for
793
+ state-confirmation feedback.
794
+
795
+ | Duration | Use |
796
+ |---|---|
797
+ | 50–100 ms | Instant feedback (button press, toggle commit, hover) |
798
+ | 150 ms | Default for state-confirmation |
799
+ | 200–300 ms | Entering UI (modals, sheets, dropdowns) |
800
+ | 300–500 ms | Cross-screen transitions, container morphs |
801
+ | > 500 ms | Reserved for cross-screen, staged, or platform-native transitions (e.g. M3 `long2`-`extraLong4`, Heer & Robertson 2007's per-stage recommendation). |
802
+
803
+ Non-navigation microinteractions — hover, press, toggle, validation,
804
+ chip selection, row expansion — should stay under 500 ms. Past that the
805
+ user notices the motion as motion and waits on the UI rather than
806
+ working through it. Two qualifications: frequent animations (a hover
807
+ effect seen 50 times per session) need to stay ≤200 ms; mobile
808
+ animations should run 20–30% shorter than desktop equivalents because
809
+ travel distances are shorter.
810
+
811
+ #### Curve vs spring
812
+
813
+ Use a curve for opacity, color, and any property that changes value
814
+ between two known points. Use a spring for position, scale, rotation,
815
+ and gesture-driven motion — anything that should feel physical.
816
+
817
+ Material 3 standard easing is `cubic-bezier(0.2, 0, 0, 1)` — front-loaded;
818
+ the trailing zero makes the curve hit its target instantly and settle.
819
+ M2 standard was the symmetric `cubic-bezier(0.4, 0, 0.2, 1)`, preserved
820
+ in M3 under the name `legacy`. Anyone shipping the M2 curve and calling
821
+ it "M3" is on legacy tokens. M3 `emphasized` is a **two-segment Bézier
822
+ path**, not a single cubic-bezier; single-cubic approximations silently
823
+ lose the front-loaded character. CSS `linear()` (Chrome 113+) is the
824
+ only way to replicate it on a single property.
825
+
826
+ Apple's published SwiftUI default spring is
827
+ `(response: 0.5, dampingFraction: 0.825, blendDuration: 0)`. The widely
828
+ cited `.snappy = 0.25 s, .smooth = 0.35 s` numbers are wrong — Apple's
829
+ docs assign all three presets a 0.5 s base, differing only in bounce
830
+ (0 / 0.15 / 0.3).
831
+
832
+ Spring framework defaults disagree. motion.dev's physics-mode default
833
+ is ζ ≈ 0.5 (bouncy). React Spring's `default` is ζ = 0.997 (critically
834
+ damped). Same word "default", opposite feel — React Spring's `wobbly`
835
+ is the actual feel-equivalent of motion.dev's `default`. Pick
836
+ consciously.
837
+
838
+ #### Reduced motion
839
+
840
+ Every animation that translates, scales, rotates, or parallaxes must
841
+ respect `@media (prefers-reduced-motion: reduce)`. WebKit shipped this
842
+ in 2017 to address vestibular triggers; the W3C MQ5 spec lets the UA
843
+ or author **strip motion entirely or substitute static imagery** —
844
+ the spec does not mandate which.
845
+
846
+ Working rule: strip motion-on-an-axis (translate, scale, rotate,
847
+ parallax). Keep opacity/color crossfades as substitutes when a state
848
+ change still needs to be conveyed. Be explicit — the View Transitions
849
+ API does **not** apply `prefers-reduced-motion` automatically; the
850
+ author must add a query override on the pseudo-elements or skip
851
+ `startViewTransition` entirely.
852
+
853
+ WCAG calibration: 2.2.2 (Pause/Stop/Hide) is Level A — the legal floor
854
+ under ADA Title II 2024 / EN 301 549 / EAA — but it names cognitive,
855
+ attentional, and reading populations, not vestibular. Vestibular
856
+ language lives in 2.3.3, which is **AAA**. Don't conflate the two.
857
+ Building for vestibular users is a craft commitment beyond the legal
858
+ floor, not a WCAG mandate.
859
+
860
+ **Flashing limits.** WCAG 2.3.1 (Level A) permits flashing only when
861
+ there are no more than three flashes within any one-second period, or
862
+ the flashing area stays below the general and red flash thresholds.
863
+ WCAG 2.3.2 (AAA) forbids flashing more than three times within any
864
+ one-second period, regardless of area or brightness. The protected
865
+ concern is photosensitive epilepsy; the legal floor isn't negotiable. For gamified UI, onboarding celebrations, sparkles,
866
+ confetti, level-up bursts, and shimmer: avoid rapid flashing unless
867
+ tested against the thresholds, and prefer one-shot animations over
868
+ loops.
869
+
870
+ #### Repeated and ambient motion
871
+
872
+ The rules above target one-shot transitions. Looping motion (skeleton
873
+ shimmer, idle backgrounds, autoplay, reward bursts) has different
874
+ constraints.
875
+
876
+ - Cap iteration count: carousels at 3-5 cycles then pause; skeleton shimmer until content lands, never indefinitely.
877
+ - WCAG 2.2.2 (Level A) requires a pause control for any motion running longer than 5 seconds — moving, blinking, or scrolling content, not only video.
878
+ - Cancel ambient motion on route change.
879
+ - Reward animations are one-shot. Confetti, sparkles, level-up bursts fire once and dismiss; no looping timer.
880
+ - Spinners must not run indefinitely. Escalate to progress/cancel states and stop animation at 60 s, matching `state-coverage.md`.
881
+
882
+ #### Cross-platform handoff
883
+
884
+ Native conventions diverge.
885
+
886
+ - **iOS** uses spring physics with perceptual `(response, dampingFraction)` parameters. Apple HIG documents principles, not numerical curves; the SwiftUI Animation API JSON is the source for actual numbers. UIView curve cubic-beziers commonly cited online are reverse-engineered, not Apple-published.
887
+ - **Android** uses cubic-bezier curves through M3 motion tokens (50–1000 ms range, 16 named durations). Predictive back is a *gesture-progress primitive*, not a transition primitive — `BackEvent.progress` is sampled per-frame from the touch stream and the destination is rendered behind the current surface while still on it. Cancellation is a first-class lifecycle state.
888
+ - **Web** has the View Transitions API (default 0.25 s, no easing specified by the spec — falls through to CSS `ease`). Same-document support 90.94%; cross-document 87.82%. Cross-document is same-origin and user-initiated only.
889
+
890
+ A "one curve fits all platforms" approach loses on each. If the brief
891
+ specifies platform fidelity, follow the platform; if it specifies brand
892
+ consistency, pick one motion vocabulary and apply it everywhere.
893
+
894
+ #### Common mistakes (lint these)
895
+
896
+ - "Skeleton screens feel 11% faster" — Harrison/Yeo/Hudson CHI 2010 measured *backwards-decelerating ribbed determinate progress bars* (n=16). The induced-motion mechanism doesn't transfer to skeletons.
897
+ - "Heer & Robertson recommend 300–1000 ms eased transitions" — they tested 1.25 s and 2 s only. Their recommendation is "~1 second per stage".
898
+ - "Doherty Threshold = 400 ms" — the 1982 paper does not contain "400". The lowest threshold actually measured is 300 ms.
899
+ - M2 standard easing `cubic-bezier(0.4, 0, 0.2, 1)` labelled as "Material 3". M3's standard is `cubic-bezier(0.2, 0, 0, 1)`.
900
+ - Animations that *perform* a state change rather than *confirming* one that has already happened. Optimistic UI first; motion second.
901
+ - More than 500 ms on any non-cross-screen transition.
902
+ - Animation as the only signal of state change. Reduced-motion users miss it; always pair with a static affordance (color, position, label).
903
+ - Ignoring `prefers-reduced-motion` on transform-based animations — the highest-cost vestibular triggers.
904
+ - Curve-based animation on a `transform: scale()` that should feel physical. Use a spring.
905
+ - Hero choreography in productivity tools. Motion budget belongs inside the product on functional micro-feedback, not on landing-page sequences.
906
+ - Decorative motion in the working canvas of a productivity tool.
907
+
908
+
909
+ ## laws-of-ux
910
+
911
+ 来源:https://github.com/nexu-io/open-design/blob/07170f8d2213936b7862db04139d27e0af5437ed/craft/laws-of-ux.md
912
+
913
+ ### Laws of UX craft rules
914
+
915
+ Universal cognitive, perceptual, and behavioral heuristics that decide
916
+ what a UI composes — how many pricing tiers fit on a screen, where a
917
+ primary action anchors in scanning order, when a progress indicator
918
+ earns its place, why a settings list needs grouping. The active
919
+ `DESIGN.md` decides brand visual language; the existing craft files
920
+ decide rendering rules (color, typography, motion, states, ARIA, RTL,
921
+ forms); this file decides composition rules grounded in named research.
922
+
923
+ > Distilled from primary sources: Hick (1952) + Hyman (1953), Miller
924
+ > (1956) for chunking / `7±2` channel capacity, Cowan (2001) for the
925
+ > modern ~4 working-memory bound, Fitts (1954), Wertheimer (1923) for
926
+ > proximity / similarity / Prägnanz, Palmer (1992) for Common Region,
927
+ > Palmer & Rock (1994) for Uniform Connectedness, Kahneman /
928
+ > Fredrickson / Schreiber / Redelmeier (1993) for Peak-End, Zeigarnik
929
+ > (1927), Csíkszentmihályi (1975), Hull (1932), von Restorff (1933),
930
+ > Broadbent (1958), Sweller (1988), Postel (RFC 760, 1980), Carroll &
931
+ > Rosson (1987), Tversky & Kahneman (1974) for Anchoring, Kurosu &
932
+ > Kashimura (1995), Iyengar & Lepper (2000), Toffler (1970), Pareto
933
+ > (c.1906) / Juran (*Quality Control Handbook*, 1951), Ebbinghaus
934
+ > (1885), Ockham (14th c.), Tesler at Apple (1980s), Nielsen (2000),
935
+ > Norman *POET* (1988), Parkinson (1955).
936
+
937
+ #### Prior art and scope
938
+
939
+ Existing public catalogs of UX heuristics (Yablonski's lawsofux.com,
940
+ NN/g's 10 usability heuristics, Material 3 motion + interaction
941
+ guidance, Apple HIG, Baymard Institute checkout research) inventory the
942
+ laws but rarely tie each one to a concrete code-gen directive. This
943
+ file does the translation: every entry ends with one actionable move
944
+ for an HTML / Tailwind / React-emitting agent. Sibling craft files
945
+ (`accessibility-baseline.md`, `state-coverage.md`, `typography.md`,
946
+ `anti-ai-slop.md`, `color.md`, `animation-discipline.md`,
947
+ `form-validation.md`) own the auto-checked rules; this file names the
948
+ underlying law and surfaces the folklore. Out of scope: Weber-Fechner
949
+ psychophysics and Signal Detection Theory — both apply to UI but the
950
+ prompt-emission directives are too narrow to earn a slot here. Add
951
+ later if a skill needs them.
952
+
953
+ The rules below are guidance, not auto-checked. Reviewers and the agent
954
+ apply them; the linter does not. Where a law has a sibling rule already
955
+ auto-checked elsewhere — touch-target floor in
956
+ `accessibility-baseline.md`, the 300 ms / 2 s / 10 s / 30 s / 60 s
957
+ loading thresholds in `state-coverage.md`, ALL CAPS letter-spacing in
958
+ `typography.md`, the indigo / gradient / emoji-icon list in
959
+ `anti-ai-slop.md` — the entry below cross-references rather than
960
+ duplicates.
961
+
962
+ #### Perception and visual grouping
963
+
964
+ Five Gestalt laws plus three attention-and-recognition laws govern how
965
+ the eye groups elements before the brain reads them.
966
+
967
+ - **Law of Proximity** (Wertheimer, 1923). Objects near each other read
968
+ as a group. Cheapest grouping signal — cheaper than borders or shared
969
+ color. Apply variable vertical rhythm: 8–12 px within a group,
970
+ 32–48 px between groups. Uniform spacing reads as nothing being
971
+ grouped.
972
+ - **Law of Similarity** (Wertheimer, 1923). Visually similar elements
973
+ read as a group. Equivalent affordances must share treatment — every
974
+ list row identical class set, every secondary button identical, every
975
+ destructive action identical. Visible deviation is reserved for the
976
+ one item meant to draw attention (the recommended pricing tier, the
977
+ selected nav item).
978
+ - **Law of Common Region** (Palmer, 1992). A shared bounded area binds
979
+ enclosed elements. Use enclosure when proximity is not enough — and
980
+ reserve it. Concrete numbers: padding ≥16 px inside the region,
981
+ distinct surface (border + tinted background, or card chrome at
982
+ ≥1 px hairline). A page where every section is bordered destroys the
983
+ signal.
984
+ - **Law of Prägnanz / Good Figure** (Wertheimer, 1923). The eye
985
+ resolves complex layouts into the simplest underlying form. Designs
986
+ that align with a clear underlying grid (12-column, F-pattern,
987
+ 4-quadrant) feel inevitable; ornate breaks that add nothing semantic
988
+ feel arbitrary.
989
+ - **Law of Uniform Connectedness** (Palmer & Rock, 1994). The
990
+ strongest grouping signal in the Gestalt hierarchy: connected lines,
991
+ shared toolbars, or bracketing containers tie items together more
992
+ strongly than proximity or similarity. Use for wizard steps,
993
+ comparison sets, and explicit navigation flows.
994
+ - **Selective Attention** (Broadbent, *Perception and Communication*,
995
+ 1958). Cognitive bandwidth is finite. Users filter aggressively and
996
+ ignore anything that looks irrelevant to their goal — banner blindness
997
+ comes from this. Reserve the strongest visual contrast for the single
998
+ goal-relevant action; let supporting content recede in weight.
999
+ - **Von Restorff Effect** (von Restorff, 1933). The item that differs
1000
+ from a uniform field is the one most likely to be remembered. Make
1001
+ the recommended pricing tier, the active nav item, the warning state
1002
+ visually distinct. Pair contrast with a non-color signal (icon, text
1003
+ label, position) — `accessibility-baseline.md` rules out color-alone
1004
+ signaling.
1005
+ - **Aesthetic-Usability Effect** (Kurosu & Kashimura, Hitachi Design
1006
+ Center, 1995). Visual polish biases perceived usability. Refined
1007
+ typography, generous whitespace, and a calm palette earn the benefit
1008
+ of the doubt for minor friction. Never substitutes for measurable
1009
+ usability or for `state-coverage.md`'s required-states rule.
1010
+
1011
+ #### Decision-making
1012
+
1013
+ Six laws govern how fast and how well users decide when an interface
1014
+ offers a choice.
1015
+
1016
+ - **Hick's Law** (Hick, 1952; Hyman, 1953 replication). Decision time
1017
+ grows roughly log(n+1) with the number of equivalent options. Cap any
1018
+ single decision-screen to 3–5 visible primary options; collapse the
1019
+ rest behind a "More" / progressive disclosure pattern; visually
1020
+ distinguish the recommended choice. Aggressive truncation that hides
1021
+ the path forward is the opposite failure mode — surface the full
1022
+ option set, just don't render every option at the same visual weight.
1023
+ - **Choice Overload** (Iyengar & Lepper, *Journal of Personality and
1024
+ Social Psychology*, 2000; framing dates to Toffler, *Future Shock*,
1025
+ 1970). Too many roughly-equivalent options stall or abandon the
1026
+ decision. Pricing pages: 3–4 tiers, exactly one marked recommended.
1027
+ Product grids: 6–9 hero cards above the fold. Settings panels: ≤5
1028
+ named groups. Never emit a flat wall of equivalents.
1029
+ - **Anchoring** (Tversky & Kahneman, *Science* 185:1124–1131, 1974).
1030
+ The first number a user sees re-weights every subsequent number.
1031
+ Place the recommended pricing tier where it anchors the comparison;
1032
+ render yearly-billing savings as concrete dollar deltas, not just
1033
+ percentage badges; pre-select the safer default in radio groups.
1034
+ Visual weight matches intended decision weight.
1035
+ - **Pareto Principle / 80-20** (Pareto, c.1906; Juran, *Quality Control
1036
+ Handbook*, 1951 — popularized the management-application framing). A
1037
+ small share of features drives most of the value. Identify the 2–3 actions
1038
+ that drive the dominant journey for the target persona; emphasize
1039
+ those visually; demote the long tail to overflow menus, footer
1040
+ surfaces, or settings.
1041
+ - **Tesler's Law / Conservation of Complexity** (Tesler, Apple, 1980s).
1042
+ Every product has an irreducible amount of complexity. The design
1043
+ choice is *where* it lives — engineering team, interface, user — not
1044
+ whether to eliminate it. When complexity reaches the user, surface
1045
+ contextual guidance (tooltips, smart defaults, inline empty-state
1046
+ coaching, progressive disclosure) at the exact step where it
1047
+ surfaces. Hiding it is not the same as removing it.
1048
+ - **Occam's Razor** (Ockham, 14th c.). Among options that explain the
1049
+ data equally well, prefer the one with the fewest assumptions. Specify
1050
+ a minimal element inventory; forbid decorative chrome that doesn't
1051
+ serve a stated user task. The law constrains assumptions, not feature
1052
+ count — a "minimum viable" framing misreads it.
1053
+
1054
+ #### Memory and learning
1055
+
1056
+ Five laws cover how working memory handles information density and
1057
+ what the user retains afterward.
1058
+
1059
+ - **Miller's Law and Chunking** (Miller, *The Magical Number Seven,
1060
+ Plus or Minus Two*, *Psychological Review*, 1956 — channel capacity /
1061
+ `7±2` and chunking; Cowan, *Behavioral and Brain Sciences* 24:1, 2001
1062
+ for the modern ~4-item working-memory bound). Working memory holds
1063
+ about four items reliably and up to seven for short-term recall. Each
1064
+ slot can hold a *larger familiar unit*, constrained by the user's
1065
+ domain knowledge — chunking does not let you pack arbitrary content
1066
+ into a single slot. Often misread as a rule about menu length;
1067
+ Miller's paper is about chunks. Group related fields with clear
1068
+ section headings, dividers, or card containers. A settings page with
1069
+ sections "Account / Notifications / Privacy / Billing / Danger zone"
1070
+ beats one flat list of 30 toggles.
1071
+ - **Working Memory** (Baddeley & Hitch, 1974; lineage to Atkinson &
1072
+ Shiffrin, 1968). Items decay in seconds without rehearsal. Recognition
1073
+ beats recall: persisting prior context across screens, marking visited
1074
+ elements, and surfacing comparison views beats forcing the user to
1075
+ memorize. On dashboards specifically: sticky filter chips, last-N
1076
+ selections persisted, breadcrumbs that include applied filters.
1077
+ - **Serial Position Effect** (Ebbinghaus, *Über das Gedächtnis*, 1885).
1078
+ Recall favors the extremes — primacy at the start, recency at the
1079
+ end — while middle items fade. Anchor the most important nav items at
1080
+ the leftmost and rightmost positions of a horizontal menu; cluster
1081
+ utilities in the middle.
1082
+ - **Peak-End Rule** (Kahneman, Fredrickson, Schreiber, Redelmeier,
1083
+ *Psychological Science*, 1993). Memory of an experience is dominated
1084
+ by the emotional peak and the ending, not the average. Stage a
1085
+ high-effort celebratory success state; let intermediate steps stay
1086
+ calm. Mediocre middles matter less than a strong close. The peak
1087
+ belongs at the *end* of a flow, not as arbitrary mid-flow motion —
1088
+ `animation-discipline.md` rejects motion that performs (rather than
1089
+ confirms) a state change.
1090
+ - **Zeigarnik Effect** (Zeigarnik, *Über das Behalten erledigter und
1091
+ unerledigter Handlungen*, 1927). Uncompleted tasks create cognitive
1092
+ tension that pulls the user back. Visible progress ("3 of 5 steps",
1093
+ greyed-out next sections) converts that tension into completion
1094
+ pressure. Reserve for genuinely beneficial flows like onboarding;
1095
+ applying the same lever to streaks, daily-quest counters, or notification-
1096
+ reduction nags is a dark pattern.
1097
+
1098
+ #### Interaction and motor
1099
+
1100
+ Five laws cover how fast and how accurately users can act on the UI.
1101
+
1102
+ - **Fitts's Law** (Fitts, *Journal of Experimental Psychology*, 1954).
1103
+ Time to acquire a target depends on its distance and size — bigger
1104
+ and closer is faster. Spacing between adjacent hit zones matters as
1105
+ much as size. Pair with `accessibility-baseline.md`'s 24 × 24 CSS px
1106
+ AA touch-target floor; on mobile, place high-frequency controls in
1107
+ the natural thumb arc.
1108
+ - **Doherty Threshold** (Doherty & Thadani, *IBM Systems Journal*,
1109
+ 1982). Sub-second feedback keeps users in flow; latency above ~1 s
1110
+ breaks attention. The implementable directive lives in
1111
+ `state-coverage.md`'s loading-threshold table (no indicator under
1112
+ 300 ms; skeleton 300 ms – 2 s; labelled spinner 2 – 10 s; determinate
1113
+ bar with cancel 10 – 60 s; stop and offer error/retry past 60 s).
1114
+ This entry exists to name the underlying law and flag its folklore
1115
+ (the 400 ms number doesn't appear in the 1982 paper — see
1116
+ `animation-discipline.md` for the 400 ms folklore trace).
1117
+ - **Flow** (Csíkszentmihályi, *Beyond Boredom and Anxiety*, 1975). Flow
1118
+ sits in the balance between challenge and skill — too hard breeds
1119
+ frustration, too easy breeds boredom. Continuous feedback and a clear
1120
+ sense of control keep the user inside the state. System friction and
1121
+ latency are the fastest ways to break it.
1122
+ - **Goal-Gradient Effect** (Hull, *Psychological Review*, 1932; Kivetz,
1123
+ Urminsky, Zheng, 2006 for the punch-card replication). Motivation to
1124
+ finish rises as the goal gets closer. Multi-step flows render with a
1125
+ prominent progress indicator that reflects *real* endowed progress —
1126
+ show completed prerequisites when they truly exist (saved profile,
1127
+ imported team, prior survey answer). When no real prerequisite
1128
+ exists, render the current step honestly as `1 of N` with the
1129
+ empty/current-step state clearly marked. Hull's hypothesis is
1130
+ descriptive; treating it as license for fabricated progress, streak
1131
+ dark patterns, or loyalty-program quota inflation is a misread.
1132
+ - **Postel's Law / Robustness Principle** (Postel, RFC 760, 1980). "Be
1133
+ liberal in what you accept, conservative in what you send." Take
1134
+ input in whatever shape users naturally give it (phone numbers with
1135
+ or without dashes, dates in mixed formats, percentages with or
1136
+ without `%`); normalize internally to a canonical form; emit one
1137
+ consistent format on output. The error-timing and ARIA-wiring half
1138
+ lives in `form-validation.md`; the input-tolerance half is the
1139
+ directive above. RFC 9413 (Thomson, IAB, 2023; built on the earlier
1140
+ `draft-iab-protocol-maintenance`) retracts the maxim for protocol
1141
+ design citing security surface; the UX-input application stands.
1142
+
1143
+ #### Behavior and expectation
1144
+
1145
+ Five laws cover what users predict and how that prediction interacts
1146
+ with the rendered surface.
1147
+
1148
+ - **Jakob's Law** (Nielsen, Nielsen Norman Group, 2000). Users spend
1149
+ most of their time on other sites and expect yours to work the same.
1150
+ Reuse category convention — nav placement, cart icon, settings gear,
1151
+ primary CTA in the upper right of a SaaS landing — so the user spends
1152
+ zero cycles relearning interaction grammar. Novelty must earn its
1153
+ keep against the convention's ROI; "innovate everywhere" is the
1154
+ opposite failure mode.
1155
+ - **Mental Model** (Craik, *The Nature of Explanation*, 1943; Norman,
1156
+ *POET / The Psychology of Everyday Things*, 1988). Every user
1157
+ arrives with a prior built from competitor products and the physical
1158
+ world. When the prediction holds, the product feels intuitive; when
1159
+ it breaks, friction shows up as confusion, not curiosity. When the
1160
+ brief names a reference product, anchor explicitly — capture the
1161
+ reference in the prompt and the agent inherits a transferable
1162
+ interaction grammar.
1163
+ - **Paradox of the Active User** (Carroll & Rosson, in *Interfacing
1164
+ Thought: Cognitive Aspects of Human-Computer Interaction*, MIT Press,
1165
+ 1987, pp. 80–111). Users skip the manual and start using the
1166
+ software immediately, even when reading it would speed them up. Bake
1167
+ guidance into the surface itself — empty-state coaching, inline
1168
+ tooltips, contextual hints — at the action point.
1169
+ - **Parkinson's Law** (Parkinson, *The Economist*, 1955). Work expands
1170
+ to fill the time allotted to it. Loose interfaces let users dawdle;
1171
+ cut friction and pre-fill what you can — autofill, smart defaults,
1172
+ saved state — so a checkout finishes faster than the user expected.
1173
+ Beating anticipated duration becomes the felt win.
1174
+ - **Cognitive Load** (Sweller, *Cognitive Science*, 1988). Total
1175
+ mental effort splits into intrinsic (the task's inherent difficulty)
1176
+ and extraneous (poor layout, jargon, inconsistent patterns, visual
1177
+ noise). Designers can't reduce intrinsic load; they own extraneous
1178
+ fully. The visual-restraint directives (single accent in `color.md`,
1179
+ three-weight typography rhythm in `typography.md`, P0 anti-default
1180
+ list in `anti-ai-slop.md`) already constrain extraneous load; this
1181
+ entry exists to name the cognitive cost the sibling rules reduce.
1182
+
1183
+ #### Common mistakes (lint these)
1184
+
1185
+ Folklore corrections that don't survive a primary-source check, in the
1186
+ same vein as the busts already documented in `animation-discipline.md`
1187
+ and `accessibility-baseline.md`. The first three are attribution
1188
+ corrections (year / venue / institution) the body entries already
1189
+ applied — restated here so a reviewer reading just this section sees
1190
+ them. The remainder are folklore not addressed in the body.
1191
+
1192
+ - "Anchoring effect = Tversky & Kahneman 1972." Wrong year. The
1193
+ *Science* paper introducing the anchoring framing is 1974; the 1972
1194
+ paper is "Subjective probability: A judgment of representativeness"
1195
+ (different work).
1196
+ - "Tesler's Law was developed at Xerox PARC." Tesler left PARC for
1197
+ Apple in 1980; the Conservation-of-Complexity formulation traces to
1198
+ his Apple years.
1199
+ - "Paradox of the Active User was a CACM article." It's a chapter in
1200
+ Carroll's *Interfacing Thought* (MIT Press, 1987), not CACM.
1201
+ - "Selective Attention = solved by red dots and badges." Repeated
1202
+ attention-grabbers train banner blindness. Reserve the strongest
1203
+ contrast for one goal-relevant action per surface.
1204
+ - "Fitts's Law alone is enough for touch targets." Fitts gives the
1205
+ speed-accuracy tradeoff. WCAG 2.2 SC 2.5.8 sets the AA floor at
1206
+ 24 × 24 CSS px (`accessibility-baseline.md`); iOS HIG suggests
1207
+ 44 × 44 pt; Material 3 suggests 48 × 48 dp. Fitts plus the
1208
+ platform floor — never just Fitts.
1209
+
1210
+
1211
+ ## form-validation
1212
+
1213
+ 来源:https://github.com/nexu-io/open-design/blob/07170f8d2213936b7862db04139d27e0af5437ed/craft/form-validation.md
1214
+
1215
+ ### Form validation craft rules
1216
+
1217
+ Universal rules for form validation lifecycle, error wiring beyond the
1218
+ accessibility baseline, and the schema-as-contract layer that makes
1219
+ the same validation work on the server and the client. The active
1220
+ `DESIGN.md` decides how the field looks; this file decides *when* the
1221
+ field tells the user it's wrong, *how* the error reaches assistive
1222
+ tech, and *where* the rule lives.
1223
+
1224
+ > Grounded in primary sources: WHATWG HTML Living Standard
1225
+ > (Constraint Validation section under "Form control infrastructure"),
1226
+ > CSS Selectors L4 (`:user-invalid`), WCAG 2.2 SC 3.3.x
1227
+ > Understanding pages, ARIA APG forms patterns, Standard Schema spec
1228
+ > (`@standard-schema/spec`), Baymard 2024 inline-validation research
1229
+ > checkout-UX benchmark, WebAIM Million 2026 forms findings.
1230
+
1231
+ #### Prior art and scope
1232
+
1233
+ Existing OSS forms guidance for AI agents pins to one layer at a time
1234
+ — `szilu/ux-designer-skill` is UX-opinion grade with no spec anchors,
1235
+ `Community-Access/accessibility-agents/forms-specialist` is
1236
+ WCAG-anchored but AT-only and doesn't reach the platform validity
1237
+ layer or the schema contract. This file connects the four layers a
1238
+ real form spans: **WHATWG Constraint Validation as the platform
1239
+ floor, validation timing as a state machine on the input, WCAG 3.3.x
1240
+ as the announcement and recovery contract, schema as the cross-stack
1241
+ truth.** A11y wiring lives next door in `accessibility-baseline.md`
1242
+ (label + describedby + invalid + `role="alert"` for inline errors);
1243
+ this file picks up where that ends.
1244
+
1245
+ #### The input state machine
1246
+
1247
+ Every input passes through these states. The names trace back to RHF /
1248
+ Formik vocabulary on web; the *shape* applies regardless of stack.
1249
+ Drive error chrome off the state, not off raw `:invalid` or
1250
+ focus/blur booleans.
1251
+
1252
+ | State | Meaning | UI |
1253
+ |---|---|---|
1254
+ | `pristine` | User has not interacted | No error chrome, no green check |
1255
+ | `dirty` | User has typed but not committed (still focused) | No error chrome yet |
1256
+ | `touched` | User has blurred at least once after editing | Field-level constraint runs |
1257
+ | `invalid-after-touched` | Constraint failed after blur | Show error, link via `aria-describedby` |
1258
+ | `invalid-after-submit` | Submit attempted, field still invalid | Same plus focus management to summary or first invalid field |
1259
+ | `recovering` | User editing an already-invalid field | Re-validate on `input`, not on next blur |
1260
+ | `submitting` | Action in flight | Disable submit, announce status via a polite live region |
1261
+ | `server-error` | Server returned an error for this field | Use server's message text; treat as `invalid-after-submit` |
1262
+
1263
+ Decision rule that collapses validation-timing debates: errors appear
1264
+ on transition into `invalid-after-touched`, clear on transition out
1265
+ of any invalid state, and never appear from `pristine` or plain
1266
+ `dirty`. CSS `:user-invalid` matches the `invalid-after-touched` /
1267
+ `invalid-after-submit` states for free.
1268
+
1269
+ #### Validation timing
1270
+
1271
+ Baymard's checkout-UX benchmark (2024-01-09 inline-validation article):
1272
+ **31% of sites have no inline validation, and most of the rest fire
1273
+ too early.** The participant quote that anchors the research: *"Why
1274
+ are you telling me my email address is wrong, I haven't had a chance
1275
+ to fill it all out yet?"* Premature firing is the loudest UX failure
1276
+ in this space.
1277
+
1278
+ The four rules:
1279
+
1280
+ 1. **First blur after edit** runs the field-level constraint. Not on focus, not on first keystroke, not on every keystroke.
1281
+ 2. **Once a field is invalid, switch to `input`-event re-validation** so the error clears the moment input becomes valid. Don't make the user blur again to dismiss it.
1282
+ 3. **On submit**, run the schema parse. Move focus to the error summary at the top of the form (a heading-led container with `tabindex="-1"`, no `role="alert"` — see the wiring section), or to the first invalid field if no summary exists. Don't move focus on every keystroke.
1283
+ 4. **Async checks** split into two paths. *Background preflight* (uniqueness while typing, address lookup) debounces 250-500 ms, announces via a polite live region, and never gates typing or keeps the submit button disabled indefinitely. *Authoritative server validation on submit* is different: the submit path must await the server's response and surface field errors from it, since the server is the truth. Don't conflate the two — the rule is "don't let a slow background check freeze the form," not "don't ever wait for the server."
1284
+
1285
+ CSS gets you most of timing rule 1 for free: style off `:user-invalid`
1286
+ not `:invalid`. The `:user-invalid` selector is Baseline Newly
1287
+ available 2023 (Chrome 119, Firefox 88, Safari 16.5; Firefox shipped
1288
+ the prefixed `:-moz-ui-invalid` years earlier and unprefixed in v88)
1289
+ and matches only after the user has either submitted the form or
1290
+ blurred the field with bad input.
1291
+
1292
+ #### Constraint Validation API as the platform floor
1293
+
1294
+ Native HTML constraints are not an alternative to JS validation; they
1295
+ are the substrate the rest of the layers run on. They survive JS
1296
+ failure, they integrate with autofill, and they are what
1297
+ `reportValidity()` and screen-reader native announcements key off.
1298
+
1299
+ ```html
1300
+ <input type="email" name="email" required>
1301
+ ```
1302
+
1303
+ Use these declaratively for every field that has them: `required`,
1304
+ `type` (email, url, number, tel), `pattern`, `min`/`max`,
1305
+ `minlength`/`maxlength`, `step`. Cross-field rules and dynamic
1306
+ constraints go through `setCustomValidity()` on both `input` and
1307
+ `change` events — autofill flows historically fired one without the
1308
+ other on some browsers, so listening on both is the cheap defense.
1309
+
1310
+ Rules of the API:
1311
+
1312
+ - **Empty string clears `setCustomValidity`.** Not `null`, not no-arg.
1313
+ - **`form.requestSubmit()` honors validation; `form.submit()` skips it.** Never call the second.
1314
+ - `disabled` controls are barred from validation and not submitted. The HTML spec says `readonly` is also barred, but `readonly` only has defined behavior on `<input>` and `<textarea>` — implementations diverge for `<select readonly>` and `<button readonly>` ([whatwg/html#11841](https://github.com/whatwg/html/issues/11841)). For non-input controls where the value must still submit, the safe pattern is `disabled` plus a same-named hidden `<input>` carrying the value, or rendering the non-editable text alongside a hidden `<input>`. `aria-readonly` alone is not enough — a `<select>` or custom widget tagged `aria-readonly="true"` is still interactable, so the visible control can drift while the hidden input ships a stale or different value. If you do use `aria-readonly`, you must also block the interaction or keep both values in sync.
1315
+ - `inputmode` is a virtual-keyboard hint, **not** validation. `<input type="text" inputmode="numeric" pattern="[0-9]*">` is the Baymard-recommended shape for ZIPs / OTPs / card numbers; `pattern="[0-9]*"` is the historical iOS-Safari trigger for the numeric keypad on top of `inputmode`. `type="number"` adds spinners, strips leading zeros, applies locale-decimal handling, and varies field width across browsers — wrong for any of these.
1316
+
1317
+ #### Error wiring beyond the baseline
1318
+
1319
+ The default error pattern in `accessibility-baseline.md` (`<label>` +
1320
+ `aria-describedby` + `aria-invalid` + `role="alert"`) covers WCAG
1321
+ 3.3.1 / 3.3.2. Three additions matter for real forms:
1322
+
1323
+ **Adaptive error messages.** Baymard 2023: 98% of audited sites use
1324
+ generic catch-all errors ("Provide a valid phone number") rather than
1325
+ the specific subrule that fired ("Phone number is too short"). The
1326
+ back end already knows the subrule; surfacing it cuts re-submit
1327
+ attempts. Ship 4-7 distinct messages per high-traffic complex field
1328
+ (email, phone, card, postal code). The scale of the problem matches
1329
+ WebAIM Million 2026: missing form-input labels appear on **51% of
1330
+ the top 1M home pages** (input-level rate **33.1%** of all 6.9M
1331
+ inputs sampled) — labels and error messages are the categories
1332
+ trending sideways or worse year-over-year while overall a11y errors
1333
+ drop.
1334
+
1335
+ **Error summary at the top, on submit only.** Long forms benefit from
1336
+ a summary list of in-page anchor links to invalid fields, focused on
1337
+ submit:
1338
+
1339
+ ```html
1340
+ <div id="form-errors" tabindex="-1">
1341
+ <h2>2 problems</h2>
1342
+ <ul>
1343
+ <li><a href="#email">Email is required</a></li>
1344
+ <li><a href="#dob">Date of birth must be in the past</a></li>
1345
+ </ul>
1346
+ </div>
1347
+ ```
1348
+
1349
+ The container is heading-led with `tabindex="-1"` so JS can move
1350
+ focus to it on submit (render the summary into the DOM, *then*
1351
+ `.focus()` it; a `hidden` element can't take focus). It does **not**
1352
+ carry `role="alert"` because combining a moved-focus target with an
1353
+ alert role causes double-announcement: alert fires on insertion,
1354
+ focus fires the accessible name + role. Reserve `role="alert"` for
1355
+ inline per-field errors that appear without focus moving — that's
1356
+ the canonical baseline pattern in `accessibility-baseline.md`. WCAG
1357
+ technique G139 covers the summary; not required, high-value for long
1358
+ forms.
1359
+
1360
+ **Preserve user input on error.** Baymard 2024: 34% of audited
1361
+ checkouts wipe the credit-card field when an unrelated error reloads
1362
+ the page. Direct cause of abandonment. Either field-level-validate
1363
+ non-sensitive fields first, or split the payment step. PCI-wise,
1364
+ persisting card values across an error reload is fine via tokenized
1365
+ hosted iframes; never store raw PAN in your own session.
1366
+
1367
+ #### Schema as the cross-stack contract
1368
+
1369
+ Validation expressed once, consumed everywhere. The 2026 React shape
1370
+ — `useActionState` + Server Actions + Conform (which added Standard
1371
+ Schema support during the v1.x line) + a Zod 4 / Valibot / ArkType
1372
+ schema — is the most-cited concrete instance: one schema,
1373
+ server-authoritative, validator hot-swappable via the `~standard`
1374
+ interface. The same architecture works in TanStack Form, oRPC, Hono
1375
+ validator middleware, Nuxt UForm, and any other consumer that reads
1376
+ `~standard`.
1377
+
1378
+ ```ts
1379
+ const Signup = z.object({
1380
+ email: z.email(), // Zod 4 top-level form
1381
+ password: z.string().min(12),
1382
+ });
1383
+ // Same schema parses on the Server Action and on the Conform client.
1384
+ ```
1385
+
1386
+ Three rules that survive across stacks:
1387
+
1388
+ - **Server is the truth, client is the optimization.** Same schema runs in both. Returning `{ errors }` from the action (not throwing) is what feeds back into `useActionState`'s state slot — throwing routes to the Error Boundary and loses the form data.
1389
+ - **Standard Schema is the contract, not Zod.** A form library that ships per-validator resolver shims (`zodResolver`, `valibotResolver`, etc.) is yesterday's stack. Accept any `~standard`-compliant validator.
1390
+ - **`novalidate` on `<form>` does not mean "skip validation".** It means "let the form library repaint errors instead of the browser's bubble." But the trade-off is real: a literal server-rendered `<form novalidate>` disables the browser's submit-blocking and native validation UI **even when JS is unavailable**, which loses the no-JS constraint-validation floor. Pick one of two patterns. **A:** render `<form>` without `novalidate` server-side and have the form library set `form.noValidate = true` after hydration — the no-JS user keeps the browser's native validation, the JS user gets the library's chrome. **B:** ship `novalidate` from the start only when the submit path reaches server validation without JS (Server Action, classic POST handler) so the no-JS user is still protected by the server. Either way, keep `required` / `pattern` / `type` attributes — they survive JS failure and integrate with autofill. (HTML attribute is lowercase `novalidate`; the IDL property on the form element is `noValidate`.)
1391
+
1392
+ #### WCAG 3.3.x beyond Error Identification
1393
+
1394
+ `accessibility-baseline.md` covers 3.3.1 (Error ID), 3.3.2 (Labels),
1395
+ and 3.3.7 (Redundant Entry). The rest of 3.3 binds harder on
1396
+ transactional forms:
1397
+
1398
+ - **3.3.3 Error Suggestion (AA):** when the fix is determinable, suggest it in text. Adaptive errors satisfy this. "Date must be MM/DD/YYYY. You entered 5-3-26. Did you mean 05/03/2026?"
1399
+ - **3.3.4 Error Prevention — Legal, Financial, Data (AA):** for any submission with legal / financial / data-modifying consequence, provide one of: reversibility, server-side check + correction step, or a confirm-summary screen before commit.
1400
+ - **3.3.8 Accessible Authentication (AA, WCAG 2.2):** auth steps must not require a cognitive function test (remember a password, transcribe a code, recognize images) without an alternative. CAPTCHAs are the canonical thing this SC restricts; only object-recognition or personal-content variants escape via the narrow exceptions, and not all CAPTCHAs do. Practical floor: never block paste on password / verification-code fields, support password managers, accept verification-code paste from a clipboard.
1401
+ - **3.3.9 Accessible Authentication, No Exception (AAA):** removes even the object-recognition / personal-content exceptions. Aspirational; flag if a project commits to it.
1402
+
1403
+ #### Native mobile parity
1404
+
1405
+ Web validation primitives don't auto-translate. Each platform has its
1406
+ own validity machinery and its own AT path. Skills that emit web-only
1407
+ artifacts can skim this section; it's the entry point for skills
1408
+ that ship to mobile (mobile-onboarding, mobile-app, etc.).
1409
+
1410
+ | Platform | Validity primitive | Error announcement |
1411
+ |---|---|---|
1412
+ | iOS UIKit | Hand-rolled state on the view controller; `UITextField` doesn't carry a built-in invalid flag | `UIAccessibility.post(notification: .announcement, argument: "Email is required")` |
1413
+ | iOS SwiftUI | `TextField` + `@State`-driven validation; no built-in `Form`-level validity API as of iOS 18 | `AccessibilityNotification.Announcement("…").post()` (iOS 17+) |
1414
+ | Android Compose | `OutlinedTextField(isError = true, supportingText = { Text("…") })` — `isError` wires the AT error semantic for you | `Modifier.semantics { liveRegion = LiveRegionMode.Polite }` on the supporting-text node, or `LocalView.current.announceForAccessibility(message)` |
1415
+ | Flutter | `TextFormField(validator: (v) => …)` inside a `Form`, `formKey.currentState!.validate()` | `SemanticsService.announce(message, Directionality.of(context))` — never hardcode `TextDirection.ltr`; pull ambient direction so Arabic / Hebrew / Persian flows announce correctly |
1416
+ | React Native | Hand-rolled per field; no platform validity flag | `accessibilityLiveRegion="polite"` on the error node (Android) + `AccessibilityInfo.announceForAccessibility(...)` (iOS) |
1417
+
1418
+ Two parity rules that catch most AI-generated mobile forms:
1419
+
1420
+ - **Use the platform's native validation flag — and pair it with the platform's error-message semantic where one exists.** On Compose, `isError = true` is the right boolean state for the field visuals and AT error-state cue, but it does *not* carry the localized error message. Pair it with `Modifier.semantics { error(message) }` so accessibility services get the actual text — the same string you render in `supportingText`. The trap is duplication: a hand-rolled `Modifier.semantics { error("Email is required") }` next to a different supporting-text string desyncs. Source `error()` from the same state field as `supportingText` so they stay in sync.
1421
+ - **Don't mirror web ARIA into mobile semantics.** `aria-describedby` on a SwiftUI `TextField` is a no-op. Use the platform announcement primitive (`AccessibilityNotification.Announcement` on SwiftUI, `UIAccessibility.post` on UIKit, `announceForAccessibility` on Android, `SemanticsService.announce` on Flutter) for state-change events that need to reach the screen reader.
1422
+
1423
+ #### Common mistakes (lint these)
1424
+
1425
+ - Styling off `input:invalid` instead of `input:user-invalid`. Red borders on page load is the loudest "this validation was added without testing" signal.
1426
+ - Validating on every keystroke. Hostile; fires before the user has finished typing.
1427
+ - Generic catch-all error messages ("Invalid input") when the back end already knows which subrule fired. Baymard 2023 found 98% of audited sites do this — the most-cited preventable validation failure in their corpus.
1428
+ - Throwing from a Server Action on validation failure. Routes to the Error Boundary and loses the form data. Return `{ errors }` instead.
1429
+ - `role="alert"` on the error-summary container that focus moves to. Double-announces. Reserve `role="alert"` for inline per-field errors that appear without focus moving.
1430
+ - `aria-busy="true"` on the submit button while submitting. `aria-busy` is for stale containers; for buttons use `disabled` plus a polite live-region status message.
1431
+ - Email-confirm fields ("retype your email"). 3.3.7 redundant entry — exceptions are essential / security / no-longer-valid, not "we want to catch typos." Allow paste and validate the single field instead.
1432
+ - Per-validator resolver shims (`zodResolver`, `valibotResolver`) on a 2026 stack. Accept Standard Schema's `~standard` interface and the validator becomes swappable.
1433
+ - Wiping the credit-card field when an unrelated field errors. Baymard 2024: 34% of audited e-commerce sites; direct abandonment cause.
1434
+ - `setCustomValidity(null)` to clear an error. Pass empty string; `null` does not clear.
1435
+ - Mirroring web ARIA onto SwiftUI / Compose / Flutter. Each platform has its own validity API; `aria-*` attributes don't reach the mobile AT path.
1436
+
1437
+
1438
+ ## anti-ai-slop
1439
+
1440
+ 来源:https://github.com/nexu-io/open-design/blob/07170f8d2213936b7862db04139d27e0af5437ed/craft/anti-ai-slop.md
1441
+
1442
+ ### Anti-AI-slop rules
1443
+
1444
+ Concrete, checkable rules that distinguish "designed by a human who has
1445
+ shipped product" from "default LLM output." Several rules below are
1446
+ auto-enforced by the daemon's `lint-artifact` linter — failing an
1447
+ enforced rule is not a style preference, it is a regression. The
1448
+ rest are guidance for agents and reviewers and are flagged inline as
1449
+ "(guidance, not auto-checked)" so the contract with the linter stays
1450
+ honest.
1451
+
1452
+ > Adapted from [refero_skill](https://github.com/referodesign/refero_skill)
1453
+ > (MIT), tightened to match OpenDesign's lint surface.
1454
+
1455
+ #### The seven cardinal sins
1456
+
1457
+ These are the patterns the linter blocks at P0 (must-fix):
1458
+
1459
+ 1. **Default Tailwind indigo as accent** — exactly `#6366f1`, `#4f46e5`,
1460
+ `#4338ca`, `#3730a3`, `#8b5cf6`, `#7c3aed`, `#a855f7`. The active
1461
+ `DESIGN.md` provides `--accent`; use it. Indigo is the textbook AI
1462
+ tell. (The daemon's `lint-artifact` flags any of these as a solid
1463
+ accent; keep this list in sync with `AI_DEFAULT_INDIGO` in
1464
+ `apps/daemon/src/lint-artifact.ts`.)
1465
+ 2. **Two-stop "trust" gradient on the hero** — purple→blue, blue→cyan,
1466
+ indigo→pink. A flat surface + intentional type beats this every
1467
+ time.
1468
+ 3. **Emoji as feature icons** — `✨`, `🚀`, `🎯`, `⚡`, `🔥`, `💡`
1469
+ inside `<h*>`, `<button>`, `<li>`, or `class*="icon"`. Use
1470
+ 1.6–1.8px-stroke monoline SVG with `currentColor`.
1471
+ 4. **Sans-serif on display text when the seed binds a serif** — h1/h2
1472
+ must use `var(--font-display)`, not a hardcoded Inter / Roboto /
1473
+ `system-ui`.
1474
+ 5. **Rounded card with a colored left-border accent** — the canonical
1475
+ "AI dashboard tile" shape. Drop either the radius or the left
1476
+ border.
1477
+ 6. **Invented metrics** — "10× faster", "99.9% uptime", "3× more
1478
+ productive". Either pull from a real source or use a labelled
1479
+ placeholder.
1480
+ 7. **Filler copy** — `lorem ipsum`, `feature one / two / three`,
1481
+ `placeholder text`, `sample content`. An empty section is a design
1482
+ problem to solve with composition, not by inventing words.
1483
+
1484
+ #### Soft tells (P1 — should fix)
1485
+
1486
+ - **Standard "Hero → Features → Pricing → FAQ → CTA" sequence with no
1487
+ variation** *(guidance, not auto-checked)*. This is the AI-template
1488
+ skeleton; introduce at least one unconventional section (testimonial
1489
+ wall as full-bleed quote, pricing as comparison-against-status-quo,
1490
+ an inline mini-product-demo).
1491
+ - **External placeholder image CDNs** (`unsplash.com`, `placehold.co`,
1492
+ `placekitten.com`, `picsum.photos`). Fragile and obvious. Use the
1493
+ shipped `.ph-img` placeholder class.
1494
+ - **More than ~12 raw hex values outside `:root`.** Tokens were not
1495
+ honoured.
1496
+ - **`var(--accent)` used 6+ times in the rendered body.** Cap at 2
1497
+ visible uses per screen.
1498
+
1499
+ #### Polish tells (P2 — nice to fix)
1500
+
1501
+ - **Sections without `data-od-id`** — comment mode can't target them.
1502
+ - **Decorative blob / wave SVG backgrounds** *(guidance, not
1503
+ auto-checked)* — meaningless geometry.
1504
+ - **Perfect symmetric layout with no visual tension** *(guidance, not
1505
+ auto-checked)* — alternating density (one tight section, one
1506
+ breathing section) reads as intentional.
1507
+
1508
+ #### How to add soul without breaking the rules
1509
+
1510
+ Aim for **~80% proven patterns + ~20% distinctive choice**. The 20%
1511
+ should live in:
1512
+
1513
+ - One bold visual move — a typography choice, a single color decision,
1514
+ an unexpected proportion.
1515
+ - Voice and microcopy — a button that says "Start tracking" beats one
1516
+ that says "Get started".
1517
+ - One micro-interaction the user will remember — a button press that
1518
+ moves 2px, a number that counts up.
1519
+ - One detail that could only have been put there by someone who used
1520
+ the product (a subtle kbd shortcut hint, a status badge with
1521
+ product-specific phrasing).
1522
+
1523
+ If a reviewer screenshots the artifact and someone outside the project
1524
+ can identify which product it's from — you have soul. If not, you
1525
+ shipped a template.
1526
+