openxiangda-skill-kit 2.0.20 → 2.1.0

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+ # OpenDesign 原文方法
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+
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+ 固定上游提交:`07170f8d2213936b7862db04139d27e0af5437ed`;适配版本:1;能力摘要:`bd35b8a8f525210316d9711b6e5773d3b23d5d9b5aea96a66502137ad0d5dc16`。
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+
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+ 这些原文是设计参考;先读[享搭适配与工作流](design-workflow.md)。上游 preview/outputs 是示例产物,Best Pairings 是可选建议,并不表示这些工具已安装。实际授权与应用事实以当前任务为准。
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+
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+ ## reference-design-contract
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+
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+ 来源:https://github.com/nexu-io/open-design/blob/07170f8d2213936b7862db04139d27e0af5437ed/skills/reference-design-contract/SKILL.md
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+
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+ ```yaml
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+ name: reference-design-contract
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+ zh_name: "参考转设计合约"
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+ en_name: "Reference Design Contract"
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+ description: |
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+ Turn vague taste, screenshots, URLs, product notes, or "make it feel like this"
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+ references into a grounded DESIGN.md plus an implementation handoff. Use it
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+ before prototypes, decks, redesigns, or image remix work when the user needs
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+ a reusable visual direction rather than a one-off prompt.
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+ triggers:
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+ - "design contract"
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+ - "reference design brief"
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+ - "style contract"
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+ - "visual direction handoff"
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+ - "turn references into DESIGN.md"
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+ - "make it feel like this"
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+ - "做同款但不照抄"
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+ - "把参考图转成设计规范"
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+ od:
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+ mode: design-system
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+ platform: desktop
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+ scenario: planning
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+ category: design-systems
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+ preview:
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+ type: html
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+ entry: example.html
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+ design_system:
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+ requires: false
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+ generates: true
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+ sections: [visual-theme, color, typography, spacing, layout, components, motion, voice, anti-patterns]
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+ craft:
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+ requires:
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+ - typography
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+ - color
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+ - anti-ai-slop
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+ inputs:
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+ - name: brief
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+ type: string
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+ required: true
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+ description: "Goal, audience, references, or the style problem to resolve"
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+ outputs:
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+ primary: DESIGN.md
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+ secondary:
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+ - design-contract.md
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+ - implementation-handoff.md
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+ - example.html
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+ capabilities_required:
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+ - file_write
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+ example_prompt: "Create a reference design contract for a developer-notes app. The direction should feel editorial, calm, tactile, and serious, but not copy any specific product. Produce DESIGN.md and an implementation handoff."
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+ example_prompt_i18n:
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+ zh-CN: "为一个开发者笔记应用创建「参考转设计合约」。方向要有编辑感、安静、触感强、认真,但不要照抄任何具体产品。输出 DESIGN.md 和实现交接说明。"
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+ ```
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+
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+ ### Reference Design Contract
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+
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+ Use this skill when the user has taste signals, references, or a rough "like
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+ this" request and needs a reusable design contract before generation. The goal
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+ is not to write a longer prompt. The goal is to make design decisions explicit
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+ enough that a later prototype, deck, redesign, or image-remix run can execute
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+ without guessing.
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+
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+ #### What this skill produces
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+
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+ Create three files:
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+
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+ 1. `DESIGN.md` — the reusable visual direction, following OpenDesign's
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+ standard nine-section design-system shape.
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+ 2. `design-contract.md` — the decision record: evidence used, keep/change
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+ boundaries, rationale, risks, and quality gate.
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+ 3. `implementation-handoff.md` — concise build instructions for the next
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+ artifact-producing skill or coding agent.
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+
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+ If a preview is useful, also create `example.html` as a small hand-built
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+ contract preview. Do not make it the main deliverable.
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+
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+ #### Workflow
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+
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+ 1. **Lock the job.** Identify target artifact type, audience, brand/product
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+ context, references, and constraints. Ask at most two questions only when a
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+ missing answer would change the direction. Otherwise choose a sensible
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+ default and label it as inferred.
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+ 2. **Read evidence.** Use provided screenshots, URLs, existing `DESIGN.md`,
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+ brand docs, image artifacts, or user notes. If evidence is missing, say so
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+ and base the contract on the brief only; do not invent brand facts.
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+ 3. **Separate reference semantics.** For every reference, split it into:
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+ - `Keep`: qualities to preserve, such as density, composition, material,
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+ typography rhythm, color temperature, or motion attitude.
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+ - `Change`: subject matter, copy, brand marks, exact layout, protected
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+ assets, and anything the user wants adapted.
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+ - `Do not copy`: literal screenshots, logos, claims, pricing, proprietary
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+ UI, or exact prompt wording from examples.
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+ 4. **Freeze the direction.** Choose one coherent visual stance. Do not provide
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+ five unrelated moodboards. If there are genuinely competing directions,
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+ name them briefly, pick the recommended one, and continue.
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+ 5. **Write `DESIGN.md`.** Use these nine headings exactly:
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+ - `## 1. Visual Theme & Atmosphere`
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+ - `## 2. Color`
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+ - `## 3. Typography`
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+ - `## 4. Spacing & Grid`
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+ - `## 5. Layout & Composition`
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+ - `## 6. Components`
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+ - `## 7. Motion & Interaction`
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+ - `## 8. Voice & Brand`
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+ - `## 9. Anti-patterns`
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+ 6. **Write `design-contract.md`.** Include:
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+ - goal and target artifact
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+ - evidence table with confidence (`observed`, `provided`, `inferred`)
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+ - keep/change/do-not-copy table
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+ - final design stance in one paragraph
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+ - risks and explicit unknowns
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+ - quality gate checklist
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+ 7. **Write `implementation-handoff.md`.** Keep it short and operational:
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+ - files to read
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+ - token/palette/type/layout constraints
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+ - asset rules
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+ - responsive requirements
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+ - "first artifact should prove..." acceptance notes
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+ 8. **Validate.** Read `references/checklist.md` and satisfy every P0 gate
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+ before final handoff.
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+
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+ #### Output rules
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+
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+ - Make every claim traceable to user input, observed reference evidence, or an
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+ explicitly labeled inference.
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+ - Prefer concrete constraints over adjectives: "one warm accent, no purple or
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+ blue glow" beats "premium".
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+ - Treat "do the same style" as "borrow controllable qualities", not "clone the
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+ original subject or prompt".
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+ - If the user asks for immediate UI generation too, finish these contract files
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+ first, then hand off to the appropriate artifact skill in the next step.
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+
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+
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+ ## reference-design-contract
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+
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+ 来源:https://github.com/nexu-io/open-design/blob/07170f8d2213936b7862db04139d27e0af5437ed/skills/reference-design-contract/references/checklist.md
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+
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+ ### Reference Design Contract checklist
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+
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+ Use this checklist before final handoff.
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+
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+ #### P0 gates
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+
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+ - [ ] `DESIGN.md` exists and uses the nine standard OpenDesign headings.
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+ - [ ] `design-contract.md` names the target artifact, audience, and evidence used.
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+ - [ ] Every reference is split into `Keep`, `Change`, and `Do not copy`.
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+ - [ ] Inferences are labeled; unverified brand facts are not presented as truth.
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+ - [ ] The contract picks one coherent visual stance instead of a menu of moods.
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+ - [ ] `implementation-handoff.md` is short enough to paste into the next generation run.
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+ - [ ] Anti-patterns include exact things to avoid, not only vague phrases.
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+ - [ ] The final response tells the user which files were produced and what to run next.
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+
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+ #### Quality bar
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+
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+ The contract should let a second agent build the first artifact without asking:
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+
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+ - What is the product or surface?
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+ - What should be preserved from the references?
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+ - What must not be copied?
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+ - What colors, type, spacing, and component rules are binding?
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+ - What would make the first artifact fail review?
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+
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+ If any of those answers are missing, revise the contract before handing off.
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+
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+
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+ ## frontend-design
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+
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+ 来源:https://github.com/nexu-io/open-design/blob/07170f8d2213936b7862db04139d27e0af5437ed/skills/frontend-design/SKILL.md
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+
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+ ```yaml
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+ name: frontend-design
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+ description: |
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+ Create distinctive, production-grade frontend interfaces with strong visual direction, polished typography, considered layout, and working HTML/CSS/JS or framework code. Use for websites, landing pages, dashboards, React components, application screens, and UI beautification.
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+ triggers:
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+ - "frontend design"
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+ - "ui design"
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+ - "ux design"
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+ - "web design"
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+ - "production ui"
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+ - "landing page"
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+ - "dashboard design"
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+ - "react component design"
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+ license: Complete terms in LICENSE.txt
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+ od:
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+ mode: prototype
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+ category: web-artifacts
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+ craft:
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+ requires: [typography, color, anti-ai-slop]
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+ design_system:
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+ requires: true
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+ sections: [color, typography, layout, components]
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+ example_prompt: "Design and build a production-quality SaaS analytics dashboard for a finance team, with real interaction states, refined typography, and a distinctive visual direction."
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+ upstream: "https://github.com/anthropics/skills/tree/main/skills/frontend-design"
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+ ```
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+
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+ ### frontend-design
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+
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+ > Adapted from Anthropic's official `frontend-design` skill for OpenDesign.
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+
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+ Use this skill when the user asks to build or improve a frontend interface: a website, landing page, dashboard, application screen, HTML/CSS artifact, React/Vue/Svelte component, or a visual redesign of an existing UI.
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+
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+ The goal is not just "make it nicer." The goal is to ship working frontend code with a clear design point of view, strong craft, and enough product detail that the result feels designed for the user's actual context.
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+
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+ #### Workflow
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+
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+ 1. Understand the brief before choosing the look.
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+ - Identify the audience, primary job, domain, and emotional tone.
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+ - Note any technical constraints: framework, existing styles, accessibility, performance, export target, or responsive requirements.
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+ - If the repo already has design tokens, components, screenshots, or a `DESIGN.md`, use those as the source of truth.
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+
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+ 2. Commit to one specific aesthetic direction.
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+ - Pick a direction that fits the product: brutally minimal, editorial, luxury, playful, industrial, retro-futuristic, dense operational, calm enterprise, artful consumer, or another precise direction.
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+ - Make the direction concrete through typography, spacing, color, hierarchy, motion, and component shape.
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+ - Avoid generic AI defaults: purple-blue gradients, vague glass cards, interchangeable SaaS layouts, over-rounded cards, stock icon rows, and decorative blobs that do not serve the interface.
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+
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+ 3. Design the real interface, not a placeholder poster.
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+ - Include the controls, empty/loading/error states, tables, filters, navigation, and responsive behavior a real user would expect.
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+ - Use honest content. If data is unknown, label it as sample, pending, or unavailable instead of inventing claims.
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+ - Keep workflows efficient for the target user. Dashboards and tools should be scannable and dense enough for repeated use; marketing pages can be more expressive.
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+
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+ 4. Build production-grade frontend code.
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+ - Prefer the repository's existing framework, component conventions, icons, tokens, and styling approach.
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+ - For standalone artifacts, create self-contained HTML/CSS/JS unless the user asked for a framework.
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+ - Use semantic markup, keyboard-accessible controls, visible focus states, sensible contrast, and responsive layout constraints.
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+ - Use CSS variables for repeated colors, spacing, shadows, and type scale.
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+
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+ 5. Refine visual craft.
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+ - Typography: choose expressive but readable type pairings. Avoid using default system stacks as the main visual idea unless the direction is intentionally utilitarian.
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+ - Color: create a balanced palette with role clarity. Use accent color sparingly and deliberately.
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+ - Layout: use alignment, rhythm, density, and negative space intentionally. Do not let cards, panels, or labels drift.
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+ - Motion: add purposeful transitions for state changes, reveals, and feedback. Prefer transforms and opacity for performance.
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+ - Details: use texture, borders, shadows, dividers, media, and iconography only when they support the concept.
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+
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+ 6. Self-review before final delivery.
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+ - The interface works at mobile and desktop widths.
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+ - Text fits its containers and does not overlap adjacent UI.
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+ - Interactive elements have hover/focus/active/disabled states.
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+ - The design avoids obvious AI-generated visual tropes.
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+ - The result has one memorable quality a user could describe after closing the page.
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+
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+ #### OpenDesign Integration
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+
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+ When OpenDesign provides an active design system, treat it as the product's brand contract. Use the injected color, typography, layout, and component guidance first, then apply this skill's frontend craft rules where the design system is silent.
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+
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+ When OpenDesign injects craft references such as `typography`, `color`, and `anti-ai-slop`, apply those checks before finishing. If the user's brand guidance conflicts with a generic craft rule, the user's brand guidance wins.
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+
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+ #### Source
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+
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+ - Upstream: https://github.com/anthropics/skills/tree/main/skills/frontend-design
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+ - Category: `web-artifacts`
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+
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+ #### License
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+
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+ This skill is adapted from Anthropic's official skills repository. See `LICENSE.txt` in this folder for the upstream Apache-2.0 license terms.
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+
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+
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+ ## impeccable-design-polish
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+
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+ 来源:https://github.com/nexu-io/open-design/blob/07170f8d2213936b7862db04139d27e0af5437ed/skills/impeccable-design-polish/SKILL.md
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+
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+ ```yaml
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+ name: impeccable-design-polish
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+ description: |
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+ Follow-up design polish skill inspired by Impeccable. Use after a web or HTML artifact exists to audit, critique, polish, animate, harden, and prepare the page for a live/share pass.
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+ triggers:
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+ - "impeccable"
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+ - "design polish"
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+ - "polish page"
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+ - "anti ai polish"
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+ - "critique design"
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+ - "animate page"
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+ - "harden ui"
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+ - "live review"
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+ - "反 AI 味"
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+ od:
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+ mode: prototype
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+ surface: web
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+ platform: desktop
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+ category: creative-direction
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+ upstream: "https://github.com/pbakaus/impeccable"
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+ preview:
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+ type: html
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+ design_system:
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+ requires: true
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+ craft:
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+ requires:
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+ - typography
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+ - color
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+ - anti-ai-slop
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+ - animation-discipline
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+ - accessibility-baseline
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+ example_prompt: |
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+ Use impeccable-design-polish on the current HTML artifact: audit visual hierarchy, remove AI tells, tighten copy, add restrained motion, and harden responsive/accessibility issues.
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+ ```
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+
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+ ### Impeccable Design Polish
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+
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+ Use this skill as the post-generation pass for an existing design. It should not restart the project from scratch; it should make the current artifact sharper, more usable, and closer to something a designer would ship.
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+
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+ #### Follow-Up Modes
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+
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+ - **Audit**: identify the highest-impact issues in hierarchy, spacing, color, type, interaction states, responsiveness, and accessibility.
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+ - **Critique**: explain what feels generic, overdesigned, underdesigned, or inconsistent.
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+ - **Polish**: directly edit the artifact to improve the top issues while preserving the user's intent.
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+ - **Animate**: add restrained, useful motion only where it improves feedback or storytelling.
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+ - **Harden**: repair mobile overflow, text clipping, contrast problems, missing states, broken links, and fragile layout assumptions.
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+ - **Live**: prepare the artifact for presentation or sharing, including final visual QA and clear next actions.
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+
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+ #### Operating Rules
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+
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+ 1. Inspect the current HTML/page before editing. Do not guess from the prompt alone.
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+ 2. Keep the existing content, brand, and scenario unless the user explicitly asks to change them.
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+ 3. Prefer a few decisive fixes over broad cosmetic churn.
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+ 4. Remove common AI tells:
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+ - purple-blue glow gradients with no product reason
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+ - generic 3-card feature rows
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+ - oversized rounded cards everywhere
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+ - empty marketing adjectives
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+ - inconsistent spacing and type scale
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+ - decorative effects that do not support comprehension
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+ 5. Preserve accessibility: focus states, contrast, semantic controls, readable text, and reduced-motion fallbacks.
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+ 6. Finish with the artifact in a better runnable state, not just a critique list.
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+
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+ #### Best Pairings
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+
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+ - Pair with `design-taste-frontend` or `gpt-taste` for stronger anti-slop redesign work.
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+ - Pair with `emilkowalski-motion` or GSAP skills for motion-specific polish.
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+ - Pair with image/video skills when the artifact needs real visual assets rather than CSS-only decoration.
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+
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+
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+
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+ ## opendesign-license
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+
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+ ```text
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+ Apache License
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+ Version 2.0, January 2004
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+ http://www.apache.org/licenses/
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+
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+ ## frontend-license
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+ ```text
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+ ```
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+ ## refero-license
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+ ```