openvideo 0.0.4 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,5 @@
1
- import { E as p, U as dt, T as ce, F as ht, G as Fe, v as Re, M as P, l as M, d as Ue, I as w, t as R, a8 as te, R as re, w as N, H as Be, a5 as O, a6 as Me, c as D, B as C, D as W, af as de, V as q, ag as B, m as I, ah as ft, a0 as Ge, ai as he, S as E, y as V, aj as pt, ak as ne, L as Q, al as z, s as ie, $ as J, n as De, q as Ae, aa as ze, ad as ke, o as mt, p as gt, ab as xt, ac as _t, ae as vt, am as bt, an as yt, ao as Z, ap as Tt, aq as wt, ar as fe, e as y, as as Ct } from "./index-BdiiyukT.js";
2
- import { c as L, a as Pt, b as St, B as Oe } from "./colorToUniform-C2jGzNe1.js";
1
+ import { E as p, U as dt, T as ce, F as ht, G as Fe, v as Re, af as ft, M as P, l as M, d as Ue, I as w, t as R, a8 as te, R as re, w as N, H as Be, a5 as O, a6 as Me, c as D, B as C, D as W, ag as de, V as q, ah as B, m as I, ai as pt, a0 as Ge, aj as he, S as E, y as V, ak as mt, al as ne, L as Q, am as k, s as se, $ as J, n as De, q as Ae, aa as ke, ad as ze, o as gt, p as xt, ab as _t, ac as bt, ae as vt, an as yt, ao as Tt, ap as Z, aq as wt, ar as Ct, as as fe, e as y, at as Pt } from "./index-C7b-H3n2.js";
2
+ import { c as L, a as St, b as Ft, B as Oe } from "./colorToUniform-C2jGzNe1.js";
3
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  class Ie {
4
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  /**
5
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  * Initialize the plugin with scope of application instance
@@ -31,8 +31,8 @@ class Ie {
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  if (this._resizeTo === globalThis.window)
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  t = globalThis.innerWidth, r = globalThis.innerHeight;
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  else {
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- const { clientWidth: n, clientHeight: i } = this._resizeTo;
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- t = n, r = i;
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+ const { clientWidth: n, clientHeight: s } = this._resizeTo;
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+ t = n, r = s;
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  }
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  this.renderer.resize(t, r), this.render();
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  }, this._resizeId = null, this._resizeTo = null, this.resizeTo = e.resizeTo || null;
@@ -86,34 +86,7 @@ class Ee {
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  }
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  }
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  Ee.extension = p.Application;
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- var Ft = `in vec2 aPosition;
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- out vec2 vTextureCoord;
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-
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- uniform vec4 uInputSize;
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- uniform vec4 uOutputFrame;
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- uniform vec4 uOutputTexture;
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-
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- vec4 filterVertexPosition( void )
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- {
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- vec2 position = aPosition * uOutputFrame.zw + uOutputFrame.xy;
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-
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- position.x = position.x * (2.0 / uOutputTexture.x) - 1.0;
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- position.y = position.y * (2.0*uOutputTexture.z / uOutputTexture.y) - uOutputTexture.z;
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-
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- return vec4(position, 0.0, 1.0);
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- }
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-
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- vec2 filterTextureCoord( void )
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- {
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- return aPosition * (uOutputFrame.zw * uInputSize.zw);
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- }
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-
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- void main(void)
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- {
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- gl_Position = filterVertexPosition();
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- vTextureCoord = filterTextureCoord();
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- }
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- `, Rt = `in vec2 vTextureCoord;
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+ var Rt = `in vec2 vTextureCoord;
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  out vec4 finalColor;
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  uniform sampler2D uTexture;
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  void main() {
@@ -176,7 +149,7 @@ class Ut extends ht {
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  fragment: { source: pe, entryPoint: "mainFragment" },
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  name: "passthrough-filter"
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  }), t = Re.from({
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- vertex: Ft,
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+ vertex: ft,
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  fragment: Rt,
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  name: "passthrough-filter"
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  });
@@ -229,8 +202,8 @@ function Bt(o, e) {
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  const n = o[r];
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  if (n.globalDisplayStatus < 7)
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  continue;
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- const i = n.renderGroup ?? n.parentRenderGroup;
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- i?.isCachedAsTexture ? e.matrix = me.copyFrom(i.textureOffsetInverseTransform).append(n.worldTransform) : i?._parentCacheAsTextureRenderGroup ? e.matrix = me.copyFrom(i._parentCacheAsTextureRenderGroup.inverseWorldTransform).append(n.groupTransform) : e.matrix = n.worldTransform, e.addBounds(n.bounds);
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+ const s = n.renderGroup ?? n.parentRenderGroup;
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+ s?.isCachedAsTexture ? e.matrix = me.copyFrom(s.textureOffsetInverseTransform).append(n.worldTransform) : s?._parentCacheAsTextureRenderGroup ? e.matrix = me.copyFrom(s._parentCacheAsTextureRenderGroup.inverseWorldTransform).append(n.groupTransform) : e.matrix = n.worldTransform, e.addBounds(n.bounds);
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  }
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  return e.matrix = t, e;
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  }
@@ -276,23 +249,23 @@ class We {
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  push(e) {
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  const t = this.renderer, r = e.filterEffect.filters, n = this._pushFilterData();
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  n.skip = !1, n.filters = r, n.container = e.container, n.outputRenderSurface = t.renderTarget.renderSurface;
279
- const i = t.renderTarget.renderTarget.colorTexture.source, s = i.resolution, a = i.antialias;
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+ const s = t.renderTarget.renderTarget.colorTexture.source, i = s.resolution, a = s.antialias;
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  if (r.every((f) => !f.enabled)) {
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  n.skip = !0;
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  return;
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  }
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  const l = n.bounds;
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- if (this._calculateFilterArea(e, l), this._calculateFilterBounds(n, t.renderTarget.rootViewPort, a, s, 1), n.skip)
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+ if (this._calculateFilterArea(e, l), this._calculateFilterBounds(n, t.renderTarget.rootViewPort, a, i, 1), n.skip)
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  return;
287
- const u = this._getPreviousFilterData(), h = this._findFilterResolution(s);
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+ const u = this._getPreviousFilterData(), h = this._findFilterResolution(i);
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  let c = 0, d = 0;
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  u && (c = u.bounds.minX, d = u.bounds.minY), this._calculateGlobalFrame(
290
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  n,
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  c,
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  d,
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  h,
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- i.width,
295
- i.height
267
+ s.width,
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+ s.height
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  ), this._setupFilterTextures(n, l, t, u);
297
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  }
298
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  /**
@@ -325,13 +298,13 @@ class We {
325
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  generateFilteredTexture({ texture: e, filters: t }) {
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  const r = this._pushFilterData();
327
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  this._activeFilterData = r, r.skip = !1, r.filters = t;
328
- const n = e.source, i = n.resolution, s = n.antialias;
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+ const n = e.source, s = n.resolution, i = n.antialias;
329
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  if (t.every((f) => !f.enabled))
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  return r.skip = !0, e;
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  const a = r.bounds;
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- if (a.addRect(e.frame), this._calculateFilterBounds(r, a.rectangle, s, i, 0), r.skip)
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+ if (a.addRect(e.frame), this._calculateFilterBounds(r, a.rectangle, i, s, 0), r.skip)
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  return e;
334
- const l = i;
307
+ const l = s;
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  this._calculateGlobalFrame(
336
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  r,
337
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  0,
@@ -360,22 +333,22 @@ class We {
360
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  * @param previousBounds - The previous bounds to use for offsetting the copy.
361
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  */
362
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  getBackTexture(e, t, r) {
363
- const n = e.colorTexture.source._resolution, i = w.getOptimalTexture(
336
+ const n = e.colorTexture.source._resolution, s = w.getOptimalTexture(
364
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  t.width,
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  t.height,
366
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  n,
367
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  !1
368
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  );
369
- let s = t.minX, a = t.minY;
370
- r && (s -= r.minX, a -= r.minY), s = Math.floor(s * n), a = Math.floor(a * n);
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+ let i = t.minX, a = t.minY;
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+ r && (i -= r.minX, a -= r.minY), i = Math.floor(i * n), a = Math.floor(a * n);
371
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  const l = Math.ceil(t.width * n), u = Math.ceil(t.height * n);
372
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  return this.renderer.renderTarget.copyToTexture(
373
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  e,
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- i,
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- { x: s, y: a },
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+ s,
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+ { x: i, y: a },
376
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  { width: l, height: u },
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  { x: 0, y: 0 }
378
- ), i;
351
+ ), s;
379
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  }
380
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  /**
381
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  * Applies a filter to a texture.
@@ -385,15 +358,15 @@ class We {
385
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  * @param clear - Whether to clear the output surface before applying the filter.
386
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  */
387
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  applyFilter(e, t, r, n) {
388
- const i = this.renderer, s = this._activeFilterData, l = s.outputRenderSurface === r, u = i.renderTarget.rootRenderTarget.colorTexture.source._resolution, h = this._findFilterResolution(u);
361
+ const s = this.renderer, i = this._activeFilterData, l = i.outputRenderSurface === r, u = s.renderTarget.rootRenderTarget.colorTexture.source._resolution, h = this._findFilterResolution(u);
389
362
  let c = 0, d = 0;
390
363
  if (l) {
391
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  const m = this._findPreviousFilterOffset();
392
365
  c = m.x, d = m.y;
393
366
  }
394
- this._updateFilterUniforms(t, r, s, c, d, h, l, n);
367
+ this._updateFilterUniforms(t, r, i, c, d, h, l, n);
395
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  const f = e.enabled ? e : this._getPassthroughFilter();
396
- this._setupBindGroupsAndRender(f, t, i);
369
+ this._setupBindGroupsAndRender(f, t, s);
397
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  }
398
371
  /**
399
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  * Multiply _input normalized coordinates_ to this matrix to get _sprite texture normalized coordinates_.
@@ -411,8 +384,8 @@ class We {
411
384
  r.inputTexture._source.height,
412
385
  r.bounds.minX,
413
386
  r.bounds.minY
414
- ), i = t.worldTransform.copyTo(P.shared), s = t.renderGroup || t.parentRenderGroup;
415
- return s && s.cacheToLocalTransform && i.prepend(s.cacheToLocalTransform), i.invert(), n.prepend(i), n.scale(
387
+ ), s = t.worldTransform.copyTo(P.shared), i = t.renderGroup || t.parentRenderGroup;
388
+ return i && i.cacheToLocalTransform && s.prepend(i.cacheToLocalTransform), s.invert(), n.prepend(s), n.scale(
416
389
  1 / t.texture.orig.width,
417
390
  1 / t.texture.orig.height
418
391
  ), n.translate(t.anchor.x, t.anchor.y), n;
@@ -457,8 +430,8 @@ class We {
457
430
  e.antialias
458
431
  ), e.blendRequired) {
459
432
  r.renderTarget.finishRenderPass();
460
- const i = r.renderTarget.getRenderTarget(e.outputRenderSurface);
461
- e.backTexture = this.getBackTexture(i, t, n?.bounds);
433
+ const s = r.renderTarget.getRenderTarget(e.outputRenderSurface);
434
+ e.backTexture = this.getBackTexture(s, t, n?.bounds);
462
435
  }
463
436
  r.renderTarget.bind(e.inputTexture, !0), r.globalUniforms.push({
464
437
  offset: t
@@ -473,9 +446,9 @@ class We {
473
446
  * @param sourceWidth - The source texture width
474
447
  * @param sourceHeight - The source texture height
475
448
  */
476
- _calculateGlobalFrame(e, t, r, n, i, s) {
449
+ _calculateGlobalFrame(e, t, r, n, s, i) {
477
450
  const a = e.globalFrame;
478
- a.x = t * n, a.y = r * n, a.width = i * n, a.height = s * n;
451
+ a.x = t * n, a.y = r * n, a.width = s * n, a.height = i * n;
479
452
  }
480
453
  /**
481
454
  * Updates the filter uniforms with the current filter state.
@@ -488,11 +461,11 @@ class We {
488
461
  * @param isFinalTarget - Whether this is the final render target
489
462
  * @param clear - Whether to clear the output surface
490
463
  */
491
- _updateFilterUniforms(e, t, r, n, i, s, a, l) {
464
+ _updateFilterUniforms(e, t, r, n, s, i, a, l) {
492
465
  const u = this._filterGlobalUniforms.uniforms, h = u.uOutputFrame, c = u.uInputSize, d = u.uInputPixel, f = u.uInputClamp, m = u.uGlobalFrame, x = u.uOutputTexture;
493
- a ? (h[0] = r.bounds.minX - n, h[1] = r.bounds.minY - i) : (h[0] = 0, h[1] = 0), h[2] = e.frame.width, h[3] = e.frame.height, c[0] = e.source.width, c[1] = e.source.height, c[2] = 1 / c[0], c[3] = 1 / c[1], d[0] = e.source.pixelWidth, d[1] = e.source.pixelHeight, d[2] = 1 / d[0], d[3] = 1 / d[1], f[0] = 0.5 * d[2], f[1] = 0.5 * d[3], f[2] = e.frame.width * c[2] - 0.5 * d[2], f[3] = e.frame.height * c[3] - 0.5 * d[3];
466
+ a ? (h[0] = r.bounds.minX - n, h[1] = r.bounds.minY - s) : (h[0] = 0, h[1] = 0), h[2] = e.frame.width, h[3] = e.frame.height, c[0] = e.source.width, c[1] = e.source.height, c[2] = 1 / c[0], c[3] = 1 / c[1], d[0] = e.source.pixelWidth, d[1] = e.source.pixelHeight, d[2] = 1 / d[0], d[3] = 1 / d[1], f[0] = 0.5 * d[2], f[1] = 0.5 * d[3], f[2] = e.frame.width * c[2] - 0.5 * d[2], f[3] = e.frame.height * c[3] - 0.5 * d[3];
494
467
  const g = this.renderer.renderTarget.rootRenderTarget.colorTexture;
495
- m[0] = n * s, m[1] = i * s, m[2] = g.source.width * s, m[3] = g.source.height * s, t instanceof R && (t.source.resource = null);
468
+ m[0] = n * i, m[1] = s * i, m[2] = g.source.width * i, m[3] = g.source.height * i, t instanceof R && (t.source.resource = null);
496
469
  const _ = this.renderer.renderTarget.getRenderTarget(t);
497
470
  this.renderer.renderTarget.bind(t, !!l), t instanceof R ? (x[0] = t.frame.width, x[1] = t.frame.height) : (x[0] = _.width, x[1] = _.height), x[2] = _.isRoot ? -1 : 1, this._filterGlobalUniforms.update();
498
471
  }
@@ -535,9 +508,9 @@ class We {
535
508
  }
536
509
  }
537
510
  _applyFiltersToTexture(e, t) {
538
- const r = e.inputTexture, n = e.bounds, i = e.filters, s = e.firstEnabledIndex, a = e.lastEnabledIndex;
539
- if (this._globalFilterBindGroup.setResource(r.source.style, 2), this._globalFilterBindGroup.setResource(e.backTexture.source, 3), s === a)
540
- i[s].apply(this, r, e.outputRenderSurface, t);
511
+ const r = e.inputTexture, n = e.bounds, s = e.filters, i = e.firstEnabledIndex, a = e.lastEnabledIndex;
512
+ if (this._globalFilterBindGroup.setResource(r.source.style, 2), this._globalFilterBindGroup.setResource(e.backTexture.source, 3), i === a)
513
+ s[i].apply(this, r, e.outputRenderSurface, t);
541
514
  else {
542
515
  let l = e.inputTexture;
543
516
  const u = w.getOptimalTexture(
@@ -547,39 +520,39 @@ class We {
547
520
  !1
548
521
  );
549
522
  let h = u;
550
- for (let c = s; c < a; c++) {
551
- const d = i[c];
523
+ for (let c = i; c < a; c++) {
524
+ const d = s[c];
552
525
  if (!d.enabled)
553
526
  continue;
554
527
  d.apply(this, l, h, !0);
555
528
  const f = l;
556
529
  l = h, h = f;
557
530
  }
558
- i[a].apply(this, l, e.outputRenderSurface, t), w.returnTexture(u);
531
+ s[a].apply(this, l, e.outputRenderSurface, t), w.returnTexture(u);
559
532
  }
560
533
  }
561
- _calculateFilterBounds(e, t, r, n, i) {
562
- const s = this.renderer, a = e.bounds, l = e.filters;
534
+ _calculateFilterBounds(e, t, r, n, s) {
535
+ const i = this.renderer, a = e.bounds, l = e.filters;
563
536
  let u = 1 / 0, h = 0, c = !0, d = !1, f = !1, m = !0, x = -1, g = -1;
564
537
  for (let _ = 0; _ < l.length; _++) {
565
- const v = l[_];
566
- if (!v.enabled)
538
+ const b = l[_];
539
+ if (!b.enabled)
567
540
  continue;
568
- if (x === -1 && (x = _), g = _, u = Math.min(u, v.resolution === "inherit" ? n : v.resolution), h += v.padding, v.antialias === "off" ? c = !1 : v.antialias === "inherit" && c && (c = r), v.clipToViewport || (m = !1), !!!(v.compatibleRenderers & s.type)) {
541
+ if (x === -1 && (x = _), g = _, u = Math.min(u, b.resolution === "inherit" ? n : b.resolution), h += b.padding, b.antialias === "off" ? c = !1 : b.antialias === "inherit" && c && (c = r), b.clipToViewport || (m = !1), !!!(b.compatibleRenderers & i.type)) {
569
542
  f = !1;
570
543
  break;
571
544
  }
572
- if (v.blendRequired && !(s.backBuffer?.useBackBuffer ?? !0)) {
545
+ if (b.blendRequired && !(i.backBuffer?.useBackBuffer ?? !0)) {
573
546
  N("Blend filter requires backBuffer on WebGL renderer to be enabled. Set `useBackBuffer: true` in the renderer options."), f = !1;
574
547
  break;
575
548
  }
576
- f = !0, d || (d = v.blendRequired);
549
+ f = !0, d || (d = b.blendRequired);
577
550
  }
578
551
  if (!f) {
579
552
  e.skip = !0;
580
553
  return;
581
554
  }
582
- if (m && a.fitBounds(0, t.width / n, 0, t.height / n), a.scale(u).ceil().scale(1 / u).pad((h | 0) * i), !a.isPositive) {
555
+ if (m && a.fitBounds(0, t.width / n, 0, t.height / n), a.scale(u).ceil().scale(1 / u).pad((h | 0) * s), !a.isPositive) {
583
556
  e.skip = !0;
584
557
  return;
585
558
  }
@@ -617,20 +590,20 @@ const Le = class Ye extends te {
617
590
  const r = t.positions || new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]);
618
591
  let n = t.uvs;
619
592
  n || (t.positions ? n = new Float32Array(r.length) : n = new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]));
620
- const i = t.indices || new Uint32Array([0, 1, 2, 0, 2, 3]), s = t.shrinkBuffersToFit, a = new D({
593
+ const s = t.indices || new Uint32Array([0, 1, 2, 0, 2, 3]), i = t.shrinkBuffersToFit, a = new D({
621
594
  data: r,
622
595
  label: "attribute-mesh-positions",
623
- shrinkToFit: s,
596
+ shrinkToFit: i,
624
597
  usage: C.VERTEX | C.COPY_DST
625
598
  }), l = new D({
626
599
  data: n,
627
600
  label: "attribute-mesh-uvs",
628
- shrinkToFit: s,
601
+ shrinkToFit: i,
629
602
  usage: C.VERTEX | C.COPY_DST
630
603
  }), u = new D({
631
- data: i,
604
+ data: s,
632
605
  label: "index-mesh-buffer",
633
- shrinkToFit: s,
606
+ shrinkToFit: i,
634
607
  usage: C.INDEX | C.COPY_DST
635
608
  });
636
609
  super({
@@ -690,7 +663,7 @@ Le.defaultOptions = {
690
663
  topology: "triangle-list",
691
664
  shrinkBuffersToFit: !1
692
665
  };
693
- let se = Le, U = null, S = null;
666
+ let ie = Le, U = null, S = null;
694
667
  function Dt(o, e) {
695
668
  U || (U = W.get().createCanvas(256, 128), S = U.getContext("2d", { willReadFrequently: !0 }), S.globalCompositeOperation = "copy", S.globalAlpha = 1), (U.width < o || U.height < e) && (U.width = de(o), U.height = de(e));
696
669
  }
@@ -701,8 +674,8 @@ function ge(o, e, t) {
701
674
  return !0;
702
675
  }
703
676
  function xe(o, e, t, r, n) {
704
- const i = 4 * e;
705
- for (let s = r, a = r * i + 4 * t; s <= n; ++s, a += i)
677
+ const s = 4 * e;
678
+ for (let i = r, a = r * s + 4 * t; i <= n; ++i, a += s)
706
679
  if (o[a + 3] !== 0)
707
680
  return !1;
708
681
  return !0;
@@ -710,26 +683,26 @@ function xe(o, e, t, r, n) {
710
683
  function At(...o) {
711
684
  let e = o[0];
712
685
  e.canvas || (e = { canvas: o[0], resolution: o[1] });
713
- const { canvas: t } = e, r = Math.min(e.resolution ?? 1, 1), n = e.width ?? t.width, i = e.height ?? t.height;
714
- let s = e.output;
715
- if (Dt(n, i), !S)
686
+ const { canvas: t } = e, r = Math.min(e.resolution ?? 1, 1), n = e.width ?? t.width, s = e.height ?? t.height;
687
+ let i = e.output;
688
+ if (Dt(n, s), !S)
716
689
  throw new TypeError("Failed to get canvas 2D context");
717
690
  S.drawImage(
718
691
  t,
719
692
  0,
720
693
  0,
721
694
  n,
722
- i,
695
+ s,
723
696
  0,
724
697
  0,
725
698
  n * r,
726
- i * r
699
+ s * r
727
700
  );
728
- const l = S.getImageData(0, 0, n, i).data;
729
- let u = 0, h = 0, c = n - 1, d = i - 1;
730
- for (; h < i && ge(l, n, h); )
701
+ const l = S.getImageData(0, 0, n, s).data;
702
+ let u = 0, h = 0, c = n - 1, d = s - 1;
703
+ for (; h < s && ge(l, n, h); )
731
704
  ++h;
732
- if (h === i)
705
+ if (h === s)
733
706
  return q.EMPTY;
734
707
  for (; ge(l, n, d); )
735
708
  --d;
@@ -737,10 +710,10 @@ function At(...o) {
737
710
  ++u;
738
711
  for (; xe(l, n, c, h, d); )
739
712
  --c;
740
- return ++c, ++d, S.globalCompositeOperation = "source-over", S.strokeRect(u, h, c - u, d - h), S.globalCompositeOperation = "copy", s ?? (s = new q()), s.set(u / r, h / r, (c - u) / r, (d - h) / r), s;
713
+ return ++c, ++d, S.globalCompositeOperation = "source-over", S.strokeRect(u, h, c - u, d - h), S.globalCompositeOperation = "copy", i ?? (i = new q()), i.set(u / r, h / r, (c - u) / r, (d - h) / r), i;
741
714
  }
742
715
  const _e = new q();
743
- class zt {
716
+ class kt {
744
717
  /**
745
718
  * Creates a canvas with the specified text rendered to it.
746
719
  *
@@ -757,8 +730,8 @@ class zt {
757
730
  * @returns An object containing the canvas/context and the frame (bounds) of the text
758
731
  */
759
732
  getCanvasAndContext(e) {
760
- const { text: t, style: r, resolution: n = 1 } = e, i = r._getFinalPadding(), s = B.measureText(t || " ", r), a = Math.ceil(Math.ceil(Math.max(1, s.width) + i * 2) * n), l = Math.ceil(Math.ceil(Math.max(1, s.height) + i * 2) * n), u = I.getOptimalCanvasAndContext(a, l);
761
- this._renderTextToCanvas(t, r, i, n, u);
733
+ const { text: t, style: r, resolution: n = 1 } = e, s = r._getFinalPadding(), i = B.measureText(t || " ", r), a = Math.ceil(Math.ceil(Math.max(1, i.width) + s * 2) * n), l = Math.ceil(Math.ceil(Math.max(1, i.height) + s * 2) * n), u = I.getOptimalCanvasAndContext(a, l);
734
+ this._renderTextToCanvas(t, r, s, n, u);
762
735
  const h = r.trim ? At({ canvas: u.canvas, width: a, height: l, resolution: 1, output: _e }) : _e.set(0, 0, a, l);
763
736
  return {
764
737
  canvasAndContext: u,
@@ -783,45 +756,45 @@ class zt {
783
756
  * @param resolution - The resolution of the text
784
757
  * @param canvasAndContext - The canvas and context to render the text to
785
758
  */
786
- _renderTextToCanvas(e, t, r, n, i) {
787
- const { canvas: s, context: a } = i, l = ft(t), u = B.measureText(e || " ", t), h = u.lines, c = u.lineHeight, d = u.lineWidths, f = u.maxLineWidth, m = u.fontProperties, x = s.height;
759
+ _renderTextToCanvas(e, t, r, n, s) {
760
+ const { canvas: i, context: a } = s, l = pt(t), u = B.measureText(e || " ", t), h = u.lines, c = u.lineHeight, d = u.lineWidths, f = u.maxLineWidth, m = u.fontProperties, x = i.height;
788
761
  if (a.resetTransform(), a.scale(n, n), a.textBaseline = t.textBaseline, t._stroke?.width) {
789
762
  const T = t._stroke;
790
763
  a.lineWidth = T.width, a.miterLimit = T.miterLimit, a.lineJoin = T.join, a.lineCap = T.cap;
791
764
  }
792
765
  a.font = l;
793
766
  let g, _;
794
- const v = t.dropShadow ? 2 : 1;
795
- for (let T = 0; T < v; ++T) {
767
+ const b = t.dropShadow ? 2 : 1;
768
+ for (let T = 0; T < b; ++T) {
796
769
  const A = t.dropShadow && T === 0, F = A ? Math.ceil(Math.max(1, x) + r * 2) : 0, G = F * n;
797
770
  if (A) {
798
771
  a.fillStyle = "black", a.strokeStyle = "black";
799
- const b = t.dropShadow, ut = b.color, lt = b.alpha;
772
+ const v = t.dropShadow, ut = v.color, lt = v.alpha;
800
773
  a.shadowColor = Ge.shared.setValue(ut).setAlpha(lt).toRgbaString();
801
- const ct = b.blur * n, le = b.distance * n;
802
- a.shadowBlur = ct, a.shadowOffsetX = Math.cos(b.angle) * le, a.shadowOffsetY = Math.sin(b.angle) * le + G;
774
+ const ct = v.blur * n, le = v.distance * n;
775
+ a.shadowBlur = ct, a.shadowOffsetX = Math.cos(v.angle) * le, a.shadowOffsetY = Math.sin(v.angle) * le + G;
803
776
  } else {
804
777
  if (a.fillStyle = t._fill ? he(t._fill, a, u, r * 2) : null, t._stroke?.width) {
805
- const b = t._stroke.width * 0.5 + r * 2;
806
- a.strokeStyle = he(t._stroke, a, u, b);
778
+ const v = t._stroke.width * 0.5 + r * 2;
779
+ a.strokeStyle = he(t._stroke, a, u, v);
807
780
  }
808
781
  a.shadowColor = "black";
809
782
  }
810
783
  let oe = (c - m.fontSize) / 2;
811
784
  c - m.fontSize < 0 && (oe = 0);
812
785
  const ue = t._stroke?.width ?? 0;
813
- for (let b = 0; b < h.length; b++)
814
- g = ue / 2, _ = ue / 2 + b * c + m.ascent + oe, t.align === "right" ? g += f - d[b] : t.align === "center" && (g += (f - d[b]) / 2), t._stroke?.width && this._drawLetterSpacing(
815
- h[b],
786
+ for (let v = 0; v < h.length; v++)
787
+ g = ue / 2, _ = ue / 2 + v * c + m.ascent + oe, t.align === "right" ? g += f - d[v] : t.align === "center" && (g += (f - d[v]) / 2), t._stroke?.width && this._drawLetterSpacing(
788
+ h[v],
816
789
  t,
817
- i,
790
+ s,
818
791
  g + r,
819
792
  _ + r - F,
820
793
  !0
821
794
  ), t._fill !== void 0 && this._drawLetterSpacing(
822
- h[b],
795
+ h[v],
823
796
  t,
824
- i,
797
+ s,
825
798
  g + r,
826
799
  _ + r - F
827
800
  );
@@ -844,11 +817,11 @@ class zt {
844
817
  * @param isStroke - Whether to render the stroke (true) or fill (false)
845
818
  * @private
846
819
  */
847
- _drawLetterSpacing(e, t, r, n, i, s = !1) {
820
+ _drawLetterSpacing(e, t, r, n, s, i = !1) {
848
821
  const { context: a } = r, l = t.letterSpacing;
849
822
  let u = !1;
850
823
  if (B.experimentalLetterSpacingSupported && (B.experimentalLetterSpacing ? (a.letterSpacing = `${l}px`, a.textLetterSpacing = `${l}px`, u = !0) : (a.letterSpacing = "0px", a.textLetterSpacing = "0px")), l === 0 || u) {
851
- s ? a.strokeText(e, n, i) : a.fillText(e, n, i);
824
+ i ? a.strokeText(e, n, s) : a.fillText(e, n, s);
852
825
  return;
853
826
  }
854
827
  let h = n;
@@ -856,7 +829,7 @@ class zt {
856
829
  let d = a.measureText(e).width, f = 0;
857
830
  for (let m = 0; m < c.length; ++m) {
858
831
  const x = c[m];
859
- s ? a.strokeText(x, h, i) : a.fillText(x, h, i);
832
+ i ? a.strokeText(x, h, s) : a.fillText(x, h, s);
860
833
  let g = "";
861
834
  for (let _ = m + 1; _ < c.length; ++_)
862
835
  g += c[_];
@@ -864,10 +837,10 @@ class zt {
864
837
  }
865
838
  }
866
839
  }
867
- const Y = new zt(), ve = "http://www.w3.org/2000/svg", be = "http://www.w3.org/1999/xhtml";
840
+ const Y = new kt(), be = "http://www.w3.org/2000/svg", ve = "http://www.w3.org/1999/xhtml";
868
841
  class Xe {
869
842
  constructor() {
870
- this.svgRoot = document.createElementNS(ve, "svg"), this.foreignObject = document.createElementNS(ve, "foreignObject"), this.domElement = document.createElementNS(be, "div"), this.styleElement = document.createElementNS(be, "style");
843
+ this.svgRoot = document.createElementNS(be, "svg"), this.foreignObject = document.createElementNS(be, "foreignObject"), this.domElement = document.createElementNS(ve, "div"), this.styleElement = document.createElementNS(ve, "style");
871
844
  const { foreignObject: e, svgRoot: t, styleElement: r, domElement: n } = this;
872
845
  e.setAttribute("width", "10000"), e.setAttribute("height", "10000"), e.style.overflow = "hidden", t.appendChild(e), e.appendChild(r), e.appendChild(n), this.image = W.get().createImage();
873
846
  }
@@ -876,12 +849,12 @@ class Xe {
876
849
  }
877
850
  }
878
851
  let ye;
879
- function kt(o, e, t, r) {
852
+ function zt(o, e, t, r) {
880
853
  r || (r = ye || (ye = new Xe()));
881
- const { domElement: n, styleElement: i, svgRoot: s } = r;
882
- n.innerHTML = `<style>${e.cssStyle};</style><div style='padding:0'>${o}</div>`, n.setAttribute("style", "transform-origin: top left; display: inline-block"), t && (i.textContent = t), document.body.appendChild(s);
854
+ const { domElement: n, styleElement: s, svgRoot: i } = r;
855
+ n.innerHTML = `<style>${e.cssStyle};</style><div style='padding:0'>${o}</div>`, n.setAttribute("style", "transform-origin: top left; display: inline-block"), t && (s.textContent = t), document.body.appendChild(i);
883
856
  const a = n.getBoundingClientRect();
884
- s.remove();
857
+ i.remove();
885
858
  const l = e.padding * 2;
886
859
  return {
887
860
  width: a.width - l,
@@ -916,8 +889,8 @@ class He {
916
889
  updateRenderable(e) {
917
890
  const r = this._getGpuDataForRenderable(e).batches;
918
891
  for (let n = 0; n < r.length; n++) {
919
- const i = r[n];
920
- i._batcher.updateElement(i);
892
+ const s = r[n];
893
+ s._batcher.updateElement(s);
921
894
  }
922
895
  }
923
896
  execute(e) {
@@ -926,12 +899,12 @@ class He {
926
899
  const t = this.renderer, r = e.context;
927
900
  if (!t.graphicsContext.getGpuContext(r).batches.length)
928
901
  return;
929
- const i = r.customShader || this._adaptor.shader;
902
+ const s = r.customShader || this._adaptor.shader;
930
903
  this.state.blendMode = e.groupBlendMode;
931
- const s = i.resources.localUniforms.uniforms;
932
- s.uTransformMatrix = e.groupTransform, s.uRound = t._roundPixels | e._roundPixels, L(
904
+ const i = s.resources.localUniforms.uniforms;
905
+ i.uTransformMatrix = e.groupTransform, i.uRound = t._roundPixels | e._roundPixels, L(
933
906
  e.groupColorAlpha,
934
- s.uColor,
907
+ i.uColor,
935
908
  0
936
909
  ), this._adaptor.execute(this, e);
937
910
  }
@@ -941,9 +914,9 @@ class He {
941
914
  }
942
915
  _addToBatcher(e, t) {
943
916
  const r = this.renderer.renderPipes.batch, n = this._getGpuDataForRenderable(e).batches;
944
- for (let i = 0; i < n.length; i++) {
945
- const s = n[i];
946
- r.addToBatch(s, t);
917
+ for (let s = 0; s < n.length; s++) {
918
+ const i = n[s];
919
+ r.addToBatch(i, t);
947
920
  }
948
921
  }
949
922
  _getGpuDataForRenderable(e) {
@@ -954,10 +927,10 @@ class He {
954
927
  return e._gpuData[this.renderer.uid] = t, t;
955
928
  }
956
929
  _updateBatchesForRenderable(e, t) {
957
- const r = e.context, n = this.renderer.graphicsContext.getGpuContext(r), i = this.renderer._roundPixels | e._roundPixels;
958
- t.batches = n.batches.map((s) => {
959
- const a = V.get(pt);
960
- return s.copyTo(a), a.renderable = e, a.roundPixels = i, a;
930
+ const r = e.context, n = this.renderer.graphicsContext.getGpuContext(r), s = this.renderer._roundPixels | e._roundPixels;
931
+ t.batches = n.batches.map((i) => {
932
+ const a = V.get(mt);
933
+ return i.copyTo(a), a.renderable = e, a.roundPixels = s, a;
961
934
  });
962
935
  }
963
936
  destroy() {
@@ -972,7 +945,7 @@ He.extension = {
972
945
  ],
973
946
  name: "graphics"
974
947
  };
975
- const Ke = class $e extends se {
948
+ const Ke = class $e extends ie {
976
949
  constructor(...e) {
977
950
  super({});
978
951
  let t = e[0] ?? {};
@@ -989,15 +962,15 @@ const Ke = class $e extends se {
989
962
  */
990
963
  build(e) {
991
964
  e = { ...$e.defaultOptions, ...e }, this.verticesX = this.verticesX ?? e.verticesX, this.verticesY = this.verticesY ?? e.verticesY, this.width = this.width ?? e.width, this.height = this.height ?? e.height;
992
- const t = this.verticesX * this.verticesY, r = [], n = [], i = [], s = this.verticesX - 1, a = this.verticesY - 1, l = this.width / s, u = this.height / a;
965
+ const t = this.verticesX * this.verticesY, r = [], n = [], s = [], i = this.verticesX - 1, a = this.verticesY - 1, l = this.width / i, u = this.height / a;
993
966
  for (let c = 0; c < t; c++) {
994
967
  const d = c % this.verticesX, f = c / this.verticesX | 0;
995
- r.push(d * l, f * u), n.push(d / s, f / a);
968
+ r.push(d * l, f * u), n.push(d / i, f / a);
996
969
  }
997
- const h = s * a;
970
+ const h = i * a;
998
971
  for (let c = 0; c < h; c++) {
999
- const d = c % s, f = c / s | 0, m = f * this.verticesX + d, x = f * this.verticesX + d + 1, g = (f + 1) * this.verticesX + d, _ = (f + 1) * this.verticesX + d + 1;
1000
- i.push(
972
+ const d = c % i, f = c / i | 0, m = f * this.verticesX + d, x = f * this.verticesX + d + 1, g = (f + 1) * this.verticesX + d, _ = (f + 1) * this.verticesX + d + 1;
973
+ s.push(
1001
974
  m,
1002
975
  x,
1003
976
  g,
@@ -1006,7 +979,7 @@ const Ke = class $e extends se {
1006
979
  g
1007
980
  );
1008
981
  }
1009
- this.buffers[0].data = new Float32Array(r), this.buffers[1].data = new Float32Array(n), this.indexBuffer.data = new Uint32Array(i), this.buffers[0].update(), this.buffers[1].update(), this.indexBuffer.update();
982
+ this.buffers[0].data = new Float32Array(r), this.buffers[1].data = new Float32Array(n), this.indexBuffer.data = new Uint32Array(s), this.buffers[0].update(), this.buffers[1].update(), this.indexBuffer.update();
1010
983
  }
1011
984
  };
1012
985
  Ke.defaultOptions = {
@@ -1044,8 +1017,8 @@ class ae {
1044
1017
  get uvs() {
1045
1018
  const t = this.geometry.getBuffer("aUV"), r = t.data;
1046
1019
  let n = r;
1047
- const i = this.texture.textureMatrix;
1048
- return i.isSimple || (n = this._transformedUvs, (this._textureMatrixUpdateId !== i._updateID || this._uvUpdateId !== t._updateID) && ((!n || n.length < r.length) && (n = this._transformedUvs = new Float32Array(r.length)), this._textureMatrixUpdateId = i._updateID, this._uvUpdateId = t._updateID, i.multiplyUvs(r, n))), n;
1020
+ const s = this.texture.textureMatrix;
1021
+ return s.isSimple || (n = this._transformedUvs, (this._textureMatrixUpdateId !== s._updateID || this._uvUpdateId !== t._updateID) && ((!n || n.length < r.length) && (n = this._transformedUvs = new Float32Array(r.length)), this._textureMatrixUpdateId = s._updateID, this._uvUpdateId = t._updateID, s.multiplyUvs(r, n))), n;
1049
1022
  }
1050
1023
  get positions() {
1051
1024
  return this.geometry.positions;
@@ -1085,12 +1058,12 @@ class je {
1085
1058
  if (t.batched = n, r !== n)
1086
1059
  return !0;
1087
1060
  if (n) {
1088
- const i = e._geometry;
1089
- if (i.indices.length !== t.indexSize || i.positions.length !== t.vertexSize)
1090
- return t.indexSize = i.indices.length, t.vertexSize = i.positions.length, !0;
1091
- const s = this._getBatchableMesh(e);
1092
- return s.texture.uid !== e._texture.uid && (s._textureMatrixUpdateId = -1), !s._batcher.checkAndUpdateTexture(
1093
- s,
1061
+ const s = e._geometry;
1062
+ if (s.indices.length !== t.indexSize || s.positions.length !== t.vertexSize)
1063
+ return t.indexSize = s.indices.length, t.vertexSize = s.positions.length, !0;
1064
+ const i = this._getBatchableMesh(e);
1065
+ return i.texture.uid !== e._texture.uid && (i._textureMatrixUpdateId = -1), !i._batcher.checkAndUpdateTexture(
1066
+ i,
1094
1067
  e._texture
1095
1068
  );
1096
1069
  }
@@ -1099,8 +1072,8 @@ class je {
1099
1072
  addRenderable(e, t) {
1100
1073
  const r = this.renderer.renderPipes.batch, n = this._getMeshData(e);
1101
1074
  if (e.didViewUpdate && (n.indexSize = e._geometry.indices?.length, n.vertexSize = e._geometry.positions?.length), n.batched) {
1102
- const i = this._getBatchableMesh(e);
1103
- i.setTexture(e._texture), i.geometry = e._geometry, r.addToBatch(i, t);
1075
+ const s = this._getBatchableMesh(e);
1076
+ s.setTexture(e._texture), s.geometry = e._geometry, r.addToBatch(s, t);
1104
1077
  } else
1105
1078
  r.break(t), t.add(e);
1106
1079
  }
@@ -1154,23 +1127,23 @@ je.extension = {
1154
1127
  };
1155
1128
  class Et {
1156
1129
  execute(e, t) {
1157
- const r = e.state, n = e.renderer, i = t.shader || e.defaultShader;
1158
- i.resources.uTexture = t.texture._source, i.resources.uniforms = e.localUniforms;
1159
- const s = n.gl, a = e.getBuffers(t);
1160
- n.shader.bind(i), n.state.set(r), n.geometry.bind(a.geometry, i.glProgram);
1161
- const u = a.geometry.indexBuffer.data.BYTES_PER_ELEMENT === 2 ? s.UNSIGNED_SHORT : s.UNSIGNED_INT;
1162
- s.drawElements(s.TRIANGLES, t.particleChildren.length * 6, u, 0);
1130
+ const r = e.state, n = e.renderer, s = t.shader || e.defaultShader;
1131
+ s.resources.uTexture = t.texture._source, s.resources.uniforms = e.localUniforms;
1132
+ const i = n.gl, a = e.getBuffers(t);
1133
+ n.shader.bind(s), n.state.set(r), n.geometry.bind(a.geometry, s.glProgram);
1134
+ const u = a.geometry.indexBuffer.data.BYTES_PER_ELEMENT === 2 ? i.UNSIGNED_SHORT : i.UNSIGNED_INT;
1135
+ i.drawElements(i.TRIANGLES, t.particleChildren.length * 6, u, 0);
1163
1136
  }
1164
1137
  }
1165
1138
  class Vt {
1166
1139
  execute(e, t) {
1167
1140
  const r = e.renderer, n = t.shader || e.defaultShader;
1168
1141
  n.groups[0] = r.renderPipes.uniformBatch.getUniformBindGroup(e.localUniforms, !0), n.groups[1] = r.texture.getTextureBindGroup(t.texture);
1169
- const i = e.state, s = e.getBuffers(t);
1142
+ const s = e.state, i = e.getBuffers(t);
1170
1143
  r.encoder.draw({
1171
- geometry: s.geometry,
1144
+ geometry: i.geometry,
1172
1145
  shader: t.shader || e.defaultShader,
1173
- state: i,
1146
+ state: s,
1174
1147
  size: t.particleChildren.length * 6
1175
1148
  });
1176
1149
  }
@@ -1201,12 +1174,12 @@ function Ce(o, e) {
1201
1174
 
1202
1175
  `);
1203
1176
  let r = 0;
1204
- for (const i in o) {
1205
- const s = o[i];
1206
- if (e !== s.dynamic)
1177
+ for (const s in o) {
1178
+ const i = o[s];
1179
+ if (e !== i.dynamic)
1207
1180
  continue;
1208
- t.push(`offset = index + ${r}`), t.push(s.code);
1209
- const a = Q(s.format);
1181
+ t.push(`offset = index + ${r}`), t.push(i.code);
1182
+ const a = Q(i.format);
1210
1183
  r += a.stride / 4;
1211
1184
  }
1212
1185
  t.push(`
@@ -1223,13 +1196,13 @@ class Lt {
1223
1196
  constructor(e) {
1224
1197
  this._size = 0, this._generateParticleUpdateCache = {};
1225
1198
  const t = this._size = e.size ?? 1e3, r = e.properties;
1226
- let n = 0, i = 0;
1199
+ let n = 0, s = 0;
1227
1200
  for (const h in r) {
1228
1201
  const c = r[h], d = Q(c.format);
1229
- c.dynamic ? i += d.stride : n += d.stride;
1202
+ c.dynamic ? s += d.stride : n += d.stride;
1230
1203
  }
1231
- this._dynamicStride = i / 4, this._staticStride = n / 4, this.staticAttributeBuffer = new z(t * 4 * n), this.dynamicAttributeBuffer = new z(t * 4 * i), this.indexBuffer = we(t);
1232
- const s = new te();
1204
+ this._dynamicStride = s / 4, this._staticStride = n / 4, this.staticAttributeBuffer = new k(t * 4 * n), this.dynamicAttributeBuffer = new k(t * 4 * s), this.indexBuffer = we(t);
1205
+ const i = new te();
1233
1206
  let a = 0, l = 0;
1234
1207
  this._staticBuffer = new D({
1235
1208
  data: new Float32Array(1),
@@ -1244,21 +1217,21 @@ class Lt {
1244
1217
  });
1245
1218
  for (const h in r) {
1246
1219
  const c = r[h], d = Q(c.format);
1247
- c.dynamic ? (s.addAttribute(c.attributeName, {
1220
+ c.dynamic ? (i.addAttribute(c.attributeName, {
1248
1221
  buffer: this._dynamicBuffer,
1249
1222
  stride: this._dynamicStride * 4,
1250
1223
  offset: a * 4,
1251
1224
  format: c.format
1252
- }), a += d.size) : (s.addAttribute(c.attributeName, {
1225
+ }), a += d.size) : (i.addAttribute(c.attributeName, {
1253
1226
  buffer: this._staticBuffer,
1254
1227
  stride: this._staticStride * 4,
1255
1228
  offset: l * 4,
1256
1229
  format: c.format
1257
1230
  }), l += d.size);
1258
1231
  }
1259
- s.addIndex(this.indexBuffer);
1232
+ i.addIndex(this.indexBuffer);
1260
1233
  const u = this.getParticleUpdate(r);
1261
- this._dynamicUpload = u.dynamicUpdate, this._staticUpload = u.staticUpdate, this.geometry = s;
1234
+ this._dynamicUpload = u.dynamicUpdate, this._staticUpload = u.staticUpdate, this.geometry = i;
1262
1235
  }
1263
1236
  getParticleUpdate(e) {
1264
1237
  const t = Yt(e);
@@ -1268,7 +1241,7 @@ class Lt {
1268
1241
  return Wt(e);
1269
1242
  }
1270
1243
  update(e, t) {
1271
- e.length > this._size && (t = !0, this._size = Math.max(e.length, this._size * 1.5 | 0), this.staticAttributeBuffer = new z(this._size * this._staticStride * 4 * 4), this.dynamicAttributeBuffer = new z(this._size * this._dynamicStride * 4 * 4), this.indexBuffer = we(this._size), this.geometry.indexBuffer.setDataWithSize(
1244
+ e.length > this._size && (t = !0, this._size = Math.max(e.length, this._size * 1.5 | 0), this.staticAttributeBuffer = new k(this._size * this._staticStride * 4 * 4), this.dynamicAttributeBuffer = new k(this._size * this._dynamicStride * 4 * 4), this.indexBuffer = we(this._size), this.geometry.indexBuffer.setDataWithSize(
1272
1245
  this.indexBuffer,
1273
1246
  this.indexBuffer.byteLength,
1274
1247
  !0
@@ -1409,7 +1382,7 @@ fn mainFragment(
1409
1382
 
1410
1383
  return sample;
1411
1384
  }`;
1412
- class Kt extends ie {
1385
+ class Kt extends se {
1413
1386
  constructor() {
1414
1387
  const e = Re.from({
1415
1388
  vertex: Ht,
@@ -1479,12 +1452,12 @@ class Ne {
1479
1452
  return;
1480
1453
  const r = this.renderer, n = this.getBuffers(e);
1481
1454
  e.texture || (e.texture = t[0].texture);
1482
- const i = this.state;
1483
- n.update(t, e._childrenDirty), e._childrenDirty = !1, i.blendMode = ne(e.blendMode, e.texture._source);
1484
- const s = this.localUniforms.uniforms, a = s.uTranslationMatrix;
1485
- e.worldTransform.copyTo(a), a.prepend(r.globalUniforms.globalUniformData.projectionMatrix), s.uResolution = r.globalUniforms.globalUniformData.resolution, s.uRound = r._roundPixels | e._roundPixels, L(
1455
+ const s = this.state;
1456
+ n.update(t, e._childrenDirty), e._childrenDirty = !1, s.blendMode = ne(e.blendMode, e.texture._source);
1457
+ const i = this.localUniforms.uniforms, a = i.uTranslationMatrix;
1458
+ e.worldTransform.copyTo(a), a.prepend(r.globalUniforms.globalUniformData.projectionMatrix), i.uResolution = r.globalUniforms.globalUniformData.resolution, i.uRound = r._roundPixels | e._roundPixels, L(
1486
1459
  e.groupColorAlpha,
1487
- s.uColor,
1460
+ i.uColor,
1488
1461
  0
1489
1462
  ), this.adaptor.execute(this, e);
1490
1463
  }
@@ -1537,13 +1510,13 @@ const Je = class Ze extends It {
1537
1510
  width: t,
1538
1511
  height: r,
1539
1512
  _leftWidth: n,
1540
- _rightWidth: i,
1541
- _topHeight: s,
1513
+ _rightWidth: s,
1514
+ _topHeight: i,
1542
1515
  _bottomHeight: a,
1543
1516
  _anchorX: l,
1544
1517
  _anchorY: u
1545
- } = this, h = n + i, c = t > h ? 1 : t / h, d = s + a, f = r > d ? 1 : r / d, m = Math.min(c, f), x = l * t, g = u * r;
1546
- e[0] = e[8] = e[16] = e[24] = -x, e[2] = e[10] = e[18] = e[26] = n * m - x, e[4] = e[12] = e[20] = e[28] = t - i * m - x, e[6] = e[14] = e[22] = e[30] = t - x, e[1] = e[3] = e[5] = e[7] = -g, e[9] = e[11] = e[13] = e[15] = s * m - g, e[17] = e[19] = e[21] = e[23] = r - a * m - g, e[25] = e[27] = e[29] = e[31] = r - g, this.getBuffer("aPosition").update();
1518
+ } = this, h = n + s, c = t > h ? 1 : t / h, d = i + a, f = r > d ? 1 : r / d, m = Math.min(c, f), x = l * t, g = u * r;
1519
+ e[0] = e[8] = e[16] = e[24] = -x, e[2] = e[10] = e[18] = e[26] = n * m - x, e[4] = e[12] = e[20] = e[28] = t - s * m - x, e[6] = e[14] = e[22] = e[30] = t - x, e[1] = e[3] = e[5] = e[7] = -g, e[9] = e[11] = e[13] = e[15] = i * m - g, e[17] = e[19] = e[21] = e[23] = r - a * m - g, e[25] = e[27] = e[29] = e[31] = r - g, this.getBuffer("aPosition").update();
1547
1520
  }
1548
1521
  /** Updates the UVs of the vertices. */
1549
1522
  updateUvs() {
@@ -1732,21 +1705,21 @@ const Nt = {
1732
1705
  }
1733
1706
  };
1734
1707
  let X, H;
1735
- class Qt extends ie {
1708
+ class Qt extends se {
1736
1709
  constructor() {
1737
1710
  X ?? (X = De({
1738
1711
  name: "tiling-sprite-shader",
1739
1712
  bits: [
1740
- Pt,
1713
+ St,
1741
1714
  Nt,
1742
1715
  Ae
1743
1716
  ]
1744
- })), H ?? (H = ze({
1717
+ })), H ?? (H = ke({
1745
1718
  name: "tiling-sprite-shader",
1746
1719
  bits: [
1747
- St,
1720
+ Ft,
1748
1721
  qt,
1749
- ke
1722
+ ze
1750
1723
  ]
1751
1724
  }));
1752
1725
  const e = new M({
@@ -1771,8 +1744,8 @@ class Qt extends ie {
1771
1744
  }
1772
1745
  });
1773
1746
  }
1774
- updateUniforms(e, t, r, n, i, s) {
1775
- const a = this.resources.tilingUniforms, l = s.width, u = s.height, h = s.textureMatrix, c = a.uniforms.uTextureTransform;
1747
+ updateUniforms(e, t, r, n, s, i) {
1748
+ const a = this.resources.tilingUniforms, l = i.width, u = i.height, h = i.textureMatrix, c = a.uniforms.uTextureTransform;
1776
1749
  c.set(
1777
1750
  r.a * l / e,
1778
1751
  r.b * l / t,
@@ -1780,10 +1753,10 @@ class Qt extends ie {
1780
1753
  r.d * u / t,
1781
1754
  r.tx / e,
1782
1755
  r.ty / t
1783
- ), c.invert(), a.uniforms.uMapCoord = h.mapCoord, a.uniforms.uClampFrame = h.uClampFrame, a.uniforms.uClampOffset = h.uClampOffset, a.uniforms.uTextureTransform = c, a.uniforms.uSizeAnchor[0] = e, a.uniforms.uSizeAnchor[1] = t, a.uniforms.uSizeAnchor[2] = n, a.uniforms.uSizeAnchor[3] = i, s && (this.resources.uTexture = s.source, this.resources.uSampler = s.source.style);
1756
+ ), c.invert(), a.uniforms.uMapCoord = h.mapCoord, a.uniforms.uClampFrame = h.uClampFrame, a.uniforms.uClampOffset = h.uClampOffset, a.uniforms.uTextureTransform = c, a.uniforms.uSizeAnchor[0] = e, a.uniforms.uSizeAnchor[1] = t, a.uniforms.uSizeAnchor[2] = n, a.uniforms.uSizeAnchor[3] = s, i && (this.resources.uTexture = i.source, this.resources.uSampler = i.source.style);
1784
1757
  }
1785
1758
  }
1786
- class Jt extends se {
1759
+ class Jt extends ie {
1787
1760
  constructor() {
1788
1761
  super({
1789
1762
  positions: new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]),
@@ -1798,26 +1771,26 @@ function Zt(o, e) {
1798
1771
  }
1799
1772
  function er(o, e, t, r) {
1800
1773
  let n = 0;
1801
- const i = o.length / e, s = r.a, a = r.b, l = r.c, u = r.d, h = r.tx, c = r.ty;
1802
- for (t *= e; n < i; ) {
1774
+ const s = o.length / e, i = r.a, a = r.b, l = r.c, u = r.d, h = r.tx, c = r.ty;
1775
+ for (t *= e; n < s; ) {
1803
1776
  const d = o[t], f = o[t + 1];
1804
- o[t] = s * d + l * f + h, o[t + 1] = a * d + u * f + c, t += e, n++;
1777
+ o[t] = i * d + l * f + h, o[t + 1] = a * d + u * f + c, t += e, n++;
1805
1778
  }
1806
1779
  }
1807
1780
  function tr(o, e) {
1808
1781
  const t = o.texture, r = t.frame.width, n = t.frame.height;
1809
- let i = 0, s = 0;
1810
- o.applyAnchorToTexture && (i = o.anchor.x, s = o.anchor.y), e[0] = e[6] = -i, e[2] = e[4] = 1 - i, e[1] = e[3] = -s, e[5] = e[7] = 1 - s;
1782
+ let s = 0, i = 0;
1783
+ o.applyAnchorToTexture && (s = o.anchor.x, i = o.anchor.y), e[0] = e[6] = -s, e[2] = e[4] = 1 - s, e[1] = e[3] = -i, e[5] = e[7] = 1 - i;
1811
1784
  const a = P.shared;
1812
1785
  a.copyFrom(o._tileTransform.matrix), a.tx /= o.width, a.ty /= o.height, a.invert(), a.scale(o.width / r, o.height / n), er(e, 2, 0, a);
1813
1786
  }
1814
- const k = new Jt();
1787
+ const z = new Jt();
1815
1788
  class rr {
1816
1789
  constructor() {
1817
- this.canBatch = !0, this.geometry = new se({
1818
- indices: k.indices.slice(),
1819
- positions: k.positions.slice(),
1820
- uvs: k.uvs.slice()
1790
+ this.canBatch = !0, this.geometry = new ie({
1791
+ indices: z.indices.slice(),
1792
+ positions: z.positions.slice(),
1793
+ uvs: z.uvs.slice()
1821
1794
  });
1822
1795
  }
1823
1796
  destroy() {
@@ -1833,9 +1806,9 @@ class tt {
1833
1806
  this._updateCanBatch(e);
1834
1807
  const n = t.canBatch;
1835
1808
  if (n && n === r) {
1836
- const { batchableMesh: i } = t;
1837
- return !i._batcher.checkAndUpdateTexture(
1838
- i,
1809
+ const { batchableMesh: s } = t;
1810
+ return !s._batcher.checkAndUpdateTexture(
1811
+ s,
1839
1812
  e.texture
1840
1813
  );
1841
1814
  }
@@ -1844,11 +1817,11 @@ class tt {
1844
1817
  addRenderable(e, t) {
1845
1818
  const r = this._renderer.renderPipes.batch;
1846
1819
  this._updateCanBatch(e);
1847
- const n = this._getTilingSpriteData(e), { geometry: i, canBatch: s } = n;
1848
- if (s) {
1820
+ const n = this._getTilingSpriteData(e), { geometry: s, canBatch: i } = n;
1821
+ if (i) {
1849
1822
  n.batchableMesh || (n.batchableMesh = new ae());
1850
1823
  const a = n.batchableMesh;
1851
- e.didViewUpdate && (this._updateBatchableMesh(e), a.geometry = i, a.renderable = e, a.transform = e.groupTransform, a.setTexture(e._texture)), a.roundPixels = this._renderer._roundPixels | e._roundPixels, r.addToBatch(a, t);
1824
+ e.didViewUpdate && (this._updateBatchableMesh(e), a.geometry = s, a.renderable = e, a.transform = e.groupTransform, a.setTexture(e._texture)), a.roundPixels = this._renderer._roundPixels | e._roundPixels, r.addToBatch(a, t);
1852
1825
  } else
1853
1826
  r.break(t), n.shader || (n.shader = new Qt()), this.updateRenderable(e), t.add(e);
1854
1827
  }
@@ -1861,7 +1834,7 @@ class tt {
1861
1834
  r.uColor,
1862
1835
  0
1863
1836
  ), this._state.blendMode = ne(e.groupBlendMode, e.texture._source), this._renderer.encoder.draw({
1864
- geometry: k,
1837
+ geometry: z,
1865
1838
  shader: t,
1866
1839
  state: this._state
1867
1840
  });
@@ -1964,7 +1937,7 @@ const nr = {
1964
1937
  `
1965
1938
  )
1966
1939
  }
1967
- }, ir = {
1940
+ }, sr = {
1968
1941
  name: "local-uniform-msdf-bit",
1969
1942
  vertex: {
1970
1943
  header: (
@@ -2006,7 +1979,7 @@ const nr = {
2006
1979
  `
2007
1980
  )
2008
1981
  }
2009
- }, sr = {
1982
+ }, ir = {
2010
1983
  name: "msdf-bit",
2011
1984
  fragment: {
2012
1985
  header: (
@@ -2078,7 +2051,7 @@ const nr = {
2078
2051
  }
2079
2052
  };
2080
2053
  let K, $;
2081
- class or extends ie {
2054
+ class or extends se {
2082
2055
  constructor(e) {
2083
2056
  const t = new M({
2084
2057
  uColor: { value: new Float32Array([1, 1, 1, 1]), type: "vec4<f32>" },
@@ -2089,20 +2062,20 @@ class or extends ie {
2089
2062
  K ?? (K = De({
2090
2063
  name: "sdf-shader",
2091
2064
  bits: [
2092
- mt,
2093
- gt(e),
2065
+ gt,
2066
+ xt(e),
2094
2067
  nr,
2095
- sr,
2068
+ ir,
2096
2069
  Ae
2097
2070
  ]
2098
- })), $ ?? ($ = ze({
2071
+ })), $ ?? ($ = ke({
2099
2072
  name: "sdf-shader",
2100
2073
  bits: [
2101
- xt,
2102
- _t(e),
2103
- ir,
2074
+ _t,
2075
+ bt(e),
2076
+ sr,
2104
2077
  ar,
2105
- ke
2078
+ ze
2106
2079
  ]
2107
2080
  })), super({
2108
2081
  glProgram: $,
@@ -2114,7 +2087,7 @@ class or extends ie {
2114
2087
  });
2115
2088
  }
2116
2089
  }
2117
- class ur extends Tt {
2090
+ class ur extends wt {
2118
2091
  destroy() {
2119
2092
  this.context.customShader && this.context.customShader.destroy(), super.destroy();
2120
2093
  }
@@ -2136,28 +2109,28 @@ class rt {
2136
2109
  Se(e, t), this._renderer.renderPipes.graphics.updateRenderable(t), t.context.customShader && this._updateDistanceField(e);
2137
2110
  }
2138
2111
  _updateContext(e, t) {
2139
- const { context: r } = t, n = bt.getFont(e.text, e._style);
2112
+ const { context: r } = t, n = yt.getFont(e.text, e._style);
2140
2113
  r.clear(), n.distanceField.type !== "none" && (r.customShader || (r.customShader = new or(this._renderer.limits.maxBatchableTextures)));
2141
- const i = B.graphemeSegmenter(e.text), s = e._style;
2114
+ const s = B.graphemeSegmenter(e.text), i = e._style;
2142
2115
  let a = n.baseLineOffset;
2143
- const l = yt(i, s, n, !0), u = s.padding, h = l.scale;
2116
+ const l = Tt(s, i, n, !0), u = i.padding, h = l.scale;
2144
2117
  let c = l.width, d = l.height + l.offsetY;
2145
- s._stroke && (c += s._stroke.width / h, d += s._stroke.width / h), r.translate(-e._anchor._x * c - u, -e._anchor._y * d - u).scale(h, h);
2146
- const f = n.applyFillAsTint ? s._fill.color : 16777215;
2118
+ i._stroke && (c += i._stroke.width / h, d += i._stroke.width / h), r.translate(-e._anchor._x * c - u, -e._anchor._y * d - u).scale(h, h);
2119
+ const f = n.applyFillAsTint ? i._fill.color : 16777215;
2147
2120
  let m = n.fontMetrics.fontSize, x = n.lineHeight;
2148
- s.lineHeight && (m = s.fontSize / h, x = s.lineHeight / h);
2121
+ i.lineHeight && (m = i.fontSize / h, x = i.lineHeight / h);
2149
2122
  let g = (x - m) / 2;
2150
2123
  g - n.baseLineOffset < 0 && (g = 0);
2151
2124
  for (let _ = 0; _ < l.lines.length; _++) {
2152
- const v = l.lines[_];
2153
- for (let T = 0; T < v.charPositions.length; T++) {
2154
- const A = v.chars[T], F = n.chars[A];
2125
+ const b = l.lines[_];
2126
+ for (let T = 0; T < b.charPositions.length; T++) {
2127
+ const A = b.chars[T], F = n.chars[A];
2155
2128
  if (F?.texture) {
2156
2129
  const G = F.texture;
2157
2130
  r.texture(
2158
2131
  G,
2159
2132
  f || "black",
2160
- Math.round(v.charPositions[T] + F.xOffset),
2133
+ Math.round(b.charPositions[T] + F.xOffset),
2161
2134
  Math.round(a + F.yOffset + g),
2162
2135
  G.orig.width,
2163
2136
  G.orig.height
@@ -2175,7 +2148,7 @@ class rt {
2175
2148
  return e._gpuData[this._renderer.uid] = t, this._updateContext(e, t), t;
2176
2149
  }
2177
2150
  _updateDistanceField(e) {
2178
- const t = this._getGpuBitmapText(e).context, r = e._style.fontFamily, n = Z.get(`${r}-bitmap`), { a: i, b: s, c: a, d: l } = e.groupTransform, u = Math.sqrt(i * i + s * s), h = Math.sqrt(a * a + l * l), c = (Math.abs(u) + Math.abs(h)) / 2, d = n.baseRenderedFontSize / e._style.fontSize, f = c * n.distanceField.range * (1 / d);
2151
+ const t = this._getGpuBitmapText(e).context, r = e._style.fontFamily, n = Z.get(`${r}-bitmap`), { a: s, b: i, c: a, d: l } = e.groupTransform, u = Math.sqrt(s * s + i * i), h = Math.sqrt(a * a + l * l), c = (Math.abs(u) + Math.abs(h)) / 2, d = n.baseRenderedFontSize / e._style.fontSize, f = c * n.distanceField.range * (1 / d);
2179
2152
  t.customShader.resources.localUniforms.uniforms.uDistance = f;
2180
2153
  }
2181
2154
  destroy() {
@@ -2214,9 +2187,9 @@ class lr extends Oe {
2214
2187
  }
2215
2188
  function ee(o, e) {
2216
2189
  const { texture: t, bounds: r } = o, n = e._style._getFinalPadding();
2217
- wt(r, e._anchor, t);
2218
- const i = e._anchor._x * n * 2, s = e._anchor._y * n * 2;
2219
- r.minX -= n - i, r.minY -= n - s, r.maxX -= n - i, r.maxY -= n - s;
2190
+ Ct(r, e._anchor, t);
2191
+ const s = e._anchor._x * n * 2, i = e._anchor._y * n * 2;
2192
+ r.minX -= n - s, r.minY -= n - i, r.maxX -= n - s, r.maxY -= n - i;
2220
2193
  }
2221
2194
  class nt {
2222
2195
  constructor(e) {
@@ -2230,8 +2203,8 @@ class nt {
2230
2203
  const r = this._getGpuText(e);
2231
2204
  if (e._didTextUpdate) {
2232
2205
  const n = e._autoResolution ? this._renderer.resolution : e.resolution;
2233
- (r.currentKey !== e.styleKey || e.resolution !== n) && this._updateGpuText(e).catch((i) => {
2234
- console.error(i);
2206
+ (r.currentKey !== e.styleKey || e.resolution !== n) && this._updateGpuText(e).catch((s) => {
2207
+ console.error(s);
2235
2208
  }), e._didTextUpdate = !1, ee(r, e);
2236
2209
  }
2237
2210
  this._renderer.renderPipes.batch.addToBatch(r, t);
@@ -2251,8 +2224,8 @@ class nt {
2251
2224
  r && (n = n.finally(() => {
2252
2225
  this._renderer.htmlText.decreaseReferenceCount(t.currentKey), this._renderer.htmlText.returnTexturePromise(r);
2253
2226
  })), t.texturePromise = n, t.currentKey = e.styleKey, t.texture = await n;
2254
- const i = e.renderGroup || e.parentRenderGroup;
2255
- i && (i.structureDidChange = !0), t.generatingTexture = !1, ee(t, e);
2227
+ const s = e.renderGroup || e.parentRenderGroup;
2228
+ s && (s.structureDidChange = !0), t.generatingTexture = !1, ee(t, e);
2256
2229
  }
2257
2230
  _getGpuText(e) {
2258
2231
  return e._gpuData[this._renderer.uid] || this.initGpuText(e);
@@ -2278,19 +2251,19 @@ function cr() {
2278
2251
  return /^((?!chrome|android).)*safari/i.test(o);
2279
2252
  }
2280
2253
  const dr = new Be();
2281
- function it(o, e, t, r) {
2254
+ function st(o, e, t, r) {
2282
2255
  const n = dr;
2283
2256
  n.minX = 0, n.minY = 0, n.maxX = o.width / r | 0, n.maxY = o.height / r | 0;
2284
- const i = w.getOptimalTexture(
2257
+ const s = w.getOptimalTexture(
2285
2258
  n.width,
2286
2259
  n.height,
2287
2260
  r,
2288
2261
  !1
2289
2262
  );
2290
- return i.source.uploadMethodId = "image", i.source.resource = o, i.source.alphaMode = "premultiply-alpha-on-upload", i.frame.width = e / r, i.frame.height = t / r, i.source.emit("update", i.source), i.updateUvs(), i;
2263
+ return s.source.uploadMethodId = "image", s.source.resource = o, s.source.alphaMode = "premultiply-alpha-on-upload", s.frame.width = e / r, s.frame.height = t / r, s.source.emit("update", s.source), s.updateUvs(), s;
2291
2264
  }
2292
2265
  function hr(o, e) {
2293
- const t = e.fontFamily, r = [], n = {}, i = /font-family:([^;"\s]+)/g, s = o.match(i);
2266
+ const t = e.fontFamily, r = [], n = {}, s = /font-family:([^;"\s]+)/g, i = o.match(s);
2294
2267
  function a(l) {
2295
2268
  n[l] || (r.push(l), n[l] = !0);
2296
2269
  }
@@ -2299,7 +2272,7 @@ function hr(o, e) {
2299
2272
  a(t[l]);
2300
2273
  else
2301
2274
  a(t);
2302
- s && s.forEach((l) => {
2275
+ i && i.forEach((l) => {
2303
2276
  const u = l.split(":")[1].trim();
2304
2277
  a(u);
2305
2278
  });
@@ -2311,8 +2284,8 @@ function hr(o, e) {
2311
2284
  }
2312
2285
  async function fr(o) {
2313
2286
  const t = await (await W.get().fetch(o)).blob(), r = new FileReader();
2314
- return await new Promise((i, s) => {
2315
- r.onloadend = () => i(r.result), r.onerror = s, r.readAsDataURL(t);
2287
+ return await new Promise((s, i) => {
2288
+ r.onloadend = () => s(r.result), r.onerror = i, r.readAsDataURL(t);
2316
2289
  });
2317
2290
  }
2318
2291
  async function pr(o, e) {
@@ -2329,8 +2302,8 @@ async function mr(o) {
2329
2302
  const e = o.filter((t) => Z.has(`${t}-and-url`)).map((t) => {
2330
2303
  if (!j.has(t)) {
2331
2304
  const { entries: r } = Z.get(`${t}-and-url`), n = [];
2332
- r.forEach((i) => {
2333
- const s = i.url, l = i.faces.map((u) => ({ weight: u.weight, style: u.style }));
2305
+ r.forEach((s) => {
2306
+ const i = s.url, l = s.faces.map((u) => ({ weight: u.weight, style: u.style }));
2334
2307
  n.push(
2335
2308
  ...l.map(
2336
2309
  (u) => pr(
@@ -2339,13 +2312,13 @@ async function mr(o) {
2339
2312
  fontStyle: u.style,
2340
2313
  fontFamily: t
2341
2314
  },
2342
- s
2315
+ i
2343
2316
  )
2344
2317
  )
2345
2318
  );
2346
2319
  }), j.set(
2347
2320
  t,
2348
- Promise.all(n).then((i) => i.join(`
2321
+ Promise.all(n).then((s) => s.join(`
2349
2322
  `))
2350
2323
  );
2351
2324
  }
@@ -2355,8 +2328,8 @@ async function mr(o) {
2355
2328
  `);
2356
2329
  }
2357
2330
  function gr(o, e, t, r, n) {
2358
- const { domElement: i, styleElement: s, svgRoot: a } = n;
2359
- i.innerHTML = `<style>${e.cssStyle}</style><div style='padding:0;'>${o}</div>`, i.setAttribute("style", `transform: scale(${t});transform-origin: top left; display: inline-block`), s.textContent = r;
2331
+ const { domElement: s, styleElement: i, svgRoot: a } = n;
2332
+ s.innerHTML = `<style>${e.cssStyle}</style><div style='padding:0;'>${o}</div>`, s.setAttribute("style", `transform: scale(${t});transform-origin: top left; display: inline-block`), i.textContent = r;
2360
2333
  const { width: l, height: u } = n.image;
2361
2334
  return a.setAttribute("width", l.toString()), a.setAttribute("height", u.toString()), new XMLSerializer().serializeToString(a);
2362
2335
  }
@@ -2375,7 +2348,7 @@ function _r(o, e, t) {
2375
2348
  }, o.src = `data:image/svg+xml;charset=utf8,${encodeURIComponent(e)}`, o.crossOrigin = "anonymous";
2376
2349
  });
2377
2350
  }
2378
- class st {
2351
+ class it {
2379
2352
  constructor(e) {
2380
2353
  this._activeTextures = {}, this._renderer = e, this._createCanvas = e.type === re.WEBGPU;
2381
2354
  }
@@ -2434,20 +2407,20 @@ class st {
2434
2407
  return this._buildTexturePromise(e);
2435
2408
  }
2436
2409
  async _buildTexturePromise(e) {
2437
- const { text: t, style: r, resolution: n, textureStyle: i } = e, s = V.get(Xe), a = hr(t, r), l = await mr(a), u = kt(t, r, l, s), h = Math.ceil(Math.ceil(Math.max(1, u.width) + r.padding * 2) * n), c = Math.ceil(Math.ceil(Math.max(1, u.height) + r.padding * 2) * n), d = s.image, f = 2;
2410
+ const { text: t, style: r, resolution: n, textureStyle: s } = e, i = V.get(Xe), a = hr(t, r), l = await mr(a), u = zt(t, r, l, i), h = Math.ceil(Math.ceil(Math.max(1, u.width) + r.padding * 2) * n), c = Math.ceil(Math.ceil(Math.max(1, u.height) + r.padding * 2) * n), d = i.image, f = 2;
2438
2411
  d.width = (h | 0) + f, d.height = (c | 0) + f;
2439
- const m = gr(t, r, n, l, s);
2412
+ const m = gr(t, r, n, l, i);
2440
2413
  await _r(d, m, cr() && a.length > 0);
2441
2414
  const x = d;
2442
2415
  let g;
2443
2416
  this._createCanvas && (g = xr(d, n));
2444
- const _ = it(
2417
+ const _ = st(
2445
2418
  g ? g.canvas : x,
2446
2419
  d.width - f,
2447
2420
  d.height - f,
2448
2421
  n
2449
2422
  );
2450
- return i && (_.source.style = i), this._createCanvas && (this._renderer.texture.initSource(_.source), I.returnCanvasAndContext(g)), V.return(s), _;
2423
+ return s && (_.source.style = s), this._createCanvas && (this._renderer.texture.initSource(_.source), I.returnCanvasAndContext(g)), V.return(i), _;
2451
2424
  }
2452
2425
  returnTexturePromise(e) {
2453
2426
  e.then((t) => {
@@ -2466,7 +2439,7 @@ class st {
2466
2439
  this._activeTextures = null;
2467
2440
  }
2468
2441
  }
2469
- st.extension = {
2442
+ it.extension = {
2470
2443
  type: [
2471
2444
  p.WebGLSystem,
2472
2445
  p.WebGPUSystem,
@@ -2474,7 +2447,7 @@ st.extension = {
2474
2447
  ],
2475
2448
  name: "htmlText"
2476
2449
  };
2477
- class vr extends Oe {
2450
+ class br extends Oe {
2478
2451
  constructor(e) {
2479
2452
  super(), this._renderer = e, e.runners.resolutionChange.add(this);
2480
2453
  }
@@ -2515,7 +2488,7 @@ class at {
2515
2488
  return e._gpuData[this._renderer.uid] || this.initGpuText(e);
2516
2489
  }
2517
2490
  initGpuText(e) {
2518
- const t = new vr(this._renderer);
2491
+ const t = new br(this._renderer);
2519
2492
  return t.currentKey = "--", t.renderable = e, t.transform = e.groupTransform, t.bounds = { minX: 0, maxX: 1, minY: 0, maxY: 0 }, t.roundPixels = this._renderer._roundPixels | e._roundPixels, e._gpuData[this._renderer.uid] = t, t;
2520
2493
  }
2521
2494
  destroy() {
@@ -2540,13 +2513,13 @@ class ot {
2540
2513
  style: r,
2541
2514
  resolution: t
2542
2515
  }), e.style instanceof fe || (e.style = new fe(e.style)), e.textureStyle instanceof J || (e.textureStyle = new J(e.textureStyle)), typeof e.text != "string" && (e.text = e.text.toString());
2543
- const { text: i, style: s, textureStyle: a } = e, l = e.resolution ?? this._renderer.resolution, { frame: u, canvasAndContext: h } = Y.getCanvasAndContext({
2544
- text: i,
2545
- style: s,
2516
+ const { text: s, style: i, textureStyle: a } = e, l = e.resolution ?? this._renderer.resolution, { frame: u, canvasAndContext: h } = Y.getCanvasAndContext({
2517
+ text: s,
2518
+ style: i,
2546
2519
  resolution: l
2547
- }), c = it(h.canvas, u.width, u.height, l);
2548
- if (a && (c.source.style = a), s.trim && (u.pad(s.padding), c.frame.copyFrom(u), c.frame.scale(1 / l), c.updateUvs()), s.filters) {
2549
- const d = this._applyFilters(c, s.filters);
2520
+ }), c = st(h.canvas, u.width, u.height, l);
2521
+ if (a && (c.source.style = a), i.trim && (u.pad(i.padding), c.frame.copyFrom(u), c.frame.scale(1 / l), c.updateUvs()), i.filters) {
2522
+ const d = this._applyFilters(c, i.filters);
2550
2523
  return this.returnTexture(c), Y.returnCanvasAndContext(h), d;
2551
2524
  }
2552
2525
  return this._renderer.texture.initSource(c._source), Y.returnCanvasAndContext(h), c;
@@ -2655,14 +2628,14 @@ ot.extension = {
2655
2628
  y.add(Ie);
2656
2629
  y.add(Ee);
2657
2630
  y.add(He);
2658
- y.add(Ct);
2631
+ y.add(Pt);
2659
2632
  y.add(je);
2660
2633
  y.add(qe);
2661
2634
  y.add(Qe);
2662
2635
  y.add(ot);
2663
2636
  y.add(at);
2664
2637
  y.add(rt);
2665
- y.add(st);
2638
+ y.add(it);
2666
2639
  y.add(nt);
2667
2640
  y.add(tt);
2668
2641
  y.add(et);