openrod 0.0.0 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (898) hide show
  1. package/LICENSE +201 -0
  2. package/NOTICE +8 -0
  3. package/README.md +58 -2
  4. package/SETUPS.md +75 -0
  5. package/THIRD_PARTY_NOTICES.md +15823 -0
  6. package/dist/assets/geist-cyrillic-ext-wght-normal-DjL33-gN.woff2 +0 -0
  7. package/dist/assets/geist-cyrillic-wght-normal-BEAKL7Jp.woff2 +0 -0
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  10. package/dist/assets/geist-vietnamese-wght-normal-6IgcOCM7.woff2 +0 -0
  11. package/dist/assets/index-CEZ0R3YS.js +522 -0
  12. package/dist/assets/index-DYjVZRjW.css +1 -0
  13. package/dist/assets/index.esm-BVqeoYDn.js +376 -0
  14. package/dist/assets/index.esm-CXAOoF3i.js +16 -0
  15. package/dist/assets/index.esm-D0s8MSqt.js +1666 -0
  16. package/dist/assets/pixelify-sans-cyrillic-wght-normal-BfQLqnEI.woff2 +0 -0
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  18. package/dist/assets/pixelify-sans-latin-wght-normal-Cbhn5ptY.woff2 +0 -0
  19. package/dist/assets/terminal-view-6GBZ9nXN.css +32 -0
  20. package/dist/assets/terminal-view-CkPFNoXi.js +40 -0
  21. package/dist/favicon.png +0 -0
  22. package/dist/index.html +16 -0
  23. package/dist/logos/SOURCES.md +133 -0
  24. package/dist/logos/agents/aider.svg +1 -0
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  43. package/dist/logos/cursor.svg +1 -0
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  45. package/dist/logos/github.svg +1 -0
  46. package/dist/logos/google-cloud.svg +1 -0
  47. package/dist/logos/google-vertex-ai.svg +1 -0
  48. package/dist/logos/nvidia.svg +1 -0
  49. package/dist/logos/openai.svg +1 -0
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  51. package/dist/logos/pypi.svg +1 -0
  52. package/dist/logos/templates/debian.svg +1 -0
  53. package/dist/logos/templates/nodejs.svg +1 -0
  54. package/dist/logos/templates/python.svg +1 -0
  55. package/dist/logos/templates/ubuntu.svg +1 -0
  56. package/dist/logos/vscode.svg +1 -0
  57. package/dist/openrod.png +0 -0
  58. package/node_modules/@bufbuild/protobuf/README.md +41 -0
  59. package/node_modules/@bufbuild/protobuf/dist/commonjs/clone.d.ts +6 -0
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@@ -0,0 +1,539 @@
1
+ // Copyright 2021-2026 The Connect Authors
2
+ //
3
+ // Licensed under the Apache License, Version 2.0 (the "License");
4
+ // you may not use this file except in compliance with the License.
5
+ // You may obtain a copy of the License at
6
+ //
7
+ // http://www.apache.org/licenses/LICENSE-2.0
8
+ //
9
+ // Unless required by applicable law or agreed to in writing, software
10
+ // distributed under the License is distributed on an "AS IS" BASIS,
11
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ // See the License for the specific language governing permissions and
13
+ // limitations under the License.
14
+ import * as http2 from "node:http2";
15
+ import { Code, ConnectError } from "@connectrpc/connect";
16
+ import { connectErrorFromNodeReason } from "./node-error.js";
17
+ /**
18
+ * Manage an HTTP/2 connection and keep it alive with PING frames.
19
+ *
20
+ * The logic is based on "Basic Keepalive" described in
21
+ * https://github.com/grpc/proposal/blob/0ba0c1905050525f9b0aee46f3f23c8e1e515489/A8-client-side-keepalive.md#basic-keepalive
22
+ * as well as the client channel arguments described in
23
+ * https://github.com/grpc/grpc/blob/8e137e524a1b1da7bbf4603662876d5719563b57/doc/keepalive.md
24
+ *
25
+ * Usually, the managers tracks exactly one connection, but if a connection
26
+ * receives a GOAWAY frame with NO_ERROR, the connection is maintained until
27
+ * all streams have finished, and new requests will open a new connection.
28
+ */
29
+ export class Http2SessionManager {
30
+ /**
31
+ * The current state of the connection:
32
+ *
33
+ * - "closed"
34
+ * The connection is closed, or no connection has been opened yet.
35
+ * - connecting
36
+ * Currently establishing a connection.
37
+ *
38
+ * - "open"
39
+ * A connection is open and has open streams. PING frames are sent every
40
+ * pingIntervalMs, unless a stream received data.
41
+ * If a PING frame is not responded to within pingTimeoutMs, the connection
42
+ * and all open streams close.
43
+ *
44
+ * - "idle"
45
+ * A connection is open, but it does not have any open streams.
46
+ * If pingIdleConnection is enabled, PING frames are used to keep the
47
+ * connection alive, similar to an "open" connection.
48
+ * If a connection is idle for longer than idleConnectionTimeoutMs, it closes.
49
+ * If a request is made on an idle connection that has not been used for
50
+ * longer than pingIntervalMs, the connection is verified.
51
+ *
52
+ * - "verifying"
53
+ * Verifying a connection after a long period of inactivity before issuing a
54
+ * request. A PING frame is sent, and if it times out within pingTimeoutMs, a
55
+ * new connection is opened.
56
+ *
57
+ * - "error"
58
+ * The connection is closed because of a transient error. A connection
59
+ * may have failed to reach the host, or the connection may have died,
60
+ * or it may have been aborted.
61
+ */
62
+ state() {
63
+ if (this.s.t == "ready") {
64
+ if (this.verifying !== undefined) {
65
+ return "verifying";
66
+ }
67
+ return this.s.streamCount() > 0 ? "open" : "idle";
68
+ }
69
+ return this.s.t;
70
+ }
71
+ /**
72
+ * Returns the error object if the connection is in the "error" state,
73
+ * `undefined` otherwise.
74
+ */
75
+ error() {
76
+ if (this.s.t == "error") {
77
+ return this.s.reason;
78
+ }
79
+ return undefined;
80
+ }
81
+ constructor(url, pingOptions, http2SessionOptions) {
82
+ var _a, _b, _c, _d;
83
+ this.s = closed();
84
+ this.shuttingDown = [];
85
+ this.authority = new URL(url).origin;
86
+ this.http2SessionOptions = http2SessionOptions;
87
+ this.options = {
88
+ pingIntervalMs: (_a = pingOptions === null || pingOptions === void 0 ? void 0 : pingOptions.pingIntervalMs) !== null && _a !== void 0 ? _a : Number.POSITIVE_INFINITY,
89
+ pingTimeoutMs: (_b = pingOptions === null || pingOptions === void 0 ? void 0 : pingOptions.pingTimeoutMs) !== null && _b !== void 0 ? _b : 1000 * 15,
90
+ pingIdleConnection: (_c = pingOptions === null || pingOptions === void 0 ? void 0 : pingOptions.pingIdleConnection) !== null && _c !== void 0 ? _c : false,
91
+ idleConnectionTimeoutMs: (_d = pingOptions === null || pingOptions === void 0 ? void 0 : pingOptions.idleConnectionTimeoutMs) !== null && _d !== void 0 ? _d : 1000 * 60 * 15,
92
+ };
93
+ }
94
+ /**
95
+ * Open a connection if none exists, verify an existing connection if
96
+ * necessary.
97
+ */
98
+ async connect() {
99
+ try {
100
+ const ready = await this.gotoReady();
101
+ return ready.streamCount() > 0 ? "open" : "idle";
102
+ }
103
+ catch (e) {
104
+ return "error";
105
+ }
106
+ }
107
+ /**
108
+ * Issue a request.
109
+ *
110
+ * This method automatically opens a connection if none exists, and verifies
111
+ * an existing connection if necessary. It calls http2.ClientHttp2Session.request(),
112
+ * and keeps track of all open http2.ClientHttp2Stream.
113
+ *
114
+ * Clients must call notifyResponseByteRead() whenever they successfully read
115
+ * data from the http2.ClientHttp2Stream.
116
+ */
117
+ async request(method, path, headers, options) {
118
+ // Request sometimes fails with goaway/destroyed
119
+ // errors, we use a loop to retry.
120
+ //
121
+ // This is not expected to happen often, but it is possible that a
122
+ // connection is closed while we are trying to open a stream.
123
+ //
124
+ // Ref: https://github.com/nodejs/help/issues/2105
125
+ for (;;) {
126
+ const ready = await this.gotoReady();
127
+ try {
128
+ const stream = ready.conn.request(Object.assign(Object.assign({}, headers), { ":method": method, ":path": path }), options);
129
+ ready.registerRequest(stream);
130
+ return stream;
131
+ }
132
+ catch (e) {
133
+ // Check to see if the connection is closed or destroyed
134
+ // and if so, we try again.
135
+ if (ready.conn.closed || ready.conn.destroyed) {
136
+ continue;
137
+ }
138
+ throw e;
139
+ }
140
+ }
141
+ }
142
+ /**
143
+ * Notify the manager of a successful read from a http2.ClientHttp2Stream.
144
+ *
145
+ * Clients must call this function whenever they successfully read data from
146
+ * a http2.ClientHttp2Stream obtained from request(). This informs the
147
+ * keep-alive logic that the connection is alive, and prevents it from sending
148
+ * unnecessary PING frames.
149
+ */
150
+ notifyResponseByteRead(stream) {
151
+ if (this.s.t == "ready") {
152
+ this.s.responseByteRead(stream);
153
+ }
154
+ for (const s of this.shuttingDown) {
155
+ s.responseByteRead(stream);
156
+ }
157
+ }
158
+ /**
159
+ * If there is an open connection, close it. This also closes any open streams.
160
+ */
161
+ abort(reason) {
162
+ var _a, _b, _c;
163
+ const err = reason !== null && reason !== void 0 ? reason : new ConnectError("connection aborted", Code.Canceled);
164
+ (_b = (_a = this.s).abort) === null || _b === void 0 ? void 0 : _b.call(_a, err);
165
+ for (const s of this.shuttingDown) {
166
+ (_c = s.abort) === null || _c === void 0 ? void 0 : _c.call(s, err);
167
+ }
168
+ this.setState(closedOrError(err));
169
+ }
170
+ async gotoReady() {
171
+ if (this.s.t == "ready") {
172
+ if (this.s.isShuttingDown() ||
173
+ this.s.conn.closed ||
174
+ this.s.conn.destroyed) {
175
+ this.setState(connect(this.authority, this.http2SessionOptions));
176
+ }
177
+ else if (this.s.requiresVerify()) {
178
+ await this.verify(this.s);
179
+ }
180
+ }
181
+ else if (this.s.t == "closed" || this.s.t == "error") {
182
+ this.setState(connect(this.authority, this.http2SessionOptions));
183
+ }
184
+ while (this.s.t !== "ready") {
185
+ if (this.s.t === "error") {
186
+ throw this.s.reason;
187
+ }
188
+ if (this.s.t === "connecting") {
189
+ await this.s.conn;
190
+ }
191
+ }
192
+ return this.s;
193
+ }
194
+ setState(state) {
195
+ var _a, _b;
196
+ (_b = (_a = this.s).onExitState) === null || _b === void 0 ? void 0 : _b.call(_a);
197
+ if (this.s.t == "ready" && this.s.isShuttingDown()) {
198
+ // Maintain connections that have been asked to shut down.
199
+ const sd = this.s;
200
+ this.shuttingDown.push(sd);
201
+ sd.onClose = sd.onError = () => {
202
+ const i = this.shuttingDown.indexOf(sd);
203
+ if (i !== -1) {
204
+ this.shuttingDown.splice(i, 1);
205
+ }
206
+ };
207
+ }
208
+ switch (state.t) {
209
+ case "connecting":
210
+ state.conn.then((value) => {
211
+ this.setState(ready(value, this.options));
212
+ }, (reason) => {
213
+ this.setState(closedOrError(reason));
214
+ });
215
+ break;
216
+ case "ready":
217
+ state.onClose = () => this.setState(closed());
218
+ state.onError = (err) => this.setState(closedOrError(err));
219
+ break;
220
+ case "closed":
221
+ break;
222
+ case "error":
223
+ break;
224
+ }
225
+ this.s = state;
226
+ }
227
+ verify(stateReady) {
228
+ if (this.verifying !== undefined) {
229
+ return this.verifying;
230
+ }
231
+ this.verifying = stateReady
232
+ .verify()
233
+ .then((success) => {
234
+ if (success) {
235
+ return;
236
+ }
237
+ // verify() has destroyed the old connection
238
+ this.setState(connect(this.authority, this.http2SessionOptions));
239
+ }, (reason) => {
240
+ this.setState(closedOrError(reason));
241
+ })
242
+ .finally(() => {
243
+ this.verifying = undefined;
244
+ });
245
+ return this.verifying;
246
+ }
247
+ }
248
+ function closed() {
249
+ return {
250
+ t: "closed",
251
+ };
252
+ }
253
+ function error(reason) {
254
+ return {
255
+ t: "error",
256
+ reason,
257
+ };
258
+ }
259
+ function closedOrError(reason) {
260
+ const isCancel = reason instanceof ConnectError &&
261
+ ConnectError.from(reason).code == Code.Canceled;
262
+ return isCancel ? closed() : error(reason);
263
+ }
264
+ function connect(authority, http2SessionOptions) {
265
+ let resolve;
266
+ let reject;
267
+ const conn = new Promise((res, rej) => {
268
+ resolve = res;
269
+ reject = rej;
270
+ });
271
+ const newConn = http2.connect(authority, http2SessionOptions);
272
+ newConn.on("connect", onConnect);
273
+ newConn.on("error", onError);
274
+ function onConnect() {
275
+ resolve === null || resolve === void 0 ? void 0 : resolve(newConn);
276
+ cleanup();
277
+ }
278
+ function onError(err) {
279
+ reject === null || reject === void 0 ? void 0 : reject(connectErrorFromNodeReason(err));
280
+ cleanup();
281
+ }
282
+ function cleanup() {
283
+ newConn.off("connect", onConnect);
284
+ newConn.off("error", onError);
285
+ }
286
+ return {
287
+ t: "connecting",
288
+ conn,
289
+ abort(reason) {
290
+ if (!newConn.destroyed) {
291
+ newConn.destroy(undefined, http2.constants.NGHTTP2_CANCEL);
292
+ }
293
+ // According to the documentation, destroy() should immediately terminate
294
+ // the session and the socket, but we still receive a "connect" event.
295
+ // We must not resolve a broken connection, so we reject it manually here.
296
+ reject === null || reject === void 0 ? void 0 : reject(reason);
297
+ },
298
+ onExitState() {
299
+ cleanup();
300
+ },
301
+ };
302
+ }
303
+ function ready(conn, options) {
304
+ // Users have reported an error "The session has been destroyed" raised
305
+ // from H2SessionManager.request(), see https://github.com/connectrpc/connect-es/issues/683
306
+ // This assertion will show whether the session already died in the
307
+ // "connecting" state.
308
+ assertSessionOpen(conn);
309
+ // Do not block Node.js from exiting on an idle connection.
310
+ // Note that we ref() again for the first stream to open, and unref() again
311
+ // for the last stream to close.
312
+ conn.unref();
313
+ // the last time we were sure that the connection is alive, via a PING
314
+ // response, or via received response bytes
315
+ let lastAliveAt = Date.now();
316
+ // how many streams are currently open on this session
317
+ let streamCount = 0;
318
+ // timer for the keep-alive interval
319
+ let pingIntervalId;
320
+ // timer for waiting for a PING response
321
+ let pingTimeoutId;
322
+ // keep track of GOAWAY - gracefully shut down open streams / wait for connection to error
323
+ let receivedGoAway = false;
324
+ // keep track of GOAWAY with ENHANCE_YOUR_CALM and with debug data too_many_pings
325
+ let receivedGoAwayEnhanceYourCalmTooManyPings = false;
326
+ // timer for closing connections without open streams, must be initialized
327
+ let idleTimeoutId;
328
+ resetIdleTimeout();
329
+ const state = {
330
+ t: "ready",
331
+ conn,
332
+ streamCount() {
333
+ return streamCount;
334
+ },
335
+ requiresVerify() {
336
+ const elapsedMs = Date.now() - lastAliveAt;
337
+ return elapsedMs > options.pingIntervalMs;
338
+ },
339
+ isShuttingDown() {
340
+ return receivedGoAway;
341
+ },
342
+ onClose: undefined,
343
+ onError: undefined,
344
+ registerRequest(stream) {
345
+ streamCount++;
346
+ if (streamCount == 1) {
347
+ conn.ref();
348
+ resetPingInterval(); // reset to ping with the appropriate interval for "open"
349
+ stopIdleTimeout();
350
+ }
351
+ stream.once("response", () => {
352
+ lastAliveAt = Date.now();
353
+ resetPingInterval();
354
+ });
355
+ stream.once("close", () => {
356
+ streamCount--;
357
+ if (streamCount == 0) {
358
+ conn.unref();
359
+ resetPingInterval(); // reset to ping with the appropriate interval for "idle"
360
+ resetIdleTimeout();
361
+ }
362
+ });
363
+ },
364
+ responseByteRead(stream) {
365
+ if (stream.session !== conn) {
366
+ return;
367
+ }
368
+ if (conn.closed || conn.destroyed) {
369
+ return;
370
+ }
371
+ if (streamCount <= 0) {
372
+ return;
373
+ }
374
+ lastAliveAt = Date.now();
375
+ resetPingInterval();
376
+ },
377
+ verify() {
378
+ conn.ref();
379
+ return new Promise((resolve) => {
380
+ // The connection can close gracefully while the PING is in flight,
381
+ // for example when the idle timeout elapses during verification. That
382
+ // emits "close" without "error", and cancels the PING without a
383
+ // result. This promise is memoized in Http2SessionManager.verifying -
384
+ // if it never settles, all future verifications hang.
385
+ const onFailure = () => {
386
+ resolve(false);
387
+ };
388
+ commonPing(() => {
389
+ if (streamCount == 0)
390
+ conn.unref();
391
+ conn.off("error", onFailure);
392
+ conn.off("close", onFailure);
393
+ resolve(true);
394
+ });
395
+ conn.once("error", onFailure);
396
+ conn.once("close", onFailure);
397
+ });
398
+ },
399
+ abort(reason) {
400
+ if (!conn.destroyed) {
401
+ conn.once("error", () => {
402
+ // conn.destroy() may raise an error after onExitState() was called
403
+ // and our error listeners are removed.
404
+ // We attach this one to swallow uncaught exceptions.
405
+ });
406
+ conn.destroy(reason, http2.constants.NGHTTP2_CANCEL);
407
+ }
408
+ },
409
+ onExitState() {
410
+ if (state.isShuttingDown()) {
411
+ // Per the interface, this method is called when the manager is leaving
412
+ // the state. We maintain this connection in the session manager until
413
+ // all streams have finished, so we do not detach event listeners here.
414
+ return;
415
+ }
416
+ cleanup();
417
+ this.onError = undefined;
418
+ this.onClose = undefined;
419
+ },
420
+ };
421
+ // start or restart the ping interval
422
+ function resetPingInterval() {
423
+ stopPingInterval();
424
+ if (streamCount > 0 || options.pingIdleConnection) {
425
+ pingIntervalId = safeSetTimeout(onPingInterval, options.pingIntervalMs);
426
+ }
427
+ }
428
+ function stopPingInterval() {
429
+ clearTimeout(pingIntervalId);
430
+ clearTimeout(pingTimeoutId);
431
+ }
432
+ function onPingInterval() {
433
+ commonPing(resetPingInterval);
434
+ }
435
+ function commonPing(onSuccess) {
436
+ clearTimeout(pingTimeoutId);
437
+ pingTimeoutId = safeSetTimeout(() => {
438
+ conn.destroy(new ConnectError("PING timed out", Code.Unavailable), http2.constants.NGHTTP2_CANCEL);
439
+ }, options.pingTimeoutMs);
440
+ conn.ping((err, duration) => {
441
+ clearTimeout(pingTimeoutId);
442
+ if (err !== null) {
443
+ // We will receive an ERR_HTTP2_PING_CANCEL here if we destroy the
444
+ // connection with a pending ping.
445
+ // We might also see other errors, but they should be picked up by the
446
+ // "error" event listener.
447
+ return;
448
+ }
449
+ if (duration > options.pingTimeoutMs) {
450
+ // setTimeout is not precise, and HTTP/2 pings take less than 1ms in
451
+ // tests.
452
+ conn.destroy(new ConnectError("PING timed out", Code.Unavailable), http2.constants.NGHTTP2_CANCEL);
453
+ return;
454
+ }
455
+ lastAliveAt = Date.now();
456
+ onSuccess();
457
+ });
458
+ }
459
+ function stopIdleTimeout() {
460
+ clearTimeout(idleTimeoutId);
461
+ }
462
+ function resetIdleTimeout() {
463
+ idleTimeoutId = safeSetTimeout(onIdleTimeout, options.idleConnectionTimeoutMs);
464
+ }
465
+ function onIdleTimeout() {
466
+ conn.close();
467
+ onClose(); // trigger a state change right away, so we are not open to races
468
+ }
469
+ function onGoaway(errorCode, lastStreamID, opaqueData) {
470
+ if (errorCode === http2.constants.NGHTTP2_NO_ERROR && streamCount === 0) {
471
+ // Node.js v16 closes the connection on its own when it receives a GOAWAY
472
+ // frame and there are no open streams (emitting a "close" event and
473
+ // destroying the session), but later versions do not.
474
+ // We call conn.destroy() because calling conn.close() ourselves is ineffective
475
+ // here - it appears that the method is already being called, see https://github.com/nodejs/node/blob/198affc63973805ce5102d246f6b7822be57f5fc/lib/internal/http2/core.js#L681
476
+ conn.destroy(new ConnectError("received GOAWAY without any open streams", Code.Canceled), http2.constants.NGHTTP2_NO_ERROR);
477
+ return;
478
+ }
479
+ receivedGoAway = true;
480
+ const tooManyPingsAscii = Buffer.from("too_many_pings", "ascii");
481
+ if (opaqueData === null || opaqueData === void 0 ? void 0 : opaqueData.equals(tooManyPingsAscii)) {
482
+ // double pingIntervalMs, following the last paragraph of https://github.com/grpc/proposal/blob/0ba0c1905050525f9b0aee46f3f23c8e1e515489/A8-client-side-keepalive.md#basic-keepalive
483
+ options.pingIntervalMs = options.pingIntervalMs * 2;
484
+ receivedGoAwayEnhanceYourCalmTooManyPings = true;
485
+ }
486
+ }
487
+ function onClose() {
488
+ var _a;
489
+ cleanup();
490
+ (_a = state.onClose) === null || _a === void 0 ? void 0 : _a.call(state);
491
+ }
492
+ function onError(err) {
493
+ var _a, _b;
494
+ cleanup();
495
+ if (receivedGoAwayEnhanceYourCalmTooManyPings) {
496
+ // We cannot prevent node from destroying session and streams with its own
497
+ // error that does not carry debug data, but at least we can wrap the error
498
+ // we surface on the manager.
499
+ const ce = new ConnectError(`http/2 connection closed with error code ENHANCE_YOUR_CALM (0x${http2.constants.NGHTTP2_ENHANCE_YOUR_CALM.toString(16)}), too_many_pings, doubled the interval`, Code.ResourceExhausted);
500
+ (_a = state.onError) === null || _a === void 0 ? void 0 : _a.call(state, ce);
501
+ }
502
+ else {
503
+ (_b = state.onError) === null || _b === void 0 ? void 0 : _b.call(state, connectErrorFromNodeReason(err));
504
+ }
505
+ }
506
+ function cleanup() {
507
+ stopPingInterval();
508
+ stopIdleTimeout();
509
+ conn.off("error", onError);
510
+ conn.off("close", onClose);
511
+ conn.off("goaway", onGoaway);
512
+ }
513
+ conn.on("error", onError);
514
+ conn.on("close", onClose);
515
+ conn.on("goaway", onGoaway);
516
+ return state;
517
+ }
518
+ /**
519
+ * setTimeout(), but simply ignores values larger than the maximum supported
520
+ * value (signed 32-bit integer) instead of calling the callback right away,
521
+ * and does not block Node.js from exiting.
522
+ */
523
+ function safeSetTimeout(callback, ms) {
524
+ if (ms > 0x7fffffff) {
525
+ return;
526
+ }
527
+ return setTimeout(callback, ms).unref();
528
+ }
529
+ function assertSessionOpen(conn) {
530
+ if (conn.connecting) {
531
+ throw new ConnectError("expected open session, but it is connecting", Code.Internal);
532
+ }
533
+ if (conn.destroyed) {
534
+ throw new ConnectError("expected open session, but it is destroyed", Code.Internal);
535
+ }
536
+ if (conn.closed) {
537
+ throw new ConnectError("expected open session, but it is closed", Code.Internal);
538
+ }
539
+ }
@@ -0,0 +1,14 @@
1
+ export { createGrpcWebTransport } from "./grpc-web-transport.js";
2
+ export type { GrpcWebTransportOptions } from "./grpc-web-transport.js";
3
+ export { createGrpcTransport } from "./grpc-transport.js";
4
+ export type { GrpcTransportOptions } from "./grpc-transport.js";
5
+ export { createConnectTransport } from "./connect-transport.js";
6
+ export type { ConnectTransportOptions } from "./connect-transport.js";
7
+ export { compressionBrotli, compressionGzip } from "./compression.js";
8
+ export { connectNodeAdapter } from "./connect-node-adapter.js";
9
+ export type { ConnectNodeAdapterOptions } from "./connect-node-adapter.js";
10
+ export { universalRequestFromNodeRequest, universalResponseToNodeResponse, } from "./node-universal-handler.js";
11
+ export { createNodeHttpClient } from "./node-universal-client.js";
12
+ export type { NodeHttpClientOptions } from "./node-universal-client.js";
13
+ export { Http2SessionManager } from "./http2-session-manager.js";
14
+ export type { Http2SessionOptions } from "./http2-session-manager.js";
@@ -0,0 +1,21 @@
1
+ // Copyright 2021-2026 The Connect Authors
2
+ //
3
+ // Licensed under the Apache License, Version 2.0 (the "License");
4
+ // you may not use this file except in compliance with the License.
5
+ // You may obtain a copy of the License at
6
+ //
7
+ // http://www.apache.org/licenses/LICENSE-2.0
8
+ //
9
+ // Unless required by applicable law or agreed to in writing, software
10
+ // distributed under the License is distributed on an "AS IS" BASIS,
11
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ // See the License for the specific language governing permissions and
13
+ // limitations under the License.
14
+ export { createGrpcWebTransport } from "./grpc-web-transport.js";
15
+ export { createGrpcTransport } from "./grpc-transport.js";
16
+ export { createConnectTransport } from "./connect-transport.js";
17
+ export { compressionBrotli, compressionGzip } from "./compression.js";
18
+ export { connectNodeAdapter } from "./connect-node-adapter.js";
19
+ export { universalRequestFromNodeRequest, universalResponseToNodeResponse, } from "./node-universal-handler.js";
20
+ export { createNodeHttpClient } from "./node-universal-client.js";
21
+ export { Http2SessionManager } from "./http2-session-manager.js";
@@ -0,0 +1,45 @@
1
+ import { ConnectError } from "@connectrpc/connect";
2
+ /**
3
+ * Similar to ConnectError.from(), this function turns any value into
4
+ * a ConnectError, but special cases some Node.js specific error codes and
5
+ * sets an appropriate Connect error code.
6
+ */
7
+ export declare function connectErrorFromNodeReason(reason: unknown): ConnectError;
8
+ /**
9
+ * Unwraps a chain of errors, by walking through all "cause" properties
10
+ * recursively.
11
+ * This function is useful to find the root cause of an error.
12
+ */
13
+ export declare function unwrapNodeErrorChain(reason: unknown): Error[];
14
+ /**
15
+ * Returns standard Node.js error properties from the given reason, if present.
16
+ *
17
+ * For context: Every error raised by Node.js APIs should expose a `code`
18
+ * property - a string that permanently identifies the error. Some errors may
19
+ * have an additional `syscall` property - a string that identifies native
20
+ * components, for example "getaddrinfo" of libuv.
21
+ * For more information, see https://github.com/nodejs/node/blob/f6052c68c1f9a4400a723e9c0b79da14197ab754/lib/internal/errors.js
22
+ */
23
+ export declare function getNodeErrorProps(reason: unknown): {
24
+ code?: string;
25
+ syscall?: string;
26
+ };
27
+ /**
28
+ * Returns a ConnectError for an HTTP/2 error code.
29
+ */
30
+ export declare function connectErrorFromH2ResetCode(rstCode: number): ConnectError | undefined;
31
+ export declare enum H2Code {
32
+ PROTOCOL_ERROR = 1,
33
+ INTERNAL_ERROR = 2,
34
+ FLOW_CONTROL_ERROR = 3,
35
+ SETTINGS_TIMEOUT = 4,
36
+ STREAM_CLOSED = 5,
37
+ FRAME_SIZE_ERROR = 6,
38
+ REFUSED_STREAM = 7,
39
+ CANCEL = 8,
40
+ COMPRESSION_ERROR = 9,
41
+ CONNECT_ERROR = 10,
42
+ ENHANCE_YOUR_CALM = 11,
43
+ INADEQUATE_SECURITY = 12,
44
+ HTTP_1_1_REQUIRED = 13
45
+ }