openguessr-ui 0.1.0 → 0.2.0

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package/README.md CHANGED
@@ -13,17 +13,17 @@ These core concepts define how UI should be structured.
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  ### Core concepts
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- - **Boxes:** Boxes house controls, text, or other boxes.
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+ - **Boxes:** Boxes house controls, text, images, or other boxes.
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- - **Panels:** Panels are flexible floating UI elements. They typically include controls (e.g. buttons) rather than loads of text or images, perfect for HUDs.
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+ - **Panels:** Panels are used for floating UI. They typically include controls rather than loads of text or images, perfect for HUDs.
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- - **Containers:** Containers contain boxes. The popup acts as a layout/container hybird that also contains boxes.
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+ - **Containers:** Containers contain boxes. The popup acts as a layout/container hybrid that also contains boxes.
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  - **Layouts:** Layouts are typically full pages that containers or panels sit in.
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  ### Hierarchy
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- 1. Every element starts in layout space (level 1), where `--layout-margin` defines the spacing between grouped elements (and `--layout-spacer` between unrelated ones), padding, and border radii of children.
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+ 1. Every element starts in layout space (level 1), where `--layout-margin` defines the spacing between grouped elements, the padding, and the border radii of children. For separating unrelated elements, `--layout-spacer` is used.
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  2. The second level is containers, where the spacing and padding is `--box-margin`, and the border radii of children are as well.
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@@ -31,9 +31,9 @@ These core concepts define how UI should be structured.
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  4. On the fourth level there is either content or smaller boxes. Smaller boxes still use `--box-margin` for padding and spacing, but `--content-margin` for border radii.
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- The content level (inside buttons, chips, tabs, or other controls) uses spacing of `--content-margin`. Placing content directly into layouts or containers is not allowed, it **needs** to sit inside a box or panel.
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+ The content level (inside buttons, chips, tabs, or other controls) uses spacing of `--content-margin`. Placing content directly into layouts or containers is not allowed, it needs to sit inside a box or panel.
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- Popups take some properties from layouts and some from containers. They use `--layout-margin` for spacing, but content inside them is boxes (level 3) with `--box-margin` for border radii. Panels typically live in layout space (level 1), but have unique spacing rules (as outlined above).
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+ Popups take some properties from layouts and some from containers. They use `--layout-margin` for spacing, but content inside them is boxes (level 3) with `--box-margin` for border radii.
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  ## Styling
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@@ -64,25 +64,25 @@ These variables are used for colors:
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  | --overlay-color | Dark overlays |
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  | --overlay-color-dark | Full-screen menu overlays |
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  | --bright-green-color | Experience, perks |
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- | --bright-green-color-soft| Indicators, subtle |
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+ | --bright-green-color-soft| Indicators |
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  | --bright-green-color-dark | Experience, perk backgrounds |
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  | --background-color | Opaque background |
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  | --dark-shadow-color | Text or drop shadows |
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  > [!TIP]
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- > There should be at most one `--brand-color` element visible at a time (the primary action). Green colors should **not** be used for success, use bright styling instead (e.g. `rgba(255, 255, 255, 0.2)`).
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+ > There should be at most one `--brand-color` element visible at a time (the primary action). Green colors should not be used for success, use bright styling instead (e.g. `rgba(255, 255, 255, 0.2)`).
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- These variabels are used for box shadows:
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+ These variables are used for box shadows:
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  | Variable | Used for |
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  | -------- | ------- |
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  | --button-shadow | Buttons |
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- | --button-shadow-dark | Subtle buttons |
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+ | --button-shadow-dark | Dark buttons |
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  | --box-shadow-top | Boxes that fade out towards the bottom |
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  | --box-shadow-bottom | Boxes that fade out towards the top |
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  | --box-shadow | Boxes |
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  | --bulb-shadow | Pills, chips, badges |
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- | --panel-shadow | Floating elements (containers, panels..) |
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+ | --panel-shadow | Floating elements (containers, panels etc.) |
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  These variables are used for blur:
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@@ -108,11 +108,11 @@ Boxes typically use this base styling:
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  }
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  ```
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- Their width should not grow to fit their container or the Popup they are in.
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+ Their width shouldn't grow to fit the container or popup they are in.
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  #### Text inside boxes
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- Since boxes have rather tight padding and text naturally adds top and bottom spacing through the line-height, applying `padding-inline: var(--content-margin)` to text is recommended. If the entire box just contains text, raising the boxes' inline padding to `--layout-margin` has the same effect.
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+ Since boxes have rather tight padding and text naturally adds top and bottom spacing through the line-height, applying `padding-inline: var(--content-margin)` to text is recommended. If the entire box just contains text, raising the box's inline padding to `--layout-margin` has the same effect.
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  ### Panels
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@@ -131,7 +131,7 @@ Panels typically use this base styling:
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  Panels that house large buttons which are rounder than usual buttons should have a border radius of `--layout-margin` to avoid uneven corners. Don't mix them, panels should stick to only large or only small buttons.
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- When panels sit inside layouts with a strong background color (e.g. `--overlay-color-dark`), their backgorund color should be `--box-color` instead of `--panel-color` to avoid layering two blue-ish tones (which will produce a color that looks too vibrant).
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+ When panels sit inside layouts with a strong background color (e.g. `--overlay-color-dark`), their background color should be `--box-color` instead of `--panel-color` to avoid layering two blue-ish tones (which will produce a color that looks too vibrant).
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  The gap or margin between related panels should be `--box-margin` if they use `--box-margin` for the border radii, otherwise `--layout-margin`.
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@@ -169,7 +169,7 @@ Layouts typically use this base styling:
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  ### Buttons
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- Buttons should always be placed in a box or panel, not just on a blank page. Large buttons should **not** be put into a box.
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+ Buttons should always be placed in a box or panel, not just on a blank page. Large buttons shouldn't be put into a box.
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  To create a button, apply the `standard-button` class. This will create a red primary button. To make it secondary, add `bright`.
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@@ -181,7 +181,7 @@ Large buttons with short text inside often look unnaturally slim when placed as
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  Regular buttons typically have the icon placed on the left side.
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- Large buttons with text place the icon towards the right and use `space-between` to ensure that when multiple buttons are present, icons and text are perfectly aligned below each other, making it easier to scan through them at a glance.
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+ Large buttons with text place the icon towards the right and use `space-between` to ensure that when multiple buttons are present in a stack, icons and text are perfectly horizontally aligned, making it easier to scan through them at a glance.
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  ### Icons
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@@ -197,7 +197,7 @@ The spacing between text and an icon inside content should be `--content-margin`
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  ### Scrollable areas
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- Overfade (`overfade`) is a library used for scrollable areas. It applies a dynamic mask-image on the overflowing element's parent.
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+ Overfade (`overfade`) is a library used for scrollable areas. It applies a dynamic mask-image to the scroll container, the element that holds the overflowing content.
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  For example, when an element, that contains overflowing text content and uses `of-top` and `of-bottom`, is scrolled all the way to the top, the top of the text is not faded out, only the bottom is.
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@@ -213,6 +213,8 @@ These classes should not be applied directly on boxes or containers, since that
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  Scrollable content should be intentionally, visibly cut off when scrolling is allowed to communicate the fact that scrolling is possible.
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+ Typically, scroll bars should be hidden via `scrollbar-width: none`. There can be exceptions, e.g. for text editors where a scroll bar brings utility.
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+
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  ### Opacity values
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  Opacity values used are typically `0.25`, `0.5`, `0.75` and `1`. Supportive text, such as the explanation for a feature, can be `0.75` or even `0.5`. Labels, e.g. for controls, should be full opacity.
@@ -240,7 +242,7 @@ The popup component is used for dialogs. It takes the following props:
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  - `open`: Whether the popup is open
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  - `slim`: Reduces the max width
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  - `verySlim`: Reduces the max width further
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- - `frameless`: Reduces the padding, e.g. for iFrames
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+ - `frameless`: Reduces the padding, e.g. for iframes
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  - `onuserclose`: Called when the user closes the popup
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  A common design pattern is to include a heading at the top of a popup. For this, the built-in `popup-title` class can be used:
@@ -263,7 +265,7 @@ The chip component is used for small pieces of information, such as a "New" or "
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  - `italic`: Makes the text italic, typically combined with red
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  - `mutedOpacity`: Makes the text muted, red variant typically disables this
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  - `onclick`: Makes the chip clickable
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- - `class`, `style`: Class passthrough
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+ - `class`, `style`: Class and style passthrough
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  ### Collapsible
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@@ -299,7 +301,7 @@ showConfirmPopup("Remove item?", "The item will be removed from your favorites."
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  The error popup component is used to inform the user about errors. It needs to be mounted.
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- Error popups are shown via `errorPopup(title, description, errorCode, reload, hideDontShowAgainOption)`:
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+ Error popups are shown via `showErrorPopup(title, description, errorCode, reload, hideDontShowAgainOption)`:
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  - `title`: The popup title
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  - `description`: The description
@@ -310,7 +312,7 @@ Error popups are shown via `errorPopup(title, description, errorCode, reload, hi
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  Usage example:
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  ```js
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- errorPopup("Failed to load map", "An error occured loading this map.", "Code 404: Map not found");
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+ showErrorPopup("Failed to load map", "An error occurred loading this map.", "Code 404: Map not found");
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  ```
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  ### InfoBanner
@@ -361,7 +363,7 @@ The room code input component is used for entering 6-character room codes. It ta
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  - `segments`: The entered characters
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  - `inPage`: Set to false when used in panels, boxes etc.
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- - `onsubmit`: Called with the code when enter or the submit button is pressed
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+ - `onsubmit`: Called with the code when Enter or the submit button is pressed
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  ### Tabs
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@@ -382,16 +384,17 @@ The ticker component is used for fine-grained numeric inputs. It takes the follo
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  - `value`: Current value
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  - `initialValue`: Start value
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  - `step`: Step amount (how much the value changes per step)
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- - `minimum`: Maximum value
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- - `minimumText`, `maximumText`: Text displayed when the max/min is reached
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- - `minimumValue`, `maximumValue`: Custom value to show when max/min is reached
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+ - `minimum`: Minimum value
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+ - `maximum`: Maximum value
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+ - `minimumText`, `maximumText`: Text displayed when the min/max is reached
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+ - `minimumValue`, `maximumValue`: Custom value to bind when the min/max is reached
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  - `note`: Unit of the value
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  - `minValueWidth`: Minimum width of value field to prevent the width from jumping
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  - `onchange`: Called when the value changes
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  ### TitleSeparator
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- The title separator component is used to separate content inside Popups or containers. It takes the following props:
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+ The title separator component is used to separate content inside popups or containers. It takes the following props:
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  - `text`: The title text
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  - `noMargin`: Removes the default top and bottom margin (`--layout-margin`)
@@ -411,6 +414,8 @@ Usage example:
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  <button {@attach tooltip({ text: "Settings" })}><GearsIcon /></button>
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  ```
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+ Options:
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  - `text`: The tooltip text
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  - `imageSrc`: Image shown above the text
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  - `imageAspectRatio`: Aspect ratio of the image
@@ -423,10 +428,12 @@ Usage example:
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  ## Sound effects
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- UI sound effects are available as `.ogg` files and can be played with any audio library:
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+ UI sound effects are available as `.ogg` files and can be played with any audio library. The `sounds` export maps each name to its file URL:
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  ```js
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- import basicButtonSound from "openguessr-ui/sound-effects/basic_button.ogg";
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+ import { sounds } from "openguessr-ui";
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+
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+ new Audio(sounds.basic_button).play();
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  ```
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  | Sound | Purpose |
@@ -434,20 +441,18 @@ import basicButtonSound from "openguessr-ui/sound-effects/basic_button.ogg";
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  | basic_button | Default sound for standard buttons and tabs |
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  | juicy_button | Selection-like choices (e.g. map selection) |
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  | start_button | Starting or joining a game |
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- | toggle_button | Anything that toggles, e.g. collapsibles |
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- | change_value | Changing a value, e.g. the ticker |
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- | item_select | Selecting an item, e.g. a pin, badge, or flag |
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+ | toggle_button | Anything that toggles (e.g. collapsibles) |
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+ | change_value | Changing a value (e.g. through a ticker) |
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+ | item_select | Selecting an item (e.g. a pin, badge, or flag) |
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  | item_locked | Trying to select a locked item |
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- The components don't play sounds themselves. Instead, play them via their callbacks:
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+ The components don't play sounds themselves. Instead, they should be played via callbacks:
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  - Collapsible `ontoggle`: `toggle_button`
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  - Ticker `onchange`: `change_value`
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+ - Tabs `onchange`: `basic_button`
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  - Notification `onaccept`, `ondismiss`: `basic_button`
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-
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- ## Scroll bars
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- Typically, scroll bars should be hidden via `scrollbar-width: none`. There can be exceptions, e.g. for text editors where a scroll bar brings utility.
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+ - ConfirmPopup `onconfirm`: `basic_button`
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  ## Text formatting guidelines
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@@ -8,7 +8,7 @@ export const errorPopupState = $state({
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  reload: false
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  });
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- export function errorPopup(popupTitle, popupDescription, popupErrorCode, reloadPopup, hideDontShowAgainOption) {
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+ export function showErrorPopup(popupTitle, popupDescription, popupErrorCode, reloadPopup, hideDontShowAgainOption) {
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  errorPopupState.hideDisableOption = hideDontShowAgainOption;
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  // If errors should be shown or it is a critical error that needs a reload, show the popup
package/index.js CHANGED
@@ -13,4 +13,15 @@ export { default as TitleSeparator } from "./components/TitleSeparator.svelte";
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  export { tooltip } from "./tooltip.svelte.js";
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  export { showNotification } from "./notifications.svelte.js";
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  export { showConfirmPopup } from "./confirmPopup.svelte.js";
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- export { errorPopup } from "./errorPopup.svelte.js";
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+ export { showErrorPopup } from "./errorPopup.svelte.js";
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+
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+ // Sounds
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+ import basic_button from "./sound-effects/basic_button.ogg";
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+ import juicy_button from "./sound-effects/juicy_button.ogg";
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+ import start_button from "./sound-effects/start_button.ogg";
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+ import toggle_button from "./sound-effects/toggle_button.ogg";
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+ import change_value from "./sound-effects/change_value.ogg";
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+ import item_select from "./sound-effects/item_select.ogg";
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+ import item_locked from "./sound-effects/item_locked.ogg";
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+ export const sounds = { basic_button, juicy_button, start_button, toggle_button, change_value, item_select, item_locked };
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "openguessr-ui",
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- "version": "0.1.0",
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+ "version": "0.2.0",
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  "type": "module",
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  "scripts": {
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  "dev": "vite example"
@@ -28,7 +28,6 @@
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  "./variables.css": "./variables.css",
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  "./base.css": "./base.css",
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  "./classes.css": "./classes.css",
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- "./sound-effects/*": "./sound-effects/*",
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  "./fonts/*": "./fonts/*"
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  },
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  "peerDependencies": {