openguessr-ui 0.1.0 → 0.1.1

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Files changed (2) hide show
  1. package/README.md +18 -16
  2. package/package.json +1 -1
package/README.md CHANGED
@@ -13,9 +13,9 @@ These core concepts define how UI should be structured.
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  ### Core concepts
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- - **Boxes:** Boxes house controls, text, or other boxes.
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+ - **Boxes:** Boxes house controls, text, images, or other boxes.
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- - **Panels:** Panels are flexible floating UI elements. They typically include controls (e.g. buttons) rather than loads of text or images, perfect for HUDs.
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+ - **Panels:** Panels are used for floating UI. They typically include controls rather than loads of text or images, perfect for HUDs.
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  - **Containers:** Containers contain boxes. The popup acts as a layout/container hybird that also contains boxes.
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@@ -23,7 +23,7 @@ These core concepts define how UI should be structured.
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  ### Hierarchy
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- 1. Every element starts in layout space (level 1), where `--layout-margin` defines the spacing between grouped elements (and `--layout-spacer` between unrelated ones), padding, and border radii of children.
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+ 1. Every element starts in layout space (level 1), where `--layout-margin` defines the spacing between grouped elements, the padding, and the border radii of children. For separating unrelated elements, `--layout-spacer` is used.
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  2. The second level is containers, where the spacing and padding is `--box-margin`, and the border radii of children are as well.
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@@ -31,7 +31,7 @@ These core concepts define how UI should be structured.
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  4. On the fourth level there is either content or smaller boxes. Smaller boxes still use `--box-margin` for padding and spacing, but `--content-margin` for border radii.
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- The content level (inside buttons, chips, tabs, or other controls) uses spacing of `--content-margin`. Placing content directly into layouts or containers is not allowed, it **needs** to sit inside a box or panel.
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+ The content level (inside buttons, chips, tabs, or other controls) uses spacing of `--content-margin`. Placing content directly into layouts or containers is not allowed, it needs to sit inside a box or panel.
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  Popups take some properties from layouts and some from containers. They use `--layout-margin` for spacing, but content inside them is boxes (level 3) with `--box-margin` for border radii. Panels typically live in layout space (level 1), but have unique spacing rules (as outlined above).
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@@ -64,20 +64,20 @@ These variables are used for colors:
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  | --overlay-color | Dark overlays |
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  | --overlay-color-dark | Full-screen menu overlays |
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  | --bright-green-color | Experience, perks |
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- | --bright-green-color-soft| Indicators, subtle |
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+ | --bright-green-color-soft| Indicators |
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  | --bright-green-color-dark | Experience, perk backgrounds |
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  | --background-color | Opaque background |
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  | --dark-shadow-color | Text or drop shadows |
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  > [!TIP]
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- > There should be at most one `--brand-color` element visible at a time (the primary action). Green colors should **not** be used for success, use bright styling instead (e.g. `rgba(255, 255, 255, 0.2)`).
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+ > There should be at most one `--brand-color` element visible at a time (the primary action). Green colors should not be used for success, use bright styling instead (e.g. `rgba(255, 255, 255, 0.2)`).
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  These variabels are used for box shadows:
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  | Variable | Used for |
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  | -------- | ------- |
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  | --button-shadow | Buttons |
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- | --button-shadow-dark | Subtle buttons |
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+ | --button-shadow-dark | Dark buttons |
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  | --box-shadow-top | Boxes that fade out towards the bottom |
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  | --box-shadow-bottom | Boxes that fade out towards the top |
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  | --box-shadow | Boxes |
@@ -108,7 +108,7 @@ Boxes typically use this base styling:
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  }
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  ```
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- Their width should not grow to fit their container or the Popup they are in.
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+ Their width shouldn't grow to fit the container or Popup they are in.
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  #### Text inside boxes
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@@ -169,7 +169,7 @@ Layouts typically use this base styling:
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  ### Buttons
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- Buttons should always be placed in a box or panel, not just on a blank page. Large buttons should **not** be put into a box.
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+ Buttons should always be placed in a box or panel, not just on a blank page. Large buttons shouldn't be put into a box.
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  To create a button, apply the `standard-button` class. This will create a red primary button. To make it secondary, add `bright`.
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@@ -181,7 +181,7 @@ Large buttons with short text inside often look unnaturally slim when placed as
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  Regular buttons typically have the icon placed on the left side.
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- Large buttons with text place the icon towards the right and use `space-between` to ensure that when multiple buttons are present, icons and text are perfectly aligned below each other, making it easier to scan through them at a glance.
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+ Large buttons with text place the icon towards the right and use `space-between` to ensure that when multiple buttons are present in a stack, icons and text are perfectly horizontally aligned, making it easier to scan through them at a glance.
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  ### Icons
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@@ -263,7 +263,7 @@ The chip component is used for small pieces of information, such as a "New" or "
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  - `italic`: Makes the text italic, typically combined with red
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  - `mutedOpacity`: Makes the text muted, red variant typically disables this
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  - `onclick`: Makes the chip clickable
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- - `class`, `style`: Class passthrough
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+ - `class`, `style`: Class and style passthrough
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  ### Collapsible
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@@ -361,7 +361,7 @@ The room code input component is used for entering 6-character room codes. It ta
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  - `segments`: The entered characters
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  - `inPage`: Set to false when used in panels, boxes etc.
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- - `onsubmit`: Called with the code when enter or the submit button is pressed
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+ - `onsubmit`: Called with the code when the enter or the submit button is pressed
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  ### Tabs
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@@ -411,6 +411,8 @@ Usage example:
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  <button {@attach tooltip({ text: "Settings" })}><GearsIcon /></button>
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  ```
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+ Options:
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  - `text`: The tooltip text
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  - `imageSrc`: Image shown above the text
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  - `imageAspectRatio`: Aspect ratio of the image
@@ -434,12 +436,12 @@ import basicButtonSound from "openguessr-ui/sound-effects/basic_button.ogg";
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  | basic_button | Default sound for standard buttons and tabs |
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  | juicy_button | Selection-like choices (e.g. map selection) |
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  | start_button | Starting or joining a game |
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- | toggle_button | Anything that toggles, e.g. collapsibles |
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- | change_value | Changing a value, e.g. the ticker |
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- | item_select | Selecting an item, e.g. a pin, badge, or flag |
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+ | toggle_button | Anything that toggles (e.g. collapsibles) |
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+ | change_value | Changing a value (e.g. through a ticker) |
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+ | item_select | Selecting an item (e.g. a pin, badge, or flag) |
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  | item_locked | Trying to select a locked item |
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- The components don't play sounds themselves. Instead, play them via their callbacks:
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+ The components don't play sounds themselves. Instead, they should be played via callbacks:
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  - Collapsible `ontoggle`: `toggle_button`
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  - Ticker `onchange`: `change_value`
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "openguessr-ui",
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- "version": "0.1.0",
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+ "version": "0.1.1",
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  "type": "module",
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  "scripts": {
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  "dev": "vite example"