opengeometry 2.0.6 → 2.0.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -7,7 +7,7 @@
7
7
  <h1 align="center">OpenGeometry</h1>
8
8
 
9
9
  <p align="center">
10
- <strong>CAD kernel for the web — built with Rust, WebAssembly, and Three.js.</strong>
10
+ <strong>Browser-native CAD kernel built with Rust, WebAssembly, and Three.js.</strong>
11
11
  </p>
12
12
 
13
13
  <p align="center">
@@ -30,11 +30,11 @@
30
30
 
31
31
  ## What is OpenGeometry?
32
32
 
33
- OpenGeometry is an **open-source CAD kernel** purpose-built for the browser. The geometry engine is written in **Rust**, compiled to **WebAssembly**, and ships with a **Three.js integration layer** — so you can build real CAD tools that run entirely on the web.
33
+ OpenGeometry is an **open-source, browser-native CAD kernel**. The geometry engine is written in **Rust**, compiled to **WebAssembly**, and paired with a **Three.js-friendly TypeScript layer** so you can build real CAD tools that run in the browser.
34
34
 
35
- OpenGeometry is best suited for **browser-based CAD, AEC/BIM, configurators, and geometry-heavy web tools**. Whether you're building a parametric modeler, a wall/opening workflow, a BIM viewer, or a custom Three.js modeling tool, OpenGeometry gives you kernel-backed primitives and operations without leaving JavaScript.
35
+ OpenGeometry is best suited for **browser-based CAD, AEC/BIM, configurators, and geometry-heavy web tools**. Whether you're building a parametric modeler, a wall/opening workflow, a BIM viewer, or a custom Three.js modeling tool, OpenGeometry gives you deterministic, kernel-backed primitives and operations without leaving JavaScript.
36
36
 
37
- OpenPlans is an application/toolkit built on top of OpenGeometry for AEC workflows. In this repository, OpenGeometry is the engine.
37
+ It is the geometry engine layer, not a full CAD application. OpenPlans is a downstream application/toolkit built on top of OpenGeometry for AEC workflows. In this repository, OpenGeometry is the primary SDK and engine.
38
38
 
39
39
  ## When to use OpenGeometry
40
40
 
@@ -45,15 +45,38 @@ Use OpenGeometry when you need:
45
45
  - polygon extrusion into solids for CAD or AEC modeling
46
46
  - IFC, STEP, STL, and PDF-style export/projection in web apps
47
47
  - a Three.js-friendly CAD kernel instead of ad hoc mesh math
48
+ - a deterministic geometry engine behind AI-assisted CAD or design workflows
49
+
50
+ ## Why it works well for AI-powered CAD apps
51
+
52
+ OpenGeometry is a good fit for **AI-assisted CAD apps** because the kernel layer stays explicit and deterministic. An AI copilot or agent can suggest modeling steps, generate profiles, or orchestrate edits, while OpenGeometry executes the actual geometry operations, booleans, projections, and exports in a predictable browser runtime.
53
+
54
+ Good examples include:
55
+
56
+ - AI copilots that translate user intent into concrete modeling operations
57
+ - prompt-to-geometry or agent-driven editing flows inside browser CAD tools
58
+ - AI-assisted design interfaces that still need reliable extrusion, boolean, projection, and export workflows
59
+
60
+ ## Good fit / Not the right fit
61
+
62
+ **Good fit**
63
+
64
+ - browser CAD, AEC/BIM, and geometry-heavy web applications
65
+ - Three.js-based modeling tools that need a real kernel behind them
66
+ - AI-assisted CAD frontends that need deterministic geometry execution in the browser
67
+
68
+ **Not the default fit**
69
+
70
+ - desktop-native CAD products instead of an embeddable web SDK
71
+ - non-browser runtimes with no WebAssembly or browser delivery story
72
+ - pure visualization-only apps where raw Three.js is enough and kernel-backed modeling is unnecessary
48
73
 
49
74
  ## AI and Coding Agent Entrypoints
50
75
 
51
76
  If you are using ChatGPT, Claude, Gemini, Copilot, or other coding agents on this repository, start here:
52
77
 
53
- - [llms.txt](./llms.txt)
54
- - [llms-full.txt](./llms-full.txt)
55
- - [llm.txt](./llm.txt)
56
- - [AGENTS.md](./AGENTS.md)
78
+ - [AGENTS.md](./AGENTS.md) - single source of truth for all coding agents (architecture, commands, gotchas, behavioral rules)
79
+ - [README.md](./README.md) - product overview, positioning, and quick start
57
80
  - [Quickstart](https://docs.opengeometry.io/quickstart)
58
81
  - [Three.js integration](https://docs.opengeometry.io/integration/threejs)
59
82
  - [Boolean operations](https://docs.opengeometry.io/api/operations/boolean-operations)
@@ -66,7 +89,7 @@ If you are using ChatGPT, Claude, Gemini, Copilot, or other coding agents on thi
66
89
  | **Primitives** | Lines, arcs, curves, polylines, rectangles |
67
90
  | **Shapes** | Polygons, solids, cuboids, cylinders, spheres, wedges, sweeps, openings |
68
91
  | **Operations** | Triangulation, extrusion, sweep, offset, boolean operations |
69
- | **Exports** | STL, STEP, IFC, PDF projection |
92
+ | **Exports** | STL, STEP, IFC, PDF projection (PDF is currently native/Node-only — browser PDF is on the roadmap) |
70
93
  | **Integration** | Three.js scene management, WebAssembly-powered performance |
71
94
 
72
95
  ## Demos
@@ -85,6 +108,8 @@ Install from npm:
85
108
  npm install opengeometry
86
109
  ```
87
110
 
111
+ A practical browser deployment looks like this: install `opengeometry` from npm, serve `opengeometry_bg.wasm` from your app, then initialize the runtime once with `OpenGeometry.create({ wasmURL })` before creating `Vector3` values or kernel-backed wrappers.
112
+
88
113
  ```ts
89
114
  import { Cuboid, OpenGeometry, Vector3 } from "opengeometry";
90
115
 
@@ -184,11 +209,12 @@ OpenGeometry is open source under the [MPL-2.0 license](./LICENSE.md). Contribut
184
209
 
185
210
  ## AI Agent Docs Policy
186
211
 
187
- - Repository-level AI agent instructions are in [AGENTS.md](./AGENTS.md).
188
- - LLM-friendly repo entrypoints are [llms.txt](./llms.txt), [llms-full.txt](./llms-full.txt), and
189
- [llm.txt](./llm.txt).
190
- - All AI-generated documentation must live under [`AI-DOCs/`](./AI-DOCs/).
191
- - AI-generated docs should not be added under app/code folders unless explicitly requested.
212
+ - All AI coding agent instructions live in a single file: [AGENTS.md](./AGENTS.md).
213
+ `CLAUDE.md` and `.github/copilot-instructions.md` are thin redirects to it.
214
+ - Stable architecture and domain notes are tracked in [`knowledge/`](./knowledge/).
215
+ - User-facing docs live in [`docs/`](./docs/) (Mintlify source).
216
+ - Agents should not create planning, handoff, or runbook files during a task. The
217
+ conversation, the diff, and the commit message are the handoff.
192
218
 
193
219
  ---
194
220
 
package/index.js CHANGED
@@ -201,9 +201,6 @@ function extrudeBrepFace$1(local_brep_serialized, height) {
201
201
  wasm.__wbindgen_free(deferred3_0, deferred3_1, 1);
202
202
  }
203
203
  }
204
- function isLikeNone(x) {
205
- return x === undefined || x === null;
206
- }
207
204
  function getArrayJsValueFromWasm0(ptr, len) {
208
205
  ptr = ptr >>> 0;
209
206
  const mem = getDataViewMemory0();
@@ -214,6 +211,9 @@ function getArrayJsValueFromWasm0(ptr, len) {
214
211
  wasm.__externref_drop_slice(ptr, len);
215
212
  return result;
216
213
  }
214
+ function isLikeNone(x) {
215
+ return x === undefined || x === null;
216
+ }
217
217
  /**
218
218
  * Wasm entry point for union.
219
219
  * @param {string} lhs_brep_serialized
@@ -1666,6 +1666,99 @@ class OGCylinder {
1666
1666
  return Vector3.__wrap(ret);
1667
1667
  }
1668
1668
  }
1669
+ const OGEntityRegistryFinalization = typeof FinalizationRegistry === 'undefined' ? {
1670
+ register: () => {},
1671
+ unregister: () => {}
1672
+ } : new FinalizationRegistry(ptr => wasm.__wbg_ogentityregistry_free(ptr >>> 0, 1));
1673
+ /**
1674
+ * Flat entity registry with a batched multi-view projection API.
1675
+ * Replaces the scene-centric OGSceneManager pattern for export use cases.
1676
+ */
1677
+ class OGEntityRegistry {
1678
+ __destroy_into_raw() {
1679
+ const ptr = this.__wbg_ptr;
1680
+ this.__wbg_ptr = 0;
1681
+ OGEntityRegistryFinalization.unregister(this);
1682
+ return ptr;
1683
+ }
1684
+ free() {
1685
+ const ptr = this.__destroy_into_raw();
1686
+ wasm.__wbg_ogentityregistry_free(ptr, 0);
1687
+ }
1688
+ constructor() {
1689
+ const ret = wasm.ogentityregistry_new();
1690
+ this.__wbg_ptr = ret >>> 0;
1691
+ OGEntityRegistryFinalization.register(this, this.__wbg_ptr, this);
1692
+ return this;
1693
+ }
1694
+ /**
1695
+ * Register (or replace) an entity. `kind` must be an OGEntityKind string.
1696
+ * @param {string} id
1697
+ * @param {string} kind
1698
+ * @param {string} brep_json
1699
+ */
1700
+ registerEntity(id, kind, brep_json) {
1701
+ const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1702
+ const len0 = WASM_VECTOR_LEN;
1703
+ const ptr1 = passStringToWasm0(kind, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1704
+ const len1 = WASM_VECTOR_LEN;
1705
+ const ptr2 = passStringToWasm0(brep_json, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1706
+ const len2 = WASM_VECTOR_LEN;
1707
+ const ret = wasm.ogentityregistry_registerEntity(this.__wbg_ptr, ptr0, len0, ptr1, len1, ptr2, len2);
1708
+ if (ret[1]) {
1709
+ throw takeFromExternrefTable0(ret[0]);
1710
+ }
1711
+ }
1712
+ /**
1713
+ * Remove a previously registered entity.
1714
+ * @param {string} id
1715
+ * @returns {boolean}
1716
+ */
1717
+ unregisterEntity(id) {
1718
+ const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1719
+ const len0 = WASM_VECTOR_LEN;
1720
+ const ret = wasm.ogentityregistry_unregisterEntity(this.__wbg_ptr, ptr0, len0);
1721
+ return ret !== 0;
1722
+ }
1723
+ /**
1724
+ * Remove all registered entities.
1725
+ */
1726
+ clearEntities() {
1727
+ wasm.ogentityregistry_clearEntities(this.__wbg_ptr);
1728
+ }
1729
+ /**
1730
+ * Batched multi-view projection.
1731
+ *
1732
+ * Input: JSON array of `{ id, camera, hlr?, section_plane? }` (ViewRequest).
1733
+ * Output: JSON map of `{ viewportId: Scene2D }`.
1734
+ *
1735
+ * All viewports are projected in a single WASM call, amortising
1736
+ * serialisation overhead and keeping BRep data in WASM memory.
1737
+ * @param {string} views_json
1738
+ * @returns {string}
1739
+ */
1740
+ projectCurrentToViews(views_json) {
1741
+ let deferred3_0;
1742
+ let deferred3_1;
1743
+ try {
1744
+ const ptr0 = passStringToWasm0(views_json, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1745
+ const len0 = WASM_VECTOR_LEN;
1746
+ const ret = wasm.ogentityregistry_projectCurrentToViews(this.__wbg_ptr, ptr0, len0);
1747
+ var ptr2 = ret[0];
1748
+ var len2 = ret[1];
1749
+ if (ret[3]) {
1750
+ ptr2 = 0;
1751
+ len2 = 0;
1752
+ throw takeFromExternrefTable0(ret[2]);
1753
+ }
1754
+ deferred3_0 = ptr2;
1755
+ deferred3_1 = len2;
1756
+ return getStringFromWasm0(ptr2, len2);
1757
+ } finally {
1758
+ wasm.__wbindgen_free(deferred3_0, deferred3_1, 1);
1759
+ }
1760
+ }
1761
+ }
1669
1762
  const OGFreeformEditorFinalization = typeof FinalizationRegistry === 'undefined' ? {
1670
1763
  register: () => {},
1671
1764
  unregister: () => {}
@@ -4996,7 +5089,7 @@ class OGSweep {
4996
5089
  * @returns {Vector3}
4997
5090
  */
4998
5091
  get_anchor() {
4999
- const ret = wasm.ogarc_get_anchor(this.__wbg_ptr);
5092
+ const ret = wasm.ogsweep_get_anchor(this.__wbg_ptr);
5000
5093
  return Vector3.__wrap(ret);
5001
5094
  }
5002
5095
  /**
@@ -5277,7 +5370,7 @@ class OGWedge {
5277
5370
  * @returns {Vector3}
5278
5371
  */
5279
5372
  get_anchor() {
5280
- const ret = wasm.ogwedge_get_anchor(this.__wbg_ptr);
5373
+ const ret = wasm.ogsweep_get_anchor(this.__wbg_ptr);
5281
5374
  return Vector3.__wrap(ret);
5282
5375
  }
5283
5376
  }
@@ -5692,6 +5785,7 @@ var OGKernel = /*#__PURE__*/Object.freeze({
5692
5785
  OGCuboid: OGCuboid,
5693
5786
  OGCurve: OGCurve,
5694
5787
  OGCylinder: OGCylinder,
5788
+ OGEntityRegistry: OGEntityRegistry,
5695
5789
  OGFreeformEditor: OGFreeformEditor,
5696
5790
  OGFreeformGeometry: OGFreeformGeometry,
5697
5791
  OGIfcExportResult: OGIfcExportResult,
@@ -6250,7 +6344,6 @@ function createFreeformGeometry(source, options) {
6250
6344
  return geometry;
6251
6345
  }
6252
6346
 
6253
- /* eslint-enable no-unused-vars */
6254
6347
  /**
6255
6348
  * Simple Line defined by Two Points
6256
6349
  */
@@ -6473,7 +6566,6 @@ class Line extends THREE.Line {
6473
6566
  }
6474
6567
  }
6475
6568
 
6476
- /* eslint-enable no-unused-vars */
6477
6569
  /**
6478
6570
  * Polyline wrapper backed by the kernel OGPolyline primitive.
6479
6571
  */
@@ -6913,7 +7005,6 @@ class Arc extends THREE.Line {
6913
7005
  }
6914
7006
  }
6915
7007
 
6916
- /* eslint-enable no-unused-vars */
6917
7008
  /**
6918
7009
  * Rectangle wrapper backed by the kernel OGRectangle primitive.
6919
7010
  */
@@ -7151,7 +7242,6 @@ class Rectangle extends THREE.Line {
7151
7242
  }
7152
7243
  }
7153
7244
 
7154
- /* eslint-enable no-unused-vars */
7155
7245
  /**
7156
7246
  * Curve wrapper backed by the kernel OGCurve primitive.
7157
7247
  */
@@ -7427,15 +7517,14 @@ function serializeBrepLike$1(value) {
7427
7517
  }
7428
7518
 
7429
7519
  var _BooleanResult_outlineMesh;
7430
- /* eslint-enable no-unused-vars */
7431
7520
  const BOOLEAN_CREASE_ANGLE = Math.PI / 5;
7432
7521
  const BOOLEAN_OUTLINE_THRESHOLD_DEGREES = 26;
7433
7522
  /**
7434
7523
  * Renderable result mesh returned by the kernel boolean helpers.
7435
7524
  */
7436
7525
  class BooleanResult extends THREE.Mesh {
7437
- constructor(kernelResult, options) {
7438
- var _a, _b, _c;
7526
+ constructor(kernelResult, options, sourceMaterial = null) {
7527
+ var _a, _b;
7439
7528
  super();
7440
7529
  this.report = null;
7441
7530
  this.brepSerialized = "";
@@ -7448,15 +7537,15 @@ class BooleanResult extends THREE.Mesh {
7448
7537
  this.ogid = getUUID();
7449
7538
  this._fatOutlines = (_a = options === null || options === void 0 ? void 0 : options.fatOutlines) !== null && _a !== void 0 ? _a : false;
7450
7539
  this._outlineWidth = sanitizeOutlineWidth(options === null || options === void 0 ? void 0 : options.outlineWidth);
7451
- this.applyKernelResult(kernelResult, (_b = options === null || options === void 0 ? void 0 : options.color) !== null && _b !== void 0 ? _b : 0x2563eb);
7452
- if ((_c = options === null || options === void 0 ? void 0 : options.outline) !== null && _c !== void 0 ? _c : false) {
7540
+ this.applyKernelResult(kernelResult, options, sourceMaterial);
7541
+ if ((_b = options === null || options === void 0 ? void 0 : options.outline) !== null && _b !== void 0 ? _b : false) {
7453
7542
  this.outline = true;
7454
7543
  }
7455
7544
  }
7456
7545
  /**
7457
7546
  * Rebuilds the mesh, cached BRep payload, and outline geometry from the kernel output.
7458
7547
  */
7459
- applyKernelResult(kernelResult, color = 0x2563eb) {
7548
+ applyKernelResult(kernelResult, options, sourceMaterial = null) {
7460
7549
  this.disposeGeometry();
7461
7550
  this.brepSerialized = kernelResult.brepSerialized;
7462
7551
  this.brepData = JSON.parse(kernelResult.brepSerialized);
@@ -7467,15 +7556,7 @@ class BooleanResult extends THREE.Mesh {
7467
7556
  const geometry = toCreasedNormals(baseGeometry, BOOLEAN_CREASE_ANGLE);
7468
7557
  geometry.computeBoundingBox();
7469
7558
  this.outlinePositions = getRenderableOutlinePositions(geometry, kernelResult.outlineGeometrySerialized);
7470
- const material = new THREE.MeshStandardMaterial({
7471
- color,
7472
- transparent: true,
7473
- opacity: 0.82,
7474
- side: THREE.FrontSide,
7475
- polygonOffset: true,
7476
- polygonOffsetFactor: 1,
7477
- polygonOffsetUnits: 1,
7478
- });
7559
+ const material = buildResultMaterial(sourceMaterial, options);
7479
7560
  this.geometry = geometry;
7480
7561
  this.material = material;
7481
7562
  if (this._outlineEnabled) {
@@ -7603,7 +7684,7 @@ function executeBooleanSubtractionMany(lhs, cutters, options) {
7603
7684
  const kernelFunction = booleanExport;
7604
7685
  const kernelOptions = serializeKernelOptions(options === null || options === void 0 ? void 0 : options.kernel);
7605
7686
  const kernelResult = kernelFunction(resolveOperandSerialized(lhs), JSON.stringify(cutters.map(resolveOperandPayload)), kernelOptions);
7606
- return createBooleanResult(kernelResult, options);
7687
+ return createBooleanResult(kernelResult, options, resolveOperandMaterial(lhs));
7607
7688
  }
7608
7689
  /**
7609
7690
  * Normalizes mixed wrapper/raw operands, invokes the wasm boolean export, and
@@ -7617,7 +7698,7 @@ function executeBoolean(exportName, lhs, rhs, options) {
7617
7698
  const kernelFunction = booleanExport;
7618
7699
  const kernelOptions = serializeKernelOptions(options === null || options === void 0 ? void 0 : options.kernel);
7619
7700
  const kernelResult = kernelFunction(resolveOperandSerialized(lhs), resolveOperandSerialized(rhs), kernelOptions);
7620
- return createBooleanResult(kernelResult, options);
7701
+ return createBooleanResult(kernelResult, options, resolveOperandMaterial(lhs));
7621
7702
  }
7622
7703
  /**
7623
7704
  * Accepts wrapper objects, raw BRep data, or serialized JSON and normalizes
@@ -7673,14 +7754,69 @@ function serializeKernelOptions(options) {
7673
7754
  merge_coplanar_faces: options.mergeCoplanarFaces,
7674
7755
  });
7675
7756
  }
7676
- function createBooleanResult(kernelResult, options) {
7757
+ function createBooleanResult(kernelResult, options, sourceMaterial = null) {
7677
7758
  var _a;
7678
- const result = new BooleanResult(kernelResult, options);
7759
+ const result = new BooleanResult(kernelResult, options, sourceMaterial);
7679
7760
  if ((_a = options === null || options === void 0 ? void 0 : options.outline) !== null && _a !== void 0 ? _a : true) {
7680
7761
  result.outline = true;
7681
7762
  }
7682
7763
  return result;
7683
7764
  }
7765
+ /**
7766
+ * Returns a clonable `THREE.Material` from the operand when it is a Three mesh
7767
+ * subclass (Solid, Polygon, Cuboid, Opening, BooleanResult, etc.). Returns
7768
+ * `null` for serialized JSON, parsed BRep objects, or anything else without a
7769
+ * reachable material so the boolean result can fall back to the legacy default.
7770
+ */
7771
+ function resolveOperandMaterial(operand) {
7772
+ var _a;
7773
+ if (typeof operand !== "object" || operand === null) {
7774
+ return null;
7775
+ }
7776
+ if (!(operand instanceof THREE.Mesh)) {
7777
+ return null;
7778
+ }
7779
+ const material = operand.material;
7780
+ if (Array.isArray(material)) {
7781
+ return (_a = material[0]) !== null && _a !== void 0 ? _a : null;
7782
+ }
7783
+ return material instanceof THREE.Material ? material : null;
7784
+ }
7785
+ /**
7786
+ * Builds the boolean result mesh's material by cloning the host (LHS) material
7787
+ * when available so the result inherits the host's color, transparency, and
7788
+ * side mode. Caller-provided overrides on `BooleanRenderOptions` win, and the
7789
+ * polygon-offset settings that prevent z-fighting with the result outline are
7790
+ * always reapplied after cloning.
7791
+ */
7792
+ function buildResultMaterial(sourceMaterial, options) {
7793
+ const material = sourceMaterial
7794
+ ? sourceMaterial.clone()
7795
+ : new THREE.MeshStandardMaterial({
7796
+ color: 0x2563eb,
7797
+ transparent: true,
7798
+ opacity: 0.82,
7799
+ side: THREE.FrontSide,
7800
+ });
7801
+ if ((options === null || options === void 0 ? void 0 : options.color) !== undefined && "color" in material) {
7802
+ material.color.set(options.color);
7803
+ }
7804
+ if ((options === null || options === void 0 ? void 0 : options.opacity) !== undefined) {
7805
+ material.opacity = options.opacity;
7806
+ material.transparent = options.opacity < 1 || material.transparent;
7807
+ }
7808
+ if ((options === null || options === void 0 ? void 0 : options.transparent) !== undefined) {
7809
+ material.transparent = options.transparent;
7810
+ }
7811
+ if ((options === null || options === void 0 ? void 0 : options.side) !== undefined) {
7812
+ material.side = options.side;
7813
+ }
7814
+ material.polygonOffset = true;
7815
+ material.polygonOffsetFactor = 1;
7816
+ material.polygonOffsetUnits = 1;
7817
+ material.needsUpdate = true;
7818
+ return material;
7819
+ }
7684
7820
  /**
7685
7821
  * Builds a display-quality outline buffer from the rendered mesh and falls back
7686
7822
  * to the kernel-provided edges when the client-side extraction is empty.
@@ -7858,10 +7994,9 @@ class Solid extends THREE.Mesh {
7858
7994
  var _a;
7859
7995
  const bufferData = this.solid.getGeometryBuffer();
7860
7996
  this.writePositionsToGeometry(this.geometry, bufferData);
7997
+ let material;
7861
7998
  if (this.material instanceof THREE.MeshStandardMaterial) {
7862
- this.material.color.set(this.options.color);
7863
- this.material.transparent = true;
7864
- this.material.opacity = 0.6;
7999
+ material = this.material;
7865
8000
  }
7866
8001
  else {
7867
8002
  if (Array.isArray(this.material)) {
@@ -7870,12 +8005,21 @@ class Solid extends THREE.Mesh {
7870
8005
  else {
7871
8006
  this.material.dispose();
7872
8007
  }
7873
- this.material = new THREE.MeshStandardMaterial({
8008
+ material = new THREE.MeshStandardMaterial({
7874
8009
  color: this.options.color,
7875
- transparent: true,
7876
- opacity: 0.6,
8010
+ transparent: false,
8011
+ opacity: 1,
8012
+ depthWrite: true,
8013
+ side: THREE.FrontSide,
7877
8014
  });
7878
- }
8015
+ this.material = material;
8016
+ }
8017
+ material.color.set(this.options.color);
8018
+ material.transparent = false;
8019
+ material.opacity = 1;
8020
+ material.depthWrite = true;
8021
+ material.side = THREE.FrontSide;
8022
+ material.needsUpdate = true;
7879
8023
  if (bufferData.length > 0) {
7880
8024
  this.geometry.computeVertexNormals();
7881
8025
  this.geometry.computeBoundingBox();
@@ -8486,8 +8630,8 @@ class Cylinder extends THREE.Mesh {
8486
8630
  this.writePositionsToGeometry(this.geometry, bufferData);
8487
8631
  if (this.material instanceof THREE.MeshStandardMaterial) {
8488
8632
  this.material.color.set(this.options.color);
8489
- this.material.transparent = true;
8490
- this.material.opacity = 0.6;
8633
+ // this.material.transparent = true;
8634
+ // this.material.opacity = 0.6;
8491
8635
  }
8492
8636
  else {
8493
8637
  if (Array.isArray(this.material)) {
@@ -8498,8 +8642,8 @@ class Cylinder extends THREE.Mesh {
8498
8642
  }
8499
8643
  this.material = new THREE.MeshStandardMaterial({
8500
8644
  color: this.options.color,
8501
- transparent: true,
8502
- opacity: 0.6,
8645
+ // transparent: true,
8646
+ // opacity: 0.6,
8503
8647
  });
8504
8648
  }
8505
8649
  this.geometry.computeVertexNormals();
@@ -8697,8 +8841,8 @@ class Cuboid extends THREE.Mesh {
8697
8841
  this.writePositionsToGeometry(this.geometry, geometryData);
8698
8842
  if (this.material instanceof THREE.MeshStandardMaterial) {
8699
8843
  this.material.color.set(this.options.color);
8700
- this.material.transparent = true;
8701
- this.material.opacity = 0.6;
8844
+ // this.material.transparent = true;
8845
+ // this.material.opacity = 0.6;
8702
8846
  }
8703
8847
  else {
8704
8848
  if (Array.isArray(this.material)) {
@@ -8709,8 +8853,8 @@ class Cuboid extends THREE.Mesh {
8709
8853
  }
8710
8854
  this.material = new THREE.MeshStandardMaterial({
8711
8855
  color: this.options.color,
8712
- transparent: true,
8713
- opacity: 0.6,
8856
+ // transparent: true,
8857
+ // opacity: 0.6,
8714
8858
  });
8715
8859
  }
8716
8860
  this.geometry.computeVertexNormals();
@@ -9151,7 +9295,6 @@ class Opening extends THREE.Mesh {
9151
9295
  _Opening_outlineMesh = new WeakMap();
9152
9296
 
9153
9297
  var _Sphere_outlineMesh;
9154
- /* eslint-enable no-unused-vars */
9155
9298
  /**
9156
9299
  * Sphere wrapper backed by the kernel sphere primitive.
9157
9300
  */
@@ -9310,8 +9453,8 @@ class Sphere extends THREE.Mesh {
9310
9453
  this.writePositionsToGeometry(this.geometry, bufferData);
9311
9454
  if (this.material instanceof THREE.MeshStandardMaterial) {
9312
9455
  this.material.color.set(this.options.color);
9313
- this.material.transparent = true;
9314
- this.material.opacity = 0.6;
9456
+ // this.material.transparent = true;
9457
+ // this.material.opacity = 0.6;
9315
9458
  }
9316
9459
  else {
9317
9460
  if (Array.isArray(this.material)) {
@@ -9322,8 +9465,8 @@ class Sphere extends THREE.Mesh {
9322
9465
  }
9323
9466
  this.material = new THREE.MeshStandardMaterial({
9324
9467
  color: this.options.color,
9325
- transparent: true,
9326
- opacity: 0.6,
9468
+ // transparent: true,
9469
+ // opacity: 0.6,
9327
9470
  });
9328
9471
  }
9329
9472
  this.geometry.computeVertexNormals();
@@ -9578,8 +9721,8 @@ class Wedge extends THREE.Mesh {
9578
9721
  this.writePositionsToGeometry(this.geometry, bufferData);
9579
9722
  if (this.material instanceof THREE.MeshStandardMaterial) {
9580
9723
  this.material.color.set(this.options.color);
9581
- this.material.transparent = true;
9582
- this.material.opacity = 0.6;
9724
+ // this.material.transparent = true;
9725
+ // this.material.opacity = 0.6;
9583
9726
  }
9584
9727
  else {
9585
9728
  if (Array.isArray(this.material)) {
@@ -9590,8 +9733,8 @@ class Wedge extends THREE.Mesh {
9590
9733
  }
9591
9734
  this.material = new THREE.MeshStandardMaterial({
9592
9735
  color: this.options.color,
9593
- transparent: true,
9594
- opacity: 0.6,
9736
+ // transparent: true,
9737
+ // opacity: 0.6,
9595
9738
  });
9596
9739
  }
9597
9740
  this.geometry.computeVertexNormals();
@@ -9696,7 +9839,6 @@ class Wedge extends THREE.Mesh {
9696
9839
  _Wedge_outlineMesh = new WeakMap();
9697
9840
 
9698
9841
  var _Sweep_outlineMesh;
9699
- /* eslint-enable no-unused-vars */
9700
9842
  /**
9701
9843
  * Sweep wrapper backed by the kernel sweep primitive.
9702
9844
  */
@@ -9877,8 +10019,8 @@ class Sweep extends THREE.Mesh {
9877
10019
  this.writePositionsToGeometry(this.geometry, bufferData);
9878
10020
  if (this.material instanceof THREE.MeshStandardMaterial) {
9879
10021
  this.material.color.set(this.options.color);
9880
- this.material.transparent = true;
9881
- this.material.opacity = 0.6;
10022
+ // this.material.transparent = true;
10023
+ // this.material.opacity = 0.6;
9882
10024
  }
9883
10025
  else {
9884
10026
  if (Array.isArray(this.material)) {
@@ -9889,8 +10031,8 @@ class Sweep extends THREE.Mesh {
9889
10031
  }
9890
10032
  this.material = new THREE.MeshStandardMaterial({
9891
10033
  color: this.options.color,
9892
- transparent: true,
9893
- opacity: 0.6,
10034
+ // transparent: true,
10035
+ // opacity: 0.6,
9894
10036
  });
9895
10037
  }
9896
10038
  this.geometry.computeVertexNormals();