opengeometry 0.0.4 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,226 +1,222 @@
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  /* tslint:disable */
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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- export function __wbg_ogpolygon_free(a: number, b: number): void;
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- export function __wbg_get_ogpolygon_extruded(a: number): number;
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- export function __wbg_set_ogpolygon_extruded(a: number, b: number): void;
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- export function __wbg_get_ogpolygon_extruded_height(a: number): number;
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- export function __wbg_set_ogpolygon_extruded_height(a: number, b: number): void;
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- export function __wbg_get_ogpolygon_is_polygon(a: number): number;
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- export function __wbg_set_ogpolygon_is_polygon(a: number, b: number): void;
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- export function __wbg_get_ogpolygon_position(a: number): number;
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- export function __wbg_set_ogpolygon_position(a: number, b: number): void;
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- export function __wbg_get_ogpolygon_rotation(a: number): number;
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- export function __wbg_set_ogpolygon_rotation(a: number, b: number): void;
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- export function __wbg_get_ogpolygon_scale(a: number): number;
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- export function __wbg_set_ogpolygon_scale(a: number, b: number): void;
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- export function ogpolygon_set_id(a: number, b: number, c: number): void;
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- export function ogpolygon_id(a: number, b: number): void;
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- export function ogpolygon_new(a: number, b: number): number;
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- export function ogpolygon_translate(a: number, b: number): void;
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- export function ogpolygon_new_with_circle(a: number): number;
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- export function ogpolygon_new_with_rectangle(a: number): number;
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- export function ogpolygon_add_vertices(a: number, b: number, c: number): void;
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- export function ogpolygon_add_vertex(a: number, b: number): void;
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- export function ogpolygon_add_holes(a: number, b: number, c: number): void;
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- export function ogpolygon_triangulate(a: number, b: number): void;
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- export function ogpolygon_triangulate_with_holes_variable_geometry(a: number, b: number, c: number): void;
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- export function ogpolygon_triangulate_with_holes(a: number, b: number): void;
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- export function ogpolygon_get_buffer_flush(a: number, b: number): void;
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- export function ogpolygon_clear_buffer(a: number): void;
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- export function ogpolygon_clear_vertices(a: number): void;
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- export function ogpolygon_reset_polygon(a: number): void;
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- export function ogpolygon_extrude_by_height_with_holes(a: number, b: number, c: number): void;
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- export function ogpolygon_extrude_by_height(a: number, b: number, c: number): void;
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- export function ogpolygon_get_outlines(a: number, b: number): void;
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- export function ogpolygon_get_geometry(a: number, b: number): void;
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- export function ogpolygon_get_brep_data(a: number, b: number): void;
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- export function ogpolygon_outline_edges(a: number, b: number): void;
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- export function ogpolygon_binary_tree(a: number, b: number): void;
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- export function __wbg_vector3d_free(a: number, b: number): void;
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- export function vector3d_create(a: number, b: number, c: number): number;
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- export function vector3d_update(a: number, b: number, c: number, d: number): void;
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- export function vector3d_add(a: number, b: number): number;
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- export function vector3d_subtract(a: number, b: number): number;
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- export function vector3d_add_scalar(a: number, b: number): number;
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- export function vector3d_subtract_scalar(a: number, b: number): number;
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- export function vector3d_add_extrude_in_up(a: number, b: number, c: number): number;
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- export function vector3d_cross(a: number, b: number): number;
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- export function vector3d_dot(a: number, b: number): number;
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- export function vector3d_clone(a: number): number;
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- export function vector3d_length_squared(a: number): number;
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- export function vector3d_magnitude(a: number): number;
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- export function vector3d_normalize(a: number): number;
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- export function vector3d_multiply(a: number, b: number): number;
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- export function vector3d_distance_to(a: number, b: number): number;
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- export function __wbg_matrix3d_free(a: number, b: number): void;
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- export function __wbg_get_matrix3d_m11(a: number): number;
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- export function __wbg_set_matrix3d_m11(a: number, b: number): void;
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- export function __wbg_get_matrix3d_m12(a: number): number;
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- export function __wbg_set_matrix3d_m12(a: number, b: number): void;
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- export function __wbg_get_matrix3d_m13(a: number): number;
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- export function __wbg_set_matrix3d_m13(a: number, b: number): void;
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- export function __wbg_get_matrix3d_m21(a: number): number;
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- export function __wbg_set_matrix3d_m21(a: number, b: number): void;
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- export function __wbg_get_matrix3d_m22(a: number): number;
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- export function __wbg_set_matrix3d_m22(a: number, b: number): void;
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- export function __wbg_get_matrix3d_m23(a: number): number;
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- export function __wbg_set_matrix3d_m23(a: number, b: number): void;
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- export function __wbg_get_matrix3d_m31(a: number): number;
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- export function __wbg_set_matrix3d_m31(a: number, b: number): void;
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- export function __wbg_get_matrix3d_m32(a: number): number;
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- export function __wbg_set_matrix3d_m32(a: number, b: number): void;
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- export function __wbg_get_matrix3d_m33(a: number): number;
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- export function __wbg_set_matrix3d_m33(a: number, b: number): void;
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- export function matrix3d_set(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number): number;
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- export function matrix3d_add(a: number, b: number): number;
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- export function matrix3d_subtract(a: number, b: number): number;
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- export function __wbg_colorrgb_free(a: number, b: number): void;
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- export function __wbg_get_colorrgb_r(a: number): number;
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- export function __wbg_set_colorrgb_r(a: number, b: number): void;
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- export function __wbg_get_colorrgb_g(a: number): number;
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- export function __wbg_set_colorrgb_g(a: number, b: number): void;
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- export function __wbg_get_colorrgb_b(a: number): number;
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- export function __wbg_set_colorrgb_b(a: number, b: number): void;
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- export function colorrgb_new(a: number, b: number, c: number): number;
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- export function colorrgb_to_hex(a: number, b: number): void;
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- export function __wbg_color_free(a: number, b: number): void;
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- export function color_new(a: number, b: number): number;
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- export function color_to_rgba(a: number, b: number): void;
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- export function __wbg_get_vector3d_x(a: number): number;
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- export function __wbg_get_vector3d_y(a: number): number;
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- export function __wbg_get_vector3d_z(a: number): number;
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- export function __wbg_set_vector3d_x(a: number, b: number): void;
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- export function __wbg_set_vector3d_y(a: number, b: number): void;
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- export function __wbg_set_vector3d_z(a: number, b: number): void;
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- export function __wbg_circlearc_free(a: number, b: number): void;
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- export function circlearc_set_id(a: number, b: number, c: number): void;
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- export function circlearc_id(a: number, b: number): void;
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- export function circlearc_new(a: number, b: number): number;
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- export function circlearc_clone(a: number): number;
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- export function circlearc_set_config(a: number, b: number, c: number, d: number, e: number, f: number): void;
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- export function circlearc_generate_points(a: number): void;
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- export function circlearc_update_radius(a: number, b: number): void;
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- export function circlearc_update_center(a: number, b: number): void;
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- export function circlearc_destroy(a: number): void;
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- export function circlearc_get_points(a: number, b: number): void;
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- export function circlearc_get_raw_points(a: number, b: number): void;
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- export function __wbg_ogrectangle_free(a: number, b: number): void;
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- export function ogrectangle_set_id(a: number, b: number, c: number): void;
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- export function ogrectangle_id(a: number, b: number): void;
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- export function ogrectangle_new(a: number, b: number): number;
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- export function ogrectangle_clone(a: number): number;
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- export function ogrectangle_set_config(a: number, b: number, c: number, d: number): void;
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- export function ogrectangle_generate_points(a: number): void;
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- export function ogrectangle_update_width(a: number, b: number): void;
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- export function ogrectangle_update_breadth(a: number, b: number): void;
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- export function ogrectangle_update_center(a: number, b: number): void;
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- export function ogrectangle_destroy(a: number): void;
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- export function ogrectangle_get_points(a: number, b: number): void;
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- export function ogrectangle_get_raw_points(a: number, b: number): void;
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- export function circlearc_dispose_points(a: number): void;
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- export function ogrectangle_dispose_points(a: number): void;
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- export function __wbg_basepolygon_free(a: number, b: number): void;
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- export function __wbg_get_basepolygon_extruded(a: number): number;
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- export function __wbg_set_basepolygon_extruded(a: number, b: number): void;
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- export function __wbg_get_basepolygon_extruded_height(a: number): number;
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- export function __wbg_set_basepolygon_extruded_height(a: number, b: number): void;
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- export function __wbg_get_basepolygon_is_polygon(a: number): number;
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- export function __wbg_set_basepolygon_is_polygon(a: number, b: number): void;
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- export function __wbg_get_basepolygon_position(a: number): number;
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- export function __wbg_set_basepolygon_position(a: number, b: number): void;
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- export function __wbg_get_basepolygon_rotation(a: number): number;
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- export function __wbg_set_basepolygon_rotation(a: number, b: number): void;
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- export function __wbg_get_basepolygon_scale(a: number): number;
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- export function __wbg_set_basepolygon_scale(a: number, b: number): void;
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- export function basepolygon_set_id(a: number, b: number, c: number): void;
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- export function basepolygon_id(a: number, b: number): void;
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- export function basepolygon_new(a: number, b: number): number;
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- export function basepolygon_new_with_circle(a: number): number;
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- export function basepolygon_new_with_rectangle(a: number): number;
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- export function basepolygon_add_vertices(a: number, b: number, c: number): void;
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- export function basepolygon_add_vertex(a: number, b: number): void;
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- export function basepolygon_add_holes(a: number, b: number, c: number): void;
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- export function basepolygon_triangulate(a: number, b: number): void;
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- export function basepolygon_new_triangulate(a: number, b: number): void;
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- export function basepolygon_get_buffer_flush(a: number, b: number): void;
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- export function basepolygon_clear_vertices(a: number): void;
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- export function basepolygon_reset_polygon(a: number): void;
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- export function basepolygon_extrude_by_height(a: number, b: number, c: number): void;
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- export function basepolygon_get_outlines(a: number, b: number): void;
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- export function basepolygon_get_geometry(a: number, b: number): void;
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- export function __wbg_basemesh_free(a: number, b: number): void;
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- export function __wbg_get_basemesh_is_from_extruded(a: number): number;
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- export function __wbg_set_basemesh_is_from_extruded(a: number, b: number): void;
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- export function __wbg_get_basemesh_is_from_polygon(a: number): number;
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- export function __wbg_set_basemesh_is_from_polygon(a: number, b: number): void;
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- export function __wbg_get_basemesh_position(a: number): number;
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- export function __wbg_set_basemesh_position(a: number, b: number): void;
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- export function __wbg_get_basemesh_rotation(a: number): number;
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- export function __wbg_set_basemesh_rotation(a: number, b: number): void;
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- export function __wbg_get_basemesh_scale(a: number): number;
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- export function __wbg_set_basemesh_scale(a: number, b: number): void;
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- export function basemesh_set_id(a: number, b: number, c: number): void;
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- export function basemesh_id(a: number, b: number): void;
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- export function basemesh_new(a: number, b: number): number;
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- export function basemesh_outline(a: number, b: number): void;
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- export function __wbg_ogcylinder_free(a: number, b: number): void;
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- export function ogcylinder_set_id(a: number, b: number, c: number): void;
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- export function ogcylinder_id(a: number, b: number): void;
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- export function ogcylinder_new(a: number, b: number): number;
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- export function ogcylinder_set_config(a: number, b: number, c: number, d: number, e: number, f: number): void;
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- export function ogcylinder_generate_geometry(a: number): void;
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- export function ogcylinder_get_geometry(a: number, b: number): void;
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- export function ogcylinder_discard_geometry(a: number): void;
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- export function ogcylinder_outline_edges(a: number, b: number): void;
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- export function ogcylinder_get_brep_dump(a: number, b: number): void;
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- export function __wbg_ogsimpleline_free(a: number, b: number): void;
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- export function ogsimpleline_set_id(a: number, b: number, c: number): void;
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- export function ogsimpleline_id(a: number, b: number): void;
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- export function ogsimpleline_new(a: number, b: number): number;
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- export function ogsimpleline_clone(a: number): number;
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- export function ogsimpleline_set_config(a: number, b: number, c: number): void;
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- export function ogsimpleline_destroy(a: number): void;
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- export function ogsimpleline_get_points(a: number, b: number): void;
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- export function ogsimpleline_get_raw_points(a: number, b: number): void;
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- export function ogsimpleline_dispose_points(a: number): void;
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- export function __wbg_baseflatmesh_free(a: number, b: number): void;
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- export function __wbg_get_baseflatmesh_extruded(a: number): number;
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- export function __wbg_set_baseflatmesh_extruded(a: number, b: number): void;
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- export function __wbg_get_baseflatmesh_is_mesh(a: number): number;
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- export function __wbg_set_baseflatmesh_is_mesh(a: number, b: number): void;
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- export function __wbg_get_baseflatmesh_position(a: number): number;
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- export function __wbg_set_baseflatmesh_position(a: number, b: number): void;
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- export function __wbg_get_baseflatmesh_rotation(a: number): number;
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- export function __wbg_set_baseflatmesh_rotation(a: number, b: number): void;
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- export function __wbg_get_baseflatmesh_scale(a: number): number;
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- export function __wbg_set_baseflatmesh_scale(a: number, b: number): void;
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- export function baseflatmesh_set_id(a: number, b: number, c: number): void;
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- export function baseflatmesh_id(a: number, b: number): void;
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- export function baseflatmesh_new(a: number, b: number): number;
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- export function baseflatmesh_add_vertices(a: number, b: number, c: number): void;
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- export function baseflatmesh_add_vertex(a: number, b: number): void;
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- export function baseflatmesh_triangulate(a: number, b: number): void;
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- export function baseflatmesh_get_buffer_flush(a: number, b: number): void;
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- export function baseflatmesh_reset_mesh(a: number): void;
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- export function __wbg_ogpolyline_free(a: number, b: number): void;
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- export function ogpolyline_set_id(a: number, b: number, c: number): void;
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- export function ogpolyline_id(a: number, b: number): void;
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- export function ogpolyline_new(a: number, b: number): number;
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- export function ogpolyline_clone(a: number): number;
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- export function ogpolyline_translate(a: number, b: number): void;
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- export function ogpolyline_set_position(a: number, b: number): void;
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- export function ogpolyline_add_multiple_points(a: number, b: number, c: number): void;
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- export function ogpolyline_add_point(a: number, b: number): void;
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- export function ogpolyline_get_points(a: number, b: number): void;
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- export function ogpolyline_get_raw_points(a: number, b: number): void;
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- export function ogpolyline_is_closed(a: number): number;
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- export function ogpolyline_check_closed_test(a: number): void;
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- export function ogpolyline_generate_brep(a: number): void;
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- export function ogpolyline_get_brep_data(a: number, b: number): void;
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- export function ogpolyline_get_offset(a: number, b: number, c: number): void;
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- export function ogpolyline_calculate_2D_interesection(a: number, b: number, c: number, d: number): number;
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- export function __wbindgen_malloc(a: number, b: number): number;
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- export function __wbindgen_realloc(a: number, b: number, c: number, d: number): number;
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- export function __wbindgen_add_to_stack_pointer(a: number): number;
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- export function __wbindgen_free(a: number, b: number, c: number): void;
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+ export const __wbg_baseflatmesh_free: (a: number, b: number) => void;
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+ export const __wbg_get_baseflatmesh_extruded: (a: number) => number;
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+ export const __wbg_set_baseflatmesh_extruded: (a: number, b: number) => void;
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+ export const __wbg_get_baseflatmesh_is_mesh: (a: number) => number;
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+ export const __wbg_set_baseflatmesh_is_mesh: (a: number, b: number) => void;
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+ export const __wbg_get_baseflatmesh_position: (a: number) => number;
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+ export const __wbg_set_baseflatmesh_position: (a: number, b: number) => void;
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+ export const __wbg_get_baseflatmesh_rotation: (a: number) => number;
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+ export const __wbg_set_baseflatmesh_rotation: (a: number, b: number) => void;
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+ export const __wbg_get_baseflatmesh_scale: (a: number) => number;
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+ export const __wbg_set_baseflatmesh_scale: (a: number, b: number) => void;
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+ export const baseflatmesh_set_id: (a: number, b: number, c: number) => void;
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+ export const baseflatmesh_id: (a: number) => [number, number];
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+ export const baseflatmesh_new: (a: number, b: number) => number;
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+ export const baseflatmesh_add_vertices: (a: number, b: number, c: number) => void;
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+ export const baseflatmesh_add_vertex: (a: number, b: number) => void;
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+ export const baseflatmesh_triangulate: (a: number) => [number, number];
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+ export const baseflatmesh_get_buffer_flush: (a: number) => [number, number];
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+ export const baseflatmesh_reset_mesh: (a: number) => void;
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+ export const __wbg_colorrgb_free: (a: number, b: number) => void;
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+ export const __wbg_get_colorrgb_r: (a: number) => number;
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+ export const __wbg_set_colorrgb_r: (a: number, b: number) => void;
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+ export const __wbg_get_colorrgb_g: (a: number) => number;
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+ export const __wbg_set_colorrgb_g: (a: number, b: number) => void;
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+ export const __wbg_get_colorrgb_b: (a: number) => number;
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+ export const __wbg_set_colorrgb_b: (a: number, b: number) => void;
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+ export const colorrgb_new: (a: number, b: number, c: number) => number;
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+ export const colorrgb_to_hex: (a: number) => [number, number];
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+ export const __wbg_color_free: (a: number, b: number) => void;
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+ export const color_new: (a: number, b: number) => number;
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+ export const color_to_rgba: (a: number) => [number, number, number];
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+ export const __wbg_ogarc_free: (a: number, b: number) => void;
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+ export const ogarc_set_id: (a: number, b: number, c: number) => void;
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+ export const ogarc_id: (a: number) => [number, number];
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+ export const ogarc_new: (a: number, b: number) => number;
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+ export const ogarc_set_config: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
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+ export const ogarc_generate_geometry: (a: number) => void;
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+ export const ogarc_dispose_points: (a: number) => void;
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+ export const ogarc_destroy: (a: number) => void;
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+ export const ogarc_get_brep_serialized: (a: number) => [number, number];
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+ export const ogarc_get_geometry_serialized: (a: number) => [number, number];
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+ export const __wbg_ogpolygon_free: (a: number, b: number) => void;
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+ export const ogpolygon_set_id: (a: number, b: number, c: number) => void;
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+ export const ogpolygon_id: (a: number) => [number, number];
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+ export const ogpolygon_new: (a: number, b: number) => number;
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+ export const ogpolygon_set_config: (a: number, b: number, c: number) => void;
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+ export const ogpolygon_set_transformation: (a: number, b: number, c: number) => void;
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+ export const ogpolygon_add_vertices: (a: number, b: number, c: number) => void;
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+ export const ogpolygon_clean_geometry: (a: number) => void;
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+ export const ogpolygon_generate_geometry: (a: number) => void;
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+ export const ogpolygon_get_brep_serialized: (a: number) => [number, number];
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+ export const ogpolygon_get_geometry_serialized: (a: number) => [number, number];
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+ export const ogpolygon_get_outline_geometry_serialized: (a: number) => [number, number];
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+ export const __wbg_basepolygon_free: (a: number, b: number) => void;
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+ export const __wbg_get_basepolygon_extruded: (a: number) => number;
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+ export const __wbg_set_basepolygon_extruded: (a: number, b: number) => void;
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+ export const __wbg_get_basepolygon_extruded_height: (a: number) => number;
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+ export const __wbg_set_basepolygon_extruded_height: (a: number, b: number) => void;
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+ export const __wbg_get_basepolygon_is_polygon: (a: number) => number;
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+ export const __wbg_set_basepolygon_is_polygon: (a: number, b: number) => void;
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+ export const __wbg_get_basepolygon_position: (a: number) => number;
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+ export const __wbg_set_basepolygon_position: (a: number, b: number) => void;
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+ export const __wbg_get_basepolygon_rotation: (a: number) => number;
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+ export const __wbg_set_basepolygon_rotation: (a: number, b: number) => void;
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+ export const __wbg_get_basepolygon_scale: (a: number) => number;
69
+ export const __wbg_set_basepolygon_scale: (a: number, b: number) => void;
70
+ export const basepolygon_set_id: (a: number, b: number, c: number) => void;
71
+ export const basepolygon_id: (a: number) => [number, number];
72
+ export const basepolygon_new: (a: number, b: number) => number;
73
+ export const basepolygon_add_vertices: (a: number, b: number, c: number) => void;
74
+ export const basepolygon_add_vertex: (a: number, b: number) => void;
75
+ export const basepolygon_add_holes: (a: number, b: number, c: number) => void;
76
+ export const basepolygon_triangulate: (a: number) => [number, number];
77
+ export const basepolygon_new_triangulate: (a: number) => [number, number];
78
+ export const basepolygon_get_buffer_flush: (a: number) => [number, number];
79
+ export const basepolygon_clear_vertices: (a: number) => void;
80
+ export const basepolygon_reset_polygon: (a: number) => void;
81
+ export const basepolygon_extrude_by_height: (a: number, b: number) => [number, number];
82
+ export const basepolygon_get_outlines: (a: number) => [number, number];
83
+ export const basepolygon_get_geometry: (a: number) => [number, number];
84
+ export const __wbg_ogpolyline_free: (a: number, b: number) => void;
85
+ export const ogpolyline_set_id: (a: number, b: number, c: number) => void;
86
+ export const ogpolyline_id: (a: number) => [number, number];
87
+ export const ogpolyline_new: (a: number, b: number) => number;
88
+ export const ogpolyline_clone: (a: number) => number;
89
+ export const ogpolyline_set_config: (a: number, b: number, c: number) => void;
90
+ export const ogpolyline_generate_geometry: (a: number) => void;
91
+ export const ogpolyline_add_multiple_points: (a: number, b: number, c: number) => void;
92
+ export const ogpolyline_add_point: (a: number, b: number) => void;
93
+ export const ogpolyline_get_points: (a: number) => [number, number];
94
+ export const ogpolyline_get_raw_points: (a: number) => [number, number];
95
+ export const ogpolyline_is_closed: (a: number) => number;
96
+ export const ogpolyline_check_closed_test: (a: number) => void;
97
+ export const ogpolyline_get_brep_serialized: (a: number) => [number, number];
98
+ export const ogpolyline_get_geometry_serialized: (a: number) => [number, number];
99
+ export const __wbg_ogcube_free: (a: number, b: number) => void;
100
+ export const ogcube_set_id: (a: number, b: number, c: number) => void;
101
+ export const ogcube_id: (a: number) => [number, number];
102
+ export const ogcube_new: (a: number, b: number) => number;
103
+ export const ogcube_clean_geometry: (a: number) => void;
104
+ export const ogcube_set_config: (a: number, b: number, c: number, d: number, e: number) => void;
105
+ export const ogcube_generate_geometry: (a: number) => void;
106
+ export const ogcube_get_brep_dump: (a: number) => [number, number];
107
+ export const ogcube_get_geometry_serialized: (a: number) => [number, number];
108
+ export const ogcube_get_outline_geometry_serialized: (a: number) => [number, number];
109
+ export const __wbg_ogrectangle_free: (a: number, b: number) => void;
110
+ export const ogrectangle_set_id: (a: number, b: number, c: number) => void;
111
+ export const ogrectangle_id: (a: number) => [number, number];
112
+ export const ogrectangle_new: (a: number, b: number) => number;
113
+ export const ogrectangle_set_config: (a: number, b: number, c: number, d: number) => void;
114
+ export const ogrectangle_generate_geometry: (a: number) => void;
115
+ export const ogrectangle_get_brep_serialized: (a: number) => [number, number];
116
+ export const ogrectangle_get_geometry_serialized: (a: number) => [number, number];
117
+ export const __wbg_ogcylinder_free: (a: number, b: number) => void;
118
+ export const ogcylinder_set_id: (a: number, b: number, c: number) => void;
119
+ export const ogcylinder_id: (a: number) => [number, number];
120
+ export const ogcylinder_new: (a: number, b: number) => number;
121
+ export const ogcylinder_set_config: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
122
+ export const ogcylinder_generate_geometry: (a: number) => void;
123
+ export const ogcylinder_get_brep_serialized: (a: number) => [number, number];
124
+ export const ogcylinder_get_geometry_serialized: (a: number) => [number, number];
125
+ export const ogcylinder_get_outline_geometry_serialized: (a: number) => [number, number];
126
+ export const __wbg_ogline_free: (a: number, b: number) => void;
127
+ export const ogline_set_id: (a: number, b: number, c: number) => void;
128
+ export const ogline_id: (a: number) => [number, number];
129
+ export const ogline_new: (a: number, b: number) => number;
130
+ export const ogline_set_config: (a: number, b: number, c: number) => void;
131
+ export const ogline_generate_geometry: (a: number) => void;
132
+ export const ogline_dispose_points: (a: number) => void;
133
+ export const ogline_destroy: (a: number) => void;
134
+ export const ogline_get_brep_serialized: (a: number) => [number, number];
135
+ export const ogline_get_geometry_serialized: (a: number) => [number, number];
136
+ export const __wbg_ogcylinderold_free: (a: number, b: number) => void;
137
+ export const ogcylinderold_set_id: (a: number, b: number, c: number) => void;
138
+ export const ogcylinderold_id: (a: number) => [number, number];
139
+ export const ogcylinderold_new: (a: number, b: number) => number;
140
+ export const ogcylinderold_set_config: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
141
+ export const ogcylinderold_generate_geometry: (a: number) => void;
142
+ export const ogcylinderold_get_geometry: (a: number) => [number, number];
143
+ export const ogcylinderold_discard_geometry: (a: number) => void;
144
+ export const ogcylinderold_outline_edges: (a: number) => [number, number];
145
+ export const ogcylinderold_get_brep_dump: (a: number) => [number, number];
146
+ export const __wbg_basemesh_free: (a: number, b: number) => void;
147
+ export const __wbg_get_basemesh_is_from_extruded: (a: number) => number;
148
+ export const __wbg_set_basemesh_is_from_extruded: (a: number, b: number) => void;
149
+ export const __wbg_get_basemesh_is_from_polygon: (a: number) => number;
150
+ export const __wbg_set_basemesh_is_from_polygon: (a: number, b: number) => void;
151
+ export const __wbg_get_basemesh_position: (a: number) => number;
152
+ export const __wbg_set_basemesh_position: (a: number, b: number) => void;
153
+ export const __wbg_get_basemesh_rotation: (a: number) => number;
154
+ export const __wbg_set_basemesh_rotation: (a: number, b: number) => void;
155
+ export const __wbg_get_basemesh_scale: (a: number) => number;
156
+ export const __wbg_set_basemesh_scale: (a: number, b: number) => void;
157
+ export const basemesh_set_id: (a: number, b: number, c: number) => void;
158
+ export const basemesh_id: (a: number) => [number, number];
159
+ export const basemesh_new: (a: number, b: number) => number;
160
+ export const basemesh_outline: (a: number) => [number, number];
161
+ export const __wbg_matrix4_free: (a: number, b: number) => void;
162
+ export const matrix4_elements: (a: number) => [number, number];
163
+ export const matrix4_new: () => number;
164
+ export const matrix4_set: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number) => number;
165
+ export const matrix4_clone: (a: number) => number;
166
+ export const matrix4_identity: (a: number) => void;
167
+ export const matrix4_determinant: (a: number) => number;
168
+ export const matrix4_adjucate: (a: number) => number;
169
+ export const matrix4_inverse: (a: number) => number;
170
+ export const matrix4_multiply: (a: number, b: number) => number;
171
+ export const matrix4_add: (a: number, b: number) => number;
172
+ export const matrix4_subtract: (a: number, b: number) => number;
173
+ export const matrix4_get_element_at: (a: number, b: number) => [number, number];
174
+ export const matrix4_is_zero: (a: number) => number;
175
+ export const matrix4_is_identity: (a: number) => number;
176
+ export const matrix4_transpose: (a: number) => number;
177
+ export const matrix4_flatten: (a: number) => [number, number];
178
+ export const __wbg_matrix3_free: (a: number, b: number) => void;
179
+ export const matrix3_new: () => number;
180
+ export const matrix3_set: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => number;
181
+ export const matrix3_clone: (a: number) => number;
182
+ export const matrix3_identity: (a: number) => void;
183
+ export const matrix3_determinant: (a: number) => number;
184
+ export const matrix3_adjucate: (a: number) => number;
185
+ export const matrix3_inverse: (a: number) => number;
186
+ export const matrix3_transpose: (a: number) => number;
187
+ export const __wbg_vector3_free: (a: number, b: number) => void;
188
+ export const __wbg_get_vector3_x: (a: number) => number;
189
+ export const __wbg_set_vector3_x: (a: number, b: number) => void;
190
+ export const __wbg_get_vector3_y: (a: number) => number;
191
+ export const __wbg_set_vector3_y: (a: number, b: number) => void;
192
+ export const __wbg_get_vector3_z: (a: number) => number;
193
+ export const __wbg_set_vector3_z: (a: number, b: number) => void;
194
+ export const vector3_new: (a: number, b: number, c: number) => number;
195
+ export const vector3_add: (a: number, b: number) => number;
196
+ export const vector3_add_scalar: (a: number, b: number) => number;
197
+ export const vector3_subtract: (a: number, b: number) => number;
198
+ export const vector3_subtract_scalar: (a: number, b: number) => number;
199
+ export const vector3_clone: (a: number) => number;
200
+ export const vector3_zero: (a: number) => void;
201
+ export const vector3_copy: (a: number, b: number) => void;
202
+ export const vector3_multiply_scalar: (a: number, b: number) => number;
203
+ export const vector3_multiply: (a: number, b: number) => number;
204
+ export const vector3_divide: (a: number, b: number) => number;
205
+ export const vector3_divide_scalar: (a: number, b: number) => number;
206
+ export const vector3_negate: (a: number) => number;
207
+ export const vector3_dot: (a: number, b: number) => number;
208
+ export const vector3_magnitude: (a: number) => number;
209
+ export const vector3_length: (a: number) => number;
210
+ export const vector3_normalize: (a: number) => number;
211
+ export const vector3_cross: (a: number, b: number) => number;
212
+ export const vector3_distance: (a: number, b: number) => number;
213
+ export const vector3_apply_matrix4: (a: number, b: number) => void;
214
+ export const __wbindgen_exn_store: (a: number) => void;
215
+ export const __externref_table_alloc: () => number;
216
+ export const __wbindgen_export_2: WebAssembly.Table;
217
+ export const __wbindgen_malloc: (a: number, b: number) => number;
218
+ export const __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
219
+ export const __wbindgen_free: (a: number, b: number, c: number) => void;
220
+ export const __externref_table_dealloc: (a: number) => void;
221
+ export const __externref_drop_slice: (a: number, b: number) => void;
222
+ export const __wbindgen_start: () => void;
package/package.json CHANGED
@@ -1,12 +1,14 @@
1
1
  {
2
2
  "name": "opengeometry",
3
- "version": "0.0.4",
3
+ "version": "0.0.5",
4
4
  "description": "CAD Kernel for Web with OpenGeometry",
5
5
  "type": "module",
6
6
  "main": "index.js",
7
7
  "scripts": {
8
8
  "dev": "vite",
9
9
  "test": "echo \"Error: no test specified\" && exit 1",
10
+ "lint": "eslint main/opengeometry-three/src/**/*.ts --fix",
11
+ "lint:check": "eslint main/opengeometry-three/src/**/*.ts",
10
12
  "build-three": "rollup -c rollup.config.js",
11
13
  "build-core": "cd main/opengeometry && wasm-pack build --target web && cargo build --release",
12
14
  "cpy-wasm-dist": "cpy main/opengeometry/pkg/opengeometry_bg.wasm dist --flat",
@@ -40,12 +42,16 @@
40
42
  "uuid": "^10.0.0"
41
43
  },
42
44
  "devDependencies": {
45
+ "@eslint/js": "^9.35.0",
43
46
  "@rollup/plugin-babel": "^6.0.4",
44
47
  "@rollup/plugin-commonjs": "^26.0.1",
45
48
  "@rollup/plugin-node-resolve": "^15.2.3",
46
49
  "@rollup/plugin-typescript": "^11.1.6",
47
50
  "@types/three": "^0.168.0",
48
51
  "@types/uuid": "^10.0.0",
52
+ "@typescript-eslint/eslint-plugin": "^8.43.0",
53
+ "@typescript-eslint/parser": "^8.43.0",
54
+ "eslint": "^9.35.0",
49
55
  "rollup": "^4.21.3",
50
56
  "tslib": "^2.7.0",
51
57
  "vite": "^6.2.2"
@@ -1,5 +1,5 @@
1
1
  import * as THREE from 'three';
2
- import { Vector3D } from "./../../opengeometry/pkg/opengeometry";
2
+ import { Vector3 } from "./../../opengeometry/pkg/opengeometry";
3
3
  export declare const OPEN_GEOMETRY_THREE_VERSION = "0.0.1";
4
4
  export interface OpenGeometryOptions {
5
5
  container: HTMLElement;
@@ -7,17 +7,16 @@ export interface OpenGeometryOptions {
7
7
  camera: THREE.Camera;
8
8
  wasmURL: string;
9
9
  }
10
- export interface IBaseCircleOptions {
10
+ export interface IArcOptions {
11
11
  radius: number;
12
12
  segments: number;
13
- position: Vector3D;
14
13
  startAngle: number;
15
14
  endAngle: number;
16
15
  }
17
- export interface RectangeOptions {
16
+ export interface IRectangeOptions {
18
17
  ogid?: string;
19
18
  width: number;
20
19
  breadth: number;
21
- center: Vector3D;
20
+ center: Vector3;
22
21
  color: number;
23
22
  }
package/src/pencil.d.ts CHANGED
@@ -10,12 +10,22 @@ export declare class Pencil {
10
10
  private container;
11
11
  private scene;
12
12
  private raycaster;
13
- pencilMeshes: THREE.Mesh[];
13
+ pencilMeshes: THREE.Object3D[];
14
14
  cursor: CSS2DObject | undefined;
15
15
  onCursorDown: Event<THREE.Vector3>;
16
16
  onCursorMove: Event<THREE.Vector3>;
17
- onElementHover: Event<THREE.Mesh>;
18
- onElementSelected: Event<THREE.Mesh>;
17
+ onElementHover: Event<{
18
+ mesh: THREE.Mesh;
19
+ point: THREE.Vector3;
20
+ }>;
21
+ onElementSelected: Event<{
22
+ mesh: THREE.Mesh;
23
+ point: THREE.Vector3;
24
+ }>;
25
+ onElementUnselected: Event<{
26
+ mesh: THREE.Mesh;
27
+ point: THREE.Vector3;
28
+ }>;
19
29
  pencilMode: PencilMode;
20
30
  private dummyPlane;
21
31
  constructor(container: HTMLElement, scene: THREE.Scene, camera: THREE.Camera);
@@ -26,4 +36,5 @@ export declare class Pencil {
26
36
  setupCursor(): void;
27
37
  setupCursorEvent(): void;
28
38
  fireCursor(mouse: MouseEvent): void;
39
+ fireCursorMove(mouse: MouseEvent): void;
29
40
  }
@@ -0,0 +1,22 @@
1
+ import { Vector3 } from "../../../opengeometry/pkg/opengeometry";
2
+ import * as THREE from "three";
3
+ interface IArcOptions {
4
+ center: Vector3;
5
+ radius: number;
6
+ startAngle: number;
7
+ endAngle: number;
8
+ segments: number;
9
+ }
10
+ export declare class Arc extends THREE.Line {
11
+ #private;
12
+ ogid: string;
13
+ options: IArcOptions;
14
+ private arc;
15
+ set color(color: number);
16
+ constructor(options: IArcOptions);
17
+ validateOptions(): void;
18
+ setConfig(): void;
19
+ private generateGeometry;
20
+ discardGeoemtry(): void;
21
+ }
22
+ export {};
@@ -2,7 +2,10 @@ import * as THREE from 'three';
2
2
  interface BasePrimitiveOptions {
3
3
  [key: string]: any;
4
4
  }
5
- export declare abstract class BasePrimitive extends THREE.Line {
5
+ /**
6
+ * Base class for all line-based primitives in OpenGeometry.
7
+ */
8
+ export declare abstract class BaseLinePrimitive extends THREE.Line {
6
9
  abstract setConfig(options: BasePrimitiveOptions): void;
7
10
  abstract getConfig(): any;
8
11
  abstract generateGeometry(): void;