opengeometry 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/index.js CHANGED
@@ -822,6 +822,141 @@ typeof FinalizationRegistry === 'undefined' ? {
822
822
  } : new FinalizationRegistry(ptr => wasm.__wbg_colorrgb_free(ptr >>> 0, 1));
823
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  typeof FinalizationRegistry === 'undefined' ? {
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  } : new FinalizationRegistry(ptr => wasm.__wbg_matrix3d_free(ptr >>> 0, 1));
825
+ const OGCylinderFinalization = typeof FinalizationRegistry === 'undefined' ? {
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+ register: () => {},
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+ unregister: () => {}
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+ } : new FinalizationRegistry(ptr => wasm.__wbg_ogcylinder_free(ptr >>> 0, 1));
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+ /**
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+ */
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+ class OGCylinder {
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+ __destroy_into_raw() {
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+ const ptr = this.__wbg_ptr;
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+ this.__wbg_ptr = 0;
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+ OGCylinderFinalization.unregister(this);
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+ return ptr;
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+ }
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+ free() {
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+ const ptr = this.__destroy_into_raw();
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+ wasm.__wbg_ogcylinder_free(ptr, 0);
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+ }
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+ /**
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+ * @param {string} id
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+ */
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+ set id(id) {
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+ const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
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+ const len0 = WASM_VECTOR_LEN;
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+ wasm.ogcylinder_set_id(this.__wbg_ptr, ptr0, len0);
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+ }
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+ /**
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+ * @returns {string}
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+ */
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+ get id() {
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+ let deferred1_0;
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+ let deferred1_1;
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+ try {
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+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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+ wasm.ogcylinder_id(retptr, this.__wbg_ptr);
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+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
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+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
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+ deferred1_0 = r0;
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+ deferred1_1 = r1;
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+ return getStringFromWasm0(r0, r1);
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+ } finally {
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+ wasm.__wbindgen_add_to_stack_pointer(16);
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+ wasm.__wbindgen_free(deferred1_0, deferred1_1, 1);
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+ }
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+ }
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+ /**
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+ * @param {string} id
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+ */
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+ constructor(id) {
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+ const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
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+ const len0 = WASM_VECTOR_LEN;
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+ const ret = wasm.ogcylinder_new(ptr0, len0);
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+ this.__wbg_ptr = ret >>> 0;
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+ OGCylinderFinalization.register(this, this.__wbg_ptr, this);
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+ return this;
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+ }
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+ /**
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+ * @param {Vector3D} center
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+ * @param {number} radius
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+ * @param {number} height
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+ * @param {number} angle
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+ * @param {number} segments
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+ */
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+ set_config(center, radius, height, angle, segments) {
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+ _assertClass(center, Vector3D);
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+ var ptr0 = center.__destroy_into_raw();
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+ wasm.ogcylinder_set_config(this.__wbg_ptr, ptr0, radius, height, angle, segments);
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+ }
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+ /**
893
+ */
894
+ generate_geometry() {
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+ wasm.ogcylinder_generate_geometry(this.__wbg_ptr);
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+ }
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+ /**
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+ * @returns {string}
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+ */
900
+ get_geometry() {
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+ let deferred1_0;
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+ let deferred1_1;
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+ try {
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+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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+ wasm.ogcylinder_get_geometry(retptr, this.__wbg_ptr);
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+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
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+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
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+ deferred1_0 = r0;
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+ deferred1_1 = r1;
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+ return getStringFromWasm0(r0, r1);
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+ } finally {
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+ wasm.__wbindgen_add_to_stack_pointer(16);
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+ wasm.__wbindgen_free(deferred1_0, deferred1_1, 1);
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+ }
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+ }
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+ /**
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+ */
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+ discard_geometry() {
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+ wasm.ogcylinder_discard_geometry(this.__wbg_ptr);
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+ }
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+ /**
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+ * @returns {string}
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+ */
924
+ outline_edges() {
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+ let deferred1_0;
926
+ let deferred1_1;
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+ try {
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+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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+ wasm.ogcylinder_outline_edges(retptr, this.__wbg_ptr);
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+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
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+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
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+ deferred1_0 = r0;
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+ deferred1_1 = r1;
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+ return getStringFromWasm0(r0, r1);
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+ } finally {
936
+ wasm.__wbindgen_add_to_stack_pointer(16);
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+ wasm.__wbindgen_free(deferred1_0, deferred1_1, 1);
938
+ }
939
+ }
940
+ /**
941
+ * @returns {string}
942
+ */
943
+ get_brep_dump() {
944
+ let deferred1_0;
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+ let deferred1_1;
946
+ try {
947
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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+ wasm.ogcylinder_get_brep_dump(retptr, this.__wbg_ptr);
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+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
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+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
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+ deferred1_0 = r0;
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+ deferred1_1 = r1;
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+ return getStringFromWasm0(r0, r1);
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+ } finally {
955
+ wasm.__wbindgen_add_to_stack_pointer(16);
956
+ wasm.__wbindgen_free(deferred1_0, deferred1_1, 1);
957
+ }
958
+ }
959
+ }
825
960
  const OGPolyLineFinalization = typeof FinalizationRegistry === 'undefined' ? {
826
961
  register: () => {},
827
962
  unregister: () => {}
@@ -920,12 +1055,377 @@ class OGPolyLine {
920
1055
  /**
921
1056
  * @returns {string}
922
1057
  */
923
- get_points() {
1058
+ get_points() {
1059
+ let deferred1_0;
1060
+ let deferred1_1;
1061
+ try {
1062
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1063
+ wasm.ogpolyline_get_points(retptr, this.__wbg_ptr);
1064
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
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+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
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+ deferred1_0 = r0;
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+ deferred1_1 = r1;
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+ return getStringFromWasm0(r0, r1);
1069
+ } finally {
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+ wasm.__wbindgen_add_to_stack_pointer(16);
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+ wasm.__wbindgen_free(deferred1_0, deferred1_1, 1);
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+ }
1073
+ }
1074
+ /**
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+ * @returns {(Vector3D)[]}
1076
+ */
1077
+ get_raw_points() {
1078
+ try {
1079
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1080
+ wasm.ogpolyline_get_raw_points(retptr, this.__wbg_ptr);
1081
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
1082
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
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+ var v1 = getArrayJsValueFromWasm0(r0, r1).slice();
1084
+ wasm.__wbindgen_free(r0, r1 * 4, 4);
1085
+ return v1;
1086
+ } finally {
1087
+ wasm.__wbindgen_add_to_stack_pointer(16);
1088
+ }
1089
+ }
1090
+ /**
1091
+ * @returns {boolean}
1092
+ */
1093
+ is_closed() {
1094
+ const ret = wasm.ogpolyline_is_closed(this.__wbg_ptr);
1095
+ return ret !== 0;
1096
+ }
1097
+ /**
1098
+ */
1099
+ check_closed_test() {
1100
+ wasm.ogpolyline_check_closed_test(this.__wbg_ptr);
1101
+ }
1102
+ }
1103
+ const OGPolygonFinalization = typeof FinalizationRegistry === 'undefined' ? {
1104
+ register: () => {},
1105
+ unregister: () => {}
1106
+ } : new FinalizationRegistry(ptr => wasm.__wbg_ogpolygon_free(ptr >>> 0, 1));
1107
+ /**
1108
+ */
1109
+ class OGPolygon {
1110
+ static __wrap(ptr) {
1111
+ ptr = ptr >>> 0;
1112
+ const obj = Object.create(OGPolygon.prototype);
1113
+ obj.__wbg_ptr = ptr;
1114
+ OGPolygonFinalization.register(obj, obj.__wbg_ptr, obj);
1115
+ return obj;
1116
+ }
1117
+ __destroy_into_raw() {
1118
+ const ptr = this.__wbg_ptr;
1119
+ this.__wbg_ptr = 0;
1120
+ OGPolygonFinalization.unregister(this);
1121
+ return ptr;
1122
+ }
1123
+ free() {
1124
+ const ptr = this.__destroy_into_raw();
1125
+ wasm.__wbg_ogpolygon_free(ptr, 0);
1126
+ }
1127
+ /**
1128
+ * @returns {boolean}
1129
+ */
1130
+ get extruded() {
1131
+ const ret = wasm.__wbg_get_ogpolygon_extruded(this.__wbg_ptr);
1132
+ return ret !== 0;
1133
+ }
1134
+ /**
1135
+ * @param {boolean} arg0
1136
+ */
1137
+ set extruded(arg0) {
1138
+ wasm.__wbg_set_ogpolygon_extruded(this.__wbg_ptr, arg0);
1139
+ }
1140
+ /**
1141
+ * @returns {number}
1142
+ */
1143
+ get extruded_height() {
1144
+ const ret = wasm.__wbg_get_ogpolygon_extruded_height(this.__wbg_ptr);
1145
+ return ret;
1146
+ }
1147
+ /**
1148
+ * @param {number} arg0
1149
+ */
1150
+ set extruded_height(arg0) {
1151
+ wasm.__wbg_set_ogpolygon_extruded_height(this.__wbg_ptr, arg0);
1152
+ }
1153
+ /**
1154
+ * @returns {boolean}
1155
+ */
1156
+ get is_polygon() {
1157
+ const ret = wasm.__wbg_get_ogpolygon_is_polygon(this.__wbg_ptr);
1158
+ return ret !== 0;
1159
+ }
1160
+ /**
1161
+ * @param {boolean} arg0
1162
+ */
1163
+ set is_polygon(arg0) {
1164
+ wasm.__wbg_set_ogpolygon_is_polygon(this.__wbg_ptr, arg0);
1165
+ }
1166
+ /**
1167
+ * @returns {Vector3D}
1168
+ */
1169
+ get position() {
1170
+ const ret = wasm.__wbg_get_ogpolygon_position(this.__wbg_ptr);
1171
+ return Vector3D.__wrap(ret);
1172
+ }
1173
+ /**
1174
+ * @param {Vector3D} arg0
1175
+ */
1176
+ set position(arg0) {
1177
+ _assertClass(arg0, Vector3D);
1178
+ var ptr0 = arg0.__destroy_into_raw();
1179
+ wasm.__wbg_set_ogpolygon_position(this.__wbg_ptr, ptr0);
1180
+ }
1181
+ /**
1182
+ * @returns {Vector3D}
1183
+ */
1184
+ get rotation() {
1185
+ const ret = wasm.__wbg_get_ogpolygon_rotation(this.__wbg_ptr);
1186
+ return Vector3D.__wrap(ret);
1187
+ }
1188
+ /**
1189
+ * @param {Vector3D} arg0
1190
+ */
1191
+ set rotation(arg0) {
1192
+ _assertClass(arg0, Vector3D);
1193
+ var ptr0 = arg0.__destroy_into_raw();
1194
+ wasm.__wbg_set_ogpolygon_rotation(this.__wbg_ptr, ptr0);
1195
+ }
1196
+ /**
1197
+ * @returns {Vector3D}
1198
+ */
1199
+ get scale() {
1200
+ const ret = wasm.__wbg_get_ogpolygon_scale(this.__wbg_ptr);
1201
+ return Vector3D.__wrap(ret);
1202
+ }
1203
+ /**
1204
+ * @param {Vector3D} arg0
1205
+ */
1206
+ set scale(arg0) {
1207
+ _assertClass(arg0, Vector3D);
1208
+ var ptr0 = arg0.__destroy_into_raw();
1209
+ wasm.__wbg_set_ogpolygon_scale(this.__wbg_ptr, ptr0);
1210
+ }
1211
+ /**
1212
+ * @param {string} id
1213
+ */
1214
+ set id(id) {
1215
+ const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1216
+ const len0 = WASM_VECTOR_LEN;
1217
+ wasm.ogpolygon_set_id(this.__wbg_ptr, ptr0, len0);
1218
+ }
1219
+ /**
1220
+ * @returns {string}
1221
+ */
1222
+ get id() {
1223
+ let deferred1_0;
1224
+ let deferred1_1;
1225
+ try {
1226
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1227
+ wasm.ogpolygon_id(retptr, this.__wbg_ptr);
1228
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
1229
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
1230
+ deferred1_0 = r0;
1231
+ deferred1_1 = r1;
1232
+ return getStringFromWasm0(r0, r1);
1233
+ } finally {
1234
+ wasm.__wbindgen_add_to_stack_pointer(16);
1235
+ wasm.__wbindgen_free(deferred1_0, deferred1_1, 1);
1236
+ }
1237
+ }
1238
+ /**
1239
+ * @param {string} id
1240
+ */
1241
+ constructor(id) {
1242
+ const ptr0 = passStringToWasm0(id, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
1243
+ const len0 = WASM_VECTOR_LEN;
1244
+ const ret = wasm.ogpolygon_new(ptr0, len0);
1245
+ this.__wbg_ptr = ret >>> 0;
1246
+ OGPolygonFinalization.register(this, this.__wbg_ptr, this);
1247
+ return this;
1248
+ }
1249
+ /**
1250
+ * @param {CircleArc} circle_arc
1251
+ * @returns {OGPolygon}
1252
+ */
1253
+ static new_with_circle(circle_arc) {
1254
+ _assertClass(circle_arc, CircleArc);
1255
+ var ptr0 = circle_arc.__destroy_into_raw();
1256
+ const ret = wasm.ogpolygon_new_with_circle(ptr0);
1257
+ return OGPolygon.__wrap(ret);
1258
+ }
1259
+ /**
1260
+ * @param {OGRectangle} rectangle
1261
+ * @returns {OGPolygon}
1262
+ */
1263
+ static new_with_rectangle(rectangle) {
1264
+ _assertClass(rectangle, OGRectangle);
1265
+ var ptr0 = rectangle.__destroy_into_raw();
1266
+ const ret = wasm.ogpolygon_new_with_rectangle(ptr0);
1267
+ return OGPolygon.__wrap(ret);
1268
+ }
1269
+ /**
1270
+ * @param {(Vector3D)[]} vertices
1271
+ */
1272
+ add_vertices(vertices) {
1273
+ const ptr0 = passArrayJsValueToWasm0(vertices, wasm.__wbindgen_malloc);
1274
+ const len0 = WASM_VECTOR_LEN;
1275
+ wasm.ogpolygon_add_vertices(this.__wbg_ptr, ptr0, len0);
1276
+ }
1277
+ /**
1278
+ * @param {Vector3D} vertex
1279
+ */
1280
+ add_vertex(vertex) {
1281
+ _assertClass(vertex, Vector3D);
1282
+ var ptr0 = vertex.__destroy_into_raw();
1283
+ wasm.ogpolygon_add_vertex(this.__wbg_ptr, ptr0);
1284
+ }
1285
+ /**
1286
+ * @param {(Vector3D)[]} holes
1287
+ */
1288
+ add_holes(holes) {
1289
+ const ptr0 = passArrayJsValueToWasm0(holes, wasm.__wbindgen_malloc);
1290
+ const len0 = WASM_VECTOR_LEN;
1291
+ wasm.ogpolygon_add_holes(this.__wbg_ptr, ptr0, len0);
1292
+ }
1293
+ /**
1294
+ * @returns {string}
1295
+ */
1296
+ triangulate() {
1297
+ let deferred1_0;
1298
+ let deferred1_1;
1299
+ try {
1300
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1301
+ wasm.ogpolygon_triangulate(retptr, this.__wbg_ptr);
1302
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
1303
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
1304
+ deferred1_0 = r0;
1305
+ deferred1_1 = r1;
1306
+ return getStringFromWasm0(r0, r1);
1307
+ } finally {
1308
+ wasm.__wbindgen_add_to_stack_pointer(16);
1309
+ wasm.__wbindgen_free(deferred1_0, deferred1_1, 1);
1310
+ }
1311
+ }
1312
+ /**
1313
+ * @param {boolean} is_ccw
1314
+ * @returns {string}
1315
+ */
1316
+ triangulate_with_holes_variable_geometry(is_ccw) {
1317
+ let deferred1_0;
1318
+ let deferred1_1;
1319
+ try {
1320
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1321
+ wasm.ogpolygon_triangulate_with_holes_variable_geometry(retptr, this.__wbg_ptr, is_ccw);
1322
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
1323
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
1324
+ deferred1_0 = r0;
1325
+ deferred1_1 = r1;
1326
+ return getStringFromWasm0(r0, r1);
1327
+ } finally {
1328
+ wasm.__wbindgen_add_to_stack_pointer(16);
1329
+ wasm.__wbindgen_free(deferred1_0, deferred1_1, 1);
1330
+ }
1331
+ }
1332
+ /**
1333
+ * @returns {string}
1334
+ */
1335
+ triangulate_with_holes() {
1336
+ let deferred1_0;
1337
+ let deferred1_1;
1338
+ try {
1339
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1340
+ wasm.ogpolygon_triangulate_with_holes(retptr, this.__wbg_ptr);
1341
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
1342
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
1343
+ deferred1_0 = r0;
1344
+ deferred1_1 = r1;
1345
+ return getStringFromWasm0(r0, r1);
1346
+ } finally {
1347
+ wasm.__wbindgen_add_to_stack_pointer(16);
1348
+ wasm.__wbindgen_free(deferred1_0, deferred1_1, 1);
1349
+ }
1350
+ }
1351
+ /**
1352
+ * @returns {string}
1353
+ */
1354
+ get_buffer_flush() {
1355
+ let deferred1_0;
1356
+ let deferred1_1;
1357
+ try {
1358
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1359
+ wasm.ogpolygon_get_buffer_flush(retptr, this.__wbg_ptr);
1360
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
1361
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
1362
+ deferred1_0 = r0;
1363
+ deferred1_1 = r1;
1364
+ return getStringFromWasm0(r0, r1);
1365
+ } finally {
1366
+ wasm.__wbindgen_add_to_stack_pointer(16);
1367
+ wasm.__wbindgen_free(deferred1_0, deferred1_1, 1);
1368
+ }
1369
+ }
1370
+ /**
1371
+ */
1372
+ clear_vertices() {
1373
+ wasm.ogpolygon_clear_vertices(this.__wbg_ptr);
1374
+ }
1375
+ /**
1376
+ */
1377
+ reset_polygon() {
1378
+ wasm.ogpolygon_reset_polygon(this.__wbg_ptr);
1379
+ }
1380
+ /**
1381
+ * @param {number} height
1382
+ * @returns {string}
1383
+ */
1384
+ extrude_by_height_with_holes(height) {
1385
+ let deferred1_0;
1386
+ let deferred1_1;
1387
+ try {
1388
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1389
+ wasm.ogpolygon_extrude_by_height_with_holes(retptr, this.__wbg_ptr, height);
1390
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
1391
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
1392
+ deferred1_0 = r0;
1393
+ deferred1_1 = r1;
1394
+ return getStringFromWasm0(r0, r1);
1395
+ } finally {
1396
+ wasm.__wbindgen_add_to_stack_pointer(16);
1397
+ wasm.__wbindgen_free(deferred1_0, deferred1_1, 1);
1398
+ }
1399
+ }
1400
+ /**
1401
+ * @param {number} height
1402
+ * @returns {string}
1403
+ */
1404
+ extrude_by_height(height) {
1405
+ let deferred1_0;
1406
+ let deferred1_1;
1407
+ try {
1408
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1409
+ wasm.ogpolygon_extrude_by_height(retptr, this.__wbg_ptr, height);
1410
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
1411
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
1412
+ deferred1_0 = r0;
1413
+ deferred1_1 = r1;
1414
+ return getStringFromWasm0(r0, r1);
1415
+ } finally {
1416
+ wasm.__wbindgen_add_to_stack_pointer(16);
1417
+ wasm.__wbindgen_free(deferred1_0, deferred1_1, 1);
1418
+ }
1419
+ }
1420
+ /**
1421
+ * @returns {string}
1422
+ */
1423
+ get_outlines() {
924
1424
  let deferred1_0;
925
1425
  let deferred1_1;
926
1426
  try {
927
1427
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
928
- wasm.ogpolyline_get_points(retptr, this.__wbg_ptr);
1428
+ wasm.ogpolygon_get_outlines(retptr, this.__wbg_ptr);
929
1429
  var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
930
1430
  var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
931
1431
  deferred1_0 = r0;
@@ -937,32 +1437,61 @@ class OGPolyLine {
937
1437
  }
938
1438
  }
939
1439
  /**
940
- * @returns {(Vector3D)[]}
1440
+ * @returns {string}
941
1441
  */
942
- get_raw_points() {
1442
+ get_geometry() {
1443
+ let deferred1_0;
1444
+ let deferred1_1;
943
1445
  try {
944
1446
  const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
945
- wasm.ogpolyline_get_raw_points(retptr, this.__wbg_ptr);
1447
+ wasm.ogpolygon_get_geometry(retptr, this.__wbg_ptr);
946
1448
  var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
947
1449
  var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
948
- var v1 = getArrayJsValueFromWasm0(r0, r1).slice();
949
- wasm.__wbindgen_free(r0, r1 * 4, 4);
950
- return v1;
1450
+ deferred1_0 = r0;
1451
+ deferred1_1 = r1;
1452
+ return getStringFromWasm0(r0, r1);
951
1453
  } finally {
952
1454
  wasm.__wbindgen_add_to_stack_pointer(16);
1455
+ wasm.__wbindgen_free(deferred1_0, deferred1_1, 1);
953
1456
  }
954
1457
  }
955
1458
  /**
956
- * @returns {boolean}
1459
+ * @returns {string}
957
1460
  */
958
- is_closed() {
959
- const ret = wasm.ogpolyline_is_closed(this.__wbg_ptr);
960
- return ret !== 0;
1461
+ get_brep_data() {
1462
+ let deferred1_0;
1463
+ let deferred1_1;
1464
+ try {
1465
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1466
+ wasm.ogpolygon_get_brep_data(retptr, this.__wbg_ptr);
1467
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
1468
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
1469
+ deferred1_0 = r0;
1470
+ deferred1_1 = r1;
1471
+ return getStringFromWasm0(r0, r1);
1472
+ } finally {
1473
+ wasm.__wbindgen_add_to_stack_pointer(16);
1474
+ wasm.__wbindgen_free(deferred1_0, deferred1_1, 1);
1475
+ }
961
1476
  }
962
1477
  /**
1478
+ * @returns {string}
963
1479
  */
964
- check_closed_test() {
965
- wasm.ogpolyline_check_closed_test(this.__wbg_ptr);
1480
+ outline_edges() {
1481
+ let deferred1_0;
1482
+ let deferred1_1;
1483
+ try {
1484
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
1485
+ wasm.ogpolygon_outline_edges(retptr, this.__wbg_ptr);
1486
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
1487
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
1488
+ deferred1_0 = r0;
1489
+ deferred1_1 = r1;
1490
+ return getStringFromWasm0(r0, r1);
1491
+ } finally {
1492
+ wasm.__wbindgen_add_to_stack_pointer(16);
1493
+ wasm.__wbindgen_free(deferred1_0, deferred1_1, 1);
1494
+ }
966
1495
  }
967
1496
  }
968
1497
  const OGRectangleFinalization = typeof FinalizationRegistry === 'undefined' ? {
@@ -1198,12 +1727,12 @@ class OGSimpleLine {
1198
1727
  /**
1199
1728
  */
1200
1729
  dispose_points() {
1201
- wasm.ogpolyline_destroy(this.__wbg_ptr);
1730
+ wasm.ogsimpleline_destroy(this.__wbg_ptr);
1202
1731
  }
1203
1732
  /**
1204
1733
  */
1205
1734
  destroy() {
1206
- wasm.ogpolyline_destroy(this.__wbg_ptr);
1735
+ wasm.ogsimpleline_destroy(this.__wbg_ptr);
1207
1736
  }
1208
1737
  /**
1209
1738
  * @returns {string}
@@ -12070,6 +12599,56 @@ function checkIntersection( object, raycaster, ray, thresholdSq, a, b ) {
12070
12599
 
12071
12600
  }
12072
12601
 
12602
+ const _start = /*@__PURE__*/ new Vector3();
12603
+ const _end = /*@__PURE__*/ new Vector3();
12604
+
12605
+ class LineSegments extends Line {
12606
+
12607
+ constructor( geometry, material ) {
12608
+
12609
+ super( geometry, material );
12610
+
12611
+ this.isLineSegments = true;
12612
+
12613
+ this.type = 'LineSegments';
12614
+
12615
+ }
12616
+
12617
+ computeLineDistances() {
12618
+
12619
+ const geometry = this.geometry;
12620
+
12621
+ // we assume non-indexed geometry
12622
+
12623
+ if ( geometry.index === null ) {
12624
+
12625
+ const positionAttribute = geometry.attributes.position;
12626
+ const lineDistances = [];
12627
+
12628
+ for ( let i = 0, l = positionAttribute.count; i < l; i += 2 ) {
12629
+
12630
+ _start.fromBufferAttribute( positionAttribute, i );
12631
+ _end.fromBufferAttribute( positionAttribute, i + 1 );
12632
+
12633
+ lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];
12634
+ lineDistances[ i + 1 ] = lineDistances[ i ] + _start.distanceTo( _end );
12635
+
12636
+ }
12637
+
12638
+ geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );
12639
+
12640
+ } else {
12641
+
12642
+ console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );
12643
+
12644
+ }
12645
+
12646
+ return this;
12647
+
12648
+ }
12649
+
12650
+ }
12651
+
12073
12652
  class MeshStandardMaterial extends Material {
12074
12653
 
12075
12654
  constructor( parameters ) {
@@ -13011,6 +13590,7 @@ class BaseCircle extends Line {
13011
13590
  this.circleArc.generate_points();
13012
13591
  const bufRaw = this.circleArc.get_points();
13013
13592
  const bufFlush = JSON.parse(bufRaw);
13593
+ console.log(bufFlush);
13014
13594
  const line = new BufferGeometry().setFromPoints(bufFlush);
13015
13595
  const material = new LineBasicMaterial({ color: 0x000000 });
13016
13596
  this.geometry = line;
@@ -13080,6 +13660,248 @@ class Rectangle extends Line {
13080
13660
  }
13081
13661
  _Rectangle_color = new WeakMap();
13082
13662
 
13663
+ var _Cylinder_outlineMesh;
13664
+ class Cylinder extends Mesh {
13665
+ constructor(options) {
13666
+ super();
13667
+ _Cylinder_outlineMesh.set(this, null);
13668
+ // Store local center offset to align outlines
13669
+ // TODO: Can this be moved to Engine? It can increase performance | Needs to be used in other shapes too
13670
+ this._geometryCenterOffset = new Vector3();
13671
+ this.ogid = getUUID();
13672
+ this.options = options;
13673
+ this.cylinder = new OGCylinder(this.ogid);
13674
+ this.setConfig();
13675
+ this.generateGeometry();
13676
+ }
13677
+ validateOptions() {
13678
+ if (!this.options) {
13679
+ throw new Error("Options are not defined for Cylinder");
13680
+ }
13681
+ }
13682
+ setConfig() {
13683
+ this.validateOptions();
13684
+ const { radius, height, segments, angle, center } = this.options;
13685
+ this.cylinder.set_config((center === null || center === void 0 ? void 0 : center.clone()) || new Vector3D(0, 0, 0), radius, height, angle, segments);
13686
+ }
13687
+ generateGeometry() {
13688
+ var _a, _b, _c;
13689
+ this.cylinder.generate_geometry();
13690
+ const geometryData = this.cylinder.get_geometry();
13691
+ const bufferData = JSON.parse(geometryData);
13692
+ console.log(bufferData);
13693
+ const geometry = new BufferGeometry();
13694
+ geometry.setAttribute("position", new Float32BufferAttribute(bufferData, 3));
13695
+ const material = new MeshStandardMaterial({
13696
+ color: 0x00ff00,
13697
+ transparent: true,
13698
+ opacity: 0.6,
13699
+ });
13700
+ geometry.computeVertexNormals();
13701
+ geometry.computeBoundingBox();
13702
+ const boundingBox = geometry.boundingBox;
13703
+ if (boundingBox) {
13704
+ boundingBox.getCenter(this._geometryCenterOffset);
13705
+ geometry.translate(-this._geometryCenterOffset.x, -this._geometryCenterOffset.y, -this._geometryCenterOffset.z);
13706
+ }
13707
+ this.geometry = geometry;
13708
+ this.material = material;
13709
+ this.position.set(((_a = this.options.center) === null || _a === void 0 ? void 0 : _a.x) || 0, ((_b = this.options.center) === null || _b === void 0 ? void 0 : _b.y) || 0, ((_c = this.options.center) === null || _c === void 0 ? void 0 : _c.z) || 0);
13710
+ }
13711
+ set outline(enable) {
13712
+ if (enable && !__classPrivateFieldGet(this, _Cylinder_outlineMesh, "f")) {
13713
+ const outline_buff = this.cylinder.outline_edges();
13714
+ const outline_buf = JSON.parse(outline_buff);
13715
+ const outlineGeometry = new BufferGeometry();
13716
+ outlineGeometry.setAttribute("position", new Float32BufferAttribute(outline_buf, 3));
13717
+ outlineGeometry.translate(-this._geometryCenterOffset.x, -this._geometryCenterOffset.y, -this._geometryCenterOffset.z);
13718
+ const outlineMaterial = new LineBasicMaterial({ color: 0x000000 });
13719
+ __classPrivateFieldSet(this, _Cylinder_outlineMesh, new LineSegments(outlineGeometry, outlineMaterial), "f");
13720
+ this.add(__classPrivateFieldGet(this, _Cylinder_outlineMesh, "f"));
13721
+ }
13722
+ if (!enable && __classPrivateFieldGet(this, _Cylinder_outlineMesh, "f")) {
13723
+ this.remove(__classPrivateFieldGet(this, _Cylinder_outlineMesh, "f"));
13724
+ __classPrivateFieldGet(this, _Cylinder_outlineMesh, "f").geometry.dispose();
13725
+ __classPrivateFieldSet(this, _Cylinder_outlineMesh, null, "f");
13726
+ }
13727
+ }
13728
+ getBrepData() {
13729
+ const brepData = this.cylinder.get_brep_dump();
13730
+ const brepDataParsed = JSON.parse(brepData);
13731
+ console.log(brepDataParsed);
13732
+ }
13733
+ }
13734
+ _Cylinder_outlineMesh = new WeakMap();
13735
+
13736
+ var _Polygon_outlineMesh;
13737
+ class Polygon extends Mesh {
13738
+ constructor(vertices) {
13739
+ var _a, _b;
13740
+ super();
13741
+ this.layerVertices = [];
13742
+ this.layerBackVertices = [];
13743
+ this.polygon = null;
13744
+ this.isTriangulated = false;
13745
+ _Polygon_outlineMesh.set(this, null);
13746
+ this._geometryCenterOffset = new Vector3();
13747
+ this.ogid = getUUID();
13748
+ this.polygon = new OGPolygon(this.ogid);
13749
+ if (vertices) {
13750
+ this.polygon.add_vertices(vertices);
13751
+ // Triangulate the polygon - WORKS
13752
+ (_a = this.polygon) === null || _a === void 0 ? void 0 : _a.triangulate();
13753
+ const bufFlush = (_b = this.polygon) === null || _b === void 0 ? void 0 : _b.get_buffer_flush();
13754
+ this.addFlushBufferToScene(bufFlush);
13755
+ // Testing New Triangulation - FAILING
13756
+ // const triResult = JSON.parse(this.polygon.new_triangulate());
13757
+ // console.log(triResult);
13758
+ }
13759
+ // THIS MIGHT HELP WITH SHARING THE POSITION with KERNEL when something is changed
13760
+ // const originalSet = this.position.set.bind(this.position);
13761
+ // this.position.set = (x: number, y: number, z: number) => {
13762
+ // console.log(`Position set to (${x}, ${y}, ${z})`);
13763
+ // // your custom logic here (e.g., notify OpenGeometry)
13764
+ // return originalSet(x, y, z);
13765
+ // };
13766
+ // // Optional: Override copy if you're using .copy() too
13767
+ // const originalCopy = this.position.copy.bind(this.position);
13768
+ // this.position.copy = (v: THREE.Vector3) => {
13769
+ // console.log(`Position copied from ${v.x}, ${v.y}, ${v.z}`);
13770
+ // return originalCopy(v);
13771
+ // };
13772
+ }
13773
+ addVertices(vertices) {
13774
+ var _a, _b;
13775
+ if (!this.polygon)
13776
+ return;
13777
+ this.polygon.add_vertices(vertices);
13778
+ (_a = this.polygon) === null || _a === void 0 ? void 0 : _a.triangulate();
13779
+ const bufFlush = (_b = this.polygon) === null || _b === void 0 ? void 0 : _b.get_buffer_flush();
13780
+ this.addFlushBufferToScene(bufFlush);
13781
+ }
13782
+ resetVertices() {
13783
+ var _a;
13784
+ if (!this.polygon)
13785
+ return;
13786
+ this.layerVertices = [];
13787
+ this.geometry.dispose();
13788
+ (_a = this.polygon) === null || _a === void 0 ? void 0 : _a.reset_polygon();
13789
+ this.isTriangulated = false;
13790
+ }
13791
+ addVertex(threeVertex) {
13792
+ var _a, _b, _c;
13793
+ if (this.isTriangulated) {
13794
+ this.layerVertices = [];
13795
+ this.geometry.dispose();
13796
+ (_a = this.polygon) === null || _a === void 0 ? void 0 : _a.reset_polygon();
13797
+ this.isTriangulated = false;
13798
+ for (const vertex of this.layerBackVertices) {
13799
+ this.layerVertices.push(vertex.clone());
13800
+ }
13801
+ }
13802
+ const backupVertex = new Vector3D(parseFloat(threeVertex.x.toFixed(2)), 0, parseFloat(threeVertex.z.toFixed(2)));
13803
+ this.layerBackVertices.push(backupVertex);
13804
+ const vertex = new Vector3D(parseFloat(threeVertex.x.toFixed(2)),
13805
+ // when doing the parse operation getting -0 instead of 0
13806
+ 0, parseFloat(threeVertex.z.toFixed(2)));
13807
+ this.layerVertices.push(vertex);
13808
+ if (this.layerVertices.length > 3) {
13809
+ (_b = this.polygon) === null || _b === void 0 ? void 0 : _b.add_vertices(this.layerVertices);
13810
+ const bufFlush = (_c = this.polygon) === null || _c === void 0 ? void 0 : _c.triangulate();
13811
+ if (!bufFlush) {
13812
+ return;
13813
+ }
13814
+ this.addFlushBufferToScene(bufFlush);
13815
+ this.isTriangulated = true;
13816
+ }
13817
+ }
13818
+ addHole(holeVertices) {
13819
+ if (!this.polygon)
13820
+ return;
13821
+ this.polygon.add_holes(holeVertices);
13822
+ const triResult = JSON.parse(this.polygon.triangulate_with_holes());
13823
+ console.log(triResult);
13824
+ const newBufferFlush = triResult.new_buffer;
13825
+ const geometry = new BufferGeometry();
13826
+ geometry.setAttribute("position", new BufferAttribute(new Float32Array(newBufferFlush), 3));
13827
+ this.geometry = geometry;
13828
+ // const bufFlush = this.polygon.get_buffer_flush();
13829
+ // this.addFlushBufferToScene(bufFlush);
13830
+ }
13831
+ addFlushBufferToScene(flush) {
13832
+ const flushBuffer = JSON.parse(flush);
13833
+ const geometry = new BufferGeometry();
13834
+ geometry.setAttribute("position", new BufferAttribute(new Float32Array(flushBuffer), 3));
13835
+ geometry.computeVertexNormals();
13836
+ const material = new MeshStandardMaterial({
13837
+ color: 0x00ff00,
13838
+ // side: THREE.DoubleSide,
13839
+ transparent: true,
13840
+ opacity: 0.5,
13841
+ // wireframe: true
13842
+ });
13843
+ this.geometry = geometry;
13844
+ this.material = material;
13845
+ }
13846
+ extrude(height) {
13847
+ if (!this.polygon)
13848
+ return;
13849
+ const extruded_buff = this.polygon.extrude_by_height(height);
13850
+ console.log(extruded_buff);
13851
+ this.generateExtrudedGeometry(extruded_buff);
13852
+ }
13853
+ generateExtrudedGeometry(extruded_buff) {
13854
+ // THIS WORKS
13855
+ const flushBuffer = JSON.parse(extruded_buff);
13856
+ console.log(flushBuffer);
13857
+ const geometry = new BufferGeometry();
13858
+ geometry.setAttribute("position", new BufferAttribute(new Float32Array(flushBuffer), 3));
13859
+ geometry.computeVertexNormals();
13860
+ this.geometry = geometry;
13861
+ // const material = new THREE.MeshStandardMaterial({
13862
+ // color: 0x3a86ff,
13863
+ // });
13864
+ // // material.side = THREE.DoubleSide;
13865
+ // this.material = material;
13866
+ }
13867
+ getBrepData() {
13868
+ if (!this.polygon)
13869
+ return;
13870
+ const brepData = this.polygon.get_brep_data();
13871
+ const parsedData = JSON.parse(brepData);
13872
+ console.log(parsedData);
13873
+ }
13874
+ set outline(enable) {
13875
+ if (enable && !__classPrivateFieldGet(this, _Polygon_outlineMesh, "f") && this.polygon) {
13876
+ const outline_buff = this.polygon.outline_edges();
13877
+ const outline_buf = JSON.parse(outline_buff);
13878
+ const outlineGeometry = new BufferGeometry();
13879
+ outlineGeometry.setAttribute("position", new Float32BufferAttribute(outline_buf, 3));
13880
+ // TODO: Fix the outline position
13881
+ // outlineGeometry.translate(
13882
+ // -this._geometryCenterOffset.x,
13883
+ // -this._geometryCenterOffset.y,
13884
+ // -this._geometryCenterOffset.z
13885
+ // );
13886
+ const outlineMaterial = new LineBasicMaterial({ color: 0x000000 });
13887
+ __classPrivateFieldSet(this, _Polygon_outlineMesh, new LineSegments(outlineGeometry, outlineMaterial), "f");
13888
+ this.add(__classPrivateFieldGet(this, _Polygon_outlineMesh, "f"));
13889
+ }
13890
+ if (!enable && __classPrivateFieldGet(this, _Polygon_outlineMesh, "f")) {
13891
+ this.remove(__classPrivateFieldGet(this, _Polygon_outlineMesh, "f"));
13892
+ __classPrivateFieldGet(this, _Polygon_outlineMesh, "f").geometry.dispose();
13893
+ __classPrivateFieldSet(this, _Polygon_outlineMesh, null, "f");
13894
+ }
13895
+ }
13896
+ get outline() {
13897
+ if (__classPrivateFieldGet(this, _Polygon_outlineMesh, "f")) {
13898
+ return true;
13899
+ }
13900
+ return false;
13901
+ }
13902
+ }
13903
+ _Polygon_outlineMesh = new WeakMap();
13904
+
13083
13905
  class OpenGeometry {
13084
13906
  constructor(container, threeScene, camera) {
13085
13907
  this.camera = camera;
@@ -13225,8 +14047,14 @@ class BasePoly extends Mesh {
13225
14047
  const flushBuffer = JSON.parse(flush);
13226
14048
  const geometry = new BufferGeometry();
13227
14049
  geometry.setAttribute("position", new BufferAttribute(new Float32Array(flushBuffer), 3));
13228
- geometry.computeVertexNormals();
13229
- const material = new MeshStandardMaterial({ color: 0x3a86ff, side: DoubleSide });
14050
+ // geometry.computeVertexNormals();
14051
+ const material = new MeshStandardMaterial({
14052
+ color: 0x00ff00,
14053
+ // side: THREE.DoubleSide,
14054
+ transparent: true,
14055
+ opacity: 0.5,
14056
+ // wireframe: true
14057
+ });
13230
14058
  this.geometry = geometry;
13231
14059
  this.material = material;
13232
14060
  }
@@ -13239,15 +14067,16 @@ class BasePoly extends Mesh {
13239
14067
  generateExtrudedGeometry(extruded_buff) {
13240
14068
  // THIS WORKS
13241
14069
  const flushBuffer = JSON.parse(extruded_buff);
13242
- const geometry = new BufferGeometry();
13243
- geometry.setAttribute("position", new BufferAttribute(new Float32Array(flushBuffer), 3));
13244
- geometry.computeVertexNormals();
13245
- const material = new MeshPhongMaterial({
13246
- color: 0x3a86ff,
13247
- });
13248
- material.side = DoubleSide;
13249
- this.geometry = geometry;
13250
- this.material = material;
14070
+ console.log(flushBuffer);
14071
+ // const geometry = new THREE.BufferGeometry();
14072
+ // geometry.setAttribute("position", new THREE.BufferAttribute(new Float32Array(flushBuffer), 3));
14073
+ // // geometry.computeVertexNormals();
14074
+ // // const material = new THREE.MeshPhongMaterial({
14075
+ // // color: 0x3a86ff,
14076
+ // // });
14077
+ // // material.side = THREE.DoubleSide;
14078
+ // this.geometry = geometry;
14079
+ // this.material = material;
13251
14080
  }
13252
14081
  }
13253
14082
  class CirclePoly extends Mesh {
@@ -13276,7 +14105,7 @@ class CirclePoly extends Mesh {
13276
14105
  generateGeometry() {
13277
14106
  if (!this.baseCircle.circleArc)
13278
14107
  return;
13279
- this.polygon = BasePolygon.new_with_circle(this.baseCircle.circleArc.clone());
14108
+ this.polygon = OGPolygon.new_with_circle(this.baseCircle.circleArc.clone());
13280
14109
  }
13281
14110
  addFlushBufferToScene() {
13282
14111
  if (!this.polygon)
@@ -13304,10 +14133,11 @@ class CirclePoly extends Mesh {
13304
14133
  // }
13305
14134
  // geometry.setAttribute('color', new THREE.BufferAttribute(colors, 3));
13306
14135
  const material = new MeshStandardMaterial({
13307
- color: 0x4460FF,
13308
- side: DoubleSide,
14136
+ color: 0x00ff00,
14137
+ // side: THREE.DoubleSide,
13309
14138
  transparent: true,
13310
- opacity: 0.8
14139
+ opacity: 0.5,
14140
+ // wireframe: true
13311
14141
  });
13312
14142
  this.geometry = geometry;
13313
14143
  this.material = material;
@@ -13319,9 +14149,17 @@ class CirclePoly extends Mesh {
13319
14149
  if (!this.polygon)
13320
14150
  return;
13321
14151
  const extruded_buff = this.polygon.extrude_by_height(height);
14152
+ console.log(JSON.parse(extruded_buff));
13322
14153
  this.isExtruded = true;
13323
14154
  this.generateExtrudedGeometry(extruded_buff);
13324
14155
  }
14156
+ getBrepData() {
14157
+ if (!this.polygon)
14158
+ return;
14159
+ const brepData = this.polygon.get_brep_data();
14160
+ const parsedData = JSON.parse(brepData);
14161
+ console.log(parsedData);
14162
+ }
13325
14163
  getOutline(type) {
13326
14164
  if (!this.polygon)
13327
14165
  return;
@@ -13406,7 +14244,6 @@ class CirclePoly extends Mesh {
13406
14244
  const flushBuffer = JSON.parse(extruded_buff);
13407
14245
  const geometry = new BufferGeometry();
13408
14246
  geometry.setAttribute("position", new BufferAttribute(new Float32Array(flushBuffer), 3));
13409
- geometry.computeVertexNormals();
13410
14247
  // To Test If Triangulation is working
13411
14248
  // const colors = new Float32Array(flushBuffer.length);
13412
14249
  // for (let i = 0; i < colors.length; i += 9) {
@@ -13431,12 +14268,12 @@ class CirclePoly extends Mesh {
13431
14268
  // shininess: 0,
13432
14269
  // side: THREE.DoubleSide
13433
14270
  // });
13434
- const material = new MeshPhongMaterial({
13435
- color: 0x3a86ff,
13436
- });
13437
- material.side = DoubleSide;
14271
+ // const material = new THREE.MeshPhongMaterial({
14272
+ // color: 0x3a86ff,
14273
+ // });
14274
+ // material.side = THREE.DoubleSide;
13438
14275
  this.geometry = geometry;
13439
- this.material = material;
14276
+ // this.material = material;
13440
14277
  }
13441
14278
  }
13442
14279
  class RectanglePoly extends Mesh {
@@ -13622,5 +14459,5 @@ class FlatMesh extends Mesh {
13622
14459
  }
13623
14460
  }
13624
14461
 
13625
- export { BaseCircle, BasePoly, CirclePoly, FlatMesh, OpenGeometry, PolyLine, Rectangle, RectanglePoly, SimpleLine, SpotLabel, Vector3D };
14462
+ export { BaseCircle, BasePoly, CirclePoly, Cylinder, FlatMesh, OpenGeometry, PolyLine, Polygon, Rectangle, RectanglePoly, SimpleLine, SpotLabel, Vector3D };
13626
14463
  //# sourceMappingURL=index.js.map