opencroc 1.8.2 → 1.8.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +383 -417
- package/package.json +1 -1
- package/dist/web/index.html +0 -12
- package/dist/web/public/botreview/char_0.png +0 -0
- package/dist/web/public/botreview/char_1.png +0 -0
- package/dist/web/public/botreview/char_2.png +0 -0
- package/dist/web/public/botreview/coffee-machine.gif +0 -0
- package/dist/web/public/botreview/server.gif +0 -0
- package/dist/web/public/botreview/walls.png +0 -0
- package/dist/web/public/star/desk-v3.webp +0 -0
- package/dist/web/public/star/office_bg_small.webp +0 -0
- package/dist/web/public/star/star-idle-v5.png +0 -0
- package/dist/web/public/star/star-working-spritesheet-grid.webp +0 -0
- package/dist/web/src/app/AppLayout.tsx +0 -34
- package/dist/web/src/app/AppRouter.tsx +0 -46
- package/dist/web/src/app/bootstrap.tsx +0 -22
- package/dist/web/src/app/routes.tsx +0 -52
- package/dist/web/src/features/office/runtime/index.ts +0 -1
- package/dist/web/src/features/office/runtime/mount.ts +0 -809
- package/dist/web/src/features/pixel/runtime/index.ts +0 -1
- package/dist/web/src/features/pixel/runtime/mount.ts +0 -728
- package/dist/web/src/features/studio/runtime/index.ts +0 -1
- package/dist/web/src/features/studio/runtime/mount.ts +0 -664
- package/dist/web/src/features/three/engine/index.ts +0 -1
- package/dist/web/src/main.tsx +0 -7
- package/dist/web/src/pages/office/index.ts +0 -1
- package/dist/web/src/pages/office/page.tsx +0 -283
- package/dist/web/src/pages/pixel/index.ts +0 -1
- package/dist/web/src/pages/pixel/page.tsx +0 -564
- package/dist/web/src/pages/studio/index.ts +0 -1
- package/dist/web/src/pages/studio/page.tsx +0 -446
- package/dist/web/src/runtime/agents.ts +0 -738
- package/dist/web/src/runtime/camera.ts +0 -132
- package/dist/web/src/runtime/dataviz.ts +0 -312
- package/dist/web/src/runtime/effects.ts +0 -482
- package/dist/web/src/runtime/engine.ts +0 -528
- package/dist/web/src/runtime/office.ts +0 -932
- package/dist/web/src/runtime/state.ts +0 -37
- package/dist/web/src/runtime/ui.ts +0 -388
- package/dist/web/src/shared/assets.ts +0 -4
- package/dist/web/src/shared/navigation.ts +0 -47
- package/dist/web/src/styles/app-layout.css +0 -19
- package/dist/web/src/styles/office.css +0 -268
- package/dist/web/tsconfig.json +0 -28
- package/dist/web/vite.config.ts +0 -93
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/* ═══════════════════════════════════════════════════════════════════════════════
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OpenCroc Studio 3D — Camera Controller
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Orbit controls, fly-to transitions, auto-rotate
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~1000 lines
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═══════════════════════════════════════════════════════════════════════════════ */
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import * as THREE from 'three';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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/* ═══════════════════════════════════════════════════════════════════════════════
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Camera Presets
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═══════════════════════════════════════════════════════════════════════════════ */
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const PRESETS = {
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office: {
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position: new THREE.Vector3(18, 14, 18),
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target: new THREE.Vector3(0, 2, 0),
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},
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graph: {
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position: new THREE.Vector3(0, 25, 0.1),
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target: new THREE.Vector3(0, 0, 0),
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},
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closeup: {
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position: new THREE.Vector3(5, 4, 8),
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target: new THREE.Vector3(0, 2, 0),
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},
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overview: {
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position: new THREE.Vector3(30, 20, 30),
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target: new THREE.Vector3(0, 0, 0),
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},
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};
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/* ═══════════════════════════════════════════════════════════════════════════════
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CameraController
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═══════════════════════════════════════════════════════════════════════════════ */
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export class CameraController {
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constructor(canvas, camera, scene) {
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this.camera = camera;
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this.scene = scene;
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scene.userData.camera = camera; // Store ref for CSS2D renderer
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// Orbit controls
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this.controls = new OrbitControls(camera, canvas);
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this.controls.enableDamping = true;
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this.controls.dampingFactor = 0.08;
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this.controls.enablePan = true;
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this.controls.panSpeed = 0.8;
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this.controls.rotateSpeed = 0.6;
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this.controls.zoomSpeed = 1.2;
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this.controls.minDistance = 3;
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this.controls.maxDistance = 60;
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this.controls.maxPolarAngle = Math.PI * 0.48;
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this.controls.minPolarAngle = Math.PI * 0.05;
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this.controls.target.set(0, 2, 0);
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this.controls.autoRotate = true;
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this.controls.autoRotateSpeed = 0.3;
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// Fly-to animation state
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this._flying = false;
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this._flyStart = { pos: new THREE.Vector3(), tgt: new THREE.Vector3() };
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this._flyEnd = { pos: new THREE.Vector3(), tgt: new THREE.Vector3() };
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this._flyProgress = 0;
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this._flyDuration = 1.5;
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}
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/** Update each frame */
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update(dt) {
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if (this._flying) {
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this._flyProgress += dt / this._flyDuration;
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if (this._flyProgress >= 1) {
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this._flyProgress = 1;
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this._flying = false;
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}
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// Smooth easing (ease-out-expo)
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const t = 1 - Math.pow(1 - this._flyProgress, 3);
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this.camera.position.lerpVectors(this._flyStart.pos, this._flyEnd.pos, t);
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this.controls.target.lerpVectors(this._flyStart.tgt, this._flyEnd.tgt, t);
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}
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this.controls.update();
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}
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/** Fly to a named preset or custom position */
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flyTo(presetOrTarget, duration = 1.5) {
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let target;
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if (typeof presetOrTarget === 'string') {
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target = PRESETS[presetOrTarget];
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if (!target) return;
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} else {
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target = presetOrTarget;
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}
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this._flyStart.pos.copy(this.camera.position);
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this._flyStart.tgt.copy(this.controls.target);
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this._flyEnd.pos.copy(target.position);
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this._flyEnd.tgt.copy(target.target);
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this._flyProgress = 0;
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this._flyDuration = duration;
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this._flying = true;
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}
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/** Fly to a specific module in the graph */
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flyToModule(x, z) {
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this.flyTo({
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position: new THREE.Vector3(x + 8, 10, z + 8),
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target: new THREE.Vector3(x, 1, z),
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});
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}
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/** Enable/disable auto rotation */
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enableAutoRotate() {
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this.controls.autoRotate = true;
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this.controls.autoRotateSpeed = 0.3;
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}
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disableAutoRotate() {
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this.controls.autoRotate = false;
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}
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/** Get the raw controls for external use */
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getControls() {
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return this.controls;
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}
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dispose() {
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this.controls?.dispose?.();
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if (this.scene?.userData?.camera === this.camera) {
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delete this.scene.userData.camera;
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}
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}
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}
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/* ═══════════════════════════════════════════════════════════════════════════════
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OpenCroc Studio 3D — Data Visualization
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3D graph layout, holographic display
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~2000 lines
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═══════════════════════════════════════════════════════════════════════════════ */
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import * as THREE from 'three';
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function disposeObject3D(object) {
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object?.traverse?.((child) => {
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child.geometry?.dispose?.();
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if (Array.isArray(child.material)) {
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child.material.forEach((material) => material?.dispose?.());
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} else {
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child.material?.dispose?.();
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}
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});
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}
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/* ─── Color Map per module ─────────────────────────────────────────────────── */
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const MOD_COLORS = [
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0x34d399, 0x60a5fa, 0xa78bfa, 0xf472b6, 0xfbbf24,
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0x22d3ee, 0xf87171, 0x4ade80, 0x818cf8, 0xfb923c,
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0x38bdf8, 0xc084fc, 0xa3e635, 0xe879f9, 0x2dd4bf,
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];
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function modColor(idx) {
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return MOD_COLORS[idx % MOD_COLORS.length];
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}
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/* ═══════════════════════════════════════════════════════════════════════════════
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GraphViz — 3D Force-directed graph from node/edge data
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═══════════════════════════════════════════════════════════════════════════════ */
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export class GraphViz {
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constructor(scene) {
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this.scene = scene;
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this.group = new THREE.Group();
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this.group.name = 'graph-viz';
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this.group.position.set(0, 8, 0); // Float above office
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this.group.visible = false; // Hidden by default (shown via view switch)
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scene.add(this.group);
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this._nodes = new Map(); // id → mesh
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this._edges = []; // line meshes
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this._modules = new Map(); // module → { center, color }
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}
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/** Update from backend graph data */
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update(graphData) {
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if (!graphData || !graphData.nodes) return;
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// Clear existing
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while (this.group.children.length > 0) {
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const child = this.group.children[0];
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this.group.remove(child);
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if (child.geometry) child.geometry.dispose();
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if (child.material) child.material.dispose();
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}
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this._nodes.clear();
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this._edges = [];
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this._modules.clear();
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const { nodes, edges } = graphData;
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if (!nodes.length) return;
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// Group nodes by module
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const moduleMap = new Map();
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nodes.forEach(n => {
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const mod = n.module || 'default';
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if (!moduleMap.has(mod)) moduleMap.set(mod, []);
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moduleMap.get(mod).push(n);
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});
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// Layout modules in a circle
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const moduleList = [...moduleMap.keys()];
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const moduleRadius = Math.max(4, moduleList.length * 1.2);
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moduleList.forEach((mod, mi) => {
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const angle = (mi / moduleList.length) * Math.PI * 2;
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const mx = Math.cos(angle) * moduleRadius;
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const mz = Math.sin(angle) * moduleRadius;
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const color = modColor(mi);
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this._modules.set(mod, { x: mx, z: mz, color, idx: mi });
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// Module sphere (ghostly cluster indicator)
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const clusterGeo = new THREE.SphereGeometry(1.2, 16, 16);
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const clusterMat = new THREE.MeshBasicMaterial({
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color, transparent: true, opacity: 0.08, wireframe: true,
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});
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const cluster = new THREE.Mesh(clusterGeo, clusterMat);
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cluster.position.set(mx, 0, mz);
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this.group.add(cluster);
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// Layout nodes within module cluster
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const moduleNodes = moduleMap.get(mod);
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moduleNodes.forEach((n, ni) => {
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const nodeAngle = (ni / moduleNodes.length) * Math.PI * 2;
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const nr = Math.min(moduleNodes.length * 0.15, 0.9);
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const nx = mx + Math.cos(nodeAngle) * nr;
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const nz = mz + Math.sin(nodeAngle) * nr;
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const ny = Math.sin(ni * 0.5) * 0.3;
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// Node sphere
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const nodeGeo = new THREE.SphereGeometry(0.08, 8, 8);
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const nodeMat = new THREE.MeshStandardMaterial({
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color, emissive: color, emissiveIntensity: 0.3,
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roughness: 0.3, metalness: 0.5,
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});
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const nodeMesh = new THREE.Mesh(nodeGeo, nodeMat);
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nodeMesh.position.set(nx, ny, nz);
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this.group.add(nodeMesh);
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this._nodes.set(n.id, { mesh: nodeMesh, data: n, x: nx, y: ny, z: nz });
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});
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});
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// Edges
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if (edges) {
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edges.forEach(e => {
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const from = this._nodes.get(e.from || e.source);
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const to = this._nodes.get(e.to || e.target);
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if (!from || !to) return;
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const points = [
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new THREE.Vector3(from.x, from.y, from.z),
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new THREE.Vector3(to.x, to.y, to.z),
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];
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const lineGeo = new THREE.BufferGeometry().setFromPoints(points);
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const lineMat = new THREE.LineBasicMaterial({
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color: 0x475569, transparent: true, opacity: 0.3,
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});
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const line = new THREE.Line(lineGeo, lineMat);
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this.group.add(line);
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this._edges.push(line);
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});
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}
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}
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/** Show/hide the graph */
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show() { this.group.visible = true; }
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hide() { this.group.visible = false; }
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dispose() {
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this.scene.remove(this.group);
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disposeObject3D(this.group);
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this._nodes.clear();
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this._edges = [];
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this._modules.clear();
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}
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}
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/* ═══════════════════════════════════════════════════════════════════════════════
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HologramDisplay — Central floating data display
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═══════════════════════════════════════════════════════════════════════════════ */
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export class HologramDisplay {
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constructor(scene) {
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this.scene = scene;
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this.group = new THREE.Group();
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this.group.name = 'hologram';
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this.group.position.set(0, 2.0, 0);
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scene.add(this.group);
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this._time = 0;
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this._build();
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}
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_build() {
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/* ── Main sphere (wireframe data globe) ──────────────────────────────── */
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const sphereGeo = new THREE.IcosahedronGeometry(1.0, 2);
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const sphereMat = new THREE.MeshBasicMaterial({
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color: 0x34d399, wireframe: true, transparent: true, opacity: 0.2,
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});
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this.sphere = new THREE.Mesh(sphereGeo, sphereMat);
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this.group.add(this.sphere);
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/* ── Inner sphere ────────────────────────────────────────────────────── */
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const innerGeo = new THREE.IcosahedronGeometry(0.6, 1);
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const innerMat = new THREE.MeshBasicMaterial({
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color: 0x60a5fa, wireframe: true, transparent: true, opacity: 0.15,
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});
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this.innerSphere = new THREE.Mesh(innerGeo, innerMat);
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this.group.add(this.innerSphere);
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/* ── Core glow ───────────────────────────────────────────────────────── */
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const coreGeo = new THREE.SphereGeometry(0.15, 16, 16);
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const coreMat = new THREE.MeshBasicMaterial({
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color: 0x34d399, transparent: true, opacity: 0.6,
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});
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this.core = new THREE.Mesh(coreGeo, coreMat);
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this.group.add(this.core);
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/* ── Orbiting rings ──────────────────────────────────────────────────── */
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const ring1Geo = new THREE.TorusGeometry(1.3, 0.01, 8, 48);
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const ring1Mat = new THREE.MeshBasicMaterial({
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color: 0x34d399, transparent: true, opacity: 0.3,
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});
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this.ring1 = new THREE.Mesh(ring1Geo, ring1Mat);
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this.ring1.rotation.x = Math.PI / 3;
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this.group.add(this.ring1);
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const ring2Geo = new THREE.TorusGeometry(1.5, 0.008, 8, 48);
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const ring2Mat = new THREE.MeshBasicMaterial({
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color: 0x60a5fa, transparent: true, opacity: 0.2,
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});
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this.ring2 = new THREE.Mesh(ring2Geo, ring2Mat);
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this.ring2.rotation.x = Math.PI / 2;
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this.ring2.rotation.z = Math.PI / 4;
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this.group.add(this.ring2);
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const ring3Geo = new THREE.TorusGeometry(1.1, 0.008, 8, 48);
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const ring3Mat = new THREE.MeshBasicMaterial({
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color: 0xa78bfa, transparent: true, opacity: 0.2,
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});
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this.ring3 = new THREE.Mesh(ring3Geo, ring3Mat);
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this.ring3.rotation.x = -Math.PI / 4;
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this.ring3.rotation.y = Math.PI / 3;
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this.group.add(this.ring3);
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/* ── Floating data points ────────────────────────────────────────────── */
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const dataCount = 60;
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const dataPositions = new Float32Array(dataCount * 3);
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const dataSizes = new Float32Array(dataCount);
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const dataColors = new Float32Array(dataCount * 3);
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const palette = [
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new THREE.Color(0x34d399), new THREE.Color(0x60a5fa),
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new THREE.Color(0xa78bfa), new THREE.Color(0x22d3ee),
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];
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for (let i = 0; i < dataCount; i++) {
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|
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const r = 0.8 + Math.random() * 0.5;
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|
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const theta = Math.random() * Math.PI * 2;
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|
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const phi = Math.random() * Math.PI;
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|
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dataPositions[i * 3] = r * Math.sin(phi) * Math.cos(theta);
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|
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dataPositions[i * 3 + 1] = r * Math.cos(phi);
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|
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dataPositions[i * 3 + 2] = r * Math.sin(phi) * Math.sin(theta);
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|
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dataSizes[i] = 0.03 + Math.random() * 0.04;
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|
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const c = palette[Math.floor(Math.random() * palette.length)];
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|
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dataColors[i * 3] = c.r;
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|
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dataColors[i * 3 + 1] = c.g;
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|
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|
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dataColors[i * 3 + 2] = c.b;
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|
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}
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|
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|
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|
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const dataGeo = new THREE.BufferGeometry();
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|
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|
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dataGeo.setAttribute('position', new THREE.BufferAttribute(dataPositions, 3));
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|
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|
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dataGeo.setAttribute('color', new THREE.BufferAttribute(dataColors, 3));
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|
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|
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|
|
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|
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const dataMat = new THREE.PointsMaterial({
|
|
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|
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size: 0.04, transparent: true, opacity: 0.6,
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|
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|
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vertexColors: true, blending: THREE.AdditiveBlending, depthWrite: false,
|
|
251
|
-
});
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|
252
|
-
|
|
253
|
-
this.dataPoints = new THREE.Points(dataGeo, dataMat);
|
|
254
|
-
this.group.add(this.dataPoints);
|
|
255
|
-
|
|
256
|
-
/* ── Hologram point light ────────────────────────────────────────────── */
|
|
257
|
-
const holoLight = new THREE.PointLight(0x34d399, 1.0, 8, 2);
|
|
258
|
-
holoLight.position.set(0, 0.5, 0);
|
|
259
|
-
this.group.add(holoLight);
|
|
260
|
-
this.holoLight = holoLight;
|
|
261
|
-
|
|
262
|
-
/* ── Scan line effect ────────────────────────────────────────────────── */
|
|
263
|
-
const scanGeo = new THREE.PlaneGeometry(2.5, 0.02);
|
|
264
|
-
const scanMat = new THREE.MeshBasicMaterial({
|
|
265
|
-
color: 0x34d399, transparent: true, opacity: 0.3, side: THREE.DoubleSide,
|
|
266
|
-
});
|
|
267
|
-
this.scanLine = new THREE.Mesh(scanGeo, scanMat);
|
|
268
|
-
this.group.add(this.scanLine);
|
|
269
|
-
}
|
|
270
|
-
|
|
271
|
-
/** Update each frame */
|
|
272
|
-
update(dt, graphData) {
|
|
273
|
-
this._time += dt;
|
|
274
|
-
|
|
275
|
-
// Rotate elements
|
|
276
|
-
this.sphere.rotation.y += dt * 0.15;
|
|
277
|
-
this.sphere.rotation.x += dt * 0.05;
|
|
278
|
-
this.innerSphere.rotation.y -= dt * 0.2;
|
|
279
|
-
this.innerSphere.rotation.z += dt * 0.1;
|
|
280
|
-
this.ring1.rotation.y += dt * 0.3;
|
|
281
|
-
this.ring2.rotation.y -= dt * 0.2;
|
|
282
|
-
this.ring3.rotation.z += dt * 0.25;
|
|
283
|
-
|
|
284
|
-
// Core pulse
|
|
285
|
-
const pulse = 0.8 + 0.2 * Math.sin(this._time * 3);
|
|
286
|
-
this.core.scale.setScalar(pulse);
|
|
287
|
-
this.core.material.opacity = 0.4 + 0.3 * Math.sin(this._time * 2);
|
|
288
|
-
|
|
289
|
-
// Data points rotation
|
|
290
|
-
this.dataPoints.rotation.y += dt * 0.1;
|
|
291
|
-
|
|
292
|
-
// Scan line sweeping
|
|
293
|
-
this.scanLine.position.y = Math.sin(this._time * 1.0) * 1.2;
|
|
294
|
-
this.scanLine.material.opacity = 0.15 + 0.15 * Math.abs(Math.sin(this._time));
|
|
295
|
-
|
|
296
|
-
// Light intensity pulse
|
|
297
|
-
this.holoLight.intensity = 0.6 + 0.4 * Math.sin(this._time * 2);
|
|
298
|
-
|
|
299
|
-
// Update sphere opacity based on data amount
|
|
300
|
-
if (graphData && graphData.nodes) {
|
|
301
|
-
const nodeCount = graphData.nodes.length;
|
|
302
|
-
const t = Math.min(nodeCount / 100, 1);
|
|
303
|
-
this.sphere.material.opacity = 0.1 + t * 0.2;
|
|
304
|
-
this.innerSphere.material.opacity = 0.08 + t * 0.15;
|
|
305
|
-
}
|
|
306
|
-
}
|
|
307
|
-
|
|
308
|
-
dispose() {
|
|
309
|
-
this.scene.remove(this.group);
|
|
310
|
-
disposeObject3D(this.group);
|
|
311
|
-
}
|
|
312
|
-
}
|