opencode-skills-collection 4.0.3 → 4.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bundled-skills/.antigravity-install-manifest.json +4 -1
- package/bundled-skills/antigravity-maintainer-batch-release/SKILL.md +150 -0
- package/bundled-skills/create-pr/SKILL.md +4 -4
- package/bundled-skills/docs/README.md +1 -0
- package/bundled-skills/docs/contributors/quality-bar.md +1 -2
- package/bundled-skills/docs/integrations/jetski-cortex.md +5 -3
- package/bundled-skills/docs/integrations/jetski-gemini-loader/README.md +3 -1
- package/bundled-skills/docs/maintainers/aas-agent-first-control-plane-preview-profile.md +141 -0
- package/bundled-skills/docs/maintainers/aas-agent-first-control-plane-v1-design.md +302 -0
- package/bundled-skills/docs/maintainers/aas-agent-first-control-plane-v1-goal.md +169 -0
- package/bundled-skills/docs/maintainers/aas-agent-first-control-plane-v1-worklog.md +102 -0
- package/bundled-skills/docs/maintainers/audit.md +3 -8
- package/bundled-skills/docs/maintainers/legacy-redirect-bridge.md +46 -0
- package/bundled-skills/docs/maintainers/merge-batch.md +3 -7
- package/bundled-skills/docs/maintainers/merging-prs.md +1 -1
- package/bundled-skills/docs/maintainers/pr-autonomy.md +2 -3
- package/bundled-skills/docs/maintainers/release-process.md +12 -5
- package/bundled-skills/docs/maintainers/repo-growth-seo.md +16 -14
- package/bundled-skills/docs/maintainers/skills-update-guide.md +1 -1
- package/bundled-skills/docs/users/aas-core.md +147 -0
- package/bundled-skills/docs/users/agentic-awesome-skills-vs-awesome-claude-skills.md +10 -9
- package/bundled-skills/docs/users/ai-agent-skills.md +22 -19
- package/bundled-skills/docs/users/best-claude-code-skills-github.md +8 -8
- package/bundled-skills/docs/users/best-cursor-skills-github.md +5 -5
- package/bundled-skills/docs/users/bundles.md +3 -1
- package/bundled-skills/docs/users/claude-code-skills.md +23 -7
- package/bundled-skills/docs/users/codex-cli-skills.md +30 -13
- package/bundled-skills/docs/users/discovery-manifest.md +6 -3
- package/bundled-skills/docs/users/faq.md +37 -10
- package/bundled-skills/docs/users/gemini-cli-skills.md +1 -1
- package/bundled-skills/docs/users/getting-started.md +24 -10
- package/bundled-skills/docs/users/kiro-integration.md +1 -1
- package/bundled-skills/docs/users/plugins.md +15 -3
- package/bundled-skills/docs/users/skills-vs-mcp-tools.md +68 -49
- package/bundled-skills/docs/users/usage.md +38 -25
- package/bundled-skills/docs/users/visual-guide.md +28 -22
- package/bundled-skills/docs/vietnamese/AAS_CORE.vi.md +28 -0
- package/bundled-skills/docs/vietnamese/README.vi.md +10 -6
- package/bundled-skills/game-development/2d-games/SKILL.md +22 -19
- package/bundled-skills/game-development/SKILL.md +27 -35
- package/bundled-skills/game-development/engine-selection/SKILL.md +115 -0
- package/bundled-skills/game-development/web-games/SKILL.md +47 -45
- package/bundled-skills/git-advanced-workflows/SKILL.md +1 -11
- package/bundled-skills/git-pushing/SKILL.md +4 -4
- package/bundled-skills/modellix/SKILL.md +80 -0
- package/bundled-skills/pptx-deck-creation/SKILL.md +15 -7
- package/bundled-skills/pptx-deck-creation/references/audit-checklist.md +7 -3
- package/bundled-skills/pptx-deck-creation/references/ooxml-parsing.md +58 -0
- package/bundled-skills/pptx-deck-creation/references/{python-snippets.md → reference-deck-analysis-patterns.md} +1 -1
- package/bundled-skills/pptx-deck-creation/references/reference-deck-analysis.md +30 -8
- package/bundled-skills/pptx-deck-creation/references/visual-asset-adapters.md +23 -13
- package/bundled-skills/pr-writer/SKILL.md +2 -2
- package/bundled-skills/repo-maintainer/SKILL.md +4 -2
- package/bundled-skills/tools-page-seo-optimizer/SKILL.md +6 -6
- package/package.json +1 -1
- package/skills_index.json +86 -7
- package/bundled-skills/docs/contributors/skill-scoring.md +0 -235
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# Usage Guide:
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# Usage Guide: Compose and Use an AAS Skill Stack
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> **
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> **Recommended path:** let Codex or Claude use AAS Core to compose a small, policy-controlled stack. Direct installs and manual skill invocation remain supported alternatives.
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## Primary workflow: agent-first composition
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After configuring the local AAS MCP, ask your agent to inspect the repository and recommend a stack for the outcome you want:
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```text
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Inspect this repository and use the AAS MCP tools to recommend a small skill stack.
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Explain evidence, exclusions, and unknowns; propose an aas-stack.json; do not apply it.
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```
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The agent should use `search_skills`, `get_skill`, and `recommend_stack`, then check the complete proposal with `inspect_stack` and correct every reported issue before presenting it. Review the resulting `aas-stack.json`, validate it with `aas stack validate`, and use `aas stack plan` to preview the exact operations without materializing skills or managed state in the target.
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The recommendation is deterministic and local. AAS MCP does not inspect the repository itself, install skills, update catalogs, or change configuration. See [AAS Core](aas-core.md) for setup, the exact tool boundary, CLI commands, and preview limitations.
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`stack apply` and `stack recover` are experimental, disabled by default, and are not supported or certified preview safety claims.
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---
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## Alternative workflow: direct skill installation
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If you came in through a **Claude Code** or **Codex** plugin instead of a full library install,
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If you came in through a **Claude Code** or **Codex** plugin instead of AAS Core or a full library install, invoke individual skills in prompts. Plugins ship a fixed plugin-safe subset; AAS Core instead composes a project stack from the verified catalog and records it in `aas-stack.json`. See [plugins.md](plugins.md) for the distribution model.
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### What
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### What direct distribution provides
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When you ran `npx agentic-awesome-skills` or cloned the repository, you:
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✅ **Downloaded 1,
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✅ **Downloaded 1,968+ skill files** to your computer (default: `~/.agents/skills/`; or a custom path like `~/.agent/skills/` if you used `--path`)
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✅ **Made them available** to your AI assistant
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❌ **Did NOT enable them all automatically** (they're just sitting there, waiting)
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Direct distribution makes skill files available to the host. It does not select a project-specific stack, record desired state, or produce a preview plan; those are AAS Core responsibilities.
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## Step 1: Understanding
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## Direct-install Step 1: Understanding Bundles
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**Common confusion:** "Do I need to download each skill separately?"
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Bundles are **curated groups** of skills organized by role. They help you decide which skills to start using, and they can also be exposed as focused marketplace plugins for Claude Code and Codex.
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- You installed a toolbox with 1,965+ tools (✅ done)
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- Bundles are like **labeled organizer trays** saying: "If you're a carpenter, start with these 10 tools"
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- You can either **pick skills from the tray** or install that tray as a focused marketplace bundle plugin
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Bundles provide editorial shortlists. You can either select individual skills from a bundle or install its focused marketplace plugin where supported.
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### What Bundles Are NOT
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## Step 2:
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This is the part that should have been explained better! Here's how to use skills:
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## Direct-install Step 2: Invoke a Skill
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### The Simple Answer
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## Step 3:
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## Direct-install Step 3: Write a Focused Prompt
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Here are **real-world examples** of good prompts:
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## Step 4: Your First Skill
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## Direct-install Step 4: Your First Skill
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Let's actually use a skill right now. Follow these steps:
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## Step 5:
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## Direct-install Step 5: Pick Skills Manually
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Don't try to use all 1,
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Don't try to use all 1,968+ skills at once. Here's a sensible approach:
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If you want a tool-specific starting point before choosing skills, use:
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### "Can I see all available skills?"
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Yes
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Yes. With AAS Core, ask the agent to call `search_skills` and inspect candidates with `get_skill`. On a direct install, you can also:
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1. Browse [CATALOG.md](../../CATALOG.md) (searchable list)
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2. Run `ls ~/.agents/skills/` (or your actual install path)
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### "Can I load all skills into the model at once?"
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No. Even though you have 1,
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No. Even though you have 1,968+ skills installed locally, you should **not** concatenate every `SKILL.md` into a single system prompt or context block.
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The intended pattern is:
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## Next Steps
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1. Configure the local MCP with the [AAS Core guide](aas-core.md).
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2. Ask the agent to recommend and explain a small stack.
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3. Review `aas-stack.json`, validate it, and preview the plan.
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1. ✅ **Try one skill right now** - Start with `@brainstorming` on any idea you have
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2. 📚 **Pick 3-5 skills** from your role's bundle in [bundles.md](bundles.md)
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# Visual Guide: AAS Core and Skill Distribution
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This guide shows the primary AAS Core workflow and the supporting catalog and distribution surfaces.
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## The Big Picture
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PROJECT
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│ inspected by Codex or Claude, not by AAS
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▼
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EXPLICIT PROJECT PROFILE
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│
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▼
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AAS MCP ── search · inspect · recommend
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│
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AAS CORE + LOCAL VERIFIED CATALOG
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│ evidence · exclusions · coverage · unknowns
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▼
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│
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├────────► WORKBENCH (optional browser-local review)
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Supported preview path: stop after plan review.
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Apply and recovery remain experimental.
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├── 📄 CONTRIBUTING.md ← Contributor workflow
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├── 📁 skills/ ← 1,
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├── 📁 skills/ ← 1,968+ skills live here
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└──────────────┘
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**AAS Core** là lớp điều khiển cục bộ, ưu tiên agent được khuyến nghị cho Agentic Awesome Skills. Core cho phép Codex hoặc Claude Code tìm kiếm và kiểm tra catalog cục bộ đã xác minh, tạo đề xuất stack tối thiểu theo quy tắc xác định, rồi trình bày `aas-stack.json` và kế hoạch CLI để người dùng xem trước khi có bất kỳ thay đổi nào.
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> **Ranh giới phát hành:** Gói npm 14.6.0 đã phát hành trước AAS Core và không thể dùng để bootstrap Core. Các gói hỗ trợ Core bắt đầu từ dòng 15.x; chỉ dùng một phiên bản chính xác có release notes tuyên bố rõ rằng nó bao gồm AAS Core.
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3. Xem lại tệp `aas-stack.json` do agent đề xuất.
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4. Dùng AAS CLI để xác thực manifest và xem trước kế hoạch chính xác.
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5. Dừng lại sau khi xem kế hoạch; chỉ nghiên cứu các giai đoạn sau nếu bạn chủ động tham gia phát triển preview có kiểm soát.
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- Đề xuất dựa trên quy tắc xác định và bằng chứng trong catalog, không dựa trên một lệnh gọi mô hình ẩn khác.
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- `validate` và `plan` là luồng preview hiện được ghi nhận. `apply` và `recover` bị tắt theo mặc định và chưa phải là cam kết an toàn đã được chứng nhận.
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- Danh tính catalog và runtime được xác minh cục bộ. Theo mặc định, dữ liệu dự án không được gửi tới dịch vụ AAS.
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## Quan hệ với plugin và cài đặt trực tiếp
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AAS Core là lớp điều phối và ra quyết định. Plugin, plugin chuyên biệt và bản cài đặt thư viện đầy đủ vẫn là các cách phân phối nội dung skill. Với Codex và Claude Code, nên dùng Core để xác định stack tối thiểu trước, rồi mới chọn cách phân phối phù hợp.
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Các công cụ chưa có adapter AAS Core vẫn có thể dùng cách cài đặt trực tiếp, plugin hoặc tích hợp manifest tùy chỉnh.
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Xem [`docs/users/aas-core.md`](../users/aas-core.md) để biết các lệnh tiếng Anh và yêu cầu cấu hình hiện tại.
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#
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# AAS Core — Agentic Awesome Skills
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> **
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> **Ghép stack kỹ năng cục bộ, xác định cho coding agent: từ hồ sơ dự án tường minh đến kế hoạch có thể xem lại trước mọi thay đổi trên target.**
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Codex hoặc Claude tự kiểm tra dự án; AAS không quét repository. Agent gửi một hồ sơ tường minh tới AAS MCP cục bộ, chỉ đọc. AAS Core đánh giá hồ sơ và policy dựa trên catalog cục bộ đã xác minh, rồi agent đề xuất `aas-stack.json`; CLI xác thực manifest và tạo kế hoạch preview bất biến trước khi thay đổi kỹ năng.
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> **Ranh giới phát hành:** Gói npm 14.6.0 đã phát hành trước AAS Core và không thể dùng để bootstrap Core. Các gói hỗ trợ Core bắt đầu từ dòng 15.x; chỉ dùng một phiên bản chính xác có release notes tuyên bố rõ rằng nó bao gồm Core. Luồng preview được hỗ trợ dừng sau khi xem kế hoạch; `apply` và `recover` vẫn mang tính thử nghiệm. [Tìm hiểu AAS Core](AAS_CORE.vi.md).
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[](https://opensource.org/licenses/MIT)
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[](https://claude.ai)
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[](https://github.com/opencode-ai/opencode)
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[](https://github.com/sickn33/agentic-awesome-skills)
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Catalog gồm **1,967+ kỹ năng `SKILL.md`**, plugin chuyên biệt, bundle, workflow và installer trực tiếp vẫn rất quan trọng. Chúng là lớp nội dung, tuyển chọn, phân phối và tương thích xung quanh AAS Core, không phải sản phẩm chính cạnh tranh với Core:
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- 🟣 **Claude Code** (Anthropic CLI)
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- 🔵 **Gemini CLI** (Google DeepMind)
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- ⚪ **OpenCode** (Mã nguồn mở CLI)
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- 🟡 **Kiro CLI / IDE** và **AdaL CLI**
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**
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**Ranh giới phiên bản:** Dòng 14.x là baseline phân phối kỹ năng trực tiếp và không chứa AAS Core; các gói hỗ trợ Core bắt đầu từ dòng 15.x. GitHub là nguồn chuẩn cho Core, catalog, plugin và tài liệu; website được host chỉ là bề mặt duyệt catalog và review trong trình duyệt, không phải control plane được host.
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### 1. 🐣 Bối cảnh: Đây là gì?
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**Agentic Awesome Skills**
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**Agentic Awesome Skills** là repository chuẩn của AAS Core. Core là lớp sản phẩm cục bộ và xác định; catalog, bundle, workflow, plugin và installer CLI cung cấp bằng chứng, tuyển chọn, phân phối và khả năng tương thích xung quanh Core.
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Các trợ lý AI (như Claude Code, Cursor, hoặc Gemini) rất thông minh, nhưng chúng thiếu các **công cụ chuyên biệt**. Chúng không biết "Quy trình Triển khai" của công ty bạn hoặc cú pháp cụ thể cho "AWS CloudFormation".
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**Skills** là các tệp markdown nhỏ dạy cho chúng cách thực hiện những tác vụ cụ thể này một cách chính xác trong mọi lần thực thi.
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[Xem các Gói khởi đầu tại docs/vietnamese/BUNDLES.md](BUNDLES.vi.md) để tìm bộ công cụ hoàn hảo cho vai trò của bạn.
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## Duyệt hơn 1,
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## Duyệt hơn 1,967 Kỹ năng
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Chúng tôi đã chuyển danh sách đầy đủ các kỹ năng sang một danh mục riêng biệt để giữ cho file README này gọn gàng.
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name: 2d-games
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description:
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description: >-
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2D game development principles. Sprites, atlases, tilemaps, physics, cameras,
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and genre patterns (platformer, top-down). Use for canvas/Phaser/Kaplay/Pixi
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2D games or guest viewports inside hybrid web apps.
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risk: none
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source: community
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date_added: "2026-02-27"
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# 2D Game Development
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> Principles for 2D game systems.
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> Principles for 2D game systems. Pair with `game-development/web-games` / `game-development/engine-selection` for framework choice.
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---
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## Shell vs guest (web)
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| Setup | 2D systems live… |
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|-------|------------------|
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| Full-screen 2D game | Entire app (Phaser/Kaplay/Pixi/Canvas) |
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| Hybrid DOM + challenges | Only inside guest viewports; tear down when done |
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---
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## 1. Sprite Systems
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| Component | Purpose |
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| **Animation** | Frame sequences (often 8-24 FPS) |
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### Animation Principles
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- Anticipation before action
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- Follow-through after action
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## 2. Tilemap Design
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### Tile Considerations
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| Factor | Recommendation |
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|--------|----------------|
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| **Size** | 16x16, 32x32, 64x64 |
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| **Auto-tiling** | Use for terrain |
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| **Collision** | Simplified shapes |
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### Layers
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| Layer | Content |
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|-------|---------|
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| Background | Non-interactive scenery |
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## 3. 2D Physics
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### Collision Shapes
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| Shape | Use Case |
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| Box | Rectangular objects |
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| Capsule | Characters |
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| Polygon | Complex shapes |
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- Pixel-perfect vs physics-based
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- Pixel-perfect vs physics-based: pick one approach per game
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- Fixed timestep for consistency
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- Layers for filtering
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## 4. Camera Systems
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### Camera Types
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| Type | Use |
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|------|-----|
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| **Follow** | Track player |
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| **Look-ahead** | Anticipate movement |
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| **Multi-target** | Two-player |
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| **Room-based** | Metroidvania |
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| **Static** | Board games, modal skill-checks |
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### Screen Shake
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- 8-directional or free movement
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-
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---
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| Complex collision shapes | Simplified collision |
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| Jittery camera | Smooth following |
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| Pixel-perfect on physics | Choose one approach |
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| Orphaned RAF/listeners after a guest closes | Full teardown |
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---
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> **Remember:** 2D is about clarity. Every pixel should communicate.
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## When to Use
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Use for canvas/Phaser/Kaplay/Pixi 2D systems, or guest viewports inside hybrid web apps.
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## Limitations
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- Use this skill only when the task clearly matches the scope described above.
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- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
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- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
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name: game-development
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description:
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description: >-
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Game development orchestrator. Routes by platform, dimension, and engine fit
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(web 2D/3D, hybrid DOM+canvas, narrative tools). Use when starting or
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structuring a game project, choosing frameworks, or picking among Phaser,
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PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, or Ink/Twine.
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date_added: "2026-02-27"
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# Game Development
|
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14
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> **Orchestrator skill**
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> **Orchestrator skill** — principles plus routing to specialized sub-skills.
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---
|
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## When to Use This Skill
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You are working on a game development project. This skill teaches
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You are working on a game development project. This skill teaches PRINCIPLES and directs you to the right sub-skill based on context.
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---
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|
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| If the game targets... | Use Sub-Skill |
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|------------------------|---------------|
|
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| Web browsers (HTML5, WebGL) | `game-development/web-games` |
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| Web browsers (HTML5, WebGL, WebGPU) | `game-development/web-games` |
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| Mobile (iOS, Android) | `game-development/mobile-games` |
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| PC (Steam, Desktop) | `game-development/pc-games` |
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| VR/AR headsets | `game-development/vr-ar` |
|
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| 2D (sprites, tilemaps) | `game-development/2d-games` |
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| 3D (meshes, shaders) | `game-development/3d-games` |
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###
|
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### Architecture / tooling
|
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|
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| If you need... | Use Sub-Skill |
|
|
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|----------------|---------------|
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| Engine / framework choice, shell vs guest, fit tiers | `game-development/engine-selection` |
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| GDD, balancing, player psychology | `game-development/game-design` |
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| Multiplayer, networking | `game-development/multiplayer` |
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| Visual style, asset pipeline, animation | `game-development/game-art` |
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@@ -51,8 +56,6 @@ You are working on a game development project. This skill teaches the PRINCIPLES
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### 1. The Game Loop
|
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Every game, regardless of platform, follows this pattern:
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```
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INPUT → Read player actions
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UPDATE → Process game logic (fixed timestep)
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@@ -64,7 +67,7 @@ RENDER → Draw the frame (interpolated)
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- Rendering: As fast as possible
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- Interpolate between states for smooth visuals
|
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|
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**Hybrid / UI-heavy games:** the outer app may be DOM/event-driven; use a classic game loop only in canvas/WebGL viewports (or wherever simulation ticks).
|
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### 2. Pattern Selection Matrix
|
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| **ECS** | Thousands of similar entities | RTS units, particles |
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| **Command** | Undo, replay, networking | Input recording |
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| **Behavior Tree** | Complex AI decisions | Enemy AI |
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| **Content-as-data** | Designers ship levels/events without code | JSON/YAML packs |
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**Decision Rule:** Start with State Machine. Add ECS only when performance demands.
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86
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### 3. Input Abstraction
|
|
85
87
|
|
|
86
88
|
Abstract input into ACTIONS, not raw keys:
|
|
@@ -90,10 +92,6 @@ Abstract input into ACTIONS, not raw keys:
|
|
|
90
92
|
"move" → WASD, Left stick, Virtual joystick
|
|
91
93
|
```
|
|
92
94
|
|
|
93
|
-
**Why:** Enables multi-platform, rebindable controls.
|
|
94
|
-
|
|
95
|
-
---
|
|
96
|
-
|
|
97
95
|
### 4. Performance Budget (60 FPS = 16.67ms)
|
|
98
96
|
|
|
99
97
|
| System | Budget |
|
|
@@ -105,14 +103,7 @@ Abstract input into ACTIONS, not raw keys:
|
|
|
105
103
|
| Rendering | 5ms |
|
|
106
104
|
| Buffer | 1.67ms |
|
|
107
105
|
|
|
108
|
-
**Optimization Priority:**
|
|
109
|
-
1. Algorithm (O(n²) → O(n log n))
|
|
110
|
-
2. Batching (reduce draw calls)
|
|
111
|
-
3. Pooling (avoid GC spikes)
|
|
112
|
-
4. LOD (detail by distance)
|
|
113
|
-
5. Culling (skip invisible)
|
|
114
|
-
|
|
115
|
-
---
|
|
106
|
+
**Optimization Priority:** Algorithm → Batching → Pooling → LOD → Culling.
|
|
116
107
|
|
|
117
108
|
### 5. AI Selection by Complexity
|
|
118
109
|
|
|
@@ -123,8 +114,6 @@ Abstract input into ACTIONS, not raw keys:
|
|
|
123
114
|
| **GOAP** | High | Emergent, planning-based |
|
|
124
115
|
| **Utility AI** | High | Scoring-based decisions |
|
|
125
116
|
|
|
126
|
-
---
|
|
127
|
-
|
|
128
117
|
### 6. Collision Strategy
|
|
129
118
|
|
|
130
119
|
| Type | Best For |
|
|
@@ -145,30 +134,33 @@ Abstract input into ACTIONS, not raw keys:
|
|
|
145
134
|
| Cache nothing | Cache references |
|
|
146
135
|
| Optimize without profiling | Profile first |
|
|
147
136
|
| Mix input with logic | Abstract input layer |
|
|
137
|
+
| Pick an engine by hype | Match engine to genre + team + delivery target |
|
|
148
138
|
|
|
149
139
|
---
|
|
150
140
|
|
|
151
141
|
## Routing Examples
|
|
152
142
|
|
|
153
|
-
###
|
|
154
|
-
→
|
|
155
|
-
→ Then `game-development/2d-games` for sprite/tilemap patterns
|
|
156
|
-
→ Reference `game-development/game-design` for level design
|
|
143
|
+
### “Browser 2D platformer”
|
|
144
|
+
→ `game-development/engine-selection` → `game-development/web-games` → `game-development/2d-games` → `game-development/game-design`
|
|
157
145
|
|
|
158
|
-
###
|
|
159
|
-
→
|
|
160
|
-
→ Use `game-development/game-design` for puzzle balancing
|
|
146
|
+
### “UI-heavy web game with small arcade challenges”
|
|
147
|
+
→ `game-development/engine-selection` (shell vs guest) → `game-development/web-games` → `game-development/2d-games` for guests only
|
|
161
148
|
|
|
162
|
-
###
|
|
163
|
-
→ `game-development/
|
|
164
|
-
|
|
165
|
-
|
|
149
|
+
### “Mobile puzzle”
|
|
150
|
+
→ `game-development/mobile-games` → `game-development/game-design`
|
|
151
|
+
|
|
152
|
+
### “Multiplayer VR shooter”
|
|
153
|
+
→ `game-development/vr-ar` → `game-development/3d-games` → `game-development/multiplayer`
|
|
154
|
+
|
|
155
|
+
### “Branching narrative with light stats”
|
|
156
|
+
→ `game-development/engine-selection` (Ink/Twine) → host UI of your choice
|
|
166
157
|
|
|
167
158
|
---
|
|
168
159
|
|
|
169
160
|
> **Remember:** Great games come from iteration, not perfection. Prototype fast, then polish.
|
|
170
161
|
|
|
171
162
|
## Limitations
|
|
163
|
+
|
|
172
164
|
- Use this skill only when the task clearly matches the scope described above.
|
|
173
165
|
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
|
|
174
166
|
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
|