opencode-skills-collection 4.0.3 → 4.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (57) hide show
  1. package/bundled-skills/.antigravity-install-manifest.json +4 -1
  2. package/bundled-skills/antigravity-maintainer-batch-release/SKILL.md +150 -0
  3. package/bundled-skills/create-pr/SKILL.md +4 -4
  4. package/bundled-skills/docs/README.md +1 -0
  5. package/bundled-skills/docs/contributors/quality-bar.md +1 -2
  6. package/bundled-skills/docs/integrations/jetski-cortex.md +5 -3
  7. package/bundled-skills/docs/integrations/jetski-gemini-loader/README.md +3 -1
  8. package/bundled-skills/docs/maintainers/aas-agent-first-control-plane-preview-profile.md +141 -0
  9. package/bundled-skills/docs/maintainers/aas-agent-first-control-plane-v1-design.md +302 -0
  10. package/bundled-skills/docs/maintainers/aas-agent-first-control-plane-v1-goal.md +169 -0
  11. package/bundled-skills/docs/maintainers/aas-agent-first-control-plane-v1-worklog.md +102 -0
  12. package/bundled-skills/docs/maintainers/audit.md +3 -8
  13. package/bundled-skills/docs/maintainers/legacy-redirect-bridge.md +46 -0
  14. package/bundled-skills/docs/maintainers/merge-batch.md +3 -7
  15. package/bundled-skills/docs/maintainers/merging-prs.md +1 -1
  16. package/bundled-skills/docs/maintainers/pr-autonomy.md +2 -3
  17. package/bundled-skills/docs/maintainers/release-process.md +12 -5
  18. package/bundled-skills/docs/maintainers/repo-growth-seo.md +16 -14
  19. package/bundled-skills/docs/maintainers/skills-update-guide.md +1 -1
  20. package/bundled-skills/docs/users/aas-core.md +147 -0
  21. package/bundled-skills/docs/users/agentic-awesome-skills-vs-awesome-claude-skills.md +10 -9
  22. package/bundled-skills/docs/users/ai-agent-skills.md +22 -19
  23. package/bundled-skills/docs/users/best-claude-code-skills-github.md +8 -8
  24. package/bundled-skills/docs/users/best-cursor-skills-github.md +5 -5
  25. package/bundled-skills/docs/users/bundles.md +3 -1
  26. package/bundled-skills/docs/users/claude-code-skills.md +23 -7
  27. package/bundled-skills/docs/users/codex-cli-skills.md +30 -13
  28. package/bundled-skills/docs/users/discovery-manifest.md +6 -3
  29. package/bundled-skills/docs/users/faq.md +37 -10
  30. package/bundled-skills/docs/users/gemini-cli-skills.md +1 -1
  31. package/bundled-skills/docs/users/getting-started.md +24 -10
  32. package/bundled-skills/docs/users/kiro-integration.md +1 -1
  33. package/bundled-skills/docs/users/plugins.md +15 -3
  34. package/bundled-skills/docs/users/skills-vs-mcp-tools.md +68 -49
  35. package/bundled-skills/docs/users/usage.md +38 -25
  36. package/bundled-skills/docs/users/visual-guide.md +28 -22
  37. package/bundled-skills/docs/vietnamese/AAS_CORE.vi.md +28 -0
  38. package/bundled-skills/docs/vietnamese/README.vi.md +10 -6
  39. package/bundled-skills/game-development/2d-games/SKILL.md +22 -19
  40. package/bundled-skills/game-development/SKILL.md +27 -35
  41. package/bundled-skills/game-development/engine-selection/SKILL.md +115 -0
  42. package/bundled-skills/game-development/web-games/SKILL.md +47 -45
  43. package/bundled-skills/git-advanced-workflows/SKILL.md +1 -11
  44. package/bundled-skills/git-pushing/SKILL.md +4 -4
  45. package/bundled-skills/modellix/SKILL.md +80 -0
  46. package/bundled-skills/pptx-deck-creation/SKILL.md +15 -7
  47. package/bundled-skills/pptx-deck-creation/references/audit-checklist.md +7 -3
  48. package/bundled-skills/pptx-deck-creation/references/ooxml-parsing.md +58 -0
  49. package/bundled-skills/pptx-deck-creation/references/{python-snippets.md → reference-deck-analysis-patterns.md} +1 -1
  50. package/bundled-skills/pptx-deck-creation/references/reference-deck-analysis.md +30 -8
  51. package/bundled-skills/pptx-deck-creation/references/visual-asset-adapters.md +23 -13
  52. package/bundled-skills/pr-writer/SKILL.md +2 -2
  53. package/bundled-skills/repo-maintainer/SKILL.md +4 -2
  54. package/bundled-skills/tools-page-seo-optimizer/SKILL.md +6 -6
  55. package/package.json +1 -1
  56. package/skills_index.json +86 -7
  57. package/bundled-skills/docs/contributors/skill-scoring.md +0 -235
@@ -1,28 +1,41 @@
1
- # Usage Guide: How to Actually Use These Skills
1
+ # Usage Guide: Compose and Use an AAS Skill Stack
2
2
 
3
- > **Confused after installation?** This guide walks you through exactly what to do next, step by step.
3
+ > **Recommended path:** let Codex or Claude use AAS Core to compose a small, policy-controlled stack. Direct installs and manual skill invocation remain supported alternatives.
4
4
 
5
- ---
5
+ ## Primary workflow: agent-first composition
6
+
7
+ After configuring the local AAS MCP, ask your agent to inspect the repository and recommend a stack for the outcome you want:
8
+
9
+ ```text
10
+ Inspect this repository and use the AAS MCP tools to recommend a small skill stack.
11
+ Explain evidence, exclusions, and unknowns; propose an aas-stack.json; do not apply it.
12
+ ```
13
+
14
+ The agent should use `search_skills`, `get_skill`, and `recommend_stack`, then check the complete proposal with `inspect_stack` and correct every reported issue before presenting it. Review the resulting `aas-stack.json`, validate it with `aas stack validate`, and use `aas stack plan` to preview the exact operations without materializing skills or managed state in the target.
15
+
16
+ The recommendation is deterministic and local. AAS MCP does not inspect the repository itself, install skills, update catalogs, or change configuration. See [AAS Core](aas-core.md) for setup, the exact tool boundary, CLI commands, and preview limitations.
6
17
 
7
- ## "I just installed the repository. Now what?"
18
+ `stack apply` and `stack recover` are experimental, disabled by default, and are not supported or certified preview safety claims.
8
19
 
9
- Great question! Here's what just happened and what to do next:
20
+ ---
21
+
22
+ ## Alternative workflow: direct skill installation
10
23
 
11
- If you came in through a **Claude Code** or **Codex** plugin instead of a full library install, the mental model is the same: you still invoke individual skills in prompts. The main difference is that plugins ship the plugin-safe subset. See [plugins.md](plugins.md) for the install model.
24
+ If you came in through a **Claude Code** or **Codex** plugin instead of AAS Core or a full library install, invoke individual skills in prompts. Plugins ship a fixed plugin-safe subset; AAS Core instead composes a project stack from the verified catalog and records it in `aas-stack.json`. See [plugins.md](plugins.md) for the distribution model.
12
25
 
13
- ### What You Just Did
26
+ ### What direct distribution provides
14
27
 
15
28
  When you ran `npx agentic-awesome-skills` or cloned the repository, you:
16
29
 
17
- ✅ **Downloaded 1,965+ skill files** to your computer (default: `~/.agents/skills/`; or a custom path like `~/.agent/skills/` if you used `--path`)
30
+ ✅ **Downloaded 1,968+ skill files** to your computer (default: `~/.agents/skills/`; or a custom path like `~/.agent/skills/` if you used `--path`)
18
31
  ✅ **Made them available** to your AI assistant
19
32
  ❌ **Did NOT enable them all automatically** (they're just sitting there, waiting)
20
33
 
21
- Think of it like installing a toolbox. You have all the tools now, but you need to **pick which ones to use** for each job.
34
+ Direct distribution makes skill files available to the host. It does not select a project-specific stack, record desired state, or produce a preview plan; those are AAS Core responsibilities.
22
35
 
23
36
  ---
24
37
 
25
- ## Step 1: Understanding "Bundles" (Recommendations or Focused Installs)
38
+ ## Direct-install Step 1: Understanding Bundles
26
39
 
27
40
  **Common confusion:** "Do I need to download each skill separately?"
28
41
 
@@ -32,11 +45,7 @@ Think of it like installing a toolbox. You have all the tools now, but you need
32
45
 
33
46
  Bundles are **curated groups** of skills organized by role. They help you decide which skills to start using, and they can also be exposed as focused marketplace plugins for Claude Code and Codex.
34
47
 
35
- **Analogy:**
36
-
37
- - You installed a toolbox with 1,965+ tools (✅ done)
38
- - Bundles are like **labeled organizer trays** saying: "If you're a carpenter, start with these 10 tools"
39
- - You can either **pick skills from the tray** or install that tray as a focused marketplace bundle plugin
48
+ Bundles provide editorial shortlists. You can either select individual skills from a bundle or install its focused marketplace plugin where supported.
40
49
 
41
50
  ### What Bundles Are NOT
42
51
 
@@ -73,9 +82,7 @@ If you want only one bundle active at a time in Antigravity, use the activation
73
82
 
74
83
  ---
75
84
 
76
- ## Step 2: How to Actually Execute/Use a Skill
77
-
78
- This is the part that should have been explained better! Here's how to use skills:
85
+ ## Direct-install Step 2: Invoke a Skill
79
86
 
80
87
  ### The Simple Answer
81
88
 
@@ -126,7 +133,7 @@ Use @brainstorming to plan this feature
126
133
 
127
134
  ---
128
135
 
129
- ## Step 3: What Should My Prompts Look Like?
136
+ ## Direct-install Step 3: Write a Focused Prompt
130
137
 
131
138
  Here are **real-world examples** of good prompts:
132
139
 
@@ -182,7 +189,7 @@ Here are **real-world examples** of good prompts:
182
189
 
183
190
  ---
184
191
 
185
- ## Step 4: Your First Skill (Hands-On Tutorial)
192
+ ## Direct-install Step 4: Your First Skill
186
193
 
187
194
  Let's actually use a skill right now. Follow these steps:
188
195
 
@@ -210,9 +217,9 @@ Let's actually use a skill right now. Follow these steps:
210
217
 
211
218
  ---
212
219
 
213
- ## Step 5: Picking Your First Skills (Practical Advice)
220
+ ## Direct-install Step 5: Pick Skills Manually
214
221
 
215
- Don't try to use all 1,965+ skills at once. Here's a sensible approach:
222
+ Don't try to use all 1,968+ skills at once. Here's a sensible approach:
216
223
 
217
224
  If you want a tool-specific starting point before choosing skills, use:
218
225
 
@@ -327,7 +334,7 @@ AI: [Creates tests, sets up CI/CD, deploys to Vercel]
327
334
 
328
335
  ### "Can I see all available skills?"
329
336
 
330
- Yes! Three ways:
337
+ Yes. With AAS Core, ask the agent to call `search_skills` and inspect candidates with `get_skill`. On a direct install, you can also:
331
338
 
332
339
  1. Browse [CATALOG.md](../../CATALOG.md) (searchable list)
333
340
  2. Run `ls ~/.agents/skills/` (or your actual install path)
@@ -343,7 +350,7 @@ Usually no, but if your AI doesn't recognize a skill:
343
350
 
344
351
  ### "Can I load all skills into the model at once?"
345
352
 
346
- No. Even though you have 1,965+ skills installed locally, you should **not** concatenate every `SKILL.md` into a single system prompt or context block.
353
+ No. Even though you have 1,968+ skills installed locally, you should **not** concatenate every `SKILL.md` into a single system prompt or context block.
347
354
 
348
355
  The intended pattern is:
349
356
 
@@ -394,7 +401,13 @@ Use @skill-creator to help me build a custom skill for [your task]
394
401
 
395
402
  ## Next Steps
396
403
 
397
- Now that you understand how to use skills:
404
+ For the Core-first path:
405
+
406
+ 1. Configure the local MCP with the [AAS Core guide](aas-core.md).
407
+ 2. Ask the agent to recommend and explain a small stack.
408
+ 3. Review `aas-stack.json`, validate it, and preview the plan.
409
+
410
+ For direct/manual use:
398
411
 
399
412
  1. ✅ **Try one skill right now** - Start with `@brainstorming` on any idea you have
400
413
  2. 📚 **Pick 3-5 skills** from your role's bundle in [bundles.md](bundles.md)
@@ -1,26 +1,32 @@
1
- # Visual Quick Start Guide
1
+ # Visual Guide: AAS Core and Skill Distribution
2
2
 
3
- **Learn by seeing!** This guide uses diagrams and visual examples to help you understand skills.
3
+ This guide shows the primary AAS Core workflow and the supporting catalog and distribution surfaces.
4
4
 
5
5
  ---
6
6
 
7
7
  ## The Big Picture
8
8
 
9
9
  ```
10
- ┌─────────────────────────────────────────────────────────────┐
11
- YOU (Developer) │
12
- │ ↓ │
13
- │ "Help me build a payment system" │
14
- ↓ │
15
- ├─────────────────────────────────────────────────────────────┤
16
- │ AI ASSISTANT │
17
- ↓ │
18
- │ Loads @stripe-integration skill │
19
- │ ↓ │
20
- Becomes an expert in Stripe payments │
21
- │ ↓ │
22
- │ Provides specialized help with code examples │
23
- └─────────────────────────────────────────────────────────────┘
10
+ PROJECT
11
+ inspected by Codex or Claude, not by AAS
12
+
13
+ EXPLICIT PROJECT PROFILE
14
+
15
+
16
+ AAS MCP ── search · inspect · recommend
17
+
18
+
19
+ AAS CORE + LOCAL VERIFIED CATALOG
20
+ evidence · exclusions · coverage · unknowns
21
+
22
+ AGENT PROPOSES aas-stack.json
23
+
24
+ ├────────► WORKBENCH (optional browser-local review)
25
+
26
+ CLI VALIDATE ──► CLI PLAN ──► HUMAN REVIEW
27
+
28
+ Supported preview path: stop after plan review.
29
+ Apply and recovery remain experimental.
24
30
  ```
25
31
 
26
32
  ---
@@ -34,7 +40,7 @@ agentic-awesome-skills/
34
40
  ├── 📄 CONTRIBUTING.md ← Contributor workflow
35
41
  ├── 📄 CATALOG.md ← Full generated catalog
36
42
 
37
- ├── 📁 skills/ ← 1,965+ skills live here
43
+ ├── 📁 skills/ ← 1,968+ skills live here
38
44
  │ │
39
45
  │ ├── 📁 brainstorming/
40
46
  │ │ └── 📄 SKILL.md ← Skill definition
@@ -47,7 +53,7 @@ agentic-awesome-skills/
47
53
  │ │ └── 📁 2d-games/
48
54
  │ │ └── 📄 SKILL.md ← Nested skills also supported
49
55
  │ │
50
- │ └── ... (1,965+ total)
56
+ │ └── ... (1,968+ total)
51
57
 
52
58
  ├── 📁 apps/
53
59
  │ └── 📁 web-app/ ← Interactive browser
@@ -66,7 +72,7 @@ agentic-awesome-skills/
66
72
 
67
73
  ---
68
74
 
69
- ## How Skills Work (Flow Diagram)
75
+ ## Alternative: Direct Skill Distribution
70
76
 
71
77
  ```
72
78
  ┌──────────────┐
@@ -90,7 +96,7 @@ agentic-awesome-skills/
90
96
 
91
97
 
92
98
  ┌──────────────┐
93
- │ 5. RESULT │ You get specialized help!
99
+ │ 5. RESULT │ The agent follows the selected instructions
94
100
  └──────────────┘
95
101
  ```
96
102
 
@@ -100,7 +106,7 @@ agentic-awesome-skills/
100
106
 
101
107
  ```
102
108
  ┌─────────────────────────┐
103
- │ 1,965+ SKILLS │
109
+ │ 1,968+ SKILLS │
104
110
  └────────────┬────────────┘
105
111
 
106
112
  ┌────────────────────────┼────────────────────────┐
@@ -201,7 +207,7 @@ If you want a workspace-style manual install instead, cloning into `.agent/skill
201
207
  │ ├── 📁 brainstorming/ │
202
208
  │ ├── 📁 stripe-integration/ │
203
209
  │ ├── 📁 react-best-practices/ │
204
- │ └── ... (1,965+ total) │
210
+ │ └── ... (1,968+ total) │
205
211
  └─────────────────────────────────────────┘
206
212
  ```
207
213
 
@@ -0,0 +1,28 @@
1
+ # AAS Core
2
+
3
+ **AAS Core** là lớp điều khiển cục bộ, ưu tiên agent được khuyến nghị cho Agentic Awesome Skills. Core cho phép Codex hoặc Claude Code tìm kiếm và kiểm tra catalog cục bộ đã xác minh, tạo đề xuất stack tối thiểu theo quy tắc xác định, rồi trình bày `aas-stack.json` và kế hoạch CLI để người dùng xem trước khi có bất kỳ thay đổi nào.
4
+
5
+ > **Ranh giới phát hành:** Gói npm 14.6.0 đã phát hành trước AAS Core và không thể dùng để bootstrap Core. Các gói hỗ trợ Core bắt đầu từ dòng 15.x; chỉ dùng một phiên bản chính xác có release notes tuyên bố rõ rằng nó bao gồm AAS Core.
6
+
7
+ ## Luồng sử dụng
8
+
9
+ 1. Dùng AAS CLI chính thức để cấu hình MCP stdio cục bộ cho Codex hoặc Claude Code.
10
+ 2. Cho phép agent gọi `search_skills`, `get_skill` và `recommend_stack`; chỉ dùng `inspect_stack` hoặc `diff_stack` khi cần.
11
+ 3. Xem lại tệp `aas-stack.json` do agent đề xuất.
12
+ 4. Dùng AAS CLI để xác thực manifest và xem trước kế hoạch chính xác.
13
+ 5. Dừng lại sau khi xem kế hoạch; chỉ nghiên cứu các giai đoạn sau nếu bạn chủ động tham gia phát triển preview có kiểm soát.
14
+
15
+ ## Ranh giới tin cậy
16
+
17
+ - AAS MCP chạy cục bộ và chỉ đọc; MCP không cài đặt, xóa, áp dụng hay cập nhật nội dung.
18
+ - Đề xuất dựa trên quy tắc xác định và bằng chứng trong catalog, không dựa trên một lệnh gọi mô hình ẩn khác.
19
+ - `validate` và `plan` là luồng preview hiện được ghi nhận. `apply` và `recover` bị tắt theo mặc định và chưa phải là cam kết an toàn đã được chứng nhận.
20
+ - Danh tính catalog và runtime được xác minh cục bộ. Theo mặc định, dữ liệu dự án không được gửi tới dịch vụ AAS.
21
+
22
+ ## Quan hệ với plugin và cài đặt trực tiếp
23
+
24
+ AAS Core là lớp điều phối và ra quyết định. Plugin, plugin chuyên biệt và bản cài đặt thư viện đầy đủ vẫn là các cách phân phối nội dung skill. Với Codex và Claude Code, nên dùng Core để xác định stack tối thiểu trước, rồi mới chọn cách phân phối phù hợp.
25
+
26
+ Các công cụ chưa có adapter AAS Core vẫn có thể dùng cách cài đặt trực tiếp, plugin hoặc tích hợp manifest tùy chỉnh.
27
+
28
+ Xem [`docs/users/aas-core.md`](../users/aas-core.md) để biết các lệnh tiếng Anh và yêu cầu cấu hình hiện tại.
@@ -1,6 +1,10 @@
1
- # 🌌 Agentic Awesome Skills: 1,936+ Kỹ năng (Skills) cho Claude Code, Gemini CLI, Cursor, Copilot và nhiều hơn nữa
1
+ # AAS Core — Agentic Awesome Skills
2
2
 
3
- > **Thư viện GitHub thể cài đặt gồm hơn 1,936 kỹ năng agentic cho Claude Code, Cursor, Codex CLI, Gemini CLI, Antigravity các trợ lập trình AI khác.**
3
+ > **Ghép stack kỹ năng cục bộ, xác định cho coding agent: từ hồ dự án tường minh đến kế hoạch thể xem lại trước mọi thay đổi trên target.**
4
+
5
+ Codex hoặc Claude tự kiểm tra dự án; AAS không quét repository. Agent gửi một hồ sơ tường minh tới AAS MCP cục bộ, chỉ đọc. AAS Core đánh giá hồ sơ và policy dựa trên catalog cục bộ đã xác minh, rồi agent đề xuất `aas-stack.json`; CLI xác thực manifest và tạo kế hoạch preview bất biến trước khi thay đổi kỹ năng.
6
+
7
+ > **Ranh giới phát hành:** Gói npm 14.6.0 đã phát hành trước AAS Core và không thể dùng để bootstrap Core. Các gói hỗ trợ Core bắt đầu từ dòng 15.x; chỉ dùng một phiên bản chính xác có release notes tuyên bố rõ rằng nó bao gồm Core. Luồng preview được hỗ trợ dừng sau khi xem kế hoạch; `apply` và `recover` vẫn mang tính thử nghiệm. [Tìm hiểu AAS Core](AAS_CORE.vi.md).
4
8
 
5
9
  [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)
6
10
  [![Claude Code](https://img.shields.io/badge/Claude%20Code-Anthropic-purple)](https://claude.ai)
@@ -11,7 +15,7 @@
11
15
  [![OpenCode](https://img.shields.io/badge/OpenCode-CLI-gray)](https://github.com/opencode-ai/opencode)
12
16
  [![Antigravity](https://img.shields.io/badge/Antigravity-DeepMind-red)](https://github.com/sickn33/agentic-awesome-skills)
13
17
 
14
- **Agentic Awesome Skills** một thư viện kỹ năng thể cài đặt với **1,936+ kỹ năng `SKILL.md`** được thiết kế để hoạt động mượt trên các trợ lập trình AI lớn:
18
+ Catalog gồm **1,967+ kỹ năng `SKILL.md`**, plugin chuyên biệt, bundle, workflow installer trực tiếp vẫn rất quan trọng. Chúng lớp nội dung, tuyển chọn, phân phối tương thích xung quanh AAS Core, không phải sản phẩm chính cạnh tranh với Core:
15
19
 
16
20
  - 🟣 **Claude Code** (Anthropic CLI)
17
21
  - 🔵 **Gemini CLI** (Google DeepMind)
@@ -22,11 +26,11 @@
22
26
  - ⚪ **OpenCode** (Mã nguồn mở CLI)
23
27
  - 🟡 **Kiro CLI / IDE** và **AdaL CLI**
24
28
 
25
- **Phiên bản hiện tại: V14.0.0.** Đây không chỉ một danh sách prompt; repository này cung cấp kỹ năng, bundles, workflows, catalog sinh tự độnginstaller CLI để dùng lại các playbook đã được kiểm chứng.
29
+ **Ranh giới phiên bản:** Dòng 14.x baseline phân phối kỹ năng trực tiếp và không chứa AAS Core; các gói hỗ trợ Core bắt đầu từ dòng 15.x. GitHub là nguồn chuẩn cho Core, catalog, plugin tài liệu; website được host chỉ là bề mặt duyệt catalog review trong trình duyệt, không phải control plane được host.
26
30
 
27
31
  ### 1. 🐣 Bối cảnh: Đây là gì?
28
32
 
29
- **Agentic Awesome Skills** (Phiên bản 14.0.0)một thư viện kỹ năng lớn cho AI coding assistants.
33
+ **Agentic Awesome Skills** repository chuẩn của AAS Core. Core lớp sản phẩm cục bộ và xác định; catalog, bundle, workflow, plugin và installer CLI cung cấp bằng chứng, tuyển chọn, phân phối và khả năng tương thích xung quanh Core.
30
34
 
31
35
  Các trợ lý AI (như Claude Code, Cursor, hoặc Gemini) rất thông minh, nhưng chúng thiếu các **công cụ chuyên biệt**. Chúng không biết "Quy trình Triển khai" của công ty bạn hoặc cú pháp cụ thể cho "AWS CloudFormation".
32
36
  **Skills** là các tệp markdown nhỏ dạy cho chúng cách thực hiện những tác vụ cụ thể này một cách chính xác trong mọi lần thực thi.
@@ -55,7 +59,7 @@ Repository được tổ chức thành các lĩnh vực chuyên biệt để bi
55
59
 
56
60
  [Xem các Gói khởi đầu tại docs/vietnamese/BUNDLES.md](BUNDLES.vi.md) để tìm bộ công cụ hoàn hảo cho vai trò của bạn.
57
61
 
58
- ## Duyệt hơn 1,936 Kỹ năng
62
+ ## Duyệt hơn 1,967 Kỹ năng
59
63
 
60
64
  Chúng tôi đã chuyển danh sách đầy đủ các kỹ năng sang một danh mục riêng biệt để giữ cho file README này gọn gàng.
61
65
 
@@ -1,6 +1,9 @@
1
1
  ---
2
2
  name: 2d-games
3
- description: "2D game development principles. Sprites, tilemaps, physics, camera."
3
+ description: >-
4
+ 2D game development principles. Sprites, atlases, tilemaps, physics, cameras,
5
+ and genre patterns (platformer, top-down). Use for canvas/Phaser/Kaplay/Pixi
6
+ 2D games or guest viewports inside hybrid web apps.
4
7
  risk: none
5
8
  source: community
6
9
  date_added: "2026-02-27"
@@ -8,24 +11,30 @@ date_added: "2026-02-27"
8
11
 
9
12
  # 2D Game Development
10
13
 
11
- > Principles for 2D game systems.
14
+ > Principles for 2D game systems. Pair with `game-development/web-games` / `game-development/engine-selection` for framework choice.
12
15
 
13
16
  ---
14
17
 
15
- ## 1. Sprite Systems
18
+ ## Shell vs guest (web)
19
+
20
+ | Setup | 2D systems live… |
21
+ |-------|------------------|
22
+ | Full-screen 2D game | Entire app (Phaser/Kaplay/Pixi/Canvas) |
23
+ | Hybrid DOM + challenges | Only inside guest viewports; tear down when done |
24
+
25
+ ---
16
26
 
17
- ### Sprite Organization
27
+ ## 1. Sprite Systems
18
28
 
19
29
  | Component | Purpose |
20
30
  |-----------|---------|
21
31
  | **Atlas** | Combine textures, reduce draw calls |
22
- | **Animation** | Frame sequences |
32
+ | **Animation** | Frame sequences (often 8-24 FPS) |
23
33
  | **Pivot** | Rotation/scale origin |
24
34
  | **Layering** | Z-order control |
25
35
 
26
36
  ### Animation Principles
27
37
 
28
- - Frame rate: 8-24 FPS typical
29
38
  - Squash and stretch for impact
30
39
  - Anticipation before action
31
40
  - Follow-through after action
@@ -34,16 +43,12 @@ date_added: "2026-02-27"
34
43
 
35
44
  ## 2. Tilemap Design
36
45
 
37
- ### Tile Considerations
38
-
39
46
  | Factor | Recommendation |
40
47
  |--------|----------------|
41
48
  | **Size** | 16x16, 32x32, 64x64 |
42
49
  | **Auto-tiling** | Use for terrain |
43
50
  | **Collision** | Simplified shapes |
44
51
 
45
- ### Layers
46
-
47
52
  | Layer | Content |
48
53
  |-------|---------|
49
54
  | Background | Non-interactive scenery |
@@ -55,8 +60,6 @@ date_added: "2026-02-27"
55
60
 
56
61
  ## 3. 2D Physics
57
62
 
58
- ### Collision Shapes
59
-
60
63
  | Shape | Use Case |
61
64
  |-------|----------|
62
65
  | Box | Rectangular objects |
@@ -64,9 +67,7 @@ date_added: "2026-02-27"
64
67
  | Capsule | Characters |
65
68
  | Polygon | Complex shapes |
66
69
 
67
- ### Physics Considerations
68
-
69
- - Pixel-perfect vs physics-based
70
+ - Pixel-perfect vs physics-based: pick one approach per game
70
71
  - Fixed timestep for consistency
71
72
  - Layers for filtering
72
73
 
@@ -74,14 +75,13 @@ date_added: "2026-02-27"
74
75
 
75
76
  ## 4. Camera Systems
76
77
 
77
- ### Camera Types
78
-
79
78
  | Type | Use |
80
79
  |------|-----|
81
80
  | **Follow** | Track player |
82
81
  | **Look-ahead** | Anticipate movement |
83
82
  | **Multi-target** | Two-player |
84
83
  | **Room-based** | Metroidvania |
84
+ | **Static** | Board games, modal skill-checks |
85
85
 
86
86
  ### Screen Shake
87
87
 
@@ -103,7 +103,7 @@ date_added: "2026-02-27"
103
103
 
104
104
  - 8-directional or free movement
105
105
  - Aim-based or auto-aim
106
- - Consider rotation or not
106
+ - Decide whether rotation matters
107
107
 
108
108
  ---
109
109
 
@@ -115,15 +115,18 @@ date_added: "2026-02-27"
115
115
  | Complex collision shapes | Simplified collision |
116
116
  | Jittery camera | Smooth following |
117
117
  | Pixel-perfect on physics | Choose one approach |
118
+ | Orphaned RAF/listeners after a guest closes | Full teardown |
118
119
 
119
120
  ---
120
121
 
121
122
  > **Remember:** 2D is about clarity. Every pixel should communicate.
122
123
 
123
124
  ## When to Use
124
- This skill is applicable to execute the workflow or actions described in the overview.
125
+
126
+ Use for canvas/Phaser/Kaplay/Pixi 2D systems, or guest viewports inside hybrid web apps.
125
127
 
126
128
  ## Limitations
129
+
127
130
  - Use this skill only when the task clearly matches the scope described above.
128
131
  - Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
129
132
  - Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
@@ -1,6 +1,10 @@
1
1
  ---
2
2
  name: game-development
3
- description: "Game development orchestrator. Routes to platform-specific skills based on project needs."
3
+ description: >-
4
+ Game development orchestrator. Routes by platform, dimension, and engine fit
5
+ (web 2D/3D, hybrid DOM+canvas, narrative tools). Use when starting or
6
+ structuring a game project, choosing frameworks, or picking among Phaser,
7
+ PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, or Ink/Twine.
4
8
  risk: unknown
5
9
  source: community
6
10
  date_added: "2026-02-27"
@@ -8,13 +12,13 @@ date_added: "2026-02-27"
8
12
 
9
13
  # Game Development
10
14
 
11
- > **Orchestrator skill** that provides core principles and routes to specialized sub-skills.
15
+ > **Orchestrator skill** principles plus routing to specialized sub-skills.
12
16
 
13
17
  ---
14
18
 
15
19
  ## When to Use This Skill
16
20
 
17
- You are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context.
21
+ You are working on a game development project. This skill teaches PRINCIPLES and directs you to the right sub-skill based on context.
18
22
 
19
23
  ---
20
24
 
@@ -24,7 +28,7 @@ You are working on a game development project. This skill teaches the PRINCIPLES
24
28
 
25
29
  | If the game targets... | Use Sub-Skill |
26
30
  |------------------------|---------------|
27
- | Web browsers (HTML5, WebGL) | `game-development/web-games` |
31
+ | Web browsers (HTML5, WebGL, WebGPU) | `game-development/web-games` |
28
32
  | Mobile (iOS, Android) | `game-development/mobile-games` |
29
33
  | PC (Steam, Desktop) | `game-development/pc-games` |
30
34
  | VR/AR headsets | `game-development/vr-ar` |
@@ -36,10 +40,11 @@ You are working on a game development project. This skill teaches the PRINCIPLES
36
40
  | 2D (sprites, tilemaps) | `game-development/2d-games` |
37
41
  | 3D (meshes, shaders) | `game-development/3d-games` |
38
42
 
39
- ### Specialty Areas
43
+ ### Architecture / tooling
40
44
 
41
45
  | If you need... | Use Sub-Skill |
42
46
  |----------------|---------------|
47
+ | Engine / framework choice, shell vs guest, fit tiers | `game-development/engine-selection` |
43
48
  | GDD, balancing, player psychology | `game-development/game-design` |
44
49
  | Multiplayer, networking | `game-development/multiplayer` |
45
50
  | Visual style, asset pipeline, animation | `game-development/game-art` |
@@ -51,8 +56,6 @@ You are working on a game development project. This skill teaches the PRINCIPLES
51
56
 
52
57
  ### 1. The Game Loop
53
58
 
54
- Every game, regardless of platform, follows this pattern:
55
-
56
59
  ```
57
60
  INPUT → Read player actions
58
61
  UPDATE → Process game logic (fixed timestep)
@@ -64,7 +67,7 @@ RENDER → Draw the frame (interpolated)
64
67
  - Rendering: As fast as possible
65
68
  - Interpolate between states for smooth visuals
66
69
 
67
- ---
70
+ **Hybrid / UI-heavy games:** the outer app may be DOM/event-driven; use a classic game loop only in canvas/WebGL viewports (or wherever simulation ticks).
68
71
 
69
72
  ### 2. Pattern Selection Matrix
70
73
 
@@ -76,11 +79,10 @@ RENDER → Draw the frame (interpolated)
76
79
  | **ECS** | Thousands of similar entities | RTS units, particles |
77
80
  | **Command** | Undo, replay, networking | Input recording |
78
81
  | **Behavior Tree** | Complex AI decisions | Enemy AI |
82
+ | **Content-as-data** | Designers ship levels/events without code | JSON/YAML packs |
79
83
 
80
84
  **Decision Rule:** Start with State Machine. Add ECS only when performance demands.
81
85
 
82
- ---
83
-
84
86
  ### 3. Input Abstraction
85
87
 
86
88
  Abstract input into ACTIONS, not raw keys:
@@ -90,10 +92,6 @@ Abstract input into ACTIONS, not raw keys:
90
92
  "move" → WASD, Left stick, Virtual joystick
91
93
  ```
92
94
 
93
- **Why:** Enables multi-platform, rebindable controls.
94
-
95
- ---
96
-
97
95
  ### 4. Performance Budget (60 FPS = 16.67ms)
98
96
 
99
97
  | System | Budget |
@@ -105,14 +103,7 @@ Abstract input into ACTIONS, not raw keys:
105
103
  | Rendering | 5ms |
106
104
  | Buffer | 1.67ms |
107
105
 
108
- **Optimization Priority:**
109
- 1. Algorithm (O(n²) → O(n log n))
110
- 2. Batching (reduce draw calls)
111
- 3. Pooling (avoid GC spikes)
112
- 4. LOD (detail by distance)
113
- 5. Culling (skip invisible)
114
-
115
- ---
106
+ **Optimization Priority:** Algorithm → Batching → Pooling → LOD → Culling.
116
107
 
117
108
  ### 5. AI Selection by Complexity
118
109
 
@@ -123,8 +114,6 @@ Abstract input into ACTIONS, not raw keys:
123
114
  | **GOAP** | High | Emergent, planning-based |
124
115
  | **Utility AI** | High | Scoring-based decisions |
125
116
 
126
- ---
127
-
128
117
  ### 6. Collision Strategy
129
118
 
130
119
  | Type | Best For |
@@ -145,30 +134,33 @@ Abstract input into ACTIONS, not raw keys:
145
134
  | Cache nothing | Cache references |
146
135
  | Optimize without profiling | Profile first |
147
136
  | Mix input with logic | Abstract input layer |
137
+ | Pick an engine by hype | Match engine to genre + team + delivery target |
148
138
 
149
139
  ---
150
140
 
151
141
  ## Routing Examples
152
142
 
153
- ### Example 1: "I want to make a browser-based 2D platformer"
154
- Start with `game-development/web-games` for framework selection
155
- → Then `game-development/2d-games` for sprite/tilemap patterns
156
- → Reference `game-development/game-design` for level design
143
+ ### “Browser 2D platformer
144
+ `game-development/engine-selection` `game-development/web-games` `game-development/2d-games` → `game-development/game-design`
157
145
 
158
- ### Example 2: "Mobile puzzle game for iOS and Android"
159
- Start with `game-development/mobile-games` for touch input and stores
160
- → Use `game-development/game-design` for puzzle balancing
146
+ ### “UI-heavy web game with small arcade challenges”
147
+ `game-development/engine-selection` (shell vs guest) → `game-development/web-games` `game-development/2d-games` for guests only
161
148
 
162
- ### Example 3: "Multiplayer VR shooter"
163
- → `game-development/vr-ar` for comfort and immersion
164
- → `game-development/3d-games` for rendering
165
- `game-development/multiplayer` for networking
149
+ ### “Mobile puzzle”
150
+ → `game-development/mobile-games` `game-development/game-design`
151
+
152
+ ### “Multiplayer VR shooter”
153
+ → `game-development/vr-ar` → `game-development/3d-games` → `game-development/multiplayer`
154
+
155
+ ### “Branching narrative with light stats”
156
+ → `game-development/engine-selection` (Ink/Twine) → host UI of your choice
166
157
 
167
158
  ---
168
159
 
169
160
  > **Remember:** Great games come from iteration, not perfection. Prototype fast, then polish.
170
161
 
171
162
  ## Limitations
163
+
172
164
  - Use this skill only when the task clearly matches the scope described above.
173
165
  - Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
174
166
  - Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.