opencode-skills-collection 3.1.6 → 3.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (59) hide show
  1. package/bundled-skills/.antigravity-install-manifest.json +9 -1
  2. package/bundled-skills/007/scripts/scanners/dependency_scanner.py +2 -2
  3. package/bundled-skills/arrowspace/SKILL.md +116 -0
  4. package/bundled-skills/docs/contributors/quality-bar.md +1 -0
  5. package/bundled-skills/docs/contributors/skill-anatomy.md +19 -3
  6. package/bundled-skills/docs/integrations/jetski-cortex.md +3 -3
  7. package/bundled-skills/docs/integrations/jetski-gemini-loader/README.md +1 -1
  8. package/bundled-skills/docs/maintainers/categorization-implementation.md +14 -24
  9. package/bundled-skills/docs/maintainers/repo-growth-seo.md +3 -3
  10. package/bundled-skills/docs/maintainers/skills-update-guide.md +1 -1
  11. package/bundled-skills/docs/maintainers/smart-auto-categorization.md +24 -25
  12. package/bundled-skills/docs/users/bundles.md +1 -1
  13. package/bundled-skills/docs/users/claude-code-skills.md +1 -1
  14. package/bundled-skills/docs/users/faq.md +5 -5
  15. package/bundled-skills/docs/users/gemini-cli-skills.md +1 -1
  16. package/bundled-skills/docs/users/getting-started.md +1 -1
  17. package/bundled-skills/docs/users/kiro-integration.md +1 -1
  18. package/bundled-skills/docs/users/local-config.md +11 -11
  19. package/bundled-skills/docs/users/specialized-plugin-roadmap.md +3 -3
  20. package/bundled-skills/docs/users/usage.md +4 -4
  21. package/bundled-skills/docs/users/visual-guide.md +4 -4
  22. package/bundled-skills/docs/vietnamese/BUNDLES.vi.md +1 -1
  23. package/bundled-skills/docs/vietnamese/CONTRIBUTING.vi.md +15 -9
  24. package/bundled-skills/docs/vietnamese/FAQ.vi.md +30 -20
  25. package/bundled-skills/docs/vietnamese/GETTING_STARTED.vi.md +22 -14
  26. package/bundled-skills/docs/vietnamese/QUALITY_BAR.vi.md +9 -4
  27. package/bundled-skills/docs/vietnamese/README.vi.md +29 -30
  28. package/bundled-skills/docs/vietnamese/SKILLS_README.vi.md +3 -3
  29. package/bundled-skills/docs/vietnamese/SKILL_ANATOMY.vi.md +33 -5
  30. package/bundled-skills/docs/vietnamese/TRANSLATION_PLAN.vi.md +1 -1
  31. package/bundled-skills/docs/vietnamese/VISUAL_GUIDE.vi.md +17 -18
  32. package/bundled-skills/docx-official/ooxml/scripts/pack.py +12 -0
  33. package/bundled-skills/docx-official/ooxml/scripts/unpack.py +28 -7
  34. package/bundled-skills/docx-official/ooxml/scripts/validation/base.py +18 -13
  35. package/bundled-skills/docx-official/ooxml/scripts/validation/docx.py +6 -6
  36. package/bundled-skills/docx-official/ooxml/scripts/validation/pptx.py +6 -6
  37. package/bundled-skills/emil-design-eng/SKILL.md +702 -0
  38. package/bundled-skills/gh-image/SKILL.md +122 -0
  39. package/bundled-skills/github-actions-debugger/SKILL.md +99 -0
  40. package/bundled-skills/hugging-face-model-trainer/scripts/convert_to_gguf.py +3 -2
  41. package/bundled-skills/infinity/SKILL.md +173 -0
  42. package/bundled-skills/loki-mode/autonomy/run.sh +17 -8
  43. package/bundled-skills/loki-mode/examples/todo-app-generated/backend/package-lock.json +17 -13
  44. package/bundled-skills/loki-mode/examples/todo-app-generated/backend/package.json +3 -3
  45. package/bundled-skills/loki-mode/examples/todo-app-generated/frontend/package-lock.json +9 -9
  46. package/bundled-skills/loki-mode/examples/todo-app-generated/frontend/package.json +2 -2
  47. package/bundled-skills/macos-spm-app-packaging/assets/templates/setup_dev_signing.sh +11 -8
  48. package/bundled-skills/macos-spm-app-packaging/assets/templates/sign-and-notarize.sh +10 -5
  49. package/bundled-skills/pptx-official/ooxml/scripts/pack.py +12 -0
  50. package/bundled-skills/pptx-official/ooxml/scripts/unpack.py +28 -7
  51. package/bundled-skills/pptx-official/ooxml/scripts/validation/base.py +18 -13
  52. package/bundled-skills/pptx-official/ooxml/scripts/validation/docx.py +6 -6
  53. package/bundled-skills/pptx-official/ooxml/scripts/validation/pptx.py +6 -6
  54. package/bundled-skills/premium-3d-website/SKILL.md +133 -0
  55. package/bundled-skills/review-animations/SKILL.md +139 -0
  56. package/bundled-skills/review-animations/STANDARDS.md +188 -0
  57. package/bundled-skills/skill-creator/scripts/package_skill.py +11 -1
  58. package/package.json +1 -1
  59. package/skills_index.json +132 -0
@@ -0,0 +1,188 @@
1
+ # Animation Standards Reference
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+
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+ The precise values, curves, and rules behind the review. Cite these in findings instead of approximating. Distilled from Emil Kowalski's design engineering philosophy ([animations.dev](https://animations.dev/)).
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+
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+ ## Should it animate? (frequency table)
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+
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+ | Frequency | Decision |
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+ | --- | --- |
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+ | 100+ times/day (keyboard shortcuts, command palette toggle) | No animation. Ever. |
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+ | Tens of times/day (hover effects, list navigation) | Remove or drastically reduce |
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+ | Occasional (modals, drawers, toasts) | Standard animation |
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+ | Rare / first-time (onboarding, feedback, celebrations) | Can add delight |
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+
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+ **Never animate keyboard-initiated actions** — they repeat hundreds of times daily; animation makes them feel slow and disconnected. (Raycast has no open/close animation — correct for something used hundreds of times a day.)
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+
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+ Valid purposes for motion: spatial consistency, state indication, explanation, feedback, preventing jarring change. "It looks cool" on a frequently-seen element is not valid.
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+
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+ ## Easing
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+
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+ Decision order:
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+ - Entering or exiting → **`ease-out`** (starts fast, feels responsive)
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+ - Moving / morphing on screen → **`ease-in-out`**
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+ - Hover / color change → **`ease`**
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+ - Constant motion (marquee, progress) → **`linear`**
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+ - Default → **`ease-out`**
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+
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+ **Never `ease-in` on UI.** It starts slow, delaying the exact moment the user is watching. `ease-out` at 200ms *feels* faster than `ease-in` at 200ms.
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+
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+ Built-in CSS easings are too weak. Use strong custom curves:
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+
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+ ```css
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+ --ease-out: cubic-bezier(0.23, 1, 0.32, 1); /* strong ease-out for UI */
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+ --ease-in-out: cubic-bezier(0.77, 0, 0.175, 1); /* strong ease-in-out for on-screen movement */
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+ --ease-drawer: cubic-bezier(0.32, 0.72, 0, 1); /* iOS-like drawer curve (Ionic) */
35
+ ```
36
+
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+ Find curves at [easing.dev](https://easing.dev/) or [easings.co](https://easings.co/) — don't hand-roll from scratch.
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+
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+ ## Duration
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+
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+ | Element | Duration |
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+ | --- | --- |
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+ | Button press feedback | 100–160ms |
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+ | Tooltips, small popovers | 125–200ms |
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+ | Dropdowns, selects | 150–250ms |
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+ | Modals, drawers | 200–500ms |
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+ | Marketing / explanatory | Can be longer |
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+
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+ **Rule: UI animations stay under 300ms.** A 180ms dropdown feels more responsive than a 400ms one. Faster spinners make load feel faster (same actual time). Instant tooltips after the first (skip delay + animation) make a toolbar feel faster.
50
+
51
+ ## Physicality
52
+
53
+ - **Never `scale(0)`.** Start from `scale(0.9–0.97)` + `opacity: 0`. Nothing in the real world appears from nothing.
54
+ - **Origin-aware popovers.** Scale from the trigger, not center:
55
+ ```css
56
+ .popover { transform-origin: var(--radix-popover-content-transform-origin); } /* Radix */
57
+ .popover { transform-origin: var(--transform-origin); } /* Base UI */
58
+ ```
59
+ **Modals are exempt** — they appear centered in the viewport, keep `transform-origin: center`.
60
+ - **Button press feedback.** `transform: scale(0.97)` on `:active`, `transition: transform 160ms ease-out`. Subtle (0.95–0.98). Applies to any pressable element.
61
+
62
+ ## Springs
63
+
64
+ Feel natural because they simulate physics; no fixed duration — they settle on parameters. Use for: drag with momentum, "alive" elements (Dynamic Island), interruptible gestures, decorative mouse-tracking.
65
+
66
+ ```js
67
+ // Apple-style (easier to reason about) — recommended
68
+ { type: "spring", duration: 0.5, bounce: 0.2 }
69
+
70
+ // Traditional physics (more control)
71
+ { type: "spring", mass: 1, stiffness: 100, damping: 10 }
72
+ ```
73
+
74
+ Keep bounce subtle (0.1–0.3); avoid bounce in most UI — reserve for drag-to-dismiss and playful interactions. Springs maintain velocity when interrupted (keyframes restart from zero), so they're ideal for gestures users may reverse mid-motion.
75
+
76
+ Mouse interactions: interpolate with `useSpring` rather than tying value directly to mouse position (direct = artificial, no momentum). Only do this when the motion is decorative.
77
+
78
+ ## Interruptibility
79
+
80
+ CSS **transitions** can be interrupted and retargeted mid-animation; **keyframes** restart from zero. For anything triggered rapidly (toasts being added, toggles), transitions are smoother.
81
+
82
+ ```css
83
+ /* Interruptible — good for dynamic UI */
84
+ .toast { transition: transform 400ms ease; }
85
+
86
+ /* Not interruptible — avoid for dynamic UI */
87
+ @keyframes slideIn { from { transform: translateY(100%); } to { transform: translateY(0); } }
88
+ ```
89
+
90
+ Use `@starting-style` for entry without JS:
91
+
92
+ ```css
93
+ .toast {
94
+ opacity: 1; transform: translateY(0);
95
+ transition: opacity 400ms ease, transform 400ms ease;
96
+ @starting-style { opacity: 0; transform: translateY(100%); }
97
+ }
98
+ ```
99
+
100
+ Legacy fallback: `useEffect(() => setMounted(true), [])` + `data-mounted` attribute.
101
+
102
+ ## Asymmetric timing
103
+
104
+ Slow where the user is deciding, fast where the system responds.
105
+
106
+ ```css
107
+ .overlay { transition: clip-path 200ms ease-out; } /* release: fast */
108
+ .button:active .overlay { transition: clip-path 2s linear; } /* press: slow, deliberate */
109
+ ```
110
+
111
+ ## Performance
112
+
113
+ - **Only animate `transform` and `opacity`** — they skip layout/paint and run on the GPU. `padding`/`margin`/`height`/`width`/`top`/`left` trigger all three rendering steps.
114
+ - **Don't drive child transforms via a CSS variable on the parent** — it recalcs styles for all children. Set `transform` directly on the element.
115
+ ```js
116
+ element.style.setProperty('--swipe-amount', `${d}px`); // bad: recalc on all children
117
+ element.style.transform = `translateY(${d}px)`; // good: only this element
118
+ ```
119
+ - **Framer Motion shorthands are NOT hardware-accelerated.** `x`/`y`/`scale` run on the main thread via rAF and drop frames under load. Use the full transform string:
120
+ ```jsx
121
+ <motion.div animate={{ x: 100 }} /> // drops frames under load
122
+ <motion.div animate={{ transform: "translateX(100px)" }} /> // hardware accelerated
123
+ ```
124
+ - **CSS animations beat JS under load** — they run off the main thread; rAF-based animations stutter while the browser loads/scripts/paints. Use CSS for predetermined motion, JS for dynamic/interruptible.
125
+ - **WAAPI** gives JS control with CSS performance (hardware-accelerated, interruptible, no library):
126
+ ```js
127
+ element.animate([{ clipPath: 'inset(0 0 100% 0)' }, { clipPath: 'inset(0 0 0 0)' }],
128
+ { duration: 1000, fill: 'forwards', easing: 'cubic-bezier(0.77, 0, 0.175, 1)' });
129
+ ```
130
+
131
+ ## Transforms & clip-path
132
+
133
+ - **`translate` percentages** are relative to the element's own size — `translateY(100%)` moves by the element's height regardless of dimensions (how Sonner/Vaul position toasts/drawers). Prefer over hardcoded px.
134
+ - **`scale()` scales children too** (font, icons, content) — a feature for press feedback.
135
+ - **3D**: `rotateX/Y` + `transform-style: preserve-3d` for depth/orbit/flip without JS.
136
+ - **`clip-path: inset(t r b l)`** is a powerful animation tool: each value eats in from that side. Uses: reveal-on-scroll (`inset(0 0 100% 0)` → `inset(0 0 0 0)`), hold-to-delete overlay, seamless tab color transitions (duplicate + clip the active copy), comparison sliders.
137
+
138
+ ## Gestures & drag
139
+
140
+ - **Momentum dismissal**: don't require crossing a distance threshold — compute velocity (`Math.abs(distance)/elapsedMs`); dismiss if `> ~0.11`. A flick should be enough.
141
+ - **Damping at boundaries**: dragging past a natural edge moves less the further you go (real things slow before stopping).
142
+ - **Pointer capture** once dragging starts, so it continues when the pointer leaves bounds.
143
+ - **Multi-touch protection**: ignore extra touch points after the drag begins (`if (isDragging) return`) — prevents jumps.
144
+ - **Friction over hard stops** — allow over-drag with rising resistance rather than an invisible wall.
145
+
146
+ ## Masking imperfect crossfades
147
+
148
+ When a crossfade shows two overlapping states despite tuning easing/duration, add subtle `filter: blur(2px)` during the transition to blend them into one perceived transformation. Keep blur < 20px (heavy blur is expensive, especially Safari).
149
+
150
+ ## Stagger
151
+
152
+ Stagger group entrances; 30–80ms between items. Longer delays feel slow. Stagger is decorative — never block interaction while it plays.
153
+
154
+ ```css
155
+ .item { opacity: 0; transform: translateY(8px); animation: fadeIn 300ms ease-out forwards; }
156
+ .item:nth-child(2) { animation-delay: 50ms; }
157
+ .item:nth-child(3) { animation-delay: 100ms; }
158
+ @keyframes fadeIn { to { opacity: 1; transform: translateY(0); } }
159
+ ```
160
+
161
+ ## Accessibility
162
+
163
+ ```css
164
+ @media (prefers-reduced-motion: reduce) {
165
+ .element { animation: fade 0.2s ease; } /* keep opacity/color, drop transform-based motion */
166
+ }
167
+ @media (hover: hover) and (pointer: fine) {
168
+ .element:hover { transform: scale(1.05); } /* gate hover motion — touch fires false hovers on tap */
169
+ }
170
+ ```
171
+
172
+ ```jsx
173
+ const reduce = useReducedMotion();
174
+ const closedX = reduce ? 0 : '-100%';
175
+ ```
176
+
177
+ Reduced motion means fewer and gentler animations, not zero — keep transitions that aid comprehension, remove movement/position changes.
178
+
179
+ ## Debugging (recommend in reviews when feel is uncertain)
180
+
181
+ - **Slow motion**: bump duration 2–5× or use DevTools animation inspector. Check colors crossfade cleanly, easing doesn't stop abruptly, `transform-origin` is right, coordinated properties stay in sync.
182
+ - **Frame-by-frame**: Chrome DevTools Animations panel reveals timing drift between coordinated properties.
183
+ - **Real devices** for gestures (drawers, swipe) — connect a phone, hit the dev server by IP, use Safari remote devtools.
184
+ - **Fresh eyes next day** — imperfections invisible during development surface later.
185
+
186
+ ## Cohesion
187
+
188
+ Match motion to the component's personality: playful can be bouncier; a professional dashboard should be crisp and fast. Sonner feels right partly because easing, duration, design, and even the name are in harmony — slightly slower, `ease` rather than `ease-out`, to feel elegant. Opacity + height in entering/exiting lists is trial and error; there's no formula — adjust until it feels right.
@@ -16,6 +16,16 @@ from pathlib import Path
16
16
  from quick_validate import validate_skill
17
17
 
18
18
 
19
+ def should_include(file_path: Path, skill_path: Path) -> bool:
20
+ if file_path.is_symlink():
21
+ return False
22
+ try:
23
+ file_path.resolve(strict=True).relative_to(skill_path.resolve(strict=True))
24
+ except (OSError, ValueError):
25
+ return False
26
+ return file_path.is_file()
27
+
28
+
19
29
  def package_skill(skill_path, output_dir=None):
20
30
  """
21
31
  Package a skill folder into a .skill file.
@@ -68,7 +78,7 @@ def package_skill(skill_path, output_dir=None):
68
78
  with zipfile.ZipFile(skill_filename, 'w', zipfile.ZIP_DEFLATED) as zipf:
69
79
  # Walk through the skill directory
70
80
  for file_path in skill_path.rglob('*'):
71
- if file_path.is_file():
81
+ if should_include(file_path, skill_path):
72
82
  # Calculate the relative path within the zip
73
83
  arcname = file_path.relative_to(skill_path.parent)
74
84
  zipf.write(file_path, arcname)
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "opencode-skills-collection",
3
- "version": "3.1.6",
3
+ "version": "3.1.8",
4
4
  "description": "OpenCode CLI plugin that automatically downloads and keeps skills up to date.",
5
5
  "main": "dist/index.js",
6
6
  "types": "dist/index.d.ts",
package/skills_index.json CHANGED
@@ -2702,6 +2702,28 @@
2702
2702
  "reasons": []
2703
2703
  }
2704
2704
  },
2705
+ {
2706
+ "id": "arrowspace",
2707
+ "path": "skills/arrowspace",
2708
+ "category": "data",
2709
+ "name": "arrowspace",
2710
+ "description": "Spectral vector search using graph Laplacian eigenstructure. Use when cosine/L2 similarity misses latent structure in your embeddings.",
2711
+ "risk": "safe",
2712
+ "source": "community",
2713
+ "date_added": "2026-06-25",
2714
+ "plugin": {
2715
+ "targets": {
2716
+ "codex": "supported",
2717
+ "claude": "supported"
2718
+ },
2719
+ "setup": {
2720
+ "type": "none",
2721
+ "summary": "",
2722
+ "docs": null
2723
+ },
2724
+ "reasons": []
2725
+ }
2726
+ },
2705
2727
  {
2706
2728
  "id": "article-illustrations",
2707
2729
  "path": "skills/article-illustrations",
@@ -13074,6 +13096,28 @@
13074
13096
  "reasons": []
13075
13097
  }
13076
13098
  },
13099
+ {
13100
+ "id": "emil-design-eng",
13101
+ "path": "skills/emil-design-eng",
13102
+ "category": "frontend",
13103
+ "name": "emil-design-eng",
13104
+ "description": "Use when designing or reviewing polished product UI with Emil Kowalski-inspired animation, interaction, and component craft guidance.",
13105
+ "risk": "safe",
13106
+ "source": "community",
13107
+ "date_added": "2026-06-25",
13108
+ "plugin": {
13109
+ "targets": {
13110
+ "codex": "supported",
13111
+ "claude": "supported"
13112
+ },
13113
+ "setup": {
13114
+ "type": "none",
13115
+ "summary": "",
13116
+ "docs": null
13117
+ },
13118
+ "reasons": []
13119
+ }
13120
+ },
13077
13121
  {
13078
13122
  "id": "emotional-arc-designer",
13079
13123
  "path": "skills/emotional-arc-designer",
@@ -15626,6 +15670,28 @@
15626
15670
  "reasons": []
15627
15671
  }
15628
15672
  },
15673
+ {
15674
+ "id": "gh-image",
15675
+ "path": "skills/gh-image",
15676
+ "category": "developer-tools",
15677
+ "name": "gh-image",
15678
+ "description": "Upload local images to GitHub and get canonical user-attachments embed URLs; use when asked to attach a screenshot to a PR, issue, or comment, or to embed before/after images in a README.",
15679
+ "risk": "safe",
15680
+ "source": "community",
15681
+ "date_added": "2026-06-25",
15682
+ "plugin": {
15683
+ "targets": {
15684
+ "codex": "supported",
15685
+ "claude": "supported"
15686
+ },
15687
+ "setup": {
15688
+ "type": "none",
15689
+ "summary": "",
15690
+ "docs": null
15691
+ },
15692
+ "reasons": []
15693
+ }
15694
+ },
15629
15695
  {
15630
15696
  "id": "gh-review-requests",
15631
15697
  "path": "skills/gh-review-requests",
@@ -15868,6 +15934,28 @@
15868
15934
  "reasons": []
15869
15935
  }
15870
15936
  },
15937
+ {
15938
+ "id": "github-actions-debugger",
15939
+ "path": "skills/github-actions-debugger",
15940
+ "category": "devops",
15941
+ "name": "github-actions-debugger",
15942
+ "description": "Specialized skill for diagnosing, analyzing, and fixing failing GitHub Actions workflows by parsing run logs and pipeline definitions.",
15943
+ "risk": "safe",
15944
+ "source": "community",
15945
+ "date_added": "2026-06-25",
15946
+ "plugin": {
15947
+ "targets": {
15948
+ "codex": "supported",
15949
+ "claude": "supported"
15950
+ },
15951
+ "setup": {
15952
+ "type": "none",
15953
+ "summary": "",
15954
+ "docs": null
15955
+ },
15956
+ "reasons": []
15957
+ }
15958
+ },
15871
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  {
15872
15960
  "id": "github-actions-templates",
15873
15961
  "path": "skills/github-actions-templates",
@@ -25667,6 +25755,28 @@
25667
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  "reasons": []
25668
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  }
25669
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  },
25758
+ {
25759
+ "id": "premium-3d-website",
25760
+ "path": "skills/premium-3d-website",
25761
+ "category": "frontend",
25762
+ "name": "premium-3d-website",
25763
+ "description": "Guidelines for building premium 3D websites, focusing on custom WebGL shaders, post-processing, physics-based interactions, smooth animations, preloaders, and device optimization.",
25764
+ "risk": "safe",
25765
+ "source": "self",
25766
+ "date_added": "2026-06-25",
25767
+ "plugin": {
25768
+ "targets": {
25769
+ "codex": "supported",
25770
+ "claude": "supported"
25771
+ },
25772
+ "setup": {
25773
+ "type": "none",
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+ "summary": "",
25775
+ "docs": null
25776
+ },
25777
+ "reasons": []
25778
+ }
25779
+ },
25670
25780
  {
25671
25781
  "id": "price-psychology-strategist",
25672
25782
  "path": "skills/price-psychology-strategist",
@@ -27539,6 +27649,28 @@
27539
27649
  "reasons": []
27540
27650
  }
27541
27651
  },
27652
+ {
27653
+ "id": "review-animations",
27654
+ "path": "skills/review-animations",
27655
+ "category": "frontend",
27656
+ "name": "review-animations",
27657
+ "description": "Use when reviewing animation and motion code against a strict craft, performance, accessibility, and interaction-quality bar.",
27658
+ "risk": "safe",
27659
+ "source": "community",
27660
+ "date_added": "2026-06-25",
27661
+ "plugin": {
27662
+ "targets": {
27663
+ "codex": "supported",
27664
+ "claude": "supported"
27665
+ },
27666
+ "setup": {
27667
+ "type": "none",
27668
+ "summary": "",
27669
+ "docs": null
27670
+ },
27671
+ "reasons": []
27672
+ }
27673
+ },
27542
27674
  {
27543
27675
  "id": "revops",
27544
27676
  "path": "skills/revops",