opencode-skills-collection 2.0.115 → 2.0.116

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Files changed (27) hide show
  1. package/bundled-skills/.antigravity-install-manifest.json +12 -1
  2. package/bundled-skills/ai-dev-jobs-mcp/SKILL.md +180 -0
  3. package/bundled-skills/design-taste-frontend/SKILL.md +247 -0
  4. package/bundled-skills/docs/integrations/jetski-cortex.md +3 -3
  5. package/bundled-skills/docs/integrations/jetski-gemini-loader/README.md +1 -1
  6. package/bundled-skills/docs/maintainers/repo-growth-seo.md +3 -3
  7. package/bundled-skills/docs/maintainers/skills-update-guide.md +1 -1
  8. package/bundled-skills/docs/sources/sources.md +9 -0
  9. package/bundled-skills/docs/users/bundles.md +1 -1
  10. package/bundled-skills/docs/users/claude-code-skills.md +1 -1
  11. package/bundled-skills/docs/users/gemini-cli-skills.md +1 -1
  12. package/bundled-skills/docs/users/getting-started.md +1 -1
  13. package/bundled-skills/docs/users/kiro-integration.md +1 -1
  14. package/bundled-skills/docs/users/usage.md +4 -4
  15. package/bundled-skills/docs/users/visual-guide.md +4 -4
  16. package/bundled-skills/full-output-enforcement/SKILL.md +70 -0
  17. package/bundled-skills/gpt-taste/SKILL.md +96 -0
  18. package/bundled-skills/high-end-visual-design/SKILL.md +119 -0
  19. package/bundled-skills/industrial-brutalist-ui/SKILL.md +113 -0
  20. package/bundled-skills/minimalist-ui/SKILL.md +106 -0
  21. package/bundled-skills/mise-configurator/SKILL.md +154 -0
  22. package/bundled-skills/not-human-search-mcp/SKILL.md +155 -0
  23. package/bundled-skills/redesign-existing-projects/SKILL.md +199 -0
  24. package/bundled-skills/stitch-design-taste/DESIGN.md +121 -0
  25. package/bundled-skills/stitch-design-taste/SKILL.md +205 -0
  26. package/package.json +1 -1
  27. package/skills_index.json +242 -0
@@ -1,6 +1,6 @@
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  {
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  "schemaVersion": 1,
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- "updatedAt": "2026-04-17T07:49:56.059Z",
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+ "updatedAt": "2026-04-17T09:19:47.167Z",
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  "entries": [
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  "00-andruia-consultant",
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  "007",
@@ -38,6 +38,7 @@
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  "ai-agent-development",
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  "ai-agents-architect",
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  "ai-analyzer",
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+ "ai-dev-jobs-mcp",
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  "ai-engineer",
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  "ai-engineering-toolkit",
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  "ai-md",
@@ -461,6 +462,7 @@
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  "design-md",
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  "design-orchestration",
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  "design-spells",
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+ "design-taste-frontend",
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  "devcontainer-setup",
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  "development",
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  "devops-deploy",
@@ -595,6 +597,7 @@
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  "frontend-security-coder",
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  "frontend-slides",
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  "frontend-ui-dark-ts",
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+ "full-output-enforcement",
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  "full-stack-orchestration-full-stack-feature",
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  "game-development",
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  "game-development/2d-games",
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  "google-sheets-automation",
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  "google-slides-automation",
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  "googlesheets-automation",
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+ "gpt-taste",
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  "grafana-dashboards",
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  "graphql",
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  "graphql-architect",
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  "hig-platforms",
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  "hig-project-context",
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  "hig-technologies",
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+ "high-end-visual-design",
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  "hono",
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  "hosted-agents",
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  "hosted-agents-v2-py",
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  "incident-response-smart-fix",
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  "incident-runbook-templates",
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  "indexing-issue-auditor",
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+ "industrial-brutalist-ui",
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  "infinite-gratitude",
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  "inngest",
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  "instagram",
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  "microsoft-azure-webjobs-extensions-authentication-events-dotnet",
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  "microsoft-teams-automation",
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  "minecraft-bukkit-pro",
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+ "minimalist-ui",
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  "miro-automation",
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+ "mise-configurator",
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  "mixpanel-automation",
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  "ml-engineer",
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  "ml-pipeline-workflow",
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  "nodejs-backend-patterns",
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  "nodejs-best-practices",
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  "nosql-expert",
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+ "not-human-search-mcp",
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  "notebooklm",
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  "notion-automation",
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  "notion-template-business",
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  "red-team-tactics",
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  "red-team-tools",
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  "reddit-automation",
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+ "redesign-existing-projects",
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  "reference-builder",
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  "referral-program",
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  "rehabilitation-analyzer",
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  "startup-metrics-framework",
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  "statsmodels",
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  "steve-jobs",
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+ "stitch-design-taste",
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  "stitch-loop",
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  "stitch-ui-design",
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  "stride-analysis-patterns",
@@ -0,0 +1,180 @@
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+ ---
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+ name: ai-dev-jobs-mcp
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+ description: "Search 8,400+ AI and ML jobs across 489 companies, inspect listings and employers, match roles, and view salary and market stats via AI Dev Jobs MCP"
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+ category: mcp
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+ risk: safe
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+ source: "https://aidevboard.com"
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+ source_type: community
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+ date_added: "2026-04-16"
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+ author: unitedideas
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+ tags: [mcp, jobs, ai-jobs, ml-jobs, recruiting, job-search, career]
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+ tools: [claude, cursor, gemini]
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+ ---
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+
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+ # AI Dev Jobs MCP
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+
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+ ## Overview
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+
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+ AI Dev Jobs is a remote MCP server that gives AI agents access to a live index of AI and ML job listings. As of April 17, 2026, the live MCP stats report 8,405 active roles across 489 companies, a $213,500 median salary, and 600 new jobs this week. Agents can search jobs by role, location, or company, retrieve full job details, list hiring companies, match roles to a profile, and get salary or aggregate market statistics. It is designed for AI agents that assist with job searching, recruiting, or labor market analysis.
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+
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+ ## When to Use This Skill
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+
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+ - Use when helping a user search for AI or ML engineering jobs
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+ - Use when an agent needs to look up which companies are hiring for specific AI roles
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+ - Use when building recruiting or talent-matching workflows
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+ - Use when analyzing the AI job market (open positions, top companies, role distribution)
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+
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+ ## MCP Configuration
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+
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+ Add the AI Dev Jobs MCP server to your client configuration. The endpoint uses streamable HTTP and requires no authentication.
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+
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+ ### Claude Desktop / Cursor / Windsurf
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+
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+ ```json
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+ {
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+ "mcpServers": {
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+ "ai-dev-jobs": {
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+ "url": "https://aidevboard.com/mcp"
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+ }
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+ }
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+ }
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+ ```
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+
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+ No API key or authentication is required.
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+
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+ ## Available Tools
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+
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+ ### `search_jobs`
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+
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+ Search the job index by keyword, location, company, or work arrangement. Returns matching listings with title, company, location, and salary information.
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+
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+ ```
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+ search_jobs({ query: "machine learning engineer", location: "remote" })
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+ ```
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+
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+ ### `get_job`
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+
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+ Retrieve full details for a specific job listing by ID, including description, requirements, salary range, and application link.
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+
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+ ```
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+ get_job({ id: "abc123" })
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+ ```
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+
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+ ### `list_companies`
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+
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+ List all companies in the index with their open position counts. Useful for discovering which companies are actively hiring.
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+
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+ ```
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+ list_companies({})
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+ ```
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+
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+ ### `get_company`
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+
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+ Retrieve details for a specific company, including available AI roles when exposed by the endpoint.
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+
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+ ```
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+ get_company({ id: "openai" })
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+ ```
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+
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+ ### `get_stats`
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+
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+ Get aggregate statistics about the job market: total listings, top companies by open roles, role distribution, and location breakdown.
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+
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+ ```
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+ get_stats({})
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+ ```
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+
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+ ### `match_jobs`
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+
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+ Match jobs against a candidate profile, skills list, or preferences.
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+
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+ ```
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+ match_jobs({ skills: ["python", "llm", "pytorch"], workplace: "remote" })
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+ ```
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+
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+ ### `get_salary_data`
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+
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+ Retrieve salary statistics for roles, tags, levels, or locations when available.
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+
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+ ```
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+ get_salary_data({ tag: "llm", level: "senior" })
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+ ```
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+
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+ ### `list_tags`
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+
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+ List indexed tags that can be used to filter searches or salary analysis.
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+
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+ ```
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+ list_tags({})
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+ ```
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+
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+ ## Examples
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+
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+ ### Example 1: Find Remote ML Jobs
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+
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+ ```text
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+ Use @ai-dev-jobs-mcp to find remote machine learning engineer positions.
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+ ```
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+
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+ The agent will call `search_jobs({ query: "machine learning engineer", location: "remote" })` and return matching listings.
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+
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+ ### Example 2: Check Which Companies Are Hiring
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+
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+ ```text
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+ Use @ai-dev-jobs-mcp to list all companies currently hiring for AI roles.
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+ ```
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+
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+ The agent will call `list_companies({})` and return companies sorted by number of open positions.
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+
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+ ### Example 3: Get Job Market Overview
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+
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+ ```text
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+ Use @ai-dev-jobs-mcp to show current AI job market statistics.
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+ ```
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+
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+ The agent will call `get_stats({})` and return aggregate data on listings, top employers, and role distribution.
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+
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+ ### Example 4: Get Full Job Details
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+
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+ ```text
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+ Use @ai-dev-jobs-mcp to get the full details for job ID abc123.
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+ ```
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+
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+ The agent will call `get_job({ id: "abc123" })` and return the complete listing with requirements and application link.
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+
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+ ### Example 5: Match Jobs to a Candidate Profile
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+
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+ ```text
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+ Use @ai-dev-jobs-mcp to match remote LLM roles to a senior Python and PyTorch profile.
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+ ```
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+
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+ The agent will call `match_jobs({ skills: ["python", "llm", "pytorch"], workplace: "remote" })` and return suitable listings.
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+
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+ ### Example 6: Compare Salary Data
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+
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+ ```text
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+ Use @ai-dev-jobs-mcp to compare senior LLM salary data.
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+ ```
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+
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+ The agent will call `get_salary_data({ tag: "llm", level: "senior" })` and summarize available compensation ranges.
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+
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+ ## Best Practices
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+
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+ - Use `search_jobs` with specific keywords for targeted results rather than broad queries
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+ - Use `list_companies` to discover companies, then `search_jobs` filtered by company name for focused searches
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+ - Use `get_stats` to provide users with market context before diving into specific listings
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+ - Use `match_jobs` when the user gives skills, seniority, location, or work arrangement preferences
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+ - Use `get_salary_data` only as market context; remind users that listings and compensation change quickly
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+ - Combine with resume or cover letter skills to create end-to-end job application workflows
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+
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+ ## Limitations
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+
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+ - The index covers AI and ML roles specifically; general software engineering jobs outside the AI space may not be included.
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+ - Job listings are refreshed regularly but may have a short delay before new postings appear.
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+ - Salary data is available when companies provide it; not all listings include salary information.
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+ - Counts and salary medians are live market data and should be refreshed with `get_stats` before quoting them in user-facing output.
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+
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+ ## Related Skills
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+
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+ - `@not-human-search-mcp` - Discover AI-ready tools and APIs via MCP
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+ - `@mcp-builder` - For building your own MCP servers
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+ ---
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+ name: design-taste-frontend
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+ description: "Use when building high-agency frontend interfaces with strict design taste, calibrated color, responsive layout, and motion rules."
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+ category: frontend
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+ risk: safe
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+ source: community
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+ source_repo: Leonxlnx/taste-skill
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+ source_type: community
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+ date_added: "2026-04-17"
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+ author: Leonxlnx
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+ tags: [frontend, design, ui, react]
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+ tools: [claude, cursor, codex, antigravity]
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+ ---
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+ # High-Agency Frontend Skill
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+
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+ ## When to Use
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+
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+ - Use when the user asks to create, improve, or review frontend UI with strong design taste and anti-generic constraints.
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+ - Use when React, Next.js, Tailwind, motion, component states, typography, spacing, color, or responsive behavior need senior-level design judgment.
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+ - Use when the output must override common LLM UI biases such as centered heroes, purple gradients, card overuse, poor states, and fragile layouts.
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+
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+ ## Limitations
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+
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+ - This skill provides frontend design and implementation guidance; it does not replace project-specific product requirements, accessibility review, or user testing.
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+ - Verify framework versions, installed dependencies, responsive behavior, and build output in the target repository before treating generated UI as production-ready.
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+ - Do not force these design rules when the existing product, brand system, or platform conventions require a different visual direction.
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+
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+
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+ ## 1. ACTIVE BASELINE CONFIGURATION
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+ * DESIGN_VARIANCE: 8 (1=Perfect Symmetry, 10=Artsy Chaos)
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+ * MOTION_INTENSITY: 6 (1=Static/No movement, 10=Cinematic/Magic Physics)
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+ * VISUAL_DENSITY: 4 (1=Art Gallery/Airy, 10=Pilot Cockpit/Packed Data)
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+
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+ **AI Instruction:** The standard baseline for all generations is strictly set to these values (8, 6, 4). Do not ask the user to edit this file. Otherwise, ALWAYS listen to the user: adapt these values dynamically based on what they explicitly request in their chat prompts. Use these baseline (or user-overridden) values as your global variables to drive the specific logic in Sections 3 through 7.
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+
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+ ## 2. DEFAULT ARCHITECTURE & CONVENTIONS
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+ Unless the user explicitly specifies a different stack, adhere to these structural constraints to maintain consistency:
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+
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+ * **DEPENDENCY VERIFICATION [MANDATORY]:** Before importing ANY 3rd party library (e.g. `framer-motion`, `lucide-react`, `zustand`), you MUST check `package.json`. If the package is missing, you MUST output the installation command (e.g. `npm install package-name`) before providing the code. **Never** assume a library exists.
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+ * **Framework & Interactivity:** React or Next.js. Default to Server Components (`RSC`).
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+ * **RSC SAFETY:** Global state works ONLY in Client Components. In Next.js, wrap providers in a `"use client"` component.
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+ * **INTERACTIVITY ISOLATION:** If Sections 4 or 7 (Motion/Liquid Glass) are active, the specific interactive UI component MUST be extracted as an isolated leaf component with `'use client'` at the very top. Server Components must exclusively render static layouts.
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+ * **State Management:** Use local `useState`/`useReducer` for isolated UI. Use global state strictly for deep prop-drilling avoidance.
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+ * **Styling Policy:** Use Tailwind CSS (v3/v4) for 90% of styling.
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+ * **TAILWIND VERSION LOCK:** Check `package.json` first. Do not use v4 syntax in v3 projects.
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+ * **T4 CONFIG GUARD:** For v4, do NOT use `tailwindcss` plugin in `postcss.config.js`. Use `@tailwindcss/postcss` or the Vite plugin.
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+ * **ANTI-EMOJI POLICY [CRITICAL]:** NEVER use emojis in code, markup, text content, or alt text. Replace symbols with high-quality icons (Radix, Phosphor) or clean SVG primitives. Emojis are BANNED.
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+ * **Responsiveness & Spacing:**
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+ * Standardize breakpoints (`sm`, `md`, `lg`, `xl`).
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+ * Contain page layouts using `max-w-[1400px] mx-auto` or `max-w-7xl`.
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+ * **Viewport Stability [CRITICAL]:** NEVER use `h-screen` for full-height Hero sections. ALWAYS use `min-h-[100dvh]` to prevent catastrophic layout jumping on mobile browsers (iOS Safari).
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+ * **Grid over Flex-Math:** NEVER use complex flexbox percentage math (`w-[calc(33%-1rem)]`). ALWAYS use CSS Grid (`grid grid-cols-1 md:grid-cols-3 gap-6`) for reliable structures.
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+ * **Icons:** You MUST use exactly `@phosphor-icons/react` or `@radix-ui/react-icons` as the import paths (check installed version). Standardize `strokeWidth` globally (e.g., exclusively use `1.5` or `2.0`).
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+
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+
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+ ## 3. DESIGN ENGINEERING DIRECTIVES (Bias Correction)
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+ LLMs have statistical biases toward specific UI cliché patterns. Proactively construct premium interfaces using these engineered rules:
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+
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+ **Rule 1: Deterministic Typography**
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+ * **Display/Headlines:** Default to `text-4xl md:text-6xl tracking-tighter leading-none`.
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+ * **ANTI-SLOP:** Discourage `Inter` for "Premium" or "Creative" vibes. Force unique character using `Geist`, `Outfit`, `Cabinet Grotesk`, or `Satoshi`.
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+ * **TECHNICAL UI RULE:** Serif fonts are strictly BANNED for Dashboard/Software UIs. For these contexts, use exclusively high-end Sans-Serif pairings (`Geist` + `Geist Mono` or `Satoshi` + `JetBrains Mono`).
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+ * **Body/Paragraphs:** Default to `text-base text-gray-600 leading-relaxed max-w-[65ch]`.
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+
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+ **Rule 2: Color Calibration**
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+ * **Constraint:** Max 1 Accent Color. Saturation < 80%.
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+ * **THE LILA BAN:** The "AI Purple/Blue" aesthetic is strictly BANNED. No purple button glows, no neon gradients. Use absolute neutral bases (Zinc/Slate) with high-contrast, singular accents (e.g. Emerald, Electric Blue, or Deep Rose).
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+ * **COLOR CONSISTENCY:** Stick to one palette for the entire output. Do not fluctuate between warm and cool grays within the same project.
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+
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+ **Rule 3: Layout Diversification**
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+ * **ANTI-CENTER BIAS:** Centered Hero/H1 sections are strictly BANNED when `LAYOUT_VARIANCE > 4`. Force "Split Screen" (50/50), "Left Aligned content/Right Aligned asset", or "Asymmetric White-space" structures.
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+
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+ **Rule 4: Materiality, Shadows, and "Anti-Card Overuse"**
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+ * **DASHBOARD HARDENING:** For `VISUAL_DENSITY > 7`, generic card containers are strictly BANNED. Use logic-grouping via `border-t`, `divide-y`, or purely negative space. Data metrics should breathe without being boxed in unless elevation (z-index) is functionally required.
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+ * **Execution:** Use cards ONLY when elevation communicates hierarchy. When a shadow is used, tint it to the background hue.
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+
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+ **Rule 5: Interactive UI States**
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+ * **Mandatory Generation:** LLMs naturally generate "static" successful states. You MUST implement full interaction cycles:
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+ * **Loading:** Skeletal loaders matching layout sizes (avoid generic circular spinners).
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+ * **Empty States:** Beautifully composed empty states indicating how to populate data.
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+ * **Error States:** Clear, inline error reporting (e.g., forms).
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+ * **Tactile Feedback:** On `:active`, use `-translate-y-[1px]` or `scale-[0.98]` to simulate a physical push indicating success/action.
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+
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+ **Rule 6: Data & Form Patterns**
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+ * **Forms:** Label MUST sit above input. Helper text is optional but should exist in markup. Error text below input. Use a standard `gap-2` for input blocks.
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+
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+ ## 4. CREATIVE PROACTIVITY (Anti-Slop Implementation)
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+ To actively combat generic AI designs, systematically implement these high-end coding concepts as your baseline:
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+ * **"Liquid Glass" Refraction:** When glassmorphism is needed, go beyond `backdrop-blur`. Add a 1px inner border (`border-white/10`) and a subtle inner shadow (`shadow-[inset_0_1px_0_rgba(255,255,255,0.1)]`) to simulate physical edge refraction.
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+ * **Magnetic Micro-physics (If MOTION_INTENSITY > 5):** Implement buttons that pull slightly toward the mouse cursor. **CRITICAL:** NEVER use React `useState` for magnetic hover or continuous animations. Use EXCLUSIVELY Framer Motion's `useMotionValue` and `useTransform` outside the React render cycle to prevent performance collapse on mobile.
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+ * **Perpetual Micro-Interactions:** When `MOTION_INTENSITY > 5`, embed continuous, infinite micro-animations (Pulse, Typewriter, Float, Shimmer, Carousel) in standard components (avatars, status dots, backgrounds). Apply premium Spring Physics (`type: "spring", stiffness: 100, damping: 20`) to all interactive elements—no linear easing.
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+ * **Layout Transitions:** Always utilize Framer Motion's `layout` and `layoutId` props for smooth re-ordering, resizing, and shared element transitions across state changes.
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+ * **Staggered Orchestration:** Do not mount lists or grids instantly. Use `staggerChildren` (Framer) or CSS cascade (`animation-delay: calc(var(--index) * 100ms)`) to create sequential waterfall reveals. **CRITICAL:** For `staggerChildren`, the Parent (`variants`) and Children MUST reside in the identical Client Component tree. If data is fetched asynchronously, pass the data as props into a centralized Parent Motion wrapper.
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+
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+ ## 5. PERFORMANCE GUARDRAILS
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+ * **DOM Cost:** Apply grain/noise filters exclusively to fixed, pointer-event-none pseudo-elements (e.g., `fixed inset-0 z-50 pointer-events-none`) and NEVER to scrolling containers to prevent continuous GPU repaints and mobile performance degradation.
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+ * **Hardware Acceleration:** Never animate `top`, `left`, `width`, or `height`. Animate exclusively via `transform` and `opacity`.
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+ * **Z-Index Restraint:** NEVER spam arbitrary `z-50` or `z-10` unprompted. Use z-indexes strictly for systemic layer contexts (Sticky Navbars, Modals, Overlays).
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+
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+ ## 6. TECHNICAL REFERENCE (Dial Definitions)
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+
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+ ### DESIGN_VARIANCE (Level 1-10)
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+ * **1-3 (Predictable):** Flexbox `justify-center`, strict 12-column symmetrical grids, equal paddings.
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+ * **4-7 (Offset):** Use `margin-top: -2rem` overlapping, varied image aspect ratios (e.g., 4:3 next to 16:9), left-aligned headers over center-aligned data.
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+ * **8-10 (Asymmetric):** Masonry layouts, CSS Grid with fractional units (e.g., `grid-template-columns: 2fr 1fr 1fr`), massive empty zones (`padding-left: 20vw`).
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+ * **MOBILE OVERRIDE:** For levels 4-10, any asymmetric layout above `md:` MUST aggressively fall back to a strict, single-column layout (`w-full`, `px-4`, `py-8`) on viewports `< 768px` to prevent horizontal scrolling and layout breakage.
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+
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+ ### MOTION_INTENSITY (Level 1-10)
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+ * **1-3 (Static):** No automatic animations. CSS `:hover` and `:active` states only.
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+ * **4-7 (Fluid CSS):** Use `transition: all 0.3s cubic-bezier(0.16, 1, 0.3, 1)`. Use `animation-delay` cascades for load-ins. Focus strictly on `transform` and `opacity`. Use `will-change: transform` sparingly.
111
+ * **8-10 (Advanced Choreography):** Complex scroll-triggered reveals or parallax. Use Framer Motion hooks. NEVER use `window.addEventListener('scroll')`.
112
+
113
+ ### VISUAL_DENSITY (Level 1-10)
114
+ * **1-3 (Art Gallery Mode):** Lots of white space. Huge section gaps. Everything feels very expensive and clean.
115
+ * **4-7 (Daily App Mode):** Normal spacing for standard web apps.
116
+ * **8-10 (Cockpit Mode):** Tiny paddings. No card boxes; just 1px lines to separate data. Everything is packed. **Mandatory:** Use Monospace (`font-mono`) for all numbers.
117
+
118
+ ## 7. AI TELLS (Forbidden Patterns)
119
+ To guarantee a premium, non-generic output, you MUST strictly avoid these common AI design signatures unless explicitly requested:
120
+
121
+ ### Visual & CSS
122
+ * **NO Neon/Outer Glows:** Do not use default `box-shadow` glows or auto-glows. Use inner borders or subtle tinted shadows.
123
+ * **NO Pure Black:** Never use `#000000`. Use Off-Black, Zinc-950, or Charcoal.
124
+ * **NO Oversaturated Accents:** Desaturate accents to blend elegantly with neutrals.
125
+ * **NO Excessive Gradient Text:** Do not use text-fill gradients for large headers.
126
+ * **NO Custom Mouse Cursors:** They are outdated and ruin performance/accessibility.
127
+
128
+ ### Typography
129
+ * **NO Inter Font:** Banned. Use `Geist`, `Outfit`, `Cabinet Grotesk`, or `Satoshi`.
130
+ * **NO Oversized H1s:** The first heading should not scream. Control hierarchy with weight and color, not just massive scale.
131
+ * **Serif Constraints:** Use Serif fonts ONLY for creative/editorial designs. **NEVER** use Serif on clean Dashboards.
132
+
133
+ ### Layout & Spacing
134
+ * **Align & Space Perfectly:** Ensure padding and margins are mathematically perfect. Avoid floating elements with awkward gaps.
135
+ * **NO 3-Column Card Layouts:** The generic "3 equal cards horizontally" feature row is BANNED. Use a 2-column Zig-Zag, asymmetric grid, or horizontal scrolling approach instead.
136
+
137
+ ### Content & Data (The "Jane Doe" Effect)
138
+ * **NO Generic Names:** "John Doe", "Sarah Chan", or "Jack Su" are banned. Use highly creative, realistic-sounding names.
139
+ * **NO Generic Avatars:** DO NOT use standard SVG "egg" or Lucide user icons for avatars. Use creative, believable photo placeholders or specific styling.
140
+ * **NO Fake Numbers:** Avoid predictable outputs like `99.99%`, `50%`, or basic phone numbers (`1234567`). Use organic, messy data (`47.2%`, `+1 (312) 847-1928`).
141
+ * **NO Startup Slop Names:** "Acme", "Nexus", "SmartFlow". Invent premium, contextual brand names.
142
+ * **NO Filler Words:** Avoid AI copywriting clichés like "Elevate", "Seamless", "Unleash", or "Next-Gen". Use concrete verbs.
143
+
144
+ ### External Resources & Components
145
+ * **NO Broken Unsplash Links:** Do not use Unsplash. Use absolute, reliable placeholders like `https://picsum.photos/seed/{random_string}/800/600` or SVG UI Avatars.
146
+ * **shadcn/ui Customization:** You may use `shadcn/ui`, but NEVER in its generic default state. You MUST customize the radii, colors, and shadows to match the high-end project aesthetic.
147
+ * **Production-Ready Cleanliness:** Code must be extremely clean, visually striking, memorable, and meticulously refined in every detail.
148
+
149
+ ## 8. THE CREATIVE ARSENAL (High-End Inspiration)
150
+ Do not default to generic UI. Pull from this library of advanced concepts to ensure the output is visually striking and memorable. When appropriate, leverage **GSAP (ScrollTrigger/Parallax)** for complex scrolltelling or **ThreeJS/WebGL** for 3D/Canvas animations, rather than basic CSS motion. **CRITICAL:** Never mix GSAP/ThreeJS with Framer Motion in the same component tree. Default to Framer Motion for UI/Bento interactions. Use GSAP/ThreeJS EXCLUSIVELY for isolated full-page scrolltelling or canvas backgrounds, wrapped in strict useEffect cleanup blocks.
151
+
152
+ ### The Standard Hero Paradigm
153
+ * Stop doing centered text over a dark image. Try asymmetric Hero sections: Text cleanly aligned to the left or right. The background should feature a high-quality, relevant image with a subtle stylistic fade (darkening or lightening gracefully into the background color depending on if it is Light or Dark mode).
154
+
155
+ ### Navigation & Menüs
156
+ * **Mac OS Dock Magnification:** Nav-bar at the edge; icons scale fluidly on hover.
157
+ * **Magnetic Button:** Buttons that physically pull toward the cursor.
158
+ * **Gooey Menu:** Sub-items detach from the main button like a viscous liquid.
159
+ * **Dynamic Island:** A pill-shaped UI component that morphs to show status/alerts.
160
+ * **Contextual Radial Menu:** A circular menu expanding exactly at the click coordinates.
161
+ * **Floating Speed Dial:** A FAB that springs out into a curved line of secondary actions.
162
+ * **Mega Menu Reveal:** Full-screen dropdowns that stagger-fade complex content.
163
+
164
+ ### Layout & Grids
165
+ * **Bento Grid:** Asymmetric, tile-based grouping (e.g., Apple Control Center).
166
+ * **Masonry Layout:** Staggered grid without fixed row heights (e.g., Pinterest).
167
+ * **Chroma Grid:** Grid borders or tiles showing subtle, continuously animating color gradients.
168
+ * **Split Screen Scroll:** Two screen halves sliding in opposite directions on scroll.
169
+ * **Curtain Reveal:** A Hero section parting in the middle like a curtain on scroll.
170
+
171
+ ### Cards & Containers
172
+ * **Parallax Tilt Card:** A 3D-tilting card tracking the mouse coordinates.
173
+ * **Spotlight Border Card:** Card borders that illuminate dynamically under the cursor.
174
+ * **Glassmorphism Panel:** True frosted glass with inner refraction borders.
175
+ * **Holographic Foil Card:** Iridescent, rainbow light reflections shifting on hover.
176
+ * **Tinder Swipe Stack:** A physical stack of cards the user can swipe away.
177
+ * **Morphing Modal:** A button that seamlessly expands into its own full-screen dialog container.
178
+
179
+ ### Scroll-Animations
180
+ * **Sticky Scroll Stack:** Cards that stick to the top and physically stack over each other.
181
+ * **Horizontal Scroll Hijack:** Vertical scroll translates into a smooth horizontal gallery pan.
182
+ * **Locomotive Scroll Sequence:** Video/3D sequences where framerate is tied directly to the scrollbar.
183
+ * **Zoom Parallax:** A central background image zooming in/out seamlessly as you scroll.
184
+ * **Scroll Progress Path:** SVG vector lines or routes that draw themselves as the user scrolls.
185
+ * **Liquid Swipe Transition:** Page transitions that wipe the screen like a viscous liquid.
186
+
187
+ ### Galleries & Media
188
+ * **Dome Gallery:** A 3D gallery feeling like a panoramic dome.
189
+ * **Coverflow Carousel:** 3D carousel with the center focused and edges angled back.
190
+ * **Drag-to-Pan Grid:** A boundless grid you can freely drag in any compass direction.
191
+ * **Accordion Image Slider:** Narrow vertical/horizontal image strips that expand fully on hover.
192
+ * **Hover Image Trail:** The mouse leaves a trail of popping/fading images behind it.
193
+ * **Glitch Effect Image:** Brief RGB-channel shifting digital distortion on hover.
194
+
195
+ ### Typography & Text
196
+ * **Kinetic Marquee:** Endless text bands that reverse direction or speed up on scroll.
197
+ * **Text Mask Reveal:** Massive typography acting as a transparent window to a video background.
198
+ * **Text Scramble Effect:** Matrix-style character decoding on load or hover.
199
+ * **Circular Text Path:** Text curved along a spinning circular path.
200
+ * **Gradient Stroke Animation:** Outlined text with a gradient continuously running along the stroke.
201
+ * **Kinetic Typography Grid:** A grid of letters dodging or rotating away from the cursor.
202
+
203
+ ### Micro-Interactions & Effects
204
+ * **Particle Explosion Button:** CTAs that shatter into particles upon success.
205
+ * **Liquid Pull-to-Refresh:** Mobile reload indicators acting like detaching water droplets.
206
+ * **Skeleton Shimmer:** Shifting light reflections moving across placeholder boxes.
207
+ * **Directional Hover Aware Button:** Hover fill entering from the exact side the mouse entered.
208
+ * **Ripple Click Effect:** Visual waves rippling precisely from the click coordinates.
209
+ * **Animated SVG Line Drawing:** Vectors that draw their own contours in real-time.
210
+ * **Mesh Gradient Background:** Organic, lava-lamp-like animated color blobs.
211
+ * **Lens Blur Depth:** Dynamic focus blurring background UI layers to highlight a foreground action.
212
+
213
+ ## 9. THE "MOTION-ENGINE" BENTO PARADIGM
214
+ When generating modern SaaS dashboards or feature sections, you MUST utilize the following "Bento 2.0" architecture and motion philosophy. This goes beyond static cards and enforces a "Vercel-core meets Dribbble-clean" aesthetic heavily reliant on perpetual physics.
215
+
216
+ ### A. Core Design Philosophy
217
+ * **Aesthetic:** High-end, minimal, and functional.
218
+ * **Palette:** Background in `#f9fafb`. Cards are pure white (`#ffffff`) with a 1px border of `border-slate-200/50`.
219
+ * **Surfaces:** Use `rounded-[2.5rem]` for all major containers. Apply a "diffusion shadow" (a very light, wide-spreading shadow, e.g., `shadow-[0_20px_40px_-15px_rgba(0,0,0,0.05)]`) to create depth without clutter.
220
+ * **Typography:** Strict `Geist`, `Satoshi`, or `Cabinet Grotesk` font stack. Use subtle tracking (`tracking-tight`) for headers.
221
+ * **Labels:** Titles and descriptions must be placed **outside and below** the cards to maintain a clean, gallery-style presentation.
222
+ * **Pixel-Perfection:** Use generous `p-8` or `p-10` padding inside cards.
223
+
224
+ ### B. The Animation Engine Specs (Perpetual Motion)
225
+ All cards must contain **"Perpetual Micro-Interactions."** Use the following Framer Motion principles:
226
+ * **Spring Physics:** No linear easing. Use `type: "spring", stiffness: 100, damping: 20` for a premium, weighty feel.
227
+ * **Layout Transitions:** Heavily utilize the `layout` and `layoutId` props to ensure smooth re-ordering, resizing, and shared element state transitions.
228
+ * **Infinite Loops:** Every card must have an "Active State" that loops infinitely (Pulse, Typewriter, Float, or Carousel) to ensure the dashboard feels "alive".
229
+ * **Performance:** Wrap dynamic lists in `<AnimatePresence>` and optimize for 60fps. **PERFORMANCE CRITICAL:** Any perpetual motion or infinite loop MUST be memoized (React.memo) and completely isolated in its own microscopic Client Component. Never trigger re-renders in the parent layout.
230
+
231
+ ### C. The 5-Card Archetypes (Micro-Animation Specs)
232
+ Implement these specific micro-animations when constructing Bento grids (e.g., Row 1: 3 cols | Row 2: 2 cols split 70/30):
233
+ 1. **The Intelligent List:** A vertical stack of items with an infinite auto-sorting loop. Items swap positions using `layoutId`, simulating an AI prioritizing tasks in real-time.
234
+ 2. **The Command Input:** A search/AI bar with a multi-step Typewriter Effect. It cycles through complex prompts, including a blinking cursor and a "processing" state with a shimmering loading gradient.
235
+ 3. **The Live Status:** A scheduling interface with "breathing" status indicators. Include a pop-up notification badge that emerges with an "Overshoot" spring effect, stays for 3 seconds, and vanishes.
236
+ 4. **The Wide Data Stream:** A horizontal "Infinite Carousel" of data cards or metrics. Ensure the loop is seamless (using `x: ["0%", "-100%"]`) with a speed that feels effortless.
237
+ 5. **The Contextual UI (Focus Mode):** A document view that animates a staggered highlight of a text block, followed by a "Float-in" of a floating action toolbar with micro-icons.
238
+
239
+ ## 10. FINAL PRE-FLIGHT CHECK
240
+ Evaluate your code against this matrix before outputting. This is the **last** filter you apply to your logic.
241
+ - [ ] Is global state used appropriately to avoid deep prop-drilling rather than arbitrarily?
242
+ - [ ] Is mobile layout collapse (`w-full`, `px-4`, `max-w-7xl mx-auto`) guaranteed for high-variance designs?
243
+ - [ ] Do full-height sections safely use `min-h-[100dvh]` instead of the bugged `h-screen`?
244
+ - [ ] Do `useEffect` animations contain strict cleanup functions?
245
+ - [ ] Are empty, loading, and error states provided?
246
+ - [ ] Are cards omitted in favor of spacing where possible?
247
+ - [ ] Did you strictly isolate CPU-heavy perpetual animations in their own Client Components?
@@ -1,9 +1,9 @@
1
1
  ---
2
2
  title: Jetski/Cortex + Gemini Integration Guide
3
- description: "Use antigravity-awesome-skills with Jetski/Cortex without hitting context-window overflow with 1.412+ skills."
3
+ description: "Use antigravity-awesome-skills with Jetski/Cortex without hitting context-window overflow with 1.423+ skills."
4
4
  ---
5
5
 
6
- # Jetski/Cortex + Gemini: safe integration with 1,1.412+ skills
6
+ # Jetski/Cortex + Gemini: safe integration with 1,1.423+ skills
7
7
 
8
8
  This guide shows how to integrate the `antigravity-awesome-skills` repository with an agent based on **Jetski/Cortex + Gemini** (or similar frameworks) **without exceeding the model context window**.
9
9
 
@@ -23,7 +23,7 @@ Never do:
23
23
  - concatenate all `SKILL.md` content into a single system prompt;
24
24
  - re-inject the entire library for **every** request.
25
25
 
26
- With over 1,1.412 skills, this approach fills the context window before user messages are even added, causing truncation.
26
+ With over 1,1.423 skills, this approach fills the context window before user messages are even added, causing truncation.
27
27
 
28
28
  ---
29
29
 
@@ -20,7 +20,7 @@ This example shows one way to integrate **antigravity-awesome-skills** with a Je
20
20
  - How to enforce a **maximum number of skills per turn** via `maxSkillsPerTurn`.
21
21
  - How to choose whether to **truncate or error** when too many skills are requested via `overflowBehavior`.
22
22
 
23
- This pattern avoids context overflow when you have 1,412+ skills installed.
23
+ This pattern avoids context overflow when you have 1,423+ skills installed.
24
24
 
25
25
  ---
26
26
 
@@ -6,7 +6,7 @@ This document keeps the repository's GitHub-facing discovery copy aligned with t
6
6
 
7
7
  Preferred positioning:
8
8
 
9
- > Installable GitHub library of 1,412+ agentic skills for Claude Code, Cursor, Codex CLI, Gemini CLI, Antigravity, and other AI coding assistants.
9
+ > Installable GitHub library of 1,423+ agentic skills for Claude Code, Cursor, Codex CLI, Gemini CLI, Antigravity, and other AI coding assistants.
10
10
 
11
11
  Key framing:
12
12
 
@@ -20,7 +20,7 @@ Key framing:
20
20
 
21
21
  Preferred description:
22
22
 
23
- > Installable GitHub library of 1,412+ agentic skills for Claude Code, Cursor, Codex CLI, Gemini CLI, Antigravity, and more. Includes installer CLI, bundles, workflows, and official/community skill collections.
23
+ > Installable GitHub library of 1,423+ agentic skills for Claude Code, Cursor, Codex CLI, Gemini CLI, Antigravity, and more. Includes installer CLI, bundles, workflows, and official/community skill collections.
24
24
 
25
25
  Preferred homepage:
26
26
 
@@ -28,7 +28,7 @@ Preferred homepage:
28
28
 
29
29
  Preferred social preview:
30
30
 
31
- - use a clean preview image that says `1,412+ Agentic Skills`;
31
+ - use a clean preview image that says `1,423+ Agentic Skills`;
32
32
  - mention Claude Code, Cursor, Codex CLI, and Gemini CLI;
33
33
  - avoid dense text and tiny logos that disappear in social cards.
34
34
 
@@ -69,7 +69,7 @@ For manual updates, you need:
69
69
  The update process refreshes:
70
70
  - Skills index (`skills_index.json`)
71
71
  - Web app skills data (`apps\web-app\public\skills.json`)
72
- - All 1,412+ skills from the skills directory
72
+ - All 1,423+ skills from the skills directory
73
73
 
74
74
  ## When to Update
75
75
 
@@ -90,6 +90,15 @@ The following skills were added from [Dimillian/Skills](https://github.com/Dimil
90
90
  | `ios-debugger-agent`, `macos-menubar-tuist-app`, `macos-spm-app-packaging`, `swift-concurrency-expert` | [Dimillian/Skills](https://github.com/Dimillian/Skills) | MIT | Apple-platform debugging, packaging, and Swift concurrency guidance. |
91
91
  | `swiftui-liquid-glass`, `swiftui-performance-audit`, `swiftui-ui-patterns`, `swiftui-view-refactor` | [Dimillian/Skills](https://github.com/Dimillian/Skills) | MIT | SwiftUI-specific implementation, performance, and refactoring patterns. |
92
92
 
93
+ ## Skills from Leonxlnx/taste-skill
94
+
95
+ The following skills were added from [Leonxlnx/taste-skill](https://github.com/Leonxlnx/taste-skill), a frontend design taste collection focused on premium UI generation, redesign audits, motion, and anti-generic output rules.
96
+
97
+ | Skill / Group | Original Source | License | Notes |
98
+ | :------------ | :-------------- | :------ | :---- |
99
+ | `design-taste-frontend`, `gpt-taste`, `high-end-visual-design`, `minimalist-ui`, `industrial-brutalist-ui` | [Leonxlnx/taste-skill](https://github.com/Leonxlnx/taste-skill) | Not declared upstream | Frontend visual design protocols for high-agency, motion-rich, minimalist, and brutalist UI generation. |
100
+ | `redesign-existing-projects`, `stitch-design-taste`, `full-output-enforcement` | [Leonxlnx/taste-skill](https://github.com/Leonxlnx/taste-skill) | Not declared upstream | Redesign audit workflow, Google Stitch design-system export, and full-output enforcement protocol. |
101
+
93
102
  ---
94
103
 
95
104
  ## Recently Added Skills (March 2026)
@@ -673,4 +673,4 @@ Found a skill that should be in a bundle? Or want to create a new bundle? [Open
673
673
 
674
674
  ---
675
675
 
676
- _Last updated: March 2026 | Total Skills: 1,412+ | Total Bundles: 37_
676
+ _Last updated: March 2026 | Total Skills: 1,423+ | Total Bundles: 37_
@@ -12,7 +12,7 @@ Install the library into Claude Code, then invoke focused skills directly in the
12
12
 
13
13
  ## Why use this repo for Claude Code
14
14
 
15
- - It includes 1,412+ skills instead of a narrow single-domain starter pack.
15
+ - It includes 1,423+ skills instead of a narrow single-domain starter pack.
16
16
  - It supports the standard `.claude/skills/` path and the Claude Code plugin marketplace flow.
17
17
  - It also ships generated bundle plugins so teams can install focused packs like `Essentials` or `Security Developer` from the marketplace metadata.
18
18
  - It includes onboarding docs, bundles, and workflows so new users do not need to guess where to begin.
@@ -12,7 +12,7 @@ Install into the Gemini skills path, then ask Gemini to apply one skill at a tim
12
12
 
13
13
  - It installs directly into the expected Gemini skills path.
14
14
  - It includes both core software engineering skills and deeper agent/LLM-oriented skills.
15
- - It helps new users get started with bundles and workflows rather than forcing a cold start from 1,412+ files.
15
+ - It helps new users get started with bundles and workflows rather than forcing a cold start from 1,423+ files.
16
16
  - It is useful whether you want a broad internal skill library or a single repo to test many workflows quickly.
17
17
 
18
18
  ## Install Gemini CLI Skills
@@ -1,4 +1,4 @@
1
- # Getting Started with Antigravity Awesome Skills (V10.2.0)
1
+ # Getting Started with Antigravity Awesome Skills (V10.3.0)
2
2
 
3
3
  **New here? This guide will help you supercharge your AI Agent in 5 minutes.**
4
4
 
@@ -18,7 +18,7 @@ Kiro is AWS's agentic AI IDE that combines:
18
18
 
19
19
  Kiro's agentic capabilities are enhanced by skills that provide:
20
20
 
21
- - **Domain expertise** across 1,412+ specialized areas
21
+ - **Domain expertise** across 1,423+ specialized areas
22
22
  - **Best practices** from Anthropic, OpenAI, Google, Microsoft, and AWS
23
23
  - **Workflow automation** for common development tasks
24
24
  - **AWS-specific patterns** for serverless, infrastructure, and cloud architecture