opencode-ship 1.1.2-rc.2 → 1.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (76) hide show
  1. package/CHANGELOG.md +96 -1
  2. package/README.md +2 -2
  3. package/THIRD_PARTY_NOTICES.md +1 -1
  4. package/assets/agents/delivery-reviewer.md +1 -0
  5. package/assets/agents/delivery-verifier.md +1 -0
  6. package/assets/agents/ship-controller.md +20 -7
  7. package/assets/agents/ship-final-spec-reviewer.md +5 -3
  8. package/assets/agents/ship-final-standards-reviewer.md +5 -3
  9. package/assets/agents/ship-planner.md +1 -0
  10. package/assets/agents/ship-task-builder.md +1 -0
  11. package/assets/agents/ship-task-reviewer.md +1 -0
  12. package/dist/cli.js +2274 -362
  13. package/dist/core.js +794 -10
  14. package/dist/plugin.js +3487 -1795
  15. package/package.json +9 -4
  16. package/tests/plugin/expected-tools.mjs +2 -2
  17. package/tests/plugin/plugin-load.test.mjs +8 -3
  18. package/assets/_archive/issue-tracker-gitlab.md +0 -46
  19. package/assets/_archive/issue-tracker-local.md +0 -30
  20. package/docs/adr/0001-opencode-ship-redesign.md +0 -168
  21. package/docs/release/1.0.0-execution-plan.md +0 -1063
  22. package/docs/release/1.1.1-stabilization-plan.md +0 -655
  23. package/vendor/upstreams/mattpocock/skills/engineering/code-review/SKILL.md +0 -89
  24. package/vendor/upstreams/mattpocock/skills/engineering/codebase-design/DEEPENING.md +0 -37
  25. package/vendor/upstreams/mattpocock/skills/engineering/codebase-design/DESIGN-IT-TWICE.md +0 -44
  26. package/vendor/upstreams/mattpocock/skills/engineering/codebase-design/SKILL.md +0 -114
  27. package/vendor/upstreams/mattpocock/skills/engineering/domain-modeling/ADR-FORMAT.md +0 -47
  28. package/vendor/upstreams/mattpocock/skills/engineering/domain-modeling/CONTEXT-FORMAT.md +0 -60
  29. package/vendor/upstreams/mattpocock/skills/engineering/domain-modeling/SKILL.md +0 -74
  30. package/vendor/upstreams/mattpocock/skills/engineering/grill-with-docs/SKILL.md +0 -7
  31. package/vendor/upstreams/mattpocock/skills/engineering/prototype/LOGIC.md +0 -79
  32. package/vendor/upstreams/mattpocock/skills/engineering/prototype/SKILL.md +0 -26
  33. package/vendor/upstreams/mattpocock/skills/engineering/prototype/UI.md +0 -112
  34. package/vendor/upstreams/mattpocock/skills/engineering/research/SKILL.md +0 -12
  35. package/vendor/upstreams/mattpocock/skills/engineering/setup-matt-pocock-skills/SKILL.md +0 -116
  36. package/vendor/upstreams/mattpocock/skills/engineering/setup-matt-pocock-skills/domain.md +0 -51
  37. package/vendor/upstreams/mattpocock/skills/engineering/setup-matt-pocock-skills/issue-tracker-github.md +0 -45
  38. package/vendor/upstreams/mattpocock/skills/engineering/setup-matt-pocock-skills/issue-tracker-gitlab.md +0 -46
  39. package/vendor/upstreams/mattpocock/skills/engineering/setup-matt-pocock-skills/issue-tracker-local.md +0 -30
  40. package/vendor/upstreams/mattpocock/skills/engineering/setup-matt-pocock-skills/triage-labels.md +0 -15
  41. package/vendor/upstreams/mattpocock/skills/engineering/to-spec/SKILL.md +0 -75
  42. package/vendor/upstreams/mattpocock/skills/engineering/to-tickets/SKILL.md +0 -105
  43. package/vendor/upstreams/mattpocock/skills/engineering/triage/AGENT-BRIEF.md +0 -207
  44. package/vendor/upstreams/mattpocock/skills/engineering/triage/OUT-OF-SCOPE.md +0 -105
  45. package/vendor/upstreams/mattpocock/skills/engineering/triage/SKILL.md +0 -112
  46. package/vendor/upstreams/mattpocock/skills/engineering/wayfinder/SKILL.md +0 -128
  47. package/vendor/upstreams/mattpocock/skills/productivity/grilling/SKILL.md +0 -12
  48. package/vendor/upstreams/mattpocock/skills/productivity/handoff/SKILL.md +0 -16
  49. package/vendor/upstreams/obra/skills/brainstorming/SKILL.md +0 -151
  50. package/vendor/upstreams/obra/skills/brainstorming/spec-document-reviewer-prompt.md +0 -49
  51. package/vendor/upstreams/obra/skills/brainstorming/visual-companion.md +0 -298
  52. package/vendor/upstreams/obra/skills/dispatching-parallel-agents/SKILL.md +0 -167
  53. package/vendor/upstreams/obra/skills/executing-plans/SKILL.md +0 -64
  54. package/vendor/upstreams/obra/skills/receiving-code-review/SKILL.md +0 -205
  55. package/vendor/upstreams/obra/skills/requesting-code-review/SKILL.md +0 -95
  56. package/vendor/upstreams/obra/skills/requesting-code-review/code-reviewer.md +0 -172
  57. package/vendor/upstreams/obra/skills/subagent-driven-development/SKILL.md +0 -503
  58. package/vendor/upstreams/obra/skills/subagent-driven-development/implementer-prompt.md +0 -142
  59. package/vendor/upstreams/obra/skills/subagent-driven-development/re-review-prompt.md +0 -106
  60. package/vendor/upstreams/obra/skills/subagent-driven-development/task-reviewer-prompt.md +0 -185
  61. package/vendor/upstreams/obra/skills/systematic-debugging/CREATION-LOG.md +0 -119
  62. package/vendor/upstreams/obra/skills/systematic-debugging/SKILL.md +0 -283
  63. package/vendor/upstreams/obra/skills/systematic-debugging/condition-based-waiting-example.ts +0 -158
  64. package/vendor/upstreams/obra/skills/systematic-debugging/condition-based-waiting.md +0 -115
  65. package/vendor/upstreams/obra/skills/systematic-debugging/defense-in-depth.md +0 -122
  66. package/vendor/upstreams/obra/skills/systematic-debugging/find-polluter.sh +0 -72
  67. package/vendor/upstreams/obra/skills/systematic-debugging/root-cause-tracing.md +0 -169
  68. package/vendor/upstreams/obra/skills/systematic-debugging/test-academic.md +0 -14
  69. package/vendor/upstreams/obra/skills/systematic-debugging/test-pressure-1.md +0 -58
  70. package/vendor/upstreams/obra/skills/systematic-debugging/test-pressure-2.md +0 -68
  71. package/vendor/upstreams/obra/skills/systematic-debugging/test-pressure-3.md +0 -69
  72. package/vendor/upstreams/obra/skills/test-driven-development/SKILL.md +0 -320
  73. package/vendor/upstreams/obra/skills/test-driven-development/writing-good-tests.md +0 -198
  74. package/vendor/upstreams/obra/skills/verification-before-completion/SKILL.md +0 -120
  75. package/vendor/upstreams/obra/skills/writing-plans/SKILL.md +0 -168
  76. package/vendor/upstreams/obra/skills/writing-plans/plan-document-reviewer-prompt.md +0 -49
@@ -1,89 +0,0 @@
1
- ---
2
- name: code-review
3
- description: Review the changes since a fixed point (commit, branch, tag, or merge-base) along two axes — Standards (does the code follow this repo's documented coding standards?) and Spec (does the code match what the originating issue/PRD asked for?). Runs both reviews in parallel sub-agents and reports them side by side. Use when the user wants to review a branch, a PR, work-in-progress changes, or asks to "review since X".
4
- ---
5
-
6
- Two-axis review of the diff between `HEAD` and a fixed point the user supplies:
7
-
8
- - **Standards** — does the code conform to this repo's documented coding standards?
9
- - **Spec** — does the code faithfully implement the originating issue / PRD / spec?
10
-
11
- Both axes run as **parallel sub-agents** so they don't pollute each other's context, then this skill aggregates their findings.
12
-
13
- The issue tracker should have been provided to you — run `/setup-matt-pocock-skills` if `docs/agents/issue-tracker.md` is missing.
14
-
15
- ## Process
16
-
17
- ### 1. Pin the fixed point
18
-
19
- Whatever the user said is the fixed point — a commit SHA, branch name, tag, `main`, `HEAD~5`, etc. If they didn't specify one, ask for it.
20
-
21
- Capture the diff command once: `git diff <fixed-point>...HEAD` (three-dot, so the comparison is against the merge-base). Also note the list of commits via `git log <fixed-point>..HEAD --oneline`.
22
-
23
- Before going further, confirm the fixed point resolves (`git rev-parse <fixed-point>`) and the diff is non-empty. A bad ref or empty diff should fail here — not inside two parallel sub-agents.
24
-
25
- ### 2. Identify the spec source
26
-
27
- Look for the originating spec, in this order:
28
-
29
- 1. Issue references in the commit messages (`#123`, `Closes #45`, GitLab `!67`, etc.) — fetch via the workflow in `docs/agents/issue-tracker.md`.
30
- 2. A path the user passed as an argument.
31
- 3. A PRD/spec file under `docs/`, `specs/`, or `.scratch/` matching the branch name or feature.
32
- 4. If nothing is found, ask the user where the spec is. If they say there isn't one, the **Spec** sub-agent will skip and report "no spec available".
33
-
34
- ### 3. Identify the standards sources
35
-
36
- Anything in the repo that documents how code should be written, such as `CODING_STANDARDS.md` or `CONTRIBUTING.md`.
37
-
38
- On top of whatever the repo documents, the Standards axis always carries the **smell baseline** below — a fixed set of Fowler code smells (_Refactoring_, ch.3) that applies even when a repo documents nothing. Two rules bind it:
39
-
40
- - **The repo overrides.** A documented repo standard always wins; where it endorses something the baseline would flag, suppress the smell.
41
- - **Always a judgement call.** Each smell is a labelled heuristic ("possible Feature Envy"), never a hard violation — and, like any standard here, skip anything tooling already enforces.
42
-
43
- Each smell reads *what it is* → *how to fix*; match it against the diff:
44
-
45
- - **Mysterious Name** — a function, variable, or type whose name doesn't reveal what it does or holds. → rename it; if no honest name comes, the design's murky.
46
- - **Duplicated Code** — the same logic shape appears in more than one hunk or file in the change. → extract the shared shape, call it from both.
47
- - **Feature Envy** — a method that reaches into another object's data more than its own. → move the method onto the data it envies.
48
- - **Data Clumps** — the same few fields or params keep travelling together (a type wanting to be born). → bundle them into one type, pass that.
49
- - **Primitive Obsession** — a primitive or string standing in for a domain concept that deserves its own type. → give the concept its own small type.
50
- - **Repeated Switches** — the same `switch`/`if`-cascade on the same type recurs across the change. → replace with polymorphism, or one map both sites share.
51
- - **Shotgun Surgery** — one logical change forces scattered edits across many files in the diff. → gather what changes together into one module.
52
- - **Divergent Change** — one file or module is edited for several unrelated reasons. → split so each module changes for one reason.
53
- - **Speculative Generality** — abstraction, parameters, or hooks added for needs the spec doesn't have. → delete it; inline back until a real need shows.
54
- - **Message Chains** — long `a.b().c().d()` navigation the caller shouldn't depend on. → hide the walk behind one method on the first object.
55
- - **Middle Man** — a class or function that mostly just delegates onward. → cut it, call the real target direct.
56
- - **Refused Bequest** — a subclass or implementer that ignores or overrides most of what it inherits. → drop the inheritance, use composition.
57
-
58
- ### 4. Spawn both sub-agents in parallel
59
-
60
- Send a single message with two `Agent` tool calls. Use the `general-purpose` subagent for both.
61
-
62
- **Standards sub-agent prompt** — include:
63
-
64
- - The full diff command and commit list.
65
- - The list of standards-source files you found in step 3, **plus the smell baseline from step 3** pasted in full — the sub-agent has no other access to it.
66
- - The brief: "Report — per file/hunk where relevant — (a) every place the diff violates a documented standard: cite the standard (file + the rule); and (b) any baseline smell you spot: name it and quote the hunk. Distinguish hard violations from judgement calls — documented-standard breaches can be hard, but baseline smells are always judgement calls, and a documented repo standard overrides the baseline. Skip anything tooling enforces. Under 400 words."
67
-
68
- **Spec sub-agent prompt** — include:
69
-
70
- - The diff command and commit list.
71
- - The path or fetched contents of the spec.
72
- - The brief: "Report: (a) requirements the spec asked for that are missing or partial; (b) behaviour in the diff that wasn't asked for (scope creep); (c) requirements that look implemented but where the implementation looks wrong. Quote the spec line for each finding. Under 400 words."
73
-
74
- If the spec is missing, skip the Spec sub-agent and note this in the final report.
75
-
76
- ### 5. Aggregate
77
-
78
- Present the two reports under `## Standards` and `## Spec` headings, verbatim or lightly cleaned. Do **not** merge or rerank findings — the two axes are deliberately separate (see _Why two axes_).
79
-
80
- End with a one-line summary: total findings per axis, and the worst issue _within each axis_ (if any). Don't pick a single winner across axes — that's the reranking the separation exists to prevent.
81
-
82
- ## Why two axes
83
-
84
- A change can pass one axis and fail the other:
85
-
86
- - Code that follows every standard but implements the wrong thing → **Standards pass, Spec fail.**
87
- - Code that does exactly what the issue asked but breaks the project's conventions → **Spec pass, Standards fail.**
88
-
89
- Reporting them separately stops one axis from masking the other.
@@ -1,37 +0,0 @@
1
- # Deepening
2
-
3
- How to deepen a cluster of shallow modules safely, given its dependencies. Assumes the vocabulary in [SKILL.md](SKILL.md) — **module**, **interface**, **seam**, **adapter**.
4
-
5
- ## Dependency categories
6
-
7
- When assessing a candidate for deepening, classify its dependencies. The category determines how the deepened module is tested across its seam.
8
-
9
- ### 1. In-process
10
-
11
- Pure computation, in-memory state, no I/O. Always deepenable — merge the modules and test through the new interface directly. No adapter needed.
12
-
13
- ### 2. Local-substitutable
14
-
15
- Dependencies that have local test stand-ins (PGLite for Postgres, in-memory filesystem). Deepenable if the stand-in exists. The deepened module is tested with the stand-in running in the test suite. The seam is internal; no port at the module's external interface.
16
-
17
- ### 3. Remote but owned (Ports & Adapters)
18
-
19
- Your own services across a network boundary (microservices, internal APIs). Define a **port** (interface) at the seam. The deep module owns the logic; the transport is injected as an **adapter**. Tests use an in-memory adapter. Production uses an HTTP/gRPC/queue adapter.
20
-
21
- Recommendation shape: *"Define a port at the seam, implement an HTTP adapter for production and an in-memory adapter for testing, so the logic sits in one deep module even though it's deployed across a network."*
22
-
23
- ### 4. True external (Mock)
24
-
25
- Third-party services (Stripe, Twilio, etc.) you don't control. The deepened module takes the external dependency as an injected port; tests provide a mock adapter.
26
-
27
- ## Seam discipline
28
-
29
- - **One adapter means a hypothetical seam. Two adapters means a real one.** Don't introduce a port unless at least two adapters are justified (typically production + test). A single-adapter seam is just indirection.
30
- - **Internal seams vs external seams.** A deep module can have internal seams (private to its implementation, used by its own tests) as well as the external seam at its interface. Don't expose internal seams through the interface just because tests use them.
31
-
32
- ## Testing strategy: replace, don't layer
33
-
34
- - Old unit tests on shallow modules become waste once tests at the deepened module's interface exist — delete them.
35
- - Write new tests at the deepened module's interface. The **interface is the test surface**.
36
- - Tests assert on observable outcomes through the interface, not internal state.
37
- - Tests should survive internal refactors — they describe behaviour, not implementation. If a test has to change when the implementation changes, it's testing past the interface.
@@ -1,44 +0,0 @@
1
- # Design It Twice
2
-
3
- When the user wants to explore alternative interfaces for a chosen deepening candidate, use this parallel sub-agent pattern. Based on "Design It Twice" (Ousterhout) — your first idea is unlikely to be the best.
4
-
5
- Uses the vocabulary in [SKILL.md](SKILL.md) — **module**, **interface**, **seam**, **adapter**, **leverage**.
6
-
7
- ## Process
8
-
9
- ### 1. Frame the problem space
10
-
11
- Before spawning sub-agents, write a user-facing explanation of the problem space for the chosen candidate:
12
-
13
- - The constraints any new interface would need to satisfy
14
- - The dependencies it would rely on, and which category they fall into (see [DEEPENING.md](DEEPENING.md))
15
- - A rough illustrative code sketch to ground the constraints — not a proposal, just a way to make the constraints concrete
16
-
17
- Show this to the user, then immediately proceed to Step 2. The user reads and thinks while the sub-agents work in parallel.
18
-
19
- ### 2. Spawn sub-agents
20
-
21
- Spawn 3+ sub-agents in parallel using the Agent tool. Each must produce a **radically different** interface for the deepened module.
22
-
23
- Prompt each sub-agent with a separate technical brief (file paths, coupling details, dependency category from [DEEPENING.md](DEEPENING.md), what sits behind the seam). The brief is independent of the user-facing problem-space explanation in Step 1. Give each agent a different design constraint:
24
-
25
- - Agent 1: "Minimize the interface — aim for 1–3 entry points max. Maximise leverage per entry point."
26
- - Agent 2: "Maximise flexibility — support many use cases and extension."
27
- - Agent 3: "Optimise for the most common caller — make the default case trivial."
28
- - Agent 4 (if applicable): "Design around ports & adapters for cross-seam dependencies."
29
-
30
- Include both [SKILL.md](SKILL.md) vocabulary and CONTEXT.md vocabulary in the brief so each sub-agent names things consistently with the architecture language and the project's domain language.
31
-
32
- Each sub-agent outputs:
33
-
34
- 1. Interface (types, methods, params — plus invariants, ordering, error modes)
35
- 2. Usage example showing how callers use it
36
- 3. What the implementation hides behind the seam
37
- 4. Dependency strategy and adapters (see [DEEPENING.md](DEEPENING.md))
38
- 5. Trade-offs — where leverage is high, where it's thin
39
-
40
- ### 3. Present and compare
41
-
42
- Present designs sequentially so the user can absorb each one, then compare them in prose. Contrast by **depth** (leverage at the interface), **locality** (where change concentrates), and **seam placement**.
43
-
44
- After comparing, give your own recommendation: which design you think is strongest and why. If elements from different designs would combine well, propose a hybrid. Be opinionated — the user wants a strong read, not a menu.
@@ -1,114 +0,0 @@
1
- ---
2
- name: codebase-design
3
- description: Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
4
- ---
5
-
6
- # Codebase Design
7
-
8
- Design **deep modules**: a lot of behaviour behind a small interface, placed at a clean seam, testable through that interface. Use this language and these principles wherever code is being designed or restructured. The aim is leverage for callers, locality for maintainers, and testability for everyone.
9
-
10
- ## Glossary
11
-
12
- Use these terms exactly — don't substitute "component," "service," "API," or "boundary." Consistent language is the whole point.
13
-
14
- **Module** — anything with an interface and an implementation. Deliberately scale-agnostic: a function, class, package, or tier-spanning slice. _Avoid_: unit, component, service.
15
-
16
- **Interface** — everything a caller must know to use the module correctly: the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics. _Avoid_: API, signature (too narrow — they refer only to the type-level surface).
17
-
18
- **Implementation** — what's inside a module, its body of code. Distinct from **Adapter**: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.
19
-
20
- **Depth** — leverage at the interface: the amount of behaviour a caller (or test) can exercise per unit of interface they have to learn. A module is **deep** when a large amount of behaviour sits behind a small interface, **shallow** when the interface is nearly as complex as the implementation.
21
-
22
- **Seam** _(Michael Feathers)_ — a place where you can alter behaviour without editing in that place; the *location* at which a module's interface lives. Where to put the seam is its own design decision, distinct from what goes behind it. _Avoid_: boundary (overloaded with DDD's bounded context).
23
-
24
- **Adapter** — a concrete thing that satisfies an interface at a seam. Describes *role* (what slot it fills), not substance (what's inside).
25
-
26
- **Leverage** — what callers get from depth: more capability per unit of interface they learn. One implementation pays back across N call sites and M tests.
27
-
28
- **Locality** — what maintainers get from depth: change, bugs, knowledge, and verification concentrate in one place rather than spreading across callers. Fix once, fixed everywhere.
29
-
30
- ## Deep vs shallow
31
-
32
- **Deep module** = small interface + lots of implementation:
33
-
34
- ```
35
- ┌─────────────────────┐
36
- │ Small Interface │ ← Few methods, simple params
37
- ├─────────────────────┤
38
- │ │
39
- │ Deep Implementation│ ← Complex logic hidden
40
- │ │
41
- └─────────────────────┘
42
- ```
43
-
44
- **Shallow module** = large interface + little implementation (avoid):
45
-
46
- ```
47
- ┌─────────────────────────────────┐
48
- │ Large Interface │ ← Many methods, complex params
49
- ├─────────────────────────────────┤
50
- │ Thin Implementation │ ← Just passes through
51
- └─────────────────────────────────┘
52
- ```
53
-
54
- When designing an interface, ask:
55
-
56
- - Can I reduce the number of methods?
57
- - Can I simplify the parameters?
58
- - Can I hide more complexity inside?
59
-
60
- ## Principles
61
-
62
- - **Depth is a property of the interface, not the implementation.** A deep module can be internally composed of small, mockable, swappable parts — they just aren't part of the interface. A module can have **internal seams** (private to its implementation, used by its own tests) as well as the **external seam** at its interface.
63
- - **The deletion test.** Imagine deleting the module. If complexity vanishes, it was a pass-through. If complexity reappears across N callers, it was earning its keep.
64
- - **The interface is the test surface.** Callers and tests cross the same seam. If you want to test *past* the interface, the module is probably the wrong shape.
65
- - **One adapter means a hypothetical seam. Two adapters means a real one.** Don't introduce a seam unless something actually varies across it.
66
-
67
- ## Designing for testability
68
-
69
- Good interfaces make testing natural:
70
-
71
- 1. **Accept dependencies, don't create them.**
72
-
73
- ```typescript
74
- // Testable
75
- function processOrder(order, paymentGateway) {}
76
-
77
- // Hard to test
78
- function processOrder(order) {
79
- const gateway = new StripeGateway();
80
- }
81
- ```
82
-
83
- 2. **Return results, don't produce side effects.**
84
-
85
- ```typescript
86
- // Testable
87
- function calculateDiscount(cart): Discount {}
88
-
89
- // Hard to test
90
- function applyDiscount(cart): void {
91
- cart.total -= discount;
92
- }
93
- ```
94
-
95
- 3. **Small surface area.** Fewer methods = fewer tests needed. Fewer params = simpler test setup.
96
-
97
- ## Relationships
98
-
99
- - A **Module** has exactly one **Interface** (the surface it presents to callers and tests).
100
- - **Depth** is a property of a **Module**, measured against its **Interface**.
101
- - A **Seam** is where a **Module**'s **Interface** lives.
102
- - An **Adapter** sits at a **Seam** and satisfies the **Interface**.
103
- - **Depth** produces **Leverage** for callers and **Locality** for maintainers.
104
-
105
- ## Rejected framings
106
-
107
- - **Depth as ratio of implementation-lines to interface-lines** (Ousterhout): rewards padding the implementation. We use depth-as-leverage instead.
108
- - **"Interface" as the TypeScript `interface` keyword or a class's public methods**: too narrow — interface here includes every fact a caller must know.
109
- - **"Boundary"**: overloaded with DDD's bounded context. Say **seam** or **interface**.
110
-
111
- ## Going deeper
112
-
113
- - **Deepening a cluster given its dependencies** — see [DEEPENING.md](DEEPENING.md): dependency categories, seam discipline, and replace-don't-layer testing.
114
- - **Exploring alternative interfaces** — see [DESIGN-IT-TWICE.md](DESIGN-IT-TWICE.md): spin up parallel sub-agents to design the interface several radically different ways, then compare on depth, locality, and seam placement.
@@ -1,47 +0,0 @@
1
- # ADR Format
2
-
3
- ADRs live in `docs/adr/` and use sequential numbering: `0001-slug.md`, `0002-slug.md`, etc.
4
-
5
- Create the `docs/adr/` directory lazily — only when the first ADR is needed.
6
-
7
- ## Template
8
-
9
- ```md
10
- # {Short title of the decision}
11
-
12
- {1-3 sentences: what's the context, what did we decide, and why.}
13
- ```
14
-
15
- That's it. An ADR can be a single paragraph. The value is in recording *that* a decision was made and *why* — not in filling out sections.
16
-
17
- ## Optional sections
18
-
19
- Only include these when they add genuine value. Most ADRs won't need them.
20
-
21
- - **Status** frontmatter (`proposed | accepted | deprecated | superseded by ADR-NNNN`) — useful when decisions are revisited
22
- - **Considered Options** — only when the rejected alternatives are worth remembering
23
- - **Consequences** — only when non-obvious downstream effects need to be called out
24
-
25
- ## Numbering
26
-
27
- Scan `docs/adr/` for the highest existing number and increment by one.
28
-
29
- ## When to offer an ADR
30
-
31
- All three of these must be true:
32
-
33
- 1. **Hard to reverse** — the cost of changing your mind later is meaningful
34
- 2. **Surprising without context** — a future reader will look at the code and wonder "why on earth did they do it this way?"
35
- 3. **The result of a real trade-off** — there were genuine alternatives and you picked one for specific reasons
36
-
37
- If a decision is easy to reverse, skip it — you'll just reverse it. If it's not surprising, nobody will wonder why. If there was no real alternative, there's nothing to record beyond "we did the obvious thing."
38
-
39
- ### What qualifies
40
-
41
- - **Architectural shape.** "We're using a monorepo." "The write model is event-sourced, the read model is projected into Postgres."
42
- - **Integration patterns between contexts.** "Ordering and Billing communicate via domain events, not synchronous HTTP."
43
- - **Technology choices that carry lock-in.** Database, message bus, auth provider, deployment target. Not every library — just the ones that would take a quarter to swap out.
44
- - **Boundary and scope decisions.** "Customer data is owned by the Customer context; other contexts reference it by ID only." The explicit no-s are as valuable as the yes-s.
45
- - **Deliberate deviations from the obvious path.** "We're using manual SQL instead of an ORM because X." Anything where a reasonable reader would assume the opposite. These stop the next engineer from "fixing" something that was deliberate.
46
- - **Constraints not visible in the code.** "We can't use AWS because of compliance requirements." "Response times must be under 200ms because of the partner API contract."
47
- - **Rejected alternatives when the rejection is non-obvious.** If you considered GraphQL and picked REST for subtle reasons, record it — otherwise someone will suggest GraphQL again in six months.
@@ -1,60 +0,0 @@
1
- # CONTEXT.md Format
2
-
3
- ## Structure
4
-
5
- ```md
6
- # {Context Name}
7
-
8
- {One or two sentence description of what this context is and why it exists.}
9
-
10
- ## Language
11
-
12
- **Order**:
13
- {A one or two sentence description of the term}
14
- _Avoid_: Purchase, transaction
15
-
16
- **Invoice**:
17
- A request for payment sent to a customer after delivery.
18
- _Avoid_: Bill, payment request
19
-
20
- **Customer**:
21
- A person or organization that places orders.
22
- _Avoid_: Client, buyer, account
23
- ```
24
-
25
- ## Rules
26
-
27
- - **Be opinionated.** When multiple words exist for the same concept, pick the best one and list the others under `_Avoid_`.
28
- - **Keep definitions tight.** One or two sentences max. Define what it IS, not what it does.
29
- - **Only include terms specific to this project's context.** General programming concepts (timeouts, error types, utility patterns) don't belong even if the project uses them extensively. Before adding a term, ask: is this a concept unique to this context, or a general programming concept? Only the former belongs.
30
- - **Group terms under subheadings** when natural clusters emerge. If all terms belong to a single cohesive area, a flat list is fine.
31
-
32
- ## Single vs multi-context repos
33
-
34
- **Single context (most repos):** One `CONTEXT.md` at the repo root.
35
-
36
- **Multiple contexts:** A `CONTEXT-MAP.md` at the repo root lists the contexts, where they live, and how they relate to each other:
37
-
38
- ```md
39
- # Context Map
40
-
41
- ## Contexts
42
-
43
- - [Ordering](./src/ordering/CONTEXT.md) — receives and tracks customer orders
44
- - [Billing](./src/billing/CONTEXT.md) — generates invoices and processes payments
45
- - [Fulfillment](./src/fulfillment/CONTEXT.md) — manages warehouse picking and shipping
46
-
47
- ## Relationships
48
-
49
- - **Ordering → Fulfillment**: Ordering emits `OrderPlaced` events; Fulfillment consumes them to start picking
50
- - **Fulfillment → Billing**: Fulfillment emits `ShipmentDispatched` events; Billing consumes them to generate invoices
51
- - **Ordering ↔ Billing**: Shared types for `CustomerId` and `Money`
52
- ```
53
-
54
- The skill infers which structure applies:
55
-
56
- - If `CONTEXT-MAP.md` exists, read it to find contexts
57
- - If only a root `CONTEXT.md` exists, single context
58
- - If neither exists, create a root `CONTEXT.md` lazily when the first term is resolved
59
-
60
- When multiple contexts exist, infer which one the current topic relates to. If unclear, ask.
@@ -1,74 +0,0 @@
1
- ---
2
- name: domain-modeling
3
- description: Build and sharpen a project's domain model. Use when the user wants to pin down domain terminology or a ubiquitous language, record an architectural decision, or when another skill needs to maintain the domain model.
4
- ---
5
-
6
- # Domain Modeling
7
-
8
- Actively build and sharpen the project's domain model as you design. This is the *active* discipline — challenging terms, inventing edge-case scenarios, and writing the glossary and decisions down the moment they crystallise. (Merely *reading* `CONTEXT.md` for vocabulary is not this skill — that's a one-line habit any skill can do. This skill is for when you're changing the model, not just consuming it.)
9
-
10
- ## File structure
11
-
12
- Most repos have a single context:
13
-
14
- ```
15
- /
16
- ├── CONTEXT.md
17
- ├── docs/
18
- │ └── adr/
19
- │ ├── 0001-event-sourced-orders.md
20
- │ └── 0002-postgres-for-write-model.md
21
- └── src/
22
- ```
23
-
24
- If a `CONTEXT-MAP.md` exists at the root, the repo has multiple contexts. The map points to where each one lives:
25
-
26
- ```
27
- /
28
- ├── CONTEXT-MAP.md
29
- ├── docs/
30
- │ └── adr/ ← system-wide decisions
31
- ├── src/
32
- │ ├── ordering/
33
- │ │ ├── CONTEXT.md
34
- │ │ └── docs/adr/ ← context-specific decisions
35
- │ └── billing/
36
- │ ├── CONTEXT.md
37
- │ └── docs/adr/
38
- ```
39
-
40
- Create files lazily — only when you have something to write. If no `CONTEXT.md` exists, create one when the first term is resolved. If no `docs/adr/` exists, create it when the first ADR is needed.
41
-
42
- ## During the session
43
-
44
- ### Challenge against the glossary
45
-
46
- When the user uses a term that conflicts with the existing language in `CONTEXT.md`, call it out immediately. "Your glossary defines 'cancellation' as X, but you seem to mean Y — which is it?"
47
-
48
- ### Sharpen fuzzy language
49
-
50
- When the user uses vague or overloaded terms, propose a precise canonical term. "You're saying 'account' — do you mean the Customer or the User? Those are different things."
51
-
52
- ### Discuss concrete scenarios
53
-
54
- When domain relationships are being discussed, stress-test them with specific scenarios. Invent scenarios that probe edge cases and force the user to be precise about the boundaries between concepts.
55
-
56
- ### Cross-reference with code
57
-
58
- When the user states how something works, check whether the code agrees. If you find a contradiction, surface it: "Your code cancels entire Orders, but you just said partial cancellation is possible — which is right?"
59
-
60
- ### Update CONTEXT.md inline
61
-
62
- When a term is resolved, update `CONTEXT.md` right there. Don't batch these up — capture them as they happen. Use the format in [CONTEXT-FORMAT.md](./CONTEXT-FORMAT.md).
63
-
64
- `CONTEXT.md` should be totally devoid of implementation details. Do not treat `CONTEXT.md` as a spec, a scratch pad, or a repository for implementation decisions. It is a glossary and nothing else.
65
-
66
- ### Offer ADRs sparingly
67
-
68
- Only offer to create an ADR when all three are true:
69
-
70
- 1. **Hard to reverse** — the cost of changing your mind later is meaningful
71
- 2. **Surprising without context** — a future reader will wonder "why did they do it this way?"
72
- 3. **The result of a real trade-off** — there were genuine alternatives and you picked one for specific reasons
73
-
74
- If any of the three is missing, skip the ADR. Use the format in [ADR-FORMAT.md](./ADR-FORMAT.md).
@@ -1,7 +0,0 @@
1
- ---
2
- name: grill-with-docs
3
- description: A relentless interview to sharpen a plan or design, which also creates docs (ADR's and glossary) as we go.
4
- disable-model-invocation: true
5
- ---
6
-
7
- Run a `/grilling` session, using the `/domain-modeling` skill.
@@ -1,79 +0,0 @@
1
- # Logic Prototype
2
-
3
- A tiny interactive terminal app that lets the user drive a state model by hand. Use this when the question is about **business logic, state transitions, or data shape** — the kind of thing that looks reasonable on paper but only feels wrong once you push it through real cases.
4
-
5
- ## When this is the right shape
6
-
7
- - "I'm not sure if this state machine handles the edge case where X then Y."
8
- - "Does this data model actually let me represent the case where..."
9
- - "I want to feel out what the API should look like before writing it."
10
- - Anything where the user wants to **press buttons and watch state change**.
11
-
12
- If the question is "what should this look like" — wrong branch. Use [UI.md](UI.md).
13
-
14
- ## Process
15
-
16
- ### 1. State the question
17
-
18
- Before writing code, write down what state model and what question you're prototyping. One paragraph, in the prototype's README or a comment at the top of the file. A logic prototype that answers the wrong question is pure waste — make the question explicit so it can be checked later, whether the user is watching now or returning to it AFK.
19
-
20
- ### 2. Pick the language
21
-
22
- Use whatever the host project uses. If the project has no obvious runtime (e.g. a docs repo), ask.
23
-
24
- Match the project's existing conventions for tooling — don't add a new package manager or runtime just for the prototype.
25
-
26
- ### 3. Isolate the logic in a portable module
27
-
28
- Put the actual logic — the bit that's answering the question — behind a small, pure interface that could be lifted out and dropped into the real codebase later. The TUI around it is throwaway; the logic module shouldn't be.
29
-
30
- The right shape depends on the question:
31
-
32
- - **A pure reducer** — `(state, action) => state`. Good when actions are discrete events and state is a single value.
33
- - **A state machine** — explicit states and transitions. Good when "which actions are even legal right now" is part of the question.
34
- - **A small set of pure functions** over a plain data type. Good when there's no implicit current state — just transformations.
35
- - **A class or module with a clear method surface** when the logic genuinely owns ongoing internal state.
36
-
37
- Pick whichever shape best fits the question being asked, *not* whichever is easiest to wire to a TUI. Keep it pure: no I/O, no terminal code, no `console.log` for control flow. The TUI imports it and calls into it; nothing flows the other direction.
38
-
39
- This is what makes the prototype useful past its own lifetime: when the question's been answered, the validated reducer / machine / function set can be lifted into the real module on its own.
40
-
41
- ### 4. Build the smallest TUI that exposes the state
42
-
43
- Build it as a **lightweight TUI** — on every tick, clear the screen (`console.clear()` / `print("\033[2J\033[H")` / equivalent) and re-render the whole frame. The user should always see one stable view, not an ever-growing scrollback.
44
-
45
- Each frame has two parts, in this order:
46
-
47
- 1. **Current state**, pretty-printed and diff-friendly (one field per line, or formatted JSON). Use **bold** for field names or section headers and **dim** for less important context (timestamps, IDs, derived values). Native ANSI escape codes are fine — `\x1b[1m` bold, `\x1b[2m` dim, `\x1b[0m` reset. No need to pull in a styling library unless one is already in the project.
48
- 2. **Keyboard shortcuts**, listed at the bottom: `[a] add user [d] delete user [t] tick clock [q] quit`. Bold the key, dim the description, or vice-versa — whatever reads cleanly.
49
-
50
- Behaviour:
51
-
52
- 1. **Initialise state** — a single in-memory object/struct. Render the first frame on start.
53
- 2. **Read one keystroke (or one line)** at a time, dispatch to a handler that mutates state.
54
- 3. **Re-render** the full frame after every action — don't append, replace.
55
- 4. **Loop until quit.**
56
-
57
- The whole frame should fit on one screen.
58
-
59
- ### 5. Make it runnable in one command
60
-
61
- Add a script to the project's existing task runner (`package.json` scripts, `Makefile`, `justfile`, `pyproject.toml`). The user should run `pnpm run <prototype-name>` or equivalent — never need to remember a path.
62
-
63
- If the host project has no task runner, just put the command at the top of the prototype's README.
64
-
65
- ### 6. Hand it over
66
-
67
- Give the user the run command. They'll drive it themselves; the interesting moments are when they say "wait, that shouldn't be possible" or "huh, I assumed X would be different" — those are the bugs in the _idea_, which is the whole point. If they want new actions added, add them. Prototypes evolve.
68
-
69
- ### 7. Capture the answer and the prototype
70
-
71
- Once the prototype has answered its question, capture the answer, then capture the prototype the way the [SKILL](SKILL.md) describes. The logic-specific mapping: the validated reducer / machine / function set lifts into the real module (the decision, absorbed); the TUI shell rides along to the throwaway branch that keeps the prototype as a primary source.
72
-
73
- ## Anti-patterns
74
-
75
- - **Don't add tests.** A prototype that needs tests is no longer a prototype.
76
- - **Don't wire it to the real database.** Use an in-memory store unless the question is specifically about persistence.
77
- - **Don't generalise.** No "what if we wanted to support X later." The prototype answers one question.
78
- - **Don't blur the logic and the TUI together.** If the reducer / state machine references `console.log`, prompts, or terminal escape codes, it's no longer portable. Keep the TUI as a thin shell over a pure module.
79
- - **Don't ship the TUI shell into production.** The shell is optimised for being driven by hand from a terminal. The logic module behind it is the bit worth keeping.
@@ -1,26 +0,0 @@
1
- ---
2
- name: prototype
3
- description: Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
4
- ---
5
-
6
- # Prototype
7
-
8
- A prototype is **throwaway code that answers a question**. The question decides the shape.
9
-
10
- ## Pick a branch
11
-
12
- Identify which question is being answered — from the user's prompt, the surrounding code, or by asking if the user is around:
13
-
14
- - **"Does this logic / state model feel right?"** → [LOGIC.md](LOGIC.md). Build a tiny interactive terminal app that pushes the state machine through cases that are hard to reason about on paper.
15
- - **"What should this look like?"** → [UI.md](UI.md). Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar.
16
-
17
- The two branches produce very different artifacts — getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype.
18
-
19
- ## Rules that apply to both
20
-
21
- 1. **Throwaway from day one, and clearly marked as such.** Locate the prototype code close to where it will actually be used (next to the module or page it's prototyping for) so context is obvious — but name it so a casual reader can see it's a prototype, not production. For throwaway UI routes, obey whatever routing convention the project already uses; don't invent a new top-level structure.
22
- 2. **One command to run.** Whatever the project's existing task runner supports — `pnpm <name>`, `python <path>`, `bun <path>`, etc. The user must be able to start it without thinking.
23
- 3. **No persistence by default.** State lives in memory. Persistence is the thing the prototype is _checking_, not something it should depend on. If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE — wipe me" name.
24
- 4. **Skip the polish.** No tests, no error handling beyond what makes the prototype _runnable_, no abstractions. The point is to learn something fast.
25
- 5. **Surface the state.** After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed.
26
- 6. **Capture it when done.** Fold any validated decision into the real code, then capture the prototype itself as a **primary source**: commit it to a throwaway branch, out of main, and leave a context pointer to that branch on the implementation issue. Capture the answer too — the verdict and the question it settled — in the issue or a commit. The main branch keeps only the validated decision.