opencode-probleemwijken 1.0.0 → 1.0.1
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- package/README.md +33 -28
- package/dist/index.js +7 -1
- package/package.json +1 -1
package/README.md
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@@ -4,45 +4,30 @@ OpenCode plugin dat een willekeurig geluid afspeelt van de legendarische [Proble
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## Installatie
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Voeg de plugin toe aan je `opencode.json`:
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```json
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{
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"plugin": ["opencode-probleemwijken@latest"]
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}
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```
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```bash
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mkdir -p ~/.config/opencode/sounds/random-soundboard
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cp sounds/*.mp3 ~/.config/opencode/sounds/random-soundboard/
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```
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Herstart OpenCode en je bent klaar!
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### Specifieke versie
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```json
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{
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"
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"@opencode-ai/plugin": "^1.0.0"
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}
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"plugin": ["opencode-probleemwijken@1.0.0"]
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}
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```
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4. Herstart OpenCode
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### Optie 2: Eigen geluiden toevoegen
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Je kunt ook je eigen MP3/WAV/OGG/M4A bestanden toevoegen aan de `~/.config/opencode/sounds/random-soundboard/` directory.
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## Wat doet het?
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Elke keer als OpenCode klaar is met een taak (session.idle) of een error krijgt (session.error), speelt de plugin een willekeurig geluid af uit de collectie.
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Elke keer als OpenCode klaar is met een taak (`session.idle`) of een error krijgt (`session.error`), speelt de plugin een willekeurig geluid af uit de collectie van 36 klassieke Derkolk soundboard fragmenten.
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## Geluiden
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De plugin bevat 36 klassieke Derkolk soundboard fragmenten:
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- "VLIEG!"
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- "Half elf"
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- "Boertje!?"
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@@ -51,13 +36,33 @@ De plugin bevat 36 klassieke Derkolk soundboard fragmenten:
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- "Koffie"
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- "Pitbull"
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- "Tetete"
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- "Kakwijk"
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- "Doei Henk"
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- ... en nog 26 meer!
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## Platform ondersteuning
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| Platform | Audio player |
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|----------|--------------|
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| macOS | `afplay` (ingebouwd) |
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| Linux | `mpv` of `ffplay` |
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| Windows | Windows Media Player via PowerShell |
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## Configuratie (optioneel)
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Maak `~/.config/opencode/probleemwijken.json` om events aan/uit te zetten:
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```json
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{
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"enabled": true,
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"events": {
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"complete": true,
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"subagent_complete": false,
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"error": true,
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"permission": false
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}
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}
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```
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## Credits
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package/dist/index.js
CHANGED
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@@ -105,12 +105,18 @@ async function runCommand(command, args) {
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});
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}
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async function playOnLinux(soundPath) {
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const
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const ext = extname(soundPath).toLowerCase();
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const isWav = ext === ".wav";
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const universalPlayers = [
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{ command: "mpv", args: ["--no-video", "--no-terminal", soundPath] },
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{ command: "ffplay", args: ["-nodisp", "-autoexit", "-loglevel", "quiet", soundPath] },
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{ command: "cvlc", args: ["--play-and-exit", "--no-video", "-q", soundPath] }
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];
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const wavOnlyPlayers = [
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{ command: "paplay", args: [soundPath] },
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{ command: "aplay", args: [soundPath] }
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];
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const players = isWav ? [...universalPlayers, ...wavOnlyPlayers] : universalPlayers;
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for (const player of players) {
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try {
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await runCommand(player.command, player.args);
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package/package.json
CHANGED