onejs-sl 0.9.0 → 0.9.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -1,5 +1,14 @@
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  # Changelog
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+ ## 0.9.1
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+
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+ `?:` now takes one side instead of blending the two, so a huge, infinite or NaN value on the side not taken no longer spoils the result. Every program keeps its hash; a host's generated shaders take the new text on their next build.
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+
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+ - `?:` chooses one side instead of blending the two, so a large, infinite or NaN value on the side not chosen no longer reaches the result
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+ - A NaN condition picks the false side on every backend
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+ - Every program keeps its hash; one with a `?:` on floats compiles to new shader text, which a host's generated shaders pick up on their next build
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+ - The goldens anchor `select-extremes.sl` to arithmetic
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+
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  ## 0.9.0
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  A program can hold 64 uniforms and 8 textures, say how it samples a texture, and read a texture's size and its texels unfiltered. Every existing program keeps its hash and draws as it did; one that uses the new texture features is IR 6, which a host has to implement (below) to draw.
package/README.md CHANGED
@@ -166,7 +166,7 @@ either side, on a texture sampled nearest between levels), `wrap-repeat.sl`
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  and `wrap-mirror.sl` (a program's own wrap over a texture the host binds
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  clamped, the filter's footprint wrapping with it), `filter-point.sl` (its own
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  point filter, to the byte, through `tex2D` and `tex2Dlod`) and `fetch.sl`
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- (`tex2Dfetch` held at the edges and `textureSize`, to the byte), and `uniforms-64.sl` (every uniform slot arrives). `sdf-values.sl`, `fbm-values.sl` and `ramp-values.sl` are black unless a
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+ (`tex2Dfetch` held at the edges and `textureSize`, to the byte), `uniforms-64.sl` (every uniform slot arrives), and `select-extremes.sl` (`?:` chooses, so 1e9, an infinity or NaN on the side not chosen never reaches the one chosen). `sdf-values.sl`, `fbm-values.sl` and `ramp-values.sl` are black unless a
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  shape, a noise or a ramp draws differently with its parameters as values than
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  as constants.
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  A fixture that reads the previous frame, `frame` or `deltaTime` is stepped
@@ -1,6 +1,6 @@
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  {
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  "generatedBy": "onejs-sl goldens/run.mjs",
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- "package": "0.9.0",
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+ "package": "0.9.1",
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  "ir": 6,
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  "target": "rgba8unorm-srgb: straight alpha, 8 bit, sRGB encoded, the stored bytes of a Linear OneJS game's element",
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  "size": [
@@ -306,6 +306,15 @@
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  "1.25": [0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255,0,0,0,255]
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  }
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  },
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+ "select-extremes.sl": {
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+ "hash": "2258fc10",
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+ "exact": true,
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+ "source": "// An anchor: ?: chooses one side and never blends the two, so what it does not\n// choose, however large, infinite or invalid, cannot reach what it does. Each\n// channel is 1 where the chosen value came through exactly, so this draws\n// white. A ?: that blends computes f + (t - f) * s, which rounds 0.75 away\n// beside 1e9 and is NaN beside an infinity: not white there.\n//\n// The conditions are comparisons written in place, which is the float choice;\n// a bool local as the condition is a choice that never blended. Each value is\n// both drawn (added up to 1) and compared, so a GPU that folds one reading\n// still shows the other. How a blend fared, 15 Oct 2026: the 1e9 cases wrong\n// in SwiftShader and right on Apple's GPU, the infinity and NaN cases wrong on\n// both, on WebGL2 and WebGPU alike for an infinity and on WebGPU for NaN.\nfloat4 main() {\n bool right = uv.x > 0.5;\n bool top = uv.y > 0.5;\n // 0 everywhere, from a value the compiler cannot fold\n float zero = floor(uv.x * 0.5);\n\n // Red: a ray tracer's \"no hit\" distance beside a hit\n float t = uv.x > 0.5 ? 0.75 : 1e9;\n float r = min(saturate(t + 0.25), right && t == 0.75 || !right && t == 1e9 ? 1 : 0);\n\n // Green: the same as three components\n float3 v = uv.y > 0.5 ? float3(0.1, 0.2, 0.3) : float3(1e9, -1e9, 1e9);\n float3 vSum = saturate(abs(v) + float3(0.9, 0.8, 0.7));\n bool vSame = top && v.x == 0.1 && v.y == 0.2 && v.z == 0.3 || !top && v.x == 1e9 && v.y == -1e9 && v.z == 1e9;\n float g = min(min(vSum.x, vSum.y), min(vSum.z, vSame ? 1 : 0));\n\n // Blue: an infinity beside the chosen value. Only the finite side is\n // checked, since a GPU need not keep an infinity it chose.\n float i = uv.x > 0.5 ? 0.25 : 1 / zero;\n float b = right ? min(saturate(i + 0.75), i == 0.25 ? 1 : 0) : 1;\n\n // Alpha: NaN beside the chosen value, checked the same way\n float n = uv.y > 0.5 ? zero / zero : 0.5;\n float a = top ? 1 : min(saturate(n + 0.5), n == 0.5 ? 1 : 0);\n\n return float4(r, g, b, a);\n}\n",
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+ "samples": {
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+ "0": [255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255],
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+ "1.25": [255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255]
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+ }
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+ },
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  "switch.sl": {
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  "hash": "1a535831",
311
320
  "source": "// A switch over an int, as the if chain it means (Specs/SL_NEXT.md 3a): one\n// case per band, two labels stacked on one body, and a default.\n[Range(0, 3)] uniform int mode = 2;\nfloat4 main() {\n float t = 0;\n switch (int(uv.x * 5)) {\n case 0: t = uv.y; break;\n case 1: t = 1 - uv.y; break;\n case 2: case 3: t = length(uv - 0.5) * 1.4; break;\n default: t = frac(uv.y * 4); break;\n }\n float3 tint = float3(1, 1, 1);\n switch (mode) {\n case 0: tint = float3(1, 0.4, 0.2); break;\n case 2: tint = float3(0.2, 0.6, 1); break;\n default: break;\n }\n return float4(tint * t, 1);\n}\n",
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "onejs-sl",
3
- "version": "0.9.0",
3
+ "version": "0.9.1",
4
4
  "description": "The OneJS shader language: a small typed language for per pixel programs, compiled to a portable IR and emitted as HLSL, WGSL or GLSL ES",
5
5
  "main": "src/index.ts",
6
6
  "types": "src/index.ts",
package/src/body.ts CHANGED
@@ -362,10 +362,16 @@ export function emitBody(p: Program, target: BodyTarget): Body {
362
362
  case SLOP.MIX: return `lerp(${s[0]}, ${s[1]}, ${s[2]})`
363
363
  case SLOP.STEP: return `step(${s[0]}, ${s[1]})`
364
364
  case SLOP.SMOOTHSTEP: return `smoothstep(${s[0]}, ${s[1]}, ${s[2]})`
365
- // Branchless, as the web emitters do it, rather than using an if.
366
- // Two backends that pick differently here disagree on every edge
367
- // value.
368
- case SLOP.SELECT: return `lerp(${s[2]}, ${s[1]}, step(${k(0.5, t)}, ${s[0]}))`
365
+ // A choice, never a blend: lerp(f, t, s) is f + (t - f) * s, which
366
+ // rounds t away beside 1e9 and is NaN beside an infinity. True from
367
+ // 0.5 up, as the web emitters read it. Spelled per component, so
368
+ // each ?: takes one bool: HLSL 2021 refuses a vector condition, and
369
+ // this subset compiles as Metal too.
370
+ case SLOP.SELECT: {
371
+ const part = (i: number, ch: number) => (valueAt(p.nodes, n.args[i]!).type === TYPE.FLOAT ? a[i] : `${a[i]}.${SWZ[ch]}`)
372
+ const pick = (ch: number) => `(${part(0, ch)} >= ${lit(0.5)} ? ${part(1, ch)} : ${part(2, ch)})`
373
+ return t === TYPE.FLOAT ? pick(0) : ctor(t, Array.from({ length: t }, (_, ch) => pick(ch)))
374
+ }
369
375
 
370
376
  case SLOP.HSV2RGB: return `${helper("sl_hsv2rgb")}(${a[0]})`
371
377
  case SLOP.NOISE: return `${helper("sl_valueNoise")}(${a[0]})`
package/src/web.ts CHANGED
@@ -259,11 +259,15 @@ function emitWeb(p: Program, lang: WebLanguage): string {
259
259
  case SLOP.MIX: return `mix(${s[0]}, ${s[1]}, ${s[2]})`
260
260
  case SLOP.STEP: return `step(${s[0]}, ${s[1]})`
261
261
  case SLOP.SMOOTHSTEP: smoothsteps.add(t); return `sl_smoothstep${t}(${s[0]}, ${s[1]}, ${s[2]})`
262
- // As the HLSL emitter does it: branchless, so every
263
- // backend agrees on the edge value.
262
+ // A choice, never a blend. mix(f, t, s) is f + (t - f) * s, which
263
+ // rounds t away beside 1e9 and is NaN beside an infinity, so the
264
+ // side not chosen reached the one that was. The condition holds
265
+ // from 0.5 up, as the step it replaces did, and a NaN condition
266
+ // picks the false side, as the HLSL emitter's does. A bool vector
267
+ // makes GLSL's mix choose rather than blend.
264
268
  case SLOP.SELECT: {
265
- const c = typeOf(n.args[0])
266
- return `mix(${splat(n.args[2], t)}, ${splat(n.args[1], t)}, step(${k(0.5, c)}, ${a[0]}))`
269
+ const on = t === 1 ? `(${s[0]} >= ${lit(0.5)})` : W ? `(${s[0]} >= ${k(0.5, t)})` : `greaterThanEqual(${s[0]}, ${k(0.5, t)})`
270
+ return W ? `select(${s[2]}, ${s[1]}, ${on})` : t === 1 ? `(${on} ? ${s[1]} : ${s[2]})` : `mix(${s[2]}, ${s[1]}, ${on})`
267
271
  }
268
272
 
269
273
  case SLOP.HSV2RGB: return `${lib("sl_hsv2rgb")}(${a[0]})`