onejs-sl 0.1.0 → 0.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +20 -0
- package/README.md +96 -7
- package/goldens/goldens.json +480 -0
- package/lib/common.hlsl +155 -0
- package/lib/noise2d.hlsl +167 -0
- package/lib/sdf2d.hlsl +510 -0
- package/package.json +9 -3
- package/src/body.ts +243 -0
- package/src/core.ts +1 -1
- package/src/emit/hlsl-body.ts +7 -0
- package/src/encode.ts +3 -24
- package/src/hlsl.ts +34 -143
- package/src/ir.ts +49 -2
- package/src/lang/lower.ts +6 -3
- package/src/lib/glsl.ts +899 -0
- package/src/lib/hlsl.ts +891 -0
- package/src/lib/index.ts +47 -0
- package/src/lib/table.ts +125 -0
- package/src/lib/types.ts +23 -0
- package/src/lib/wgsl.ts +994 -0
- package/src/serial.ts +3 -1
- package/src/shapes.ts +4 -4
- package/src/sl.ts +27 -1
- package/src/web.ts +53 -28
- package/src/weblib.ts +0 -1303
package/src/lib/wgsl.ts
ADDED
|
@@ -0,0 +1,994 @@
|
|
|
1
|
+
// GENERATED by lib/generate.ts from lib/*.hlsl. Do not edit: change the
|
|
2
|
+
// .hlsl and run `npm run lib`. src/lib/lib.test.ts fails when this is stale.
|
|
3
|
+
|
|
4
|
+
/** WGSL, by `LIB_FUNCTIONS` index. Overloaded names carry their signature, as `LIB_FUNCTIONS[i].wgsl` says. */
|
|
5
|
+
export const LIB_WGSL: ReadonlyArray<string> = [
|
|
6
|
+
`
|
|
7
|
+
fn glslMod(x: f32, y: f32) -> f32 {
|
|
8
|
+
return x - y * floor(x / y);
|
|
9
|
+
}
|
|
10
|
+
`,
|
|
11
|
+
`
|
|
12
|
+
fn ndot(a: vec2f, b: vec2f) -> f32 {
|
|
13
|
+
return a.x * b.x - a.y * b.y;
|
|
14
|
+
}
|
|
15
|
+
`,
|
|
16
|
+
`
|
|
17
|
+
fn dot2(v: vec2f) -> f32 {
|
|
18
|
+
return dot(v, v);
|
|
19
|
+
}
|
|
20
|
+
`,
|
|
21
|
+
`
|
|
22
|
+
fn sdCircle(p: vec2f, r: f32) -> f32 {
|
|
23
|
+
return length(p) - r;
|
|
24
|
+
}
|
|
25
|
+
`,
|
|
26
|
+
`
|
|
27
|
+
fn sdRoundedBox(p: vec2f, b: vec2f, rIn: vec4f) -> f32 {
|
|
28
|
+
var r: vec4f = rIn;
|
|
29
|
+
{
|
|
30
|
+
let sl_v: vec2f = select(r.zw, r.xy, (p.x > 0.0));
|
|
31
|
+
r = vec4f(sl_v.x, sl_v.y, r.z, r.w);
|
|
32
|
+
}
|
|
33
|
+
r.x = select(r.y, r.x, (p.y > 0.0));
|
|
34
|
+
let q: vec2f = abs(p) - b + r.x;
|
|
35
|
+
return min(max(q.x, q.y), 0.0) + length(max(q, vec2f(0.0))) - r.x;
|
|
36
|
+
}
|
|
37
|
+
`,
|
|
38
|
+
`
|
|
39
|
+
fn sdBox(p: vec2f, b: vec2f) -> f32 {
|
|
40
|
+
let d: vec2f = abs(p) - b;
|
|
41
|
+
return length(max(d, vec2f(0.0))) + min(max(d.x, d.y), 0.0);
|
|
42
|
+
}
|
|
43
|
+
`,
|
|
44
|
+
`
|
|
45
|
+
fn sdOrientedBox(p: vec2f, a: vec2f, b: vec2f, th: f32) -> f32 {
|
|
46
|
+
let l: f32 = length(b - a);
|
|
47
|
+
let d: vec2f = (b - a) / l;
|
|
48
|
+
var q: vec2f = (p - (a + b) * 0.5);
|
|
49
|
+
q = vec2f(q.x * d.x + q.y * d.y, q.x * (-d.y) + q.y * d.x);
|
|
50
|
+
q = abs(q) - vec2f(l, th) * 0.5;
|
|
51
|
+
return length(max(q, vec2f(0.0))) + min(max(q.x, q.y), 0.0);
|
|
52
|
+
}
|
|
53
|
+
`,
|
|
54
|
+
`
|
|
55
|
+
fn sdSegment(p: vec2f, a: vec2f, b: vec2f) -> f32 {
|
|
56
|
+
let pa: vec2f = p - a;
|
|
57
|
+
let ba: vec2f = b - a;
|
|
58
|
+
let h: f32 = clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0);
|
|
59
|
+
return length(pa - ba * h);
|
|
60
|
+
}
|
|
61
|
+
`,
|
|
62
|
+
`
|
|
63
|
+
fn sdRhombus(pIn: vec2f, b: vec2f) -> f32 {
|
|
64
|
+
var p: vec2f = pIn;
|
|
65
|
+
p = abs(p);
|
|
66
|
+
let h: f32 = clamp(ndot(b - 2.0 * p, b) / dot(b, b), -1.0, 1.0);
|
|
67
|
+
let d: f32 = length(p - 0.5 * b * vec2f(1.0 - h, 1.0 + h));
|
|
68
|
+
return d * sign(p.x * b.y + p.y * b.x - b.x * b.y);
|
|
69
|
+
}
|
|
70
|
+
`,
|
|
71
|
+
`
|
|
72
|
+
fn sdTrapezoid(pIn: vec2f, r1: f32, r2: f32, he: f32) -> f32 {
|
|
73
|
+
var p: vec2f = pIn;
|
|
74
|
+
let k1: vec2f = vec2f(r2, he);
|
|
75
|
+
let k2: vec2f = vec2f(r2 - r1, 2.0 * he);
|
|
76
|
+
p.x = abs(p.x);
|
|
77
|
+
let ca: vec2f = vec2f(p.x - min(p.x, select(r2, r1, (p.y < 0.0))), abs(p.y) - he);
|
|
78
|
+
let cb: vec2f = p - k1 + k2 * clamp(dot(k1 - p, k2) / dot2(k2), 0.0, 1.0);
|
|
79
|
+
let s: f32 = select(1.0, -1.0, (cb.x < 0.0 && ca.y < 0.0));
|
|
80
|
+
return s * sqrt(min(dot2(ca), dot2(cb)));
|
|
81
|
+
}
|
|
82
|
+
`,
|
|
83
|
+
`
|
|
84
|
+
fn sdParallelogram(pIn: vec2f, wi: f32, he: f32, sk: f32) -> f32 {
|
|
85
|
+
var p: vec2f = pIn;
|
|
86
|
+
let e: vec2f = vec2f(sk, he);
|
|
87
|
+
p = select(p, -p, (p.y < 0.0));
|
|
88
|
+
var w: vec2f = p - e;
|
|
89
|
+
w.x -= clamp(w.x, -wi, wi);
|
|
90
|
+
var d: vec2f = vec2f(dot(w, w), -w.y);
|
|
91
|
+
let s: f32 = p.x * e.y - p.y * e.x;
|
|
92
|
+
p = select(p, -p, (s < 0.0));
|
|
93
|
+
var v: vec2f = p - vec2f(wi, 0.0);
|
|
94
|
+
v -= e * clamp(dot(v, e) / dot(e, e), -1.0, 1.0);
|
|
95
|
+
d = min(d, vec2f(dot(v, v), wi * he - abs(s)));
|
|
96
|
+
return sqrt(d.x) * sign(-d.y);
|
|
97
|
+
}
|
|
98
|
+
`,
|
|
99
|
+
`
|
|
100
|
+
fn sdEquilateralTriangle(pIn: vec2f, r: f32) -> f32 {
|
|
101
|
+
var p: vec2f = pIn;
|
|
102
|
+
let k: f32 = sqrt(3.0);
|
|
103
|
+
p.x = abs(p.x) - r;
|
|
104
|
+
p.y = p.y + r / k;
|
|
105
|
+
if (p.x + k * p.y > 0.0) {
|
|
106
|
+
p = vec2f(p.x - k * p.y, -k * p.x - p.y) / 2.0;
|
|
107
|
+
}
|
|
108
|
+
p.x -= clamp(p.x, -2.0 * r, 0.0);
|
|
109
|
+
return -length(p) * sign(p.y);
|
|
110
|
+
}
|
|
111
|
+
`,
|
|
112
|
+
`
|
|
113
|
+
fn sdTriangleIsosceles(pIn: vec2f, q: vec2f) -> f32 {
|
|
114
|
+
var p: vec2f = pIn;
|
|
115
|
+
p.x = abs(p.x);
|
|
116
|
+
let a: vec2f = p - q * clamp(dot(p, q) / dot(q, q), 0.0, 1.0);
|
|
117
|
+
let b: vec2f = p - q * vec2f(clamp(p.x / q.x, 0.0, 1.0), 1.0);
|
|
118
|
+
let s: f32 = -sign(q.y);
|
|
119
|
+
let d: vec2f = min(vec2f(dot(a, a), s * (p.x * q.y - p.y * q.x)), vec2f(dot(b, b), s * (p.y - q.y)));
|
|
120
|
+
return -sqrt(d.x) * sign(d.y);
|
|
121
|
+
}
|
|
122
|
+
`,
|
|
123
|
+
`
|
|
124
|
+
fn sdTriangle(p: vec2f, p0: vec2f, p1: vec2f, p2: vec2f) -> f32 {
|
|
125
|
+
let e0: vec2f = p1 - p0;
|
|
126
|
+
let e1: vec2f = p2 - p1;
|
|
127
|
+
let e2: vec2f = p0 - p2;
|
|
128
|
+
let v0: vec2f = p - p0;
|
|
129
|
+
let v1: vec2f = p - p1;
|
|
130
|
+
let v2: vec2f = p - p2;
|
|
131
|
+
let pq0: vec2f = v0 - e0 * clamp(dot(v0, e0) / dot(e0, e0), 0.0, 1.0);
|
|
132
|
+
let pq1: vec2f = v1 - e1 * clamp(dot(v1, e1) / dot(e1, e1), 0.0, 1.0);
|
|
133
|
+
let pq2: vec2f = v2 - e2 * clamp(dot(v2, e2) / dot(e2, e2), 0.0, 1.0);
|
|
134
|
+
let s: f32 = sign(e0.x * e2.y - e0.y * e2.x);
|
|
135
|
+
let d: vec2f = min(min(vec2f(dot(pq0, pq0), s * (v0.x * e0.y - v0.y * e0.x)), vec2f(dot(pq1, pq1), s * (v1.x * e1.y - v1.y * e1.x))), vec2f(dot(pq2, pq2), s * (v2.x * e2.y - v2.y * e2.x)));
|
|
136
|
+
return -sqrt(d.x) * sign(d.y);
|
|
137
|
+
}
|
|
138
|
+
`,
|
|
139
|
+
`
|
|
140
|
+
fn sdUnevenCapsule(pIn: vec2f, r1: f32, r2: f32, h: f32) -> f32 {
|
|
141
|
+
var p: vec2f = pIn;
|
|
142
|
+
p.x = abs(p.x);
|
|
143
|
+
let b: f32 = (r1 - r2) / h;
|
|
144
|
+
let a: f32 = sqrt(1.0 - b * b);
|
|
145
|
+
let k: f32 = dot(p, vec2f(-b, a));
|
|
146
|
+
if (k < 0.0) {
|
|
147
|
+
return length(p) - r1;
|
|
148
|
+
}
|
|
149
|
+
if (k > a * h) {
|
|
150
|
+
return length(p - vec2f(0.0, h)) - r2;
|
|
151
|
+
}
|
|
152
|
+
return dot(p, vec2f(a, b)) - r1;
|
|
153
|
+
}
|
|
154
|
+
`,
|
|
155
|
+
`
|
|
156
|
+
fn sdPentagon(pIn: vec2f, r: f32) -> f32 {
|
|
157
|
+
var p: vec2f = pIn;
|
|
158
|
+
let k: vec3f = vec3f(0.809016994, 0.587785252, 0.726542528);
|
|
159
|
+
p.x = abs(p.x);
|
|
160
|
+
p -= 2.0 * min(dot(vec2f(-k.x, k.y), p), 0.0) * vec2f(-k.x, k.y);
|
|
161
|
+
p -= 2.0 * min(dot(vec2f(k.x, k.y), p), 0.0) * vec2f(k.x, k.y);
|
|
162
|
+
p -= vec2f(clamp(p.x, -r * k.z, r * k.z), r);
|
|
163
|
+
return length(p) * sign(p.y);
|
|
164
|
+
}
|
|
165
|
+
`,
|
|
166
|
+
`
|
|
167
|
+
fn sdHexagon(pIn: vec2f, r: f32) -> f32 {
|
|
168
|
+
var p: vec2f = pIn;
|
|
169
|
+
let k: vec3f = vec3f(-0.866025404, 0.5, 0.577350269);
|
|
170
|
+
p = abs(p);
|
|
171
|
+
p -= 2.0 * min(dot(k.xy, p), 0.0) * k.xy;
|
|
172
|
+
p -= vec2f(clamp(p.x, -k.z * r, k.z * r), r);
|
|
173
|
+
return length(p) * sign(p.y);
|
|
174
|
+
}
|
|
175
|
+
`,
|
|
176
|
+
`
|
|
177
|
+
fn sdOctogon(pIn: vec2f, r: f32) -> f32 {
|
|
178
|
+
var p: vec2f = pIn;
|
|
179
|
+
let k: vec3f = vec3f(-0.9238795325, 0.3826834323, 0.4142135623);
|
|
180
|
+
p = abs(p);
|
|
181
|
+
p -= 2.0 * min(dot(vec2f(k.x, k.y), p), 0.0) * vec2f(k.x, k.y);
|
|
182
|
+
p -= 2.0 * min(dot(vec2f(-k.x, k.y), p), 0.0) * vec2f(-k.x, k.y);
|
|
183
|
+
p -= vec2f(clamp(p.x, -k.z * r, k.z * r), r);
|
|
184
|
+
return length(p) * sign(p.y);
|
|
185
|
+
}
|
|
186
|
+
`,
|
|
187
|
+
`
|
|
188
|
+
fn sdHexagram(pIn: vec2f, r: f32) -> f32 {
|
|
189
|
+
var p: vec2f = pIn;
|
|
190
|
+
let k: vec4f = vec4f(-0.5, 0.8660254038, 0.5773502692, 1.7320508076);
|
|
191
|
+
p = abs(p);
|
|
192
|
+
p -= 2.0 * min(dot(k.xy, p), 0.0) * k.xy;
|
|
193
|
+
p -= 2.0 * min(dot(k.yx, p), 0.0) * k.yx;
|
|
194
|
+
p -= vec2f(clamp(p.x, r * k.z, r * k.w), r);
|
|
195
|
+
return length(p) * sign(p.y);
|
|
196
|
+
}
|
|
197
|
+
`,
|
|
198
|
+
`
|
|
199
|
+
fn sdStar5(pIn: vec2f, r: f32, rf: f32) -> f32 {
|
|
200
|
+
var p: vec2f = pIn;
|
|
201
|
+
let k1: vec2f = vec2f(0.809016994375, -0.587785252292);
|
|
202
|
+
let k2: vec2f = vec2f(-k1.x, k1.y);
|
|
203
|
+
p.x = abs(p.x);
|
|
204
|
+
p -= 2.0 * max(dot(k1, p), 0.0) * k1;
|
|
205
|
+
p -= 2.0 * max(dot(k2, p), 0.0) * k2;
|
|
206
|
+
p.x = abs(p.x);
|
|
207
|
+
p.y -= r;
|
|
208
|
+
let ba: vec2f = rf * vec2f(-k1.y, k1.x) - vec2f(0.0, 1.0);
|
|
209
|
+
let h: f32 = clamp(dot(p, ba) / dot(ba, ba), 0.0, r);
|
|
210
|
+
return length(p - ba * h) * sign(p.y * ba.x - p.x * ba.y);
|
|
211
|
+
}
|
|
212
|
+
`,
|
|
213
|
+
`
|
|
214
|
+
fn sdStar(pIn: vec2f, r: f32, n: i32, m: f32) -> f32 {
|
|
215
|
+
var p: vec2f = pIn;
|
|
216
|
+
let an: f32 = 3.141593 / f32(n);
|
|
217
|
+
let en: f32 = 3.141593 / m;
|
|
218
|
+
let acs: vec2f = vec2f(cos(an), sin(an));
|
|
219
|
+
let ecs: vec2f = vec2f(cos(en), sin(en));
|
|
220
|
+
let bn: f32 = glslMod(atan2(p.x, p.y), 2.0 * an) - an;
|
|
221
|
+
p = length(p) * vec2f(cos(bn), abs(sin(bn)));
|
|
222
|
+
p -= r * acs;
|
|
223
|
+
p += ecs * clamp(-dot(p, ecs), 0.0, r * acs.y / ecs.y);
|
|
224
|
+
return length(p) * sign(p.x);
|
|
225
|
+
}
|
|
226
|
+
`,
|
|
227
|
+
`
|
|
228
|
+
fn sdPie(pIn: vec2f, c: vec2f, r: f32) -> f32 {
|
|
229
|
+
var p: vec2f = pIn;
|
|
230
|
+
p.x = abs(p.x);
|
|
231
|
+
let l: f32 = length(p) - r;
|
|
232
|
+
let m: f32 = length(p - c * clamp(dot(p, c), 0.0, r));
|
|
233
|
+
return max(l, m * sign(c.y * p.x - c.x * p.y));
|
|
234
|
+
}
|
|
235
|
+
`,
|
|
236
|
+
`
|
|
237
|
+
fn sdCutDisk(pIn: vec2f, r: f32, h: f32) -> f32 {
|
|
238
|
+
var p: vec2f = pIn;
|
|
239
|
+
let w: f32 = sqrt(r * r - h * h);
|
|
240
|
+
p.x = abs(p.x);
|
|
241
|
+
let s: f32 = max((h - r) * p.x * p.x + w * w * (h + r - 2.0 * p.y), h * p.x - w * p.y);
|
|
242
|
+
return select(select(length(p - vec2f(w, h)), h - p.y, (p.x < w)), length(p) - r, (s < 0.0));
|
|
243
|
+
}
|
|
244
|
+
`,
|
|
245
|
+
`
|
|
246
|
+
fn sdArc(pIn: vec2f, sc: vec2f, ra: f32, rb: f32) -> f32 {
|
|
247
|
+
var p: vec2f = pIn;
|
|
248
|
+
p.x = abs(p.x);
|
|
249
|
+
return (select(abs(length(p) - ra), length(p - sc * ra), (sc.y * p.x > sc.x * p.y))) - rb;
|
|
250
|
+
}
|
|
251
|
+
`,
|
|
252
|
+
`
|
|
253
|
+
fn sdRing(pIn: vec2f, n: vec2f, r: f32, th: f32) -> f32 {
|
|
254
|
+
var p: vec2f = pIn;
|
|
255
|
+
p.x = abs(p.x);
|
|
256
|
+
p = vec2f(p.x * n.x + p.y * (-n.y), p.x * n.y + p.y * n.x);
|
|
257
|
+
return max(abs(length(p) - r) - th * 0.5, length(vec2f(p.x, max(0.0, abs(r - p.y) - th * 0.5))) * sign(p.x));
|
|
258
|
+
}
|
|
259
|
+
`,
|
|
260
|
+
`
|
|
261
|
+
fn sdHorseshoe(pIn: vec2f, c: vec2f, r: f32, w: vec2f) -> f32 {
|
|
262
|
+
var p: vec2f = pIn;
|
|
263
|
+
p.x = abs(p.x);
|
|
264
|
+
let l: f32 = length(p);
|
|
265
|
+
p = vec2f(p.x * (-c.x) + p.y * c.y, p.x * c.y + p.y * c.x);
|
|
266
|
+
p = vec2f(select(l * sign(-c.x), p.x, (p.y > 0.0 || p.x > 0.0)), select(l, p.y, (p.x > 0.0)));
|
|
267
|
+
p = vec2f(p.x, abs(p.y - r)) - w;
|
|
268
|
+
return length(max(p, vec2f(0.0))) + min(0.0, max(p.x, p.y));
|
|
269
|
+
}
|
|
270
|
+
`,
|
|
271
|
+
`
|
|
272
|
+
fn sdVesica(pIn: vec2f, r: f32, d: f32) -> f32 {
|
|
273
|
+
var p: vec2f = pIn;
|
|
274
|
+
p = abs(p);
|
|
275
|
+
let b: f32 = sqrt(r * r - d * d);
|
|
276
|
+
return select(length(p - vec2f(-d, 0.0)) - r, length(p - vec2f(0.0, b)), ((p.y - b) * d > p.x * b));
|
|
277
|
+
}
|
|
278
|
+
`,
|
|
279
|
+
`
|
|
280
|
+
fn sdOrientedVesica(p: vec2f, a: vec2f, b: vec2f, w: f32) -> f32 {
|
|
281
|
+
let r: f32 = 0.5 * length(b - a);
|
|
282
|
+
let d: f32 = 0.5 * (r * r - w * w) / w;
|
|
283
|
+
let v: vec2f = (b - a) / r;
|
|
284
|
+
let c: vec2f = (b + a) * 0.5;
|
|
285
|
+
let q: vec2f = 0.5 * abs(vec2f((p - c).x * v.y + (p - c).y * (-v.x), (p - c).x * v.x + (p - c).y * v.y));
|
|
286
|
+
let h: vec3f = select(vec3f(-d, 0.0, d + w), vec3f(0.0, r, 0.0), (r * q.x < d * (q.y - r)));
|
|
287
|
+
return length(q - h.xy) - h.z;
|
|
288
|
+
}
|
|
289
|
+
`,
|
|
290
|
+
`
|
|
291
|
+
fn sdMoon(pIn: vec2f, d: f32, ra: f32, rb: f32) -> f32 {
|
|
292
|
+
var p: vec2f = pIn;
|
|
293
|
+
p.y = abs(p.y);
|
|
294
|
+
let a: f32 = (ra * ra - rb * rb + d * d) / (2.0 * d);
|
|
295
|
+
let b: f32 = sqrt(max(ra * ra - a * a, 0.0));
|
|
296
|
+
if (d * (p.x * b - p.y * a) > d * d * max(b - p.y, 0.0)) {
|
|
297
|
+
return length(p - vec2f(a, b));
|
|
298
|
+
}
|
|
299
|
+
return max(length(p) - ra, -(length(p - vec2f(d, 0.0)) - rb));
|
|
300
|
+
}
|
|
301
|
+
`,
|
|
302
|
+
`
|
|
303
|
+
fn sdRoundedCross(pIn: vec2f, h: f32) -> f32 {
|
|
304
|
+
var p: vec2f = pIn;
|
|
305
|
+
let k: f32 = 0.5 * (h + 1.0 / h);
|
|
306
|
+
p = abs(p);
|
|
307
|
+
return select(sqrt(min(dot2(p - vec2f(0.0, h)), dot2(p - vec2f(1.0, 0.0)))), k - sqrt(dot2(p - vec2f(1.0, k))), (p.x < 1.0 && p.y < p.x * (k - h) + h));
|
|
308
|
+
}
|
|
309
|
+
`,
|
|
310
|
+
`
|
|
311
|
+
fn sdEgg(pIn: vec2f, he: f32, ra: f32, rb: f32, bu: f32) -> f32 {
|
|
312
|
+
var p: vec2f = pIn;
|
|
313
|
+
let r: f32 = 0.5 * (he + ra + rb) / bu;
|
|
314
|
+
let da: f32 = r - ra;
|
|
315
|
+
let db: f32 = r - rb;
|
|
316
|
+
let y: f32 = (db * db - da * da - he * he) / (2.0 * he);
|
|
317
|
+
let x: f32 = sqrt(max(da * da - y * y, 0.0));
|
|
318
|
+
p.x = abs(p.x);
|
|
319
|
+
p.y += 0.5 * (he + rb - ra);
|
|
320
|
+
let k: f32 = p.y * x - p.x * y;
|
|
321
|
+
if (k > 0.0 && k < he * (p.x + x)) {
|
|
322
|
+
return length(p + vec2f(x, y)) - r;
|
|
323
|
+
}
|
|
324
|
+
return min(length(p) - ra, length(vec2f(p.x, p.y - he)) - rb);
|
|
325
|
+
}
|
|
326
|
+
`,
|
|
327
|
+
`
|
|
328
|
+
fn sdHeart(pIn: vec2f) -> f32 {
|
|
329
|
+
var p: vec2f = pIn;
|
|
330
|
+
p.x = abs(p.x);
|
|
331
|
+
if (p.y + p.x > 1.0) {
|
|
332
|
+
return sqrt(dot(p - vec2f(0.25, 0.75), p - vec2f(0.25, 0.75))) - sqrt(2.0) / 4.0;
|
|
333
|
+
}
|
|
334
|
+
return sqrt(min(dot(p - vec2f(0.00, 1.00), p - vec2f(0.00, 1.00)), dot(p - 0.5 * max(p.x + p.y, 0.0), p - 0.5 * max(p.x + p.y, 0.0)))) * sign(p.x - p.y);
|
|
335
|
+
}
|
|
336
|
+
`,
|
|
337
|
+
`
|
|
338
|
+
fn sdCross(pIn: vec2f, b: vec2f, r: f32) -> f32 {
|
|
339
|
+
var p: vec2f = pIn;
|
|
340
|
+
p = abs(p);
|
|
341
|
+
p = select(p.xy, p.yx, (p.y > p.x));
|
|
342
|
+
let q: vec2f = p - b;
|
|
343
|
+
let k: f32 = max(q.y, q.x);
|
|
344
|
+
let w: vec2f = select(vec2f(b.y - p.x, -k), q, (k > 0.0));
|
|
345
|
+
return sign(k) * length(max(w, vec2f(0.0))) + r;
|
|
346
|
+
}
|
|
347
|
+
`,
|
|
348
|
+
`
|
|
349
|
+
fn sdRoundedX(pIn: vec2f, w: f32, r: f32) -> f32 {
|
|
350
|
+
var p: vec2f = pIn;
|
|
351
|
+
p = abs(p);
|
|
352
|
+
return length(p - min(p.x + p.y, w) * 0.5) - r;
|
|
353
|
+
}
|
|
354
|
+
`,
|
|
355
|
+
`
|
|
356
|
+
fn sdEllipse(pIn: vec2f, abIn: vec2f) -> f32 {
|
|
357
|
+
var p: vec2f = pIn;
|
|
358
|
+
var ab: vec2f = abIn;
|
|
359
|
+
p = abs(p);
|
|
360
|
+
if (p.x > p.y) {
|
|
361
|
+
p = p.yx;
|
|
362
|
+
ab = ab.yx;
|
|
363
|
+
}
|
|
364
|
+
let l: f32 = ab.y * ab.y - ab.x * ab.x;
|
|
365
|
+
let m: f32 = ab.x * p.x / l;
|
|
366
|
+
let m2: f32 = m * m;
|
|
367
|
+
let n: f32 = ab.y * p.y / l;
|
|
368
|
+
let n2: f32 = n * n;
|
|
369
|
+
let c: f32 = (m2 + n2 - 1.0) / 3.0;
|
|
370
|
+
let c3: f32 = c * c * c;
|
|
371
|
+
let q: f32 = c3 + m2 * n2 * 2.0;
|
|
372
|
+
let d: f32 = c3 + m2 * n2;
|
|
373
|
+
let g: f32 = m + m * n2;
|
|
374
|
+
var co: f32;
|
|
375
|
+
if (d < 0.0) {
|
|
376
|
+
let h: f32 = acos(q / c3) / 3.0;
|
|
377
|
+
let s: f32 = cos(h);
|
|
378
|
+
let t: f32 = sin(h) * sqrt(3.0);
|
|
379
|
+
let rx: f32 = sqrt(-c * (s + t + 2.0) + m2);
|
|
380
|
+
let ry: f32 = sqrt(-c * (s - t + 2.0) + m2);
|
|
381
|
+
co = (ry + sign(l) * rx + abs(g) / (rx * ry) - m) / 2.0;
|
|
382
|
+
} else {
|
|
383
|
+
let h: f32 = 2.0 * m * n * sqrt(d);
|
|
384
|
+
let s: f32 = sign(q + h) * pow(abs(q + h), 1.0 / 3.0);
|
|
385
|
+
let u: f32 = sign(q - h) * pow(abs(q - h), 1.0 / 3.0);
|
|
386
|
+
let rx: f32 = -s - u - c * 4.0 + 2.0 * m2;
|
|
387
|
+
let ry: f32 = (s - u) * sqrt(3.0);
|
|
388
|
+
let rm: f32 = sqrt(rx * rx + ry * ry);
|
|
389
|
+
co = (ry / sqrt(rm - rx) + 2.0 * g / rm - m) / 2.0;
|
|
390
|
+
}
|
|
391
|
+
let r: vec2f = ab * vec2f(co, sqrt(1.0 - co * co));
|
|
392
|
+
return length(r - p) * sign(p.y - r.y);
|
|
393
|
+
}
|
|
394
|
+
`,
|
|
395
|
+
`
|
|
396
|
+
fn sdParabola(posIn: vec2f, k: f32) -> f32 {
|
|
397
|
+
var pos: vec2f = posIn;
|
|
398
|
+
pos.x = abs(pos.x);
|
|
399
|
+
let ik: f32 = 1.0 / k;
|
|
400
|
+
let p: f32 = ik * (pos.y - 0.5 * ik) / 3.0;
|
|
401
|
+
let q: f32 = 0.25 * ik * ik * pos.x;
|
|
402
|
+
let h: f32 = q * q - p * p * p;
|
|
403
|
+
let r: f32 = sqrt(abs(h));
|
|
404
|
+
let x: f32 = select(2.0 * cos(atan(r / q) / 3.0) * sqrt(p), pow(q + r, 1.0 / 3.0) - pow(abs(q - r), 1.0 / 3.0) * sign(r - q), (h > 0.0));
|
|
405
|
+
return length(pos - vec2f(x, k * x * x)) * sign(pos.x - x);
|
|
406
|
+
}
|
|
407
|
+
`,
|
|
408
|
+
`
|
|
409
|
+
fn sdParabolaSegment(posIn: vec2f, wi: f32, he: f32) -> f32 {
|
|
410
|
+
var pos: vec2f = posIn;
|
|
411
|
+
pos.x = abs(pos.x);
|
|
412
|
+
let ik: f32 = wi * wi / he;
|
|
413
|
+
let p: f32 = ik * (he - pos.y - 0.5 * ik) / 3.0;
|
|
414
|
+
let q: f32 = pos.x * ik * ik * 0.25;
|
|
415
|
+
let h: f32 = q * q - p * p * p;
|
|
416
|
+
let r: f32 = sqrt(abs(h));
|
|
417
|
+
var x: f32 = select(2.0 * cos(atan(r / q) / 3.0) * sqrt(p), pow(q + r, 1.0 / 3.0) - pow(abs(q - r), 1.0 / 3.0) * sign(r - q), (h > 0.0));
|
|
418
|
+
x = min(x, wi);
|
|
419
|
+
return length(pos - vec2f(x, he - x * x / ik)) * sign(ik * (pos.y - he) + pos.x * pos.x);
|
|
420
|
+
}
|
|
421
|
+
`,
|
|
422
|
+
`
|
|
423
|
+
fn sdBezier(pos: vec2f, A: vec2f, B: vec2f, C: vec2f) -> f32 {
|
|
424
|
+
let a: vec2f = B - A;
|
|
425
|
+
let b: vec2f = A - 2.0 * B + C;
|
|
426
|
+
let c: vec2f = a * 2.0;
|
|
427
|
+
let d: vec2f = A - pos;
|
|
428
|
+
let kk: f32 = 1.0 / dot(b, b);
|
|
429
|
+
let kx: f32 = kk * dot(a, b);
|
|
430
|
+
let ky: f32 = kk * (2.0 * dot(a, a) + dot(d, b)) / 3.0;
|
|
431
|
+
let kz: f32 = kk * dot(d, a);
|
|
432
|
+
var res: f32 = 0.0;
|
|
433
|
+
let p: f32 = ky - kx * kx;
|
|
434
|
+
let p3: f32 = p * p * p;
|
|
435
|
+
let q: f32 = kx * (2.0 * kx * kx - 3.0 * ky) + kz;
|
|
436
|
+
var h: f32 = q * q + 4.0 * p3;
|
|
437
|
+
if (h >= 0.0) {
|
|
438
|
+
h = sqrt(h);
|
|
439
|
+
let x: vec2f = (vec2f(h, -h) - q) * 0.5;
|
|
440
|
+
let uv: vec2f = sign(x) * pow(abs(x), vec2f(1.0 / 3.0, 1.0 / 3.0));
|
|
441
|
+
let t: f32 = clamp(uv.x + uv.y - kx, 0.0, 1.0);
|
|
442
|
+
res = dot(d + (c + b * t) * t, d + (c + b * t) * t);
|
|
443
|
+
} else {
|
|
444
|
+
let z: f32 = sqrt(-p);
|
|
445
|
+
let v: f32 = acos(q / (p * z * 2.0)) / 3.0;
|
|
446
|
+
let m: f32 = cos(v);
|
|
447
|
+
let n: f32 = sin(v) * 1.732050808;
|
|
448
|
+
let t: vec3f = clamp(vec3f(m + m, -n - m, n - m) * z - kx, vec3f(0.0), vec3f(1.0));
|
|
449
|
+
res = min(dot(d + (c + b * t.x) * t.x, d + (c + b * t.x) * t.x), dot(d + (c + b * t.y) * t.y, d + (c + b * t.y) * t.y));
|
|
450
|
+
}
|
|
451
|
+
return sqrt(res);
|
|
452
|
+
}
|
|
453
|
+
`,
|
|
454
|
+
`
|
|
455
|
+
fn sdBlobbyCross(posIn: vec2f, he: f32) -> f32 {
|
|
456
|
+
var pos: vec2f = posIn;
|
|
457
|
+
pos = abs(pos);
|
|
458
|
+
pos = vec2f(abs(pos.x - pos.y), 1.0 - pos.x - pos.y) / sqrt(2.0);
|
|
459
|
+
let p: f32 = (he - pos.y - 0.25 / he) / (6.0 * he);
|
|
460
|
+
let q: f32 = pos.x / (he * he * 16.0);
|
|
461
|
+
let h: f32 = q * q - p * p * p;
|
|
462
|
+
var x: f32;
|
|
463
|
+
if (h > 0.0) {
|
|
464
|
+
let r: f32 = sqrt(h);
|
|
465
|
+
x = pow(q + r, 1.0 / 3.0) - pow(abs(q - r), 1.0 / 3.0) * sign(r - q);
|
|
466
|
+
} else {
|
|
467
|
+
let r: f32 = sqrt(p);
|
|
468
|
+
x = 2.0 * r * cos(acos(q / (p * r)) / 3.0);
|
|
469
|
+
}
|
|
470
|
+
x = min(x, sqrt(2.0) / 2.0);
|
|
471
|
+
let z: vec2f = vec2f(x, he * (1.0 - 2.0 * x * x)) - pos;
|
|
472
|
+
return length(z) * sign(z.y);
|
|
473
|
+
}
|
|
474
|
+
`,
|
|
475
|
+
`
|
|
476
|
+
fn sdTunnel(pIn: vec2f, wh: vec2f) -> f32 {
|
|
477
|
+
var p: vec2f = pIn;
|
|
478
|
+
p.x = abs(p.x);
|
|
479
|
+
p.y = -p.y;
|
|
480
|
+
var q: vec2f = p - wh;
|
|
481
|
+
let d1: f32 = dot(vec2f(max(q.x, 0.0), q.y), vec2f(max(q.x, 0.0), q.y));
|
|
482
|
+
q.x = select(length(p) - wh.x, q.x, (p.y > 0.0));
|
|
483
|
+
let d2: f32 = dot(vec2f(q.x, max(q.y, 0.0)), vec2f(q.x, max(q.y, 0.0)));
|
|
484
|
+
let d: f32 = sqrt(min(d1, d2));
|
|
485
|
+
return select(d, -d, (max(q.x, q.y) < 0.0));
|
|
486
|
+
}
|
|
487
|
+
`,
|
|
488
|
+
`
|
|
489
|
+
fn sdStairs(pIn: vec2f, wh: vec2f, n: f32) -> f32 {
|
|
490
|
+
var p: vec2f = pIn;
|
|
491
|
+
let ba: vec2f = wh * n;
|
|
492
|
+
var d: f32 = min(dot(p - vec2f(clamp(p.x, 0.0, ba.x), 0.0), p - vec2f(clamp(p.x, 0.0, ba.x), 0.0)), dot(p - vec2f(ba.x, clamp(p.y, 0.0, ba.y)), p - vec2f(ba.x, clamp(p.y, 0.0, ba.y))));
|
|
493
|
+
var s: f32 = sign(max(-p.y, p.x - ba.x));
|
|
494
|
+
let dia: f32 = length(wh);
|
|
495
|
+
p = vec2f(p.x * wh.x + p.y * wh.y, p.x * (-wh.y) + p.y * wh.x) / dia;
|
|
496
|
+
let id: f32 = clamp(round(p.x / dia), 0.0, n - 1.0);
|
|
497
|
+
p.x = p.x - id * dia;
|
|
498
|
+
p = vec2f(p.x * wh.x + p.y * (-wh.y), p.x * wh.y + p.y * wh.x) / dia;
|
|
499
|
+
let hh: f32 = wh.y / 2.0;
|
|
500
|
+
p.y -= hh;
|
|
501
|
+
if (p.y > hh * sign(p.x)) {
|
|
502
|
+
s = 1.0;
|
|
503
|
+
}
|
|
504
|
+
p = select(-p, p, (id < 0.5 || p.x > 0.0));
|
|
505
|
+
d = min(d, dot(p - vec2f(0.0, clamp(p.y, -hh, hh)), p - vec2f(0.0, clamp(p.y, -hh, hh))));
|
|
506
|
+
d = min(d, dot(p - vec2f(clamp(p.x, 0.0, wh.x), hh), p - vec2f(clamp(p.x, 0.0, wh.x), hh)));
|
|
507
|
+
return sqrt(d) * s;
|
|
508
|
+
}
|
|
509
|
+
`,
|
|
510
|
+
`
|
|
511
|
+
fn sdQuadraticCircle(pIn: vec2f) -> f32 {
|
|
512
|
+
var p: vec2f = pIn;
|
|
513
|
+
p = abs(p);
|
|
514
|
+
if (p.y > p.x) {
|
|
515
|
+
p = p.yx;
|
|
516
|
+
}
|
|
517
|
+
let a: f32 = p.x - p.y;
|
|
518
|
+
let b: f32 = p.x + p.y;
|
|
519
|
+
let c: f32 = (2.0 * b - 1.0) / 3.0;
|
|
520
|
+
var h: f32 = a * a + c * c * c;
|
|
521
|
+
var t: f32;
|
|
522
|
+
if (h >= 0.0) {
|
|
523
|
+
h = sqrt(h);
|
|
524
|
+
t = sign(h - a) * pow(abs(h - a), 1.0 / 3.0) - pow(h + a, 1.0 / 3.0);
|
|
525
|
+
} else {
|
|
526
|
+
let z: f32 = sqrt(-c);
|
|
527
|
+
let v: f32 = acos(a / (c * z)) / 3.0;
|
|
528
|
+
t = -z * (cos(v) + sin(v) * 1.732050808);
|
|
529
|
+
}
|
|
530
|
+
t *= 0.5;
|
|
531
|
+
let w: vec2f = vec2f(-t, t) + 0.75 - t * t - p;
|
|
532
|
+
return length(w) * sign(a * a * 0.5 + b - 1.5);
|
|
533
|
+
}
|
|
534
|
+
`,
|
|
535
|
+
`
|
|
536
|
+
fn sdHyberbola(pIn: vec2f, k: f32, he: f32) -> f32 {
|
|
537
|
+
var p: vec2f = pIn;
|
|
538
|
+
p = abs(p);
|
|
539
|
+
p = vec2f(p.x - p.y, p.x + p.y) / sqrt(2.0);
|
|
540
|
+
let x2: f32 = p.x * p.x / 16.0;
|
|
541
|
+
let y2: f32 = p.y * p.y / 16.0;
|
|
542
|
+
let r: f32 = k * (4.0 * k - p.x * p.y) / 12.0;
|
|
543
|
+
let q: f32 = (x2 - y2) * k * k;
|
|
544
|
+
let h: f32 = q * q + r * r * r;
|
|
545
|
+
var u: f32;
|
|
546
|
+
if (h < 0.0) {
|
|
547
|
+
let m: f32 = sqrt(-r);
|
|
548
|
+
u = m * cos(acos(q / (r * m)) / 3.0);
|
|
549
|
+
} else {
|
|
550
|
+
let m: f32 = pow(sqrt(h) - q, 1.0 / 3.0);
|
|
551
|
+
u = (m - r / m) / 2.0;
|
|
552
|
+
}
|
|
553
|
+
let w: f32 = sqrt(u + x2);
|
|
554
|
+
let b: f32 = k * p.y - x2 * p.x * 2.0;
|
|
555
|
+
var t: f32 = p.x / 4.0 - w + sqrt(2.0 * x2 - u + b / w / 4.0);
|
|
556
|
+
t = max(t, sqrt(he * he * 0.5 + k) - he / sqrt(2.0));
|
|
557
|
+
return length(p - vec2f(t, k / t)) * sign(select(-1.0, 1.0, p.x * p.y < k));
|
|
558
|
+
}
|
|
559
|
+
`,
|
|
560
|
+
`
|
|
561
|
+
fn sdCoolS(pIn: vec2f) -> f32 {
|
|
562
|
+
var p: vec2f = pIn;
|
|
563
|
+
let six: f32 = select(p.x, -p.x, (p.y < 0.0));
|
|
564
|
+
p.x = abs(p.x);
|
|
565
|
+
p.y = abs(p.y) - 0.2;
|
|
566
|
+
let rex: f32 = p.x - min(round(p.x / 0.4), 0.4);
|
|
567
|
+
let aby: f32 = abs(p.y - 0.2) - 0.6;
|
|
568
|
+
var d: f32 = dot2(vec2f(six, -p.y) - clamp(0.5 * (six - p.y), 0.0, 0.2));
|
|
569
|
+
d = min(d, dot2(vec2f(p.x, -aby) - clamp(0.5 * (p.x - aby), 0.0, 0.4)));
|
|
570
|
+
d = min(d, dot2(vec2f(rex, p.y - clamp(p.y, 0.0, 0.4))));
|
|
571
|
+
let s: f32 = 2.0 * p.x + aby + abs(aby + 0.4) - 0.4;
|
|
572
|
+
return sqrt(d) * sign(s);
|
|
573
|
+
}
|
|
574
|
+
`,
|
|
575
|
+
`
|
|
576
|
+
fn sdCircleWave(pIn: vec2f, tbIn: f32, ra: f32) -> f32 {
|
|
577
|
+
var p: vec2f = pIn;
|
|
578
|
+
var tb: f32 = tbIn;
|
|
579
|
+
tb = 3.1415927 * 5.0 / 6.0 * max(tb, 0.0001);
|
|
580
|
+
let co: vec2f = ra * vec2f(sin(tb), cos(tb));
|
|
581
|
+
p.x = abs(glslMod(p.x, co.x * 4.0) - co.x * 2.0);
|
|
582
|
+
let p1: vec2f = p;
|
|
583
|
+
let p2: vec2f = vec2f(abs(p.x - 2.0 * co.x), -p.y + 2.0 * co.y);
|
|
584
|
+
let d1: f32 = (select(abs(length(p1) - ra), length(p1 - co), (co.y * p1.x > co.x * p1.y)));
|
|
585
|
+
let d2: f32 = (select(abs(length(p2) - ra), length(p2 - co), (co.y * p2.x > co.x * p2.y)));
|
|
586
|
+
return min(d1, d2);
|
|
587
|
+
}
|
|
588
|
+
`,
|
|
589
|
+
`
|
|
590
|
+
fn onejsHash21(pIn: vec2f, seed: f32) -> f32 {
|
|
591
|
+
var p: vec2f = pIn;
|
|
592
|
+
p = fract(p * vec2f(123.34, 456.21) + seed * 0.1731);
|
|
593
|
+
p += dot(p, p + 45.32);
|
|
594
|
+
return fract(p.x * p.y);
|
|
595
|
+
}
|
|
596
|
+
`,
|
|
597
|
+
`
|
|
598
|
+
fn onejsVNoise(p: vec2f, seed: f32) -> f32 {
|
|
599
|
+
let i: vec2f = floor(p);
|
|
600
|
+
var f: vec2f = fract(p);
|
|
601
|
+
f = f * f * (3.0 - 2.0 * f);
|
|
602
|
+
let a: f32 = onejsHash21(i, seed);
|
|
603
|
+
let b: f32 = onejsHash21(i + vec2f(1.0, 0.0), seed);
|
|
604
|
+
let c: f32 = onejsHash21(i + vec2f(0.0, 1.0), seed);
|
|
605
|
+
let d: f32 = onejsHash21(i + vec2f(1.0, 1.0), seed);
|
|
606
|
+
return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
|
|
607
|
+
}
|
|
608
|
+
`,
|
|
609
|
+
`
|
|
610
|
+
fn onejsFbm_f2_f_i_f_f(pIn: vec2f, seed: f32, octaves: i32, lacunarity: f32, gain: f32) -> f32 {
|
|
611
|
+
var p: vec2f = pIn;
|
|
612
|
+
var sum: f32 = 0.0;
|
|
613
|
+
var amp: f32 = 0.5;
|
|
614
|
+
var norm: f32 = 0.0;
|
|
615
|
+
for (var o: i32 = 0; o < 4; o++) {
|
|
616
|
+
if (o >= octaves) {
|
|
617
|
+
break;
|
|
618
|
+
}
|
|
619
|
+
sum += onejsVNoise(p, seed + f32(o) * 19.0) * amp;
|
|
620
|
+
norm += amp;
|
|
621
|
+
p *= lacunarity;
|
|
622
|
+
amp *= gain;
|
|
623
|
+
}
|
|
624
|
+
return sum / max(norm, 1e-4);
|
|
625
|
+
}
|
|
626
|
+
`,
|
|
627
|
+
`
|
|
628
|
+
fn onejsFbm_f2_f_i(p: vec2f, seed: f32, octaves: i32) -> f32 {
|
|
629
|
+
return onejsFbm_f2_f_i_f_f(p, seed, octaves, 2.0, 0.5);
|
|
630
|
+
}
|
|
631
|
+
`,
|
|
632
|
+
`
|
|
633
|
+
fn onejsMod289_f2(x: vec2f) -> vec2f {
|
|
634
|
+
return x - floor(x * (1.0 / 289.0)) * 289.0;
|
|
635
|
+
}
|
|
636
|
+
`,
|
|
637
|
+
`
|
|
638
|
+
fn onejsMod289_f3(x: vec3f) -> vec3f {
|
|
639
|
+
return x - floor(x * (1.0 / 289.0)) * 289.0;
|
|
640
|
+
}
|
|
641
|
+
`,
|
|
642
|
+
`
|
|
643
|
+
fn onejsPermute(x: vec3f) -> vec3f {
|
|
644
|
+
return onejsMod289_f3(((x * 34.0) + 1.0) * x);
|
|
645
|
+
}
|
|
646
|
+
`,
|
|
647
|
+
`
|
|
648
|
+
fn onejsSimplexRaw(v: vec2f) -> f32 {
|
|
649
|
+
let C: vec4f = vec4f(0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439);
|
|
650
|
+
var i: vec2f = floor(v + dot(v, C.yy));
|
|
651
|
+
let x0: vec2f = v - i + dot(i, C.xx);
|
|
652
|
+
let i1: vec2f = select(vec2f(0.0, 1.0), vec2f(1.0, 0.0), (x0.x > x0.y));
|
|
653
|
+
var x12: vec4f = x0.xyxy + C.xxzz;
|
|
654
|
+
{
|
|
655
|
+
let sl_v: vec2f = x12.xy - i1;
|
|
656
|
+
x12 = vec4f(sl_v.x, sl_v.y, x12.z, x12.w);
|
|
657
|
+
}
|
|
658
|
+
i = onejsMod289_f2(i);
|
|
659
|
+
let p: vec3f = onejsPermute(onejsPermute(i.y + vec3f(0.0, i1.y, 1.0)) + i.x + vec3f(0.0, i1.x, 1.0));
|
|
660
|
+
var m: vec3f = max(0.5 - vec3f(dot(x0, x0), dot(x12.xy, x12.xy), dot(x12.zw, x12.zw)), vec3f(0.0));
|
|
661
|
+
m = m * m;
|
|
662
|
+
m = m * m;
|
|
663
|
+
let x: vec3f = 2.0 * fract(p * C.www) - 1.0;
|
|
664
|
+
let h: vec3f = abs(x) - 0.5;
|
|
665
|
+
let ox: vec3f = floor(x + 0.5);
|
|
666
|
+
let a0: vec3f = x - ox;
|
|
667
|
+
m *= 1.79284291400159 - 0.85373472095314 * (a0 * a0 + h * h);
|
|
668
|
+
var g: vec3f;
|
|
669
|
+
g.x = a0.x * x0.x + h.x * x0.y;
|
|
670
|
+
{
|
|
671
|
+
let sl_v: vec2f = a0.yz * x12.xz + h.yz * x12.yw;
|
|
672
|
+
g = vec3f(g.x, sl_v.x, sl_v.y);
|
|
673
|
+
}
|
|
674
|
+
return 130.0 * dot(m, g);
|
|
675
|
+
}
|
|
676
|
+
`,
|
|
677
|
+
`
|
|
678
|
+
fn onejsSimplex(p: vec2f, seed: f32) -> f32 {
|
|
679
|
+
return onejsSimplexRaw(p + seed * 137.13) * 0.5 + 0.5;
|
|
680
|
+
}
|
|
681
|
+
`,
|
|
682
|
+
`
|
|
683
|
+
fn onejsFbmSimplex(pIn: vec2f, seed: f32, octaves: i32, lacunarity: f32, gain: f32) -> f32 {
|
|
684
|
+
var p: vec2f = pIn;
|
|
685
|
+
var sum: f32 = 0.0;
|
|
686
|
+
var amp: f32 = 0.5;
|
|
687
|
+
var norm: f32 = 0.0;
|
|
688
|
+
for (var o: i32 = 0; o < 4; o++) {
|
|
689
|
+
if (o >= octaves) {
|
|
690
|
+
break;
|
|
691
|
+
}
|
|
692
|
+
sum += onejsSimplex(p, seed + f32(o) * 19.0) * amp;
|
|
693
|
+
norm += amp;
|
|
694
|
+
p *= lacunarity;
|
|
695
|
+
amp *= gain;
|
|
696
|
+
}
|
|
697
|
+
return sum / max(norm, 1e-4);
|
|
698
|
+
}
|
|
699
|
+
`,
|
|
700
|
+
`
|
|
701
|
+
fn onejsTurbulence(pIn: vec2f, seed: f32, octaves: i32, lacunarity: f32, gain: f32) -> f32 {
|
|
702
|
+
var p: vec2f = pIn;
|
|
703
|
+
var sum: f32 = 0.0;
|
|
704
|
+
var amp: f32 = 0.5;
|
|
705
|
+
var norm: f32 = 0.0;
|
|
706
|
+
for (var o: i32 = 0; o < 4; o++) {
|
|
707
|
+
if (o >= octaves) {
|
|
708
|
+
break;
|
|
709
|
+
}
|
|
710
|
+
sum += abs(onejsSimplexRaw(p + (seed + f32(o) * 19.0) * 137.13)) * amp;
|
|
711
|
+
norm += amp;
|
|
712
|
+
p *= lacunarity;
|
|
713
|
+
amp *= gain;
|
|
714
|
+
}
|
|
715
|
+
return sum / max(norm, 1e-4);
|
|
716
|
+
}
|
|
717
|
+
`,
|
|
718
|
+
`
|
|
719
|
+
fn onejsRidged(pIn: vec2f, seed: f32, octaves: i32, lacunarity: f32, gain: f32) -> f32 {
|
|
720
|
+
var p: vec2f = pIn;
|
|
721
|
+
var sum: f32 = 0.0;
|
|
722
|
+
var amp: f32 = 0.5;
|
|
723
|
+
var norm: f32 = 0.0;
|
|
724
|
+
for (var o: i32 = 0; o < 4; o++) {
|
|
725
|
+
if (o >= octaves) {
|
|
726
|
+
break;
|
|
727
|
+
}
|
|
728
|
+
let r: f32 = 1.0 - abs(onejsSimplexRaw(p + (seed + f32(o) * 19.0) * 137.13));
|
|
729
|
+
sum += r * r * amp;
|
|
730
|
+
norm += amp;
|
|
731
|
+
p *= lacunarity;
|
|
732
|
+
amp *= gain;
|
|
733
|
+
}
|
|
734
|
+
return sum / max(norm, 1e-4);
|
|
735
|
+
}
|
|
736
|
+
`,
|
|
737
|
+
`
|
|
738
|
+
fn onejsFbmKind(kind: i32, p: vec2f, seed: f32, octaves: i32, lacunarity: f32, gain: f32) -> f32 {
|
|
739
|
+
if (kind == 2) {
|
|
740
|
+
return onejsTurbulence(p, seed, octaves, lacunarity, gain);
|
|
741
|
+
}
|
|
742
|
+
if (kind == 3) {
|
|
743
|
+
return onejsRidged(p, seed, octaves, lacunarity, gain);
|
|
744
|
+
}
|
|
745
|
+
return select(onejsFbm_f2_f_i_f_f(p, seed, octaves, lacunarity, gain), onejsFbmSimplex(p, seed, octaves, lacunarity, gain), kind == 1);
|
|
746
|
+
}
|
|
747
|
+
`,
|
|
748
|
+
`
|
|
749
|
+
fn sl_hash21(pIn: vec2f) -> f32 {
|
|
750
|
+
var p: vec2f = pIn;
|
|
751
|
+
p = fract(p * vec2f(123.34, 456.21));
|
|
752
|
+
p += dot(p, p + 45.32);
|
|
753
|
+
return fract(p.x * p.y);
|
|
754
|
+
}
|
|
755
|
+
`,
|
|
756
|
+
`
|
|
757
|
+
fn sl_valueNoise(p: vec2f) -> f32 {
|
|
758
|
+
return onejsVNoise(p, 0.0);
|
|
759
|
+
}
|
|
760
|
+
`,
|
|
761
|
+
`
|
|
762
|
+
fn sl_simplex(p: vec2f) -> f32 {
|
|
763
|
+
return onejsSimplex(p, 0.0);
|
|
764
|
+
}
|
|
765
|
+
`,
|
|
766
|
+
`
|
|
767
|
+
fn sl_fbm(p: vec2f, octaves: i32, kind: i32) -> f32 {
|
|
768
|
+
return onejsFbmKind(kind, p, 0.0, clamp(octaves, 1, 4), 2.0, 0.5);
|
|
769
|
+
}
|
|
770
|
+
`,
|
|
771
|
+
`
|
|
772
|
+
fn sl_hsv2rgb(c: vec3f) -> vec3f {
|
|
773
|
+
let K: vec4f = vec4f(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
|
774
|
+
let p: vec3f = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
|
|
775
|
+
return c.z * mix(K.xxx, saturate(p - K.xxx), vec3f(c.y));
|
|
776
|
+
}
|
|
777
|
+
`,
|
|
778
|
+
`
|
|
779
|
+
fn sl_sdfDistance(id: i32, p: vec2f, a: vec4f, b: vec2f) -> f32 {
|
|
780
|
+
switch (id) {
|
|
781
|
+
case 0: {
|
|
782
|
+
return sdCircle(p, a.x);
|
|
783
|
+
}
|
|
784
|
+
case 1: {
|
|
785
|
+
return sdRoundedBox(p, a.xy, vec4f(a.z, a.w, b.x, b.y));
|
|
786
|
+
}
|
|
787
|
+
case 2: {
|
|
788
|
+
return sdBox(p, a.xy);
|
|
789
|
+
}
|
|
790
|
+
case 3: {
|
|
791
|
+
return sdOrientedBox(p, a.xy, a.zw, b.x);
|
|
792
|
+
}
|
|
793
|
+
case 4: {
|
|
794
|
+
return sdSegment(p, a.xy, a.zw);
|
|
795
|
+
}
|
|
796
|
+
case 5: {
|
|
797
|
+
return sdRhombus(p, a.xy);
|
|
798
|
+
}
|
|
799
|
+
case 6: {
|
|
800
|
+
return sdTrapezoid(p, a.x, a.y, a.z);
|
|
801
|
+
}
|
|
802
|
+
case 7: {
|
|
803
|
+
return sdParallelogram(p, a.x, a.y, a.z);
|
|
804
|
+
}
|
|
805
|
+
case 8: {
|
|
806
|
+
return sdEquilateralTriangle(p, a.x);
|
|
807
|
+
}
|
|
808
|
+
case 9: {
|
|
809
|
+
return sdTriangleIsosceles(p, a.xy);
|
|
810
|
+
}
|
|
811
|
+
case 10: {
|
|
812
|
+
return sdTriangle(p, a.xy, a.zw, b.xy);
|
|
813
|
+
}
|
|
814
|
+
case 11: {
|
|
815
|
+
return sdUnevenCapsule(p, a.x, a.y, a.z);
|
|
816
|
+
}
|
|
817
|
+
case 12: {
|
|
818
|
+
return sdPentagon(p, a.x);
|
|
819
|
+
}
|
|
820
|
+
case 13: {
|
|
821
|
+
return sdHexagon(p, a.x);
|
|
822
|
+
}
|
|
823
|
+
case 14: {
|
|
824
|
+
return sdOctogon(p, a.x);
|
|
825
|
+
}
|
|
826
|
+
case 15: {
|
|
827
|
+
return sdHexagram(p, a.x);
|
|
828
|
+
}
|
|
829
|
+
case 16: {
|
|
830
|
+
return sdStar5(p, a.x, a.y);
|
|
831
|
+
}
|
|
832
|
+
case 17: {
|
|
833
|
+
return sdStar(p, a.x, i32(a.y), a.z);
|
|
834
|
+
}
|
|
835
|
+
case 18: {
|
|
836
|
+
return sdPie(p, a.xy, a.z);
|
|
837
|
+
}
|
|
838
|
+
case 19: {
|
|
839
|
+
return sdCutDisk(p, a.x, a.y);
|
|
840
|
+
}
|
|
841
|
+
case 20: {
|
|
842
|
+
return sdArc(p, a.xy, a.z, a.w);
|
|
843
|
+
}
|
|
844
|
+
case 21: {
|
|
845
|
+
return sdRing(p, a.xy, a.z, a.w);
|
|
846
|
+
}
|
|
847
|
+
case 22: {
|
|
848
|
+
return sdHorseshoe(p, a.xy, a.z, vec2f(a.w, b.x));
|
|
849
|
+
}
|
|
850
|
+
case 23: {
|
|
851
|
+
return sdVesica(p, a.x, a.y);
|
|
852
|
+
}
|
|
853
|
+
case 24: {
|
|
854
|
+
return sdOrientedVesica(p, a.xy, a.zw, b.x);
|
|
855
|
+
}
|
|
856
|
+
case 25: {
|
|
857
|
+
return sdMoon(p, a.x, a.y, a.z);
|
|
858
|
+
}
|
|
859
|
+
case 26: {
|
|
860
|
+
return sdRoundedCross(p, a.x);
|
|
861
|
+
}
|
|
862
|
+
case 27: {
|
|
863
|
+
return sdEgg(p, a.x, a.y, a.z, a.w);
|
|
864
|
+
}
|
|
865
|
+
case 28: {
|
|
866
|
+
return sdHeart(p);
|
|
867
|
+
}
|
|
868
|
+
case 29: {
|
|
869
|
+
return sdCross(p, a.xy, a.z);
|
|
870
|
+
}
|
|
871
|
+
case 30: {
|
|
872
|
+
return sdRoundedX(p, a.x, a.y);
|
|
873
|
+
}
|
|
874
|
+
case 31: {
|
|
875
|
+
return sdEllipse(p, a.xy);
|
|
876
|
+
}
|
|
877
|
+
case 32: {
|
|
878
|
+
return sdParabola(p, a.x);
|
|
879
|
+
}
|
|
880
|
+
case 33: {
|
|
881
|
+
return sdParabolaSegment(p, a.x, a.y);
|
|
882
|
+
}
|
|
883
|
+
case 34: {
|
|
884
|
+
return sdBezier(p, a.xy, a.zw, b.xy);
|
|
885
|
+
}
|
|
886
|
+
case 35: {
|
|
887
|
+
return sdBlobbyCross(p, a.x);
|
|
888
|
+
}
|
|
889
|
+
case 36: {
|
|
890
|
+
return sdTunnel(p, a.xy);
|
|
891
|
+
}
|
|
892
|
+
case 37: {
|
|
893
|
+
return sdStairs(p, a.xy, a.z);
|
|
894
|
+
}
|
|
895
|
+
case 38: {
|
|
896
|
+
return sdQuadraticCircle(p);
|
|
897
|
+
}
|
|
898
|
+
case 39: {
|
|
899
|
+
return sdHyberbola(p, a.x, a.y);
|
|
900
|
+
}
|
|
901
|
+
case 40: {
|
|
902
|
+
return sdCoolS(p);
|
|
903
|
+
}
|
|
904
|
+
case 41: {
|
|
905
|
+
return sdCircleWave(p, a.x, a.y);
|
|
906
|
+
}
|
|
907
|
+
default: {
|
|
908
|
+
return 1e6;
|
|
909
|
+
}
|
|
910
|
+
}
|
|
911
|
+
}
|
|
912
|
+
`,
|
|
913
|
+
`
|
|
914
|
+
fn sl_voronoi(p: vec2f) -> f32 {
|
|
915
|
+
let cell: vec2f = floor(p);
|
|
916
|
+
let f: vec2f = fract(p);
|
|
917
|
+
var best: f32 = 8.0;
|
|
918
|
+
for (var y: i32 = -1; y <= 1; y++) {
|
|
919
|
+
for (var x: i32 = -1; x <= 1; x++) {
|
|
920
|
+
let o: vec2f = vec2f(f32(x), f32(y));
|
|
921
|
+
let jitter: vec2f = vec2f(sl_hash21(cell + o), sl_hash21(cell + o + 37.7));
|
|
922
|
+
best = min(best, length(o + jitter - f));
|
|
923
|
+
}
|
|
924
|
+
}
|
|
925
|
+
return best;
|
|
926
|
+
}
|
|
927
|
+
`,
|
|
928
|
+
`
|
|
929
|
+
fn sl_luminance(c: vec3f) -> f32 {
|
|
930
|
+
return dot(c, vec3f(0.2126, 0.7152, 0.0722));
|
|
931
|
+
}
|
|
932
|
+
`,
|
|
933
|
+
`
|
|
934
|
+
fn sl_gammaToLinear(c: vec3f) -> vec3f {
|
|
935
|
+
return c * (c * (c * 0.305306011 + 0.682171111) + 0.012522878);
|
|
936
|
+
}
|
|
937
|
+
`,
|
|
938
|
+
`
|
|
939
|
+
fn sl_toLinear_f_gamma(c: f32) -> f32 {
|
|
940
|
+
return c;
|
|
941
|
+
}
|
|
942
|
+
fn sl_toLinear_f_linear(c: f32) -> f32 {
|
|
943
|
+
return sl_gammaToLinear(vec3f(c, 0.0, 0.0)).x;
|
|
944
|
+
}
|
|
945
|
+
fn sl_toLinear_f(c: f32) -> f32 {
|
|
946
|
+
if (sl.opt.x > 0.5) {
|
|
947
|
+
return sl_toLinear_f_linear(c);
|
|
948
|
+
}
|
|
949
|
+
return sl_toLinear_f_gamma(c);
|
|
950
|
+
}
|
|
951
|
+
`,
|
|
952
|
+
`
|
|
953
|
+
fn sl_toLinear_f2_gamma(c: vec2f) -> vec2f {
|
|
954
|
+
return c;
|
|
955
|
+
}
|
|
956
|
+
fn sl_toLinear_f2_linear(c: vec2f) -> vec2f {
|
|
957
|
+
return sl_gammaToLinear(vec3f(c, 0.0)).xy;
|
|
958
|
+
}
|
|
959
|
+
fn sl_toLinear_f2(c: vec2f) -> vec2f {
|
|
960
|
+
if (sl.opt.x > 0.5) {
|
|
961
|
+
return sl_toLinear_f2_linear(c);
|
|
962
|
+
}
|
|
963
|
+
return sl_toLinear_f2_gamma(c);
|
|
964
|
+
}
|
|
965
|
+
`,
|
|
966
|
+
`
|
|
967
|
+
fn sl_toLinear_f3_gamma(c: vec3f) -> vec3f {
|
|
968
|
+
return c;
|
|
969
|
+
}
|
|
970
|
+
fn sl_toLinear_f3_linear(c: vec3f) -> vec3f {
|
|
971
|
+
return sl_gammaToLinear(c);
|
|
972
|
+
}
|
|
973
|
+
fn sl_toLinear_f3(c: vec3f) -> vec3f {
|
|
974
|
+
if (sl.opt.x > 0.5) {
|
|
975
|
+
return sl_toLinear_f3_linear(c);
|
|
976
|
+
}
|
|
977
|
+
return sl_toLinear_f3_gamma(c);
|
|
978
|
+
}
|
|
979
|
+
`,
|
|
980
|
+
`
|
|
981
|
+
fn sl_toLinear_f4_gamma(c: vec4f) -> vec4f {
|
|
982
|
+
return c;
|
|
983
|
+
}
|
|
984
|
+
fn sl_toLinear_f4_linear(c: vec4f) -> vec4f {
|
|
985
|
+
return vec4f(sl_gammaToLinear(c.rgb), c.a);
|
|
986
|
+
}
|
|
987
|
+
fn sl_toLinear_f4(c: vec4f) -> vec4f {
|
|
988
|
+
if (sl.opt.x > 0.5) {
|
|
989
|
+
return sl_toLinear_f4_linear(c);
|
|
990
|
+
}
|
|
991
|
+
return sl_toLinear_f4_gamma(c);
|
|
992
|
+
}
|
|
993
|
+
`,
|
|
994
|
+
]
|