onejs-react 0.1.9 → 0.1.10

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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1
  {
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  "name": "onejs-react",
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- "version": "0.1.9",
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+ "version": "0.1.10",
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  "description": "React 19 renderer for OneJS (Unity UI Toolkit)",
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  "main": "src/index.ts",
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  "types": "src/index.ts",
@@ -0,0 +1,436 @@
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+ /**
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+ * End-to-end tests for collection state sync patterns.
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+ *
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+ * Simulates the real-world use case of syncing dynamic C# game state
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+ * (inventories, quest logs, NPC lists) to React components using
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+ * useFrameSync selector mode + toArray.
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+ *
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+ * Tests the parent/child pattern:
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+ * - Parent watches list structure (Count) via selector
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+ * - Child components each watch their own item properties via selector
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+ * - When an item property changes, only that child re-renders
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+ * - When items are added/removed, the parent re-renders
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+ */
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+
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+ import { describe, it, expect, vi, beforeEach, afterEach } from "vitest"
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+ import React from "react"
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+ import { useFrameSync, toArray } from "../hooks"
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+ import { render, unmount } from "../renderer"
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+ import { createMockContainer, flushMicrotasks } from "./mocks"
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+
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+ // ---------------------------------------------------------------------------
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+ // RAF mock
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+ // ---------------------------------------------------------------------------
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+
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+ type RafCallback = (time: number) => void
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+
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+ let rafQueue: Array<{ id: number; callback: RafCallback }> = []
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+ let nextRafId = 0
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+
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+ function flushRaf() {
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+ const queue = [...rafQueue]
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+ rafQueue = []
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+ const now = Date.now()
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+ for (const { callback } of queue) {
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+ callback(now)
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+ }
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+ }
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+
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+ async function advanceFrame() {
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+ flushRaf()
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+ await flushMicrotasks()
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+ }
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+
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+ beforeEach(() => {
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+ rafQueue = []
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+ nextRafId = 0
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+ ;(globalThis as any).requestAnimationFrame = vi.fn((cb: RafCallback) => {
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+ const id = ++nextRafId
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+ rafQueue.push({ id, callback: cb })
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+ return id
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+ })
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+ ;(globalThis as any).cancelAnimationFrame = vi.fn((id: number) => {
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+ rafQueue = rafQueue.filter((e) => e.id !== id)
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+ })
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+ })
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+
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+ afterEach(() => {
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+ delete (globalThis as any).requestAnimationFrame
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+ delete (globalThis as any).cancelAnimationFrame
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+ })
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+
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+ // ---------------------------------------------------------------------------
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+ // Mock C# proxy objects — simulates proxy caching behavior
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+ //
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+ // In real OneJS, accessing a C# object from JS always returns the same
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+ // proxy reference (cached by handle). Properties read through to C# on
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+ // each access, so mutations are visible through the same reference.
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+ // ---------------------------------------------------------------------------
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+
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+ interface MockItem {
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+ Id: number
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+ Name: string
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+ Durability: number
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+ StackCount: number
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+ Version: number
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+ }
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+
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+ interface MockInventory {
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+ Items: { Count: number; [index: number]: MockItem }
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+ }
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+
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+ function createMockInventory(items: MockItem[]): MockInventory {
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+ // Simulates a C# List<Item> — same proxy object, Count and indexer
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+ // read live values (mutating the items array is visible immediately)
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+ const proxy: any = {
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+ get Count() { return items.length },
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+ }
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+ // Numeric indexer — proxy reads live from the array
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+ return {
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+ Items: new Proxy(proxy, {
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+ get(target, prop) {
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+ if (prop === "Count") return items.length
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+ const idx = Number(prop)
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+ if (!isNaN(idx) && idx >= 0 && idx < items.length) {
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+ return items[idx]
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+ }
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+ return target[prop]
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+ }
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+ })
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+ }
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+ }
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+
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+ function createMockItem(id: number, name: string, durability: number): MockItem {
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+ return { Id: id, Name: name, Durability: durability, StackCount: 1, Version: 1 }
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+ }
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+
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+ // ---------------------------------------------------------------------------
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+ // Tests
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+ // ---------------------------------------------------------------------------
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+
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+ describe("collection sync: parent/child pattern", () => {
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+ let container: ReturnType<typeof createMockContainer>
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+
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+ beforeEach(() => {
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+ container = createMockContainer()
116
+ })
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+
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+ afterEach(() => {
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+ unmount(container as any)
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+ })
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+
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+ it("parent re-renders when items are added, children render per item", async () => {
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+ const items: MockItem[] = [
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+ createMockItem(1, "Sword", 100),
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+ createMockItem(2, "Shield", 80),
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+ ]
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+ const inventory = createMockInventory(items)
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+
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+ let parentRenders = 0
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+ const childRenders: Record<number, number> = {}
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+
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+ function ItemView({ item }: { item: MockItem }) {
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+ const data = useFrameSync(
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+ () => item,
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+ (i) => [i.Name, i.Durability, i.StackCount]
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+ )
137
+ childRenders[data.Id] = (childRenders[data.Id] || 0) + 1
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+ return null
139
+ }
140
+
141
+ function InventoryList() {
142
+ const inv = useFrameSync(
143
+ () => inventory,
144
+ (i) => [i.Items.Count]
145
+ )
146
+ parentRenders++
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+ return (
148
+ <>
149
+ {toArray<MockItem>(inv.Items).map(item => (
150
+ <ItemView key={item.Id} item={item} />
151
+ ))}
152
+ </>
153
+ )
154
+ }
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+
156
+ render(<InventoryList />, container as any)
157
+ await flushMicrotasks()
158
+ await advanceFrame()
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+
160
+ expect(parentRenders).toBeGreaterThanOrEqual(1)
161
+ expect(childRenders[1]).toBeGreaterThanOrEqual(1)
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+ expect(childRenders[2]).toBeGreaterThanOrEqual(1)
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+
164
+ const parentRendersAfterInit = parentRenders
165
+ const child1RendersAfterInit = childRenders[1]
166
+ const child2RendersAfterInit = childRenders[2]
167
+
168
+ // Add a new item
169
+ items.push(createMockItem(3, "Potion", 1))
170
+ await advanceFrame()
171
+
172
+ // Parent should re-render (Count changed from 2 to 3)
173
+ expect(parentRenders).toBeGreaterThan(parentRendersAfterInit)
174
+ // New child should have rendered
175
+ expect(childRenders[3]).toBeGreaterThanOrEqual(1)
176
+ })
177
+
178
+ it("only the affected child re-renders when an item property changes", async () => {
179
+ const items: MockItem[] = [
180
+ createMockItem(1, "Sword", 100),
181
+ createMockItem(2, "Shield", 80),
182
+ createMockItem(3, "Potion", 1),
183
+ ]
184
+ const inventory = createMockInventory(items)
185
+
186
+ let parentRenders = 0
187
+ const childRenders: Record<number, number> = {}
188
+
189
+ function ItemView({ item }: { item: MockItem }) {
190
+ const data = useFrameSync(
191
+ () => item,
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+ (i) => [i.Name, i.Durability, i.StackCount]
193
+ )
194
+ childRenders[data.Id] = (childRenders[data.Id] || 0) + 1
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+ return null
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+ }
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+
198
+ function InventoryList() {
199
+ const inv = useFrameSync(
200
+ () => inventory,
201
+ (i) => [i.Items.Count]
202
+ )
203
+ parentRenders++
204
+ return (
205
+ <>
206
+ {toArray<MockItem>(inv.Items).map(item => (
207
+ <ItemView key={item.Id} item={item} />
208
+ ))}
209
+ </>
210
+ )
211
+ }
212
+
213
+ render(<InventoryList />, container as any)
214
+ await flushMicrotasks()
215
+ await advanceFrame()
216
+
217
+ const parentRendersAfterInit = parentRenders
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+ const child1After = childRenders[1]
219
+ const child2After = childRenders[2]
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+ const child3After = childRenders[3]
221
+
222
+ // Change only Sword's durability (simulates using the item)
223
+ items[0].Durability = 90
224
+ await advanceFrame()
225
+
226
+ // Parent should NOT re-render (Count unchanged)
227
+ expect(parentRenders).toBe(parentRendersAfterInit)
228
+ // Only Sword's child should re-render
229
+ expect(childRenders[1]).toBeGreaterThan(child1After)
230
+ // Shield and Potion should NOT re-render
231
+ expect(childRenders[2]).toBe(child2After)
232
+ expect(childRenders[3]).toBe(child3After)
233
+ })
234
+
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+ it("version stamp on items catches any property change", async () => {
236
+ const items: MockItem[] = [
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+ createMockItem(1, "Sword", 100),
238
+ createMockItem(2, "Shield", 80),
239
+ ]
240
+ const inventory = createMockInventory(items)
241
+
242
+ const childRenders: Record<number, number> = {}
243
+
244
+ function ItemView({ item }: { item: MockItem }) {
245
+ // Watch only Version — catches all changes without listing every property
246
+ const data = useFrameSync(
247
+ () => item,
248
+ (i) => [i.Version]
249
+ )
250
+ childRenders[data.Id] = (childRenders[data.Id] || 0) + 1
251
+ return null
252
+ }
253
+
254
+ function InventoryList() {
255
+ const inv = useFrameSync(
256
+ () => inventory,
257
+ (i) => [i.Items.Count]
258
+ )
259
+ return (
260
+ <>
261
+ {toArray<MockItem>(inv.Items).map(item => (
262
+ <ItemView key={item.Id} item={item} />
263
+ ))}
264
+ </>
265
+ )
266
+ }
267
+
268
+ render(<InventoryList />, container as any)
269
+ await flushMicrotasks()
270
+ await advanceFrame()
271
+
272
+ const child1After = childRenders[1]
273
+ const child2After = childRenders[2]
274
+
275
+ // Change Sword's durability AND bump its version (simulates Fody)
276
+ items[0].Durability = 90
277
+ items[0].Version = 2
278
+ await advanceFrame()
279
+
280
+ // Sword re-renders (version changed)
281
+ expect(childRenders[1]).toBeGreaterThan(child1After)
282
+ // Shield does NOT re-render (version unchanged)
283
+ expect(childRenders[2]).toBe(child2After)
284
+ })
285
+
286
+ it("handles item removal correctly", async () => {
287
+ const items: MockItem[] = [
288
+ createMockItem(1, "Sword", 100),
289
+ createMockItem(2, "Shield", 80),
290
+ createMockItem(3, "Potion", 1),
291
+ ]
292
+ const inventory = createMockInventory(items)
293
+
294
+ let parentRenders = 0
295
+ const childRenders: Record<number, number> = {}
296
+
297
+ function ItemView({ item }: { item: MockItem }) {
298
+ const data = useFrameSync(
299
+ () => item,
300
+ (i) => [i.Name, i.Durability]
301
+ )
302
+ childRenders[data.Id] = (childRenders[data.Id] || 0) + 1
303
+ return null
304
+ }
305
+
306
+ function InventoryList() {
307
+ const inv = useFrameSync(
308
+ () => inventory,
309
+ (i) => [i.Items.Count]
310
+ )
311
+ parentRenders++
312
+ return (
313
+ <>
314
+ {toArray<MockItem>(inv.Items).map(item => (
315
+ <ItemView key={item.Id} item={item} />
316
+ ))}
317
+ </>
318
+ )
319
+ }
320
+
321
+ render(<InventoryList />, container as any)
322
+ await flushMicrotasks()
323
+ await advanceFrame()
324
+
325
+ const parentRendersAfterInit = parentRenders
326
+ expect(childRenders[1]).toBeGreaterThanOrEqual(1)
327
+ expect(childRenders[2]).toBeGreaterThanOrEqual(1)
328
+ expect(childRenders[3]).toBeGreaterThanOrEqual(1)
329
+
330
+ // Remove Shield (index 1)
331
+ items.splice(1, 1)
332
+ await advanceFrame()
333
+
334
+ // Parent should re-render (Count changed from 3 to 2)
335
+ expect(parentRenders).toBeGreaterThan(parentRendersAfterInit)
336
+ })
337
+
338
+ it("nullable parent with optional chaining works end-to-end", async () => {
339
+ let currentPlace: { Name: string; NPCs: { Count: number; [i: number]: { Name: string; Dialogue: string } } } | null = {
340
+ Name: "Tavern",
341
+ NPCs: {
342
+ Count: 2,
343
+ 0: { Name: "Barkeep", Dialogue: "Welcome!" },
344
+ 1: { Name: "Bard", Dialogue: "La la la~" },
345
+ },
346
+ }
347
+
348
+ let parentRenders = 0
349
+ const npcRenders: Record<string, number> = {}
350
+
351
+ function NPCView({ npc }: { npc: { Name: string; Dialogue: string } }) {
352
+ const data = useFrameSync(
353
+ () => npc,
354
+ (n) => [n.Name, n.Dialogue]
355
+ )
356
+ npcRenders[data.Name] = (npcRenders[data.Name] || 0) + 1
357
+ return null
358
+ }
359
+
360
+ function PlaceUI() {
361
+ const place = useFrameSync(
362
+ () => currentPlace,
363
+ (p) => [p?.Name, p?.NPCs?.Count]
364
+ )
365
+ parentRenders++
366
+
367
+ if (!place) return null
368
+
369
+ return (
370
+ <>
371
+ {toArray<{ Name: string; Dialogue: string }>(place.NPCs).map((npc, i) => (
372
+ <NPCView key={npc.Name} npc={npc} />
373
+ ))}
374
+ </>
375
+ )
376
+ }
377
+
378
+ render(<PlaceUI />, container as any)
379
+ await flushMicrotasks()
380
+ await advanceFrame()
381
+
382
+ expect(parentRenders).toBeGreaterThanOrEqual(1)
383
+ expect(npcRenders["Barkeep"]).toBeGreaterThanOrEqual(1)
384
+ expect(npcRenders["Bard"]).toBeGreaterThanOrEqual(1)
385
+
386
+ const parentAfterInit = parentRenders
387
+ const barkeepAfter = npcRenders["Barkeep"]
388
+
389
+ // Change Barkeep's dialogue (NPC property change)
390
+ currentPlace!.NPCs[0].Dialogue = "What'll ya have?"
391
+ await advanceFrame()
392
+
393
+ // Parent should NOT re-render (Name and NPC Count unchanged)
394
+ expect(parentRenders).toBe(parentAfterInit)
395
+ // Only Barkeep should re-render
396
+ expect(npcRenders["Barkeep"]).toBeGreaterThan(barkeepAfter)
397
+
398
+ const parentAfterDialogue = parentRenders
399
+
400
+ // Player leaves the tavern (set to null)
401
+ currentPlace = null
402
+ await advanceFrame()
403
+
404
+ // Parent should re-render (place changed to null)
405
+ expect(parentRenders).toBeGreaterThan(parentAfterDialogue)
406
+ })
407
+
408
+ it("multiple property changes in one frame only cause one re-render", async () => {
409
+ const item = createMockItem(1, "Sword", 100)
410
+
411
+ let renderCount = 0
412
+
413
+ function ItemView() {
414
+ const data = useFrameSync(
415
+ () => item,
416
+ (i) => [i.Name, i.Durability, i.StackCount, i.Version]
417
+ )
418
+ renderCount++
419
+ return null
420
+ }
421
+
422
+ render(<ItemView />, container as any)
423
+ await flushMicrotasks()
424
+ await advanceFrame()
425
+ const afterInit = renderCount
426
+
427
+ // Change multiple properties at once (between frames)
428
+ item.Name = "Broken Sword"
429
+ item.Durability = 0
430
+ item.Version = 2
431
+ await advanceFrame()
432
+
433
+ // Should only re-render once for all changes in the same frame
434
+ expect(renderCount).toBe(afterInit + 1)
435
+ })
436
+ })
@@ -58,7 +58,9 @@ describe('components', () => {
58
58
  const el = container.children[0] as MockVisualElement;
59
59
  expect(getStyleValue(el.style.width)).toBe(200);
60
60
  expect(getStyleValue(el.style.height)).toBe(100);
61
- expect(el.style.flexDirection).toBe('row');
61
+ // flexDirection 'row' is converted to the Unity enum value FlexDirection.Row
62
+ const FlexDirection = (globalThis as any).CS.UnityEngine.UIElements.FlexDirection;
63
+ expect(el.style.flexDirection).toBe(FlexDirection.Row);
62
64
  expect(getStyleValue(el.style.paddingTop)).toBe(10);
63
65
  });
64
66
 
@@ -663,21 +663,23 @@ describe('host-config', () => {
663
663
  });
664
664
 
665
665
  describe('visibility', () => {
666
- it('hideInstance sets display to none', () => {
666
+ it('hideInstance sets display to DisplayStyle.None', () => {
667
667
  const instance = createInstance('ojs-view', {});
668
668
 
669
669
  hideInstance(instance);
670
670
 
671
- expect(instance.element.style.display).toBe('none');
671
+ const DisplayStyle = (globalThis as any).CS.UnityEngine.UIElements.DisplayStyle;
672
+ expect(instance.element.style.display).toBe(DisplayStyle.None);
672
673
  });
673
674
 
674
- it('unhideInstance clears display', () => {
675
+ it('unhideInstance sets display to DisplayStyle.Flex', () => {
675
676
  const instance = createInstance('ojs-view', {});
676
- instance.element.style.display = 'none';
677
+ const DisplayStyle = (globalThis as any).CS.UnityEngine.UIElements.DisplayStyle;
678
+ instance.element.style.display = DisplayStyle.None;
677
679
 
678
680
  unhideInstance(instance, {});
679
681
 
680
- expect(instance.element.style.display).toBe('');
682
+ expect(instance.element.style.display).toBe(DisplayStyle.Flex);
681
683
  });
682
684
  });
683
685
 
@@ -225,12 +225,17 @@ export class MockImage extends MockVisualElement {
225
225
 
226
226
  /**
227
227
  * Create the mock CS global object that mirrors QuickJSBootstrap.js proxy
228
+ *
229
+ * Enum values match Unity's actual enum definitions so that tests
230
+ * verify the real mapping behavior (CSS string -> Unity enum number).
228
231
  */
229
232
  export function createMockCS() {
230
233
  return {
231
234
  UnityEngine: {
232
235
  // Core types
233
236
  Color: MockColor,
237
+ Rect: class { constructor(public x: number, public y: number, public width: number, public height: number) {} },
238
+ ScaleMode: { StretchToFill: 0, ScaleAndCrop: 1, ScaleToFit: 2 },
234
239
  // UI Elements
235
240
  UIElements: {
236
241
  VisualElement: MockVisualElement,
@@ -246,6 +251,39 @@ export function createMockCS() {
246
251
  Length: MockLength,
247
252
  LengthUnit: MockLengthUnit,
248
253
  StyleKeyword: MockStyleKeyword,
254
+ // Enums (values match Unity's actual enum definitions)
255
+ FlexDirection: { Column: 0, ColumnReverse: 1, Row: 2, RowReverse: 3 },
256
+ Wrap: { NoWrap: 0, Wrap: 1, WrapReverse: 2 },
257
+ Align: { Auto: 0, FlexStart: 1, Center: 2, FlexEnd: 3, Stretch: 4 },
258
+ Justify: { FlexStart: 0, Center: 1, FlexEnd: 2, SpaceBetween: 3, SpaceAround: 4 },
259
+ Position: { Relative: 0, Absolute: 1 },
260
+ Overflow: { Visible: 0, Hidden: 1 },
261
+ DisplayStyle: { Flex: 0, None: 1 },
262
+ Visibility: { Visible: 0, Hidden: 1 },
263
+ WhiteSpace: { Normal: 0, NoWrap: 1 },
264
+ TextOverflow: { Clip: 0, Ellipsis: 1 },
265
+ TextOverflowPosition: { End: 0, Start: 1, Middle: 2 },
266
+ OverflowClipBox: { PaddingBox: 0, ContentBox: 1 },
267
+ PickingMode: { Position: 0, Ignore: 1 },
268
+ SliderDirection: { Horizontal: 0, Vertical: 1 },
269
+ // ScrollView enums
270
+ ScrollViewMode: { Vertical: 0, Horizontal: 1, VerticalAndHorizontal: 2 },
271
+ ScrollerVisibility: { Auto: 0, AlwaysVisible: 1, Hidden: 2 },
272
+ TouchScrollBehavior: { Unrestricted: 0, Elastic: 1, Clamped: 2 },
273
+ NestedInteractionKind: { Default: 0, StopScrolling: 1, ForwardScrolling: 2 },
274
+ // ListView enums
275
+ SelectionType: { None: 0, Single: 1, Multiple: 2 },
276
+ ListViewReorderMode: { Simple: 0, Animated: 1 },
277
+ AlternatingRowBackground: { None: 0, ContentOnly: 1, All: 2 },
278
+ CollectionVirtualizationMethod: { FixedHeight: 0, DynamicHeight: 1 },
279
+ },
280
+ },
281
+ OneJS: {
282
+ GPU: {
283
+ GPUBridge: {
284
+ SetElementBackgroundImage: () => {},
285
+ ClearElementBackgroundImage: () => {},
286
+ },
249
287
  },
250
288
  },
251
289
  };
@@ -323,5 +361,7 @@ export function getEventAPI() {
323
361
  addEventListener: ReturnType<typeof import('vitest').vi.fn>;
324
362
  removeEventListener: ReturnType<typeof import('vitest').vi.fn>;
325
363
  removeAllEventListeners: ReturnType<typeof import('vitest').vi.fn>;
364
+ setParent: ReturnType<typeof import('vitest').vi.fn>;
365
+ removeParent: ReturnType<typeof import('vitest').vi.fn>;
326
366
  };
327
367
  }
@@ -13,13 +13,13 @@ import { createMockCS, resetAllMocks } from "./mocks";
13
13
 
14
14
  // Extend globalThis type for our mocks
15
15
  declare global {
16
- // eslint-disable-next-line no-var
17
- var CS: ReturnType<typeof createMockCS>;
18
16
  // eslint-disable-next-line no-var
19
17
  var __eventAPI: {
20
18
  addEventListener: ReturnType<typeof vi.fn>;
21
19
  removeEventListener: ReturnType<typeof vi.fn>;
22
20
  removeAllEventListeners: ReturnType<typeof vi.fn>;
21
+ setParent: ReturnType<typeof vi.fn>;
22
+ removeParent: ReturnType<typeof vi.fn>;
23
23
  };
24
24
  }
25
25
 
@@ -33,13 +33,15 @@ beforeEach(() => {
33
33
  resetAllMocks();
34
34
 
35
35
  // Create fresh mock CS global
36
- global.CS = createMockCS();
36
+ (globalThis as any).CS = createMockCS();
37
37
 
38
38
  // Mock event API with spies
39
39
  global.__eventAPI = {
40
40
  addEventListener: vi.fn(),
41
41
  removeEventListener: vi.fn(),
42
42
  removeAllEventListeners: vi.fn(),
43
+ setParent: vi.fn(),
44
+ removeParent: vi.fn(),
43
45
  };
44
46
 
45
47
  // Use real console but spy on it for test assertions
@@ -303,10 +303,12 @@ describe("style-parser", () => {
303
303
  expect(parseStyleValue("flexShrink", 0)).toBe(0)
304
304
  })
305
305
 
306
- it("passes through enum properties unchanged", () => {
307
- expect(parseStyleValue("flexDirection", "row")).toBe("row")
308
- expect(parseStyleValue("display", "none")).toBe("none")
309
- expect(parseStyleValue("position", "absolute")).toBe("absolute")
306
+ it("converts enum properties to Unity enum values", () => {
307
+ const CS = (globalThis as any).CS
308
+ const UIE = CS.UnityEngine.UIElements
309
+ expect(parseStyleValue("flexDirection", "row")).toBe(UIE.FlexDirection.Row)
310
+ expect(parseStyleValue("display", "none")).toBe(UIE.DisplayStyle.None)
311
+ expect(parseStyleValue("position", "absolute")).toBe(UIE.Position.Absolute)
310
312
  })
311
313
 
312
314
  it("passes through unknown properties unchanged", () => {
package/src/hooks.ts CHANGED
@@ -1,5 +1,9 @@
1
1
  import { useState, useEffect, useRef, useReducer } from "react"
2
2
 
3
+ // QuickJS environment declarations
4
+ declare function requestAnimationFrame(callback: (time: number) => void): number;
5
+ declare function cancelAnimationFrame(id: number): void;
6
+
3
7
  /**
4
8
  * Syncs a value from C# (or any external source) to React state, checking every frame.
5
9
  *
@@ -56,7 +56,10 @@ declare const CS: {
56
56
  CollectionVirtualizationMethod: CSEnum;
57
57
  DisplayStyle: CSEnum;
58
58
  PickingMode: CSEnum;
59
+ SliderDirection: CSEnum;
59
60
  };
61
+ ScaleMode: CSEnum;
62
+ Rect: new (...args: any[]) => any;
60
63
  };
61
64
  OneJS: {
62
65
  GPU: {
@@ -578,9 +581,10 @@ function removeMergedTextChild(parentInstance: Instance, child: Instance) {
578
581
 
579
582
  // Apply common props (text, value, label)
580
583
  function applyCommonProps(element: CSObject, props: Record<string, unknown>) {
581
- if (props.text !== undefined) (element as { text: string }).text = props.text as string;
582
- if (props.value !== undefined) (element as { value: unknown }).value = props.value;
583
- if (props.label !== undefined) (element as { label: string }).label = props.label as string;
584
+ const el = element as any;
585
+ if (props.text !== undefined) el.text = props.text as string;
586
+ if (props.value !== undefined) el.value = props.value;
587
+ if (props.label !== undefined) el.label = props.label as string;
584
588
  }
585
589
 
586
590
  // Helper to set enum prop if defined
@@ -599,106 +603,62 @@ function setValueProp<T>(target: T, key: keyof T, props: Record<string, unknown>
599
603
 
600
604
  // Apply TextField-specific properties
601
605
  function applyTextFieldProps(element: CSObject, props: Record<string, unknown>) {
602
- // Map readOnly prop to isReadOnly property
603
- if (props.readOnly !== undefined) {
604
- (element as { isReadOnly: boolean }).isReadOnly = props.readOnly as boolean;
605
- }
606
- if (props.multiline !== undefined) {
607
- (element as { multiline: boolean }).multiline = props.multiline as boolean;
608
- }
609
- if (props.maxLength !== undefined) {
610
- (element as { maxLength: number }).maxLength = props.maxLength as number;
611
- }
612
- if (props.isPasswordField !== undefined) {
613
- (element as { isPasswordField: boolean }).isPasswordField = props.isPasswordField as boolean;
614
- }
615
- if (props.maskChar !== undefined) {
616
- (element as { maskChar: string }).maskChar = (props.maskChar as string).charAt(0);
617
- }
618
- if (props.isDelayed !== undefined) {
619
- (element as { isDelayed: boolean }).isDelayed = props.isDelayed as boolean;
620
- }
621
- if (props.selectAllOnFocus !== undefined) {
622
- (element as { selectAllOnFocus: boolean }).selectAllOnFocus = props.selectAllOnFocus as boolean;
623
- }
624
- if (props.selectAllOnMouseUp !== undefined) {
625
- (element as { selectAllOnMouseUp: boolean }).selectAllOnMouseUp = props.selectAllOnMouseUp as boolean;
626
- }
627
- if (props.hideMobileInput !== undefined) {
628
- (element as { hideMobileInput: boolean }).hideMobileInput = props.hideMobileInput as boolean;
629
- }
630
- if (props.autoCorrection !== undefined) {
631
- (element as { autoCorrection: boolean }).autoCorrection = props.autoCorrection as boolean;
632
- }
606
+ const el = element as any;
607
+ if (props.readOnly !== undefined) el.isReadOnly = props.readOnly;
608
+ if (props.multiline !== undefined) el.multiline = props.multiline;
609
+ if (props.maxLength !== undefined) el.maxLength = props.maxLength;
610
+ if (props.isPasswordField !== undefined) el.isPasswordField = props.isPasswordField;
611
+ if (props.maskChar !== undefined) el.maskChar = (props.maskChar as string).charAt(0);
612
+ if (props.isDelayed !== undefined) el.isDelayed = props.isDelayed;
613
+ if (props.selectAllOnFocus !== undefined) el.selectAllOnFocus = props.selectAllOnFocus;
614
+ if (props.selectAllOnMouseUp !== undefined) el.selectAllOnMouseUp = props.selectAllOnMouseUp;
615
+ if (props.hideMobileInput !== undefined) el.hideMobileInput = props.hideMobileInput;
616
+ if (props.autoCorrection !== undefined) el.autoCorrection = props.autoCorrection;
633
617
  // Note: placeholder is handled differently in Unity - it's set via the textEdition interface
634
618
  // For now we skip it as it requires more complex handling
635
619
  }
636
620
 
637
621
  // Apply Slider-specific properties
638
622
  function applySliderProps(element: CSObject, props: Record<string, unknown>) {
639
- if (props.lowValue !== undefined) {
640
- (element as { lowValue: number }).lowValue = props.lowValue as number;
641
- }
642
- if (props.highValue !== undefined) {
643
- (element as { highValue: number }).highValue = props.highValue as number;
644
- }
645
- if (props.showInputField !== undefined) {
646
- (element as { showInputField: boolean }).showInputField = props.showInputField as boolean;
647
- }
648
- if (props.inverted !== undefined) {
649
- (element as { inverted: boolean }).inverted = props.inverted as boolean;
650
- }
651
- if (props.pageSize !== undefined) {
652
- (element as { pageSize: number }).pageSize = props.pageSize as number;
653
- }
654
- if (props.fill !== undefined) {
655
- (element as { fill: boolean }).fill = props.fill as boolean;
656
- }
623
+ const el = element as any;
624
+ if (props.lowValue !== undefined) el.lowValue = props.lowValue;
625
+ if (props.highValue !== undefined) el.highValue = props.highValue;
626
+ if (props.showInputField !== undefined) el.showInputField = props.showInputField;
627
+ if (props.inverted !== undefined) el.inverted = props.inverted;
628
+ if (props.pageSize !== undefined) el.pageSize = props.pageSize;
629
+ if (props.fill !== undefined) el.fill = props.fill;
657
630
  if (props.direction !== undefined) {
658
- const UIE = CS.UnityEngine.UIElements;
659
- (element as { direction: unknown }).direction = UIE.SliderDirection[props.direction as string];
631
+ el.direction = CS.UnityEngine.UIElements.SliderDirection[props.direction as string];
660
632
  }
661
633
  }
662
634
 
663
635
  // Apply Toggle-specific properties
664
636
  function applyToggleProps(element: CSObject, props: Record<string, unknown>) {
665
- if (props.text !== undefined) {
666
- (element as { text: string }).text = props.text as string;
667
- }
668
- if (props.toggleOnLabelClick !== undefined) {
669
- (element as { toggleOnLabelClick: boolean }).toggleOnLabelClick = props.toggleOnLabelClick as boolean;
670
- }
637
+ const el = element as any;
638
+ if (props.text !== undefined) el.text = props.text;
639
+ if (props.toggleOnLabelClick !== undefined) el.toggleOnLabelClick = props.toggleOnLabelClick;
671
640
  }
672
641
 
673
642
  // Apply Image-specific properties
674
643
  function applyImageProps(element: CSObject, props: Record<string, unknown>) {
675
- if (props.image !== undefined) {
676
- (element as { image: unknown }).image = props.image;
677
- }
678
- if (props.sprite !== undefined) {
679
- (element as { sprite: unknown }).sprite = props.sprite;
680
- }
681
- if (props.vectorImage !== undefined) {
682
- (element as { vectorImage: unknown }).vectorImage = props.vectorImage;
683
- }
644
+ const el = element as any;
645
+ if (props.image !== undefined) el.image = props.image;
646
+ if (props.sprite !== undefined) el.sprite = props.sprite;
647
+ if (props.vectorImage !== undefined) el.vectorImage = props.vectorImage;
684
648
  if (props.scaleMode !== undefined) {
685
- const scaleMode = CS.UnityEngine.ScaleMode[props.scaleMode as string];
686
- (element as { scaleMode: unknown }).scaleMode = scaleMode;
649
+ el.scaleMode = CS.UnityEngine.ScaleMode[props.scaleMode as string];
687
650
  }
688
651
  if (props.tintColor !== undefined) {
689
- // Parse color string to Unity Color
690
652
  const color = parseColor(props.tintColor as string);
691
- if (color) {
692
- (element as { tintColor: unknown }).tintColor = color;
693
- }
653
+ if (color) el.tintColor = color;
694
654
  }
695
655
  if (props.sourceRect !== undefined) {
696
656
  const rect = props.sourceRect as { x: number; y: number; width: number; height: number };
697
- (element as { sourceRect: unknown }).sourceRect = new CS.UnityEngine.Rect(rect.x, rect.y, rect.width, rect.height);
657
+ el.sourceRect = new CS.UnityEngine.Rect(rect.x, rect.y, rect.width, rect.height);
698
658
  }
699
659
  if (props.uv !== undefined) {
700
660
  const rect = props.uv as { x: number; y: number; width: number; height: number };
701
- (element as { uv: unknown }).uv = new CS.UnityEngine.Rect(rect.x, rect.y, rect.width, rect.height);
661
+ el.uv = new CS.UnityEngine.Rect(rect.x, rect.y, rect.width, rect.height);
702
662
  }
703
663
  }
704
664