onejs-react 0.1.21 → 0.1.22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/host-config.ts +49 -14
package/package.json
CHANGED
package/src/host-config.ts
CHANGED
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@@ -71,6 +71,10 @@ declare const CS: {
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};
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FrostedGlassElement: new () => CSObject;
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};
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74
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+
StyleBridge: {
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ApplyStyles: (element: CSObject, styles: Record<string, unknown>) => void;
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AddClassesBatch: (element: CSObject, classes: string[]) => void;
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};
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};
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};
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@@ -385,47 +389,73 @@ function getRenderTextureHandle(value: RenderTextureRef): number {
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return value.__rtHandle ?? value.__handle ?? -1;
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}
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-
// Apply style properties to element, returns the set of applied keys
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392
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// Apply style properties to element, returns the set of applied keys.
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//
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// Batched path: parsed style values are collected into a single dict and sent
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// to CS.OneJS.StyleBridge.ApplyStyles in one __cs.invoke crossing instead of
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396
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// one per property. On WebGL each crossing is ~3ms (JSON marshal + reflection),
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// so the difference is ~N invokes vs 1 invoke per element. backgroundImage
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// stays on its individual GPU-bridge path since it's not a plain IStyle setter.
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function applyStyle(element: CSObject, style: ViewStyle | undefined): Set<string> {
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const appliedKeys = new Set<string>();
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if (!style) return appliedKeys;
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-
const
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const batched: Record<string, unknown> = {}
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+
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for (const [key, value] of Object.entries(style)) {
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if (value === undefined) continue;
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-
// Handle shorthand properties
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const expanded = STYLE_SHORTHANDS[key];
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if (expanded) {
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-
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const parsed = parseStyleValue(expanded[0], value);
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const parsed = resolveForBatch(parseStyleValue(expanded[0], value));
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for (const prop of expanded) {
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-
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batched[prop] = parsed;
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appliedKeys.add(prop);
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}
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} else if (key === "backgroundImage") {
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if (value == null) {
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CS.OneJS.GPU.GPUBridge.ClearElementBackgroundImage(element);
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} else if (isRenderTextureHandle(value)) {
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-
// GPU compute RenderTexture handles (via rt.getUnityObject())
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const handle = getRenderTextureHandle(value);
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if (handle >= 0) {
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CS.OneJS.GPU.GPUBridge.SetElementBackgroundImage(element, handle);
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}
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} else if (typeof value === "object" && "__csHandle" in value) {
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// C# objects: Texture2D, Sprite, VectorImage, RenderTexture
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CS.OneJS.GPU.GPUBridge.SetElementBackgroundFromObject(element, value);
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}
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appliedKeys.add(key);
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} else {
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-
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s[key] = parseStyleValue(key, value);
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batched[key] = resolveForBatch(parseStyleValue(key, value));
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appliedKeys.add(key);
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}
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}
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+
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if (Object.keys(batched).length > 0) {
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CS.OneJS.StyleBridge.ApplyStyles(element, batched);
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}
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return appliedKeys;
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}
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// Force-resolve CS path proxies (e.g. CS.UnityEngine.UIElements.Justify.Center)
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// to their underlying int value. parseEnumValue and parseLength's StyleKeyword
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// cases return path proxies whose .valueOf() reads the int via GetField. The
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// non-batched __cs.invoke path resolved these implicitly via __resolveValue;
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// the batched path JSON.stringifies the whole dict, so path proxies serialize
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// via toJSON to {__csTypeRef:...} which C# can't interpret as an enum value.
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// CS object proxies (with __csHandle) keep their toJSON shape — only path
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// proxies need coercion.
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function resolveForBatch(value: unknown): unknown {
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// Path proxies (e.g. CS.UnityEngine.UIElements.Justify.Center) have a
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// function as their underlying Proxy target so they can also be invoked
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// as constructors — so typeof is "function", not "object". Just check the
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// __csPathProxy sentinel and rely on truthy/property semantics.
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if (value && (value as any).__csPathProxy) {
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return Number(value)
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}
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return value
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}
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// Clear style properties that are no longer in the new style
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function clearRemovedStyles(element: CSObject, oldKeys: Set<string>, newKeys: Set<string>) {
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const s = element.style;
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@@ -458,13 +488,18 @@ function parseClassNames(className: string | undefined): Set<string> {
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return result;
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}
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-
// Apply className(s) to element (with escaping for Tailwind/USS compatibility)
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// Apply className(s) to element (with escaping for Tailwind/USS compatibility).
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// Routes through StyleBridge.AddClassesBatch so a multi-class string is one
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// __cs.invoke crossing instead of one per class.
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function applyClassName(element: CSObject, className: string | undefined) {
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if (!className) return;
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-
const classes =
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for (const cls of
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-
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const classes: string[] = [];
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for (const cls of className.split(/\s+/)) {
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if (cls) classes.push(escapeClassName(cls));
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}
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if (classes.length > 0) {
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CS.OneJS.StyleBridge.AddClassesBatch(element, classes);
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}
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}
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