oncoprintjs 6.0.7 → 6.1.1

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package/dist/index.js CHANGED
@@ -364,7 +364,7 @@ function fastParseInt16(x) {
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  return ret;
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  }
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  function rgbString(color) {
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- return "rgb(" + color[0] + "," + color[1] + "," + color[2] + ")";
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+ return "rgb(".concat(color[0], ",").concat(color[1], ",").concat(color[2], ")");
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  }
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  var string_type = typeof '';
@@ -1646,7 +1646,7 @@ var OncoprintModel = /** @class */ (function () {
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  var indexesAfterGap = model.column_indexes_after_a_gap.get();
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  // the indexes come AFTER a gap, so we need to include zero up front
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  // in order to get initial slice of data
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- var groupStartIndexes = tslib.__spreadArrays([0], indexesAfterGap);
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+ var groupStartIndexes = tslib.__spreadArray([0], indexesAfterGap, true);
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  // using the group start indexes, slice the id data into corresponding groups
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  return groupStartIndexes.map(function (n, i) {
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  if (i === groupStartIndexes.length - 1) {
@@ -3804,7 +3804,7 @@ function rgbaToHex(rgba) {
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  if (hexB.length === 1) {
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  hexB = '0' + hexB;
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  }
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- return "#" + hexR + hexG + hexB;
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+ return "#".concat(hexR).concat(hexG).concat(hexB);
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  }
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  function rectangleToSVG(params, offset_x, offset_y) {
@@ -3970,7 +3970,7 @@ var svgfactory = {
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  fillOpacity = fillSpecification.value[3];
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  }
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  else {
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- fill = "url(#" + fillSpecification.value + ")";
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+ fill = "url(#".concat(fillSpecification.value, ")");
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  }
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  return makesvgelement('rect', {
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  x: x,
@@ -4536,7 +4536,7 @@ var Line = /** @class */ (function (_super) {
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  }(Shape));
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  function getVertexShaderSource(columnsRightAfterGapsSize) {
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- return "precision highp float;\n attribute float aPosVertex;\n attribute float aColVertex;\n attribute float aVertexOncoprintColumn;\n\n uniform float gapSize;\n\n uniform float columnsRightAfterGaps[" + columnsRightAfterGapsSize + "]; // sorted in ascending order\n\n uniform float columnWidth;\n uniform float scrollX;\n uniform float zoomX;\n uniform float scrollY;\n uniform float zoomY;\n uniform mat4 uMVMatrix;\n uniform mat4 uPMatrix;\n uniform float offsetY;\n uniform float supersamplingRatio;\n uniform float positionBitPackBase;\n uniform float texSize;\n varying float texCoord;\n \n \n\n vec3 getUnpackedPositionVec3() {\n \tfloat pos0 = floor(aPosVertex / (positionBitPackBase * positionBitPackBase));\n \tfloat pos0Contr = pos0 * positionBitPackBase * positionBitPackBase;\n \tfloat pos1 = floor((aPosVertex - pos0Contr)/positionBitPackBase);\n \tfloat pos1Contr = pos1 * positionBitPackBase;\n \tfloat pos2 = aPosVertex - pos0Contr - pos1Contr;\n \treturn vec3(pos0, pos1, pos2);\n }\n\n float getGapOffset() {\n // first do binary search to compute the number of gaps before this column, G(c)\n // G(c) = the index in columnsRightAfterGaps of the first entry thats greater than c\n \n int lower_incl = 0;\n int upper_excl = " + columnsRightAfterGapsSize + ";\n int numGaps = 0;\n \n for (int loopDummyVar = 0; loopDummyVar == 0; loopDummyVar += 0) {\n if (lower_incl >= upper_excl) {\n break;\n }\n \n int middle = (lower_incl + upper_excl)/2;\n if (columnsRightAfterGaps[middle] < aVertexOncoprintColumn) {\n // G(c) > middle\n lower_incl = middle + 1;\n } else if (columnsRightAfterGaps[middle] == aVertexOncoprintColumn) {\n // G(c) = middle + 1\n numGaps = middle + 1;\n break;\n } else {\n // columnsRightAfterGaps[middle] > column, so G(c) <= middle\n if (middle == 0) {\n // 0 <= G(c) <= 0 -> G(c) = 0\n numGaps = 0;\n break;\n } else if (columnsRightAfterGaps[middle-1] < aVertexOncoprintColumn) {\n // G(c) = middle\n numGaps = middle;\n break;\n } else {\n // columnsRightAfterGaps[middle-1] >= column, so G(c) <= middle-1\n upper_excl = middle;\n }\n }\n }\n \n // multiply it by the gap size to get the total offset\n return float(numGaps)*gapSize;\n }\n\n void main(void) {\n \tgl_Position = vec4(getUnpackedPositionVec3(), 1.0);\n \tgl_Position[0] += aVertexOncoprintColumn*columnWidth;\n \tgl_Position *= vec4(zoomX, zoomY, 1.0, 1.0);\n\n // gaps should not be affected by zoom:\n gl_Position[0] += getGapOffset();\n\n // offsetY is given zoomed:\n \tgl_Position[1] += offsetY;\n\n \tgl_Position -= vec4(scrollX, scrollY, 0.0, 0.0);\n \tgl_Position[0] *= supersamplingRatio;\n \tgl_Position[1] *= supersamplingRatio;\n \tgl_Position = uPMatrix * uMVMatrix * gl_Position;\n\n \ttexCoord = (aColVertex + 0.5) / texSize;\n }";
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+ return "precision highp float;\n attribute float aPosVertex;\n attribute float aColVertex;\n attribute float aVertexOncoprintColumn;\n\n uniform float gapSize;\n\n uniform float columnsRightAfterGaps[".concat(columnsRightAfterGapsSize, "]; // sorted in ascending order\n\n uniform float columnWidth;\n uniform float scrollX;\n uniform float zoomX;\n uniform float scrollY;\n uniform float zoomY;\n uniform mat4 uMVMatrix;\n uniform mat4 uPMatrix;\n uniform float offsetY;\n uniform float supersamplingRatio;\n uniform float positionBitPackBase;\n uniform float texSize;\n varying float texCoord;\n \n \n\n vec3 getUnpackedPositionVec3() {\n \tfloat pos0 = floor(aPosVertex / (positionBitPackBase * positionBitPackBase));\n \tfloat pos0Contr = pos0 * positionBitPackBase * positionBitPackBase;\n \tfloat pos1 = floor((aPosVertex - pos0Contr)/positionBitPackBase);\n \tfloat pos1Contr = pos1 * positionBitPackBase;\n \tfloat pos2 = aPosVertex - pos0Contr - pos1Contr;\n \treturn vec3(pos0, pos1, pos2);\n }\n\n float getGapOffset() {\n // first do binary search to compute the number of gaps before this column, G(c)\n // G(c) = the index in columnsRightAfterGaps of the first entry thats greater than c\n \n int lower_incl = 0;\n int upper_excl = ").concat(columnsRightAfterGapsSize, ";\n int numGaps = 0;\n \n for (int loopDummyVar = 0; loopDummyVar == 0; loopDummyVar += 0) {\n if (lower_incl >= upper_excl) {\n break;\n }\n \n int middle = (lower_incl + upper_excl)/2;\n if (columnsRightAfterGaps[middle] < aVertexOncoprintColumn) {\n // G(c) > middle\n lower_incl = middle + 1;\n } else if (columnsRightAfterGaps[middle] == aVertexOncoprintColumn) {\n // G(c) = middle + 1\n numGaps = middle + 1;\n break;\n } else {\n // columnsRightAfterGaps[middle] > column, so G(c) <= middle\n if (middle == 0) {\n // 0 <= G(c) <= 0 -> G(c) = 0\n numGaps = 0;\n break;\n } else if (columnsRightAfterGaps[middle-1] < aVertexOncoprintColumn) {\n // G(c) = middle\n numGaps = middle;\n break;\n } else {\n // columnsRightAfterGaps[middle-1] >= column, so G(c) <= middle-1\n upper_excl = middle;\n }\n }\n }\n \n // multiply it by the gap size to get the total offset\n return float(numGaps)*gapSize;\n }\n\n void main(void) {\n \tgl_Position = vec4(getUnpackedPositionVec3(), 1.0);\n \tgl_Position[0] += aVertexOncoprintColumn*columnWidth;\n \tgl_Position *= vec4(zoomX, zoomY, 1.0, 1.0);\n\n // gaps should not be affected by zoom:\n gl_Position[0] += getGapOffset();\n\n // offsetY is given zoomed:\n \tgl_Position[1] += offsetY;\n\n \tgl_Position -= vec4(scrollX, scrollY, 0.0, 0.0);\n \tgl_Position[0] *= supersamplingRatio;\n \tgl_Position[1] *= supersamplingRatio;\n \tgl_Position = uPMatrix * uMVMatrix * gl_Position;\n\n \ttexCoord = (aColVertex + 0.5) / texSize;\n }");
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  }
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  function getFragmentShaderSource() {
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  return "precision mediump float;\n varying float texCoord;\n uniform sampler2D uSampler;\n void main(void) {\n gl_FragColor = texture2D(uSampler, vec2(texCoord, 0.5));\n }";
@@ -4916,7 +4916,7 @@ var OncoprintWebGLCellView = /** @class */ (function () {
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  var clientRect = self.$overlay_canvas[0].getBoundingClientRect();
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  self.hoveredGap = overlappingGap;
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  tooltip.center = false;
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- tooltip.show(250, clientRect.left + overlappingGap.origin_x, clientRect.top + overlappingGap.origin_y - 20, $__default["default"]("<span>" + overlappingGap.data.tooltipFormatter() + "</span>"), false);
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+ tooltip.show(250, clientRect.left + overlappingGap.origin_x, clientRect.top + overlappingGap.origin_y - 20, $__default["default"]("<span>".concat(overlappingGap.data.tooltipFormatter(), "</span>")), false);
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  }
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  if (!overlapping_data && !overlappingGap) {
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  tooltip.hideIfNotAlreadyGoingTo(150);
@@ -5780,7 +5780,7 @@ var OncoprintWebGLCellView = /** @class */ (function () {
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  shapeToVertexes(_shape, zindex, function (pos, col) {
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  pos = pos.map(Math.round);
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  position_1.push(packPos(pos));
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- var col_hash = col[0] + "," + col[1] + "," + col[2] + "," + col[3];
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+ var col_hash = "".concat(col[0], ",").concat(col[1], ",").concat(col[2], ",").concat(col[3]);
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  var col_index = color_bank_index[col_hash];
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  if (typeof col_index === 'undefined') {
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  col_index = color_vertexes.length;
@@ -9538,7 +9538,7 @@ var OncoprintHeaderView = /** @class */ (function () {
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  'pointer-events': 'auto',
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  });
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  // add label
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- $__default["default"]("<span>" + group.header.label.text + "</span>")
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+ $__default["default"]("<span>".concat(group.header.label.text, "</span>"))
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  .appendTo($headerDiv)
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  .css({
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  'margin-right': 10,
@@ -11495,7 +11495,7 @@ var OncoprintZoomSlider = /** @class */ (function () {
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  'min-height': params.btn_size,
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  'min-width': params.btn_size,
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  'background-color': '#ffffff',
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- border: "solid " + icon_div_border_size + "px black",
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+ border: "solid ".concat(icon_div_border_size, "px black"),
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  'border-radius': '3px',
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  cursor: 'pointer',
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  })
@@ -11516,7 +11516,7 @@ var OncoprintZoomSlider = /** @class */ (function () {
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  'min-height': params.btn_size,
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  'min-width': params.btn_size,
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  'background-color': '#ffffff',
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- border: "solid " + icon_div_border_size + "px black",
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+ border: "solid ".concat(icon_div_border_size, "px black"),
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  'border-radius': '3px',
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  cursor: 'pointer',
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  })
@@ -12004,7 +12004,7 @@ var OncoprintMinimapView = /** @class */ (function () {
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  })
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  .addClass('oncoprint-zoomtofit-btn')
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  .appendTo($div);
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- $__default["default"]("<img src=\"" + img + "\" alt=\"Zoom to Fit Icon\" />")
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+ $__default["default"]("<img src=\"".concat(img, "\" alt=\"Zoom to Fit Icon\" />"))
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  .css({
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  height: btn_height - 4,
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  width: btn_width - 4,
@@ -13434,7 +13434,7 @@ var Oncoprint = /** @class */ (function () {
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  position: 'absolute',
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  top: '0px',
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  left: '0px',
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- 'pointer-events': 'none',
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+ 'pointer-events': 'none', // since column label canvas is on top of cell overlay canvas, we need to make it not capture any mouse events
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  })
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  .addClass('noselect')
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  .addClass('oncoprintjs__column_label_canvas');