omk-tui 1.3.2 → 1.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (80) hide show
  1. package/CHANGELOG.md +34 -0
  2. package/dist/components/box.d.ts +5 -0
  3. package/dist/components/box.d.ts.map +1 -1
  4. package/dist/components/box.js +50 -15
  5. package/dist/components/box.js.map +1 -1
  6. package/dist/components/editor.d.ts +3 -1
  7. package/dist/components/editor.d.ts.map +1 -1
  8. package/dist/components/editor.js +4 -7
  9. package/dist/components/editor.js.map +1 -1
  10. package/dist/components/image.d.ts +2 -0
  11. package/dist/components/image.d.ts.map +1 -1
  12. package/dist/components/image.js +4 -0
  13. package/dist/components/image.js.map +1 -1
  14. package/dist/components/markdown.d.ts +4 -0
  15. package/dist/components/markdown.d.ts.map +1 -1
  16. package/dist/components/markdown.js +14 -0
  17. package/dist/components/markdown.js.map +1 -1
  18. package/dist/components/spacer.d.ts +2 -0
  19. package/dist/components/spacer.d.ts.map +1 -1
  20. package/dist/components/spacer.js +8 -0
  21. package/dist/components/spacer.js.map +1 -1
  22. package/dist/components/text.d.ts +4 -0
  23. package/dist/components/text.d.ts.map +1 -1
  24. package/dist/components/text.js +14 -0
  25. package/dist/components/text.js.map +1 -1
  26. package/dist/editor-component.d.ts +2 -0
  27. package/dist/editor-component.d.ts.map +1 -1
  28. package/dist/editor-component.js.map +1 -1
  29. package/dist/index.d.ts +3 -1
  30. package/dist/index.d.ts.map +1 -1
  31. package/dist/index.js +3 -0
  32. package/dist/index.js.map +1 -1
  33. package/dist/line-reset-memo.d.ts +27 -0
  34. package/dist/line-reset-memo.d.ts.map +1 -0
  35. package/dist/line-reset-memo.js +101 -0
  36. package/dist/line-reset-memo.js.map +1 -0
  37. package/dist/render-generation.d.ts +24 -0
  38. package/dist/render-generation.d.ts.map +1 -0
  39. package/dist/render-generation.js +48 -0
  40. package/dist/render-generation.js.map +1 -0
  41. package/dist/terminal-output.d.ts +20 -1
  42. package/dist/terminal-output.d.ts.map +1 -1
  43. package/dist/terminal-output.js +62 -1
  44. package/dist/terminal-output.js.map +1 -1
  45. package/dist/terminal-resize-log.d.ts +39 -0
  46. package/dist/terminal-resize-log.d.ts.map +1 -0
  47. package/dist/terminal-resize-log.js +57 -0
  48. package/dist/terminal-resize-log.js.map +1 -0
  49. package/dist/terminal-resync.d.ts +74 -0
  50. package/dist/terminal-resync.d.ts.map +1 -0
  51. package/dist/terminal-resync.js +112 -0
  52. package/dist/terminal-resync.js.map +1 -0
  53. package/dist/terminal.d.ts.map +1 -1
  54. package/dist/terminal.js +1 -1
  55. package/dist/terminal.js.map +1 -1
  56. package/dist/tui.d.ts +29 -9
  57. package/dist/tui.d.ts.map +1 -1
  58. package/dist/tui.js +65 -86
  59. package/dist/tui.js.map +1 -1
  60. package/dist/undo-stack.d.ts +8 -2
  61. package/dist/undo-stack.d.ts.map +1 -1
  62. package/dist/undo-stack.js +12 -2
  63. package/dist/undo-stack.js.map +1 -1
  64. package/dist/utils.d.ts +2 -4
  65. package/dist/utils.d.ts.map +1 -1
  66. package/dist/utils.js +2 -128
  67. package/dist/utils.js.map +1 -1
  68. package/dist/visible-width.d.ts +14 -0
  69. package/dist/visible-width.d.ts.map +1 -0
  70. package/dist/visible-width.js +163 -0
  71. package/dist/visible-width.js.map +1 -0
  72. package/dist/windowed-container.d.ts +120 -0
  73. package/dist/windowed-container.d.ts.map +1 -0
  74. package/dist/windowed-container.js +258 -0
  75. package/dist/windowed-container.js.map +1 -0
  76. package/dist/windowed-segments.d.ts +37 -0
  77. package/dist/windowed-segments.d.ts.map +1 -0
  78. package/dist/windowed-segments.js +133 -0
  79. package/dist/windowed-segments.js.map +1 -0
  80. package/package.json +1 -1
@@ -1 +1 @@
1
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{ createRequire } from \"node:module\";\nimport * as path from \"node:path\";\nimport type { Writable } from \"node:stream\";\nimport { fileURLToPath } from \"node:url\";\nimport { setKittyProtocolActive } from \"./keys.ts\";\nimport { isNativeModifierPressed } from \"./native-modifiers.ts\";\nimport { StdinBuffer } from \"./stdin-buffer.ts\";\nimport { TerminalOutput, type TerminalOutputStats } from \"./terminal-output.ts\";\n\nconst cjsRequire = createRequire(import.meta.url);\n\nconst TERMINAL_PROGRESS_KEEPALIVE_MS = 1000;\nconst TERMINAL_PROGRESS_ACTIVE_SEQUENCE = \"\\x1b]9;4;3\\x07\";\nconst TERMINAL_PROGRESS_CLEAR_SEQUENCE = \"\\x1b]9;4;0;\\x07\";\nconst APPLE_TERMINAL_SHIFT_ENTER_SEQUENCE = \"\\x1b[13;2u\";\nconst DESIRED_KITTY_KEYBOARD_PROTOCOL_FLAGS = 7;\nconst KITTY_KEYBOARD_PROTOCOL_FALLBACK_TIMEOUT_MS = 150;\nconst KEYBOARD_PROTOCOL_RESPONSE_FRAGMENT_TIMEOUT_MS = 150;\nconst KITTY_KEYBOARD_PROTOCOL_QUERY = `\\x1b[>${DESIRED_KITTY_KEYBOARD_PROTOCOL_FLAGS}u\\x1b[?u\\x1b[c`;\n\nexport type KeyboardProtocolNegotiationSequence =\n\t| { type: \"kitty-flags\"; flags: number }\n\t| { type: \"device-attributes\" };\n\nexport function parseKeyboardProtocolNegotiationSequence(\n\tsequence: string,\n): KeyboardProtocolNegotiationSequence | undefined {\n\tconst kittyFlags = sequence.match(/^\\x1b\\[\\?(\\d+)u$/);\n\tif (kittyFlags) {\n\t\treturn { type: \"kitty-flags\", flags: Number.parseInt(kittyFlags[1]!, 10) };\n\t}\n\tif (/^\\x1b\\[\\?[\\d;]*c$/.test(sequence)) {\n\t\treturn { type: \"device-attributes\" };\n\t}\n\treturn undefined;\n}\n\nfunction isKeyboardProtocolNegotiationSequencePrefix(sequence: string, allowBareEscapePrefix: boolean): boolean {\n\treturn (allowBareEscapePrefix && sequence === \"\\x1b\") || sequence === \"\\x1b[\" || /^\\x1b\\[\\?[\\d;]*$/.test(sequence);\n}\n\nexport function isAppleTerminalSession(): boolean {\n\treturn process.platform === \"darwin\" && process.env.TERM_PROGRAM === \"Apple_Terminal\";\n}\n\nexport function normalizeAppleTerminalInput(data: string, isAppleTerminal: boolean, isShiftPressed: boolean): string {\n\tif (isAppleTerminal && data === \"\\r\" && isShiftPressed) return APPLE_TERMINAL_SHIFT_ENTER_SEQUENCE;\n\treturn data;\n}\n\n/**\n * Minimal terminal interface for TUI\n */\nexport interface Terminal {\n\t// Start the terminal with input and resize handlers\n\tstart(onInput: (data: string) => void, onResize: () => void): void;\n\n\t// Stop the terminal and restore state\n\tstop(): void;\n\n\t/**\n\t * Drain stdin before exiting to prevent Kitty key release events from\n\t * leaking to the parent shell over slow SSH connections.\n\t * @param maxMs - Maximum time to drain (default: 1000ms)\n\t * @param idleMs - Exit early if no input arrives within this time (default: 50ms)\n\t */\n\tdrainInput(maxMs?: number, idleMs?: number): Promise<void>;\n\n\t// Write output to terminal\n\twrite(data: string): void;\n\t/** Optional metadata-only output observations; unsupported terminals omit this. */\n\tgetOutputStats?(): TerminalOutputStats;\n\n\t// Get terminal dimensions\n\tget columns(): number;\n\tget rows(): number;\n\n\t// Whether Kitty keyboard protocol is active\n\tget kittyProtocolActive(): boolean;\n\n\t// Cursor positioning (relative to current position)\n\tmoveBy(lines: number): void; // Move cursor up (negative) or down (positive) by N lines\n\n\t// Cursor visibility\n\thideCursor(): void; // Hide the cursor\n\tshowCursor(): void; // Show the cursor\n\n\t// Clear operations\n\tclearLine(): void; // Clear current line\n\tclearFromCursor(): void; // Clear from cursor to end of screen\n\tclearScreen(): void; // Clear entire screen and move cursor to (0,0)\n\n\t// Title operations\n\tsetTitle(title: string): void; // Set terminal window title\n\n\t// Progress indicator (OSC 9;4)\n\tsetProgress(active: boolean): void;\n}\n\n/**\n * Real terminal using process.stdin/stdout\n */\nexport class ProcessTerminal implements Terminal {\n\tprivate wasRaw = false;\n\tprivate inputHandler?: (data: string) => void;\n\tprivate resizeHandler?: () => void;\n\tprivate _kittyProtocolActive = false;\n\tprivate _modifyOtherKeysActive = false;\n\tprivate keyboardProtocolPushed = false;\n\tprivate keyboardProtocolNegotiationPending = false;\n\tprivate keyboardProtocolLateResponsePending = false;\n\tprivate keyboardProtocolNegotiationBuffer = \"\";\n\tprivate keyboardProtocolFallbackTimer?: ReturnType<typeof setTimeout>;\n\tprivate keyboardProtocolBufferFlushTimer?: ReturnType<typeof setTimeout>;\n\tprivate stdinBuffer?: StdinBuffer;\n\tprivate stdinDataHandler?: (data: string) => void;\n\tprivate progressInterval?: ReturnType<typeof setInterval>;\n\tprivate readonly output: TerminalOutput;\n\n\tconstructor(output: Writable = process.stdout) {\n\t\tthis.output = new TerminalOutput(output, process.env.OMK_TUI_WRITE_LOG || \"\");\n\t}\n\n\tgetOutputStats(): TerminalOutputStats {\n\t\treturn this.output.snapshot();\n\t}\n\n\tget kittyProtocolActive(): boolean {\n\t\treturn this._kittyProtocolActive;\n\t}\n\n\tstart(onInput: (data: string) => void, onResize: () => void): void {\n\t\tthis.inputHandler = onInput;\n\t\tthis.resizeHandler = onResize;\n\n\t\t// Save previous state and enable raw mode\n\t\tthis.wasRaw = process.stdin.isRaw || false;\n\t\tif (process.stdin.setRawMode) {\n\t\t\tprocess.stdin.setRawMode(true);\n\t\t}\n\t\tprocess.stdin.setEncoding(\"utf8\");\n\t\tprocess.stdin.resume();\n\n\t\t// Enable bracketed paste mode - terminal will wrap pastes in \\x1b[200~ ... \\x1b[201~\n\t\tthis.output.write(\"\\x1b[?2004h\");\n\n\t\t// Set up resize handler immediately\n\t\tprocess.stdout.on(\"resize\", this.resizeHandler);\n\n\t\t// Refresh terminal dimensions - they may be stale after suspend/resume\n\t\t// (SIGWINCH is lost while process is stopped). Unix only.\n\t\tif (process.platform !== \"win32\") {\n\t\t\tprocess.kill(process.pid, \"SIGWINCH\");\n\t\t}\n\n\t\t// On Windows, enable ENABLE_VIRTUAL_TERMINAL_INPUT so the console sends\n\t\t// VT escape sequences (e.g. \\x1b[Z for Shift+Tab) instead of raw console\n\t\t// events that lose modifier information. Must run AFTER setRawMode(true)\n\t\t// since that resets console mode flags.\n\t\tthis.enableWindowsVTInput();\n\n\t\t// Query and enable Kitty keyboard protocol\n\t\t// The query handler intercepts input temporarily, then installs the user's handler\n\t\t// See: https://sw.kovidgoyal.net/kitty/keyboard-protocol/\n\t\tthis.queryAndEnableKittyProtocol();\n\t}\n\n\t/**\n\t * Set up StdinBuffer to split batched input into individual sequences.\n\t * This ensures components receive single events, making matchesKey/isKeyRelease work correctly.\n\t *\n\t * Also watches for Kitty protocol response and enables it when detected.\n\t * This is done here (after stdinBuffer parsing) rather than on raw stdin\n\t * to handle the case where the response arrives split across multiple events.\n\t */\n\tprivate setupStdinBuffer(): void {\n\t\tthis.stdinBuffer = new StdinBuffer({ timeout: 10 });\n\n\t\t// Forward individual sequences to the input handler\n\t\tthis.stdinBuffer.on(\"data\", (sequence) => {\n\t\t\tif (this.keyboardProtocolNegotiationPending) {\n\t\t\t\tconst negotiationSequence = this.readKeyboardProtocolNegotiationSequence(sequence, true);\n\t\t\t\tif (negotiationSequence === \"pending\") {\n\t\t\t\t\treturn; // Wait for the rest of a split negotiation response.\n\t\t\t\t}\n\t\t\t\tif (this.handleKeyboardProtocolNegotiationSequence(negotiationSequence)) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (this.keyboardProtocolLateResponsePending) {\n\t\t\t\tconst negotiationSequence = this.readKeyboardProtocolNegotiationSequence(sequence, false);\n\t\t\t\tif (negotiationSequence === \"pending\") {\n\t\t\t\t\tthis.scheduleKeyboardProtocolNegotiationBufferFlush();\n\t\t\t\t\treturn; // Wait for the rest of a split late negotiation response.\n\t\t\t\t}\n\t\t\t\tif (this.handleKeyboardProtocolNegotiationSequence(negotiationSequence)) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tthis.forwardInputSequence(sequence);\n\t\t});\n\n\t\t// Re-wrap paste content with bracketed paste markers for existing editor handling\n\t\tthis.stdinBuffer.on(\"paste\", (content) => {\n\t\t\tif (this.inputHandler) {\n\t\t\t\tthis.inputHandler(`\\x1b[200~${content}\\x1b[201~`);\n\t\t\t}\n\t\t});\n\n\t\t// Handler that pipes stdin data through the buffer\n\t\tthis.stdinDataHandler = (data: string) => {\n\t\t\tthis.stdinBuffer!.process(data);\n\t\t};\n\t}\n\n\t/**\n\t * Query terminal for Kitty keyboard protocol support and enable it if available.\n\t *\n\t * Kitty's progressive enhancement detection requires requesting the desired\n\t * flags before querying them. The trailing DA query is a sentinel supported by\n\t * terminals that do not know Kitty keyboard protocol. A short timeout remains\n\t * as a backup for terminals, PTYs, and SSH sessions that delay, split, or drop\n\t * the DA response.\n\t *\n\t * The requested flags are:\n\t * - 1 = disambiguate escape codes\n\t * - 2 = report event types (press/repeat/release)\n\t * - 4 = report alternate keys (shifted key, base layout key)\n\t */\n\tprivate queryAndEnableKittyProtocol(): void {\n\t\tthis.setupStdinBuffer();\n\t\tprocess.stdin.on(\"data\", this.stdinDataHandler!);\n\t\tthis.keyboardProtocolPushed = true;\n\t\tthis.keyboardProtocolNegotiationPending = true;\n\t\tthis.keyboardProtocolLateResponsePending = false;\n\t\tthis.clearKeyboardProtocolNegotiationBuffer();\n\t\tthis.output.write(KITTY_KEYBOARD_PROTOCOL_QUERY);\n\t\tthis.keyboardProtocolFallbackTimer = setTimeout(() => {\n\t\t\tthis.keyboardProtocolFallbackTimer = undefined;\n\t\t\tthis.keyboardProtocolNegotiationPending = false;\n\t\t\tthis.keyboardProtocolLateResponsePending = true;\n\t\t\tif (this.keyboardProtocolNegotiationBuffer === \"\\x1b\") {\n\t\t\t\tthis.flushKeyboardProtocolNegotiationBufferAsInput();\n\t\t\t} else {\n\t\t\t\tthis.scheduleKeyboardProtocolNegotiationBufferFlush();\n\t\t\t}\n\t\t\tthis.enableModifyOtherKeys();\n\t\t}, KITTY_KEYBOARD_PROTOCOL_FALLBACK_TIMEOUT_MS);\n\t}\n\n\tprivate handleKeyboardProtocolNegotiationSequence(\n\t\tnegotiationSequence: KeyboardProtocolNegotiationSequence | undefined,\n\t): boolean {\n\t\tif (!negotiationSequence) return false;\n\t\tif (negotiationSequence.type === \"kitty-flags\") {\n\t\t\tif (negotiationSequence.flags !== 0 && !this._kittyProtocolActive) {\n\t\t\t\tthis._kittyProtocolActive = true;\n\t\t\t\tsetKittyProtocolActive(true);\n\t\t\t\tthis.keyboardProtocolNegotiationPending = false;\n\t\t\t\tthis.keyboardProtocolLateResponsePending = true;\n\t\t\t\tthis.clearKeyboardProtocolNegotiationBuffer();\n\t\t\t\tthis.clearKeyboardProtocolFallbackTimer();\n\t\t\t}\n\t\t\treturn true;\n\t\t}\n\n\t\tthis.keyboardProtocolNegotiationPending = false;\n\t\tthis.keyboardProtocolLateResponsePending = true;\n\t\tthis.clearKeyboardProtocolNegotiationBuffer();\n\t\tthis.clearKeyboardProtocolFallbackTimer();\n\t\tthis.enableModifyOtherKeys();\n\t\treturn true;\n\t}\n\n\tprivate readKeyboardProtocolNegotiationSequence(\n\t\tsequence: string,\n\t\tallowBareEscapePrefix: boolean,\n\t): KeyboardProtocolNegotiationSequence | \"pending\" | undefined {\n\t\tif (this.keyboardProtocolNegotiationBuffer) {\n\t\t\tconst bufferedSequence = this.keyboardProtocolNegotiationBuffer + sequence;\n\t\t\tconst negotiationSequence = parseKeyboardProtocolNegotiationSequence(bufferedSequence);\n\t\t\tif (negotiationSequence) {\n\t\t\t\tthis.clearKeyboardProtocolNegotiationBuffer();\n\t\t\t\treturn negotiationSequence;\n\t\t\t}\n\t\t\tif (isKeyboardProtocolNegotiationSequencePrefix(bufferedSequence, allowBareEscapePrefix)) {\n\t\t\t\tthis.setKeyboardProtocolNegotiationBuffer(bufferedSequence);\n\t\t\t\treturn \"pending\";\n\t\t\t}\n\t\t\tthis.flushKeyboardProtocolNegotiationBufferAsInput();\n\t\t}\n\n\t\tconst negotiationSequence = parseKeyboardProtocolNegotiationSequence(sequence);\n\t\tif (negotiationSequence) return negotiationSequence;\n\t\tif (isKeyboardProtocolNegotiationSequencePrefix(sequence, allowBareEscapePrefix)) {\n\t\t\tthis.setKeyboardProtocolNegotiationBuffer(sequence);\n\t\t\treturn \"pending\";\n\t\t}\n\t\treturn undefined;\n\t}\n\n\tprivate setKeyboardProtocolNegotiationBuffer(sequence: string): void {\n\t\tthis.clearKeyboardProtocolNegotiationBufferFlushTimer();\n\t\tthis.keyboardProtocolNegotiationBuffer = sequence;\n\t}\n\n\tprivate clearKeyboardProtocolNegotiationBuffer(): void {\n\t\tthis.clearKeyboardProtocolNegotiationBufferFlushTimer();\n\t\tthis.keyboardProtocolNegotiationBuffer = \"\";\n\t}\n\n\tprivate flushKeyboardProtocolNegotiationBufferAsInput(): void {\n\t\tif (!this.keyboardProtocolNegotiationBuffer) return;\n\t\tconst sequence = this.keyboardProtocolNegotiationBuffer;\n\t\tthis.clearKeyboardProtocolNegotiationBuffer();\n\t\tthis.forwardInputSequence(sequence);\n\t}\n\n\tprivate scheduleKeyboardProtocolNegotiationBufferFlush(): void {\n\t\tif (!this.keyboardProtocolNegotiationBuffer || this.keyboardProtocolBufferFlushTimer) return;\n\t\tthis.keyboardProtocolBufferFlushTimer = setTimeout(() => {\n\t\t\tthis.keyboardProtocolBufferFlushTimer = undefined;\n\t\t\tthis.flushKeyboardProtocolNegotiationBufferAsInput();\n\t\t}, KEYBOARD_PROTOCOL_RESPONSE_FRAGMENT_TIMEOUT_MS);\n\t}\n\n\tprivate clearKeyboardProtocolNegotiationBufferFlushTimer(): void {\n\t\tif (!this.keyboardProtocolBufferFlushTimer) return;\n\t\tclearTimeout(this.keyboardProtocolBufferFlushTimer);\n\t\tthis.keyboardProtocolBufferFlushTimer = undefined;\n\t}\n\n\tprivate forwardInputSequence(sequence: string): void {\n\t\tif (!this.inputHandler) return;\n\t\tconst isAppleTerminal = sequence === \"\\r\" && isAppleTerminalSession();\n\t\tconst input = normalizeAppleTerminalInput(\n\t\t\tsequence,\n\t\t\tisAppleTerminal,\n\t\t\tisAppleTerminal && isNativeModifierPressed(\"shift\"),\n\t\t);\n\t\tthis.inputHandler(input);\n\t}\n\n\tprivate enableModifyOtherKeys(): void {\n\t\tif (this._kittyProtocolActive || this._modifyOtherKeysActive) return;\n\t\tthis.output.write(\"\\x1b[>4;2m\");\n\t\tthis._modifyOtherKeysActive = true;\n\t}\n\n\tprivate clearKeyboardProtocolFallbackTimer(): void {\n\t\tif (!this.keyboardProtocolFallbackTimer) return;\n\t\tclearTimeout(this.keyboardProtocolFallbackTimer);\n\t\tthis.keyboardProtocolFallbackTimer = undefined;\n\t}\n\n\t/**\n\t * On Windows, add ENABLE_VIRTUAL_TERMINAL_INPUT (0x0200) to the stdin\n\t * console handle so the terminal sends VT sequences for modified keys\n\t * (e.g. \\x1b[Z for Shift+Tab). Without this, libuv's ReadConsoleInputW\n\t * discards modifier state and Shift+Tab arrives as plain \\t.\n\t */\n\tprivate enableWindowsVTInput(): void {\n\t\tif (process.platform !== \"win32\") return;\n\t\ttry {\n\t\t\tconst arch = process.arch;\n\t\t\tif (arch !== \"x64\" && arch !== \"arm64\") return;\n\n\t\t\t// Dynamic require so non-Windows and bundled/browser paths never load the\n\t\t\t// native helper. In the npm package native/ is next to dist/; in compiled\n\t\t\t// binary archives native/ is copied next to the executable.\n\t\t\tconst moduleDir = path.dirname(fileURLToPath(import.meta.url));\n\t\t\tconst nativePath = path.join(\"native\", \"win32\", \"prebuilds\", `win32-${arch}`, \"win32-console-mode.node\");\n\t\t\tconst candidates = [\n\t\t\t\tpath.join(moduleDir, \"..\", nativePath),\n\t\t\t\tpath.join(moduleDir, nativePath),\n\t\t\t\tpath.join(path.dirname(process.execPath), nativePath),\n\t\t\t];\n\t\t\tfor (const modulePath of candidates) {\n\t\t\t\ttry {\n\t\t\t\t\tconst helper = cjsRequire(modulePath) as { enableVirtualTerminalInput?: () => boolean };\n\t\t\t\t\thelper.enableVirtualTerminalInput?.();\n\t\t\t\t\treturn;\n\t\t\t\t} catch {\n\t\t\t\t\t// Try the next possible packaging location.\n\t\t\t\t}\n\t\t\t}\n\t\t} catch {\n\t\t\t// Native helper not available — Shift+Tab won't be distinguishable from Tab.\n\t\t}\n\t}\n\n\tasync drainInput(maxMs = 1000, idleMs = 50): Promise<void> {\n\t\tconst shouldDisableKittyProtocol =\n\t\t\tthis.keyboardProtocolPushed || this._kittyProtocolActive || this.keyboardProtocolNegotiationPending;\n\t\tthis.keyboardProtocolLateResponsePending = false;\n\t\tthis.clearKeyboardProtocolNegotiationBuffer();\n\t\tthis.clearKeyboardProtocolFallbackTimer();\n\t\tif (shouldDisableKittyProtocol) {\n\t\t\t// Disable Kitty keyboard protocol first so any late key releases\n\t\t\t// do not generate new Kitty escape sequences.\n\t\t\tthis.output.write(\"\\x1b[<u\");\n\t\t\tthis.keyboardProtocolPushed = false;\n\t\t\tthis._kittyProtocolActive = false;\n\t\t\tsetKittyProtocolActive(false);\n\t\t}\n\t\tthis.keyboardProtocolNegotiationPending = false;\n\t\tif (this._modifyOtherKeysActive) {\n\t\t\tthis.output.write(\"\\x1b[>4;0m\");\n\t\t\tthis._modifyOtherKeysActive = false;\n\t\t}\n\n\t\tconst previousHandler = this.inputHandler;\n\t\tthis.inputHandler = undefined;\n\n\t\tlet lastDataTime = Date.now();\n\t\tconst onData = () => {\n\t\t\tlastDataTime = Date.now();\n\t\t};\n\n\t\tprocess.stdin.on(\"data\", onData);\n\t\tconst endTime = Date.now() + maxMs;\n\n\t\ttry {\n\t\t\twhile (true) {\n\t\t\t\tconst now = Date.now();\n\t\t\t\tconst timeLeft = endTime - now;\n\t\t\t\tif (timeLeft <= 0) break;\n\t\t\t\tif (now - lastDataTime >= idleMs) break;\n\t\t\t\tawait new Promise((resolve) => setTimeout(resolve, Math.min(idleMs, timeLeft)));\n\t\t\t}\n\t\t} finally {\n\t\t\tprocess.stdin.removeListener(\"data\", onData);\n\t\t\tthis.inputHandler = previousHandler;\n\t\t}\n\t}\n\n\tstop(): void {\n\t\tif (this.clearProgressInterval()) {\n\t\t\tthis.output.write(TERMINAL_PROGRESS_CLEAR_SEQUENCE);\n\t\t}\n\n\t\t// Disable bracketed paste mode\n\t\tthis.output.write(\"\\x1b[?2004l\");\n\n\t\tconst shouldDisableKittyProtocol =\n\t\t\tthis.keyboardProtocolPushed || this._kittyProtocolActive || this.keyboardProtocolNegotiationPending;\n\t\tthis.keyboardProtocolLateResponsePending = false;\n\t\tthis.clearKeyboardProtocolNegotiationBuffer();\n\t\tthis.clearKeyboardProtocolFallbackTimer();\n\n\t\t// Disable Kitty keyboard protocol if not already done by drainInput()\n\t\tif (shouldDisableKittyProtocol) {\n\t\t\tthis.output.write(\"\\x1b[<u\");\n\t\t\tthis.keyboardProtocolPushed = false;\n\t\t\tthis._kittyProtocolActive = false;\n\t\t\tsetKittyProtocolActive(false);\n\t\t}\n\t\tthis.keyboardProtocolNegotiationPending = false;\n\t\tif (this._modifyOtherKeysActive) {\n\t\t\tthis.output.write(\"\\x1b[>4;0m\");\n\t\t\tthis._modifyOtherKeysActive = false;\n\t\t}\n\n\t\t// Clean up StdinBuffer\n\t\tif (this.stdinBuffer) {\n\t\t\tthis.stdinBuffer.destroy();\n\t\t\tthis.stdinBuffer = undefined;\n\t\t}\n\n\t\t// Remove event handlers\n\t\tif (this.stdinDataHandler) {\n\t\t\tprocess.stdin.removeListener(\"data\", this.stdinDataHandler);\n\t\t\tthis.stdinDataHandler = undefined;\n\t\t}\n\t\tthis.inputHandler = undefined;\n\t\tif (this.resizeHandler) {\n\t\t\tprocess.stdout.removeListener(\"resize\", this.resizeHandler);\n\t\t\tthis.resizeHandler = undefined;\n\t\t}\n\n\t\t// Pause stdin to prevent any buffered input (e.g., Ctrl+D) from being\n\t\t// re-interpreted after raw mode is disabled. This fixes a race condition\n\t\t// where Ctrl+D could close the parent shell over SSH.\n\t\tprocess.stdin.pause();\n\n\t\t// Restore raw mode state\n\t\tif (process.stdin.setRawMode) {\n\t\t\tprocess.stdin.setRawMode(this.wasRaw);\n\t\t}\n\t\tthis.output.stop();\n\t}\n\n\twrite(data: string): void {\n\t\tthis.output.write(data, true);\n\t}\n\n\tget columns(): number {\n\t\treturn process.stdout.columns || Number(process.env.COLUMNS) || 80;\n\t}\n\n\tget rows(): number {\n\t\treturn process.stdout.rows || Number(process.env.LINES) || 24;\n\t}\n\n\tmoveBy(lines: number): void {\n\t\tif (lines > 0) {\n\t\t\tthis.output.write(`\\x1b[${lines}B`);\n\t\t} else if (lines < 0) {\n\t\t\tthis.output.write(`\\x1b[${-lines}A`);\n\t\t}\n\t}\n\n\thideCursor(): void {\n\t\tthis.output.write(\"\\x1b[?25l\");\n\t}\n\n\tshowCursor(): void {\n\t\tthis.output.write(\"\\x1b[?25h\");\n\t}\n\n\tclearLine(): void {\n\t\tthis.output.write(\"\\x1b[K\");\n\t}\n\n\tclearFromCursor(): void {\n\t\tthis.output.write(\"\\x1b[J\");\n\t}\n\n\tclearScreen(): void {\n\t\tthis.output.write(\"\\x1b[2J\\x1b[H\"); // Clear screen and move to home (1,1)\n\t}\n\n\tsetTitle(title: string): void {\n\t\tthis.output.write(`\\x1b]0;${title}\\x07`);\n\t}\n\n\tsetProgress(active: boolean): void {\n\t\tif (active) {\n\t\t\tthis.output.write(TERMINAL_PROGRESS_ACTIVE_SEQUENCE);\n\t\t\tif (!this.progressInterval) {\n\t\t\t\tthis.progressInterval = setInterval(() => {\n\t\t\t\t\tthis.output.write(TERMINAL_PROGRESS_ACTIVE_SEQUENCE);\n\t\t\t\t}, TERMINAL_PROGRESS_KEEPALIVE_MS);\n\t\t\t}\n\t\t} else {\n\t\t\tthis.clearProgressInterval();\n\t\t\tthis.output.write(TERMINAL_PROGRESS_CLEAR_SEQUENCE);\n\t\t}\n\t}\n\n\tprivate clearProgressInterval(): boolean {\n\t\tif (!this.progressInterval) return false;\n\t\tclearInterval(this.progressInterval);\n\t\tthis.progressInterval = undefined;\n\t\treturn true;\n\t}\n}\n"]}
1
+ 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{ createRequire } from \"node:module\";\nimport * as path from \"node:path\";\nimport type { Writable } from \"node:stream\";\nimport { fileURLToPath } from \"node:url\";\nimport { setKittyProtocolActive } from \"./keys.ts\";\nimport { isNativeModifierPressed } from \"./native-modifiers.ts\";\nimport { StdinBuffer } from \"./stdin-buffer.ts\";\nimport { TerminalOutput, type TerminalOutputStats } from \"./terminal-output.ts\";\n\nconst cjsRequire = createRequire(import.meta.url);\n\nconst TERMINAL_PROGRESS_KEEPALIVE_MS = 1000;\nconst TERMINAL_PROGRESS_ACTIVE_SEQUENCE = \"\\x1b]9;4;3\\x07\";\nconst TERMINAL_PROGRESS_CLEAR_SEQUENCE = \"\\x1b]9;4;0;\\x07\";\nconst APPLE_TERMINAL_SHIFT_ENTER_SEQUENCE = \"\\x1b[13;2u\";\nconst DESIRED_KITTY_KEYBOARD_PROTOCOL_FLAGS = 7;\nconst KITTY_KEYBOARD_PROTOCOL_FALLBACK_TIMEOUT_MS = 150;\nconst KEYBOARD_PROTOCOL_RESPONSE_FRAGMENT_TIMEOUT_MS = 150;\nconst KITTY_KEYBOARD_PROTOCOL_QUERY = `\\x1b[>${DESIRED_KITTY_KEYBOARD_PROTOCOL_FLAGS}u\\x1b[?u\\x1b[c`;\n\nexport type KeyboardProtocolNegotiationSequence =\n\t| { type: \"kitty-flags\"; flags: number }\n\t| { type: \"device-attributes\" };\n\nexport function parseKeyboardProtocolNegotiationSequence(\n\tsequence: string,\n): KeyboardProtocolNegotiationSequence | undefined {\n\tconst kittyFlags = sequence.match(/^\\x1b\\[\\?(\\d+)u$/);\n\tif (kittyFlags) {\n\t\treturn { type: \"kitty-flags\", flags: Number.parseInt(kittyFlags[1]!, 10) };\n\t}\n\tif (/^\\x1b\\[\\?[\\d;]*c$/.test(sequence)) {\n\t\treturn { type: \"device-attributes\" };\n\t}\n\treturn undefined;\n}\n\nfunction isKeyboardProtocolNegotiationSequencePrefix(sequence: string, allowBareEscapePrefix: boolean): boolean {\n\treturn (allowBareEscapePrefix && sequence === \"\\x1b\") || sequence === \"\\x1b[\" || /^\\x1b\\[\\?[\\d;]*$/.test(sequence);\n}\n\nexport function isAppleTerminalSession(): boolean {\n\treturn process.platform === \"darwin\" && process.env.TERM_PROGRAM === \"Apple_Terminal\";\n}\n\nexport function normalizeAppleTerminalInput(data: string, isAppleTerminal: boolean, isShiftPressed: boolean): string {\n\tif (isAppleTerminal && data === \"\\r\" && isShiftPressed) return APPLE_TERMINAL_SHIFT_ENTER_SEQUENCE;\n\treturn data;\n}\n\n/**\n * Minimal terminal interface for TUI\n */\nexport interface Terminal {\n\t// Start the terminal with input and resize handlers\n\tstart(onInput: (data: string) => void, onResize: () => void): void;\n\n\t// Stop the terminal and restore state\n\tstop(): void;\n\n\t/**\n\t * Drain stdin before exiting to prevent Kitty key release events from\n\t * leaking to the parent shell over slow SSH connections.\n\t * @param maxMs - Maximum time to drain (default: 1000ms)\n\t * @param idleMs - Exit early if no input arrives within this time (default: 50ms)\n\t */\n\tdrainInput(maxMs?: number, idleMs?: number): Promise<void>;\n\n\t// Write output to terminal\n\twrite(data: string): void;\n\t/** Optional metadata-only output observations; unsupported terminals omit this. */\n\tgetOutputStats?(): TerminalOutputStats;\n\n\t// Get terminal dimensions\n\tget columns(): number;\n\tget rows(): number;\n\n\t// Whether Kitty keyboard protocol is active\n\tget kittyProtocolActive(): boolean;\n\n\t// Cursor positioning (relative to current position)\n\tmoveBy(lines: number): void; // Move cursor up (negative) or down (positive) by N lines\n\n\t// Cursor visibility\n\thideCursor(): void; // Hide the cursor\n\tshowCursor(): void; // Show the cursor\n\n\t// Clear operations\n\tclearLine(): void; // Clear current line\n\tclearFromCursor(): void; // Clear from cursor to end of screen\n\tclearScreen(): void; // Clear entire screen and move cursor to (0,0)\n\n\t// Title operations\n\tsetTitle(title: string): void; // Set terminal window title\n\n\t// Progress indicator (OSC 9;4)\n\tsetProgress(active: boolean): void;\n}\n\n/**\n * Real terminal using process.stdin/stdout\n */\nexport class ProcessTerminal implements Terminal {\n\tprivate wasRaw = false;\n\tprivate inputHandler?: (data: string) => void;\n\tprivate resizeHandler?: () => void;\n\tprivate _kittyProtocolActive = false;\n\tprivate _modifyOtherKeysActive = false;\n\tprivate keyboardProtocolPushed = false;\n\tprivate keyboardProtocolNegotiationPending = false;\n\tprivate keyboardProtocolLateResponsePending = false;\n\tprivate keyboardProtocolNegotiationBuffer = \"\";\n\tprivate keyboardProtocolFallbackTimer?: ReturnType<typeof setTimeout>;\n\tprivate keyboardProtocolBufferFlushTimer?: ReturnType<typeof setTimeout>;\n\tprivate stdinBuffer?: StdinBuffer;\n\tprivate stdinDataHandler?: (data: string) => void;\n\tprivate progressInterval?: ReturnType<typeof setInterval>;\n\tprivate readonly output: TerminalOutput;\n\n\tconstructor(output: Writable = process.stdout) {\n\t\tthis.output = new TerminalOutput(output, process.env.OMK_TUI_WRITE_LOG || \"\");\n\t}\n\n\tgetOutputStats(): TerminalOutputStats {\n\t\treturn this.output.snapshot();\n\t}\n\n\tget kittyProtocolActive(): boolean {\n\t\treturn this._kittyProtocolActive;\n\t}\n\n\tstart(onInput: (data: string) => void, onResize: () => void): void {\n\t\tthis.inputHandler = onInput;\n\t\tthis.resizeHandler = this.output.withResizeLog(onResize, () => ({ cols: this.columns, rows: this.rows }));\n\n\t\t// Save previous state and enable raw mode\n\t\tthis.wasRaw = process.stdin.isRaw || false;\n\t\tif (process.stdin.setRawMode) {\n\t\t\tprocess.stdin.setRawMode(true);\n\t\t}\n\t\tprocess.stdin.setEncoding(\"utf8\");\n\t\tprocess.stdin.resume();\n\n\t\t// Enable bracketed paste mode - terminal will wrap pastes in \\x1b[200~ ... \\x1b[201~\n\t\tthis.output.write(\"\\x1b[?2004h\");\n\n\t\t// Set up resize handler immediately\n\t\tprocess.stdout.on(\"resize\", this.resizeHandler);\n\n\t\t// Refresh terminal dimensions - they may be stale after suspend/resume\n\t\t// (SIGWINCH is lost while process is stopped). Unix only.\n\t\tif (process.platform !== \"win32\") {\n\t\t\tprocess.kill(process.pid, \"SIGWINCH\");\n\t\t}\n\n\t\t// On Windows, enable ENABLE_VIRTUAL_TERMINAL_INPUT so the console sends\n\t\t// VT escape sequences (e.g. \\x1b[Z for Shift+Tab) instead of raw console\n\t\t// events that lose modifier information. Must run AFTER setRawMode(true)\n\t\t// since that resets console mode flags.\n\t\tthis.enableWindowsVTInput();\n\n\t\t// Query and enable Kitty keyboard protocol\n\t\t// The query handler intercepts input temporarily, then installs the user's handler\n\t\t// See: https://sw.kovidgoyal.net/kitty/keyboard-protocol/\n\t\tthis.queryAndEnableKittyProtocol();\n\t}\n\n\t/**\n\t * Set up StdinBuffer to split batched input into individual sequences.\n\t * This ensures components receive single events, making matchesKey/isKeyRelease work correctly.\n\t *\n\t * Also watches for Kitty protocol response and enables it when detected.\n\t * This is done here (after stdinBuffer parsing) rather than on raw stdin\n\t * to handle the case where the response arrives split across multiple events.\n\t */\n\tprivate setupStdinBuffer(): void {\n\t\tthis.stdinBuffer = new StdinBuffer({ timeout: 10 });\n\n\t\t// Forward individual sequences to the input handler\n\t\tthis.stdinBuffer.on(\"data\", (sequence) => {\n\t\t\tif (this.keyboardProtocolNegotiationPending) {\n\t\t\t\tconst negotiationSequence = this.readKeyboardProtocolNegotiationSequence(sequence, true);\n\t\t\t\tif (negotiationSequence === \"pending\") {\n\t\t\t\t\treturn; // Wait for the rest of a split negotiation response.\n\t\t\t\t}\n\t\t\t\tif (this.handleKeyboardProtocolNegotiationSequence(negotiationSequence)) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (this.keyboardProtocolLateResponsePending) {\n\t\t\t\tconst negotiationSequence = this.readKeyboardProtocolNegotiationSequence(sequence, false);\n\t\t\t\tif (negotiationSequence === \"pending\") {\n\t\t\t\t\tthis.scheduleKeyboardProtocolNegotiationBufferFlush();\n\t\t\t\t\treturn; // Wait for the rest of a split late negotiation response.\n\t\t\t\t}\n\t\t\t\tif (this.handleKeyboardProtocolNegotiationSequence(negotiationSequence)) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tthis.forwardInputSequence(sequence);\n\t\t});\n\n\t\t// Re-wrap paste content with bracketed paste markers for existing editor handling\n\t\tthis.stdinBuffer.on(\"paste\", (content) => {\n\t\t\tif (this.inputHandler) {\n\t\t\t\tthis.inputHandler(`\\x1b[200~${content}\\x1b[201~`);\n\t\t\t}\n\t\t});\n\n\t\t// Handler that pipes stdin data through the buffer\n\t\tthis.stdinDataHandler = (data: string) => {\n\t\t\tthis.stdinBuffer!.process(data);\n\t\t};\n\t}\n\n\t/**\n\t * Query terminal for Kitty keyboard protocol support and enable it if available.\n\t *\n\t * Kitty's progressive enhancement detection requires requesting the desired\n\t * flags before querying them. The trailing DA query is a sentinel supported by\n\t * terminals that do not know Kitty keyboard protocol. A short timeout remains\n\t * as a backup for terminals, PTYs, and SSH sessions that delay, split, or drop\n\t * the DA response.\n\t *\n\t * The requested flags are:\n\t * - 1 = disambiguate escape codes\n\t * - 2 = report event types (press/repeat/release)\n\t * - 4 = report alternate keys (shifted key, base layout key)\n\t */\n\tprivate queryAndEnableKittyProtocol(): void {\n\t\tthis.setupStdinBuffer();\n\t\tprocess.stdin.on(\"data\", this.stdinDataHandler!);\n\t\tthis.keyboardProtocolPushed = true;\n\t\tthis.keyboardProtocolNegotiationPending = true;\n\t\tthis.keyboardProtocolLateResponsePending = false;\n\t\tthis.clearKeyboardProtocolNegotiationBuffer();\n\t\tthis.output.write(KITTY_KEYBOARD_PROTOCOL_QUERY);\n\t\tthis.keyboardProtocolFallbackTimer = setTimeout(() => {\n\t\t\tthis.keyboardProtocolFallbackTimer = undefined;\n\t\t\tthis.keyboardProtocolNegotiationPending = false;\n\t\t\tthis.keyboardProtocolLateResponsePending = true;\n\t\t\tif (this.keyboardProtocolNegotiationBuffer === \"\\x1b\") {\n\t\t\t\tthis.flushKeyboardProtocolNegotiationBufferAsInput();\n\t\t\t} else {\n\t\t\t\tthis.scheduleKeyboardProtocolNegotiationBufferFlush();\n\t\t\t}\n\t\t\tthis.enableModifyOtherKeys();\n\t\t}, KITTY_KEYBOARD_PROTOCOL_FALLBACK_TIMEOUT_MS);\n\t}\n\n\tprivate handleKeyboardProtocolNegotiationSequence(\n\t\tnegotiationSequence: KeyboardProtocolNegotiationSequence | undefined,\n\t): boolean {\n\t\tif (!negotiationSequence) return false;\n\t\tif (negotiationSequence.type === \"kitty-flags\") {\n\t\t\tif (negotiationSequence.flags !== 0 && !this._kittyProtocolActive) {\n\t\t\t\tthis._kittyProtocolActive = true;\n\t\t\t\tsetKittyProtocolActive(true);\n\t\t\t\tthis.keyboardProtocolNegotiationPending = false;\n\t\t\t\tthis.keyboardProtocolLateResponsePending = true;\n\t\t\t\tthis.clearKeyboardProtocolNegotiationBuffer();\n\t\t\t\tthis.clearKeyboardProtocolFallbackTimer();\n\t\t\t}\n\t\t\treturn true;\n\t\t}\n\n\t\tthis.keyboardProtocolNegotiationPending = false;\n\t\tthis.keyboardProtocolLateResponsePending = true;\n\t\tthis.clearKeyboardProtocolNegotiationBuffer();\n\t\tthis.clearKeyboardProtocolFallbackTimer();\n\t\tthis.enableModifyOtherKeys();\n\t\treturn true;\n\t}\n\n\tprivate readKeyboardProtocolNegotiationSequence(\n\t\tsequence: string,\n\t\tallowBareEscapePrefix: boolean,\n\t): KeyboardProtocolNegotiationSequence | \"pending\" | undefined {\n\t\tif (this.keyboardProtocolNegotiationBuffer) {\n\t\t\tconst bufferedSequence = this.keyboardProtocolNegotiationBuffer + sequence;\n\t\t\tconst negotiationSequence = parseKeyboardProtocolNegotiationSequence(bufferedSequence);\n\t\t\tif (negotiationSequence) {\n\t\t\t\tthis.clearKeyboardProtocolNegotiationBuffer();\n\t\t\t\treturn negotiationSequence;\n\t\t\t}\n\t\t\tif (isKeyboardProtocolNegotiationSequencePrefix(bufferedSequence, allowBareEscapePrefix)) {\n\t\t\t\tthis.setKeyboardProtocolNegotiationBuffer(bufferedSequence);\n\t\t\t\treturn \"pending\";\n\t\t\t}\n\t\t\tthis.flushKeyboardProtocolNegotiationBufferAsInput();\n\t\t}\n\n\t\tconst negotiationSequence = parseKeyboardProtocolNegotiationSequence(sequence);\n\t\tif (negotiationSequence) return negotiationSequence;\n\t\tif (isKeyboardProtocolNegotiationSequencePrefix(sequence, allowBareEscapePrefix)) {\n\t\t\tthis.setKeyboardProtocolNegotiationBuffer(sequence);\n\t\t\treturn \"pending\";\n\t\t}\n\t\treturn undefined;\n\t}\n\n\tprivate setKeyboardProtocolNegotiationBuffer(sequence: string): void {\n\t\tthis.clearKeyboardProtocolNegotiationBufferFlushTimer();\n\t\tthis.keyboardProtocolNegotiationBuffer = sequence;\n\t}\n\n\tprivate clearKeyboardProtocolNegotiationBuffer(): void {\n\t\tthis.clearKeyboardProtocolNegotiationBufferFlushTimer();\n\t\tthis.keyboardProtocolNegotiationBuffer = \"\";\n\t}\n\n\tprivate flushKeyboardProtocolNegotiationBufferAsInput(): void {\n\t\tif (!this.keyboardProtocolNegotiationBuffer) return;\n\t\tconst sequence = this.keyboardProtocolNegotiationBuffer;\n\t\tthis.clearKeyboardProtocolNegotiationBuffer();\n\t\tthis.forwardInputSequence(sequence);\n\t}\n\n\tprivate scheduleKeyboardProtocolNegotiationBufferFlush(): void {\n\t\tif (!this.keyboardProtocolNegotiationBuffer || this.keyboardProtocolBufferFlushTimer) return;\n\t\tthis.keyboardProtocolBufferFlushTimer = setTimeout(() => {\n\t\t\tthis.keyboardProtocolBufferFlushTimer = undefined;\n\t\t\tthis.flushKeyboardProtocolNegotiationBufferAsInput();\n\t\t}, KEYBOARD_PROTOCOL_RESPONSE_FRAGMENT_TIMEOUT_MS);\n\t}\n\n\tprivate clearKeyboardProtocolNegotiationBufferFlushTimer(): void {\n\t\tif (!this.keyboardProtocolBufferFlushTimer) return;\n\t\tclearTimeout(this.keyboardProtocolBufferFlushTimer);\n\t\tthis.keyboardProtocolBufferFlushTimer = undefined;\n\t}\n\n\tprivate forwardInputSequence(sequence: string): void {\n\t\tif (!this.inputHandler) return;\n\t\tconst isAppleTerminal = sequence === \"\\r\" && isAppleTerminalSession();\n\t\tconst input = normalizeAppleTerminalInput(\n\t\t\tsequence,\n\t\t\tisAppleTerminal,\n\t\t\tisAppleTerminal && isNativeModifierPressed(\"shift\"),\n\t\t);\n\t\tthis.inputHandler(input);\n\t}\n\n\tprivate enableModifyOtherKeys(): void {\n\t\tif (this._kittyProtocolActive || this._modifyOtherKeysActive) return;\n\t\tthis.output.write(\"\\x1b[>4;2m\");\n\t\tthis._modifyOtherKeysActive = true;\n\t}\n\n\tprivate clearKeyboardProtocolFallbackTimer(): void {\n\t\tif (!this.keyboardProtocolFallbackTimer) return;\n\t\tclearTimeout(this.keyboardProtocolFallbackTimer);\n\t\tthis.keyboardProtocolFallbackTimer = undefined;\n\t}\n\n\t/**\n\t * On Windows, add ENABLE_VIRTUAL_TERMINAL_INPUT (0x0200) to the stdin\n\t * console handle so the terminal sends VT sequences for modified keys\n\t * (e.g. \\x1b[Z for Shift+Tab). Without this, libuv's ReadConsoleInputW\n\t * discards modifier state and Shift+Tab arrives as plain \\t.\n\t */\n\tprivate enableWindowsVTInput(): void {\n\t\tif (process.platform !== \"win32\") return;\n\t\ttry {\n\t\t\tconst arch = process.arch;\n\t\t\tif (arch !== \"x64\" && arch !== \"arm64\") return;\n\n\t\t\t// Dynamic require so non-Windows and bundled/browser paths never load the\n\t\t\t// native helper. In the npm package native/ is next to dist/; in compiled\n\t\t\t// binary archives native/ is copied next to the executable.\n\t\t\tconst moduleDir = path.dirname(fileURLToPath(import.meta.url));\n\t\t\tconst nativePath = path.join(\"native\", \"win32\", \"prebuilds\", `win32-${arch}`, \"win32-console-mode.node\");\n\t\t\tconst candidates = [\n\t\t\t\tpath.join(moduleDir, \"..\", nativePath),\n\t\t\t\tpath.join(moduleDir, nativePath),\n\t\t\t\tpath.join(path.dirname(process.execPath), nativePath),\n\t\t\t];\n\t\t\tfor (const modulePath of candidates) {\n\t\t\t\ttry {\n\t\t\t\t\tconst helper = cjsRequire(modulePath) as { enableVirtualTerminalInput?: () => boolean };\n\t\t\t\t\thelper.enableVirtualTerminalInput?.();\n\t\t\t\t\treturn;\n\t\t\t\t} catch {\n\t\t\t\t\t// Try the next possible packaging location.\n\t\t\t\t}\n\t\t\t}\n\t\t} catch {\n\t\t\t// Native helper not available — Shift+Tab won't be distinguishable from Tab.\n\t\t}\n\t}\n\n\tasync drainInput(maxMs = 1000, idleMs = 50): Promise<void> {\n\t\tconst shouldDisableKittyProtocol =\n\t\t\tthis.keyboardProtocolPushed || this._kittyProtocolActive || this.keyboardProtocolNegotiationPending;\n\t\tthis.keyboardProtocolLateResponsePending = false;\n\t\tthis.clearKeyboardProtocolNegotiationBuffer();\n\t\tthis.clearKeyboardProtocolFallbackTimer();\n\t\tif (shouldDisableKittyProtocol) {\n\t\t\t// Disable Kitty keyboard protocol first so any late key releases\n\t\t\t// do not generate new Kitty escape sequences.\n\t\t\tthis.output.write(\"\\x1b[<u\");\n\t\t\tthis.keyboardProtocolPushed = false;\n\t\t\tthis._kittyProtocolActive = false;\n\t\t\tsetKittyProtocolActive(false);\n\t\t}\n\t\tthis.keyboardProtocolNegotiationPending = false;\n\t\tif (this._modifyOtherKeysActive) {\n\t\t\tthis.output.write(\"\\x1b[>4;0m\");\n\t\t\tthis._modifyOtherKeysActive = false;\n\t\t}\n\n\t\tconst previousHandler = this.inputHandler;\n\t\tthis.inputHandler = undefined;\n\n\t\tlet lastDataTime = Date.now();\n\t\tconst onData = () => {\n\t\t\tlastDataTime = Date.now();\n\t\t};\n\n\t\tprocess.stdin.on(\"data\", onData);\n\t\tconst endTime = Date.now() + maxMs;\n\n\t\ttry {\n\t\t\twhile (true) {\n\t\t\t\tconst now = Date.now();\n\t\t\t\tconst timeLeft = endTime - now;\n\t\t\t\tif (timeLeft <= 0) break;\n\t\t\t\tif (now - lastDataTime >= idleMs) break;\n\t\t\t\tawait new Promise((resolve) => setTimeout(resolve, Math.min(idleMs, timeLeft)));\n\t\t\t}\n\t\t} finally {\n\t\t\tprocess.stdin.removeListener(\"data\", onData);\n\t\t\tthis.inputHandler = previousHandler;\n\t\t}\n\t}\n\n\tstop(): void {\n\t\tif (this.clearProgressInterval()) {\n\t\t\tthis.output.write(TERMINAL_PROGRESS_CLEAR_SEQUENCE);\n\t\t}\n\n\t\t// Disable bracketed paste mode\n\t\tthis.output.write(\"\\x1b[?2004l\");\n\n\t\tconst shouldDisableKittyProtocol =\n\t\t\tthis.keyboardProtocolPushed || this._kittyProtocolActive || this.keyboardProtocolNegotiationPending;\n\t\tthis.keyboardProtocolLateResponsePending = false;\n\t\tthis.clearKeyboardProtocolNegotiationBuffer();\n\t\tthis.clearKeyboardProtocolFallbackTimer();\n\n\t\t// Disable Kitty keyboard protocol if not already done by drainInput()\n\t\tif (shouldDisableKittyProtocol) {\n\t\t\tthis.output.write(\"\\x1b[<u\");\n\t\t\tthis.keyboardProtocolPushed = false;\n\t\t\tthis._kittyProtocolActive = false;\n\t\t\tsetKittyProtocolActive(false);\n\t\t}\n\t\tthis.keyboardProtocolNegotiationPending = false;\n\t\tif (this._modifyOtherKeysActive) {\n\t\t\tthis.output.write(\"\\x1b[>4;0m\");\n\t\t\tthis._modifyOtherKeysActive = false;\n\t\t}\n\n\t\t// Clean up StdinBuffer\n\t\tif (this.stdinBuffer) {\n\t\t\tthis.stdinBuffer.destroy();\n\t\t\tthis.stdinBuffer = undefined;\n\t\t}\n\n\t\t// Remove event handlers\n\t\tif (this.stdinDataHandler) {\n\t\t\tprocess.stdin.removeListener(\"data\", this.stdinDataHandler);\n\t\t\tthis.stdinDataHandler = undefined;\n\t\t}\n\t\tthis.inputHandler = undefined;\n\t\tif (this.resizeHandler) {\n\t\t\tprocess.stdout.removeListener(\"resize\", this.resizeHandler);\n\t\t\tthis.resizeHandler = undefined;\n\t\t}\n\n\t\t// Pause stdin to prevent any buffered input (e.g., Ctrl+D) from being\n\t\t// re-interpreted after raw mode is disabled. This fixes a race condition\n\t\t// where Ctrl+D could close the parent shell over SSH.\n\t\tprocess.stdin.pause();\n\n\t\t// Restore raw mode state\n\t\tif (process.stdin.setRawMode) {\n\t\t\tprocess.stdin.setRawMode(this.wasRaw);\n\t\t}\n\t\tthis.output.stop();\n\t}\n\n\twrite(data: string): void {\n\t\tthis.output.write(data, true);\n\t}\n\n\tget columns(): number {\n\t\treturn process.stdout.columns || Number(process.env.COLUMNS) || 80;\n\t}\n\n\tget rows(): number {\n\t\treturn process.stdout.rows || Number(process.env.LINES) || 24;\n\t}\n\n\tmoveBy(lines: number): void {\n\t\tif (lines > 0) {\n\t\t\tthis.output.write(`\\x1b[${lines}B`);\n\t\t} else if (lines < 0) {\n\t\t\tthis.output.write(`\\x1b[${-lines}A`);\n\t\t}\n\t}\n\n\thideCursor(): void {\n\t\tthis.output.write(\"\\x1b[?25l\");\n\t}\n\n\tshowCursor(): void {\n\t\tthis.output.write(\"\\x1b[?25h\");\n\t}\n\n\tclearLine(): void {\n\t\tthis.output.write(\"\\x1b[K\");\n\t}\n\n\tclearFromCursor(): void {\n\t\tthis.output.write(\"\\x1b[J\");\n\t}\n\n\tclearScreen(): void {\n\t\tthis.output.write(\"\\x1b[2J\\x1b[H\"); // Clear screen and move to home (1,1)\n\t}\n\n\tsetTitle(title: string): void {\n\t\tthis.output.write(`\\x1b]0;${title}\\x07`);\n\t}\n\n\tsetProgress(active: boolean): void {\n\t\tif (active) {\n\t\t\tthis.output.write(TERMINAL_PROGRESS_ACTIVE_SEQUENCE);\n\t\t\tif (!this.progressInterval) {\n\t\t\t\tthis.progressInterval = setInterval(() => {\n\t\t\t\t\tthis.output.write(TERMINAL_PROGRESS_ACTIVE_SEQUENCE);\n\t\t\t\t}, TERMINAL_PROGRESS_KEEPALIVE_MS);\n\t\t\t}\n\t\t} else {\n\t\t\tthis.clearProgressInterval();\n\t\t\tthis.output.write(TERMINAL_PROGRESS_CLEAR_SEQUENCE);\n\t\t}\n\t}\n\n\tprivate clearProgressInterval(): boolean {\n\t\tif (!this.progressInterval) return false;\n\t\tclearInterval(this.progressInterval);\n\t\tthis.progressInterval = undefined;\n\t\treturn true;\n\t}\n}\n"]}
package/dist/tui.d.ts CHANGED
@@ -27,6 +27,25 @@ export interface Component {
27
27
  * Called when theme changes or when component needs to re-render from scratch.
28
28
  */
29
29
  invalidate(): void;
30
+ /**
31
+ * Optional: stamp that rises on every visible change. Take values from
32
+ * `nextRenderGeneration()` (render-generation.ts) so a container's
33
+ * max-of-children stays monotonic. Off-screen windowing re-renders a frozen
34
+ * child only when this moves. Missing ⇒ treated as immutable once rendered.
35
+ */
36
+ getRenderGeneration?(): number;
37
+ /**
38
+ * Optional: false while the component is still expected to change (a
39
+ * streaming message, a running tool). Missing ⇒ settled.
40
+ */
41
+ isRenderSettled?(): boolean;
42
+ /**
43
+ * Optional: drop render caches that `render()` can rebuild from source.
44
+ * Off-screen windowing calls it once a child freezes (its frozen lines are
45
+ * then the only retained copy). Must not change the render generation or
46
+ * the output of the next `render()`. Missing ⇒ nothing is released.
47
+ */
48
+ releaseRenderCache?(): void;
30
49
  }
31
50
  type InputListenerResult = {
32
51
  consume?: boolean;
@@ -131,10 +150,16 @@ export interface OverlayHandle {
131
150
  */
132
151
  export declare class Container implements Component {
133
152
  children: Component[];
153
+ /** Stamp of the last structural change (see render-generation.ts). */
154
+ protected structureGeneration: number;
134
155
  addChild(component: Component): void;
135
156
  removeChild(component: Component): void;
136
157
  clear(): void;
158
+ /** Raises whenever this container's child list or any descendant changes. */
159
+ getRenderGeneration(): number;
137
160
  invalidate(): void;
161
+ /** Forwards to children; a container keeps no render cache of its own. */
162
+ releaseRenderCache(): void;
138
163
  render(width: number): string[];
139
164
  }
140
165
  /**
@@ -144,6 +169,7 @@ export declare class TUI extends Container {
144
169
  terminal: Terminal;
145
170
  private previousLines;
146
171
  private previousKittyImageIds;
172
+ private readonly lineResets;
147
173
  private previousWidth;
148
174
  private previousHeight;
149
175
  private focusedComponent;
@@ -154,12 +180,6 @@ export declare class TUI extends Container {
154
180
  private renderTimer;
155
181
  private lastRenderAt;
156
182
  private static readonly MIN_RENDER_INTERVAL_MS;
157
- /**
158
- * How far back a clearing repair repaint may reach, in viewport screens.
159
- * Bounds the scrollback churn of fixing rows that already scrolled off
160
- * (see the repaint budget note in doRender's fullRender helper).
161
- */
162
- private static readonly REPAINT_BUDGET_SCREENS;
163
183
  private cursorRow;
164
184
  private hardwareCursorRow;
165
185
  private showHardwareCursor;
@@ -169,6 +189,7 @@ export declare class TUI extends Container {
169
189
  private static readonly MIN_CONTENT_COLUMNS;
170
190
  private maxLinesRendered;
171
191
  private previousViewportTop;
192
+ private readonly resizeResync;
172
193
  private fullRedrawCount;
173
194
  private stopped;
174
195
  private focusOrderCounter;
@@ -176,6 +197,8 @@ export declare class TUI extends Container {
176
197
  private overlayFocusRestore;
177
198
  constructor(terminal: Terminal, showHardwareCursor?: boolean);
178
199
  get fullRedraws(): number;
200
+ /** First buffer row inside the viewport as of the last render (0 while the whole frame fits). */
201
+ get viewportTop(): number;
179
202
  getShowHardwareCursor(): boolean;
180
203
  setShowHardwareCursor(enabled: boolean): void;
181
204
  getClearOnShrink(): boolean;
@@ -250,9 +273,6 @@ export declare class TUI extends Container {
250
273
  private resolveAnchorCol;
251
274
  /** Composite all overlays into content lines (sorted by focusOrder, higher = on top). */
252
275
  private compositeOverlays;
253
- private static readonly SEGMENT_RESET;
254
- private applyLineResets;
255
- private collectKittyImageIds;
256
276
  private deleteKittyImages;
257
277
  private expandLastChangedForKittyImages;
258
278
  private deleteChangedKittyImages;
package/dist/tui.d.ts.map CHANGED
@@ -1 +1 @@
1
- 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* Minimal TUI implementation with differential rendering\n */\n\nimport * as fs from \"node:fs\";\nimport * as os from \"node:os\";\nimport * as path from \"node:path\";\nimport { performance } from \"node:perf_hooks\";\nimport { isKeyRelease, matchesKey } from \"./keys.ts\";\nimport type { Terminal } from \"./terminal.ts\";\nimport { finishTerminalFrame } from \"./terminal-final-frame.ts\";\nimport { deleteKittyImage, getCapabilities, isImageLine, setCellDimensions } from \"./terminal-image.ts\";\nimport { extractSegments, normalizeTerminalOutput, sliceByColumn, sliceWithWidth, visibleWidth } from \"./utils.ts\";\n\nconst KITTY_SEQUENCE_PREFIX = \"\\x1b_G\";\n\nfunction extractKittyImageIds(line: string): number[] {\n\tconst sequenceStart = line.indexOf(KITTY_SEQUENCE_PREFIX);\n\tif (sequenceStart === -1) return [];\n\n\tconst paramsStart = sequenceStart + KITTY_SEQUENCE_PREFIX.length;\n\tconst paramsEnd = line.indexOf(\";\", paramsStart);\n\tif (paramsEnd === -1) return [];\n\n\tconst params = line.slice(paramsStart, paramsEnd);\n\tfor (const param of params.split(\",\")) {\n\t\tconst [key, value] = param.split(\"=\", 2);\n\t\tif (key !== \"i\" || value === undefined) continue;\n\t\tconst id = Number(value);\n\t\tif (Number.isInteger(id) && id > 0 && id <= 0xffffffff) {\n\t\t\treturn [id];\n\t\t}\n\t}\n\treturn [];\n}\n\n/**\n * Component interface - all components must implement this\n */\nexport interface Component {\n\t/**\n\t * Render the component to lines for the given viewport width\n\t * @param width - Current viewport width\n\t * @returns Array of strings, each representing a line\n\t */\n\trender(width: number): string[];\n\n\t/**\n\t * Optional handler for keyboard input when component has focus\n\t */\n\thandleInput?(data: string): void;\n\n\t/**\n\t * If true, component receives key release events (Kitty protocol).\n\t * Default is false - release events are filtered out.\n\t */\n\twantsKeyRelease?: boolean;\n\n\t/**\n\t * Invalidate any cached rendering state.\n\t * Called when theme changes or when component needs to re-render from scratch.\n\t */\n\tinvalidate(): void;\n}\n\ntype InputListenerResult = { consume?: boolean; data?: string } | undefined;\ntype InputListener = (data: string) => InputListenerResult;\n\n/**\n * Interface for components that can receive focus and display a hardware cursor.\n * When focused, the component should emit CURSOR_MARKER at the cursor position\n * in its render output. TUI will find this marker and position the hardware\n * cursor there for proper IME candidate window positioning.\n */\nexport interface Focusable {\n\t/** Set by TUI when focus changes. Component should emit CURSOR_MARKER when true. */\n\tfocused: boolean;\n}\n\n/** Type guard to check if a component implements Focusable */\nexport function isFocusable(component: Component | null): component is Component & Focusable {\n\treturn component !== null && \"focused\" in component;\n}\n\n/**\n * Cursor position marker - APC (Application Program Command) sequence.\n * This is a zero-width escape sequence that terminals ignore.\n * Components emit this at the cursor position when focused.\n * TUI finds and strips this marker, then positions the hardware cursor there.\n */\nexport const CURSOR_MARKER = \"\\x1b_pi:c\\x07\";\n\nexport { visibleWidth };\n\n/**\n * Anchor position for overlays\n */\nexport type OverlayAnchor =\n\t| \"center\"\n\t| \"top-left\"\n\t| \"top-right\"\n\t| \"bottom-left\"\n\t| \"bottom-right\"\n\t| \"top-center\"\n\t| \"bottom-center\"\n\t| \"left-center\"\n\t| \"right-center\";\n\n/**\n * Margin configuration for overlays\n */\nexport interface OverlayMargin {\n\ttop?: number;\n\tright?: number;\n\tbottom?: number;\n\tleft?: number;\n}\n\n/** Value that can be absolute (number) or percentage (string like \"50%\") */\nexport type SizeValue = number | `${number}%`;\n\n/** Parse a SizeValue into absolute value given a reference size */\nfunction parseSizeValue(value: SizeValue | undefined, referenceSize: number): number | undefined {\n\tif (value === undefined) return undefined;\n\tif (typeof value === \"number\") return value;\n\t// Parse percentage string like \"50%\"\n\tconst match = value.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\tif (match) {\n\t\treturn Math.floor((referenceSize * parseFloat(match[1])) / 100);\n\t}\n\treturn undefined;\n}\n\nfunction isTermuxSession(): boolean {\n\treturn Boolean(process.env.TERMUX_VERSION);\n}\n\n/**\n * Options for overlay positioning and sizing.\n * Values can be absolute numbers or percentage strings (e.g., \"50%\").\n */\nexport interface OverlayOptions {\n\t// === Sizing ===\n\t/**\n\t * Width in columns, percentage of terminal width (e.g., \"50%\"), or a\n\t * callback re-evaluated each render with the terminal size (for responsive\n\t * overlays that must stay in lockstep with a reserved gutter).\n\t */\n\twidth?: SizeValue | ((termWidth: number, termHeight: number) => number);\n\t/** Minimum width in columns */\n\tminWidth?: number;\n\t/** Maximum height in rows, or percentage of terminal height (e.g., \"50%\") */\n\tmaxHeight?: SizeValue;\n\n\t// === Positioning - anchor-based ===\n\t/** Anchor point for positioning (default: 'center') */\n\tanchor?: OverlayAnchor;\n\t/** Horizontal offset from anchor position (positive = right) */\n\toffsetX?: number;\n\t/** Vertical offset from anchor position (positive = down) */\n\toffsetY?: number;\n\n\t// === Positioning - percentage or absolute ===\n\t/** Row position: absolute number, or percentage (e.g., \"25%\" = 25% from top) */\n\trow?: SizeValue;\n\t/** Column position: absolute number, or percentage (e.g., \"50%\" = centered horizontally) */\n\tcol?: SizeValue;\n\n\t// === Margin from terminal edges ===\n\t/** Margin from terminal edges. Number applies to all sides. */\n\tmargin?: OverlayMargin | number;\n\n\t// === Visibility ===\n\t/**\n\t * Control overlay visibility based on terminal dimensions.\n\t * If provided, overlay is only rendered when this returns true.\n\t * Called each render cycle with current terminal dimensions.\n\t */\n\tvisible?: (termWidth: number, termHeight: number) => boolean;\n\t/** If true, don't capture keyboard focus when shown */\n\tnonCapturing?: boolean;\n}\n\n/** Options for {@link OverlayHandle.unfocus}. */\nexport interface OverlayUnfocusOptions {\n\t/** Explicit target to focus after releasing this overlay. */\n\ttarget: Component | null;\n}\n\n/**\n * Handle returned by showOverlay for controlling the overlay\n */\nexport interface OverlayHandle {\n\t/** Permanently remove the overlay (cannot be shown again) */\n\thide(): void;\n\t/** Temporarily hide or show the overlay */\n\tsetHidden(hidden: boolean): void;\n\t/** Check if overlay is temporarily hidden */\n\tisHidden(): boolean;\n\t/** Focus this overlay and bring it to the visual front */\n\tfocus(): void;\n\t/** Release focus to the next visible capturing overlay or previous target, or to an explicit target when provided */\n\tunfocus(options?: OverlayUnfocusOptions): void;\n\t/** Check if this overlay currently has focus */\n\tisFocused(): boolean;\n}\n\ntype OverlayStackEntry = {\n\tcomponent: Component;\n\toptions?: OverlayOptions;\n\tpreFocus: Component | null;\n\thidden: boolean;\n\tfocusOrder: number;\n};\n\ntype OverlayBlockedFocusResume = { status: \"restore-overlay\" } | { status: \"focus-target\"; target: Component | null };\ntype EligibleOverlayFocusRestoreState = { status: \"eligible\"; overlay: OverlayStackEntry };\ntype BlockedOverlayFocusRestoreState = {\n\tstatus: \"blocked\";\n\toverlay: OverlayStackEntry;\n\tblockedBy: Component;\n\tresume: OverlayBlockedFocusResume;\n};\ntype ActiveOverlayFocusRestoreState = EligibleOverlayFocusRestoreState | BlockedOverlayFocusRestoreState;\ntype OverlayFocusRestoreState = { status: \"inactive\" } | ActiveOverlayFocusRestoreState;\ntype OverlayFocusRestorePolicy = \"clear\" | \"preserve\";\n\n/**\n * Container - a component that contains other components\n */\nexport class Container implements Component {\n\tchildren: Component[] = [];\n\n\taddChild(component: Component): void {\n\t\tthis.children.push(component);\n\t}\n\n\tremoveChild(component: Component): void {\n\t\tconst index = this.children.indexOf(component);\n\t\tif (index !== -1) {\n\t\t\tthis.children.splice(index, 1);\n\t\t}\n\t}\n\n\tclear(): void {\n\t\tthis.children = [];\n\t}\n\n\tinvalidate(): void {\n\t\tfor (const child of this.children) {\n\t\t\tchild.invalidate?.();\n\t\t}\n\t}\n\n\trender(width: number): string[] {\n\t\tconst lines: string[] = [];\n\t\tfor (const child of this.children) {\n\t\t\tconst childLines = child.render(width);\n\t\t\tfor (const line of childLines) {\n\t\t\t\tlines.push(line);\n\t\t\t}\n\t\t}\n\t\treturn lines;\n\t}\n}\n\n/**\n * TUI - Main class for managing terminal UI with differential rendering\n */\nexport class TUI extends Container {\n\tpublic terminal: Terminal;\n\tprivate previousLines: string[] = [];\n\tprivate previousKittyImageIds = new Set<number>();\n\tprivate previousWidth = 0;\n\tprivate previousHeight = 0;\n\tprivate focusedComponent: Component | null = null;\n\tprivate inputListeners = new Set<InputListener>();\n\n\t/** Global callback for debug key (Shift+Ctrl+D). Called before input is forwarded to focused component. */\n\tpublic onDebug?: () => void;\n\tprivate renderRequested = false;\n\tprivate renderTimer: NodeJS.Timeout | undefined;\n\tprivate lastRenderAt = 0;\n\tprivate static readonly MIN_RENDER_INTERVAL_MS = 16;\n\t/**\n\t * How far back a clearing repair repaint may reach, in viewport screens.\n\t * Bounds the scrollback churn of fixing rows that already scrolled off\n\t * (see the repaint budget note in doRender's fullRender helper).\n\t */\n\tprivate static readonly REPAINT_BUDGET_SCREENS = 4;\n\tprivate cursorRow = 0; // Logical cursor row (end of rendered content)\n\tprivate hardwareCursorRow = 0; // Actual terminal cursor row (may differ due to IME positioning)\n\tprivate showHardwareCursor = process.env.OMK_HARDWARE_CURSOR === \"1\";\n\tprivate clearOnShrink = process.env.OMK_CLEAR_ON_SHRINK === \"1\"; // Clear empty rows when content shrinks (default: off)\n\t/** Columns reserved on the right edge for pinned rails; children render at columns - gutter. */\n\tprivate rightGutter: number | ((termWidth: number, termHeight: number) => number) = 0;\n\tprivate static readonly MIN_CONTENT_COLUMNS = 20;\n\tprivate maxLinesRendered = 0; // Track terminal's working area (max lines ever rendered)\n\tprivate previousViewportTop = 0; // Track previous viewport top for resize-aware cursor moves\n\tprivate fullRedrawCount = 0;\n\tprivate stopped = false;\n\n\t// Overlay stack for modal components rendered on top of base content\n\tprivate focusOrderCounter = 0;\n\tprivate overlayStack: OverlayStackEntry[] = [];\n\tprivate overlayFocusRestore: OverlayFocusRestoreState = { status: \"inactive\" };\n\n\tconstructor(terminal: Terminal, showHardwareCursor?: boolean) {\n\t\tsuper();\n\t\tthis.terminal = terminal;\n\t\tif (showHardwareCursor !== undefined) {\n\t\t\tthis.showHardwareCursor = showHardwareCursor;\n\t\t}\n\t}\n\n\tget fullRedraws(): number {\n\t\treturn this.fullRedrawCount;\n\t}\n\n\tgetShowHardwareCursor(): boolean {\n\t\treturn this.showHardwareCursor;\n\t}\n\n\tsetShowHardwareCursor(enabled: boolean): void {\n\t\tif (this.showHardwareCursor === enabled) return;\n\t\tthis.showHardwareCursor = enabled;\n\t\tif (!enabled) {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t\tthis.requestRender();\n\t}\n\n\tgetClearOnShrink(): boolean {\n\t\treturn this.clearOnShrink;\n\t}\n\n\t/**\n\t * Set whether to trigger full re-render when content shrinks.\n\t * When true (default), empty rows are cleared when content shrinks.\n\t * When false, empty rows remain (reduces redraws on slower terminals).\n\t */\n\tsetClearOnShrink(enabled: boolean): void {\n\t\tthis.clearOnShrink = enabled;\n\t}\n\n\t/**\n\t * Reserve a gutter of columns on the right edge of the terminal.\n\t * Children render at `columns - gutter` while overlays keep full-terminal\n\t * coordinates, so a pinned side rail can live in the gutter without covering\n\t * content (a real split layout instead of an overlay on top of it).\n\t *\n\t * Accepts a number or a callback re-evaluated on every render with the\n\t * current terminal size, so callers can tie the gutter to the same\n\t * visibility rules as the overlay that occupies it. The gutter is clamped\n\t * so content always keeps at least a minimal readable width.\n\t */\n\tsetRightGutter(gutter: number | ((termWidth: number, termHeight: number) => number)): void {\n\t\tthis.rightGutter = gutter;\n\t\tthis.requestRender();\n\t}\n\n\t/** Content width after the right gutter is reserved for the current terminal size. */\n\tget contentWidth(): number {\n\t\treturn this.terminal.columns - this.resolveRightGutter(this.terminal.columns, this.terminal.rows);\n\t}\n\n\tprivate resolveRightGutter(termWidth: number, termHeight: number): number {\n\t\tconst raw = typeof this.rightGutter === \"function\" ? this.rightGutter(termWidth, termHeight) : this.rightGutter;\n\t\tif (!Number.isFinite(raw) || raw <= 0) return 0;\n\t\treturn Math.min(Math.floor(raw), Math.max(0, termWidth - TUI.MIN_CONTENT_COLUMNS));\n\t}\n\n\tsetFocus(component: Component | null): void {\n\t\tthis.setFocusInternal({ component, overlayFocusRestore: \"clear\" });\n\t}\n\n\tprivate setFocusInternal({\n\t\tcomponent,\n\t\toverlayFocusRestore,\n\t}: {\n\t\tcomponent: Component | null;\n\t\toverlayFocusRestore: OverlayFocusRestorePolicy;\n\t}): void {\n\t\tconst previousFocus = this.focusedComponent;\n\t\tlet nextFocus = component;\n\t\tconst previousFocusedOverlay = previousFocus\n\t\t\t? this.overlayStack.find((entry) => entry.component === previousFocus && this.isOverlayVisible(entry))\n\t\t\t: undefined;\n\t\tconst nextFocusIsOverlay = nextFocus ? this.overlayStack.some((entry) => entry.component === nextFocus) : false;\n\t\tconst restoreState = this.getVisibleOverlayFocusRestore();\n\t\tif (nextFocus && !nextFocusIsOverlay) {\n\t\t\tif (restoreState.status === \"blocked\" && restoreState.blockedBy === previousFocus) {\n\t\t\t\tif (restoreState.resume.status === \"focus-target\" || !this.isComponentMounted(restoreState.blockedBy)) {\n\t\t\t\t\tnextFocus = this.resolveBlockedOverlayFocusResume(restoreState);\n\t\t\t\t} else {\n\t\t\t\t\tthis.overlayFocusRestore = {\n\t\t\t\t\t\tstatus: \"blocked\",\n\t\t\t\t\t\toverlay: restoreState.overlay,\n\t\t\t\t\t\tblockedBy: nextFocus,\n\t\t\t\t\t\tresume: restoreState.resume,\n\t\t\t\t\t};\n\t\t\t\t}\n\t\t\t} else if (\n\t\t\t\tpreviousFocusedOverlay &&\n\t\t\t\trestoreState.status !== \"inactive\" &&\n\t\t\t\trestoreState.overlay === previousFocusedOverlay &&\n\t\t\t\t!this.isOverlayFocusAncestor(previousFocusedOverlay, nextFocus)\n\t\t\t) {\n\t\t\t\tthis.overlayFocusRestore = {\n\t\t\t\t\tstatus: \"blocked\",\n\t\t\t\t\toverlay: previousFocusedOverlay,\n\t\t\t\t\tblockedBy: nextFocus,\n\t\t\t\t\tresume: { status: \"restore-overlay\" },\n\t\t\t\t};\n\t\t\t}\n\t\t} else if (nextFocus === null) {\n\t\t\tif (restoreState.status === \"blocked\" && restoreState.blockedBy === previousFocus) {\n\t\t\t\tnextFocus = this.resolveBlockedOverlayFocusResume(restoreState);\n\t\t\t} else if (overlayFocusRestore === \"clear\") {\n\t\t\t\tthis.clearOverlayFocusRestore();\n\t\t\t}\n\t\t}\n\n\t\tif (isFocusable(this.focusedComponent)) {\n\t\t\tthis.focusedComponent.focused = false;\n\t\t}\n\n\t\tthis.focusedComponent = nextFocus;\n\n\t\tif (isFocusable(nextFocus)) {\n\t\t\tnextFocus.focused = true;\n\t\t}\n\n\t\tconst focusedOverlay = nextFocus\n\t\t\t? this.overlayStack.find((entry) => entry.component === nextFocus && this.isOverlayVisible(entry))\n\t\t\t: undefined;\n\t\tif (focusedOverlay) {\n\t\t\tthis.overlayFocusRestore = { status: \"eligible\", overlay: focusedOverlay };\n\t\t}\n\t}\n\n\tprivate clearOverlayFocusRestore(): void {\n\t\tthis.overlayFocusRestore = { status: \"inactive\" };\n\t}\n\n\tprivate clearOverlayFocusRestoreFor(overlay: OverlayStackEntry): void {\n\t\tif (this.overlayFocusRestore.status !== \"inactive\" && this.overlayFocusRestore.overlay === overlay) {\n\t\t\tthis.clearOverlayFocusRestore();\n\t\t}\n\t}\n\n\tprivate resolveBlockedOverlayFocusResume(restoreState: BlockedOverlayFocusRestoreState): Component | null {\n\t\tif (restoreState.resume.status === \"restore-overlay\") return restoreState.overlay.component;\n\t\tthis.clearOverlayFocusRestore();\n\t\treturn restoreState.resume.target;\n\t}\n\n\tprivate getVisibleOverlayFocusRestore(): OverlayFocusRestoreState {\n\t\tconst restoreState = this.overlayFocusRestore;\n\t\tif (restoreState.status === \"inactive\") return restoreState;\n\t\tif (!this.overlayStack.includes(restoreState.overlay) || !this.isOverlayVisible(restoreState.overlay)) {\n\t\t\treturn { status: \"inactive\" };\n\t\t}\n\t\treturn restoreState;\n\t}\n\n\tprivate isOverlayFocusAncestor(entry: OverlayStackEntry, component: Component): boolean {\n\t\tconst visited = new Set<Component>();\n\t\tlet current = entry.preFocus;\n\t\twhile (current && !visited.has(current)) {\n\t\t\tvisited.add(current);\n\t\t\tif (current === component) return true;\n\t\t\tcurrent = this.overlayStack.find((overlay) => overlay.component === current)?.preFocus ?? null;\n\t\t}\n\t\treturn false;\n\t}\n\n\tprivate retargetOverlayPreFocus(removed: OverlayStackEntry): void {\n\t\tfor (const overlay of this.overlayStack) {\n\t\t\tif (overlay !== removed && overlay.preFocus === removed.component) {\n\t\t\t\toverlay.preFocus = removed.preFocus;\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate isComponentMounted(component: Component): boolean {\n\t\treturn this.children.some((child) => this.containsComponent(child, component));\n\t}\n\n\tprivate containsComponent(root: Component, target: Component): boolean {\n\t\tif (root === target) return true;\n\t\tif (!(root instanceof Container)) return false;\n\t\treturn root.children.some((child) => this.containsComponent(child, target));\n\t}\n\n\t/**\n\t * Show an overlay component with configurable positioning and sizing.\n\t * Returns a handle to control the overlay's visibility.\n\t */\n\tshowOverlay(component: Component, options?: OverlayOptions): OverlayHandle {\n\t\tconst entry: OverlayStackEntry = {\n\t\t\tcomponent,\n\t\t\t...(options === undefined ? {} : { options }),\n\t\t\tpreFocus: this.focusedComponent,\n\t\t\thidden: false,\n\t\t\tfocusOrder: ++this.focusOrderCounter,\n\t\t};\n\t\tthis.overlayStack.push(entry);\n\t\t// Only focus if overlay is actually visible\n\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\tthis.setFocus(component);\n\t\t}\n\t\tthis.terminal.hideCursor();\n\t\tthis.requestRender();\n\n\t\t// Return handle for controlling this overlay\n\t\treturn {\n\t\t\thide: () => {\n\t\t\t\tconst index = this.overlayStack.indexOf(entry);\n\t\t\t\tif (index !== -1) {\n\t\t\t\t\tthis.clearOverlayFocusRestoreFor(entry);\n\t\t\t\t\tthis.retargetOverlayPreFocus(entry);\n\t\t\t\t\tthis.overlayStack.splice(index, 1);\n\t\t\t\t\t// Restore focus if this overlay had focus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\t\t\t\tthis.requestRender();\n\t\t\t\t}\n\t\t\t},\n\t\t\tsetHidden: (hidden: boolean) => {\n\t\t\t\tif (entry.hidden === hidden) return;\n\t\t\t\tentry.hidden = hidden;\n\t\t\t\t// Update focus when hiding/showing\n\t\t\t\tif (hidden) {\n\t\t\t\t\tthis.clearOverlayFocusRestoreFor(entry);\n\t\t\t\t\t// If this overlay had focus, move focus to next visible or preFocus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t// Restore focus to this overlay when showing (if it's actually visible)\n\t\t\t\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisHidden: () => entry.hidden,\n\t\t\tfocus: () => {\n\t\t\t\tif (!this.overlayStack.includes(entry) || !this.isOverlayVisible(entry)) return;\n\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\tthis.setFocus(component);\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tunfocus: (unfocusOptions) => {\n\t\t\t\tconst isFocused = this.focusedComponent === component;\n\t\t\t\tconst restoreState = this.overlayFocusRestore;\n\t\t\t\tconst hasPendingRestore = restoreState.status !== \"inactive\" && restoreState.overlay === entry;\n\t\t\t\tif (!isFocused && !hasPendingRestore) return;\n\t\t\t\tif (\n\t\t\t\t\trestoreState.status === \"blocked\" &&\n\t\t\t\t\trestoreState.overlay === entry &&\n\t\t\t\t\tthis.focusedComponent === restoreState.blockedBy\n\t\t\t\t) {\n\t\t\t\t\tif (unfocusOptions) {\n\t\t\t\t\t\tthis.overlayFocusRestore = {\n\t\t\t\t\t\t\tstatus: \"blocked\",\n\t\t\t\t\t\t\toverlay: entry,\n\t\t\t\t\t\t\tblockedBy: restoreState.blockedBy,\n\t\t\t\t\t\t\tresume: { status: \"focus-target\", target: unfocusOptions.target },\n\t\t\t\t\t\t};\n\t\t\t\t\t} else {\n\t\t\t\t\t\tthis.clearOverlayFocusRestore();\n\t\t\t\t\t}\n\t\t\t\t\tthis.requestRender();\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tthis.clearOverlayFocusRestoreFor(entry);\n\t\t\t\tif (isFocused || unfocusOptions) {\n\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\tconst fallbackTarget = topVisible && topVisible !== entry ? topVisible.component : entry.preFocus;\n\t\t\t\t\tthis.setFocus(unfocusOptions ? unfocusOptions.target : fallbackTarget);\n\t\t\t\t}\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisFocused: () => this.focusedComponent === component,\n\t\t};\n\t}\n\n\t/** Hide the topmost overlay and restore previous focus. */\n\thideOverlay(): void {\n\t\tconst overlay = this.overlayStack[this.overlayStack.length - 1];\n\t\tif (!overlay) return;\n\t\tthis.clearOverlayFocusRestoreFor(overlay);\n\t\tthis.retargetOverlayPreFocus(overlay);\n\t\tthis.overlayStack.pop();\n\t\tif (this.focusedComponent === overlay.component) {\n\t\t\t// Find topmost visible overlay, or fall back to preFocus\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tthis.setFocus(topVisible?.component ?? overlay.preFocus);\n\t\t}\n\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\tthis.requestRender();\n\t}\n\n\t/**\n\t * Pop overlays from the top until `keep` is topmost (or the stack empties).\n\t * Session-switch and reload reset paths use this to clear transient dialog\n\t * overlays without evicting pinned chrome such as the status rail.\n\t */\n\thideOverlaysExcept(keep?: Component): void {\n\t\twhile (this.overlayStack.length > 0) {\n\t\t\tconst top = this.overlayStack[this.overlayStack.length - 1];\n\t\t\tif (keep !== undefined && top.component === keep) return;\n\t\t\tthis.hideOverlay();\n\t\t}\n\t}\n\n\t/** Check if there are any visible overlays */\n\thasOverlay(): boolean {\n\t\treturn this.overlayStack.some((o) => this.isOverlayVisible(o));\n\t}\n\n\t/** Check if an overlay entry is currently visible */\n\tprivate isOverlayVisible(entry: OverlayStackEntry): boolean {\n\t\tif (entry.hidden) return false;\n\t\tif (entry.options?.visible) {\n\t\t\treturn entry.options.visible(this.terminal.columns, this.terminal.rows);\n\t\t}\n\t\treturn true;\n\t}\n\n\t/** Find the visual-frontmost visible capturing overlay, if any */\n\tprivate getTopmostVisibleOverlay(): OverlayStackEntry | undefined {\n\t\tlet topmost: OverlayStackEntry | undefined;\n\t\tfor (const overlay of this.overlayStack) {\n\t\t\tif (overlay.options?.nonCapturing || !this.isOverlayVisible(overlay)) continue;\n\t\t\tif (!topmost || overlay.focusOrder > topmost.focusOrder) {\n\t\t\t\ttopmost = overlay;\n\t\t\t}\n\t\t}\n\t\treturn topmost;\n\t}\n\n\toverride invalidate(): void {\n\t\tsuper.invalidate();\n\t\tfor (const overlay of this.overlayStack) overlay.component.invalidate?.();\n\t}\n\n\tstart(): void {\n\t\tthis.stopped = false;\n\t\tthis.terminal.start(\n\t\t\t(data) => this.handleInput(data),\n\t\t\t() => this.requestRender(),\n\t\t);\n\t\tthis.terminal.hideCursor();\n\t\tthis.queryCellSize();\n\t\tthis.requestRender();\n\t}\n\n\taddInputListener(listener: InputListener): () => void {\n\t\tthis.inputListeners.add(listener);\n\t\treturn () => {\n\t\t\tthis.inputListeners.delete(listener);\n\t\t};\n\t}\n\n\tremoveInputListener(listener: InputListener): void {\n\t\tthis.inputListeners.delete(listener);\n\t}\n\n\tprivate queryCellSize(): void {\n\t\t// Only query if terminal supports images (cell size is only used for image rendering)\n\t\tif (!getCapabilities().images) {\n\t\t\treturn;\n\t\t}\n\t\t// Query terminal for cell size in pixels: CSI 16 t\n\t\t// Response format: CSI 6 ; height ; width t\n\t\tthis.terminal.write(\"\\x1b[16t\");\n\t}\n\n\tstop(options: { finalLines?: string[] } = {}): void {\n\t\tif (options.finalLines !== undefined) {\n\t\t\tthis.doRender(options.finalLines);\n\t\t}\n\t\tthis.stopped = true;\n\t\tif (this.renderTimer) {\n\t\t\tclearTimeout(this.renderTimer);\n\t\t\tthis.renderTimer = undefined;\n\t\t}\n\t\tfinishTerminalFrame(this.terminal, this.previousLines.length, this.hardwareCursorRow);\n\t}\n\n\trequestRender(force = false): void {\n\t\tif (force) {\n\t\t\tthis.previousLines = [];\n\t\t\tthis.previousWidth = -1; // -1 triggers widthChanged, forcing a full clear\n\t\t\tthis.previousHeight = -1; // -1 triggers heightChanged, forcing a full clear\n\t\t\tthis.cursorRow = 0;\n\t\t\tthis.hardwareCursorRow = 0;\n\t\t\tthis.maxLinesRendered = 0;\n\t\t\tthis.previousViewportTop = 0;\n\t\t\tif (this.renderTimer) {\n\t\t\t\tclearTimeout(this.renderTimer);\n\t\t\t\tthis.renderTimer = undefined;\n\t\t\t}\n\t\t\tthis.renderRequested = true;\n\t\t\tprocess.nextTick(() => {\n\t\t\t\tif (this.stopped || !this.renderRequested) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tthis.renderRequested = false;\n\t\t\t\tthis.lastRenderAt = performance.now();\n\t\t\t\tthis.doRender();\n\t\t\t});\n\t\t\treturn;\n\t\t}\n\t\tif (this.renderRequested) return;\n\t\tthis.renderRequested = true;\n\t\tprocess.nextTick(() => this.scheduleRender());\n\t}\n\n\tprivate scheduleRender(): void {\n\t\tif (this.stopped || this.renderTimer || !this.renderRequested) {\n\t\t\treturn;\n\t\t}\n\t\tconst elapsed = performance.now() - this.lastRenderAt;\n\t\tconst delay = Math.max(0, TUI.MIN_RENDER_INTERVAL_MS - elapsed);\n\t\tthis.renderTimer = setTimeout(() => {\n\t\t\tthis.renderTimer = undefined;\n\t\t\tif (this.stopped || !this.renderRequested) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tthis.renderRequested = false;\n\t\t\tthis.lastRenderAt = performance.now();\n\t\t\tthis.doRender();\n\t\t\tif (this.renderRequested) {\n\t\t\t\tthis.scheduleRender();\n\t\t\t}\n\t\t}, delay);\n\t}\n\n\tprivate handleInput(data: string): void {\n\t\tif (this.inputListeners.size > 0) {\n\t\t\tlet current = data;\n\t\t\tfor (const listener of this.inputListeners) {\n\t\t\t\tconst result = listener(current);\n\t\t\t\tif (result?.consume) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (result?.data !== undefined) {\n\t\t\t\t\tcurrent = result.data;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (current.length === 0) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tdata = current;\n\t\t}\n\n\t\t// Consume terminal cell size responses without blocking unrelated input.\n\t\tif (this.consumeCellSizeResponse(data)) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Global debug key handler (Shift+Ctrl+D)\n\t\tif (matchesKey(data, \"shift+ctrl+d\") && this.onDebug) {\n\t\t\tthis.onDebug();\n\t\t\treturn;\n\t\t}\n\n\t\t// If focused component is an overlay, verify it's still visible\n\t\t// (visibility can change due to terminal resize or visible() callback)\n\t\tconst focusedOverlay = this.overlayStack.find((o) => o.component === this.focusedComponent);\n\t\tif (focusedOverlay && !this.isOverlayVisible(focusedOverlay)) {\n\t\t\t// Focused overlay is no longer visible, redirect to topmost visible overlay\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tif (topVisible) {\n\t\t\t\tthis.setFocus(topVisible.component);\n\t\t\t} else {\n\t\t\t\tthis.setFocusInternal({ component: focusedOverlay.preFocus, overlayFocusRestore: \"preserve\" });\n\t\t\t}\n\t\t}\n\n\t\tconst focusIsOverlay = this.overlayStack.some((o) => o.component === this.focusedComponent);\n\t\tif (!focusIsOverlay) {\n\t\t\tconst restoreState = this.getVisibleOverlayFocusRestore();\n\t\t\tif (restoreState.status === \"eligible\") {\n\t\t\t\tthis.setFocus(restoreState.overlay.component);\n\t\t\t} else if (restoreState.status === \"blocked\" && restoreState.blockedBy !== this.focusedComponent) {\n\t\t\t\tif (restoreState.resume.status === \"restore-overlay\") {\n\t\t\t\t\tthis.setFocus(restoreState.overlay.component);\n\t\t\t\t} else {\n\t\t\t\t\tthis.clearOverlayFocusRestore();\n\t\t\t\t\tthis.setFocus(restoreState.resume.target);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Pass input to focused component (including Ctrl+C)\n\t\t// The focused component can decide how to handle Ctrl+C\n\t\tif (this.focusedComponent?.handleInput) {\n\t\t\t// Filter out key release events unless component opts in\n\t\t\tif (isKeyRelease(data) && !this.focusedComponent.wantsKeyRelease) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tthis.focusedComponent.handleInput(data);\n\t\t\tthis.requestRender();\n\t\t}\n\t}\n\n\tprivate consumeCellSizeResponse(data: string): boolean {\n\t\t// Response format: ESC [ 6 ; height ; width t\n\t\tconst match = data.match(/^\\x1b\\[6;(\\d+);(\\d+)t$/);\n\t\tif (!match) {\n\t\t\treturn false;\n\t\t}\n\n\t\tconst heightPx = parseInt(match[1], 10);\n\t\tconst widthPx = parseInt(match[2], 10);\n\t\tif (heightPx <= 0 || widthPx <= 0) {\n\t\t\treturn true;\n\t\t}\n\n\t\tsetCellDimensions({ widthPx, heightPx });\n\t\t// Invalidate all components so images re-render with correct dimensions.\n\t\tthis.invalidate();\n\t\tthis.requestRender();\n\t\treturn true;\n\t}\n\n\t/**\n\t * Resolve overlay layout from options.\n\t * Returns { width, row, col, maxHeight } for rendering.\n\t */\n\tprivate resolveOverlayLayout(\n\t\toptions: OverlayOptions | undefined,\n\t\toverlayHeight: number,\n\t\ttermWidth: number,\n\t\ttermHeight: number,\n\t): { width: number; row: number; col: number; maxHeight: number | undefined } {\n\t\tconst opt = options ?? {};\n\n\t\t// Parse margin (clamp to non-negative)\n\t\tconst margin =\n\t\t\ttypeof opt.margin === \"number\"\n\t\t\t\t? { top: opt.margin, right: opt.margin, bottom: opt.margin, left: opt.margin }\n\t\t\t\t: (opt.margin ?? {});\n\t\tconst marginTop = Math.max(0, margin.top ?? 0);\n\t\tconst marginRight = Math.max(0, margin.right ?? 0);\n\t\tconst marginBottom = Math.max(0, margin.bottom ?? 0);\n\t\tconst marginLeft = Math.max(0, margin.left ?? 0);\n\n\t\t// Available space after margins\n\t\tconst availWidth = Math.max(1, termWidth - marginLeft - marginRight);\n\t\tconst availHeight = Math.max(1, termHeight - marginTop - marginBottom);\n\n\t\t// === Resolve width ===\n\t\tlet width: number;\n\t\tif (typeof opt.width === \"function\") {\n\t\t\tconst resolved = opt.width(termWidth, termHeight);\n\t\t\twidth = Number.isFinite(resolved) ? Math.floor(resolved) : Math.min(80, availWidth);\n\t\t} else {\n\t\t\twidth = parseSizeValue(opt.width, termWidth) ?? Math.min(80, availWidth);\n\t\t}\n\t\t// Apply minWidth\n\t\tif (opt.minWidth !== undefined) {\n\t\t\twidth = Math.max(width, opt.minWidth);\n\t\t}\n\t\t// Clamp to available space\n\t\twidth = Math.max(1, Math.min(width, availWidth));\n\n\t\t// === Resolve maxHeight ===\n\t\tlet maxHeight = parseSizeValue(opt.maxHeight, termHeight);\n\t\t// Clamp to available space\n\t\tif (maxHeight !== undefined) {\n\t\t\tmaxHeight = Math.max(1, Math.min(maxHeight, availHeight));\n\t\t}\n\n\t\t// Effective overlay height (may be clamped by maxHeight)\n\t\tconst effectiveHeight = maxHeight !== undefined ? Math.min(overlayHeight, maxHeight) : overlayHeight;\n\n\t\t// === Resolve position ===\n\t\tlet row: number;\n\t\tlet col: number;\n\n\t\tif (opt.row !== undefined) {\n\t\t\tif (typeof opt.row === \"string\") {\n\t\t\t\t// Percentage: 0% = top, 100% = bottom (overlay stays within bounds)\n\t\t\t\tconst match = opt.row.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\t\t\t\tif (match) {\n\t\t\t\t\tconst maxRow = Math.max(0, availHeight - effectiveHeight);\n\t\t\t\t\tconst percent = parseFloat(match[1]) / 100;\n\t\t\t\t\trow = marginTop + Math.floor(maxRow * percent);\n\t\t\t\t} else {\n\t\t\t\t\t// Invalid format, fall back to center\n\t\t\t\t\trow = this.resolveAnchorRow(\"center\", effectiveHeight, availHeight, marginTop);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Absolute row position\n\t\t\t\trow = opt.row;\n\t\t\t}\n\t\t} else {\n\t\t\t// Anchor-based (default: center)\n\t\t\tconst anchor = opt.anchor ?? \"center\";\n\t\t\trow = this.resolveAnchorRow(anchor, effectiveHeight, availHeight, marginTop);\n\t\t}\n\n\t\tif (opt.col !== undefined) {\n\t\t\tif (typeof opt.col === \"string\") {\n\t\t\t\t// Percentage: 0% = left, 100% = right (overlay stays within bounds)\n\t\t\t\tconst match = opt.col.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\t\t\t\tif (match) {\n\t\t\t\t\tconst maxCol = Math.max(0, availWidth - width);\n\t\t\t\t\tconst percent = parseFloat(match[1]) / 100;\n\t\t\t\t\tcol = marginLeft + Math.floor(maxCol * percent);\n\t\t\t\t} else {\n\t\t\t\t\t// Invalid format, fall back to center\n\t\t\t\t\tcol = this.resolveAnchorCol(\"center\", width, availWidth, marginLeft);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Absolute column position\n\t\t\t\tcol = opt.col;\n\t\t\t}\n\t\t} else {\n\t\t\t// Anchor-based (default: center)\n\t\t\tconst anchor = opt.anchor ?? \"center\";\n\t\t\tcol = this.resolveAnchorCol(anchor, width, availWidth, marginLeft);\n\t\t}\n\n\t\t// Apply offsets\n\t\tif (opt.offsetY !== undefined) row += opt.offsetY;\n\t\tif (opt.offsetX !== undefined) col += opt.offsetX;\n\n\t\t// Clamp to terminal bounds (respecting margins)\n\t\trow = Math.max(marginTop, Math.min(row, termHeight - marginBottom - effectiveHeight));\n\t\tcol = Math.max(marginLeft, Math.min(col, termWidth - marginRight - width));\n\n\t\treturn { width, row, col, maxHeight };\n\t}\n\n\tprivate resolveAnchorRow(anchor: OverlayAnchor, height: number, availHeight: number, marginTop: number): number {\n\t\tswitch (anchor) {\n\t\t\tcase \"top-left\":\n\t\t\tcase \"top-center\":\n\t\t\tcase \"top-right\":\n\t\t\t\treturn marginTop;\n\t\t\tcase \"bottom-left\":\n\t\t\tcase \"bottom-center\":\n\t\t\tcase \"bottom-right\":\n\t\t\t\treturn marginTop + availHeight - height;\n\t\t\tcase \"left-center\":\n\t\t\tcase \"center\":\n\t\t\tcase \"right-center\":\n\t\t\t\treturn marginTop + Math.floor((availHeight - height) / 2);\n\t\t}\n\t}\n\n\tprivate resolveAnchorCol(anchor: OverlayAnchor, width: number, availWidth: number, marginLeft: number): number {\n\t\tswitch (anchor) {\n\t\t\tcase \"top-left\":\n\t\t\tcase \"left-center\":\n\t\t\tcase \"bottom-left\":\n\t\t\t\treturn marginLeft;\n\t\t\tcase \"top-right\":\n\t\t\tcase \"right-center\":\n\t\t\tcase \"bottom-right\":\n\t\t\t\treturn marginLeft + availWidth - width;\n\t\t\tcase \"top-center\":\n\t\t\tcase \"center\":\n\t\t\tcase \"bottom-center\":\n\t\t\t\treturn marginLeft + Math.floor((availWidth - width) / 2);\n\t\t}\n\t}\n\n\t/** Composite all overlays into content lines (sorted by focusOrder, higher = on top). */\n\tprivate compositeOverlays(lines: string[], termWidth: number, termHeight: number): string[] {\n\t\tif (this.overlayStack.length === 0) return lines;\n\t\tconst result = [...lines];\n\n\t\t// Pre-render all visible overlays and calculate positions\n\t\tconst rendered: { overlayLines: string[]; row: number; col: number; w: number }[] = [];\n\t\tlet minLinesNeeded = result.length;\n\n\t\tconst visibleEntries = this.overlayStack.filter((e) => this.isOverlayVisible(e));\n\t\tvisibleEntries.sort((a, b) => a.focusOrder - b.focusOrder);\n\t\tfor (const entry of visibleEntries) {\n\t\t\tconst { component, options } = entry;\n\n\t\t\t// Get layout with height=0 first to determine width and maxHeight\n\t\t\t// (width and maxHeight don't depend on overlay height)\n\t\t\tconst { width, maxHeight } = this.resolveOverlayLayout(options, 0, termWidth, termHeight);\n\n\t\t\t// Render component at calculated width\n\t\t\tlet overlayLines = component.render(width);\n\n\t\t\t// Apply maxHeight if specified\n\t\t\tif (maxHeight !== undefined && overlayLines.length > maxHeight) {\n\t\t\t\toverlayLines = overlayLines.slice(0, maxHeight);\n\t\t\t}\n\n\t\t\t// Get final row/col with actual overlay height\n\t\t\tconst { row, col } = this.resolveOverlayLayout(options, overlayLines.length, termWidth, termHeight);\n\n\t\t\trendered.push({ overlayLines, row, col, w: width });\n\t\t\tminLinesNeeded = Math.max(minLinesNeeded, row + overlayLines.length);\n\t\t}\n\n\t\t// Pad to at least terminal height so overlays have screen-relative positions.\n\t\t// Excludes maxLinesRendered: the historical high-water mark caused self-reinforcing\n\t\t// inflation that pushed content into scrollback on terminal widen.\n\t\tconst workingHeight = Math.max(result.length, termHeight, minLinesNeeded);\n\n\t\t// Extend result with empty lines if content is too short for overlay placement or working area\n\t\twhile (result.length < workingHeight) {\n\t\t\tresult.push(\"\");\n\t\t}\n\n\t\tconst viewportStart = Math.max(0, workingHeight - termHeight);\n\n\t\t// Composite each overlay\n\t\tfor (const { overlayLines, row, col, w } of rendered) {\n\t\t\tfor (let i = 0; i < overlayLines.length; i++) {\n\t\t\t\tconst idx = viewportStart + row + i;\n\t\t\t\tif (idx >= 0 && idx < result.length) {\n\t\t\t\t\t// Defensive: truncate overlay line to declared width before compositing\n\t\t\t\t\t// (components should already respect width, but this ensures it)\n\t\t\t\t\tconst truncatedOverlayLine =\n\t\t\t\t\t\tvisibleWidth(overlayLines[i]) > w ? sliceByColumn(overlayLines[i], 0, w, true) : overlayLines[i];\n\t\t\t\t\tresult[idx] = this.compositeLineAt(result[idx], truncatedOverlayLine, col, w, termWidth);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn result;\n\t}\n\n\tprivate static readonly SEGMENT_RESET = \"\\x1b[0m\\x1b]8;;\\x07\";\n\n\tprivate applyLineResets(lines: string[]): string[] {\n\t\tconst reset = TUI.SEGMENT_RESET;\n\t\tfor (let i = 0; i < lines.length; i++) {\n\t\t\tconst line = lines[i];\n\t\t\tif (!isImageLine(line)) {\n\t\t\t\tlines[i] = normalizeTerminalOutput(line) + reset;\n\t\t\t}\n\t\t}\n\t\treturn lines;\n\t}\n\n\tprivate collectKittyImageIds(lines: string[]): Set<number> {\n\t\tconst ids = new Set<number>();\n\t\tfor (const line of lines) {\n\t\t\tfor (const id of extractKittyImageIds(line)) {\n\t\t\t\tids.add(id);\n\t\t\t}\n\t\t}\n\t\treturn ids;\n\t}\n\n\tprivate deleteKittyImages(ids: Iterable<number>): string {\n\t\tlet buffer = \"\";\n\t\tfor (const id of ids) {\n\t\t\tbuffer += deleteKittyImage(id);\n\t\t}\n\t\treturn buffer;\n\t}\n\n\tprivate expandLastChangedForKittyImages(firstChanged: number, lastChanged: number): number {\n\t\tlet expandedLastChanged = lastChanged;\n\t\tfor (let i = firstChanged; i < this.previousLines.length; i++) {\n\t\t\tif (extractKittyImageIds(this.previousLines[i]).length > 0) {\n\t\t\t\texpandedLastChanged = Math.max(expandedLastChanged, i);\n\t\t\t}\n\t\t}\n\t\treturn expandedLastChanged;\n\t}\n\n\tprivate deleteChangedKittyImages(firstChanged: number, lastChanged: number): string {\n\t\tif (firstChanged < 0 || lastChanged < firstChanged) return \"\";\n\n\t\tconst ids = new Set<number>();\n\t\tconst maxLine = Math.min(lastChanged, this.previousLines.length - 1);\n\t\tfor (let i = firstChanged; i <= maxLine; i++) {\n\t\t\tfor (const id of extractKittyImageIds(this.previousLines[i] ?? \"\")) {\n\t\t\t\tids.add(id);\n\t\t\t}\n\t\t}\n\n\t\treturn this.deleteKittyImages(ids);\n\t}\n\n\t/** Splice overlay content into a base line at a specific column. Single-pass optimized. */\n\tprivate compositeLineAt(\n\t\tbaseLine: string,\n\t\toverlayLine: string,\n\t\tstartCol: number,\n\t\toverlayWidth: number,\n\t\ttotalWidth: number,\n\t): string {\n\t\tif (isImageLine(baseLine)) return baseLine;\n\n\t\t// Single pass through baseLine extracts both before and after segments\n\t\tconst afterStart = startCol + overlayWidth;\n\t\tconst base = extractSegments(baseLine, startCol, afterStart, totalWidth - afterStart, true);\n\n\t\t// Extract overlay with width tracking (strict=true to exclude wide chars at boundary)\n\t\tconst overlay = sliceWithWidth(overlayLine, 0, overlayWidth, true);\n\n\t\t// Pad segments to target widths\n\t\tconst beforePad = Math.max(0, startCol - base.beforeWidth);\n\t\tconst overlayPad = Math.max(0, overlayWidth - overlay.width);\n\t\tconst actualBeforeWidth = Math.max(startCol, base.beforeWidth);\n\t\tconst actualOverlayWidth = Math.max(overlayWidth, overlay.width);\n\t\tconst afterTarget = Math.max(0, totalWidth - actualBeforeWidth - actualOverlayWidth);\n\t\tconst afterPad = Math.max(0, afterTarget - base.afterWidth);\n\n\t\t// Compose result\n\t\tconst r = TUI.SEGMENT_RESET;\n\t\tconst result =\n\t\t\tbase.before +\n\t\t\t\" \".repeat(beforePad) +\n\t\t\tr +\n\t\t\toverlay.text +\n\t\t\t\" \".repeat(overlayPad) +\n\t\t\tr +\n\t\t\tbase.after +\n\t\t\t\" \".repeat(afterPad);\n\n\t\t// CRITICAL: Always verify and truncate to terminal width.\n\t\t// This is the final safeguard against width overflow which would crash the TUI.\n\t\t// Width tracking can drift from actual visible width due to:\n\t\t// - Complex ANSI/OSC sequences (hyperlinks, colors)\n\t\t// - Wide characters at segment boundaries\n\t\t// - Edge cases in segment extraction\n\t\tconst resultWidth = visibleWidth(result);\n\t\tif (resultWidth <= totalWidth) {\n\t\t\treturn result;\n\t\t}\n\t\t// Truncate with strict=true to ensure we don't exceed totalWidth\n\t\treturn sliceByColumn(result, 0, totalWidth, true);\n\t}\n\n\t/**\n\t * Find and extract cursor position from rendered lines.\n\t * Searches for CURSOR_MARKER, calculates its position, and strips it from the output.\n\t * Only scans the bottom terminal height lines (visible viewport).\n\t * @param lines - Rendered lines to search\n\t * @param height - Terminal height (visible viewport size)\n\t * @returns Cursor position { row, col } or null if no marker found\n\t */\n\tprivate extractCursorPosition(lines: string[], height: number): { row: number; col: number } | null {\n\t\t// Only scan the bottom `height` lines (visible viewport)\n\t\tconst viewportTop = Math.max(0, lines.length - height);\n\t\tfor (let row = lines.length - 1; row >= viewportTop; row--) {\n\t\t\tconst line = lines[row];\n\t\t\tconst markerIndex = line.indexOf(CURSOR_MARKER);\n\t\t\tif (markerIndex !== -1) {\n\t\t\t\t// Calculate visual column (width of text before marker)\n\t\t\t\tconst beforeMarker = line.slice(0, markerIndex);\n\t\t\t\tconst col = visibleWidth(beforeMarker);\n\n\t\t\t\t// Strip marker from the line\n\t\t\t\tlines[row] = line.slice(0, markerIndex) + line.slice(markerIndex + CURSOR_MARKER.length);\n\n\t\t\t\treturn { row, col };\n\t\t\t}\n\t\t}\n\t\treturn null;\n\t}\n\n\tprivate doRender(finalLines?: string[]): void {\n\t\tif (this.stopped) return;\n\t\tconst width = this.terminal.columns;\n\t\tconst height = this.terminal.rows;\n\t\tconst widthChanged = this.previousWidth !== 0 && this.previousWidth !== width;\n\t\tconst heightChanged = this.previousHeight !== 0 && this.previousHeight !== height;\n\t\tconst previousBufferLength = this.previousHeight > 0 ? this.previousViewportTop + this.previousHeight : height;\n\t\tlet prevViewportTop = heightChanged ? Math.max(0, previousBufferLength - height) : this.previousViewportTop;\n\t\tlet viewportTop = prevViewportTop;\n\t\tlet hardwareCursorRow = this.hardwareCursorRow;\n\t\tconst computeLineDiff = (targetRow: number): number => {\n\t\t\tconst currentScreenRow = hardwareCursorRow - prevViewportTop;\n\t\t\tconst targetScreenRow = targetRow - viewportTop;\n\t\t\treturn targetScreenRow - currentScreenRow;\n\t\t};\n\n\t\t// Render all components to get new lines. Children render at the content\n\t\t// width (terminal minus the reserved right gutter); overlays composite at\n\t\t// full-terminal coordinates below, so pinned rails own the gutter columns.\n\t\tlet newLines = finalLines ?? this.render(width - this.resolveRightGutter(width, height));\n\n\t\t// Composite overlays into the rendered lines (before differential compare)\n\t\tif (finalLines === undefined && this.overlayStack.length > 0) {\n\t\t\tnewLines = this.compositeOverlays(newLines, width, height);\n\t\t}\n\n\t\t// Extract cursor position before applying line resets (marker must be found first)\n\t\tconst cursorPos = this.extractCursorPosition(newLines, height);\n\n\t\tnewLines = this.applyLineResets(newLines);\n\n\t\t// Helper to optionally clear the visible viewport and render all new lines\n\t\tconst fullRender = (clear: boolean, fromRow?: number): void => {\n\t\t\tthis.fullRedrawCount += 1;\n\t\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\t\tif (clear) {\n\t\t\t\tbuffer += this.deleteKittyImages(this.previousKittyImageIds);\n\t\t\t\t// Repaint the visible screen IN PLACE: home the cursor, erase every row\n\t\t\t\t// as it is rewritten below, then erase whatever is left over.\n\t\t\t\t// \\x1b[2J (erase all) is deliberately not used: conpty/Windows Terminal\n\t\t\t\t// implement it by shifting the entire viewport into scrollback\n\t\t\t\t// (microsoft/terminal#5683), so on WSL every clearing redraw buried a\n\t\t\t\t// copy of the live frame — prompt box, footer, loader — in the user's\n\t\t\t\t// history, and reading a finished report meant scrolling through stale\n\t\t\t\t// prompt boxes chopping it apart. \\x1b[3J (erase scrollback) stays out\n\t\t\t\t// for the same reason: scrollback belongs to explicit user actions\n\t\t\t\t// (e.g. clear), not to routine re-renders.\n\t\t\t\tbuffer += \"\\x1b[H\";\n\t\t\t}\n\t\t\t// Clearing redraws (resize, viewport jumps) repaint only the visible\n\t\t\t// tail: finalized history already lives in the terminal's scrollback,\n\t\t\t// and re-printing all lines pushed a fresh copy of that history into\n\t\t\t// scrollback on every resize cycle (TV-wall stacking). The viewport\n\t\t\t// state below already models the tail-only frame\n\t\t\t// (previousViewportTop = bufferLength - height). First renders on a\n\t\t\t// clean screen (clear=false) still print everything.\n\t\t\tconst tailStart = Math.max(0, newLines.length - height);\n\t\t\t// Content changes above the viewport pass fromRow: those rows already\n\t\t\t// scrolled into immutable terminal scrollback with stale content, and a\n\t\t\t// tail-only repaint would never emit the update at all (permanently\n\t\t\t// clipped/corrupted transcript when scrolling). Reprinting from\n\t\t\t// fromRow duplicates only the changed region and lands the newest copy\n\t\t\t// adjacent to the live viewport. Resize/viewport jumps omit fromRow and\n\t\t\t// keep the tail-only behavior that prevents TV-wall stacking.\n\t\t\t//\n\t\t\t// That repair is bounded by REPAINT_BUDGET_SCREENS: re-emitting rows is\n\t\t\t// the only way to correct scrollback, but every re-emitted row also\n\t\t\t// evicts an older row from the terminal's finite scrollback. Repainting\n\t\t\t// a whole session transcript to fix one row far above the viewport\n\t\t\t// destroys more history than it repairs (a long report loses its\n\t\t\t// beginning). Rows older than the budget keep their existing copy.\n\t\t\t// Without fromRow the clamp collapses to tailStart, i.e. tail-only.\n\t\t\tconst repairStart = newLines.length - height * TUI.REPAINT_BUDGET_SCREENS;\n\t\t\tconst firstPrinted = clear ? Math.min(Math.max(fromRow ?? tailStart, repairStart), tailStart) : 0;\n\t\t\tfor (let i = firstPrinted; i < newLines.length; i++) {\n\t\t\t\tif (i > firstPrinted) buffer += \"\\r\\n\";\n\t\t\t\tbuffer += clear ? `\\x1b[2K${newLines[i]}` : newLines[i];\n\t\t\t}\n\t\t\t// \\x1b[J drops rows a taller previous frame left below the new content.\n\t\t\tbuffer += clear ? \"\\x1b[J\\x1b[?2026l\" : \"\\x1b[?2026l\"; // End synchronized output\n\t\t\tthis.terminal.write(buffer);\n\t\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\t\tthis.hardwareCursorRow = this.cursorRow;\n\t\t\t// Reset max lines when clearing, otherwise track growth\n\t\t\tif (clear) {\n\t\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t\t} else {\n\t\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t\t}\n\t\t\tconst bufferLength = Math.max(height, newLines.length);\n\t\t\tthis.previousViewportTop = Math.max(0, bufferLength - height);\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousKittyImageIds = this.collectKittyImageIds(newLines);\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t};\n\n\t\tconst debugRedraw = process.env.OMK_DEBUG_REDRAW === \"1\";\n\t\tconst logRedraw = (reason: string): void => {\n\t\t\tif (!debugRedraw) return;\n\t\t\tconst agentDir = process.env.OMK_CODING_AGENT_DIR ?? path.join(os.homedir(), \".omk\", \"agent\");\n\t\t\tconst logPath = path.join(agentDir, \"omk-debug.log\");\n\t\t\tconst msg = `[${new Date().toISOString()}] fullRender: ${reason} (prev=${this.previousLines.length}, new=${newLines.length}, height=${height})\\n`;\n\t\t\tfs.appendFileSync(logPath, msg);\n\t\t};\n\n\t\t// First render - just output everything without clearing (assumes clean screen)\n\t\tif (this.previousLines.length === 0 && !widthChanged && !heightChanged) {\n\t\t\tlogRedraw(\"first render\");\n\t\t\tfullRender(false);\n\t\t\treturn;\n\t\t}\n\n\t\t// Width changes always need a full re-render because wrapping changes.\n\t\tif (widthChanged) {\n\t\t\tlogRedraw(`terminal width changed (${this.previousWidth} -> ${width})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Height changes normally need a full re-render to keep the visible viewport aligned,\n\t\t// but Termux changes height when the software keyboard shows or hides.\n\t\t// In that environment, a full redraw causes the entire history to replay on every toggle.\n\t\tif (heightChanged && !isTermuxSession()) {\n\t\t\tlogRedraw(`terminal height changed (${this.previousHeight} -> ${height})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Find first and last changed lines\n\t\tlet firstChanged = -1;\n\t\tlet lastChanged = -1;\n\t\tconst maxLines = Math.max(newLines.length, this.previousLines.length);\n\t\tfor (let i = 0; i < maxLines; i++) {\n\t\t\tconst oldLine = i < this.previousLines.length ? this.previousLines[i] : \"\";\n\t\t\tconst newLine = i < newLines.length ? newLines[i] : \"\";\n\n\t\t\tif (oldLine !== newLine) {\n\t\t\t\tif (firstChanged === -1) {\n\t\t\t\t\tfirstChanged = i;\n\t\t\t\t}\n\t\t\t\tlastChanged = i;\n\t\t\t}\n\t\t}\n\t\tif (firstChanged !== -1) {\n\t\t\tlastChanged = this.expandLastChangedForKittyImages(firstChanged, lastChanged);\n\t\t}\n\n\t\t// Content shrunk below the working area and no overlays - re-render to clear empty rows\n\t\t// (overlays need the padding, so only do this when no overlays are active)\n\t\t// Configurable via setClearOnShrink() or OMK_CLEAR_ON_SHRINK=0 env var\n\t\tif (\n\t\t\tfinalLines === undefined &&\n\t\t\tthis.clearOnShrink &&\n\t\t\tnewLines.length < this.maxLinesRendered &&\n\t\t\tthis.overlayStack.length === 0\n\t\t) {\n\t\t\tlogRedraw(`clearOnShrink (maxLinesRendered=${this.maxLinesRendered})`);\n\t\t\t// Repaint from the first changed row: a shrink above the viewport\n\t\t\t// (e.g. loader swapped for a smaller result) shifts every row below it,\n\t\t\t// and the pre-shift copies already scrolled into scrollback.\n\t\t\tfullRender(true, firstChanged === -1 ? undefined : firstChanged);\n\t\t\treturn;\n\t\t}\n\n\t\tconst appendedLines = newLines.length > this.previousLines.length;\n\t\tif (appendedLines) {\n\t\t\tif (firstChanged === -1) {\n\t\t\t\tfirstChanged = this.previousLines.length;\n\t\t\t}\n\t\t\tlastChanged = newLines.length - 1;\n\t\t}\n\t\tconst appendStart = appendedLines && firstChanged === this.previousLines.length && firstChanged > 0;\n\n\t\t// No changes - but still need to update hardware cursor position if it moved\n\t\tif (firstChanged === -1) {\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\tthis.previousHeight = height;\n\t\t\treturn;\n\t\t}\n\n\t\t// All changes are in deleted lines (nothing to render, just clear)\n\t\tif (firstChanged >= newLines.length) {\n\t\t\tif (this.previousLines.length > newLines.length) {\n\t\t\t\tlet buffer = \"\\x1b[?2026h\";\n\t\t\t\tbuffer += this.deleteChangedKittyImages(firstChanged, lastChanged);\n\t\t\t\t// Move to end of new content (clamp to 0 for empty content)\n\t\t\t\tconst targetRow = Math.max(0, newLines.length - 1);\n\t\t\t\tif (targetRow < prevViewportTop) {\n\t\t\t\t\tlogRedraw(`deleted lines moved viewport up (${targetRow} < ${prevViewportTop})`);\n\t\t\t\t\tfullRender(true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tconst lineDiff = computeLineDiff(targetRow);\n\t\t\t\tif (lineDiff > 0) buffer += `\\x1b[${lineDiff}B`;\n\t\t\t\telse if (lineDiff < 0) buffer += `\\x1b[${-lineDiff}A`;\n\t\t\t\tbuffer += \"\\r\";\n\t\t\t\tif (newLines.length === 0) buffer += \"\\x1b[2K\";\n\t\t\t\t// Clear extra lines without scrolling\n\t\t\t\tconst extraLines = this.previousLines.length - newLines.length;\n\t\t\t\tif (extraLines > height) {\n\t\t\t\t\tlogRedraw(`extraLines > height (${extraLines} > ${height})`);\n\t\t\t\t\tfullRender(true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tfor (let i = 0; i < extraLines; i++) {\n\t\t\t\t\tbuffer += \"\\r\\x1b[2K\";\n\t\t\t\t\tif (i < extraLines - 1) buffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += `\\x1b[${extraLines}A`;\n\t\t\t\t}\n\t\t\t\tbuffer += \"\\x1b[?2026l\";\n\t\t\t\tthis.terminal.write(buffer);\n\t\t\t\tthis.cursorRow = targetRow;\n\t\t\t\tthis.hardwareCursorRow = targetRow;\n\t\t\t}\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousKittyImageIds = this.collectKittyImageIds(newLines);\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\treturn;\n\t\t}\n\n\t\t// Differential rendering can only touch what was actually visible.\n\t\t// If the first changed line is above the previous viewport, we need a full redraw.\n\t\tif (firstChanged < prevViewportTop) {\n\t\t\tlogRedraw(`firstChanged < viewportTop (${firstChanged} < ${prevViewportTop})`);\n\t\t\tfullRender(true, firstChanged);\n\t\t\treturn;\n\t\t}\n\n\t\t// Render from first changed line to end\n\t\t// Build buffer with all updates wrapped in synchronized output\n\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\tbuffer += this.deleteChangedKittyImages(firstChanged, lastChanged);\n\t\tconst prevViewportBottom = prevViewportTop + height - 1;\n\t\tconst moveTargetRow = appendStart ? firstChanged - 1 : firstChanged;\n\t\tif (moveTargetRow > prevViewportBottom) {\n\t\t\tconst currentScreenRow = Math.max(0, Math.min(height - 1, hardwareCursorRow - prevViewportTop));\n\t\t\tconst moveToBottom = height - 1 - currentScreenRow;\n\t\t\tif (moveToBottom > 0) {\n\t\t\t\tbuffer += `\\x1b[${moveToBottom}B`;\n\t\t\t}\n\t\t\tconst scroll = moveTargetRow - prevViewportBottom;\n\t\t\tbuffer += \"\\r\\n\".repeat(scroll);\n\t\t\tprevViewportTop += scroll;\n\t\t\tviewportTop += scroll;\n\t\t\thardwareCursorRow = moveTargetRow;\n\t\t}\n\n\t\t// Move cursor to first changed line (use hardwareCursorRow for actual position)\n\t\tconst lineDiff = computeLineDiff(moveTargetRow);\n\t\tif (lineDiff > 0) {\n\t\t\tbuffer += `\\x1b[${lineDiff}B`; // Move down\n\t\t} else if (lineDiff < 0) {\n\t\t\tbuffer += `\\x1b[${-lineDiff}A`; // Move up\n\t\t}\n\n\t\tbuffer += appendStart ? \"\\r\\n\" : \"\\r\"; // Move to column 0\n\n\t\t// Only render changed lines (firstChanged to lastChanged), not all lines to end\n\t\t// This reduces flicker when only a single line changes (e.g., spinner animation)\n\t\tconst renderEnd = Math.min(lastChanged, newLines.length - 1);\n\t\tfor (let i = firstChanged; i <= renderEnd; i++) {\n\t\t\tif (i > firstChanged) buffer += \"\\r\\n\";\n\t\t\tbuffer += \"\\x1b[2K\"; // Clear current line\n\t\t\tconst line = newLines[i];\n\t\t\tconst isImage = isImageLine(line);\n\t\t\tif (!isImage && visibleWidth(line) > width) {\n\t\t\t\t// Log all lines to crash file for debugging\n\t\t\t\tconst crashLogPath = path.join(\n\t\t\t\t\tprocess.env.OMK_CODING_AGENT_DIR ?? path.join(os.homedir(), \".omk\", \"agent\"),\n\t\t\t\t\t\"omk-crash.log\",\n\t\t\t\t);\n\t\t\t\tconst crashData = [\n\t\t\t\t\t`Crash at ${new Date().toISOString()}`,\n\t\t\t\t\t`Terminal width: ${width}`,\n\t\t\t\t\t`Line ${i} visible width: ${visibleWidth(line)}`,\n\t\t\t\t\t\"\",\n\t\t\t\t\t\"=== All rendered lines ===\",\n\t\t\t\t\t...newLines.map((l, idx) => `[${idx}] (w=${visibleWidth(l)}) ${l}`),\n\t\t\t\t\t\"\",\n\t\t\t\t].join(\"\\n\");\n\t\t\t\tfs.mkdirSync(path.dirname(crashLogPath), { recursive: true });\n\t\t\t\tfs.writeFileSync(crashLogPath, crashData);\n\n\t\t\t\t// Clean up terminal state before throwing\n\t\t\t\tthis.stop();\n\n\t\t\t\tconst errorMsg = [\n\t\t\t\t\t`Rendered line ${i} exceeds terminal width (${visibleWidth(line)} > ${width}).`,\n\t\t\t\t\t\"\",\n\t\t\t\t\t\"This is likely caused by a custom TUI component not truncating its output.\",\n\t\t\t\t\t\"Use visibleWidth() to measure and truncateToWidth() to truncate lines.\",\n\t\t\t\t\t\"\",\n\t\t\t\t\t`Debug log written to: ${crashLogPath}`,\n\t\t\t\t].join(\"\\n\");\n\t\t\t\tthrow new Error(errorMsg);\n\t\t\t}\n\t\t\tbuffer += line;\n\t\t}\n\n\t\t// Track where cursor ended up after rendering\n\t\tlet finalCursorRow = renderEnd;\n\n\t\t// If we had more lines before, clear them and move cursor back\n\t\tif (this.previousLines.length > newLines.length) {\n\t\t\t// Move to end of new content first if we stopped before it\n\t\t\tif (renderEnd < newLines.length - 1) {\n\t\t\t\tconst moveDown = newLines.length - 1 - renderEnd;\n\t\t\t\tbuffer += `\\x1b[${moveDown}B`;\n\t\t\t\tfinalCursorRow = newLines.length - 1;\n\t\t\t}\n\t\t\tconst extraLines = this.previousLines.length - newLines.length;\n\t\t\tfor (let i = newLines.length; i < this.previousLines.length; i++) {\n\t\t\t\tbuffer += \"\\r\\n\\x1b[2K\";\n\t\t\t}\n\t\t\t// Move cursor back to end of new content\n\t\t\tbuffer += `\\x1b[${extraLines}A`;\n\t\t}\n\n\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\n\t\tif (process.env.OMK_TUI_DEBUG === \"1\") {\n\t\t\tconst debugDir = \"/tmp/tui\";\n\t\t\tfs.mkdirSync(debugDir, { recursive: true });\n\t\t\tconst debugPath = path.join(debugDir, `render-${Date.now()}-${Math.random().toString(36).slice(2)}.log`);\n\t\t\tconst debugData = [\n\t\t\t\t`firstChanged: ${firstChanged}`,\n\t\t\t\t`viewportTop: ${viewportTop}`,\n\t\t\t\t`cursorRow: ${this.cursorRow}`,\n\t\t\t\t`height: ${height}`,\n\t\t\t\t`lineDiff: ${lineDiff}`,\n\t\t\t\t`hardwareCursorRow: ${hardwareCursorRow}`,\n\t\t\t\t`renderEnd: ${renderEnd}`,\n\t\t\t\t`finalCursorRow: ${finalCursorRow}`,\n\t\t\t\t`cursorPos: ${JSON.stringify(cursorPos)}`,\n\t\t\t\t`newLines.length: ${newLines.length}`,\n\t\t\t\t`previousLines.length: ${this.previousLines.length}`,\n\t\t\t\t\"\",\n\t\t\t\t\"=== newLines ===\",\n\t\t\t\tJSON.stringify(newLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== previousLines ===\",\n\t\t\t\tJSON.stringify(this.previousLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== buffer ===\",\n\t\t\t\tJSON.stringify(buffer),\n\t\t\t].join(\"\\n\");\n\t\t\tfs.writeFileSync(debugPath, debugData);\n\t\t}\n\n\t\t// Write entire buffer at once\n\t\tthis.terminal.write(buffer);\n\n\t\t// Track cursor position for next render\n\t\t// cursorRow tracks end of content (for viewport calculation)\n\t\t// hardwareCursorRow tracks actual terminal cursor position (for movement)\n\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\tthis.hardwareCursorRow = finalCursorRow;\n\t\t// Track terminal's working area (grows but doesn't shrink unless cleared)\n\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\tthis.previousViewportTop = Math.max(prevViewportTop, finalCursorRow - height + 1);\n\n\t\t// Position hardware cursor for IME\n\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\n\t\tthis.previousLines = newLines;\n\t\tthis.previousKittyImageIds = this.collectKittyImageIds(newLines);\n\t\tthis.previousWidth = width;\n\t\tthis.previousHeight = height;\n\t}\n\n\t/**\n\t * Position the hardware cursor for IME candidate window.\n\t * @param cursorPos The cursor position extracted from rendered output, or null\n\t * @param totalLines Total number of rendered lines\n\t */\n\tprivate positionHardwareCursor(cursorPos: { row: number; col: number } | null, totalLines: number): void {\n\t\tif (!cursorPos || totalLines <= 0) {\n\t\t\tthis.terminal.hideCursor();\n\t\t\treturn;\n\t\t}\n\n\t\t// Clamp cursor position to valid range\n\t\tconst targetRow = Math.max(0, Math.min(cursorPos.row, totalLines - 1));\n\t\tconst targetCol = Math.max(0, cursorPos.col);\n\n\t\t// Move cursor from current position to target\n\t\tconst rowDelta = targetRow - this.hardwareCursorRow;\n\t\tlet buffer = \"\";\n\t\tif (rowDelta > 0) {\n\t\t\tbuffer += `\\x1b[${rowDelta}B`; // Move down\n\t\t} else if (rowDelta < 0) {\n\t\t\tbuffer += `\\x1b[${-rowDelta}A`; // Move up\n\t\t}\n\t\t// Move to absolute column (1-indexed)\n\t\tbuffer += `\\x1b[${targetCol + 1}G`;\n\n\t\tif (buffer) {\n\t\t\tthis.terminal.write(buffer);\n\t\t}\n\n\t\tthis.hardwareCursorRow = targetRow;\n\t\tif (this.showHardwareCursor) {\n\t\t\tthis.terminal.showCursor();\n\t\t} else {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t}\n}\n"]}
1
+ 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Take values from\n\t * `nextRenderGeneration()` (render-generation.ts) so a container's\n\t * max-of-children stays monotonic. Off-screen windowing re-renders a frozen\n\t * child only when this moves. Missing ⇒ treated as immutable once rendered.\n\t */\n\tgetRenderGeneration?(): number;\n\n\t/**\n\t * Optional: false while the component is still expected to change (a\n\t * streaming message, a running tool). Missing ⇒ settled.\n\t */\n\tisRenderSettled?(): boolean;\n\n\t/**\n\t * Optional: drop render caches that `render()` can rebuild from source.\n\t * Off-screen windowing calls it once a child freezes (its frozen lines are\n\t * then the only retained copy). Must not change the render generation or\n\t * the output of the next `render()`. Missing ⇒ nothing is released.\n\t */\n\treleaseRenderCache?(): void;\n}\n\ntype InputListenerResult = { consume?: boolean; data?: string } | undefined;\ntype InputListener = (data: string) => InputListenerResult;\n\n/**\n * Interface for components that can receive focus and display a hardware cursor.\n * When focused, the component should emit CURSOR_MARKER at the cursor position\n * in its render output. TUI will find this marker and position the hardware\n * cursor there for proper IME candidate window positioning.\n */\nexport interface Focusable {\n\t/** Set by TUI when focus changes. 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Math.floor((referenceSize * parseFloat(match[1])) / 100) : undefined;\n}\n\n/**\n * Options for overlay positioning and sizing.\n * Values can be absolute numbers or percentage strings (e.g., \"50%\").\n */\nexport interface OverlayOptions {\n\t// === Sizing ===\n\t/**\n\t * Width in columns, percentage of terminal width (e.g., \"50%\"), or a\n\t * callback re-evaluated each render with the terminal size (for responsive\n\t * overlays that must stay in lockstep with a reserved gutter).\n\t */\n\twidth?: SizeValue | ((termWidth: number, termHeight: number) => number);\n\t/** Minimum width in columns */\n\tminWidth?: number;\n\t/** Maximum height in rows, or percentage of terminal height (e.g., \"50%\") */\n\tmaxHeight?: SizeValue;\n\n\t// === Positioning - anchor-based ===\n\t/** Anchor point for positioning (default: 'center') */\n\tanchor?: OverlayAnchor;\n\t/** Horizontal offset from anchor position (positive = right) */\n\toffsetX?: number;\n\t/** Vertical offset from anchor position (positive = down) */\n\toffsetY?: number;\n\n\t// === Positioning - percentage or absolute ===\n\t/** Row position: absolute number, or percentage (e.g., \"25%\" = 25% from top) */\n\trow?: SizeValue;\n\t/** Column position: absolute number, or percentage (e.g., \"50%\" = centered horizontally) */\n\tcol?: SizeValue;\n\n\t// === Margin from terminal edges ===\n\t/** Margin from terminal edges. 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Native concat bulk-copies large\n\t\t// children such as a windowed transcript instead of pushing row by row.\n\t\treturn parts.length < 8192 ? ([] as string[]).concat(...parts) : parts.flat();\n\t}\n}\n\n/**\n * TUI - Main class for managing terminal UI with differential rendering\n */\nexport class TUI extends Container {\n\tpublic terminal: Terminal;\n\tprivate previousLines: string[] = [];\n\tprivate previousKittyImageIds = new Set<number>();\n\tprivate readonly lineResets = new LineResetMemo();\n\tprivate previousWidth = 0;\n\tprivate previousHeight = 0;\n\tprivate focusedComponent: Component | null = null;\n\tprivate inputListeners = new Set<InputListener>();\n\n\t/** Global callback for debug key (Shift+Ctrl+D). Called before input is forwarded to focused component. */\n\tpublic onDebug?: () => void;\n\tprivate renderRequested = false;\n\tprivate renderTimer: NodeJS.Timeout | undefined;\n\tprivate lastRenderAt = 0;\n\tprivate static readonly MIN_RENDER_INTERVAL_MS = 16;\n\tprivate cursorRow = 0; // Logical cursor row (end of rendered content)\n\tprivate hardwareCursorRow = 0; // Actual terminal cursor row (may differ due to IME positioning)\n\tprivate showHardwareCursor = process.env.OMK_HARDWARE_CURSOR === \"1\";\n\tprivate clearOnShrink = process.env.OMK_CLEAR_ON_SHRINK === \"1\"; // Clear empty rows when content shrinks (default: off)\n\t/** Columns reserved on the right edge for pinned rails; children render at columns - gutter. */\n\tprivate rightGutter: number | ((termWidth: number, termHeight: number) => number) = 0;\n\tprivate static readonly MIN_CONTENT_COLUMNS = 20;\n\tprivate maxLinesRendered = 0; // Track terminal's working area (max lines ever rendered)\n\tprivate previousViewportTop = 0; // Track previous viewport top for resize-aware cursor moves\n\tprivate readonly resizeResync = new ResizeResync(); // pre-overlay rows of recent frames, for height resizes\n\tprivate fullRedrawCount = 0;\n\tprivate stopped = false;\n\n\t// Overlay stack for modal components rendered on top of base content\n\tprivate focusOrderCounter = 0;\n\tprivate overlayStack: OverlayStackEntry[] = [];\n\tprivate overlayFocusRestore: OverlayFocusRestoreState = { status: \"inactive\" };\n\n\tconstructor(terminal: Terminal, showHardwareCursor?: boolean) {\n\t\tsuper();\n\t\tthis.terminal = terminal;\n\t\tif (showHardwareCursor !== undefined) {\n\t\t\tthis.showHardwareCursor = showHardwareCursor;\n\t\t}\n\t}\n\n\tget fullRedraws(): number {\n\t\treturn this.fullRedrawCount;\n\t}\n\n\t/** First buffer row inside the viewport as of the last render (0 while the whole frame fits). */\n\tget viewportTop(): number {\n\t\treturn this.previousViewportTop;\n\t}\n\n\tgetShowHardwareCursor(): boolean {\n\t\treturn this.showHardwareCursor;\n\t}\n\n\tsetShowHardwareCursor(enabled: boolean): void {\n\t\tif (this.showHardwareCursor === enabled) return;\n\t\tthis.showHardwareCursor = enabled;\n\t\tif (!enabled) {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t\tthis.requestRender();\n\t}\n\n\tgetClearOnShrink(): boolean {\n\t\treturn this.clearOnShrink;\n\t}\n\n\t/**\n\t * Set whether to trigger full re-render when content shrinks.\n\t * When true (default), empty rows are cleared when content shrinks.\n\t * When false, empty rows remain (reduces redraws on slower terminals).\n\t */\n\tsetClearOnShrink(enabled: boolean): void {\n\t\tthis.clearOnShrink = enabled;\n\t}\n\n\t/**\n\t * Reserve a gutter of columns on the right edge of the terminal.\n\t * Children render at `columns - gutter` while overlays keep full-terminal\n\t * coordinates, so a pinned side rail can live in the gutter without covering\n\t * content (a real split layout instead of an overlay on top of it).\n\t *\n\t * Accepts a number or a callback re-evaluated on every render with the\n\t * current terminal size, so callers can tie the gutter to the same\n\t * visibility rules as the overlay that occupies it. The gutter is clamped\n\t * so content always keeps at least a minimal readable width.\n\t */\n\tsetRightGutter(gutter: number | ((termWidth: number, termHeight: number) => number)): void {\n\t\tthis.rightGutter = gutter;\n\t\tthis.requestRender();\n\t}\n\n\t/** Content width after the right gutter is reserved for the current terminal size. */\n\tget contentWidth(): number {\n\t\treturn this.terminal.columns - this.resolveRightGutter(this.terminal.columns, this.terminal.rows);\n\t}\n\n\tprivate resolveRightGutter(termWidth: number, termHeight: number): number {\n\t\tconst raw = typeof this.rightGutter === \"function\" ? this.rightGutter(termWidth, termHeight) : this.rightGutter;\n\t\tif (!Number.isFinite(raw) || raw <= 0) return 0;\n\t\treturn Math.min(Math.floor(raw), Math.max(0, termWidth - TUI.MIN_CONTENT_COLUMNS));\n\t}\n\n\tsetFocus(component: Component | null): void {\n\t\tthis.setFocusInternal({ component, overlayFocusRestore: \"clear\" });\n\t}\n\n\tprivate setFocusInternal({\n\t\tcomponent,\n\t\toverlayFocusRestore,\n\t}: {\n\t\tcomponent: Component | null;\n\t\toverlayFocusRestore: OverlayFocusRestorePolicy;\n\t}): void {\n\t\tconst previousFocus = this.focusedComponent;\n\t\tlet nextFocus = component;\n\t\tconst previousFocusedOverlay = previousFocus\n\t\t\t? this.overlayStack.find((entry) => entry.component === previousFocus && this.isOverlayVisible(entry))\n\t\t\t: undefined;\n\t\tconst nextFocusIsOverlay = nextFocus ? this.overlayStack.some((entry) => entry.component === nextFocus) : false;\n\t\tconst restoreState = this.getVisibleOverlayFocusRestore();\n\t\tif (nextFocus && !nextFocusIsOverlay) {\n\t\t\tif (restoreState.status === \"blocked\" && restoreState.blockedBy === previousFocus) {\n\t\t\t\tif (restoreState.resume.status === \"focus-target\" || !this.isComponentMounted(restoreState.blockedBy)) {\n\t\t\t\t\tnextFocus = this.resolveBlockedOverlayFocusResume(restoreState);\n\t\t\t\t} else {\n\t\t\t\t\tthis.overlayFocusRestore = {\n\t\t\t\t\t\tstatus: \"blocked\",\n\t\t\t\t\t\toverlay: restoreState.overlay,\n\t\t\t\t\t\tblockedBy: nextFocus,\n\t\t\t\t\t\tresume: restoreState.resume,\n\t\t\t\t\t};\n\t\t\t\t}\n\t\t\t} else if (\n\t\t\t\tpreviousFocusedOverlay &&\n\t\t\t\trestoreState.status !== \"inactive\" &&\n\t\t\t\trestoreState.overlay === previousFocusedOverlay &&\n\t\t\t\t!this.isOverlayFocusAncestor(previousFocusedOverlay, nextFocus)\n\t\t\t) {\n\t\t\t\tthis.overlayFocusRestore = {\n\t\t\t\t\tstatus: \"blocked\",\n\t\t\t\t\toverlay: previousFocusedOverlay,\n\t\t\t\t\tblockedBy: nextFocus,\n\t\t\t\t\tresume: { status: \"restore-overlay\" },\n\t\t\t\t};\n\t\t\t}\n\t\t} else if (nextFocus === null) {\n\t\t\tif (restoreState.status === \"blocked\" && restoreState.blockedBy === previousFocus) {\n\t\t\t\tnextFocus = this.resolveBlockedOverlayFocusResume(restoreState);\n\t\t\t} else if (overlayFocusRestore === \"clear\") {\n\t\t\t\tthis.clearOverlayFocusRestore();\n\t\t\t}\n\t\t}\n\n\t\tif (isFocusable(this.focusedComponent)) {\n\t\t\tthis.focusedComponent.focused = false;\n\t\t}\n\n\t\tthis.focusedComponent = nextFocus;\n\n\t\tif (isFocusable(nextFocus)) {\n\t\t\tnextFocus.focused = true;\n\t\t}\n\n\t\tconst focusedOverlay = nextFocus\n\t\t\t? this.overlayStack.find((entry) => entry.component === nextFocus && this.isOverlayVisible(entry))\n\t\t\t: undefined;\n\t\tif (focusedOverlay) {\n\t\t\tthis.overlayFocusRestore = { status: \"eligible\", overlay: focusedOverlay };\n\t\t}\n\t}\n\n\tprivate clearOverlayFocusRestore(): void {\n\t\tthis.overlayFocusRestore = { status: \"inactive\" };\n\t}\n\n\tprivate clearOverlayFocusRestoreFor(overlay: OverlayStackEntry): void {\n\t\tif (this.overlayFocusRestore.status !== \"inactive\" && this.overlayFocusRestore.overlay === overlay) {\n\t\t\tthis.clearOverlayFocusRestore();\n\t\t}\n\t}\n\n\tprivate resolveBlockedOverlayFocusResume(restoreState: BlockedOverlayFocusRestoreState): Component | null {\n\t\tif (restoreState.resume.status === \"restore-overlay\") return restoreState.overlay.component;\n\t\tthis.clearOverlayFocusRestore();\n\t\treturn restoreState.resume.target;\n\t}\n\n\tprivate getVisibleOverlayFocusRestore(): OverlayFocusRestoreState {\n\t\tconst restoreState = this.overlayFocusRestore;\n\t\tif (restoreState.status === \"inactive\") return restoreState;\n\t\tif (!this.overlayStack.includes(restoreState.overlay) || !this.isOverlayVisible(restoreState.overlay)) {\n\t\t\treturn { status: \"inactive\" };\n\t\t}\n\t\treturn restoreState;\n\t}\n\n\tprivate isOverlayFocusAncestor(entry: OverlayStackEntry, component: Component): boolean {\n\t\tconst visited = new Set<Component>();\n\t\tlet current = entry.preFocus;\n\t\twhile (current && !visited.has(current)) {\n\t\t\tvisited.add(current);\n\t\t\tif (current === component) return true;\n\t\t\tcurrent = this.overlayStack.find((overlay) => overlay.component === current)?.preFocus ?? null;\n\t\t}\n\t\treturn false;\n\t}\n\n\tprivate retargetOverlayPreFocus(removed: OverlayStackEntry): void {\n\t\tfor (const overlay of this.overlayStack) {\n\t\t\tif (overlay !== removed && overlay.preFocus === removed.component) {\n\t\t\t\toverlay.preFocus = removed.preFocus;\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate isComponentMounted(component: Component): boolean {\n\t\treturn this.children.some((child) => this.containsComponent(child, component));\n\t}\n\n\tprivate containsComponent(root: Component, target: Component): boolean {\n\t\tif (root === target) return true;\n\t\tif (!(root instanceof Container)) return false;\n\t\treturn root.children.some((child) => this.containsComponent(child, target));\n\t}\n\n\t/**\n\t * Show an overlay component with configurable positioning and sizing.\n\t * Returns a handle to control the overlay's visibility.\n\t */\n\tshowOverlay(component: Component, options?: OverlayOptions): OverlayHandle {\n\t\tconst entry: OverlayStackEntry = {\n\t\t\tcomponent,\n\t\t\t...(options === undefined ? {} : { options }),\n\t\t\tpreFocus: this.focusedComponent,\n\t\t\thidden: false,\n\t\t\tfocusOrder: ++this.focusOrderCounter,\n\t\t};\n\t\tthis.overlayStack.push(entry);\n\t\t// Only focus if overlay is actually visible\n\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\tthis.setFocus(component);\n\t\t}\n\t\tthis.terminal.hideCursor();\n\t\tthis.requestRender();\n\n\t\t// Return handle for controlling this overlay\n\t\treturn {\n\t\t\thide: () => {\n\t\t\t\tconst index = this.overlayStack.indexOf(entry);\n\t\t\t\tif (index !== -1) {\n\t\t\t\t\tthis.clearOverlayFocusRestoreFor(entry);\n\t\t\t\t\tthis.retargetOverlayPreFocus(entry);\n\t\t\t\t\tthis.overlayStack.splice(index, 1);\n\t\t\t\t\t// Restore focus if this overlay had focus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\t\t\t\tthis.requestRender();\n\t\t\t\t}\n\t\t\t},\n\t\t\tsetHidden: (hidden: boolean) => {\n\t\t\t\tif (entry.hidden === hidden) return;\n\t\t\t\tentry.hidden = hidden;\n\t\t\t\t// Update focus when hiding/showing\n\t\t\t\tif (hidden) {\n\t\t\t\t\tthis.clearOverlayFocusRestoreFor(entry);\n\t\t\t\t\t// If this overlay had focus, move focus to next visible or preFocus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t// Restore focus to this overlay when showing (if it's actually visible)\n\t\t\t\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisHidden: () => entry.hidden,\n\t\t\tfocus: () => {\n\t\t\t\tif (!this.overlayStack.includes(entry) || !this.isOverlayVisible(entry)) return;\n\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\tthis.setFocus(component);\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tunfocus: (unfocusOptions) => {\n\t\t\t\tconst isFocused = this.focusedComponent === component;\n\t\t\t\tconst restoreState = this.overlayFocusRestore;\n\t\t\t\tconst hasPendingRestore = restoreState.status !== \"inactive\" && restoreState.overlay === entry;\n\t\t\t\tif (!isFocused && !hasPendingRestore) return;\n\t\t\t\tif (\n\t\t\t\t\trestoreState.status === \"blocked\" &&\n\t\t\t\t\trestoreState.overlay === entry &&\n\t\t\t\t\tthis.focusedComponent === restoreState.blockedBy\n\t\t\t\t) {\n\t\t\t\t\tif (unfocusOptions) {\n\t\t\t\t\t\tthis.overlayFocusRestore = {\n\t\t\t\t\t\t\tstatus: \"blocked\",\n\t\t\t\t\t\t\toverlay: entry,\n\t\t\t\t\t\t\tblockedBy: restoreState.blockedBy,\n\t\t\t\t\t\t\tresume: { status: \"focus-target\", target: unfocusOptions.target },\n\t\t\t\t\t\t};\n\t\t\t\t\t} else {\n\t\t\t\t\t\tthis.clearOverlayFocusRestore();\n\t\t\t\t\t}\n\t\t\t\t\tthis.requestRender();\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tthis.clearOverlayFocusRestoreFor(entry);\n\t\t\t\tif (isFocused || unfocusOptions) {\n\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\tconst fallbackTarget = topVisible && topVisible !== entry ? topVisible.component : entry.preFocus;\n\t\t\t\t\tthis.setFocus(unfocusOptions ? unfocusOptions.target : fallbackTarget);\n\t\t\t\t}\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisFocused: () => this.focusedComponent === component,\n\t\t};\n\t}\n\n\t/** Hide the topmost overlay and restore previous focus. */\n\thideOverlay(): void {\n\t\tconst overlay = this.overlayStack[this.overlayStack.length - 1];\n\t\tif (!overlay) return;\n\t\tthis.clearOverlayFocusRestoreFor(overlay);\n\t\tthis.retargetOverlayPreFocus(overlay);\n\t\tthis.overlayStack.pop();\n\t\tif (this.focusedComponent === overlay.component) {\n\t\t\t// Find topmost visible overlay, or fall back to preFocus\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tthis.setFocus(topVisible?.component ?? overlay.preFocus);\n\t\t}\n\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\tthis.requestRender();\n\t}\n\n\t/**\n\t * Pop overlays from the top until `keep` is topmost (or the stack empties).\n\t * Session-switch and reload reset paths use this to clear transient dialog\n\t * overlays without evicting pinned chrome such as the status rail.\n\t */\n\thideOverlaysExcept(keep?: Component): void {\n\t\twhile (this.overlayStack.length > 0) {\n\t\t\tconst top = this.overlayStack[this.overlayStack.length - 1];\n\t\t\tif (keep !== undefined && top.component === keep) return;\n\t\t\tthis.hideOverlay();\n\t\t}\n\t}\n\n\t/** Check if there are any visible overlays */\n\thasOverlay(): boolean {\n\t\treturn this.overlayStack.some((o) => this.isOverlayVisible(o));\n\t}\n\n\t/** Check if an overlay entry is currently visible */\n\tprivate isOverlayVisible(entry: OverlayStackEntry): boolean {\n\t\tif (entry.hidden) return false;\n\t\tif (entry.options?.visible) {\n\t\t\treturn entry.options.visible(this.terminal.columns, this.terminal.rows);\n\t\t}\n\t\treturn true;\n\t}\n\n\t/** Find the visual-frontmost visible capturing overlay, if any */\n\tprivate getTopmostVisibleOverlay(): OverlayStackEntry | undefined {\n\t\tlet topmost: OverlayStackEntry | undefined;\n\t\tfor (const overlay of this.overlayStack) {\n\t\t\tif (overlay.options?.nonCapturing || !this.isOverlayVisible(overlay)) continue;\n\t\t\tif (!topmost || overlay.focusOrder > topmost.focusOrder) {\n\t\t\t\ttopmost = overlay;\n\t\t\t}\n\t\t}\n\t\treturn topmost;\n\t}\n\n\toverride invalidate(): void {\n\t\tsuper.invalidate();\n\t\tfor (const overlay of this.overlayStack) overlay.component.invalidate?.();\n\t}\n\n\tstart(): void {\n\t\tthis.stopped = false;\n\t\tthis.terminal.start(\n\t\t\t(data) => this.handleInput(data),\n\t\t\t() => this.requestRender(),\n\t\t);\n\t\tthis.terminal.hideCursor();\n\t\tthis.queryCellSize();\n\t\tthis.requestRender();\n\t}\n\n\taddInputListener(listener: InputListener): () => void {\n\t\tthis.inputListeners.add(listener);\n\t\treturn () => {\n\t\t\tthis.inputListeners.delete(listener);\n\t\t};\n\t}\n\n\tremoveInputListener(listener: InputListener): void {\n\t\tthis.inputListeners.delete(listener);\n\t}\n\n\tprivate queryCellSize(): void {\n\t\t// Only query if terminal supports images (cell size is only used for image rendering)\n\t\tif (!getCapabilities().images) {\n\t\t\treturn;\n\t\t}\n\t\t// Query terminal for cell size in pixels: CSI 16 t\n\t\t// Response format: CSI 6 ; height ; width t\n\t\tthis.terminal.write(\"\\x1b[16t\");\n\t}\n\n\tstop(options: { finalLines?: string[] } = {}): void {\n\t\tif (options.finalLines !== undefined) {\n\t\t\tthis.doRender(options.finalLines);\n\t\t}\n\t\tthis.stopped = true;\n\t\tif (this.renderTimer) {\n\t\t\tclearTimeout(this.renderTimer);\n\t\t\tthis.renderTimer = undefined;\n\t\t}\n\t\tfinishTerminalFrame(this.terminal, this.previousLines.length, this.hardwareCursorRow);\n\t}\n\n\trequestRender(force = false): void {\n\t\tif (force) {\n\t\t\tthis.previousLines = [];\n\t\t\tthis.previousWidth = -1; // -1 triggers widthChanged, forcing a full clear\n\t\t\tthis.previousHeight = -1; // -1 triggers heightChanged, forcing a full clear\n\t\t\tthis.cursorRow = 0;\n\t\t\tthis.hardwareCursorRow = 0;\n\t\t\tthis.maxLinesRendered = 0;\n\t\t\tthis.previousViewportTop = 0;\n\t\t\tif (this.renderTimer) {\n\t\t\t\tclearTimeout(this.renderTimer);\n\t\t\t\tthis.renderTimer = undefined;\n\t\t\t}\n\t\t\tthis.renderRequested = true;\n\t\t\tprocess.nextTick(() => {\n\t\t\t\tif (this.stopped || !this.renderRequested) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tthis.renderRequested = false;\n\t\t\t\tthis.lastRenderAt = performance.now();\n\t\t\t\tthis.doRender();\n\t\t\t});\n\t\t\treturn;\n\t\t}\n\t\tif (this.renderRequested) return;\n\t\tthis.renderRequested = true;\n\t\tprocess.nextTick(() => this.scheduleRender());\n\t}\n\n\tprivate scheduleRender(): void {\n\t\tif (this.stopped || this.renderTimer || !this.renderRequested) {\n\t\t\treturn;\n\t\t}\n\t\tconst elapsed = performance.now() - this.lastRenderAt;\n\t\tconst delay = Math.max(0, TUI.MIN_RENDER_INTERVAL_MS - elapsed);\n\t\tthis.renderTimer = setTimeout(() => {\n\t\t\tthis.renderTimer = undefined;\n\t\t\tif (this.stopped || !this.renderRequested) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tthis.renderRequested = false;\n\t\t\tthis.lastRenderAt = performance.now();\n\t\t\tthis.doRender();\n\t\t\tif (this.renderRequested) {\n\t\t\t\tthis.scheduleRender();\n\t\t\t}\n\t\t}, delay);\n\t}\n\n\tprivate handleInput(data: string): void {\n\t\tif (this.inputListeners.size > 0) {\n\t\t\tlet current = data;\n\t\t\tfor (const listener of this.inputListeners) {\n\t\t\t\tconst result = listener(current);\n\t\t\t\tif (result?.consume) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (result?.data !== undefined) {\n\t\t\t\t\tcurrent = result.data;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (current.length === 0) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tdata = current;\n\t\t}\n\n\t\t// Consume terminal cell size responses without blocking unrelated input.\n\t\tif (this.consumeCellSizeResponse(data)) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Global debug key handler (Shift+Ctrl+D)\n\t\tif (matchesKey(data, \"shift+ctrl+d\") && this.onDebug) {\n\t\t\tthis.onDebug();\n\t\t\treturn;\n\t\t}\n\n\t\t// If focused component is an overlay, verify it's still visible\n\t\t// (visibility can change due to terminal resize or visible() callback)\n\t\tconst focusedOverlay = this.overlayStack.find((o) => o.component === this.focusedComponent);\n\t\tif (focusedOverlay && !this.isOverlayVisible(focusedOverlay)) {\n\t\t\t// Focused overlay is no longer visible, redirect to topmost visible overlay\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tif (topVisible) {\n\t\t\t\tthis.setFocus(topVisible.component);\n\t\t\t} else {\n\t\t\t\tthis.setFocusInternal({ component: focusedOverlay.preFocus, overlayFocusRestore: \"preserve\" });\n\t\t\t}\n\t\t}\n\n\t\tconst focusIsOverlay = this.overlayStack.some((o) => o.component === this.focusedComponent);\n\t\tif (!focusIsOverlay) {\n\t\t\tconst restoreState = this.getVisibleOverlayFocusRestore();\n\t\t\tif (restoreState.status === \"eligible\") {\n\t\t\t\tthis.setFocus(restoreState.overlay.component);\n\t\t\t} else if (restoreState.status === \"blocked\" && restoreState.blockedBy !== this.focusedComponent) {\n\t\t\t\tif (restoreState.resume.status === \"restore-overlay\") {\n\t\t\t\t\tthis.setFocus(restoreState.overlay.component);\n\t\t\t\t} else {\n\t\t\t\t\tthis.clearOverlayFocusRestore();\n\t\t\t\t\tthis.setFocus(restoreState.resume.target);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Pass input to focused component (including Ctrl+C)\n\t\t// The focused component can decide how to handle Ctrl+C\n\t\tif (this.focusedComponent?.handleInput) {\n\t\t\t// Filter out key release events unless component opts in\n\t\t\tif (isKeyRelease(data) && !this.focusedComponent.wantsKeyRelease) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tthis.focusedComponent.handleInput(data);\n\t\t\tthis.requestRender();\n\t\t}\n\t}\n\n\tprivate consumeCellSizeResponse(data: string): boolean {\n\t\t// Response format: ESC [ 6 ; height ; width t\n\t\tconst match = data.match(/^\\x1b\\[6;(\\d+);(\\d+)t$/);\n\t\tif (!match) {\n\t\t\treturn false;\n\t\t}\n\n\t\tconst heightPx = parseInt(match[1], 10);\n\t\tconst widthPx = parseInt(match[2], 10);\n\t\tif (heightPx <= 0 || widthPx <= 0) {\n\t\t\treturn true;\n\t\t}\n\n\t\tsetCellDimensions({ widthPx, heightPx });\n\t\t// Invalidate all components so images re-render with correct dimensions.\n\t\tthis.invalidate();\n\t\tthis.requestRender();\n\t\treturn true;\n\t}\n\n\t/**\n\t * Resolve overlay layout from options.\n\t * Returns { width, row, col, maxHeight } for rendering.\n\t */\n\tprivate resolveOverlayLayout(\n\t\toptions: OverlayOptions | undefined,\n\t\toverlayHeight: number,\n\t\ttermWidth: number,\n\t\ttermHeight: number,\n\t): { width: number; row: number; col: number; maxHeight: number | undefined } {\n\t\tconst opt = options ?? {};\n\n\t\t// Parse margin (clamp to non-negative)\n\t\tconst margin =\n\t\t\ttypeof opt.margin === \"number\"\n\t\t\t\t? { top: opt.margin, right: opt.margin, bottom: opt.margin, left: opt.margin }\n\t\t\t\t: (opt.margin ?? {});\n\t\tconst marginTop = Math.max(0, margin.top ?? 0);\n\t\tconst marginRight = Math.max(0, margin.right ?? 0);\n\t\tconst marginBottom = Math.max(0, margin.bottom ?? 0);\n\t\tconst marginLeft = Math.max(0, margin.left ?? 0);\n\n\t\t// Available space after margins\n\t\tconst availWidth = Math.max(1, termWidth - marginLeft - marginRight);\n\t\tconst availHeight = Math.max(1, termHeight - marginTop - marginBottom);\n\n\t\t// === Resolve width ===\n\t\tlet width: number;\n\t\tif (typeof opt.width === \"function\") {\n\t\t\tconst resolved = opt.width(termWidth, termHeight);\n\t\t\twidth = Number.isFinite(resolved) ? Math.floor(resolved) : Math.min(80, availWidth);\n\t\t} else {\n\t\t\twidth = parseSizeValue(opt.width, termWidth) ?? Math.min(80, availWidth);\n\t\t}\n\t\t// Apply minWidth\n\t\tif (opt.minWidth !== undefined) {\n\t\t\twidth = Math.max(width, opt.minWidth);\n\t\t}\n\t\t// Clamp to available space\n\t\twidth = Math.max(1, Math.min(width, availWidth));\n\n\t\t// === Resolve maxHeight ===\n\t\tlet maxHeight = parseSizeValue(opt.maxHeight, termHeight);\n\t\t// Clamp to available space\n\t\tif (maxHeight !== undefined) {\n\t\t\tmaxHeight = Math.max(1, Math.min(maxHeight, availHeight));\n\t\t}\n\n\t\t// Effective overlay height (may be clamped by maxHeight)\n\t\tconst effectiveHeight = maxHeight !== undefined ? Math.min(overlayHeight, maxHeight) : overlayHeight;\n\n\t\t// === Resolve position ===\n\t\tlet row: number;\n\t\tlet col: number;\n\n\t\tif (opt.row !== undefined) {\n\t\t\tif (typeof opt.row === \"string\") {\n\t\t\t\t// Percentage: 0% = top, 100% = bottom (overlay stays within bounds)\n\t\t\t\tconst match = opt.row.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\t\t\t\tif (match) {\n\t\t\t\t\tconst maxRow = Math.max(0, availHeight - effectiveHeight);\n\t\t\t\t\tconst percent = parseFloat(match[1]) / 100;\n\t\t\t\t\trow = marginTop + Math.floor(maxRow * percent);\n\t\t\t\t} else {\n\t\t\t\t\t// Invalid format, fall back to center\n\t\t\t\t\trow = this.resolveAnchorRow(\"center\", effectiveHeight, availHeight, marginTop);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Absolute row position\n\t\t\t\trow = opt.row;\n\t\t\t}\n\t\t} else {\n\t\t\t// Anchor-based (default: center)\n\t\t\tconst anchor = opt.anchor ?? \"center\";\n\t\t\trow = this.resolveAnchorRow(anchor, effectiveHeight, availHeight, marginTop);\n\t\t}\n\n\t\tif (opt.col !== undefined) {\n\t\t\tif (typeof opt.col === \"string\") {\n\t\t\t\t// Percentage: 0% = left, 100% = right (overlay stays within bounds)\n\t\t\t\tconst match = opt.col.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\t\t\t\tif (match) {\n\t\t\t\t\tconst maxCol = Math.max(0, availWidth - width);\n\t\t\t\t\tconst percent = parseFloat(match[1]) / 100;\n\t\t\t\t\tcol = marginLeft + Math.floor(maxCol * percent);\n\t\t\t\t} else {\n\t\t\t\t\t// Invalid format, fall back to center\n\t\t\t\t\tcol = this.resolveAnchorCol(\"center\", width, availWidth, marginLeft);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Absolute column position\n\t\t\t\tcol = opt.col;\n\t\t\t}\n\t\t} else {\n\t\t\t// Anchor-based (default: center)\n\t\t\tconst anchor = opt.anchor ?? \"center\";\n\t\t\tcol = this.resolveAnchorCol(anchor, width, availWidth, marginLeft);\n\t\t}\n\n\t\t// Apply offsets\n\t\tif (opt.offsetY !== undefined) row += opt.offsetY;\n\t\tif (opt.offsetX !== undefined) col += opt.offsetX;\n\n\t\t// Clamp to terminal bounds (respecting margins)\n\t\trow = Math.max(marginTop, Math.min(row, termHeight - marginBottom - effectiveHeight));\n\t\tcol = Math.max(marginLeft, Math.min(col, termWidth - marginRight - width));\n\n\t\treturn { width, row, col, maxHeight };\n\t}\n\n\tprivate resolveAnchorRow(anchor: OverlayAnchor, height: number, availHeight: number, marginTop: number): number {\n\t\tswitch (anchor) {\n\t\t\tcase \"top-left\":\n\t\t\tcase \"top-center\":\n\t\t\tcase \"top-right\":\n\t\t\t\treturn marginTop;\n\t\t\tcase \"bottom-left\":\n\t\t\tcase \"bottom-center\":\n\t\t\tcase \"bottom-right\":\n\t\t\t\treturn marginTop + availHeight - height;\n\t\t\tcase \"left-center\":\n\t\t\tcase \"center\":\n\t\t\tcase \"right-center\":\n\t\t\t\treturn marginTop + Math.floor((availHeight - height) / 2);\n\t\t}\n\t}\n\n\tprivate resolveAnchorCol(anchor: OverlayAnchor, width: number, availWidth: number, marginLeft: number): number {\n\t\tswitch (anchor) {\n\t\t\tcase \"top-left\":\n\t\t\tcase \"left-center\":\n\t\t\tcase \"bottom-left\":\n\t\t\t\treturn marginLeft;\n\t\t\tcase \"top-right\":\n\t\t\tcase \"right-center\":\n\t\t\tcase \"bottom-right\":\n\t\t\t\treturn marginLeft + availWidth - width;\n\t\t\tcase \"top-center\":\n\t\t\tcase \"center\":\n\t\t\tcase \"bottom-center\":\n\t\t\t\treturn marginLeft + Math.floor((availWidth - width) / 2);\n\t\t}\n\t}\n\n\t/** Composite all overlays into content lines (sorted by focusOrder, higher = on top). */\n\tprivate compositeOverlays(lines: string[], termWidth: number, termHeight: number): string[] {\n\t\tif (this.overlayStack.length === 0) return lines;\n\t\tconst result = [...lines];\n\n\t\t// Pre-render all visible overlays and calculate positions\n\t\tconst rendered: { overlayLines: string[]; row: number; col: number; w: number }[] = [];\n\t\tlet minLinesNeeded = result.length;\n\n\t\tconst visibleEntries = this.overlayStack.filter((e) => this.isOverlayVisible(e));\n\t\tvisibleEntries.sort((a, b) => a.focusOrder - b.focusOrder);\n\t\tfor (const entry of visibleEntries) {\n\t\t\tconst { component, options } = entry;\n\n\t\t\t// Get layout with height=0 first to determine width and maxHeight\n\t\t\t// (width and maxHeight don't depend on overlay height)\n\t\t\tconst { width, maxHeight } = this.resolveOverlayLayout(options, 0, termWidth, termHeight);\n\n\t\t\t// Render component at calculated width\n\t\t\tlet overlayLines = component.render(width);\n\n\t\t\t// Apply maxHeight if specified\n\t\t\tif (maxHeight !== undefined && overlayLines.length > maxHeight) {\n\t\t\t\toverlayLines = overlayLines.slice(0, maxHeight);\n\t\t\t}\n\n\t\t\t// Get final row/col with actual overlay height\n\t\t\tconst { row, col } = this.resolveOverlayLayout(options, overlayLines.length, termWidth, termHeight);\n\n\t\t\trendered.push({ overlayLines, row, col, w: width });\n\t\t\tminLinesNeeded = Math.max(minLinesNeeded, row + overlayLines.length);\n\t\t}\n\n\t\t// Pad to at least terminal height so overlays have screen-relative positions.\n\t\t// Excludes maxLinesRendered: the historical high-water mark caused self-reinforcing\n\t\t// inflation that pushed content into scrollback on terminal widen.\n\t\tconst workingHeight = Math.max(result.length, termHeight, minLinesNeeded);\n\n\t\t// Extend result with empty lines if content is too short for overlay placement or working area\n\t\twhile (result.length < workingHeight) {\n\t\t\tresult.push(\"\");\n\t\t}\n\n\t\tconst viewportStart = Math.max(0, workingHeight - termHeight);\n\n\t\t// Composite each overlay\n\t\tfor (const { overlayLines, row, col, w } of rendered) {\n\t\t\tfor (let i = 0; i < overlayLines.length; i++) {\n\t\t\t\tconst idx = viewportStart + row + i;\n\t\t\t\tif (idx >= 0 && idx < result.length) {\n\t\t\t\t\t// Defensive: truncate overlay line to declared width before compositing\n\t\t\t\t\t// (components should already respect width, but this ensures it)\n\t\t\t\t\tconst truncatedOverlayLine =\n\t\t\t\t\t\tvisibleWidth(overlayLines[i]) > w ? sliceByColumn(overlayLines[i], 0, w, true) : overlayLines[i];\n\t\t\t\t\tresult[idx] = this.compositeLineAt(result[idx], truncatedOverlayLine, col, w, termWidth);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn result;\n\t}\n\n\tprivate deleteKittyImages(ids: Iterable<number>): string {\n\t\tlet buffer = \"\";\n\t\tfor (const id of ids) {\n\t\t\tbuffer += deleteKittyImage(id);\n\t\t}\n\t\treturn buffer;\n\t}\n\n\tprivate expandLastChangedForKittyImages(firstChanged: number, lastChanged: number): number {\n\t\t// previousKittyImageIds is the id set of exactly these previousLines: when it\n\t\t// is empty no row can match, so skip the O(history) scan.\n\t\tif (this.previousKittyImageIds.size === 0) return lastChanged;\n\t\tlet expandedLastChanged = lastChanged;\n\t\tfor (let i = firstChanged; i < this.previousLines.length; i++) {\n\t\t\tif (extractKittyImageIds(this.previousLines[i]).length > 0) {\n\t\t\t\texpandedLastChanged = Math.max(expandedLastChanged, i);\n\t\t\t}\n\t\t}\n\t\treturn expandedLastChanged;\n\t}\n\n\tprivate deleteChangedKittyImages(firstChanged: number, lastChanged: number): string {\n\t\tif (firstChanged < 0 || lastChanged < firstChanged) return \"\";\n\n\t\tconst ids = new Set<number>();\n\t\tconst maxLine = Math.min(lastChanged, this.previousLines.length - 1);\n\t\tfor (let i = firstChanged; i <= maxLine; i++) {\n\t\t\tfor (const id of extractKittyImageIds(this.previousLines[i] ?? \"\")) {\n\t\t\t\tids.add(id);\n\t\t\t}\n\t\t}\n\n\t\treturn this.deleteKittyImages(ids);\n\t}\n\n\t/** Splice overlay content into a base line at a specific column. Single-pass optimized. */\n\tprivate compositeLineAt(\n\t\tbaseLine: string,\n\t\toverlayLine: string,\n\t\tstartCol: number,\n\t\toverlayWidth: number,\n\t\ttotalWidth: number,\n\t): string {\n\t\tif (isImageLine(baseLine)) return baseLine;\n\n\t\t// Single pass through baseLine extracts both before and after segments\n\t\tconst afterStart = startCol + overlayWidth;\n\t\tconst base = extractSegments(baseLine, startCol, afterStart, totalWidth - afterStart, true);\n\n\t\t// Extract overlay with width tracking (strict=true to exclude wide chars at boundary)\n\t\tconst overlay = sliceWithWidth(overlayLine, 0, overlayWidth, true);\n\n\t\t// Pad segments to target widths\n\t\tconst beforePad = Math.max(0, startCol - base.beforeWidth);\n\t\tconst overlayPad = Math.max(0, overlayWidth - overlay.width);\n\t\tconst actualBeforeWidth = Math.max(startCol, base.beforeWidth);\n\t\tconst actualOverlayWidth = Math.max(overlayWidth, overlay.width);\n\t\tconst afterTarget = Math.max(0, totalWidth - actualBeforeWidth - actualOverlayWidth);\n\t\tconst afterPad = Math.max(0, afterTarget - base.afterWidth);\n\n\t\t// Compose result\n\t\tconst r = SEGMENT_RESET;\n\t\tconst result =\n\t\t\tbase.before +\n\t\t\t\" \".repeat(beforePad) +\n\t\t\tr +\n\t\t\toverlay.text +\n\t\t\t\" \".repeat(overlayPad) +\n\t\t\tr +\n\t\t\tbase.after +\n\t\t\t\" \".repeat(afterPad);\n\n\t\t// CRITICAL: Always verify and truncate to terminal width.\n\t\t// This is the final safeguard against width overflow which would crash the TUI.\n\t\t// Width tracking can drift from actual visible width due to:\n\t\t// - Complex ANSI/OSC sequences (hyperlinks, colors)\n\t\t// - Wide characters at segment boundaries\n\t\t// - Edge cases in segment extraction\n\t\tconst resultWidth = visibleWidth(result);\n\t\tif (resultWidth <= totalWidth) {\n\t\t\treturn result;\n\t\t}\n\t\t// Truncate with strict=true to ensure we don't exceed totalWidth\n\t\treturn sliceByColumn(result, 0, totalWidth, true);\n\t}\n\n\t/**\n\t * Find and extract cursor position from rendered lines.\n\t * Searches for CURSOR_MARKER, calculates its position, and strips it from the output.\n\t * Only scans the bottom terminal height lines (visible viewport).\n\t * @param lines - Rendered lines to search\n\t * @param height - Terminal height (visible viewport size)\n\t * @returns Cursor position { row, col } or null if no marker found\n\t */\n\tprivate extractCursorPosition(lines: string[], height: number): { row: number; col: number } | null {\n\t\t// Only scan the bottom `height` lines (visible viewport)\n\t\tconst viewportTop = Math.max(0, lines.length - height);\n\t\tfor (let row = lines.length - 1; row >= viewportTop; row--) {\n\t\t\tconst line = lines[row];\n\t\t\tconst markerIndex = line.indexOf(CURSOR_MARKER);\n\t\t\tif (markerIndex !== -1) {\n\t\t\t\t// Calculate visual column (width of text before marker)\n\t\t\t\tconst beforeMarker = line.slice(0, markerIndex);\n\t\t\t\tconst col = visibleWidth(beforeMarker);\n\n\t\t\t\t// Strip marker from the line\n\t\t\t\tlines[row] = line.slice(0, markerIndex) + line.slice(markerIndex + CURSOR_MARKER.length);\n\n\t\t\t\treturn { row, col };\n\t\t\t}\n\t\t}\n\t\treturn null;\n\t}\n\n\tprivate doRender(finalLines?: string[]): void {\n\t\tif (this.stopped) return;\n\t\tconst width = this.terminal.columns;\n\t\tconst height = this.terminal.rows;\n\t\tconst widthChanged = this.previousWidth !== 0 && this.previousWidth !== width;\n\t\tconst heightChanged = this.previousHeight !== 0 && this.previousHeight !== height;\n\t\tconst previousBufferLength = this.previousHeight > 0 ? this.previousViewportTop + this.previousHeight : height;\n\t\tlet prevViewportTop = heightChanged ? Math.max(0, previousBufferLength - height) : this.previousViewportTop;\n\t\tlet viewportTop = prevViewportTop;\n\t\tlet hardwareCursorRow = this.hardwareCursorRow;\n\t\tconst computeLineDiff = (targetRow: number): number => {\n\t\t\tconst currentScreenRow = hardwareCursorRow - prevViewportTop;\n\t\t\tconst targetScreenRow = targetRow - viewportTop;\n\t\t\treturn targetScreenRow - currentScreenRow;\n\t\t};\n\n\t\t// Render all components to get new lines. Children render at the content\n\t\t// width (terminal minus the reserved right gutter); overlays composite at\n\t\t// full-terminal coordinates below, so pinned rails own the gutter columns.\n\t\tlet newLines = this.resizeResync.track(finalLines ?? this.render(width - this.resolveRightGutter(width, height)));\n\n\t\t// Composite overlays into the rendered lines (before differential compare)\n\t\tif (finalLines === undefined && this.overlayStack.length > 0) {\n\t\t\tnewLines = this.compositeOverlays(newLines, width, height);\n\t\t}\n\n\t\t// Extract cursor position before applying line resets (marker must be found first)\n\t\tconst cursorPos = this.extractCursorPosition(newLines, height);\n\n\t\tnewLines = this.lineResets.apply(newLines);\n\n\t\t// Helper to optionally clear the visible viewport and render all new lines\n\t\tconst fullRender = (clear: boolean, fromRow?: number, resync = \"\"): void => {\n\t\t\tthis.fullRedrawCount += 1;\n\t\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\t\tif (clear) {\n\t\t\t\t// A height resize first rewrites, relative to the cursor, the rows\n\t\t\t\t// the resize may have cost scrollback (see resyncAfterResize).\n\t\t\t\tbuffer += this.deleteKittyImages(this.previousKittyImageIds) + resync;\n\t\t\t\t// Repaint the visible screen IN PLACE: home the cursor, erase every row\n\t\t\t\t// as it is rewritten below, then erase whatever is left over.\n\t\t\t\t// \\x1b[2J (erase all) is deliberately not used: conpty/Windows Terminal\n\t\t\t\t// implement it by shifting the entire viewport into scrollback\n\t\t\t\t// (microsoft/terminal#5683), so on WSL every clearing redraw buried a\n\t\t\t\t// copy of the live frame — prompt box, footer, loader — in the user's\n\t\t\t\t// history, and reading a finished report meant scrolling through stale\n\t\t\t\t// prompt boxes chopping it apart. \\x1b[3J (erase scrollback) stays out\n\t\t\t\t// for the same reason: scrollback belongs to explicit user actions\n\t\t\t\t// (e.g. clear), not to routine re-renders.\n\t\t\t\tbuffer += \"\\x1b[H\";\n\t\t\t}\n\t\t\t// Clearing redraws (resize, viewport jumps) repaint only the visible\n\t\t\t// tail: finalized history already lives in the terminal's scrollback,\n\t\t\t// and re-printing all lines pushed a fresh copy of that history into\n\t\t\t// scrollback on every resize cycle (TV-wall stacking). The viewport\n\t\t\t// state below already models the tail-only frame\n\t\t\t// (previousViewportTop = bufferLength - height). First renders on a\n\t\t\t// clean screen (clear=false) still print everything.\n\t\t\tconst tailStart = Math.max(0, newLines.length - height);\n\t\t\t// Content changes above the viewport pass fromRow: those rows already\n\t\t\t// scrolled into immutable terminal scrollback with stale content, and a\n\t\t\t// tail-only repaint would never emit the update at all (permanently\n\t\t\t// clipped/corrupted transcript when scrolling). Reprinting from\n\t\t\t// fromRow duplicates only the changed region and lands the newest copy\n\t\t\t// adjacent to the live viewport. Resize/viewport jumps omit fromRow and\n\t\t\t// keep the tail-only behavior that prevents TV-wall stacking.\n\t\t\t//\n\t\t\t// That repair is bounded by REPAINT_BUDGET_SCREENS: re-emitting rows is\n\t\t\t// the only way to correct scrollback, but every re-emitted row also\n\t\t\t// evicts an older row from the terminal's finite scrollback. Repainting\n\t\t\t// a whole session transcript to fix one row far above the viewport\n\t\t\t// destroys more history than it repairs (a long report loses its\n\t\t\t// beginning). Rows older than the budget keep their existing copy.\n\t\t\t// Without fromRow the clamp collapses to tailStart, i.e. tail-only.\n\t\t\tconst repairStart = newLines.length - height * REPAINT_BUDGET_SCREENS;\n\t\t\t// Explicit exit transcripts include virtual history never written into scrollback.\n\t\t\tconst firstPrinted =\n\t\t\t\tclear && finalLines === undefined ? Math.min(Math.max(fromRow ?? tailStart, repairStart), tailStart) : 0;\n\t\t\tfor (let i = firstPrinted; i < newLines.length; i++) {\n\t\t\t\tif (i > firstPrinted) buffer += \"\\r\\n\";\n\t\t\t\tbuffer += clear ? `\\x1b[2K${newLines[i]}` : newLines[i];\n\t\t\t}\n\t\t\t// \\x1b[J drops rows a taller previous frame left below the new content.\n\t\t\tbuffer += clear ? \"\\x1b[J\\x1b[?2026l\" : \"\\x1b[?2026l\"; // End synchronized output\n\t\t\tthis.terminal.write(buffer);\n\t\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\t\tthis.hardwareCursorRow = this.cursorRow;\n\t\t\t// Reset max lines when clearing, otherwise track growth\n\t\t\tif (clear) {\n\t\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t\t} else {\n\t\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t\t}\n\t\t\tconst bufferLength = Math.max(height, newLines.length);\n\t\t\tthis.previousViewportTop = Math.max(0, bufferLength - height);\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousKittyImageIds = this.lineResets.kittyImageIds;\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t};\n\n\t\tconst logRedraw = (reason: string): void => {\n\t\t\tif (process.env.OMK_DEBUG_REDRAW !== \"1\") return;\n\t\t\tconst agentDir = process.env.OMK_CODING_AGENT_DIR ?? path.join(os.homedir(), \".omk\", \"agent\");\n\t\t\tconst logPath = path.join(agentDir, \"omk-debug.log\");\n\t\t\tconst msg = `[${new Date().toISOString()}] fullRender: ${reason} (prev=${this.previousLines.length}, new=${newLines.length}, height=${height})\\n`;\n\t\t\tfs.appendFileSync(logPath, msg);\n\t\t};\n\n\t\t// First render - just output everything without clearing (assumes clean screen)\n\t\tif (this.previousLines.length === 0 && !widthChanged && !heightChanged) {\n\t\t\tlogRedraw(\"first render\");\n\t\t\tfullRender(false);\n\t\t\treturn;\n\t\t}\n\n\t\t// Width changes always need a full re-render because wrapping changes.\n\t\tif (widthChanged) {\n\t\t\tlogRedraw(`terminal width changed (${this.previousWidth} -> ${width})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Height changes normally need a full re-render to keep the visible viewport aligned,\n\t\t// but Termux changes height when the software keyboard shows or hides.\n\t\t// In that environment, a full redraw causes the entire history to replay on every toggle.\n\t\tif (heightChanged && !isTermuxSession()) {\n\t\t\tconst resync = this.resizeResync.after(newLines, this.hardwareCursorRow, height);\n\t\t\tlogRedraw(`terminal height changed (${this.previousHeight} -> ${height}; ${this.resizeResync.detail})`);\n\t\t\tfullRender(true, undefined, resync);\n\t\t\treturn;\n\t\t}\n\n\t\t// Find first and last changed lines\n\t\t// Scan inward from both ends: unchanged rows compare by reference, and a\n\t\t// change far above the viewport (which shifts every row below it) no longer\n\t\t// costs a content comparison per history row.\n\t\tlet firstChanged = -1;\n\t\tlet lastChanged = -1;\n\t\tconst maxLines = Math.max(newLines.length, this.previousLines.length);\n\t\tconst rowDiffers = (i: number): boolean =>\n\t\t\t(i < this.previousLines.length ? this.previousLines[i] : \"\") !== (i < newLines.length ? newLines[i] : \"\");\n\t\tfor (let i = 0; i < maxLines; i++) {\n\t\t\tif (rowDiffers(i)) {\n\t\t\t\tfirstChanged = i;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t\tfor (let i = maxLines - 1; firstChanged !== -1 && i >= firstChanged; i--) {\n\t\t\tif (rowDiffers(i)) {\n\t\t\t\tlastChanged = i;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t\tif (firstChanged !== -1) {\n\t\t\tlastChanged = this.expandLastChangedForKittyImages(firstChanged, lastChanged);\n\t\t}\n\n\t\t// Content shrunk below the working area and no overlays - re-render to clear empty rows\n\t\t// (overlays need the padding, so only do this when no overlays are active)\n\t\t// Configurable via setClearOnShrink() or OMK_CLEAR_ON_SHRINK=0 env var\n\t\tif (\n\t\t\tfinalLines === undefined &&\n\t\t\tthis.clearOnShrink &&\n\t\t\tnewLines.length < this.maxLinesRendered &&\n\t\t\tthis.overlayStack.length === 0\n\t\t) {\n\t\t\tlogRedraw(`clearOnShrink (maxLinesRendered=${this.maxLinesRendered})`);\n\t\t\t// Repaint from the first changed row: a shrink above the viewport\n\t\t\t// (e.g. loader swapped for a smaller result) shifts every row below it,\n\t\t\t// and the pre-shift copies already scrolled into scrollback.\n\t\t\tfullRender(true, firstChanged === -1 ? undefined : firstChanged);\n\t\t\treturn;\n\t\t}\n\n\t\tconst appendedLines = newLines.length > this.previousLines.length;\n\t\tif (appendedLines) {\n\t\t\tif (firstChanged === -1) {\n\t\t\t\tfirstChanged = this.previousLines.length;\n\t\t\t}\n\t\t\tlastChanged = newLines.length - 1;\n\t\t}\n\t\tconst appendStart = appendedLines && firstChanged === this.previousLines.length && firstChanged > 0;\n\n\t\t// No changes - but still need to update hardware cursor position if it moved\n\t\tif (firstChanged === -1) {\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\tthis.previousHeight = height;\n\t\t\treturn;\n\t\t}\n\n\t\t// All changes are in deleted lines (nothing to render, just clear)\n\t\tif (firstChanged >= newLines.length) {\n\t\t\tif (this.previousLines.length > newLines.length) {\n\t\t\t\tlet buffer = \"\\x1b[?2026h\";\n\t\t\t\tbuffer += this.deleteChangedKittyImages(firstChanged, lastChanged);\n\t\t\t\t// Move to end of new content (clamp to 0 for empty content)\n\t\t\t\tconst targetRow = Math.max(0, newLines.length - 1);\n\t\t\t\tif (targetRow < prevViewportTop) {\n\t\t\t\t\tlogRedraw(`deleted lines moved viewport up (${targetRow} < ${prevViewportTop})`);\n\t\t\t\t\tfullRender(true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tconst lineDiff = computeLineDiff(targetRow);\n\t\t\t\tif (lineDiff > 0) buffer += `\\x1b[${lineDiff}B`;\n\t\t\t\telse if (lineDiff < 0) buffer += `\\x1b[${-lineDiff}A`;\n\t\t\t\tbuffer += \"\\r\";\n\t\t\t\tif (newLines.length === 0) buffer += \"\\x1b[2K\";\n\t\t\t\t// Clear extra lines without scrolling\n\t\t\t\tconst extraLines = this.previousLines.length - newLines.length;\n\t\t\t\tif (extraLines > height) {\n\t\t\t\t\tlogRedraw(`extraLines > height (${extraLines} > ${height})`);\n\t\t\t\t\tfullRender(true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tfor (let i = 0; i < extraLines; i++) {\n\t\t\t\t\tbuffer += \"\\r\\x1b[2K\";\n\t\t\t\t\tif (i < extraLines - 1) buffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += `\\x1b[${extraLines}A`;\n\t\t\t\t}\n\t\t\t\tbuffer += \"\\x1b[?2026l\";\n\t\t\t\tthis.terminal.write(buffer);\n\t\t\t\tthis.cursorRow = targetRow;\n\t\t\t\tthis.hardwareCursorRow = targetRow;\n\t\t\t}\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousKittyImageIds = this.lineResets.kittyImageIds;\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\treturn;\n\t\t}\n\n\t\t// Differential rendering can only touch what was actually visible.\n\t\t// If the first changed line is above the previous viewport, we need a full redraw.\n\t\tif (firstChanged < prevViewportTop) {\n\t\t\tlogRedraw(`firstChanged < viewportTop (${firstChanged} < ${prevViewportTop})`);\n\t\t\tfullRender(true, firstChanged);\n\t\t\treturn;\n\t\t}\n\n\t\t// Render from first changed line to end\n\t\t// Build buffer with all updates wrapped in synchronized output\n\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\tbuffer += this.deleteChangedKittyImages(firstChanged, lastChanged);\n\t\tconst prevViewportBottom = prevViewportTop + height - 1;\n\t\tconst moveTargetRow = appendStart ? firstChanged - 1 : firstChanged;\n\t\tif (moveTargetRow > prevViewportBottom) {\n\t\t\tconst currentScreenRow = Math.max(0, Math.min(height - 1, hardwareCursorRow - prevViewportTop));\n\t\t\tconst moveToBottom = height - 1 - currentScreenRow;\n\t\t\tif (moveToBottom > 0) {\n\t\t\t\tbuffer += `\\x1b[${moveToBottom}B`;\n\t\t\t}\n\t\t\tconst scroll = moveTargetRow - prevViewportBottom;\n\t\t\tbuffer += \"\\r\\n\".repeat(scroll);\n\t\t\tprevViewportTop += scroll;\n\t\t\tviewportTop += scroll;\n\t\t\thardwareCursorRow = moveTargetRow;\n\t\t}\n\n\t\t// Move cursor to first changed line (use hardwareCursorRow for actual position)\n\t\tconst lineDiff = computeLineDiff(moveTargetRow);\n\t\tif (lineDiff > 0) {\n\t\t\tbuffer += `\\x1b[${lineDiff}B`; // Move down\n\t\t} else if (lineDiff < 0) {\n\t\t\tbuffer += `\\x1b[${-lineDiff}A`; // Move up\n\t\t}\n\n\t\tbuffer += appendStart ? \"\\r\\n\" : \"\\r\"; // Move to column 0\n\n\t\t// Only render changed lines (firstChanged to lastChanged), not all lines to end\n\t\t// This reduces flicker when only a single line changes (e.g., spinner animation)\n\t\tconst renderEnd = Math.min(lastChanged, newLines.length - 1);\n\t\tfor (let i = firstChanged; i <= renderEnd; i++) {\n\t\t\tif (i > firstChanged) buffer += \"\\r\\n\";\n\t\t\tbuffer += \"\\x1b[2K\"; // Clear current line\n\t\t\tconst line = newLines[i];\n\t\t\tconst isImage = isImageLine(line);\n\t\t\tif (!isImage && visibleWidth(line) > width) {\n\t\t\t\t// Log all lines to crash file for debugging\n\t\t\t\tconst crashLogPath = path.join(\n\t\t\t\t\tprocess.env.OMK_CODING_AGENT_DIR ?? path.join(os.homedir(), \".omk\", \"agent\"),\n\t\t\t\t\t\"omk-crash.log\",\n\t\t\t\t);\n\t\t\t\tconst crashData = [\n\t\t\t\t\t`Crash at ${new Date().toISOString()}`,\n\t\t\t\t\t`Terminal width: ${width}`,\n\t\t\t\t\t`Line ${i} visible width: ${visibleWidth(line)}`,\n\t\t\t\t\t\"\",\n\t\t\t\t\t\"=== All rendered lines ===\",\n\t\t\t\t\t...newLines.map((l, idx) => `[${idx}] (w=${visibleWidth(l)}) ${l}`),\n\t\t\t\t\t\"\",\n\t\t\t\t].join(\"\\n\");\n\t\t\t\tfs.mkdirSync(path.dirname(crashLogPath), { recursive: true });\n\t\t\t\tfs.writeFileSync(crashLogPath, crashData);\n\n\t\t\t\t// Clean up terminal state before throwing\n\t\t\t\tthis.stop();\n\n\t\t\t\tconst errorMsg = [\n\t\t\t\t\t`Rendered line ${i} exceeds terminal width (${visibleWidth(line)} > ${width}).`,\n\t\t\t\t\t\"\",\n\t\t\t\t\t\"This is likely caused by a custom TUI component not truncating its output.\",\n\t\t\t\t\t\"Use visibleWidth() to measure and truncateToWidth() to truncate lines.\",\n\t\t\t\t\t\"\",\n\t\t\t\t\t`Debug log written to: ${crashLogPath}`,\n\t\t\t\t].join(\"\\n\");\n\t\t\t\tthrow new Error(errorMsg);\n\t\t\t}\n\t\t\tbuffer += line;\n\t\t}\n\n\t\t// Track where cursor ended up after rendering\n\t\tlet finalCursorRow = renderEnd;\n\n\t\t// If we had more lines before, clear them and move cursor back\n\t\tif (this.previousLines.length > newLines.length) {\n\t\t\t// Move to end of new content first if we stopped before it\n\t\t\tif (renderEnd < newLines.length - 1) {\n\t\t\t\tconst moveDown = newLines.length - 1 - renderEnd;\n\t\t\t\tbuffer += `\\x1b[${moveDown}B`;\n\t\t\t\tfinalCursorRow = newLines.length - 1;\n\t\t\t}\n\t\t\tconst extraLines = this.previousLines.length - newLines.length;\n\t\t\tfor (let i = newLines.length; i < this.previousLines.length; i++) {\n\t\t\t\tbuffer += \"\\r\\n\\x1b[2K\";\n\t\t\t}\n\t\t\t// Move cursor back to end of new content\n\t\t\tbuffer += `\\x1b[${extraLines}A`;\n\t\t}\n\n\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\n\t\tif (process.env.OMK_TUI_DEBUG === \"1\") {\n\t\t\tconst debugDir = \"/tmp/tui\";\n\t\t\tfs.mkdirSync(debugDir, { recursive: true });\n\t\t\tconst debugPath = path.join(debugDir, `render-${Date.now()}-${Math.random().toString(36).slice(2)}.log`);\n\t\t\tconst debugData = [\n\t\t\t\t`firstChanged: ${firstChanged}`,\n\t\t\t\t`viewportTop: ${viewportTop}`,\n\t\t\t\t`cursorRow: ${this.cursorRow}`,\n\t\t\t\t`height: ${height}`,\n\t\t\t\t`lineDiff: ${lineDiff}`,\n\t\t\t\t`hardwareCursorRow: ${hardwareCursorRow}`,\n\t\t\t\t`renderEnd: ${renderEnd}`,\n\t\t\t\t`finalCursorRow: ${finalCursorRow}`,\n\t\t\t\t`cursorPos: ${JSON.stringify(cursorPos)}`,\n\t\t\t\t`newLines.length: ${newLines.length}`,\n\t\t\t\t`previousLines.length: ${this.previousLines.length}`,\n\t\t\t\t\"\",\n\t\t\t\t\"=== newLines ===\",\n\t\t\t\tJSON.stringify(newLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== previousLines ===\",\n\t\t\t\tJSON.stringify(this.previousLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== buffer ===\",\n\t\t\t\tJSON.stringify(buffer),\n\t\t\t].join(\"\\n\");\n\t\t\tfs.writeFileSync(debugPath, debugData);\n\t\t}\n\n\t\t// Write entire buffer at once\n\t\tthis.terminal.write(buffer);\n\n\t\t// Track cursor position for next render\n\t\t// cursorRow tracks end of content (for viewport calculation)\n\t\t// hardwareCursorRow tracks actual terminal cursor position (for movement)\n\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\tthis.hardwareCursorRow = finalCursorRow;\n\t\t// Track terminal's working area (grows but doesn't shrink unless cleared)\n\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\tthis.previousViewportTop = Math.max(prevViewportTop, finalCursorRow - height + 1);\n\n\t\t// Position hardware cursor for IME\n\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\n\t\tthis.previousLines = newLines;\n\t\tthis.previousKittyImageIds = this.lineResets.kittyImageIds;\n\t\tthis.previousWidth = width;\n\t\tthis.previousHeight = height;\n\t}\n\n\t/**\n\t * Position the hardware cursor for IME candidate window.\n\t * @param cursorPos The cursor position extracted from rendered output, or null\n\t * @param totalLines Total number of rendered lines\n\t */\n\tprivate positionHardwareCursor(cursorPos: { row: number; col: number } | null, totalLines: number): void {\n\t\tif (!cursorPos || totalLines <= 0) {\n\t\t\tthis.terminal.hideCursor();\n\t\t\treturn;\n\t\t}\n\n\t\t// Clamp cursor position to valid range\n\t\tconst targetRow = Math.max(0, Math.min(cursorPos.row, totalLines - 1));\n\t\tconst targetCol = Math.max(0, cursorPos.col);\n\n\t\t// Move cursor from current position to target\n\t\tconst rowDelta = targetRow - this.hardwareCursorRow;\n\t\tlet buffer = \"\";\n\t\tif (rowDelta > 0) {\n\t\t\tbuffer += `\\x1b[${rowDelta}B`; // Move down\n\t\t} else if (rowDelta < 0) {\n\t\t\tbuffer += `\\x1b[${-rowDelta}A`; // Move up\n\t\t}\n\t\t// Move to absolute column (1-indexed)\n\t\tbuffer += `\\x1b[${targetCol + 1}G`;\n\n\t\tif (buffer) {\n\t\t\tthis.terminal.write(buffer);\n\t\t}\n\n\t\tthis.hardwareCursorRow = targetRow;\n\t\tif (this.showHardwareCursor) {\n\t\t\tthis.terminal.showCursor();\n\t\t} else {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t}\n}\n"]}