omgkit 2.12.0 → 2.15.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +97 -12
- package/package.json +2 -2
- package/plugin/agents/api-designer.md +5 -0
- package/plugin/agents/architect.md +8 -0
- package/plugin/agents/brainstormer.md +4 -0
- package/plugin/agents/cicd-manager.md +6 -0
- package/plugin/agents/code-reviewer.md +6 -0
- package/plugin/agents/copywriter.md +2 -0
- package/plugin/agents/data-engineer.md +255 -0
- package/plugin/agents/database-admin.md +10 -0
- package/plugin/agents/debugger.md +10 -0
- package/plugin/agents/devsecops.md +314 -0
- package/plugin/agents/docs-manager.md +4 -0
- package/plugin/agents/domain-decomposer.md +181 -0
- package/plugin/agents/embedded-systems.md +397 -0
- package/plugin/agents/fullstack-developer.md +12 -0
- package/plugin/agents/game-systems-designer.md +375 -0
- package/plugin/agents/git-manager.md +10 -0
- package/plugin/agents/journal-writer.md +2 -0
- package/plugin/agents/ml-engineer.md +284 -0
- package/plugin/agents/observability-engineer.md +353 -0
- package/plugin/agents/oracle.md +9 -0
- package/plugin/agents/performance-engineer.md +290 -0
- package/plugin/agents/pipeline-architect.md +6 -0
- package/plugin/agents/planner.md +12 -0
- package/plugin/agents/platform-engineer.md +325 -0
- package/plugin/agents/project-manager.md +3 -0
- package/plugin/agents/researcher.md +5 -0
- package/plugin/agents/scientific-computing.md +426 -0
- package/plugin/agents/scout.md +3 -0
- package/plugin/agents/security-auditor.md +7 -0
- package/plugin/agents/sprint-master.md +17 -0
- package/plugin/agents/tester.md +10 -0
- package/plugin/agents/ui-ux-designer.md +12 -0
- package/plugin/agents/vulnerability-scanner.md +6 -0
- package/plugin/commands/data/pipeline.md +47 -0
- package/plugin/commands/data/quality.md +49 -0
- package/plugin/commands/domain/analyze.md +34 -0
- package/plugin/commands/domain/map.md +41 -0
- package/plugin/commands/game/balance.md +56 -0
- package/plugin/commands/game/optimize.md +62 -0
- package/plugin/commands/iot/provision.md +58 -0
- package/plugin/commands/ml/evaluate.md +47 -0
- package/plugin/commands/ml/train.md +48 -0
- package/plugin/commands/perf/benchmark.md +54 -0
- package/plugin/commands/perf/profile.md +49 -0
- package/plugin/commands/platform/blueprint.md +56 -0
- package/plugin/commands/security/audit.md +54 -0
- package/plugin/commands/security/scan.md +55 -0
- package/plugin/commands/sre/dashboard.md +53 -0
- package/plugin/registry.yaml +711 -0
- package/plugin/skills/ai-ml/experiment-tracking/SKILL.md +338 -0
- package/plugin/skills/ai-ml/feature-stores/SKILL.md +340 -0
- package/plugin/skills/ai-ml/llm-ops/SKILL.md +454 -0
- package/plugin/skills/ai-ml/ml-pipelines/SKILL.md +390 -0
- package/plugin/skills/ai-ml/model-monitoring/SKILL.md +398 -0
- package/plugin/skills/ai-ml/model-serving/SKILL.md +386 -0
- package/plugin/skills/event-driven/cqrs-patterns/SKILL.md +348 -0
- package/plugin/skills/event-driven/event-sourcing/SKILL.md +334 -0
- package/plugin/skills/event-driven/kafka-deep/SKILL.md +252 -0
- package/plugin/skills/event-driven/saga-orchestration/SKILL.md +335 -0
- package/plugin/skills/event-driven/schema-registry/SKILL.md +328 -0
- package/plugin/skills/event-driven/stream-processing/SKILL.md +313 -0
- package/plugin/skills/game/game-audio/SKILL.md +446 -0
- package/plugin/skills/game/game-networking/SKILL.md +490 -0
- package/plugin/skills/game/godot-patterns/SKILL.md +413 -0
- package/plugin/skills/game/shader-programming/SKILL.md +492 -0
- package/plugin/skills/game/unity-patterns/SKILL.md +488 -0
- package/plugin/skills/iot/device-provisioning/SKILL.md +405 -0
- package/plugin/skills/iot/edge-computing/SKILL.md +369 -0
- package/plugin/skills/iot/industrial-protocols/SKILL.md +438 -0
- package/plugin/skills/iot/mqtt-deep/SKILL.md +418 -0
- package/plugin/skills/iot/ota-updates/SKILL.md +426 -0
- package/plugin/skills/microservices/api-gateway-patterns/SKILL.md +201 -0
- package/plugin/skills/microservices/circuit-breaker-patterns/SKILL.md +246 -0
- package/plugin/skills/microservices/contract-testing/SKILL.md +284 -0
- package/plugin/skills/microservices/distributed-tracing/SKILL.md +246 -0
- package/plugin/skills/microservices/service-discovery/SKILL.md +304 -0
- package/plugin/skills/microservices/service-mesh/SKILL.md +181 -0
- package/plugin/skills/mobile-advanced/mobile-ci-cd/SKILL.md +407 -0
- package/plugin/skills/mobile-advanced/mobile-security/SKILL.md +403 -0
- package/plugin/skills/mobile-advanced/offline-first/SKILL.md +473 -0
- package/plugin/skills/mobile-advanced/push-notifications/SKILL.md +494 -0
- package/plugin/skills/mobile-advanced/react-native-deep/SKILL.md +374 -0
- package/plugin/skills/simulation/numerical-methods/SKILL.md +434 -0
- package/plugin/skills/simulation/parallel-computing/SKILL.md +382 -0
- package/plugin/skills/simulation/physics-engines/SKILL.md +377 -0
- package/plugin/skills/simulation/validation-verification/SKILL.md +479 -0
- package/plugin/skills/simulation/visualization-scientific/SKILL.md +365 -0
- package/plugin/templates/autonomous/archetypes/event-driven-app.yaml +460 -0
- package/plugin/templates/autonomous/archetypes/microservices-app.yaml +431 -0
- package/plugin/templates/autonomous/state-schema.yaml +1 -1
- package/plugin/workflows/ai-engineering/agent-development.md +3 -3
- package/plugin/workflows/ai-engineering/fine-tuning.md +3 -3
- package/plugin/workflows/ai-engineering/model-evaluation.md +3 -3
- package/plugin/workflows/ai-engineering/prompt-engineering.md +2 -2
- package/plugin/workflows/ai-engineering/rag-development.md +4 -4
- package/plugin/workflows/ai-ml/data-pipeline.md +188 -0
- package/plugin/workflows/ai-ml/experiment-cycle.md +203 -0
- package/plugin/workflows/ai-ml/feature-engineering.md +208 -0
- package/plugin/workflows/ai-ml/model-deployment.md +199 -0
- package/plugin/workflows/ai-ml/monitoring-setup.md +227 -0
- package/plugin/workflows/api/api-design.md +1 -1
- package/plugin/workflows/api/api-testing.md +2 -2
- package/plugin/workflows/content/technical-docs.md +1 -1
- package/plugin/workflows/database/migration.md +1 -1
- package/plugin/workflows/database/optimization.md +1 -1
- package/plugin/workflows/database/schema-design.md +3 -3
- package/plugin/workflows/development/bug-fix.md +3 -3
- package/plugin/workflows/development/code-review.md +2 -1
- package/plugin/workflows/development/feature.md +3 -3
- package/plugin/workflows/development/refactor.md +2 -2
- package/plugin/workflows/event-driven/consumer-groups.md +190 -0
- package/plugin/workflows/event-driven/event-storming.md +172 -0
- package/plugin/workflows/event-driven/replay-testing.md +186 -0
- package/plugin/workflows/event-driven/saga-implementation.md +206 -0
- package/plugin/workflows/event-driven/schema-evolution.md +173 -0
- package/plugin/workflows/fullstack/authentication.md +4 -4
- package/plugin/workflows/fullstack/full-feature.md +4 -4
- package/plugin/workflows/game-dev/content-pipeline.md +218 -0
- package/plugin/workflows/game-dev/platform-submission.md +263 -0
- package/plugin/workflows/game-dev/playtesting.md +237 -0
- package/plugin/workflows/game-dev/prototype-to-production.md +205 -0
- package/plugin/workflows/microservices/contract-first.md +151 -0
- package/plugin/workflows/microservices/distributed-tracing.md +166 -0
- package/plugin/workflows/microservices/domain-decomposition.md +123 -0
- package/plugin/workflows/microservices/integration-testing.md +149 -0
- package/plugin/workflows/microservices/service-mesh-setup.md +153 -0
- package/plugin/workflows/microservices/service-scaffolding.md +151 -0
- package/plugin/workflows/omega/1000x-innovation.md +2 -2
- package/plugin/workflows/omega/100x-architecture.md +2 -2
- package/plugin/workflows/omega/10x-improvement.md +2 -2
- package/plugin/workflows/quality/performance-optimization.md +2 -2
- package/plugin/workflows/research/best-practices.md +1 -1
- package/plugin/workflows/research/technology-research.md +1 -1
- package/plugin/workflows/security/penetration-testing.md +3 -3
- package/plugin/workflows/security/security-audit.md +3 -3
- package/plugin/workflows/sprint/sprint-execution.md +2 -2
- package/plugin/workflows/sprint/sprint-retrospective.md +1 -1
- package/plugin/workflows/sprint/sprint-setup.md +1 -1
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---
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description: Set up efficient content creation and integration pipeline
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triggers:
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- manual
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- game:content
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agents:
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- game-designer
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- fullstack-developer
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---
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# Content Pipeline Workflow
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Create efficient pipeline for game content creation.
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## Prerequisites
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- [ ] Art style defined
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- [ ] Content tools selected
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- [ ] Version control configured
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## Phase 1: Pipeline Design
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### Step 1.1: Identify Content Types
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```yaml
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agent: game-designer
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action: catalog
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content_types:
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- 2D_assets: Sprites, UI, textures
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- 3D_assets: Models, animations, rigs
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- Audio: Music, SFX, voice
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- Data: Levels, items, enemies
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- Localization: Text, subtitles
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```
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### Step 1.2: Define Pipeline Flow
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```yaml
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agent: game-designer
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action: design
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flow:
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creation:
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- Artist creates asset
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- Export to intermediate format
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- Commit to version control
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processing:
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- Import into engine
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- Apply processing rules
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- Generate variants
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integration:
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- Create/update prefab
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- Wire up references
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- Test in game
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```
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## Phase 2: Tool Setup
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### Step 2.1: DCC Integration
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```yaml
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agent: fullstack-developer
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action: configure
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tools:
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- Blender: 3D modeling, animation
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- Photoshop/GIMP: 2D art
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- Substance: Texturing
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- Spine/DragonBones: 2D animation
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export_scripts:
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- Automated export
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- Naming validation
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- Format conversion
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```
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### Step 2.2: Engine Import Setup
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```yaml
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agent: fullstack-developer
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action: configure
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import_rules:
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textures:
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- Format: PNG/TGA
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- Compression: Platform-specific
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- MipMaps: Generate automatically
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models:
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- Format: FBX/GLTF
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- Scale: 1 unit = 1 meter
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- Materials: Auto-assign
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animations:
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- Format: FBX
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- Compression: Optimal
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- Root motion: Configure
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```
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## Phase 3: Version Control
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### Step 3.1: Configure LFS
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```yaml
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agent: fullstack-developer
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action: configure
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git_lfs:
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- *.png
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- *.psd
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- *.fbx
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- *.wav
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- *.mp3
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- *.unity (or engine scenes)
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```
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### Step 3.2: Branching Strategy
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```yaml
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agent: fullstack-developer
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action: define
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branches:
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- main: Stable builds
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- develop: Integration
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- feature/*: New content
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- release/*: Release prep
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content_specific:
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- content/*: Large content updates
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- Lock files for binary conflicts
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```
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## Phase 4: Automation
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### Step 4.1: Asset Validation
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```yaml
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agent: fullstack-developer
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action: implement
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validators:
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- Naming convention check
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- Texture size limits
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- Polygon count limits
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- Material validation
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- Reference validation
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triggers:
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- Pre-commit hook
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- CI pipeline
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```
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### Step 4.2: Asset Processing
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```yaml
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agent: fullstack-developer
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action: implement
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automation:
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- Texture atlas generation
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- LOD generation
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- Animation retargeting
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- Audio normalization
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- Localization extraction
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```
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### Step 4.3: Build Pipeline
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```yaml
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agent: fullstack-developer
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action: implement
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builds:
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- Asset bundles creation
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- Platform-specific builds
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- DLC packaging
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- Addressables (Unity)
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- Pak files (Unreal)
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```
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## Phase 5: Content Management
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### Step 5.1: Data-Driven Content
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```yaml
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agent: game-designer
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action: design
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systems:
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- JSON/YAML game data
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- ScriptableObjects (Unity)
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- DataAssets (Unreal)
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- Spreadsheet integration
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tools:
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- Google Sheets sync
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- Custom editors
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- Validation tools
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```
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### Step 5.2: Localization Pipeline
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```yaml
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agent: fullstack-developer
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action: implement
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pipeline:
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- String extraction
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- Translation management
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- Import localized assets
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- Font management
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- RTL support (if needed)
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tools:
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- POEditor
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- Crowdin
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- Custom tools
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```
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## Phase 6: Documentation
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### Step 6.1: Content Guidelines
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```yaml
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agent: game-designer
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action: document
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guidelines:
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- Art style guide
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- Naming conventions
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- File formats
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- Quality requirements
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- Submission process
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```
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## Outputs
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- [ ] DCC tool configurations
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- [ ] Import settings
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- [ ] Validation scripts
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- [ ] Build pipeline
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- [ ] Content guidelines
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## Quality Gates
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- All assets pass validation
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- Build succeeds
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- No missing references
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- Performance targets met
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- Guidelines documented
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---
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description: Prepare and submit game builds to platform stores
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triggers:
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- manual
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- game:submit
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agents:
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- game-designer
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- fullstack-developer
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- tester
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---
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# Platform Submission Workflow
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Navigate platform certification and store submission.
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## Prerequisites
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- [ ] Game content complete
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- [ ] Developer accounts set up
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- [ ] Platform SDK integrated
|
|
20
|
+
|
|
21
|
+
## Phase 1: Pre-Submission Checklist
|
|
22
|
+
|
|
23
|
+
### Step 1.1: Platform Requirements Review
|
|
24
|
+
```yaml
|
|
25
|
+
agent: game-designer
|
|
26
|
+
action: review
|
|
27
|
+
platforms:
|
|
28
|
+
steam:
|
|
29
|
+
- Steamworks SDK integrated
|
|
30
|
+
- Achievements configured
|
|
31
|
+
- Trading cards (optional)
|
|
32
|
+
- Cloud saves
|
|
33
|
+
- Controller support
|
|
34
|
+
playstation:
|
|
35
|
+
- TRC compliance
|
|
36
|
+
- Trophy system
|
|
37
|
+
- PS Plus features
|
|
38
|
+
- Activity cards
|
|
39
|
+
xbox:
|
|
40
|
+
- XR compliance
|
|
41
|
+
- Achievements
|
|
42
|
+
- Smart Delivery
|
|
43
|
+
- Quick Resume support
|
|
44
|
+
nintendo:
|
|
45
|
+
- Lotcheck requirements
|
|
46
|
+
- Save data handling
|
|
47
|
+
- Sleep mode handling
|
|
48
|
+
mobile:
|
|
49
|
+
- Store guidelines
|
|
50
|
+
- IAP integration
|
|
51
|
+
- Privacy policy
|
|
52
|
+
- Age ratings
|
|
53
|
+
```
|
|
54
|
+
|
|
55
|
+
### Step 1.2: Content Rating
|
|
56
|
+
```yaml
|
|
57
|
+
agent: game-designer
|
|
58
|
+
action: submit
|
|
59
|
+
rating_boards:
|
|
60
|
+
- ESRB (North America)
|
|
61
|
+
- PEGI (Europe)
|
|
62
|
+
- USK (Germany)
|
|
63
|
+
- CERO (Japan)
|
|
64
|
+
- GRAC (Korea)
|
|
65
|
+
- ClassInd (Brazil)
|
|
66
|
+
process:
|
|
67
|
+
- Complete questionnaires
|
|
68
|
+
- Submit content samples
|
|
69
|
+
- Receive ratings
|
|
70
|
+
- Display correctly in-game
|
|
71
|
+
```
|
|
72
|
+
|
|
73
|
+
## Phase 2: Build Preparation
|
|
74
|
+
|
|
75
|
+
### Step 2.1: Release Build Configuration
|
|
76
|
+
```yaml
|
|
77
|
+
agent: fullstack-developer
|
|
78
|
+
action: configure
|
|
79
|
+
settings:
|
|
80
|
+
- Remove debug code
|
|
81
|
+
- Enable optimizations
|
|
82
|
+
- Strip debug symbols
|
|
83
|
+
- Configure crash reporting
|
|
84
|
+
- Set version numbers
|
|
85
|
+
- Update copyright
|
|
86
|
+
```
|
|
87
|
+
|
|
88
|
+
### Step 2.2: Platform-Specific Builds
|
|
89
|
+
```yaml
|
|
90
|
+
agent: fullstack-developer
|
|
91
|
+
action: build
|
|
92
|
+
per_platform:
|
|
93
|
+
steam:
|
|
94
|
+
- Windows x64
|
|
95
|
+
- Linux (optional)
|
|
96
|
+
- macOS (optional)
|
|
97
|
+
- Steam Deck verified
|
|
98
|
+
console:
|
|
99
|
+
- Platform-specific SDK
|
|
100
|
+
- Certification build flags
|
|
101
|
+
- Signed packages
|
|
102
|
+
mobile:
|
|
103
|
+
- Android APK/AAB
|
|
104
|
+
- iOS IPA
|
|
105
|
+
- App bundles
|
|
106
|
+
```
|
|
107
|
+
|
|
108
|
+
### Step 2.3: DRM and Protection
|
|
109
|
+
```yaml
|
|
110
|
+
agent: fullstack-developer
|
|
111
|
+
action: configure
|
|
112
|
+
protection:
|
|
113
|
+
- Platform DRM (Steam, console)
|
|
114
|
+
- Online requirements
|
|
115
|
+
- License verification
|
|
116
|
+
- Anti-cheat (if multiplayer)
|
|
117
|
+
```
|
|
118
|
+
|
|
119
|
+
## Phase 3: Quality Assurance
|
|
120
|
+
|
|
121
|
+
### Step 3.1: Certification Testing
|
|
122
|
+
```yaml
|
|
123
|
+
agent: tester
|
|
124
|
+
action: test
|
|
125
|
+
test_areas:
|
|
126
|
+
- First-time user experience
|
|
127
|
+
- Network disconnection handling
|
|
128
|
+
- Save data corruption recovery
|
|
129
|
+
- Suspend/resume behavior
|
|
130
|
+
- Controller disconnection
|
|
131
|
+
- Achievement triggering
|
|
132
|
+
- Localization accuracy
|
|
133
|
+
- Accessibility features
|
|
134
|
+
```
|
|
135
|
+
|
|
136
|
+
### Step 3.2: Platform Compliance
|
|
137
|
+
```yaml
|
|
138
|
+
agent: tester
|
|
139
|
+
action: verify
|
|
140
|
+
requirements:
|
|
141
|
+
- Load times within limits
|
|
142
|
+
- Frame rate stability
|
|
143
|
+
- Memory usage
|
|
144
|
+
- Terminology compliance
|
|
145
|
+
- Button prompts correct
|
|
146
|
+
- Legal notices displayed
|
|
147
|
+
```
|
|
148
|
+
|
|
149
|
+
### Step 3.3: Regression Testing
|
|
150
|
+
```yaml
|
|
151
|
+
agent: tester
|
|
152
|
+
action: test
|
|
153
|
+
scope:
|
|
154
|
+
- Full playthrough
|
|
155
|
+
- All features
|
|
156
|
+
- All platforms
|
|
157
|
+
- Performance validation
|
|
158
|
+
```
|
|
159
|
+
|
|
160
|
+
## Phase 4: Store Assets
|
|
161
|
+
|
|
162
|
+
### Step 4.1: Marketing Materials
|
|
163
|
+
```yaml
|
|
164
|
+
agent: game-designer
|
|
165
|
+
action: prepare
|
|
166
|
+
assets:
|
|
167
|
+
- Store page screenshots (platform sizes)
|
|
168
|
+
- Trailer video
|
|
169
|
+
- Game description
|
|
170
|
+
- Feature list
|
|
171
|
+
- System requirements
|
|
172
|
+
- Developer info
|
|
173
|
+
```
|
|
174
|
+
|
|
175
|
+
### Step 4.2: Store Configuration
|
|
176
|
+
```yaml
|
|
177
|
+
agent: game-designer
|
|
178
|
+
action: configure
|
|
179
|
+
settings:
|
|
180
|
+
- Pricing
|
|
181
|
+
- Release date
|
|
182
|
+
- Regions
|
|
183
|
+
- Languages
|
|
184
|
+
- Age gates
|
|
185
|
+
- Purchase options
|
|
186
|
+
- DLC/Bundles
|
|
187
|
+
```
|
|
188
|
+
|
|
189
|
+
## Phase 5: Submission
|
|
190
|
+
|
|
191
|
+
### Step 5.1: Upload Build
|
|
192
|
+
```yaml
|
|
193
|
+
agent: fullstack-developer
|
|
194
|
+
action: upload
|
|
195
|
+
per_platform:
|
|
196
|
+
steam: Upload via SteamPipe
|
|
197
|
+
playstation: Upload via Partner portal
|
|
198
|
+
xbox: Upload via Partner Center
|
|
199
|
+
nintendo: Upload via Partner portal
|
|
200
|
+
ios: Upload via App Store Connect
|
|
201
|
+
android: Upload via Play Console
|
|
202
|
+
```
|
|
203
|
+
|
|
204
|
+
### Step 5.2: Submit for Review
|
|
205
|
+
```yaml
|
|
206
|
+
agent: game-designer
|
|
207
|
+
action: submit
|
|
208
|
+
documentation:
|
|
209
|
+
- Build notes
|
|
210
|
+
- Test account credentials
|
|
211
|
+
- Known issues (if any)
|
|
212
|
+
- Special instructions
|
|
213
|
+
- Video walkthrough
|
|
214
|
+
timeline:
|
|
215
|
+
- Steam: ~3 days review
|
|
216
|
+
- PlayStation: 1-2 weeks
|
|
217
|
+
- Xbox: 1-2 weeks
|
|
218
|
+
- Nintendo: 2-4 weeks
|
|
219
|
+
- iOS: 1-3 days
|
|
220
|
+
- Android: 1-7 days
|
|
221
|
+
```
|
|
222
|
+
|
|
223
|
+
## Phase 6: Post-Submission
|
|
224
|
+
|
|
225
|
+
### Step 6.1: Handle Feedback
|
|
226
|
+
```yaml
|
|
227
|
+
agent: game-designer
|
|
228
|
+
action: respond
|
|
229
|
+
scenarios:
|
|
230
|
+
approved:
|
|
231
|
+
- Schedule release
|
|
232
|
+
- Prepare launch marketing
|
|
233
|
+
rejected:
|
|
234
|
+
- Address issues
|
|
235
|
+
- Resubmit
|
|
236
|
+
- Update timeline
|
|
237
|
+
```
|
|
238
|
+
|
|
239
|
+
### Step 6.2: Launch Preparation
|
|
240
|
+
```yaml
|
|
241
|
+
agent: game-designer
|
|
242
|
+
action: prepare
|
|
243
|
+
launch_checklist:
|
|
244
|
+
- Press kit ready
|
|
245
|
+
- Social media scheduled
|
|
246
|
+
- Support team briefed
|
|
247
|
+
- Day-one patch ready
|
|
248
|
+
- Server infrastructure ready
|
|
249
|
+
```
|
|
250
|
+
|
|
251
|
+
## Outputs
|
|
252
|
+
- [ ] Certified builds
|
|
253
|
+
- [ ] Content ratings
|
|
254
|
+
- [ ] Store pages
|
|
255
|
+
- [ ] Submission documentation
|
|
256
|
+
- [ ] Launch checklist
|
|
257
|
+
|
|
258
|
+
## Quality Gates
|
|
259
|
+
- All certification tests pass
|
|
260
|
+
- Builds uploaded successfully
|
|
261
|
+
- Store pages complete
|
|
262
|
+
- Ratings received
|
|
263
|
+
- Submission approved
|
|
@@ -0,0 +1,237 @@
|
|
|
1
|
+
---
|
|
2
|
+
description: Systematic playtesting workflow for game quality
|
|
3
|
+
triggers:
|
|
4
|
+
- manual
|
|
5
|
+
- game:playtest
|
|
6
|
+
agents:
|
|
7
|
+
- game-designer
|
|
8
|
+
- tester
|
|
9
|
+
---
|
|
10
|
+
|
|
11
|
+
# Playtesting Workflow
|
|
12
|
+
|
|
13
|
+
Conduct effective playtesting to improve game quality.
|
|
14
|
+
|
|
15
|
+
## Prerequisites
|
|
16
|
+
- [ ] Playable build available
|
|
17
|
+
- [ ] Testing environment set up
|
|
18
|
+
- [ ] Playtesters identified
|
|
19
|
+
|
|
20
|
+
## Phase 1: Playtest Planning
|
|
21
|
+
|
|
22
|
+
### Step 1.1: Define Objectives
|
|
23
|
+
```yaml
|
|
24
|
+
agent: game-designer
|
|
25
|
+
action: define
|
|
26
|
+
objectives:
|
|
27
|
+
types:
|
|
28
|
+
- Usability: Can players figure it out?
|
|
29
|
+
- Fun: Is it enjoyable?
|
|
30
|
+
- Balance: Is difficulty appropriate?
|
|
31
|
+
- Progression: Is pacing good?
|
|
32
|
+
- Polish: What needs refinement?
|
|
33
|
+
specific_questions:
|
|
34
|
+
- List 3-5 specific questions to answer
|
|
35
|
+
```
|
|
36
|
+
|
|
37
|
+
### Step 1.2: Select Playtesters
|
|
38
|
+
```yaml
|
|
39
|
+
agent: game-designer
|
|
40
|
+
action: select
|
|
41
|
+
criteria:
|
|
42
|
+
internal:
|
|
43
|
+
- Fresh eyes (haven't seen game)
|
|
44
|
+
- Different skill levels
|
|
45
|
+
- Different gaming preferences
|
|
46
|
+
external:
|
|
47
|
+
- Target audience match
|
|
48
|
+
- Diverse backgrounds
|
|
49
|
+
- Mix of experienced/casual
|
|
50
|
+
```
|
|
51
|
+
|
|
52
|
+
### Step 1.3: Prepare Environment
|
|
53
|
+
```yaml
|
|
54
|
+
agent: tester
|
|
55
|
+
action: setup
|
|
56
|
+
environment:
|
|
57
|
+
- Stable build (no known crashes)
|
|
58
|
+
- Consistent hardware
|
|
59
|
+
- Recording setup
|
|
60
|
+
- Observation setup
|
|
61
|
+
- Survey tools
|
|
62
|
+
```
|
|
63
|
+
|
|
64
|
+
## Phase 2: Data Collection Setup
|
|
65
|
+
|
|
66
|
+
### Step 2.1: Telemetry Implementation
|
|
67
|
+
```yaml
|
|
68
|
+
agent: tester
|
|
69
|
+
action: implement
|
|
70
|
+
metrics:
|
|
71
|
+
- Play time per session
|
|
72
|
+
- Deaths/failures per area
|
|
73
|
+
- Resource usage
|
|
74
|
+
- Feature usage
|
|
75
|
+
- Path taken
|
|
76
|
+
- Time per objective
|
|
77
|
+
tools:
|
|
78
|
+
- Unity Analytics
|
|
79
|
+
- GameAnalytics
|
|
80
|
+
- Custom telemetry
|
|
81
|
+
```
|
|
82
|
+
|
|
83
|
+
### Step 2.2: Observation Protocol
|
|
84
|
+
```yaml
|
|
85
|
+
agent: game-designer
|
|
86
|
+
action: define
|
|
87
|
+
observation:
|
|
88
|
+
- Think-aloud protocol
|
|
89
|
+
- Observer notes template
|
|
90
|
+
- Video/audio recording
|
|
91
|
+
- Screen capture
|
|
92
|
+
- Eye tracking (if available)
|
|
93
|
+
```
|
|
94
|
+
|
|
95
|
+
### Step 2.3: Survey Preparation
|
|
96
|
+
```yaml
|
|
97
|
+
agent: game-designer
|
|
98
|
+
action: prepare
|
|
99
|
+
surveys:
|
|
100
|
+
pre_play:
|
|
101
|
+
- Gaming experience
|
|
102
|
+
- Genre preferences
|
|
103
|
+
- Expectations
|
|
104
|
+
during_play:
|
|
105
|
+
- Confusion points
|
|
106
|
+
- Frustration moments
|
|
107
|
+
post_play:
|
|
108
|
+
- Overall enjoyment
|
|
109
|
+
- Difficulty perception
|
|
110
|
+
- Likelihood to continue
|
|
111
|
+
- Feature feedback
|
|
112
|
+
```
|
|
113
|
+
|
|
114
|
+
## Phase 3: Playtest Execution
|
|
115
|
+
|
|
116
|
+
### Step 3.1: Conduct Sessions
|
|
117
|
+
```yaml
|
|
118
|
+
agent: tester
|
|
119
|
+
action: facilitate
|
|
120
|
+
session_structure:
|
|
121
|
+
1. Introduction: Explain process, sign consent
|
|
122
|
+
2. Pre-survey: Background questions
|
|
123
|
+
3. Free play: Minimal guidance
|
|
124
|
+
4. Observation: Note behaviors
|
|
125
|
+
5. Probe questions: Clarify observations
|
|
126
|
+
6. Post-survey: Collect feedback
|
|
127
|
+
7. Debrief: Open discussion
|
|
128
|
+
```
|
|
129
|
+
|
|
130
|
+
### Step 3.2: Documentation
|
|
131
|
+
```yaml
|
|
132
|
+
agent: tester
|
|
133
|
+
action: document
|
|
134
|
+
per_session:
|
|
135
|
+
- Timestamp key events
|
|
136
|
+
- Note confusion points
|
|
137
|
+
- Record quotes
|
|
138
|
+
- Mark bugs encountered
|
|
139
|
+
- Note suggestions
|
|
140
|
+
```
|
|
141
|
+
|
|
142
|
+
## Phase 4: Analysis
|
|
143
|
+
|
|
144
|
+
### Step 4.1: Quantitative Analysis
|
|
145
|
+
```yaml
|
|
146
|
+
agent: game-designer
|
|
147
|
+
action: analyze
|
|
148
|
+
metrics:
|
|
149
|
+
- Completion rates
|
|
150
|
+
- Time distributions
|
|
151
|
+
- Failure hotspots
|
|
152
|
+
- Feature adoption
|
|
153
|
+
- Progression curves
|
|
154
|
+
visualization:
|
|
155
|
+
- Heat maps
|
|
156
|
+
- Funnel charts
|
|
157
|
+
- Time graphs
|
|
158
|
+
```
|
|
159
|
+
|
|
160
|
+
### Step 4.2: Qualitative Analysis
|
|
161
|
+
```yaml
|
|
162
|
+
agent: game-designer
|
|
163
|
+
action: analyze
|
|
164
|
+
methods:
|
|
165
|
+
- Affinity mapping
|
|
166
|
+
- Theme identification
|
|
167
|
+
- Pain point ranking
|
|
168
|
+
- Suggestion categorization
|
|
169
|
+
- Quote compilation
|
|
170
|
+
```
|
|
171
|
+
|
|
172
|
+
### Step 4.3: Insight Synthesis
|
|
173
|
+
```yaml
|
|
174
|
+
agent: game-designer
|
|
175
|
+
action: synthesize
|
|
176
|
+
outputs:
|
|
177
|
+
- Key findings summary
|
|
178
|
+
- Priority issues list
|
|
179
|
+
- Actionable recommendations
|
|
180
|
+
- Design questions answered
|
|
181
|
+
- New questions raised
|
|
182
|
+
```
|
|
183
|
+
|
|
184
|
+
## Phase 5: Action Planning
|
|
185
|
+
|
|
186
|
+
### Step 5.1: Prioritize Findings
|
|
187
|
+
```yaml
|
|
188
|
+
agent: game-designer
|
|
189
|
+
action: prioritize
|
|
190
|
+
criteria:
|
|
191
|
+
- Impact on player experience
|
|
192
|
+
- Frequency of occurrence
|
|
193
|
+
- Effort to address
|
|
194
|
+
- Alignment with vision
|
|
195
|
+
categories:
|
|
196
|
+
- Critical: Must fix before next test
|
|
197
|
+
- High: Address this iteration
|
|
198
|
+
- Medium: Backlog for future
|
|
199
|
+
- Low: Nice to have
|
|
200
|
+
```
|
|
201
|
+
|
|
202
|
+
### Step 5.2: Create Action Items
|
|
203
|
+
```yaml
|
|
204
|
+
agent: game-designer
|
|
205
|
+
action: plan
|
|
206
|
+
per_finding:
|
|
207
|
+
- Issue description
|
|
208
|
+
- Proposed solution
|
|
209
|
+
- Assigned owner
|
|
210
|
+
- Target milestone
|
|
211
|
+
- Validation criteria
|
|
212
|
+
```
|
|
213
|
+
|
|
214
|
+
### Step 5.3: Plan Follow-up Testing
|
|
215
|
+
```yaml
|
|
216
|
+
agent: game-designer
|
|
217
|
+
action: plan
|
|
218
|
+
next_playtest:
|
|
219
|
+
- Verify fixes
|
|
220
|
+
- Test new content
|
|
221
|
+
- New questions
|
|
222
|
+
- Different audience segment
|
|
223
|
+
```
|
|
224
|
+
|
|
225
|
+
## Outputs
|
|
226
|
+
- [ ] Playtest plan
|
|
227
|
+
- [ ] Data collection setup
|
|
228
|
+
- [ ] Session recordings
|
|
229
|
+
- [ ] Analysis report
|
|
230
|
+
- [ ] Action items
|
|
231
|
+
|
|
232
|
+
## Quality Gates
|
|
233
|
+
- Objectives answered
|
|
234
|
+
- Representative sample tested
|
|
235
|
+
- Data properly collected
|
|
236
|
+
- Actionable insights generated
|
|
237
|
+
- Follow-up planned
|