omgkit 2.12.0 → 2.15.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (140) hide show
  1. package/README.md +97 -12
  2. package/package.json +2 -2
  3. package/plugin/agents/api-designer.md +5 -0
  4. package/plugin/agents/architect.md +8 -0
  5. package/plugin/agents/brainstormer.md +4 -0
  6. package/plugin/agents/cicd-manager.md +6 -0
  7. package/plugin/agents/code-reviewer.md +6 -0
  8. package/plugin/agents/copywriter.md +2 -0
  9. package/plugin/agents/data-engineer.md +255 -0
  10. package/plugin/agents/database-admin.md +10 -0
  11. package/plugin/agents/debugger.md +10 -0
  12. package/plugin/agents/devsecops.md +314 -0
  13. package/plugin/agents/docs-manager.md +4 -0
  14. package/plugin/agents/domain-decomposer.md +181 -0
  15. package/plugin/agents/embedded-systems.md +397 -0
  16. package/plugin/agents/fullstack-developer.md +12 -0
  17. package/plugin/agents/game-systems-designer.md +375 -0
  18. package/plugin/agents/git-manager.md +10 -0
  19. package/plugin/agents/journal-writer.md +2 -0
  20. package/plugin/agents/ml-engineer.md +284 -0
  21. package/plugin/agents/observability-engineer.md +353 -0
  22. package/plugin/agents/oracle.md +9 -0
  23. package/plugin/agents/performance-engineer.md +290 -0
  24. package/plugin/agents/pipeline-architect.md +6 -0
  25. package/plugin/agents/planner.md +12 -0
  26. package/plugin/agents/platform-engineer.md +325 -0
  27. package/plugin/agents/project-manager.md +3 -0
  28. package/plugin/agents/researcher.md +5 -0
  29. package/plugin/agents/scientific-computing.md +426 -0
  30. package/plugin/agents/scout.md +3 -0
  31. package/plugin/agents/security-auditor.md +7 -0
  32. package/plugin/agents/sprint-master.md +17 -0
  33. package/plugin/agents/tester.md +10 -0
  34. package/plugin/agents/ui-ux-designer.md +12 -0
  35. package/plugin/agents/vulnerability-scanner.md +6 -0
  36. package/plugin/commands/data/pipeline.md +47 -0
  37. package/plugin/commands/data/quality.md +49 -0
  38. package/plugin/commands/domain/analyze.md +34 -0
  39. package/plugin/commands/domain/map.md +41 -0
  40. package/plugin/commands/game/balance.md +56 -0
  41. package/plugin/commands/game/optimize.md +62 -0
  42. package/plugin/commands/iot/provision.md +58 -0
  43. package/plugin/commands/ml/evaluate.md +47 -0
  44. package/plugin/commands/ml/train.md +48 -0
  45. package/plugin/commands/perf/benchmark.md +54 -0
  46. package/plugin/commands/perf/profile.md +49 -0
  47. package/plugin/commands/platform/blueprint.md +56 -0
  48. package/plugin/commands/security/audit.md +54 -0
  49. package/plugin/commands/security/scan.md +55 -0
  50. package/plugin/commands/sre/dashboard.md +53 -0
  51. package/plugin/registry.yaml +711 -0
  52. package/plugin/skills/ai-ml/experiment-tracking/SKILL.md +338 -0
  53. package/plugin/skills/ai-ml/feature-stores/SKILL.md +340 -0
  54. package/plugin/skills/ai-ml/llm-ops/SKILL.md +454 -0
  55. package/plugin/skills/ai-ml/ml-pipelines/SKILL.md +390 -0
  56. package/plugin/skills/ai-ml/model-monitoring/SKILL.md +398 -0
  57. package/plugin/skills/ai-ml/model-serving/SKILL.md +386 -0
  58. package/plugin/skills/event-driven/cqrs-patterns/SKILL.md +348 -0
  59. package/plugin/skills/event-driven/event-sourcing/SKILL.md +334 -0
  60. package/plugin/skills/event-driven/kafka-deep/SKILL.md +252 -0
  61. package/plugin/skills/event-driven/saga-orchestration/SKILL.md +335 -0
  62. package/plugin/skills/event-driven/schema-registry/SKILL.md +328 -0
  63. package/plugin/skills/event-driven/stream-processing/SKILL.md +313 -0
  64. package/plugin/skills/game/game-audio/SKILL.md +446 -0
  65. package/plugin/skills/game/game-networking/SKILL.md +490 -0
  66. package/plugin/skills/game/godot-patterns/SKILL.md +413 -0
  67. package/plugin/skills/game/shader-programming/SKILL.md +492 -0
  68. package/plugin/skills/game/unity-patterns/SKILL.md +488 -0
  69. package/plugin/skills/iot/device-provisioning/SKILL.md +405 -0
  70. package/plugin/skills/iot/edge-computing/SKILL.md +369 -0
  71. package/plugin/skills/iot/industrial-protocols/SKILL.md +438 -0
  72. package/plugin/skills/iot/mqtt-deep/SKILL.md +418 -0
  73. package/plugin/skills/iot/ota-updates/SKILL.md +426 -0
  74. package/plugin/skills/microservices/api-gateway-patterns/SKILL.md +201 -0
  75. package/plugin/skills/microservices/circuit-breaker-patterns/SKILL.md +246 -0
  76. package/plugin/skills/microservices/contract-testing/SKILL.md +284 -0
  77. package/plugin/skills/microservices/distributed-tracing/SKILL.md +246 -0
  78. package/plugin/skills/microservices/service-discovery/SKILL.md +304 -0
  79. package/plugin/skills/microservices/service-mesh/SKILL.md +181 -0
  80. package/plugin/skills/mobile-advanced/mobile-ci-cd/SKILL.md +407 -0
  81. package/plugin/skills/mobile-advanced/mobile-security/SKILL.md +403 -0
  82. package/plugin/skills/mobile-advanced/offline-first/SKILL.md +473 -0
  83. package/plugin/skills/mobile-advanced/push-notifications/SKILL.md +494 -0
  84. package/plugin/skills/mobile-advanced/react-native-deep/SKILL.md +374 -0
  85. package/plugin/skills/simulation/numerical-methods/SKILL.md +434 -0
  86. package/plugin/skills/simulation/parallel-computing/SKILL.md +382 -0
  87. package/plugin/skills/simulation/physics-engines/SKILL.md +377 -0
  88. package/plugin/skills/simulation/validation-verification/SKILL.md +479 -0
  89. package/plugin/skills/simulation/visualization-scientific/SKILL.md +365 -0
  90. package/plugin/templates/autonomous/archetypes/event-driven-app.yaml +460 -0
  91. package/plugin/templates/autonomous/archetypes/microservices-app.yaml +431 -0
  92. package/plugin/templates/autonomous/state-schema.yaml +1 -1
  93. package/plugin/workflows/ai-engineering/agent-development.md +3 -3
  94. package/plugin/workflows/ai-engineering/fine-tuning.md +3 -3
  95. package/plugin/workflows/ai-engineering/model-evaluation.md +3 -3
  96. package/plugin/workflows/ai-engineering/prompt-engineering.md +2 -2
  97. package/plugin/workflows/ai-engineering/rag-development.md +4 -4
  98. package/plugin/workflows/ai-ml/data-pipeline.md +188 -0
  99. package/plugin/workflows/ai-ml/experiment-cycle.md +203 -0
  100. package/plugin/workflows/ai-ml/feature-engineering.md +208 -0
  101. package/plugin/workflows/ai-ml/model-deployment.md +199 -0
  102. package/plugin/workflows/ai-ml/monitoring-setup.md +227 -0
  103. package/plugin/workflows/api/api-design.md +1 -1
  104. package/plugin/workflows/api/api-testing.md +2 -2
  105. package/plugin/workflows/content/technical-docs.md +1 -1
  106. package/plugin/workflows/database/migration.md +1 -1
  107. package/plugin/workflows/database/optimization.md +1 -1
  108. package/plugin/workflows/database/schema-design.md +3 -3
  109. package/plugin/workflows/development/bug-fix.md +3 -3
  110. package/plugin/workflows/development/code-review.md +2 -1
  111. package/plugin/workflows/development/feature.md +3 -3
  112. package/plugin/workflows/development/refactor.md +2 -2
  113. package/plugin/workflows/event-driven/consumer-groups.md +190 -0
  114. package/plugin/workflows/event-driven/event-storming.md +172 -0
  115. package/plugin/workflows/event-driven/replay-testing.md +186 -0
  116. package/plugin/workflows/event-driven/saga-implementation.md +206 -0
  117. package/plugin/workflows/event-driven/schema-evolution.md +173 -0
  118. package/plugin/workflows/fullstack/authentication.md +4 -4
  119. package/plugin/workflows/fullstack/full-feature.md +4 -4
  120. package/plugin/workflows/game-dev/content-pipeline.md +218 -0
  121. package/plugin/workflows/game-dev/platform-submission.md +263 -0
  122. package/plugin/workflows/game-dev/playtesting.md +237 -0
  123. package/plugin/workflows/game-dev/prototype-to-production.md +205 -0
  124. package/plugin/workflows/microservices/contract-first.md +151 -0
  125. package/plugin/workflows/microservices/distributed-tracing.md +166 -0
  126. package/plugin/workflows/microservices/domain-decomposition.md +123 -0
  127. package/plugin/workflows/microservices/integration-testing.md +149 -0
  128. package/plugin/workflows/microservices/service-mesh-setup.md +153 -0
  129. package/plugin/workflows/microservices/service-scaffolding.md +151 -0
  130. package/plugin/workflows/omega/1000x-innovation.md +2 -2
  131. package/plugin/workflows/omega/100x-architecture.md +2 -2
  132. package/plugin/workflows/omega/10x-improvement.md +2 -2
  133. package/plugin/workflows/quality/performance-optimization.md +2 -2
  134. package/plugin/workflows/research/best-practices.md +1 -1
  135. package/plugin/workflows/research/technology-research.md +1 -1
  136. package/plugin/workflows/security/penetration-testing.md +3 -3
  137. package/plugin/workflows/security/security-audit.md +3 -3
  138. package/plugin/workflows/sprint/sprint-execution.md +2 -2
  139. package/plugin/workflows/sprint/sprint-retrospective.md +1 -1
  140. package/plugin/workflows/sprint/sprint-setup.md +1 -1
@@ -0,0 +1,218 @@
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+ ---
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+ description: Set up efficient content creation and integration pipeline
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+ triggers:
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+ - manual
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+ - game:content
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+ agents:
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+ - game-designer
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+ - fullstack-developer
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+ ---
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+
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+ # Content Pipeline Workflow
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+
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+ Create efficient pipeline for game content creation.
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+
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+ ## Prerequisites
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+ - [ ] Art style defined
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+ - [ ] Content tools selected
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+ - [ ] Version control configured
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+
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+ ## Phase 1: Pipeline Design
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+
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+ ### Step 1.1: Identify Content Types
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+ ```yaml
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+ agent: game-designer
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+ action: catalog
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+ content_types:
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+ - 2D_assets: Sprites, UI, textures
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+ - 3D_assets: Models, animations, rigs
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+ - Audio: Music, SFX, voice
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+ - Data: Levels, items, enemies
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+ - Localization: Text, subtitles
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+ ```
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+
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+ ### Step 1.2: Define Pipeline Flow
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+ ```yaml
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+ agent: game-designer
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+ action: design
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+ flow:
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+ creation:
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+ - Artist creates asset
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+ - Export to intermediate format
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+ - Commit to version control
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+ processing:
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+ - Import into engine
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+ - Apply processing rules
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+ - Generate variants
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+ integration:
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+ - Create/update prefab
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+ - Wire up references
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+ - Test in game
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+ ```
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+
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+ ## Phase 2: Tool Setup
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+
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+ ### Step 2.1: DCC Integration
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+ ```yaml
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+ agent: fullstack-developer
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+ action: configure
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+ tools:
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+ - Blender: 3D modeling, animation
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+ - Photoshop/GIMP: 2D art
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+ - Substance: Texturing
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+ - Spine/DragonBones: 2D animation
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+ export_scripts:
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+ - Automated export
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+ - Naming validation
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+ - Format conversion
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+ ```
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+
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+ ### Step 2.2: Engine Import Setup
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+ ```yaml
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+ agent: fullstack-developer
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+ action: configure
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+ import_rules:
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+ textures:
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+ - Format: PNG/TGA
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+ - Compression: Platform-specific
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+ - MipMaps: Generate automatically
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+ models:
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+ - Format: FBX/GLTF
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+ - Scale: 1 unit = 1 meter
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+ - Materials: Auto-assign
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+ animations:
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+ - Format: FBX
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+ - Compression: Optimal
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+ - Root motion: Configure
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+ ```
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+
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+ ## Phase 3: Version Control
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+
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+ ### Step 3.1: Configure LFS
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+ ```yaml
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+ agent: fullstack-developer
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+ action: configure
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+ git_lfs:
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+ - *.png
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+ - *.psd
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+ - *.fbx
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+ - *.wav
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+ - *.mp3
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+ - *.unity (or engine scenes)
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+ ```
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+
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+ ### Step 3.2: Branching Strategy
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+ ```yaml
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+ agent: fullstack-developer
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+ action: define
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+ branches:
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+ - main: Stable builds
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+ - develop: Integration
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+ - feature/*: New content
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+ - release/*: Release prep
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+ content_specific:
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+ - content/*: Large content updates
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+ - Lock files for binary conflicts
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+ ```
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+
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+ ## Phase 4: Automation
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+
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+ ### Step 4.1: Asset Validation
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+ ```yaml
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+ agent: fullstack-developer
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+ action: implement
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+ validators:
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+ - Naming convention check
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+ - Texture size limits
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+ - Polygon count limits
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+ - Material validation
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+ - Reference validation
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+ triggers:
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+ - Pre-commit hook
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+ - CI pipeline
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+ ```
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+
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+ ### Step 4.2: Asset Processing
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+ ```yaml
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+ agent: fullstack-developer
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+ action: implement
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+ automation:
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+ - Texture atlas generation
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+ - LOD generation
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+ - Animation retargeting
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+ - Audio normalization
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+ - Localization extraction
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+ ```
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+
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+ ### Step 4.3: Build Pipeline
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+ ```yaml
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+ agent: fullstack-developer
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+ action: implement
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+ builds:
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+ - Asset bundles creation
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+ - Platform-specific builds
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+ - DLC packaging
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+ - Addressables (Unity)
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+ - Pak files (Unreal)
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+ ```
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+
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+ ## Phase 5: Content Management
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+
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+ ### Step 5.1: Data-Driven Content
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+ ```yaml
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+ agent: game-designer
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+ action: design
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+ systems:
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+ - JSON/YAML game data
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+ - ScriptableObjects (Unity)
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+ - DataAssets (Unreal)
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+ - Spreadsheet integration
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+ tools:
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+ - Google Sheets sync
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+ - Custom editors
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+ - Validation tools
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+ ```
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+
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+ ### Step 5.2: Localization Pipeline
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+ ```yaml
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+ agent: fullstack-developer
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+ action: implement
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+ pipeline:
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+ - String extraction
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+ - Translation management
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+ - Import localized assets
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+ - Font management
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+ - RTL support (if needed)
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+ tools:
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+ - POEditor
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+ - Crowdin
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+ - Custom tools
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+ ```
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+
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+ ## Phase 6: Documentation
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+
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+ ### Step 6.1: Content Guidelines
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+ ```yaml
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+ agent: game-designer
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+ action: document
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+ guidelines:
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+ - Art style guide
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+ - Naming conventions
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+ - File formats
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+ - Quality requirements
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+ - Submission process
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+ ```
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+
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+ ## Outputs
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+ - [ ] DCC tool configurations
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+ - [ ] Import settings
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+ - [ ] Validation scripts
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+ - [ ] Build pipeline
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+ - [ ] Content guidelines
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+
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+ ## Quality Gates
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+ - All assets pass validation
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+ - Build succeeds
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+ - No missing references
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+ - Performance targets met
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+ - Guidelines documented
@@ -0,0 +1,263 @@
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+ ---
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+ description: Prepare and submit game builds to platform stores
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+ triggers:
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+ - manual
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+ - game:submit
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+ agents:
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+ - game-designer
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+ - fullstack-developer
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+ - tester
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+ ---
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+
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+ # Platform Submission Workflow
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+
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+ Navigate platform certification and store submission.
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+
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+ ## Prerequisites
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+ - [ ] Game content complete
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+ - [ ] Developer accounts set up
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+ - [ ] Platform SDK integrated
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+
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+ ## Phase 1: Pre-Submission Checklist
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+
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+ ### Step 1.1: Platform Requirements Review
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+ ```yaml
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+ agent: game-designer
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+ action: review
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+ platforms:
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+ steam:
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+ - Steamworks SDK integrated
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+ - Achievements configured
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+ - Trading cards (optional)
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+ - Cloud saves
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+ - Controller support
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+ playstation:
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+ - TRC compliance
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+ - Trophy system
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+ - PS Plus features
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+ - Activity cards
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+ xbox:
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+ - XR compliance
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+ - Achievements
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+ - Smart Delivery
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+ - Quick Resume support
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+ nintendo:
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+ - Lotcheck requirements
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+ - Save data handling
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+ - Sleep mode handling
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+ mobile:
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+ - Store guidelines
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+ - IAP integration
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+ - Privacy policy
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+ - Age ratings
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+ ```
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+
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+ ### Step 1.2: Content Rating
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+ ```yaml
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+ agent: game-designer
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+ action: submit
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+ rating_boards:
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+ - ESRB (North America)
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+ - PEGI (Europe)
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+ - USK (Germany)
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+ - CERO (Japan)
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+ - GRAC (Korea)
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+ - ClassInd (Brazil)
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+ process:
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+ - Complete questionnaires
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+ - Submit content samples
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+ - Receive ratings
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+ - Display correctly in-game
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+ ```
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+
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+ ## Phase 2: Build Preparation
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+
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+ ### Step 2.1: Release Build Configuration
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+ ```yaml
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+ agent: fullstack-developer
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+ action: configure
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+ settings:
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+ - Remove debug code
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+ - Enable optimizations
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+ - Strip debug symbols
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+ - Configure crash reporting
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+ - Set version numbers
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+ - Update copyright
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+ ```
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+
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+ ### Step 2.2: Platform-Specific Builds
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+ ```yaml
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+ agent: fullstack-developer
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+ action: build
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+ per_platform:
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+ steam:
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+ - Windows x64
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+ - Linux (optional)
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+ - macOS (optional)
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+ - Steam Deck verified
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+ console:
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+ - Platform-specific SDK
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+ - Certification build flags
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+ - Signed packages
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+ mobile:
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+ - Android APK/AAB
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+ - iOS IPA
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+ - App bundles
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+ ```
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+
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+ ### Step 2.3: DRM and Protection
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+ ```yaml
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+ agent: fullstack-developer
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+ action: configure
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+ protection:
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+ - Platform DRM (Steam, console)
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+ - Online requirements
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+ - License verification
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+ - Anti-cheat (if multiplayer)
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+ ```
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+
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+ ## Phase 3: Quality Assurance
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+
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+ ### Step 3.1: Certification Testing
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+ ```yaml
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+ agent: tester
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+ action: test
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+ test_areas:
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+ - First-time user experience
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+ - Network disconnection handling
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+ - Save data corruption recovery
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+ - Suspend/resume behavior
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+ - Controller disconnection
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+ - Achievement triggering
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+ - Localization accuracy
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+ - Accessibility features
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+ ```
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+
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+ ### Step 3.2: Platform Compliance
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+ ```yaml
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+ agent: tester
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+ action: verify
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+ requirements:
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+ - Load times within limits
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+ - Frame rate stability
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+ - Memory usage
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+ - Terminology compliance
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+ - Button prompts correct
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+ - Legal notices displayed
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+ ```
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+
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+ ### Step 3.3: Regression Testing
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+ ```yaml
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+ agent: tester
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+ action: test
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+ scope:
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+ - Full playthrough
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+ - All features
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+ - All platforms
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+ - Performance validation
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+ ```
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+
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+ ## Phase 4: Store Assets
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+
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+ ### Step 4.1: Marketing Materials
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+ ```yaml
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+ agent: game-designer
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+ action: prepare
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+ assets:
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+ - Store page screenshots (platform sizes)
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+ - Trailer video
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+ - Game description
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+ - Feature list
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+ - System requirements
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+ - Developer info
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+ ```
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+
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+ ### Step 4.2: Store Configuration
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+ ```yaml
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+ agent: game-designer
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+ action: configure
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+ settings:
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+ - Pricing
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+ - Release date
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+ - Regions
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+ - Languages
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+ - Age gates
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+ - Purchase options
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+ - DLC/Bundles
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+ ```
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+
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+ ## Phase 5: Submission
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+
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+ ### Step 5.1: Upload Build
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+ ```yaml
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+ agent: fullstack-developer
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+ action: upload
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+ per_platform:
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+ steam: Upload via SteamPipe
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+ playstation: Upload via Partner portal
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+ xbox: Upload via Partner Center
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+ nintendo: Upload via Partner portal
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+ ios: Upload via App Store Connect
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+ android: Upload via Play Console
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+ ```
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+
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+ ### Step 5.2: Submit for Review
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+ ```yaml
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+ agent: game-designer
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+ action: submit
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+ documentation:
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+ - Build notes
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+ - Test account credentials
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+ - Known issues (if any)
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+ - Special instructions
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+ - Video walkthrough
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+ timeline:
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+ - Steam: ~3 days review
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+ - PlayStation: 1-2 weeks
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+ - Xbox: 1-2 weeks
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+ - Nintendo: 2-4 weeks
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+ - iOS: 1-3 days
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+ - Android: 1-7 days
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+ ```
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+
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+ ## Phase 6: Post-Submission
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+
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+ ### Step 6.1: Handle Feedback
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+ ```yaml
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+ agent: game-designer
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+ action: respond
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+ scenarios:
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+ approved:
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+ - Schedule release
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+ - Prepare launch marketing
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+ rejected:
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+ - Address issues
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+ - Resubmit
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+ - Update timeline
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+ ```
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+
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+ ### Step 6.2: Launch Preparation
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+ ```yaml
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+ agent: game-designer
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+ action: prepare
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+ launch_checklist:
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+ - Press kit ready
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+ - Social media scheduled
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+ - Support team briefed
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+ - Day-one patch ready
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+ - Server infrastructure ready
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+ ```
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+
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+ ## Outputs
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+ - [ ] Certified builds
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+ - [ ] Content ratings
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+ - [ ] Store pages
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+ - [ ] Submission documentation
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+ - [ ] Launch checklist
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+
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+ ## Quality Gates
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+ - All certification tests pass
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+ - Builds uploaded successfully
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+ - Store pages complete
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+ - Ratings received
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+ - Submission approved
@@ -0,0 +1,237 @@
1
+ ---
2
+ description: Systematic playtesting workflow for game quality
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+ triggers:
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+ - manual
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+ - game:playtest
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+ agents:
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+ - game-designer
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+ - tester
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+ ---
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+
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+ # Playtesting Workflow
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+
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+ Conduct effective playtesting to improve game quality.
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+
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+ ## Prerequisites
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+ - [ ] Playable build available
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+ - [ ] Testing environment set up
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+ - [ ] Playtesters identified
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+
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+ ## Phase 1: Playtest Planning
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+
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+ ### Step 1.1: Define Objectives
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+ ```yaml
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+ agent: game-designer
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+ action: define
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+ objectives:
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+ types:
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+ - Usability: Can players figure it out?
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+ - Fun: Is it enjoyable?
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+ - Balance: Is difficulty appropriate?
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+ - Progression: Is pacing good?
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+ - Polish: What needs refinement?
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+ specific_questions:
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+ - List 3-5 specific questions to answer
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+ ```
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+
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+ ### Step 1.2: Select Playtesters
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+ ```yaml
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+ agent: game-designer
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+ action: select
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+ criteria:
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+ internal:
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+ - Fresh eyes (haven't seen game)
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+ - Different skill levels
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+ - Different gaming preferences
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+ external:
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+ - Target audience match
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+ - Diverse backgrounds
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+ - Mix of experienced/casual
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+ ```
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+
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+ ### Step 1.3: Prepare Environment
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+ ```yaml
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+ agent: tester
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+ action: setup
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+ environment:
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+ - Stable build (no known crashes)
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+ - Consistent hardware
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+ - Recording setup
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+ - Observation setup
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+ - Survey tools
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+ ```
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+
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+ ## Phase 2: Data Collection Setup
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+
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+ ### Step 2.1: Telemetry Implementation
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+ ```yaml
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+ agent: tester
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+ action: implement
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+ metrics:
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+ - Play time per session
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+ - Deaths/failures per area
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+ - Resource usage
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+ - Feature usage
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+ - Path taken
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+ - Time per objective
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+ tools:
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+ - Unity Analytics
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+ - GameAnalytics
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+ - Custom telemetry
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+ ```
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+
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+ ### Step 2.2: Observation Protocol
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+ ```yaml
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+ agent: game-designer
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+ action: define
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+ observation:
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+ - Think-aloud protocol
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+ - Observer notes template
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+ - Video/audio recording
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+ - Screen capture
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+ - Eye tracking (if available)
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+ ```
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+
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+ ### Step 2.3: Survey Preparation
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+ ```yaml
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+ agent: game-designer
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+ action: prepare
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+ surveys:
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+ pre_play:
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+ - Gaming experience
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+ - Genre preferences
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+ - Expectations
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+ during_play:
105
+ - Confusion points
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+ - Frustration moments
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+ post_play:
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+ - Overall enjoyment
109
+ - Difficulty perception
110
+ - Likelihood to continue
111
+ - Feature feedback
112
+ ```
113
+
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+ ## Phase 3: Playtest Execution
115
+
116
+ ### Step 3.1: Conduct Sessions
117
+ ```yaml
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+ agent: tester
119
+ action: facilitate
120
+ session_structure:
121
+ 1. Introduction: Explain process, sign consent
122
+ 2. Pre-survey: Background questions
123
+ 3. Free play: Minimal guidance
124
+ 4. Observation: Note behaviors
125
+ 5. Probe questions: Clarify observations
126
+ 6. Post-survey: Collect feedback
127
+ 7. Debrief: Open discussion
128
+ ```
129
+
130
+ ### Step 3.2: Documentation
131
+ ```yaml
132
+ agent: tester
133
+ action: document
134
+ per_session:
135
+ - Timestamp key events
136
+ - Note confusion points
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+ - Record quotes
138
+ - Mark bugs encountered
139
+ - Note suggestions
140
+ ```
141
+
142
+ ## Phase 4: Analysis
143
+
144
+ ### Step 4.1: Quantitative Analysis
145
+ ```yaml
146
+ agent: game-designer
147
+ action: analyze
148
+ metrics:
149
+ - Completion rates
150
+ - Time distributions
151
+ - Failure hotspots
152
+ - Feature adoption
153
+ - Progression curves
154
+ visualization:
155
+ - Heat maps
156
+ - Funnel charts
157
+ - Time graphs
158
+ ```
159
+
160
+ ### Step 4.2: Qualitative Analysis
161
+ ```yaml
162
+ agent: game-designer
163
+ action: analyze
164
+ methods:
165
+ - Affinity mapping
166
+ - Theme identification
167
+ - Pain point ranking
168
+ - Suggestion categorization
169
+ - Quote compilation
170
+ ```
171
+
172
+ ### Step 4.3: Insight Synthesis
173
+ ```yaml
174
+ agent: game-designer
175
+ action: synthesize
176
+ outputs:
177
+ - Key findings summary
178
+ - Priority issues list
179
+ - Actionable recommendations
180
+ - Design questions answered
181
+ - New questions raised
182
+ ```
183
+
184
+ ## Phase 5: Action Planning
185
+
186
+ ### Step 5.1: Prioritize Findings
187
+ ```yaml
188
+ agent: game-designer
189
+ action: prioritize
190
+ criteria:
191
+ - Impact on player experience
192
+ - Frequency of occurrence
193
+ - Effort to address
194
+ - Alignment with vision
195
+ categories:
196
+ - Critical: Must fix before next test
197
+ - High: Address this iteration
198
+ - Medium: Backlog for future
199
+ - Low: Nice to have
200
+ ```
201
+
202
+ ### Step 5.2: Create Action Items
203
+ ```yaml
204
+ agent: game-designer
205
+ action: plan
206
+ per_finding:
207
+ - Issue description
208
+ - Proposed solution
209
+ - Assigned owner
210
+ - Target milestone
211
+ - Validation criteria
212
+ ```
213
+
214
+ ### Step 5.3: Plan Follow-up Testing
215
+ ```yaml
216
+ agent: game-designer
217
+ action: plan
218
+ next_playtest:
219
+ - Verify fixes
220
+ - Test new content
221
+ - New questions
222
+ - Different audience segment
223
+ ```
224
+
225
+ ## Outputs
226
+ - [ ] Playtest plan
227
+ - [ ] Data collection setup
228
+ - [ ] Session recordings
229
+ - [ ] Analysis report
230
+ - [ ] Action items
231
+
232
+ ## Quality Gates
233
+ - Objectives answered
234
+ - Representative sample tested
235
+ - Data properly collected
236
+ - Actionable insights generated
237
+ - Follow-up planned