omegga 1.7.0 → 1.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude/settings.local.json +3 -1
- package/CHANGELOG.md +10 -0
- package/dist/omegga/commandInjector.js +110 -18
- package/dist/omegga/commandInjector.js.map +1 -1
- package/dist/omegga/commands.js +620 -0
- package/dist/omegga/commands.js.map +1 -0
- package/dist/omegga/player.js +21 -10
- package/dist/omegga/player.js.map +1 -1
- package/dist/omegga/plugin/plugin_node_safe/proxyOmegga.js +15 -0
- package/dist/omegga/plugin/plugin_node_safe/proxyOmegga.js.map +1 -1
- package/dist/omegga/server.js +54 -30
- package/dist/omegga/server.js.map +1 -1
- package/dist/omegga/wrapper.js +4 -1
- package/dist/omegga/wrapper.js.map +1 -1
- package/dist/plugin.js.map +1 -1
- package/dist/updater/steam.js +42 -24
- package/dist/updater/steam.js.map +1 -1
- package/dist/webserver/backend/metrics.js +2 -1
- package/dist/webserver/backend/metrics.js.map +1 -1
- package/dist/webserver/backend/router/player.js +8 -4
- package/dist/webserver/backend/router/player.js.map +1 -1
- package/dist/worker.js +29 -2
- package/dist/worker.js.map +1 -1
- package/package.json +2 -2
- package/public/app.html +12 -3
- package/public/assets/{app-BiBsxujC.js → app-CHjgCOH4.js} +2 -2
- package/public/assets/app-CHjgCOH4.js.map +1 -0
- package/public/auth.html +1 -1
- package/templates/safe-ts/omegga.d.ts +350 -3
- package/public/assets/app-BiBsxujC.js.map +0 -1
package/dist/omegga/server.js
CHANGED
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@@ -12,6 +12,7 @@ const glob = require("glob");
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const fs = require("node:fs");
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const path = require("path");
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const commandInjector = require("./commandInjector.js");
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+
const commands = require("./commands.js");
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const index$1 = require("./matchers/index.js");
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const plugin = require("./plugin.js");
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const wrapper = require("./wrapper.js");
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@@ -95,7 +96,7 @@ class Omegga extends wrapper.default {
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this.started = true;
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this.starting = false;
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this.currentMap = map;
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-
this.writeln(
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+
this.writeln(`${this.Console.Chat.MessageForUnknownCommands} 0`);
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this.restoreServer();
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});
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const crashHandler = (line) => {
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@@ -144,6 +145,21 @@ class Omegga extends wrapper.default {
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}
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});
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}
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+
/** memoized version-resolved console commands ({@link Console}) */
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#console;
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/**
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* version-resolved Brickadia console command names, nested by namespace.
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* e.g. `omegga.Console.Bricks.Clear` -> "Bricks.Clear" or "br.Bricks.Clear"
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* depending on the running game version.
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*/
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get Console() {
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if (this.#console?.version !== this.version)
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this.#console = {
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version: this.version,
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commands: commands.resolveConsoleCommands(this.version)
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};
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return this.#console.commands;
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}
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/** attempt to save server state */
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async saveServer(config) {
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if (config.players && this.players.length > 0) {
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@@ -201,7 +217,7 @@ class Omegga extends wrapper.default {
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if (index2 > -1) {
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const { position } = players[index2];
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this.writeln(
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-
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`${this.Console.Chat.Command} /TP "${player.name}" ${position.join(" ")} 0`
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);
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players[index2] = players[players.length - 1];
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players.pop();
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@@ -292,13 +308,13 @@ class Omegga extends wrapper.default {
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// TODO: split messages that longer than 512 characters
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// TODO: delete characters that are known to crash the game
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broadcast(...messages) {
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-
messages.flatMap((m) => m.toString().split("\n")).filter((m) => m.length < 512).forEach((m) => this.writeln(
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messages.flatMap((m) => m.toString().split("\n")).filter((m) => m.length < 512).forEach((m) => this.writeln(`${this.Console.Chat.Broadcast} ${m}`));
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}
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whisper(target, ...messages) {
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if (typeof target !== "object") target = this.getPlayer(target);
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messages.flatMap((m) => m.toString().split("\n")).filter((m) => m.length < 512).forEach(
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(m) => this.writeln(
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-
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`${this.Console.Chat.Whisper} "${target.name}" ${m}`
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)
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);
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}
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@@ -306,7 +322,7 @@ class Omegga extends wrapper.default {
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if (typeof target !== "object") target = this.getPlayer(target);
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if (message.length > 512) return;
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this.writeln(
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-
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+
`${this.Console.Chat.StatusMessage} "${target.name}" ${message}`
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);
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}
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getPlayers() {
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@@ -348,20 +364,22 @@ class Omegga extends wrapper.default {
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return this.host?.id ?? "";
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}
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saveMinigame(index2, name) {
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this.writeln(
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this.writeln(
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`${this.Console.Server.Minigames.SavePreset} ${index2} "${name}"`
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);
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}
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deleteMinigame(index2) {
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this.writeln(
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this.writeln(`${this.Console.Server.Minigames.Delete} ${index2}`);
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}
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resetMinigame(index2) {
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this.writeln(
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this.writeln(`${this.Console.Server.Minigames.Reset} ${index2}`);
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}
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nextRoundMinigame(index2) {
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this.writeln(
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+
this.writeln(`${this.Console.Server.Minigames.NextRound} ${index2}`);
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}
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loadMinigame(presetName, owner = "") {
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this.writeln(
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-
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`${this.Console.Server.Minigames.LoadPreset} "${presetName}" ${owner ? `"${owner}"` : ""}`
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);
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}
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getMinigamePresets() {
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@@ -369,12 +387,14 @@ class Omegga extends wrapper.default {
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return fs.existsSync(presetPath) ? glob.sync(presetPath + "/**/*.bp").map((f) => path.basename(f).replace(/\.bp$/, "")) : [];
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}
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resetEnvironment() {
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this.writeln(
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this.writeln(`${this.Console.Server.Environment.Reset}`);
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}
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async saveEnvironment(presetName) {
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await this.addWatcher(/Environment preset saved.$/, {
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// request the pawn for this player's controller (should only be one)
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-
exec: () => this.writeln(
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exec: () => this.writeln(
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`${this.Console.Server.Environment.SavePreset} "${presetName}"`
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),
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timeoutDelay: 100
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});
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}
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@@ -398,7 +418,7 @@ class Omegga extends wrapper.default {
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return null;
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}
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loadEnvironment(presetName) {
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this.writeln(
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this.writeln(`${this.Console.Server.Environment.LoadPreset} ${presetName}`);
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}
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loadEnvironmentData(preset) {
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if ("data" in preset) preset = preset.data.groups;
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@@ -431,7 +451,7 @@ class Omegga extends wrapper.default {
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target = player && player.id;
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}
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if (!target) return;
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this.writeln(
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+
this.writeln(`${this.Console.Bricks.Clear} ${target} ${quiet ? 1 : ""}`);
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}
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clearRegion(region, options) {
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let target = "";
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@@ -442,13 +462,13 @@ class Omegga extends wrapper.default {
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if (player) target = " " + player.id;
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}
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this.writeln(
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`${this.Console.Bricks.ClearRegion} ${region.center.join(" ")} ${region.extent.join(
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" "
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)}${target}`
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);
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}
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clearAllBricks(quiet = false) {
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this.writeln(
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this.writeln(`${this.Console.Bricks.ClearAll} ${quiet ? 1 : ""}`);
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}
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saveBricks(saveName, region) {
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if (!saveName) return;
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@@ -456,20 +476,20 @@ class Omegga extends wrapper.default {
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saveName = `"${saveName}"`;
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if (region?.center && region?.extent)
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this.writeln(
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-
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`${this.Console.Bricks.SaveRegion} ${saveName} ${region.center.join(
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" "
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)} ${region.extent.join(" ")}`
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);
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else this.writeln(
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else this.writeln(`${this.Console.Bricks.Save} ${saveName}`);
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}
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async saveBricksAsync(saveName, region) {
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if (!saveName) return;
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let saveNameClean = saveName;
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if (!(saveName.startsWith('"') && saveName.endsWith('"')))
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saveNameClean = `"${saveName}"`;
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const command = region?.center && region?.extent ?
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const command = region?.center && region?.extent ? `${this.Console.Bricks.SaveRegion} ${saveNameClean} ${region.center.join(
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" "
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-
)} ${region.extent.join(" ")}` :
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)} ${region.extent.join(" ")}` : `${this.Console.Bricks.Save} ${saveNameClean}`;
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await this.watchLogChunk(command, /^(LogBrickSerializer|LogTemp): (.+)$/, {
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first: (match) => match[0].endsWith(saveName + ".brs..."),
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last: (match) => Boolean(
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@@ -492,7 +512,7 @@ class Omegga extends wrapper.default {
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if (!(saveName.startsWith('"') && saveName.endsWith('"')))
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saveName = `"${saveName}"`;
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this.writeln(
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`${this.Console.Bricks.Load} ${saveName} ${offX} ${offY} ${offZ} ${quiet ? 1 : 0} ${correctPalette ? 1 : 0} ${correctCustom ? 1 : 0}`
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);
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}
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loadBricksOnPlayer(saveName, player, {
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@@ -507,7 +527,7 @@ class Omegga extends wrapper.default {
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if (!(saveName.startsWith('"') && saveName.endsWith('"')))
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saveName = `"${saveName}"`;
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this.writeln(
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-
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`${this.Console.Bricks.LoadTemplate} ${saveName} ${offX} ${offY} ${offZ} ${correctPalette ? 1 : 0} ${correctCustom ? 1 : 0} "${player.name}"`
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);
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}
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getSaves() {
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@@ -540,7 +560,7 @@ class Omegga extends wrapper.default {
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}
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let numRevisions = 0;
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const revisionsRaw = await this.watchLogChunk(
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-
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`${this.Console.World.ListRevisions} "${worldName}"`,
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/^LogBRBundleManager: (There are (?<numRevisions>\d+) revisions|Revision (?<revision>\d+) - (?<date>[\d.-]+): (?<note>.+))$/,
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{
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last: (match) => Number(match.groups.reverse) === numRevisions,
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@@ -571,7 +591,7 @@ class Omegga extends wrapper.default {
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async loadWorld(worldName) {
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worldName = worldName.replace(/\.brdb$/i, "");
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if (!worldName || !this.getWorldPath(worldName)) return false;
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this.writeln(
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this.writeln(`${this.Console.World.Load} "${worldName}"`);
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const res = await Promise.race([
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// wait for the map to change
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new Promise(
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@@ -589,7 +609,9 @@ class Omegga extends wrapper.default {
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if (typeof revision !== "number" || revision < 1) {
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throw new Error(`Invalid revision number: ${revision}`);
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}
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this.writeln(
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this.writeln(
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`${this.Console.World.LoadRevision} "${worldName}" ${revision}`
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);
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const res = await Promise.race([
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// wait for the map to change
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new Promise(
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@@ -622,7 +644,7 @@ class Omegga extends wrapper.default {
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},
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{
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exec: () => {
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this.writeln(
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this.writeln(`${this.Console.World.SaveAs} "${worldName}"`);
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},
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timeoutDelay: 2e3
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}
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@@ -646,7 +668,7 @@ class Omegga extends wrapper.default {
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},
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{
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exec: () => {
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this.writeln(
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this.writeln(`${this.Console.World.Save} 0`);
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},
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timeoutDelay: 2e3
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}
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@@ -671,7 +693,9 @@ class Omegga extends wrapper.default {
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},
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{
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exec: () => {
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this.writeln(
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this.writeln(
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`${this.Console.World.CreateEmpty} "${worldName}" ${map}`
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);
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},
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timeoutDelay: 2e3
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}
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@@ -712,7 +736,7 @@ class Omegga extends wrapper.default {
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const saveFile = this._tempSavePrefix + Date.now() + "_" + this._tempCounter.save++;
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this.writeSaveData(saveFile, saveData);
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await this.watchLogChunk(
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-
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`${this.Console.Bricks.Load} "${saveFile}" ${offX} ${offY} ${offZ} ${quiet ? 1 : 0} ${correctPalette ? 1 : 0} ${correctCustom ? 1 : 0}`,
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/^LogBrickSerializer: (.+)$/,
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{
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first: (match) => match[0].endsWith(saveFile + ".brs..."),
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@@ -738,7 +762,7 @@ class Omegga extends wrapper.default {
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const saveFile = this._tempSavePrefix + Date.now() + "_" + this._tempCounter.save++;
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this.writeSaveData(saveFile, saveData);
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await this.watchLogChunk(
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-
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`${this.Console.Bricks.LoadTemplate} "${saveFile}" ${offX} ${offY} ${offZ} ${correctPalette ? 1 : 0} ${correctCustom ? 1 : 0} "${player.name}"`,
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/^LogBrickSerializer: (.+)$/,
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{
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first: (match) => match[0].endsWith(saveFile + ".brs..."),
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"server.js","sources":["../../src/omegga/server.ts"],"sourcesContent":["import Logger from '@/logger';\nimport { OmeggaLike, OmeggaPlayer, PluginInterop } from '@/plugin';\nimport {\n BRICKADIA_AUTH_FILES,\n CONFIG_AUTH_DIR,\n CONFIG_HOME,\n CONFIG_SAVED_DIR,\n DATA_PATH,\n} from '@/softconfig';\nimport { VERSION } from '@/version';\nimport { EnvironmentPreset } from '@brickadia/presets';\nimport {\n BRBanList,\n BRPlayerNameCache,\n BRRoleAssignments,\n BRRoleSetup,\n} from '@brickadia/types';\nimport { IConfig } from '@config/types';\nimport { map as mapUtils, pattern, uuid } from '@util';\nimport { copyFiles, mkdir, readWatchedJSON } from '@util/file';\nimport Webserver from '@webserver/backend';\nimport brs, { type ReadSaveObject, type WriteSaveObject } from 'brs-js';\nimport 'colors';\nimport glob from 'glob';\nimport { existsSync, readFileSync, unlinkSync, writeFileSync } from 'node:fs';\nimport { basename, join } from 'path';\nimport { AutoRestartConfig } from '..';\nimport commandInjector from './commandInjector';\nimport MATCHERS from './matchers';\nimport Player from './player';\nimport { PluginLoader } from './plugin';\nimport {\n ILogMinigame,\n IMinigameList,\n IOmeggaOptions,\n IPlayerPositions,\n IServerStatus,\n} from './types';\nimport OmeggaWrapper from './wrapper';\n\nconst MISSING_CMD =\n '\"Command not found. Type <color=\\\\\"ffff00\\\\\">/help</> for a list of commands or <color=\\\\\"ffff00\\\\\">/plugins</> for plugin information.\"';\n\n// TODO: safe broadcast parsing\n\nexport default class Omegga extends OmeggaWrapper implements OmeggaLike {\n /** The save counter prevents omegga from saving over the same file */\n _tempCounter = { save: 0, environment: 0 };\n /** The save prefix is prepended to all temporary saves */\n _tempSavePrefix = 'omegga_temp_';\n\n // pluginloader is not private so plugins can potentially add more formats\n pluginLoader: PluginLoader = undefined;\n webserver: Webserver;\n\n verbose: boolean;\n savePath: string;\n worldPath: string;\n presetPath: string;\n configPath: string;\n options: IOmeggaOptions;\n\n version: number;\n\n host?: { id: string; name: string };\n players: OmeggaPlayer[];\n\n started = false;\n starting = false;\n stopping = false;\n crashDetected = false;\n currentMap: string;\n\n getServerStatus: () => Promise<IServerStatus>;\n listMinigames: () => Promise<IMinigameList>;\n getAllPlayerPositions: () => Promise<IPlayerPositions>;\n getMinigames: () => Promise<ILogMinigame[]>;\n\n /**\n * Omegga instance\n */\n constructor(serverPath: string, cfg: IConfig, options: IOmeggaOptions = {}) {\n super(serverPath, cfg);\n this.verbose = Logger.VERBOSE;\n\n Logger.verbose('Running omegga', `v${VERSION}`.green);\n Logger.verbose('Versions', process.versions);\n Logger.verbose('Config', {\n ...cfg,\n credentials: cfg.credentials\n ? Object.fromEntries(\n Object.entries(cfg.credentials).map(([k, v]) => [k, v ? '***' : v]),\n )\n : cfg.credentials,\n server: {\n ...cfg.server,\n ...(cfg.server.password && { password: '***' }),\n ...(cfg.server.steambetaPassword && { steambetaPassword: '***' }),\n ...(cfg.server.launchArgs && {\n launchArgs: cfg.server.launchArgs\n .replace(/-Cookie=\".*?\"/g, '-Cookie=\"<hidden>\"')\n .replace(/-Cookie=\\S+/g, '-Cookie=<hidden>'),\n }),\n },\n });\n\n // inject commands\n Logger.verbose('Setting up command injector');\n commandInjector(this, this.logWrangler);\n\n // launch options (disabling webserver)\n this.options = options;\n const savedDir = cfg.server.savedDir ?? CONFIG_SAVED_DIR;\n\n // path to save files\n this.savePath = join(this.path, DATA_PATH, savedDir, 'Builds');\n this.worldPath = join(this.path, DATA_PATH, savedDir, 'Worlds');\n\n this.presetPath = join(this.path, DATA_PATH, savedDir, 'Presets');\n\n // path to config files\n this.configPath = join(this.path, DATA_PATH, savedDir, 'Server');\n\n // create dir folders\n Logger.verbose('Creating directories');\n mkdir(this.savePath);\n mkdir(this.configPath);\n\n // ignore auth file copy\n if (!options.noauth) {\n Logger.verbose('Copying auth files');\n this.copyAuthFiles();\n }\n\n // create the webserver if it's enabled\n // the web interface provides access to server information while the server is running\n // and lets you view chat logs, disable plugins, etc\n if (!options.noweb) {\n Logger.verbose('Creating webserver');\n this.webserver = new Webserver(cfg.omegga, this);\n }\n\n if (!options.noplugin) {\n Logger.verbose('Creating plugin loader');\n this.pluginLoader = new PluginLoader(this.path, this);\n }\n\n /** @type {Array<Player>}list of online players */\n this.players = [];\n\n /** host player info `{id: uuid, name: player name}` */\n this.host = undefined;\n\n /** @type {String} current game version - may later be turned into CL#### versions */\n this.version = -1;\n\n /** @type {Boolean} whether server has started */\n this.started = false;\n /** @type {Boolean} whether server is starting up */\n this.starting = false;\n\n /** @type {String} current map */\n this.currentMap = '';\n\n // add all the matchers to the server\n Logger.verbose('Adding matchers');\n for (const matcher of MATCHERS) {\n const { pattern, callback } = matcher(this);\n this.addMatcher(pattern, callback);\n }\n\n process.on('uncaughtException', async err => {\n Logger.verbose('Uncaught exception', err);\n this.emit('error', err);\n\n // publish stop to database\n this.webserver?.database?.addChatLog('server', {}, 'Server error');\n\n try {\n await this.stop();\n } catch (e) {\n Logger.error(e);\n }\n process.exit();\n });\n\n // when brickadia starts, mark the server as started\n this.on('start', ({ map }) => {\n this.started = true;\n this.starting = false;\n this.currentMap = map;\n this.writeln('Chat.MessageForUnknownCommands 0');\n\n this.restoreServer();\n });\n\n // detect engine crash from stderr or stdout\n const crashHandler = (line: string) => {\n if (\n !this.crashDetected &&\n (/Engine crash handling finished; re-raising signal \\d+ for the default handler\\. Good bye\\./.test(\n line,\n ) ||\n /LogCore: === Critical error: ===/.test(line))\n ) {\n Logger.error('Engine crash detected!');\n this.crashDetected = true;\n }\n };\n this.on('err', crashHandler);\n this.on('line', crashHandler);\n\n // when brickadia exits, stop omegga\n this.on('exit', () => {\n this.stop();\n });\n\n // when the process closes, emit the exit signal and stop\n this.on('closed', () => {\n // capture crash state before 'exit' handler triggers stop()\n const wasCrash = this.crashDetected;\n this.crashDetected = false;\n if (this.started) this.emit('exit');\n const doRestart = async () => {\n if (!wasCrash) return;\n try {\n const config = await this.webserver?.database?.getAutoRestartConfig();\n if (config?.crashRestartEnabled) {\n Logger.logp('Restarting server after crash...');\n this.webserver?.database?.addChatLog(\n 'server',\n {},\n 'Server crashed, restarting...',\n );\n await this.start();\n }\n } catch (err) {\n Logger.error('Error restarting after crash', err);\n }\n };\n if (!this.stopping) {\n this.stop().then(doRestart);\n } else {\n // stop() already in progress from 'exit' handler - wait for it to finish\n this.once('server:stopped', () => doRestart());\n }\n });\n\n // detect when the game reports a command does not exist\n this.on('unknownCommand', (name: string, cmd: string) => {\n // if it's not registered to a plugin, send the missing command message\n if (!this.pluginLoader || !this.pluginLoader.isCommand(cmd)) {\n this.whisper(name, MISSING_CMD);\n }\n });\n }\n\n /** attempt to save server state */\n async saveServer(config: AutoRestartConfig) {\n if (config.players && this.players.length > 0) {\n Logger.logp('Getting player positions...');\n const players = await this.getAllPlayerPositions();\n Logger.logp(`Saving ${players.length} player positions...`);\n const data = players\n .filter(p => !p.isDead && p.pos)\n .map(p => ({ position: p.pos, id: p.player.id }));\n if (players.length > 0)\n writeFileSync(\n join(this.path, DATA_PATH, 'omegga_temp_players.json'),\n JSON.stringify(data),\n );\n }\n\n if (config.saveWorld) {\n Logger.logp('Saving world...');\n await this.saveWorld();\n }\n }\n\n async restartServer() {\n if (this.starting || this.stopping) return;\n if (!this.started) return await this.start();\n\n const nextWorld = this.getNextWorld();\n if (nextWorld) {\n Logger.logp('Loading world', nextWorld.file.yellow);\n Logger.verbose('Next world configured from', nextWorld.source.yellow);\n this.loadWorld(nextWorld.file);\n } else {\n this.changeMap(this.currentMap);\n }\n\n const res = await Promise.race([\n // wait for the map to change\n new Promise(resolve =>\n this.once('mapchange', () => resolve('mapchange')),\n ),\n // Timeout after 10 seconds\n new Promise(resolve => setTimeout(() => resolve('timeout'), 10000)),\n ]);\n Logger.verbose('Restart result:', res);\n }\n\n /** attempt to restore the server's state */\n async restoreServer() {\n const tempPlayersFile = join(\n this.path,\n DATA_PATH,\n 'omegga_temp_players.json',\n );\n if (!existsSync(tempPlayersFile)) return;\n\n try {\n Logger.logp('Loading previous player positions...');\n\n // player positions are an array to address multi-clienting\n const players: { position: number[]; id: string }[] = JSON.parse(\n readFileSync(tempPlayersFile).toString(),\n );\n\n // restore player position on join\n const callback = (player: OmeggaPlayer) => {\n const index = players.findIndex(p => p.id === player.id);\n if (index > -1) {\n const { position } = players[index];\n this.writeln(\n `Chat.Command /TP \"${player.name}\" ${position.join(' ')} 0`,\n );\n\n // remove the entry\n players[index] = players[players.length - 1];\n players.pop();\n }\n };\n this.on('join', callback);\n\n let timeout = setTimeout(() => {\n try {\n this.off('join', callback);\n if (existsSync(tempPlayersFile)) unlinkSync(tempPlayersFile);\n } catch (err) {\n Logger.error('Error removing omegga_temp_players.json', err);\n }\n }, 10000);\n this.once('changemap', () => {\n clearTimeout(timeout);\n this.off('join', callback);\n });\n } catch (err) {\n Logger.error('Error restoring previous server state', err);\n }\n }\n\n /**\n * start webserver, load plugins, start the brickadia server\n * this should not be called by a plugin\n */\n //\n async start(): Promise<any> {\n this.starting = true;\n if (this.webserver) await this.webserver.start();\n if (this.pluginLoader) {\n // scan for plugins\n Logger.verbose('Scanning for plugins');\n await this.pluginLoader.scan();\n\n // load the plugins\n Logger.verbose('Loading plugins');\n await this.pluginLoader.reload();\n }\n\n Logger.verbose('Starting Brickadia');\n super.start();\n this.emit('server:starting');\n }\n\n /**\n * unload plugins and stop the server\n * this should not be called by a plugin\n */\n async stop() {\n if (!this.started && !this.starting) {\n Logger.verbose(\"Stop called while server wasn't started or was starting\");\n return;\n }\n\n if (this.stopping) {\n Logger.verbose('Stop called while server was starting');\n return;\n }\n\n this.stopping = true;\n this.emit('server:stopping');\n if (this.pluginLoader) {\n Logger.verbose('Unloading plugins');\n await this.pluginLoader.unload();\n }\n Logger.verbose('Stopping server');\n super.stop();\n\n const res = await Promise.race([\n new Promise(resolve => this.once('exit', () => resolve('exit'))),\n // Timeout after 10 seconds\n new Promise(resolve => setTimeout(() => resolve('timeout'), 10000)),\n ]);\n\n Logger.verbose('Stop result:', res);\n if (this.stopping) this.emit('server:stopped');\n this.stopping = false;\n this.started = false;\n this.starting = false;\n this.players = [];\n }\n\n /**\n * Copies auth files from home config dir\n * this should never be called by a plugin\n */\n copyAuthFiles() {\n const authDir = this.config.server.authDir ?? CONFIG_AUTH_DIR;\n const savedDir = this.config.server.savedDir ?? CONFIG_SAVED_DIR;\n const authPath = join(this.path, DATA_PATH, savedDir, authDir);\n const homeAuthPath = join(\n CONFIG_HOME,\n (savedDir !== CONFIG_SAVED_DIR ? savedDir : '') + authDir,\n );\n\n copyFiles(homeAuthPath, authPath, BRICKADIA_AUTH_FILES);\n }\n\n // TODO: split messages that longer than 512 characters\n // TODO: delete characters that are known to crash the game\n broadcast(...messages: string[]) {\n messages\n .flatMap(m => m.toString().split('\\n'))\n .filter(m => m.length < 512)\n .forEach(m => this.writeln(`Chat.Broadcast ${m}`));\n }\n\n whisper(target: string | OmeggaPlayer, ...messages: string[]) {\n // find the target player\n if (typeof target !== 'object') target = this.getPlayer(target);\n\n // whisper the messages to that player\n messages\n .flatMap(m => m.toString().split('\\n'))\n .filter(m => m.length < 512)\n .forEach(m =>\n this.writeln(\n `Chat.Whisper \"${(target as { name: string }).name}\" ${m}`,\n ),\n );\n }\n\n middlePrint(target: string | OmeggaPlayer, message: string) {\n // find the target player\n if (typeof target !== 'object') target = this.getPlayer(target);\n\n // whisper the messages to that player\n if (message.length > 512) return;\n this.writeln(\n `Chat.StatusMessage \"${(target as { name: string }).name}\" ${message}`,\n );\n }\n\n getPlayers(): {\n id: string;\n name: string;\n displayName: string;\n controller: string;\n state: string;\n }[] {\n return this.players.map(p => ({ ...p }));\n }\n\n getRoleSetup(): BRRoleSetup {\n // Read RoleSetup2, fallback to old RoleSetup if it doesn't exist\n return (readWatchedJSON(join(this.configPath, 'RoleSetup2.json')) ??\n readWatchedJSON(join(this.configPath, 'RoleSetup.json'))) as BRRoleSetup;\n }\n\n getRoleAssignments(): BRRoleAssignments {\n return readWatchedJSON(\n join(this.configPath, 'RoleAssignments.json'),\n ) as BRRoleAssignments;\n }\n\n getBanList(): BRBanList {\n return readWatchedJSON(join(this.configPath, 'BanList.json')) as BRBanList;\n }\n\n getNameCache(): BRPlayerNameCache {\n return readWatchedJSON(\n join(this.configPath, 'PlayerNameCache.json'),\n ) as BRPlayerNameCache;\n }\n\n getPlayer(target: string): OmeggaPlayer {\n return this.players.find(\n p =>\n p.name === target ||\n p.id === target ||\n p.controller === target ||\n p.state === target,\n );\n }\n\n findPlayerByName(name: string): OmeggaPlayer {\n name = name.toLowerCase();\n const exploded = pattern.explode(name);\n return (\n this.players.find(p => p.name === name || p.displayName === name) || // find by exact match\n this.players.find(\n p => p.name.indexOf(name) > -1 || p.displayName.indexOf(name) > -1,\n ) || // find by rough match\n this.players.find(\n p => p.name.match(exploded) || p.displayName.match(exploded),\n ) // find by exploded regex match (ck finds cake, tbp finds TheBlackParrot)\n );\n }\n\n getHostId(): string {\n return this.host?.id ?? '';\n }\n\n saveMinigame(index: number, name: string) {\n this.writeln(`Server.Minigames.SavePreset ${index} \"${name}\"`);\n }\n\n deleteMinigame(index: number) {\n this.writeln(`Server.Minigames.Delete ${index}`);\n }\n\n resetMinigame(index: number) {\n this.writeln(`Server.Minigames.Reset ${index}`);\n }\n\n nextRoundMinigame(index: number) {\n this.writeln(`Server.Minigames.NextRound ${index}`);\n }\n\n loadMinigame(presetName: string, owner = '') {\n this.writeln(\n `Server.Minigames.LoadPreset \"${presetName}\" ${owner ? `\"${owner}\"` : ''}`,\n );\n }\n\n getMinigamePresets(): string[] {\n const presetPath = join(this.presetPath, 'Minigame');\n return existsSync(presetPath)\n ? glob\n .sync(presetPath + '/**/*.bp')\n .map(f => basename(f).replace(/\\.bp$/, ''))\n : [];\n }\n\n resetEnvironment() {\n this.writeln(`Server.Environment.Reset`);\n }\n\n async saveEnvironment(presetName: string): Promise<void> {\n await this.addWatcher(/Environment preset saved.$/, {\n // request the pawn for this player's controller (should only be one)\n exec: () => this.writeln(`Server.Environment.SavePreset \"${presetName}\"`),\n timeoutDelay: 100,\n });\n }\n\n async getEnvironmentData(): Promise<EnvironmentPreset> {\n const saveName =\n this._tempSavePrefix + Date.now() + '_' + this._tempCounter.environment++;\n\n await this.saveEnvironment(saveName);\n const data = this.readEnvironmentData(saveName);\n const file = join(this.presetPath, 'Environment', saveName + '.bp');\n if (existsSync(file)) unlinkSync(file);\n\n return data;\n }\n\n readEnvironmentData(saveName: string): EnvironmentPreset {\n if (typeof saveName !== 'string')\n throw 'expected name argument for readEnvironmentData';\n\n const file = join(this.presetPath, 'Environment', saveName + '.bp');\n try {\n if (existsSync(file)) return JSON.parse(readFileSync(file).toString());\n } catch (err) {\n Logger.verbose('Error parsing save data in readEnvironmentData', err);\n }\n return null;\n }\n\n loadEnvironment(presetName: string) {\n this.writeln(`Server.Environment.LoadPreset ${presetName}`);\n }\n\n loadEnvironmentData(\n preset: EnvironmentPreset | EnvironmentPreset['data']['groups'],\n ) {\n if ('data' in preset) preset = preset.data.groups;\n\n const saveFile =\n this._tempSavePrefix + Date.now() + '_' + this._tempCounter.environment++;\n\n const path = join(this.presetPath, 'Environment', saveFile + '.bp');\n\n writeFileSync(\n path,\n JSON.stringify({\n formatVersion: '1',\n presetVersion: '1',\n type: 'Environment',\n data: {\n groups: {\n ...preset,\n },\n },\n }),\n );\n\n this.loadEnvironment(saveFile);\n\n // this is lazy, but environments should load much faster than builds\n // do, so it's not really worth keeping track of logs for this\n setTimeout(() => unlinkSync(path), 5000);\n }\n\n getEnvironmentPresets(): string[] {\n const presetPath = join(this.presetPath, 'Environment');\n return existsSync(presetPath)\n ? glob\n .sync(presetPath + '/**/*.bp')\n .map(f => basename(f).replace(/\\.bp$/, ''))\n : [];\n }\n\n clearBricks(target: string | { id: string }, quiet = false) {\n // target is a player object, just use that id\n if (typeof target === 'object' && target.id) target = target.id;\n // if the target isn't a uuid already, find the player by name or controller and use that uuid\n else if (typeof target === 'string' && !uuid.match(target)) {\n // only set the target if the player exists\n const player = this.getPlayer(target);\n target = player && player.id;\n }\n\n if (!target) return;\n\n this.writeln(`Bricks.Clear ${target} ${quiet ? 1 : ''}`);\n }\n\n clearRegion(\n region: {\n center: [number, number, number];\n extent: [number, number, number];\n },\n options?: { target: string | OmeggaPlayer },\n ) {\n let target = '';\n\n // target is a player object, just use that id\n if (options && typeof options.target === 'object')\n target = ' ' + options.target.id;\n // if the target isn't a uuid already, find the player by name or controller and use that uuid\n\n if (typeof target === 'string' && !uuid.match(target)) {\n // only set the target if the player exists\n const player = this.getPlayer(target);\n if (player) target = ' ' + player.id;\n }\n\n this.writeln(\n `Bricks.ClearRegion ${region.center.join(' ')} ${region.extent.join(\n ' ',\n )}${target}`,\n );\n }\n\n clearAllBricks(quiet = false) {\n this.writeln(`Bricks.ClearAll ${quiet ? 1 : ''}`);\n }\n\n saveBricks(\n saveName: string,\n region?: {\n center: [number, number, number];\n extent: [number, number, number];\n },\n ) {\n if (!saveName) return;\n\n // add quotes around the filename if it doesn't have them (backwards compat w/ plugins)\n if (!(saveName.startsWith('\"') && saveName.endsWith('\"')))\n saveName = `\"${saveName}\"`;\n\n if (region?.center && region?.extent)\n this.writeln(\n `Bricks.SaveRegion ${saveName} ${region.center.join(\n ' ',\n )} ${region.extent.join(' ')}`,\n );\n else this.writeln(`Bricks.Save ${saveName}`);\n }\n\n async saveBricksAsync(\n saveName: string,\n region?: {\n center: [number, number, number];\n extent: [number, number, number];\n },\n ): Promise<void> {\n if (!saveName) return;\n\n let saveNameClean = saveName;\n // add quotes around the filename if it doesn't have them (backwards compat w/ plugins)\n if (!(saveName.startsWith('\"') && saveName.endsWith('\"')))\n saveNameClean = `\"${saveName}\"`;\n\n const command =\n region?.center && region?.extent\n ? `Bricks.SaveRegion ${saveNameClean} ${region.center.join(\n ' ',\n )} ${region.extent.join(' ')}`\n : `Bricks.Save ${saveNameClean}`;\n\n // wait for the server to save the file\n await this.watchLogChunk(command, /^(LogBrickSerializer|LogTemp): (.+)$/, {\n first: match => match[0].endsWith(saveName + '.brs...'),\n last: match =>\n Boolean(\n match[2].match(\n /Saved .+ bricks and .+ components from .+ owners|Error: No bricks in grid!|Error: No bricks selected to save!/,\n ),\n ),\n afterMatchDelay: 0,\n timeoutDelay: 30000,\n });\n }\n\n loadBricks(\n saveName: string,\n {\n offX = 0,\n offY = 0,\n offZ = 0,\n quiet = false,\n correctPalette = false,\n correctCustom = false,\n } = {},\n ) {\n // add quotes around the filename if it doesn't have them (backwards compat w/ plugins)\n if (!(saveName.startsWith('\"') && saveName.endsWith('\"')))\n saveName = `\"${saveName}\"`;\n\n this.writeln(\n `Bricks.Load ${saveName} ${offX} ${offY} ${offZ} ${quiet ? 1 : 0} ${\n correctPalette ? 1 : 0\n } ${correctCustom ? 1 : 0}`,\n );\n }\n\n loadBricksOnPlayer(\n saveName: string,\n player: string | OmeggaPlayer,\n {\n offX = 0,\n offY = 0,\n offZ = 0,\n correctPalette = false,\n correctCustom = false,\n } = {},\n ) {\n player = typeof player === 'string' ? this.getPlayer(player) : player;\n if (!player) return;\n\n // add quotes around the filename if it doesn't have them (backwards compat w/ plugins)\n if (!(saveName.startsWith('\"') && saveName.endsWith('\"')))\n saveName = `\"${saveName}\"`;\n\n this.writeln(\n `Bricks.LoadTemplate ${saveName} ${offX} ${offY} ${offZ} ${\n correctPalette ? 1 : 0\n } ${correctCustom ? 1 : 0} \"${player.name}\"`,\n );\n }\n\n getSaves(): string[] {\n return existsSync(this.savePath)\n ? glob.sync(this.savePath + '/**/*.brs')\n : [];\n }\n\n getWorlds(): string[] {\n return existsSync(this.worldPath)\n ? glob.sync(this.worldPath + '/**/*.brdb')\n : [];\n }\n\n getSavePath(saveName: string) {\n const file = join(\n this.savePath,\n saveName.endsWith('.brs') ? saveName : saveName + '.brs',\n );\n return existsSync(file) ? file : undefined;\n }\n\n getWorldPath(worldName: string) {\n const file = join(\n this.worldPath,\n worldName.endsWith('.brdb') ? worldName : worldName + '.brdb',\n );\n return existsSync(file) ? file : undefined;\n }\n\n async getWorldRevisions(worldName: string) {\n if (!this.started || this.starting || this.stopping) {\n throw new Error('Server is not started');\n }\n\n worldName = worldName.replace(/\\.brdb$/i, '');\n\n if (!worldName || !this.getWorldPath(worldName)) {\n throw new Error(`World \"${worldName}\" does not exist`);\n }\n\n /*\n LogBRBundleManager: There are 2 revisions\n LogBRBundleManager: Revision 1 - 2001.02.03-04.05.06: Initial Revision\n LogBRBundleManager: Revision 2 - 2001.02.03-04.05.06: Manual Save\n */\n let numRevisions = 0;\n const revisionsRaw = await this.watchLogChunk<RegExpMatchArray>(\n `BR.World.ListRevisions \"${worldName}\"`,\n /^LogBRBundleManager: (There are (?<numRevisions>\\d+) revisions|Revision (?<revision>\\d+) - (?<date>[\\d.-]+): (?<note>.+))$/,\n {\n last: match => Number(match.groups.reverse) === numRevisions,\n first: match => {\n if (match.groups?.numRevisions !== undefined) {\n numRevisions = Number(match.groups.numRevisions);\n return true;\n }\n return false;\n },\n },\n );\n\n if (!revisionsRaw) return [];\n return revisionsRaw\n .map(match => {\n if (match.groups?.numRevisions !== undefined) {\n return null;\n }\n\n const revision = match.groups.revision\n ? Number(match.groups.revision)\n : 0;\n // parse date from YYYY.MM.DD-HH.MM.SS to YYYY-MM-DDTHH:MM:SSZ\n const dateStr = match.groups.date.replace(\n /(\\d{4})\\.(\\d{2})\\.(\\d{2})-(\\d{2})\\.(\\d{2})\\.(\\d{2})/,\n '$1-$2-$3T$4:$5:$6Z',\n );\n const date = new Date(dateStr);\n const note = match.groups.note || '';\n return { index: revision, date, note };\n })\n .filter(Boolean);\n }\n\n async loadWorld(worldName: string): Promise<boolean> {\n worldName = worldName.replace(/\\.brdb$/i, '');\n if (!worldName || !this.getWorldPath(worldName)) return false;\n this.writeln(`BR.World.Load \"${worldName}\"`);\n const res = await Promise.race([\n // wait for the map to change\n new Promise(resolve =>\n this.once('mapchange', () => resolve('mapchange')),\n ),\n // Timeout after 10 seconds\n new Promise(resolve => setTimeout(() => resolve('timeout'), 10000)),\n ]);\n Logger.verbose('LoadWorld', worldName, 'result:', res);\n return res === 'mapchange';\n }\n\n async loadWorldRevision(\n 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this.addWatcher<{ res: boolean }>(\n (_line, match) => {\n if (match?.groups?.generator !== 'LogBRWorldManager') return;\n\n const ok = match.groups.data.match(/^World files saved after /);\n const err =\n !match.groups.data.startsWith(\n 'Error: Failed to capture minigame settings',\n ) &&\n match.groups.data.match(\n /^Error: (World already exists|Failed to create new world)?/,\n );\n return ok ? { res: true } : err ? { res: false } : undefined;\n },\n {\n exec: () => {\n this.writeln(`BR.World.SaveAs \"${worldName}\"`);\n },\n timeoutDelay: 2000,\n },\n );\n return match?.[0]?.['res'] ?? false;\n } catch (err) {\n return false;\n }\n }\n\n async saveWorld(): Promise<boolean> {\n // Don't allow saving while the server is starting or stopping\n if (this.stopping || this.starting || !this.started) return false;\n\n try {\n const match = await this.addWatcher<{ res: boolean }>(\n (_line, match) => {\n if (match?.groups?.generator !== 'LogBRWorldManager') return;\n\n const ok = 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{"version":3,"file":"server.js","sources":["../../src/omegga/server.ts"],"sourcesContent":["import Logger from '@/logger';\nimport { OmeggaLike, OmeggaPlayer, PluginInterop } from '@/plugin';\nimport {\n BRICKADIA_AUTH_FILES,\n CONFIG_AUTH_DIR,\n CONFIG_HOME,\n CONFIG_SAVED_DIR,\n DATA_PATH,\n} from '@/softconfig';\nimport { VERSION } from '@/version';\nimport { EnvironmentPreset } from '@brickadia/presets';\nimport {\n BRBanList,\n BRPlayerNameCache,\n BRRoleAssignments,\n BRRoleSetup,\n} from '@brickadia/types';\nimport { IConfig } from '@config/types';\nimport { map as mapUtils, pattern, uuid } from '@util';\nimport { copyFiles, mkdir, readWatchedJSON } from '@util/file';\nimport Webserver from '@webserver/backend';\nimport brs, { type ReadSaveObject, type WriteSaveObject } from 'brs-js';\nimport 'colors';\nimport glob from 'glob';\nimport { existsSync, readFileSync, unlinkSync, writeFileSync } from 'node:fs';\nimport { basename, join } from 'path';\nimport { AutoRestartConfig } from '..';\nimport commandInjector from './commandInjector';\nimport { ConsoleCommands, resolveConsoleCommands } from './commands';\nimport MATCHERS from './matchers';\nimport Player from './player';\nimport { PluginLoader } from './plugin';\nimport {\n IGamemode,\n ILogMinigame,\n IMinigameList,\n IOmeggaOptions,\n IPlayerPositions,\n IServerStatus,\n} from './types';\nimport OmeggaWrapper from './wrapper';\n\nconst MISSING_CMD =\n '\"Command not found. Type <color=\\\\\"ffff00\\\\\">/help</> for a list of commands or <color=\\\\\"ffff00\\\\\">/plugins</> for plugin information.\"';\n\n// TODO: safe broadcast parsing\n\nexport default class Omegga extends OmeggaWrapper implements OmeggaLike {\n /** The save counter prevents omegga from saving over the same file */\n _tempCounter = { save: 0, environment: 0 };\n /** The save prefix is prepended to all temporary saves */\n _tempSavePrefix = 'omegga_temp_';\n\n // pluginloader is not private so plugins can potentially add more formats\n pluginLoader: PluginLoader = undefined;\n webserver: Webserver;\n\n verbose: boolean;\n savePath: string;\n worldPath: string;\n presetPath: string;\n configPath: string;\n options: IOmeggaOptions;\n\n version: number;\n\n /** memoized version-resolved console commands ({@link Console}) */\n #console: { version: number; commands: ConsoleCommands };\n\n /**\n * version-resolved Brickadia console command names, nested by namespace.\n * e.g. `omegga.Console.Bricks.Clear` -> \"Bricks.Clear\" or \"br.Bricks.Clear\"\n * depending on the running game version.\n */\n get Console(): ConsoleCommands {\n if (this.#console?.version !== this.version)\n this.#console = {\n version: this.version,\n commands: resolveConsoleCommands(this.version),\n };\n return this.#console.commands;\n }\n\n host?: { id: string; name: string };\n players: OmeggaPlayer[];\n\n started = false;\n starting = false;\n stopping = false;\n crashDetected = false;\n currentMap: string;\n\n getServerStatus: () => Promise<IServerStatus>;\n listMinigames: () => Promise<IMinigameList>;\n getAllPlayerPositions: () => Promise<IPlayerPositions>;\n getMinigames: () => Promise<ILogMinigame[]>;\n getGamemode: () => Promise<IGamemode | null>;\n\n /**\n * Omegga instance\n */\n constructor(serverPath: string, cfg: IConfig, options: IOmeggaOptions = {}) {\n super(serverPath, cfg);\n this.verbose = Logger.VERBOSE;\n\n Logger.verbose('Running omegga', `v${VERSION}`.green);\n Logger.verbose('Versions', process.versions);\n Logger.verbose('Config', {\n ...cfg,\n credentials: cfg.credentials\n ? Object.fromEntries(\n Object.entries(cfg.credentials).map(([k, v]) => [k, v ? '***' : v]),\n )\n : cfg.credentials,\n server: {\n ...cfg.server,\n ...(cfg.server.password && { password: '***' }),\n ...(cfg.server.steambetaPassword && { steambetaPassword: '***' }),\n ...(cfg.server.launchArgs && {\n launchArgs: cfg.server.launchArgs\n .replace(/-Cookie=\".*?\"/g, '-Cookie=\"<hidden>\"')\n .replace(/-Cookie=\\S+/g, '-Cookie=<hidden>'),\n }),\n },\n });\n\n // inject commands\n Logger.verbose('Setting up command injector');\n commandInjector(this, this.logWrangler);\n\n // launch options (disabling webserver)\n this.options = options;\n const savedDir = cfg.server.savedDir ?? CONFIG_SAVED_DIR;\n\n // path to save files\n this.savePath = join(this.path, DATA_PATH, savedDir, 'Builds');\n this.worldPath = join(this.path, DATA_PATH, savedDir, 'Worlds');\n\n this.presetPath = join(this.path, DATA_PATH, savedDir, 'Presets');\n\n // path to config files\n this.configPath = join(this.path, DATA_PATH, savedDir, 'Server');\n\n // create dir folders\n Logger.verbose('Creating directories');\n mkdir(this.savePath);\n mkdir(this.configPath);\n\n // ignore auth file copy\n if (!options.noauth) {\n Logger.verbose('Copying auth files');\n this.copyAuthFiles();\n }\n\n // create the webserver if it's enabled\n // the web interface provides access to server information while the server is running\n // and lets you view chat logs, disable plugins, etc\n if (!options.noweb) {\n Logger.verbose('Creating webserver');\n this.webserver = new Webserver(cfg.omegga, this);\n }\n\n if (!options.noplugin) {\n Logger.verbose('Creating plugin loader');\n this.pluginLoader = new PluginLoader(this.path, this);\n }\n\n /** @type {Array<Player>}list of online players */\n this.players = [];\n\n /** host player info `{id: uuid, name: player name}` */\n this.host = undefined;\n\n /** @type {String} current game version - may later be turned into CL#### versions */\n this.version = -1;\n\n /** @type {Boolean} whether server has started */\n this.started = false;\n /** @type {Boolean} whether server is starting up */\n this.starting = false;\n\n /** @type {String} current map */\n this.currentMap = '';\n\n // add all the matchers to the server\n Logger.verbose('Adding matchers');\n for (const matcher of MATCHERS) {\n const { pattern, callback } = matcher(this);\n this.addMatcher(pattern, callback);\n }\n\n process.on('uncaughtException', async err => {\n Logger.verbose('Uncaught exception', err);\n this.emit('error', err);\n\n // publish stop to database\n this.webserver?.database?.addChatLog('server', {}, 'Server error');\n\n try {\n await this.stop();\n } catch (e) {\n Logger.error(e);\n }\n process.exit();\n });\n\n // when brickadia starts, mark the server as started\n this.on('start', ({ map }) => {\n this.started = true;\n this.starting = false;\n this.currentMap = map;\n this.writeln(`${this.Console.Chat.MessageForUnknownCommands} 0`);\n\n this.restoreServer();\n });\n\n // detect engine crash from stderr or stdout\n const crashHandler = (line: string) => {\n if (\n !this.crashDetected &&\n (/Engine crash handling finished; re-raising signal \\d+ for the default handler\\. Good bye\\./.test(\n line,\n ) ||\n /LogCore: === Critical error: ===/.test(line))\n ) {\n Logger.error('Engine crash detected!');\n this.crashDetected = true;\n }\n };\n this.on('err', crashHandler);\n this.on('line', crashHandler);\n\n // when brickadia exits, stop omegga\n this.on('exit', () => {\n this.stop();\n });\n\n // when the process closes, emit the exit signal and stop\n this.on('closed', () => {\n // capture crash state before 'exit' handler triggers stop()\n const wasCrash = this.crashDetected;\n this.crashDetected = false;\n if (this.started) this.emit('exit');\n const doRestart = async () => {\n if (!wasCrash) return;\n try {\n const config = await this.webserver?.database?.getAutoRestartConfig();\n if (config?.crashRestartEnabled) {\n Logger.logp('Restarting server after crash...');\n this.webserver?.database?.addChatLog(\n 'server',\n {},\n 'Server crashed, restarting...',\n );\n await this.start();\n }\n } catch (err) {\n Logger.error('Error restarting after crash', err);\n }\n };\n if (!this.stopping) {\n this.stop().then(doRestart);\n } else {\n // stop() already in progress from 'exit' handler - wait for it to finish\n this.once('server:stopped', () => doRestart());\n }\n });\n\n // detect when the game reports a command does not exist\n this.on('unknownCommand', (name: string, cmd: string) => {\n // if it's not registered to a plugin, send the missing command message\n if (!this.pluginLoader || !this.pluginLoader.isCommand(cmd)) {\n this.whisper(name, MISSING_CMD);\n }\n });\n }\n\n /** attempt to save server state */\n async saveServer(config: AutoRestartConfig) {\n if (config.players && this.players.length > 0) {\n Logger.logp('Getting player positions...');\n const players = await this.getAllPlayerPositions();\n Logger.logp(`Saving ${players.length} player positions...`);\n const data = players\n .filter(p => !p.isDead && p.pos)\n .map(p => ({ position: p.pos, id: p.player.id }));\n if (players.length > 0)\n writeFileSync(\n join(this.path, DATA_PATH, 'omegga_temp_players.json'),\n JSON.stringify(data),\n );\n }\n\n if (config.saveWorld) {\n Logger.logp('Saving world...');\n await this.saveWorld();\n }\n }\n\n async restartServer() {\n if (this.starting || this.stopping) return;\n if (!this.started) return await this.start();\n\n const nextWorld = this.getNextWorld();\n if (nextWorld) {\n Logger.logp('Loading world', nextWorld.file.yellow);\n Logger.verbose('Next world configured from', nextWorld.source.yellow);\n this.loadWorld(nextWorld.file);\n } else {\n this.changeMap(this.currentMap);\n }\n\n const res = await Promise.race([\n // wait for the map to change\n new Promise(resolve =>\n this.once('mapchange', () => resolve('mapchange')),\n ),\n // Timeout after 10 seconds\n new Promise(resolve => setTimeout(() => resolve('timeout'), 10000)),\n ]);\n Logger.verbose('Restart result:', res);\n }\n\n /** attempt to restore the server's state */\n async restoreServer() {\n const tempPlayersFile = join(\n this.path,\n DATA_PATH,\n 'omegga_temp_players.json',\n );\n if (!existsSync(tempPlayersFile)) return;\n\n try {\n Logger.logp('Loading previous player positions...');\n\n // player positions are an array to address multi-clienting\n const players: { position: number[]; id: string }[] = JSON.parse(\n readFileSync(tempPlayersFile).toString(),\n );\n\n // restore player position on join\n const callback = (player: OmeggaPlayer) => {\n const index = players.findIndex(p => p.id === player.id);\n if (index > -1) {\n const { position } = players[index];\n this.writeln(\n `${this.Console.Chat.Command} /TP \"${player.name}\" ${position.join(' ')} 0`,\n );\n\n // remove the entry\n players[index] = players[players.length - 1];\n players.pop();\n }\n };\n this.on('join', callback);\n\n let timeout = setTimeout(() => {\n try {\n this.off('join', callback);\n if (existsSync(tempPlayersFile)) unlinkSync(tempPlayersFile);\n } catch (err) {\n Logger.error('Error removing omegga_temp_players.json', err);\n }\n }, 10000);\n this.once('changemap', () => {\n clearTimeout(timeout);\n this.off('join', callback);\n });\n } catch (err) {\n Logger.error('Error restoring previous server state', err);\n }\n }\n\n /**\n * start webserver, load plugins, start the brickadia server\n * this should not be called by a plugin\n */\n //\n async start(): Promise<any> {\n this.starting = true;\n if (this.webserver) await this.webserver.start();\n if (this.pluginLoader) {\n // scan for plugins\n Logger.verbose('Scanning for plugins');\n await this.pluginLoader.scan();\n\n // load the plugins\n Logger.verbose('Loading plugins');\n await this.pluginLoader.reload();\n }\n\n Logger.verbose('Starting Brickadia');\n super.start();\n this.emit('server:starting');\n }\n\n /**\n * unload plugins and stop the server\n * this should not be called by a plugin\n */\n async stop() {\n if (!this.started && !this.starting) {\n Logger.verbose(\"Stop called while server wasn't started or was starting\");\n return;\n }\n\n if (this.stopping) {\n Logger.verbose('Stop called while server was starting');\n return;\n }\n\n this.stopping = true;\n this.emit('server:stopping');\n if (this.pluginLoader) {\n Logger.verbose('Unloading plugins');\n await this.pluginLoader.unload();\n }\n Logger.verbose('Stopping server');\n super.stop();\n\n const res = await Promise.race([\n new Promise(resolve => this.once('exit', () => resolve('exit'))),\n // Timeout after 10 seconds\n new Promise(resolve => setTimeout(() => resolve('timeout'), 10000)),\n ]);\n\n Logger.verbose('Stop result:', res);\n if (this.stopping) this.emit('server:stopped');\n this.stopping = false;\n this.started = false;\n this.starting = false;\n this.players = [];\n }\n\n /**\n * Copies auth files from home config dir\n * this should never be called by a plugin\n */\n copyAuthFiles() {\n const authDir = this.config.server.authDir ?? CONFIG_AUTH_DIR;\n const savedDir = this.config.server.savedDir ?? CONFIG_SAVED_DIR;\n const authPath = join(this.path, DATA_PATH, savedDir, authDir);\n const homeAuthPath = join(\n CONFIG_HOME,\n (savedDir !== CONFIG_SAVED_DIR ? savedDir : '') + authDir,\n );\n\n copyFiles(homeAuthPath, authPath, BRICKADIA_AUTH_FILES);\n }\n\n // TODO: split messages that longer than 512 characters\n // TODO: delete characters that are known to crash the game\n broadcast(...messages: string[]) {\n messages\n .flatMap(m => m.toString().split('\\n'))\n .filter(m => m.length < 512)\n .forEach(m => this.writeln(`${this.Console.Chat.Broadcast} ${m}`));\n }\n\n whisper(target: string | OmeggaPlayer, ...messages: string[]) {\n // find the target player\n if (typeof target !== 'object') target = this.getPlayer(target);\n\n // whisper the messages to that player\n messages\n .flatMap(m => m.toString().split('\\n'))\n .filter(m => m.length < 512)\n .forEach(m =>\n this.writeln(\n `${this.Console.Chat.Whisper} \"${(target as { name: string }).name}\" ${m}`,\n ),\n );\n }\n\n middlePrint(target: string | OmeggaPlayer, message: string) {\n // find the target player\n if (typeof target !== 'object') target = this.getPlayer(target);\n\n // whisper the messages to that player\n if (message.length > 512) return;\n this.writeln(\n `${this.Console.Chat.StatusMessage} \"${(target as { name: string }).name}\" ${message}`,\n );\n }\n\n getPlayers(): {\n id: string;\n name: string;\n displayName: string;\n controller: string;\n state: string;\n }[] {\n return this.players.map(p => ({ ...p }));\n }\n\n getRoleSetup(): BRRoleSetup {\n // Read RoleSetup2, fallback to old RoleSetup if it doesn't exist\n return (readWatchedJSON(join(this.configPath, 'RoleSetup2.json')) ??\n readWatchedJSON(join(this.configPath, 'RoleSetup.json'))) as BRRoleSetup;\n }\n\n getRoleAssignments(): BRRoleAssignments {\n return readWatchedJSON(\n join(this.configPath, 'RoleAssignments.json'),\n ) as BRRoleAssignments;\n }\n\n getBanList(): BRBanList {\n return readWatchedJSON(join(this.configPath, 'BanList.json')) as BRBanList;\n }\n\n getNameCache(): BRPlayerNameCache {\n return readWatchedJSON(\n join(this.configPath, 'PlayerNameCache.json'),\n ) as BRPlayerNameCache;\n }\n\n getPlayer(target: string): OmeggaPlayer {\n return this.players.find(\n p =>\n p.name === target ||\n p.id === target ||\n p.controller === target ||\n p.state === target,\n );\n }\n\n findPlayerByName(name: string): OmeggaPlayer {\n name = name.toLowerCase();\n const exploded = pattern.explode(name);\n return (\n this.players.find(p => p.name === name || p.displayName === name) || // find by exact match\n this.players.find(\n p => p.name.indexOf(name) > -1 || p.displayName.indexOf(name) > -1,\n ) || // find by rough match\n this.players.find(\n p => p.name.match(exploded) || p.displayName.match(exploded),\n ) // find by exploded regex match (ck finds cake, tbp finds TheBlackParrot)\n );\n }\n\n getHostId(): string {\n return this.host?.id ?? '';\n }\n\n saveMinigame(index: number, name: string) {\n this.writeln(\n `${this.Console.Server.Minigames.SavePreset} ${index} \"${name}\"`,\n );\n }\n\n deleteMinigame(index: number) {\n this.writeln(`${this.Console.Server.Minigames.Delete} ${index}`);\n }\n\n resetMinigame(index: number) {\n this.writeln(`${this.Console.Server.Minigames.Reset} ${index}`);\n }\n\n nextRoundMinigame(index: number) {\n this.writeln(`${this.Console.Server.Minigames.NextRound} ${index}`);\n }\n\n loadMinigame(presetName: string, owner = '') {\n this.writeln(\n `${this.Console.Server.Minigames.LoadPreset} \"${presetName}\" ${owner ? `\"${owner}\"` : ''}`,\n );\n }\n\n getMinigamePresets(): string[] {\n const presetPath = join(this.presetPath, 'Minigame');\n return existsSync(presetPath)\n ? glob\n .sync(presetPath + '/**/*.bp')\n .map(f => basename(f).replace(/\\.bp$/, ''))\n : [];\n }\n\n resetEnvironment() {\n this.writeln(`${this.Console.Server.Environment.Reset}`);\n }\n\n async saveEnvironment(presetName: string): Promise<void> {\n await this.addWatcher(/Environment preset saved.$/, {\n // request the pawn for this player's controller (should only be one)\n exec: () =>\n this.writeln(\n `${this.Console.Server.Environment.SavePreset} \"${presetName}\"`,\n ),\n timeoutDelay: 100,\n });\n }\n\n async getEnvironmentData(): Promise<EnvironmentPreset> {\n const saveName =\n this._tempSavePrefix + Date.now() + '_' + this._tempCounter.environment++;\n\n await this.saveEnvironment(saveName);\n const data = this.readEnvironmentData(saveName);\n const file = join(this.presetPath, 'Environment', saveName + '.bp');\n if (existsSync(file)) unlinkSync(file);\n\n return data;\n }\n\n readEnvironmentData(saveName: string): EnvironmentPreset {\n if (typeof saveName !== 'string')\n throw 'expected name argument for readEnvironmentData';\n\n const file = join(this.presetPath, 'Environment', saveName + '.bp');\n try {\n if (existsSync(file)) return JSON.parse(readFileSync(file).toString());\n } catch (err) {\n Logger.verbose('Error parsing save data in readEnvironmentData', err);\n }\n return null;\n }\n\n loadEnvironment(presetName: string) {\n this.writeln(`${this.Console.Server.Environment.LoadPreset} ${presetName}`);\n }\n\n loadEnvironmentData(\n preset: EnvironmentPreset | EnvironmentPreset['data']['groups'],\n ) {\n if ('data' in preset) preset = preset.data.groups;\n\n const saveFile =\n this._tempSavePrefix + Date.now() + '_' + this._tempCounter.environment++;\n\n const path = join(this.presetPath, 'Environment', saveFile + '.bp');\n\n writeFileSync(\n path,\n JSON.stringify({\n formatVersion: '1',\n presetVersion: '1',\n type: 'Environment',\n data: {\n groups: {\n ...preset,\n },\n },\n }),\n );\n\n this.loadEnvironment(saveFile);\n\n // this is lazy, but environments should load much faster than builds\n // do, so it's not really worth keeping track of logs for this\n setTimeout(() => unlinkSync(path), 5000);\n }\n\n getEnvironmentPresets(): string[] {\n const presetPath = join(this.presetPath, 'Environment');\n return existsSync(presetPath)\n ? glob\n .sync(presetPath + '/**/*.bp')\n .map(f => basename(f).replace(/\\.bp$/, ''))\n : [];\n }\n\n clearBricks(target: string | { id: string }, quiet = false) {\n // target is a player object, just use that id\n if (typeof target === 'object' && target.id) target = target.id;\n // if the target isn't a uuid already, find the player by name or controller and use that uuid\n else if (typeof target === 'string' && !uuid.match(target)) {\n // only set the target if the player exists\n const player = this.getPlayer(target);\n target = player && player.id;\n }\n\n if (!target) return;\n\n this.writeln(`${this.Console.Bricks.Clear} ${target} ${quiet ? 1 : ''}`);\n }\n\n clearRegion(\n region: {\n center: [number, number, number];\n extent: [number, number, number];\n },\n options?: { target: string | OmeggaPlayer },\n ) {\n let target = '';\n\n // target is a player object, just use that id\n if (options && typeof options.target === 'object')\n target = ' ' + options.target.id;\n // if the target isn't a uuid already, find the player by name or controller and use that uuid\n\n if (typeof target === 'string' && !uuid.match(target)) {\n // only set the target if the player exists\n const player = this.getPlayer(target);\n if (player) target = ' ' + player.id;\n }\n\n this.writeln(\n `${this.Console.Bricks.ClearRegion} ${region.center.join(' ')} ${region.extent.join(\n ' ',\n )}${target}`,\n );\n }\n\n clearAllBricks(quiet = false) {\n this.writeln(`${this.Console.Bricks.ClearAll} ${quiet ? 1 : ''}`);\n }\n\n saveBricks(\n saveName: string,\n region?: {\n center: [number, number, number];\n extent: [number, number, number];\n },\n ) {\n if (!saveName) return;\n\n // add quotes around the filename if it doesn't have them (backwards compat w/ plugins)\n if (!(saveName.startsWith('\"') && saveName.endsWith('\"')))\n saveName = `\"${saveName}\"`;\n\n if (region?.center && region?.extent)\n this.writeln(\n `${this.Console.Bricks.SaveRegion} ${saveName} ${region.center.join(\n ' ',\n )} ${region.extent.join(' ')}`,\n );\n else this.writeln(`${this.Console.Bricks.Save} ${saveName}`);\n }\n\n async saveBricksAsync(\n saveName: string,\n region?: {\n center: [number, number, number];\n extent: [number, number, number];\n },\n ): Promise<void> {\n if (!saveName) return;\n\n let saveNameClean = saveName;\n // add quotes around the filename if it doesn't have them (backwards compat w/ plugins)\n if (!(saveName.startsWith('\"') && saveName.endsWith('\"')))\n saveNameClean = `\"${saveName}\"`;\n\n const command =\n region?.center && region?.extent\n ? `${this.Console.Bricks.SaveRegion} ${saveNameClean} ${region.center.join(\n ' ',\n )} ${region.extent.join(' ')}`\n : `${this.Console.Bricks.Save} ${saveNameClean}`;\n\n // wait for the server to save the file\n await this.watchLogChunk(command, /^(LogBrickSerializer|LogTemp): (.+)$/, {\n first: match => match[0].endsWith(saveName + '.brs...'),\n last: match =>\n Boolean(\n match[2].match(\n /Saved .+ bricks and .+ components from .+ owners|Error: No bricks in grid!|Error: No bricks selected to save!/,\n ),\n ),\n afterMatchDelay: 0,\n timeoutDelay: 30000,\n });\n }\n\n loadBricks(\n saveName: string,\n {\n offX = 0,\n offY = 0,\n offZ = 0,\n quiet = false,\n correctPalette = false,\n correctCustom = false,\n } = {},\n ) {\n // add quotes around the filename if it doesn't have them (backwards compat w/ plugins)\n if (!(saveName.startsWith('\"') && saveName.endsWith('\"')))\n saveName = `\"${saveName}\"`;\n\n this.writeln(\n `${this.Console.Bricks.Load} ${saveName} ${offX} ${offY} ${offZ} ${\n quiet ? 1 : 0\n } ${correctPalette ? 1 : 0} ${correctCustom ? 1 : 0}`,\n );\n }\n\n loadBricksOnPlayer(\n saveName: string,\n player: string | OmeggaPlayer,\n {\n offX = 0,\n offY = 0,\n offZ = 0,\n correctPalette = false,\n correctCustom = false,\n } = {},\n ) {\n player = typeof player === 'string' ? this.getPlayer(player) : player;\n if (!player) return;\n\n // add quotes around the filename if it doesn't have them (backwards compat w/ plugins)\n if (!(saveName.startsWith('\"') && saveName.endsWith('\"')))\n saveName = `\"${saveName}\"`;\n\n this.writeln(\n `${this.Console.Bricks.LoadTemplate} ${saveName} ${offX} ${offY} ${offZ} ${\n correctPalette ? 1 : 0\n } ${correctCustom ? 1 : 0} \"${player.name}\"`,\n );\n }\n\n getSaves(): string[] {\n return existsSync(this.savePath)\n ? glob.sync(this.savePath + '/**/*.brs')\n : [];\n }\n\n getWorlds(): string[] {\n return existsSync(this.worldPath)\n ? glob.sync(this.worldPath + '/**/*.brdb')\n : [];\n }\n\n getSavePath(saveName: string) {\n const file = join(\n this.savePath,\n saveName.endsWith('.brs') ? saveName : saveName + '.brs',\n );\n return existsSync(file) ? file : undefined;\n }\n\n getWorldPath(worldName: string) {\n const file = join(\n this.worldPath,\n worldName.endsWith('.brdb') ? worldName : worldName + '.brdb',\n );\n return existsSync(file) ? file : undefined;\n }\n\n async getWorldRevisions(worldName: string) {\n if (!this.started || this.starting || this.stopping) {\n throw new Error('Server is not started');\n }\n\n worldName = worldName.replace(/\\.brdb$/i, '');\n\n if (!worldName || !this.getWorldPath(worldName)) {\n throw new Error(`World \"${worldName}\" does not exist`);\n }\n\n /*\n LogBRBundleManager: There are 2 revisions\n LogBRBundleManager: Revision 1 - 2001.02.03-04.05.06: Initial Revision\n LogBRBundleManager: Revision 2 - 2001.02.03-04.05.06: Manual Save\n */\n let numRevisions = 0;\n const revisionsRaw = await this.watchLogChunk<RegExpMatchArray>(\n `${this.Console.World.ListRevisions} \"${worldName}\"`,\n /^LogBRBundleManager: (There are (?<numRevisions>\\d+) revisions|Revision (?<revision>\\d+) - (?<date>[\\d.-]+): (?<note>.+))$/,\n {\n last: match => Number(match.groups.reverse) === numRevisions,\n first: match => {\n if (match.groups?.numRevisions !== undefined) {\n numRevisions = Number(match.groups.numRevisions);\n return true;\n }\n return false;\n },\n },\n );\n\n if (!revisionsRaw) return [];\n return revisionsRaw\n .map(match => {\n if (match.groups?.numRevisions !== undefined) {\n return null;\n }\n\n const revision = match.groups.revision\n ? Number(match.groups.revision)\n : 0;\n // parse date from YYYY.MM.DD-HH.MM.SS to YYYY-MM-DDTHH:MM:SSZ\n const dateStr = match.groups.date.replace(\n /(\\d{4})\\.(\\d{2})\\.(\\d{2})-(\\d{2})\\.(\\d{2})\\.(\\d{2})/,\n '$1-$2-$3T$4:$5:$6Z',\n );\n const date = new Date(dateStr);\n const note = match.groups.note || '';\n return { index: revision, date, note };\n })\n .filter(Boolean);\n }\n\n async loadWorld(worldName: string): Promise<boolean> {\n worldName = worldName.replace(/\\.brdb$/i, '');\n if (!worldName || !this.getWorldPath(worldName)) return false;\n this.writeln(`${this.Console.World.Load} \"${worldName}\"`);\n const res = await Promise.race([\n // wait for the map to change\n new Promise(resolve =>\n this.once('mapchange', () => resolve('mapchange')),\n ),\n // Timeout after 10 seconds\n new Promise(resolve => setTimeout(() => resolve('timeout'), 10000)),\n ]);\n Logger.verbose('LoadWorld', worldName, 'result:', res);\n return res === 'mapchange';\n }\n\n async loadWorldRevision(\n worldName: string,\n revision: number,\n ): Promise<boolean> {\n worldName = worldName.replace(/\\.brdb$/i, '');\n if (!worldName || !this.getWorldPath(worldName)) return false;\n if (typeof revision !== 'number' || revision < 1) {\n throw new Error(`Invalid revision number: ${revision}`);\n }\n this.writeln(\n `${this.Console.World.LoadRevision} \"${worldName}\" ${revision}`,\n );\n const res = await Promise.race([\n // wait for the map to change\n new Promise(resolve =>\n this.once('mapchange', () => resolve('mapchange')),\n ),\n // Timeout after 10 seconds\n new Promise(resolve => setTimeout(() => resolve('timeout'), 10000)),\n ]);\n Logger.verbose('LoadWorld', worldName, 'result:', res);\n return res === 'mapchange';\n }\n\n async saveWorldAs(worldName: string) {\n if (!worldName) return false;\n if (this.stopping || this.starting || !this.started) return false;\n\n if (this.getWorldPath(worldName)) {\n return false;\n }\n worldName = worldName.replace(/\\.brdb$/i, '');\n\n try {\n const match = await this.addWatcher<{ res: boolean }>(\n (_line, match) => {\n if (match?.groups?.generator !== 'LogBRWorldManager') return;\n\n const ok = match.groups.data.match(/^World files saved after /);\n const err =\n !match.groups.data.startsWith(\n 'Error: Failed to capture minigame settings',\n ) &&\n match.groups.data.match(\n /^Error: (World already exists|Failed to create new world)?/,\n );\n return ok ? { res: true } : err ? { res: false } : undefined;\n },\n {\n exec: () => {\n this.writeln(`${this.Console.World.SaveAs} \"${worldName}\"`);\n },\n timeoutDelay: 2000,\n },\n );\n return match?.[0]?.['res'] ?? false;\n } catch (err) {\n return false;\n }\n }\n\n async saveWorld(): Promise<boolean> {\n // Don't allow saving while the server is starting or stopping\n if (this.stopping || this.starting || !this.started) return false;\n\n try {\n const match = await this.addWatcher<{ res: boolean }>(\n (_line, match) => {\n if 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|
package/dist/omegga/wrapper.js
CHANGED
|
@@ -5,6 +5,7 @@ const softconfig = require("../softconfig.js");
|
|
|
5
5
|
const server = require("../brickadia/server.js");
|
|
6
6
|
const EventEmitter = require("events");
|
|
7
7
|
const path = require("path");
|
|
8
|
+
const commands = require("./commands.js");
|
|
8
9
|
const logWrangler = require("./logWrangler.js");
|
|
9
10
|
class OmeggaWrapper extends EventEmitter {
|
|
10
11
|
#server;
|
|
@@ -30,7 +31,9 @@ class OmeggaWrapper extends EventEmitter {
|
|
|
30
31
|
this.#server.write(str);
|
|
31
32
|
}
|
|
32
33
|
writeln(str) {
|
|
33
|
-
this.#server.writeln(
|
|
34
|
+
this.#server.writeln(
|
|
35
|
+
commands.migrateConsoleCommand(str, this.version)
|
|
36
|
+
);
|
|
34
37
|
}
|
|
35
38
|
start() {
|
|
36
39
|
return this.#server.start();
|
|
@@ -1 +1 @@
|
|
|
1
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-
{"version":3,"file":"wrapper.js","sources":["../../src/omegga/wrapper.ts"],"sourcesContent":["/*\n The wrapper combines the things looking at or waiting for logs with the actual server logs\n*/\n\nimport Logger from '@/logger';\nimport soft from '@/softconfig';\nimport BrickadiaServer from '@brickadia/server';\nimport { IConfig } from '@config/types';\nimport EventEmitter from 'events';\nimport path from 'path';\nimport LogWrangler from './logWrangler';\nimport type Omegga from './server';\n\nclass OmeggaWrapper extends EventEmitter {\n #server: BrickadiaServer;\n dataPath: string;\n path: string;\n\n logWrangler: LogWrangler;\n addMatcher: LogWrangler['addMatcher'];\n addWatcher: LogWrangler['addWatcher'];\n watchLogArray: LogWrangler['watchLogArray'];\n watchLogChunk: LogWrangler['watchLogChunk'];\n\n config: IConfig;\n\n constructor(serverPath: string, cfg: IConfig) {\n super();\n this.setMaxListeners(Infinity);\n\n this.config = cfg;\n this.path =\n path.isAbsolute(serverPath) || serverPath.startsWith('/')\n ? serverPath\n : path.join(process.cwd(), serverPath);\n this.dataPath = path.join(this.path, soft.DATA_PATH);\n this.#server = new BrickadiaServer(this.dataPath, cfg);\n\n // log wrangler wrangles logs... it reads brickadia logs and clumps them together\n // this is cursed but the OmeggaWrapper will never be used without omegga...\n this.logWrangler = new LogWrangler(this as unknown as Omegga);\n this.#server.on('line', this.logWrangler.callback);\n this.#server.on('line', (line: string) => this.emit('line', line));\n this.#server.on('err', (line: string) => this.emit('err', line));\n this.#server.on('closed', () => this.emit('closed'));\n\n this.addMatcher = this.logWrangler.addMatcher;\n this.addWatcher = this.logWrangler.addWatcher;\n this.watchLogArray = this.logWrangler.watchLogArray;\n this.watchLogChunk = this.logWrangler.watchLogChunk;\n }\n\n // passthrough to server\n write(str: string) {\n this.#server.write(str);\n }\n writeln(str: string) {\n this.#server.writeln(str);\n }\n start() {\n return this.#server.start();\n }\n stop() {\n return this.#server.stop();\n }\n\n // event emitter to catch everything\n emit(type: string, ...args: any) {\n if (type !== 'line') Logger.verbose('Emitting event', type);\n try {\n (super.emit as EventEmitter['emit'])('*', type, ...args);\n } catch (e) {\n Logger.errorp('Error in emitted event', type, e);\n // error emitting\n }\n return (super.emit as EventEmitter['emit'])(type, ...args);\n }\n\n /** Get which world will be loaded on startup (form file, config, or env) */\n getNextWorld() {\n return this.#server.getNextWorld();\n }\n\n /** Get the configured default world */\n getActiveWorld() {\n return this.#server.getActiveWorld();\n }\n\n /** Configure the default world */\n setActiveWorld(world: string | null): boolean {\n return this.#server.setActiveWorld(world);\n }\n\n /** Check if a world exists */\n worldExists(file: string) {\n return this.#server.worldExists(file);\n }\n}\n\nexport default OmeggaWrapper;\n"],"names":["soft","BrickadiaServer","LogWrangler","Logger"],"mappings":"
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{"version":3,"file":"wrapper.js","sources":["../../src/omegga/wrapper.ts"],"sourcesContent":["/*\n The wrapper combines the things looking at or waiting for logs with the actual server logs\n*/\n\nimport Logger from '@/logger';\nimport soft from '@/softconfig';\nimport BrickadiaServer from '@brickadia/server';\nimport { IConfig } from '@config/types';\nimport EventEmitter from 'events';\nimport path from 'path';\nimport { migrateConsoleCommand } from './commands';\nimport LogWrangler from './logWrangler';\nimport type Omegga from './server';\n\nclass OmeggaWrapper extends EventEmitter {\n #server: BrickadiaServer;\n dataPath: string;\n path: string;\n\n logWrangler: LogWrangler;\n addMatcher: LogWrangler['addMatcher'];\n addWatcher: LogWrangler['addWatcher'];\n watchLogArray: LogWrangler['watchLogArray'];\n watchLogChunk: LogWrangler['watchLogChunk'];\n\n config: IConfig;\n\n constructor(serverPath: string, cfg: IConfig) {\n super();\n this.setMaxListeners(Infinity);\n\n this.config = cfg;\n this.path =\n path.isAbsolute(serverPath) || serverPath.startsWith('/')\n ? serverPath\n : path.join(process.cwd(), serverPath);\n this.dataPath = path.join(this.path, soft.DATA_PATH);\n this.#server = new BrickadiaServer(this.dataPath, cfg);\n\n // log wrangler wrangles logs... it reads brickadia logs and clumps them together\n // this is cursed but the OmeggaWrapper will never be used without omegga...\n this.logWrangler = new LogWrangler(this as unknown as Omegga);\n this.#server.on('line', this.logWrangler.callback);\n this.#server.on('line', (line: string) => this.emit('line', line));\n this.#server.on('err', (line: string) => this.emit('err', line));\n this.#server.on('closed', () => this.emit('closed'));\n\n this.addMatcher = this.logWrangler.addMatcher;\n this.addWatcher = this.logWrangler.addWatcher;\n this.watchLogArray = this.logWrangler.watchLogArray;\n this.watchLogChunk = this.logWrangler.watchLogChunk;\n }\n\n // passthrough to server\n write(str: string) {\n this.#server.write(str);\n }\n writeln(str: string) {\n // auto-migrate stale console command names to the running game version's\n // name (e.g. `Bricks.Clear` -> `br.Bricks.Clear`) so older plugins keep\n // working. OmeggaWrapper is never used without Omegga, so `version` exists.\n this.#server.writeln(\n migrateConsoleCommand(str, (this as unknown as Omegga).version),\n );\n }\n start() {\n return this.#server.start();\n }\n stop() {\n return this.#server.stop();\n }\n\n // event emitter to catch everything\n emit(type: string, ...args: any) {\n if (type !== 'line') Logger.verbose('Emitting event', type);\n try {\n (super.emit as EventEmitter['emit'])('*', type, ...args);\n } catch (e) {\n Logger.errorp('Error in emitted event', type, e);\n // error emitting\n }\n return (super.emit as EventEmitter['emit'])(type, ...args);\n }\n\n /** Get which world will be loaded on startup (form file, config, or env) */\n getNextWorld() {\n return this.#server.getNextWorld();\n }\n\n /** Get the configured default world */\n getActiveWorld() {\n return this.#server.getActiveWorld();\n }\n\n /** Configure the default world */\n setActiveWorld(world: string | null): boolean {\n return this.#server.setActiveWorld(world);\n }\n\n /** Check if a world exists */\n worldExists(file: string) {\n return this.#server.worldExists(file);\n }\n}\n\nexport default OmeggaWrapper;\n"],"names":["soft","BrickadiaServer","LogWrangler","migrateConsoleCommand","Logger"],"mappings":";;;;;;;;;AAcA,MAAM,sBAAsB,aAAa;AAAA,EACvC;AAAA,EAYA,YAAY,YAAoB,KAAc;AAC5C,UAAA;AACA,SAAK,gBAAgB,QAAQ;AAE7B,SAAK,SAAS;AACd,SAAK,OACH,KAAK,WAAW,UAAU,KAAK,WAAW,WAAW,GAAG,IACpD,aACA,KAAK,KAAK,QAAQ,IAAA,GAAO,UAAU;AACzC,SAAK,WAAW,KAAK,KAAK,KAAK,MAAMA,WAAAA,QAAK,SAAS;AACnD,SAAK,UAAU,IAAIC,OAAAA,QAAgB,KAAK,UAAU,GAAG;AAIrD,SAAK,cAAc,IAAIC,YAAAA,QAAY,IAAyB;AAC5D,SAAK,QAAQ,GAAG,QAAQ,KAAK,YAAY,QAAQ;AACjD,SAAK,QAAQ,GAAG,QAAQ,CAAC,SAAiB,KAAK,KAAK,QAAQ,IAAI,CAAC;AACjE,SAAK,QAAQ,GAAG,OAAO,CAAC,SAAiB,KAAK,KAAK,OAAO,IAAI,CAAC;AAC/D,SAAK,QAAQ,GAAG,UAAU,MAAM,KAAK,KAAK,QAAQ,CAAC;AAEnD,SAAK,aAAa,KAAK,YAAY;AACnC,SAAK,aAAa,KAAK,YAAY;AACnC,SAAK,gBAAgB,KAAK,YAAY;AACtC,SAAK,gBAAgB,KAAK,YAAY;AAAA,EACxC;AAAA;AAAA,EAGA,MAAM,KAAa;AACjB,SAAK,QAAQ,MAAM,GAAG;AAAA,EACxB;AAAA,EACA,QAAQ,KAAa;AAInB,SAAK,QAAQ;AAAA,MACXC,+BAAsB,KAAM,KAA2B,OAAO;AAAA,IAAA;AAAA,EAElE;AAAA,EACA,QAAQ;AACN,WAAO,KAAK,QAAQ,MAAA;AAAA,EACtB;AAAA,EACA,OAAO;AACL,WAAO,KAAK,QAAQ,KAAA;AAAA,EACtB;AAAA;AAAA,EAGA,KAAK,SAAiB,MAAW;AAC/B,QAAI,SAAS,OAAQC,QAAAA,QAAO,QAAQ,kBAAkB,IAAI;AAC1D,QAAI;AACD,YAAM,KAA8B,KAAK,MAAM,GAAG,IAAI;AAAA,IACzD,SAAS,GAAG;AACVA,aAAAA,QAAO,OAAO,0BAA0B,MAAM,CAAC;AAAA,IAEjD;AACA,WAAQ,MAAM,KAA8B,MAAM,GAAG,IAAI;AAAA,EAC3D;AAAA;AAAA,EAGA,eAAe;AACb,WAAO,KAAK,QAAQ,aAAA;AAAA,EACtB;AAAA;AAAA,EAGA,iBAAiB;AACf,WAAO,KAAK,QAAQ,eAAA;AAAA,EACtB;AAAA;AAAA,EAGA,eAAe,OAA+B;AAC5C,WAAO,KAAK,QAAQ,eAAe,KAAK;AAAA,EAC1C;AAAA;AAAA,EAGA,YAAY,MAAc;AACxB,WAAO,KAAK,QAAQ,YAAY,IAAI;AAAA,EACtC;AACF;;"}
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