omegga 1.17.2 → 1.18.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +20 -6
- package/dist/brickadia/server.js +8 -2
- package/dist/brickadia/server.js.map +1 -1
- package/dist/db/migrations/0001_shocking_the_captain.sql +4 -0
- package/dist/db/migrations/meta/0001_snapshot.json +753 -0
- package/dist/db/migrations/meta/_journal.json +7 -0
- package/dist/db/schema.js +10 -1
- package/dist/db/schema.js.map +1 -1
- package/dist/omegga/server.js +6 -4
- package/dist/omegga/server.js.map +1 -1
- package/dist/plugin.js.map +1 -1
- package/dist/util/distro.js +39 -0
- package/dist/util/distro.js.map +1 -0
- package/dist/webserver/backend/chatQuery.js +98 -0
- package/dist/webserver/backend/chatQuery.js.map +1 -0
- package/dist/webserver/backend/database.js +270 -5
- package/dist/webserver/backend/database.js.map +1 -1
- package/dist/webserver/backend/router/chat.js +21 -0
- package/dist/webserver/backend/router/chat.js.map +1 -1
- package/dist/webserver/backend/router/player.js +1 -0
- package/dist/webserver/backend/router/player.js.map +1 -1
- package/package.json +3 -2
- package/public/app.html +291 -48
- package/public/assets/IconShieldCheck-e9eEH-KF.js +2 -0
- package/public/assets/{IconWorld-DgiOjCuo.js → IconWorld-CMSFtQg-.js} +2 -2
- package/public/assets/IconWorldPlus-B3tINWGI.js +2 -0
- package/public/assets/IconX-Dnl42MJL.js +2 -0
- package/public/assets/app-Dfcj6I4Z.js +7 -0
- package/public/assets/auth-CNs90huc.js +2 -0
- package/public/assets/{index-B0LowBt1.js → index-B6mWKnn3.js} +2 -2
- package/public/assets/index-C6nSzQey.js +12 -0
- package/public/assets/{index-2cgXLhrt.js → index-NK6TBVas.js} +2 -2
- package/public/assets/shared/@components-DxLSzrzW.js +2 -0
- package/public/assets/shared/{@hooks-DlZ8TOOZ.js → @hooks-Df79JLiI.js} +2 -2
- package/public/assets/shared/@tabler_icons-react-CM_Q7eQ6.js +3 -0
- package/public/assets/shared/wouter-CPV7_rSk.js +2 -0
- package/public/auth.html +80 -5
- package/tools/install_launcher.sh +6 -2
- package/tools/install_steamcmd.sh +58 -14
- package/public/assets/IconShieldCheck-Bjlm8mX2.js +0 -2
- package/public/assets/IconWorldPlus-DJJNrT87.js +0 -2
- package/public/assets/IconX-CvmO0bbE.js +0 -2
- package/public/assets/app-Mh--ChqF.js +0 -7
- package/public/assets/auth-DQtYicf-.js +0 -2
- package/public/assets/index-BTSbuqTr.js +0 -12
- package/public/assets/shared/@components-DBMXoJMT.js +0 -2
- package/public/assets/shared/@tabler_icons-react-i-Q2c_A_.js +0 -3
- package/public/assets/shared/wouter-CUC1caxu.js +0 -2
package/README.md
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# <img src="docs/assets/logo.png" alt="" width="32"> <img src="
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# <img src="docs/assets/logo.png" alt="" width="32"> <img src="docs/assets/omegga-emoji.png" alt="" width="32"> Omegga
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**[Documentation](https://omegga.brickadia.dev/)** &
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[Discord](https://discord.gg/UcdwTYhS75) (Read the docs before asking questions in the Discord please!)
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@@ -31,16 +31,28 @@ Omegga plugins can do things like:
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## Screenshots
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[<img src="
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[<img src="
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[<img src="
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[<img src="
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[<img src="
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[<img src="docs/assets/screenshots/console-home.png" alt="The omegga console" width="256"/>](docs/assets/screenshots/console-home.png)
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[<img src="docs/assets/screenshots/chat-search.png" alt="Searching chat history" width="256"/>](docs/assets/screenshots/chat-search.png)
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[<img src="docs/assets/screenshots/plugins.png" alt="The plugin list" width="256"/>](docs/assets/screenshots/plugins.png)
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[<img src="docs/assets/screenshots/dashboard.png" alt="The web UI dashboard" width="256"/>](docs/assets/screenshots/dashboard.png)
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[<img src="docs/assets/screenshots/players.png" alt="The player list and inspector" width="256"/>](docs/assets/screenshots/players.png)
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[<img src="docs/assets/screenshots/metrics.png" alt="Server metrics" width="256"/>](docs/assets/screenshots/metrics.png)
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## Install
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Omegga runs on linux, including the [Windows Subsystem for Linux](docs/install/wsl.md). **Do not install or run it as root**; if `whoami` prints "root", [create a new user](docs/install/linux.md#creating-a-new-user) first.
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Get Omegga on Debian, Ubuntu, Fedora, or Arch with:
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```sh
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curl -fsSL https://omegga.brickadia.dev/install.sh | bash
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```
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[Omegga `install.sh` Docs](docs/install/linux.md#quick-setup) | [Omegga `install.sh` Source](tools/install.sh)
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<details>
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<summary>Manual Install for Debian or Ubuntu</summary>
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```sh
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# update what's installed, then install what omegga needs
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sudo apt update && sudo apt upgrade
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npm i -g omegga
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```
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</details>
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Then make a folder for your server and start it:
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```sh
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package/dist/brickadia/server.js
CHANGED
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@@ -10,17 +10,23 @@ const EventEmitter = require("node:events");
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const fs = require("node:fs");
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const path = require("node:path");
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const node_process = require("node:process");
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const distro = require("../util/distro.js");
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const readline = require("readline");
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const stripAnsi = require("strip-ansi");
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const MISSING_LIBRARY_FIX = distro.installHint({
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debian: "libgl1 libglib2.0-0",
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fedora: "mesa-libGL glib2",
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arch: "libglvnd glib2"
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});
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const knownErrors = [
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{
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name: "MISSING_LIBGL",
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solution:
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solution: MISSING_LIBRARY_FIX,
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match: /error while loading shared libraries: libGL\.so\.1: cannot open shared object file/
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},
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{
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name: "MISSING_GLIB",
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solution:
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solution: MISSING_LIBRARY_FIX,
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match: /error while loading shared libraries: libgthread-2\.0\.so\.0: cannot open shared object file/
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}
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];
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{"version":3,"file":"server.js","sources":["../../src/brickadia/server.ts"],"sourcesContent":["/*\n Brickadia Server Wrapper\n Manages IO with the game server\n*/\n\nimport Logger from '@/logger';\nimport {\n ACTIVE_WORLD_FILE,\n CONFIG_SAVED_DIR,\n GAME_BIN_PATH,\n getOverrideGameBinary,\n getSteamGameDir,\n getSteamInstallDir,\n} from '@/softconfig';\nimport { getGlobalToken } from '@cli/auth';\nimport { type IConfig } from '@config/types';\nimport { checkWsl } from '@util/wsl';\nimport 'colors';\nimport { type ChildProcessWithoutNullStreams, spawn } from 'node:child_process';\nimport EventEmitter from 'node:events';\nimport { existsSync, readFileSync, unlinkSync, writeFileSync } from 'node:fs';\nimport path from 'node:path';\nimport { env } from 'node:process';\nimport readline from 'readline';\nimport stripAnsi from 'strip-ansi';\n\n// list of errors that can be solved by yelling at the user\nconst knownErrors: {\n name: string;\n solution?: string;\n match: RegExp;\n message?: string;\n}[] = [\n {\n name: 'MISSING_LIBGL',\n solution: 'apt-get install libgl1-mesa-glx libglib2.0-0',\n match:\n /error while loading shared libraries: libGL\\.so\\.1: cannot open shared object file/,\n },\n {\n name: 'MISSING_GLIB',\n solution: 'apt-get install libgl1-mesa-glx libglib2.0-0',\n match:\n /error while loading shared libraries: libgthread-2\\.0\\.so\\.0: cannot open shared object file/,\n },\n];\n\n/** Start a brickadia server */\nexport default class BrickadiaServer extends EventEmitter {\n #child: ChildProcessWithoutNullStreams | null = null;\n #errInterface: readline.Interface | null = null;\n #outInterface: readline.Interface | null = null;\n\n config: IConfig;\n path: string;\n\n constructor(dataPath: string, config: IConfig) {\n super();\n\n this.config = config;\n // use the data path if it's absolute, otherwise build an absolute path\n this.path =\n path.isAbsolute(dataPath) || dataPath.startsWith('/')\n ? dataPath\n : path.join(process.cwd(), dataPath);\n\n this.lineListener = this.lineListener.bind(this);\n this.errorListener = this.errorListener.bind(this);\n this.exitListener = this.exitListener.bind(this);\n }\n\n getActiveWorldFile(): string {\n return path.join(this.path, ACTIVE_WORLD_FILE);\n }\n\n /** A world specified by the active world file */\n getActiveWorld(): string | null {\n const activeWorldFile = this.getActiveWorldFile();\n if (existsSync(activeWorldFile)) {\n try {\n return readFileSync(activeWorldFile, 'utf8').trim();\n } catch (err) {\n Logger.errorp(\n 'Failed to read active world file',\n activeWorldFile.yellow,\n err,\n );\n return null;\n }\n }\n return null;\n }\n\n /** Set the world to use next startup */\n setActiveWorld(world: string | null): boolean {\n const activeWorldFile = this.getActiveWorldFile();\n if (!world || world === null) {\n if (existsSync(activeWorldFile)) {\n Logger.verbose('Removing active world file', activeWorldFile.yellow);\n unlinkSync(activeWorldFile);\n }\n return true;\n }\n\n if (!this.worldExists(world)) {\n Logger.verbose(\n 'Cannot set active world to',\n world.yellow,\n 'as it does not exist',\n );\n return false;\n }\n\n Logger.verbose('Setting active world to', world.yellow);\n try {\n writeFileSync(activeWorldFile, world, 'utf8');\n return true;\n } catch (err) {\n Logger.errorp(\n 'Failed to write active world file',\n activeWorldFile.yellow,\n err,\n );\n return false;\n }\n }\n\n /** A world specified by the config */\n getConfigWorld(): string | null {\n return this.config?.server?.world ?? null;\n }\n\n /** A world specified by the BRICKADIA_WORLD env variable */\n getEnvWorld(): string | null {\n return env.BRICKADIA_WORLD || null;\n }\n\n /** Check if a world exists */\n worldExists(world: string): boolean {\n const savedDir = this.config?.server?.savedDir ?? CONFIG_SAVED_DIR;\n const worldPath = path.join(this.path, savedDir, 'Worlds', world + '.brdb');\n return existsSync(worldPath);\n }\n\n /** Get the world that will be used next startup */\n getNextWorld(): { source: string; file: string } | null {\n const candidates = [\n { source: 'file', file: this.getActiveWorld() },\n { source: 'config', file: this.getConfigWorld() },\n { source: 'env', file: this.getEnvWorld() },\n ];\n\n return (\n candidates.find(\n (c): c is { source: string; file: string } =>\n !!c.file && this.worldExists(c.file),\n ) ?? null\n );\n }\n\n /**\n * Resolve the path to the game server binary for steam/override installs.\n * Returns null for launcher-managed installs, where the binary lives in a\n * branch directory the launcher owns and isn't known statically here.\n */\n getGameBinaryPath(): string | null {\n const overrideBinary = getOverrideGameBinary();\n if (overrideBinary) return overrideBinary;\n\n // a configured branch means the launcher manages the install, not steam\n const isSteam = !this.config.server.branch;\n if (!isSteam) return null;\n\n const steamBeta = this.config.server.steambeta ?? 'main';\n return path.join(\n getSteamInstallDir(), // steam install directory\n steamBeta, // steam beta branch (or main)\n getSteamGameDir(), // Brickadia\n GAME_BIN_PATH, // path to binary\n );\n }\n\n /**\n * Resolve the directory the game server binary lives in. Null whenever\n * {@link getGameBinaryPath} can't resolve a binary.\n */\n getGameBinaryDir(): string | null {\n const binary = this.getGameBinaryPath();\n return binary && path.dirname(binary);\n }\n\n // start the server child process\n start() {\n const {\n email,\n password,\n token: confToken,\n }: { email?: string; password?: string; token?: string } = this.config\n .credentials || {};\n\n const token = confToken || process.env.BRICKADIA_TOKEN || getGlobalToken();\n\n if (token) {\n Logger.verbose('Starting server with hosting token');\n } else {\n Logger.verbose(\n 'Starting server',\n (!email && !password ? 'without' : 'with').yellow,\n 'credentials',\n );\n }\n\n const isSteam = !this.config.server.branch;\n const steamBeta = this.config.server.steambeta ?? 'main';\n const overrideBinary = getOverrideGameBinary();\n const steamBinary = path.join(\n getSteamInstallDir(), // steam install directory\n steamBeta, // steam beta branch (or main)\n getSteamGameDir(), // Brickadia\n GAME_BIN_PATH, // path to binary\n );\n\n let gameBinary = this.getGameBinaryPath() ?? steamBinary;\n\n if (overrideBinary) {\n if (!existsSync(overrideBinary)) {\n Logger.error(\n 'Override binary',\n overrideBinary.yellow,\n 'does not exist!',\n );\n throw new Error(`Override binary ${overrideBinary} does not exist!`);\n }\n\n Logger.verbose(\n 'Using override binary',\n overrideBinary.yellow,\n 'instead of',\n steamBinary.yellow,\n );\n gameBinary = overrideBinary;\n } else if (isSteam) {\n Logger.verbose('Using steam binary', steamBeta.yellow);\n } else {\n Logger.verbose(\n 'Running',\n (this.config.server.__LOCAL\n ? path.join(__dirname, '../../tools/brickadia.sh')\n : 'brickadia launcher'\n ).yellow,\n );\n if (typeof this.config.server.branch === 'string')\n Logger.verbose('Using branch', this.config.server.branch.yellow);\n }\n\n // handle local launcher support\n const launchArgs = isSteam\n ? [gameBinary]\n : [\n this.config.server.__LOCAL\n ? path.join(__dirname, '../../tools/brickadia.sh')\n : 'brickadia',\n this.config.server.branch && `--branch=${this.config.server.branch}`,\n '--server',\n '--',\n ];\n\n const world = this.getNextWorld();\n if (world) {\n Logger.verbose(\n 'Using world',\n world.file.yellow,\n 'from',\n world.source.yellow,\n );\n } else if (this.config.server.map) {\n Logger.verbose('Using map', this.config.server.map.yellow, 'from config');\n }\n\n const params = [\n '--output=L',\n '--',\n ...launchArgs,\n !world &&\n this.config.server.map &&\n `-Environment=\"${this.config.server.map}\"`,\n world && `-World=\"${world.file}\"`,\n '-NotInstalled',\n '-log',\n // remote file access is on unless explicitly disabled in the config\n this.config.server.remoteFiles === false ? '-NoRemoteFileAccess' : null,\n checkWsl() === 1 ? '-OneThread' : null,\n this.path ? `-UserDir=\"${this.path}\"` : null,\n token ? `-Token=\"${token}\"` : null, // remove token argument if not provided\n !token && email ? `-User=\"${email}\"` : null, // remove email argument if not provided or token is provided\n !token && password ? `-Password=\"${password}\"` : null, // remove password argument if not provided or token is provided\n `-port=\"${this.config.server.port}\"`,\n this.config.server.launchArgs,\n ]\n .filter(arg => typeof arg === 'string')\n .filter(arg => arg.length > 0); // remove unused/empty arguments\n Logger.verbose(\n 'Params for spawn',\n params\n .join(' ')\n .replace(/-User=\".*?\"/, '-User=\"<hidden>\"')\n .replace(/-Password=\".*?\"/, '-Password=\"<hidden>\"')\n .replace(/-Token=\".*?\"/, '-Token=\"<hidden>\"')\n .replace(/-Cookie=\".*?\"/, '-Cookie=\"<hidden>\"')\n .replace(/-Cookie=\\S+/, '-Cookie=<hidden>'),\n );\n\n // Either unbuffer or stdbuf must be used because brickadia's output is buffered\n // this means that multiple lines can be bundled together if the output buffer is not full\n // unfortunately without stdbuf or unbuffer, the output would not happen immediately\n const child = spawn('stdbuf', params);\n this.#child = child;\n\n Logger.verbose('Spawn process', child.pid ?? 'failed'.red);\n\n child.stdin.setDefaultEncoding('utf8');\n this.#outInterface = readline.createInterface({\n input: child.stdout,\n terminal: false,\n });\n this.#errInterface = readline.createInterface({\n input: child.stderr,\n terminal: false,\n });\n this.attachListeners();\n Logger.verbose('Attached listeners');\n }\n\n // write a string to the child process\n write(line: string) {\n if (line.length >= 512) {\n // show a warning\n Logger.warn(\n 'WARNING'.yellow,\n 'The following line was called and is',\n 'longer than allowed limit'.red,\n );\n Logger.warn(line.replace(/\\n$/, ''));\n // throw a fake error to get the line number\n try {\n throw new Error('Console Line Too Long');\n } catch (err) {\n Logger.warn(err);\n }\n return;\n }\n if (this.#child) {\n Logger.verbose('WRITE'.green, line.replace(/\\n$/, ''));\n this.#child.stdin.write(line);\n }\n }\n\n // write a line to the child process\n writeln(line: string) {\n this.write(line + '\\n');\n }\n\n /**\n * pid of the running game process, or null when it isn't running.\n *\n * The child is spawned through `stdbuf`, which execs the game in place, so\n * this is the game's own pid and /proc entry.\n */\n get pid(): number | null {\n return this.#child?.pid ?? null;\n }\n\n // forcibly kills the server\n stop() {\n if (!this.#child) {\n Logger.verbose('Cannot stop server as no subprocess exists');\n return;\n }\n\n Logger.verbose('Forcibly stopping server');\n // kill the process\n this.#child.kill('SIGINT');\n\n // ...kill it again just to make sure it's dead. this signals the pid\n // directly rather than shelling out: slim container images have no\n // `kill` binary, only the shell builtin, and spawn cannot use that.\n this.#child.kill('SIGKILL');\n }\n\n // detaches listeners\n cleanup() {\n if (!this.#child) return;\n\n Logger.verbose('Cleaning up brickadia server');\n\n // detach listener\n this.detachListeners();\n\n this.#child = null;\n this.#outInterface = null;\n this.#errInterface = null;\n }\n\n // attaches proxy event listeners\n attachListeners() {\n this.#outInterface?.on('line', this.lineListener);\n this.#errInterface?.on('line', this.errorListener);\n this.#child?.on('exit', this.exitListener);\n this.#child?.on('close', () => {});\n }\n\n // removes previously attached proxy event listeners\n detachListeners() {\n this.#outInterface?.off('line', this.lineListener);\n this.#errInterface?.off('line', this.errorListener);\n this.#child?.off('exit', this.exitListener);\n this.#child?.removeAllListeners('close');\n }\n\n // -- listeners for basic events (line, err, exit)\n errorListener(line: string) {\n Logger.verbose('ERROR'.red, line);\n this.emit('err', line);\n for (const { match, solution, name, message } of knownErrors) {\n if (line.match(match)) {\n Logger.error(\n `Encountered ${name.red}. ${\n solution ? 'Known fix:\\n ' + solution : message || 'Unknown error.'\n }`,\n );\n }\n }\n }\n\n exitListener(code: number | null, signal: NodeJS.Signals | null) {\n Logger.verbose('Exit listener fired');\n this.emit('closed', code, signal);\n this.cleanup();\n }\n\n lineListener(line: string) {\n this.emit('line', stripAnsi(line));\n 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{"version":3,"file":"server.js","sources":["../../src/brickadia/server.ts"],"sourcesContent":["/*\n Brickadia Server Wrapper\n Manages IO with the game server\n*/\n\nimport Logger from '@/logger';\nimport {\n ACTIVE_WORLD_FILE,\n CONFIG_SAVED_DIR,\n GAME_BIN_PATH,\n getOverrideGameBinary,\n getSteamGameDir,\n getSteamInstallDir,\n} from '@/softconfig';\nimport { getGlobalToken } from '@cli/auth';\nimport { type IConfig } from '@config/types';\nimport { checkWsl } from '@util/wsl';\nimport 'colors';\nimport { type ChildProcessWithoutNullStreams, spawn } from 'node:child_process';\nimport EventEmitter from 'node:events';\nimport { existsSync, readFileSync, unlinkSync, writeFileSync } from 'node:fs';\nimport path from 'node:path';\nimport { env } from 'node:process';\nimport { installHint } from '@util/distro';\nimport readline from 'readline';\nimport stripAnsi from 'strip-ansi';\n\n/**\n * libgl1-mesa-glx was dropped after Debian 11 and Ubuntu 22.04; libgl1 is what\n * provides libGL.so.1 there now.\n */\nconst MISSING_LIBRARY_FIX = installHint({\n debian: 'libgl1 libglib2.0-0',\n fedora: 'mesa-libGL glib2',\n arch: 'libglvnd glib2',\n});\n\n// list of errors that can be solved by yelling at the user\nconst knownErrors: {\n name: string;\n solution?: string;\n match: RegExp;\n message?: string;\n}[] = [\n {\n name: 'MISSING_LIBGL',\n solution: MISSING_LIBRARY_FIX,\n match:\n /error while loading shared libraries: libGL\\.so\\.1: cannot open shared object file/,\n },\n {\n name: 'MISSING_GLIB',\n solution: MISSING_LIBRARY_FIX,\n match:\n /error while loading shared libraries: libgthread-2\\.0\\.so\\.0: cannot open shared object file/,\n },\n];\n\n/** Start a brickadia server */\nexport default class BrickadiaServer extends EventEmitter {\n #child: ChildProcessWithoutNullStreams | null = null;\n #errInterface: readline.Interface | null = null;\n #outInterface: readline.Interface | null = null;\n\n config: IConfig;\n path: string;\n\n constructor(dataPath: string, config: IConfig) {\n super();\n\n this.config = config;\n // use the data path if it's absolute, otherwise build an absolute path\n this.path =\n path.isAbsolute(dataPath) || dataPath.startsWith('/')\n ? dataPath\n : path.join(process.cwd(), dataPath);\n\n this.lineListener = this.lineListener.bind(this);\n this.errorListener = this.errorListener.bind(this);\n this.exitListener = this.exitListener.bind(this);\n }\n\n getActiveWorldFile(): string {\n return path.join(this.path, ACTIVE_WORLD_FILE);\n }\n\n /** A world specified by the active world file */\n getActiveWorld(): string | null {\n const activeWorldFile = this.getActiveWorldFile();\n if (existsSync(activeWorldFile)) {\n try {\n return readFileSync(activeWorldFile, 'utf8').trim();\n } catch (err) {\n Logger.errorp(\n 'Failed to read active world file',\n activeWorldFile.yellow,\n err,\n );\n return null;\n }\n }\n return null;\n }\n\n /** Set the world to use next startup */\n setActiveWorld(world: string | null): boolean {\n const activeWorldFile = this.getActiveWorldFile();\n if (!world || world === null) {\n if (existsSync(activeWorldFile)) {\n Logger.verbose('Removing active world file', activeWorldFile.yellow);\n unlinkSync(activeWorldFile);\n }\n return true;\n }\n\n if (!this.worldExists(world)) {\n Logger.verbose(\n 'Cannot set active world to',\n world.yellow,\n 'as it does not exist',\n );\n return false;\n }\n\n Logger.verbose('Setting active world to', world.yellow);\n try {\n writeFileSync(activeWorldFile, world, 'utf8');\n return true;\n } catch (err) {\n Logger.errorp(\n 'Failed to write active world file',\n activeWorldFile.yellow,\n err,\n );\n return false;\n }\n }\n\n /** A world specified by the config */\n getConfigWorld(): string | null {\n return this.config?.server?.world ?? null;\n }\n\n /** A world specified by the BRICKADIA_WORLD env variable */\n getEnvWorld(): string | null {\n return env.BRICKADIA_WORLD || null;\n }\n\n /** Check if a world exists */\n worldExists(world: string): boolean {\n const savedDir = this.config?.server?.savedDir ?? 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@@ -0,0 +1,4 @@
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1
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+
-- hand-corrected: drizzle-kit splits an expression index on the comma inside
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2
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+
-- json_extract, so the generated statement was invalid. The snapshot stores the
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3
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+
-- expression intact, so regenerating still reports no pending changes.
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4
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+
CREATE INDEX `chat_logs_user_id_action_created_idx` ON `chat_logs` (json_extract("user", '$.id'),`action`,`created`);
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