omegga 1.0.5 → 1.0.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +21 -20
- package/dist/brickadia/presets.d.ts +1 -1
- package/dist/brickadia/server.js.map +1 -1
- package/dist/cli/terminal.js +9 -1
- package/dist/cli/terminal.js.map +1 -1
- package/dist/omegga/matchers/interact.js +27 -1
- package/dist/omegga/matchers/interact.js.map +1 -1
- package/dist/omegga/matchers/version.js +2 -0
- package/dist/omegga/matchers/version.js.map +1 -1
- package/dist/omegga/player.d.ts +8 -0
- package/dist/omegga/player.js +58 -0
- package/dist/omegga/player.js.map +1 -1
- package/dist/omegga/plugin/plugin_node_safe/proxyOmegga.d.ts +3 -1
- package/dist/omegga/plugin/plugin_node_safe/proxyOmegga.js +8 -0
- package/dist/omegga/plugin/plugin_node_safe/proxyOmegga.js.map +1 -1
- package/dist/omegga/server.d.ts +3 -1
- package/dist/omegga/server.js +32 -3
- package/dist/omegga/server.js.map +1 -1
- package/dist/plugin.d.ts +76 -10
- package/dist/plugin.js.map +1 -1
- package/dist/util/index.d.ts +2 -0
- package/dist/util/index.js +1 -1
- package/dist/util/index.js.map +1 -1
- package/dist/util/time.d.ts +37 -2
- package/dist/util/time.js.map +1 -1
- package/package.json +2 -2
- package/templates/safe-ts/.gitignore.rename +2 -1
- package/templates/safe-ts/omegga.d.ts +118 -13
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@@ -66,7 +66,7 @@ export declare type EnvironmentPreset = Preset<"Environment", {
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starsIntensity?: number;
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starsColor?: BRColor;
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auroraIntensity?: number;
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weatherIntensity?:
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weatherIntensity?: number;
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rainSnow?: number;
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cloudCoverage?: number;
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cloudSpeedMultiplier?: number;
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@@ -176,8 +176,9 @@ export declare type UnrealRotator = [
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number,
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number
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];
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export declare type
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export declare type
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export declare type UnrealString = string;
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export declare type UnrealType = UnrealClass | UnrealObject | UnrealBoolean | UnrealFloat | UnrealColor | UnrealByte | UnrealRotator | UnrealString;
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export declare type UnrealTypeFromString<T> = T extends "Class" ? UnrealClass : T extends "Object" ? UnrealObject : T extends "Boolean" ? UnrealBoolean : T extends "Float" ? UnrealFloat : T extends "Color" ? UnrealColor : T extends "Byte" ? UnrealByte : T extends "Rotator" ? UnrealRotator : T extends "String" ? UnrealString : UnrealType;
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export interface User {
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id: Uuid;
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name: string;
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@@ -277,6 +278,8 @@ export declare type KnownComponents = {
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brick_indices?: number[];
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properties: {
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bPlayInteractSound: "Boolean";
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Message: "String";
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ConsoleTag: "String";
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};
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};
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BCD_AudioEmitter: {
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@@ -414,6 +417,42 @@ declare function hsv(h: number | {
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s: number;
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v: number;
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}, s?: number, v?: number): number[];
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export interface DebouncedFunc<T extends (...args: any[]) => any> {
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/**
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* Call the original function, but applying the debounce rules.
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*
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* If the debounced function can be run immediately, this calls it and returns its return
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* value.
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*
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* Otherwise, it returns the return value of the last invocation, or undefined if the debounced
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* function was not invoked yet.
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*/
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(...args: Parameters<T>): ReturnType<T> | undefined;
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/**
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* Throw away any pending invocation of the debounced function.
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*/
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cancel(): void;
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/**
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* If there is a pending invocation of the debounced function, invoke it immediately and return
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* its return value.
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*
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* Otherwise, return the value from the last invocation, or undefined if the debounced function
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* was never invoked.
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*/
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flush(): ReturnType<T> | undefined;
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}
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export interface DebouncedFuncLeading<T extends (...args: any[]) => any> extends DebouncedFunc<T> {
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(...args: Parameters<T>): ReturnType<T>;
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flush(): ReturnType<T>;
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}
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export interface DebounceSettings {
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leading?: boolean | undefined;
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maxWait?: number | undefined;
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trailing?: boolean | undefined;
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}
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export interface DebounceSettingsLeading extends DebounceSettings {
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leading: true;
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}
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declare function parseDuration(str: string): number;
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declare function parseBrickadiaTime(str: string): number;
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declare function brn2n(brName: string): string;
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@@ -493,12 +532,13 @@ export declare const _OMEGGA_UTILS_IMPORT: {
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time: {
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parseDuration: typeof parseDuration;
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parseBrickadiaTime: typeof parseBrickadiaTime;
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debounce: (<T_1 extends (...args: any) => any>(func: T_1, wait: number, options: DebounceSettingsLeading) => DebouncedFuncLeading<T_1>) | (<T_2 extends (...args: any) => any>(func: T_2, wait?: number, options?: DebounceSettings) => DebouncedFunc<T_2>);
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};
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map: {
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DEFAULT_MAPS: {
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name: string;
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brName: string;
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}[];
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}[];
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brn2n: typeof brn2n;
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n2brn: typeof n2brn;
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};
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@@ -525,12 +565,12 @@ export declare const _OMEGGA_UTILS_IMPORT: {
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number
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]>;
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};
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checkBounds: typeof checkBounds;
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checkBounds: typeof checkBounds; /** message sent from a brick click interaction */
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getBounds: typeof getBounds;
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getBrickSize: typeof getBrickSize;
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getScaleAxis: typeof getScaleAxis;
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setOwnership: typeof setOwnership;
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rotate: typeof rotate;
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rotate: typeof rotate; /** data parsed from the line (if it starts with json:) */
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rotate_x: typeof rotate_x;
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rotate_y: typeof rotate_y;
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rotate_z: typeof rotate_z;
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@@ -548,13 +588,13 @@ export declare const _OMEGGA_UTILS_IMPORT: {
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}): Uint8Array;
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utils: any;
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constants: {
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MAGIC: Uint8Array;
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* True if the player is the host
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*/
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MAGIC: Uint8Array;
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LATEST_VERSION: number;
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MAX_INT: number;
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DEFAULT_UUID: string;
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};
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}; /**
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* Returns omegga
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*/
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};
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};
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declare global {
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@@ -584,7 +624,7 @@ export interface BrickBounds {
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];
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}
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/** Created when a player clicks on a brick with an interact component */
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export
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export interface BrickInteraction {
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/** Brick name from catalog (Turkey Body, 4x Cube) */
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brick_name: string;
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/** Player information, id, name, controller, and pawn */
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number,
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number
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];
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/** message sent from a brick click interaction */
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message: string;
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/** data parsed from the line (if it starts with json:) */
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data: null | number | string | boolean | Record<string, unknown>;
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/** True when there was a json payload */
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json: boolean;
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/** True when there was a parse error */
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error: boolean;
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}
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/** AutoRestart options */
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export declare type AutoRestartConfig = {
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players: boolean;
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@@ -759,6 +807,27 @@ export interface OmeggaPlayer {
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* @param item Item name (Weapon_Bow)
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*/
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takeItem(item: WeaponClass): void;
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/**
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* Changes a player's team
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* @param teamIndex Team index
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*/
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setTeam(teamIndex: number): void;
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/**
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* Changes a player's minigame
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* @param index Minigame index
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*/
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setMinigame(index: number): void;
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/**
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* Changes a player's score
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* @param minigameIndex minigame index
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* @param score Score
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*/
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setScore(minigameIndex: number, score: number): void;
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/**
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* Fetch a player's score
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* @param minigameIndex minigame index
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*/
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getScore(minigameIndex: number): Promise<number>;
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}
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export interface StaticPlayer {
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* @param item Item name (Weapon_Bow)
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*/
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takeItem(omegga: OmeggaLike, target: string | OmeggaPlayer, item: WeaponClass): void;
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/**
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* Changes a player's team
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* @param omegga Omegga instance
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* @param target Player or player name/id
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* @param teamIndex Team name? index?
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*/
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setTeam(omegga: OmeggaLike, target: string | OmeggaPlayer, teamIndex: number): void;
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/**
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* Changes a player's minigame
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* @param omegga Omegga instance
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* @param target Player or player name/id
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* @param index Minigame index
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*/
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setMinigame(omegga: OmeggaLike, target: string | OmeggaPlayer, index: number): void;
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/**
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* Changes a player's score
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* @param omegga Omegga instance
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* @param target Player or player name/id
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* @param minigameIndex minigame index
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* @param score Score
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*/
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setScore(omegga: OmeggaLike, target: string | OmeggaPlayer, minigameIndex: number, score: number): void;
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/**
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* Fetches a player's score
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* @param omegga Omegga instance
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* @param target Player or player name/id
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* @param minigameIndex minigame index
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*/
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getScore(omegga: OmeggaLike, target: string | OmeggaPlayer, minigameIndex: number): Promise<number>;
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}
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export interface InjectedCommands {
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/** Get server status */
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* Save an environment preset
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* @param presetName preset name
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*/
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saveEnvironment(presetName: string): void
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saveEnvironment(presetName: string): Promise<void>;
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/** Save a temporary environment preset and return its contents */
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getEnvironmentData(): Promise<EnvironmentPreset>;
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/**
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* Read environment data as json
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* @param presetName preset name
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*/
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readEnvironmentData(presetName: string): void;
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/**
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* @param presetName preset name
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