ol 7.4.1-dev.1686166152921 → 7.4.1-dev.1686296564657
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/ol.js +2 -2
- package/dist/ol.js.map +1 -1
- package/layer/Heatmap.d.ts.map +1 -1
- package/layer/Heatmap.js +10 -43
- package/layer/WebGLPoints.d.ts.map +1 -1
- package/layer/WebGLPoints.js +1 -6
- package/package.json +1 -1
- package/renderer/Layer.d.ts.map +1 -1
- package/renderer/Layer.js +4 -1
- package/renderer/webgl/PointsLayer.d.ts +13 -35
- package/renderer/webgl/PointsLayer.d.ts.map +1 -1
- package/renderer/webgl/PointsLayer.js +86 -181
- package/renderer/webgl/VectorLayer.d.ts +1 -0
- package/renderer/webgl/VectorLayer.d.ts.map +1 -1
- package/util.js +1 -1
- package/webgl/Helper.d.ts +6 -0
- package/webgl/Helper.d.ts.map +1 -1
- package/webgl/Helper.js +11 -1
- package/webgl/ShaderBuilder.d.ts +11 -25
- package/webgl/ShaderBuilder.d.ts.map +1 -1
- package/webgl/ShaderBuilder.js +52 -119
package/layer/Heatmap.d.ts.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"Heatmap.d.ts","sourceRoot":"","sources":["Heatmap.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;8BA+B8B,OAAO,eAAe,EAAE,OAAO,KAAE,MAAM;;;;;;;;;;;;AAuBrE;;;;;;;;;;GAUG;AACH;IACE;;OAEG;IACH,2CAqCC;IA1BC;;;OAGG;IACH,kBAAqB;IAYnB,uCAEC;IAUL;;;;;OAKG;IACH,WAJY,MAAM,CAMjB;IAED;;;;;OAKG;IACH,eAJY,MAAM,MAAM,CAAC,CAMxB;IAED;;;;;OAKG;IACH,aAJY,MAAM,CAMjB;IAED;;OAEG;IACH,+BAEC;IAED;;;;;OAKG;IACH,cAJW,MAAM,QAMhB;IAED;;;;;OAKG;IACH,oBAJW,MAAM,MAAM,CAAC,QAMvB;IAED;;;;;OAKG;IACH,kBAJW,MAAM,QAMhB;IAED,
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1
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+
{"version":3,"file":"Heatmap.d.ts","sourceRoot":"","sources":["Heatmap.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;8BA+B8B,OAAO,eAAe,EAAE,OAAO,KAAE,MAAM;;;;;;;;;;;;AAuBrE;;;;;;;;;;GAUG;AACH;IACE;;OAEG;IACH,2CAqCC;IA1BC;;;OAGG;IACH,kBAAqB;IAYnB,uCAEC;IAUL;;;;;OAKG;IACH,WAJY,MAAM,CAMjB;IAED;;;;;OAKG;IACH,eAJY,MAAM,MAAM,CAAC,CAMxB;IAED;;;;;OAKG;IACH,aAJY,MAAM,CAMjB;IAED;;OAEG;IACH,+BAEC;IAED;;;;;OAKG;IACH,cAJW,MAAM,QAMhB;IAED;;;;;OAKG;IACH,oBAJW,MAAM,MAAM,CAAC,QAMvB;IAED;;;;;OAKG;IACH,kBAJW,MAAM,QAMhB;IAED,sBAmGC;IAED,wBAAoB;CACrB;qCAjRoC,kCAAkC;uBADhD,iBAAiB"}
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package/layer/Heatmap.js
CHANGED
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@@ -185,6 +185,7 @@ class Heatmap extends BaseVector {
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},
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},
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],
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+
hitDetectionEnabled: true,
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vertexShader: `
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precision mediump float;
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uniform mat4 u_projectionMatrix;
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@@ -193,43 +194,6 @@ class Heatmap extends BaseVector {
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attribute vec2 a_position;
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attribute float a_index;
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attribute float a_weight;
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-
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varying vec2 v_texCoord;
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varying float v_weight;
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-
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void main(void) {
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mat4 offsetMatrix = u_offsetScaleMatrix;
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float offsetX = a_index == 0.0 || a_index == 3.0 ? -u_size / 2.0 : u_size / 2.0;
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float offsetY = a_index == 0.0 || a_index == 1.0 ? -u_size / 2.0 : u_size / 2.0;
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vec4 offsets = offsetMatrix * vec4(offsetX, offsetY, 0.0, 0.0);
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gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;
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float u = a_index == 0.0 || a_index == 3.0 ? 0.0 : 1.0;
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float v = a_index == 0.0 || a_index == 1.0 ? 0.0 : 1.0;
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v_texCoord = vec2(u, v);
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v_weight = a_weight;
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}`,
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fragmentShader: `
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precision mediump float;
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uniform float u_blurSlope;
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-
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varying vec2 v_texCoord;
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varying float v_weight;
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-
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void main(void) {
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vec2 texCoord = v_texCoord * 2.0 - vec2(1.0, 1.0);
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float sqRadius = texCoord.x * texCoord.x + texCoord.y * texCoord.y;
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float value = (1.0 - sqrt(sqRadius)) * u_blurSlope;
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float alpha = smoothstep(0.0, 1.0, value) * v_weight;
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gl_FragColor = vec4(alpha, alpha, alpha, alpha);
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}`,
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hitVertexShader: `
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precision mediump float;
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uniform mat4 u_projectionMatrix;
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uniform mat4 u_offsetScaleMatrix;
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uniform float u_size;
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attribute vec2 a_position;
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attribute float a_index;
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attribute float a_weight;
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attribute vec4 a_hitColor;
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varying vec2 v_texCoord;
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@@ -248,9 +212,10 @@ class Heatmap extends BaseVector {
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v_hitColor = a_hitColor;
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v_weight = a_weight;
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}`,
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-
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fragmentShader: `
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precision mediump float;
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uniform float u_blurSlope;
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uniform mediump int u_hitDetection;
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varying vec2 v_texCoord;
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varying float v_weight;
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@@ -261,12 +226,14 @@ class Heatmap extends BaseVector {
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float sqRadius = texCoord.x * texCoord.x + texCoord.y * texCoord.y;
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float value = (1.0 - sqrt(sqRadius)) * u_blurSlope;
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float alpha = smoothstep(0.0, 1.0, value) * v_weight;
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-
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-
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gl_FragColor = vec4(alpha, alpha, alpha, alpha);
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if (u_hitDetection > 0) {
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if (alpha < 0.05) {
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discard;
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}
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gl_FragColor = v_hitColor;
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}
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-
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gl_FragColor = v_hitColor;
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}`,
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}`,
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uniforms: {
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u_size: () => {
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return (this.get(Property.RADIUS) + this.get(Property.BLUR)) * 2;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"WebGLPoints.d.ts","sourceRoot":"","sources":["WebGLPoints.js"],"names":[],"mappings":";;;;;WAUc,OAAO,qBAAqB,EAAE,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAHxD;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH;IACE;;OAEG;IACH,qBAFW,QAAQ,gBAAgB,CAAC,EAwBnC;IAjBC;;;OAGG;IACH,qBAAoD;IAEpD;;;OAGG;IACH,wBAAoD;IAEpD;;;OAGG;IACH,8BAA0D;IAG5D,
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1
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{"version":3,"file":"WebGLPoints.d.ts","sourceRoot":"","sources":["WebGLPoints.js"],"names":[],"mappings":";;;;;WAUc,OAAO,qBAAqB,EAAE,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAHxD;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH;IACE;;OAEG;IACH,qBAFW,QAAQ,gBAAgB,CAAC,EAwBnC;IAjBC;;;OAGG;IACH,qBAAoD;IAEpD;;;OAGG;IACH,wBAAoD;IAEpD;;;OAGG;IACH,8BAA0D;IAG5D,sBAiBC;IAED;;;OAGG;IACH;YAFkB,MAAM,GAAE,MAAM;aAK/B;CACF;qCA5HoC,kCAAkC;kBADrD,YAAY"}
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package/layer/WebGLPoints.js
CHANGED
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@@ -109,12 +109,7 @@ class WebGLPointsLayer extends Layer {
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return new WebGLPointsLayerRenderer(this, {
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vertexShader: this.parseResult_.builder.getSymbolVertexShader(),
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fragmentShader: this.parseResult_.builder.getSymbolFragmentShader(),
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-
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!this.hitDetectionDisabled_ &&
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this.parseResult_.builder.getSymbolVertexShader(true),
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hitFragmentShader:
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!this.hitDetectionDisabled_ &&
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this.parseResult_.builder.getSymbolFragmentShader(true),
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hitDetectionEnabled: !this.hitDetectionDisabled_,
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uniforms: this.parseResult_.uniforms,
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attributes:
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/** @type {Array<import('../renderer/webgl/PointsLayer.js').CustomAttribute>} */ (
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package/package.json
CHANGED
package/renderer/Layer.d.ts.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"Layer.d.ts","sourceRoot":"","sources":["Layer.js"],"names":[],"mappings":";AAQA;;GAEG;AACH;IACE;;OAEG;IACH,mBAFW,SAAS,EAwBnB;IAnBC;;;OAGG;IACH,OAFU,OAAO,CAEA;IAEjB,eAAe;IACf,gCAAiE;IAEjE;;;OAGG;IACH,kBAFU,SAAS,CAEA;IAEnB;;OAEG;IACH,wBAFU,OAAO,gCAAgC,EAAE,OAAO,CAExB;IAGpC;;;;;OAKG;IACH,mBAJW,OAAO,aAAa,EAAE,KAAK,GAC1B,QAAQ,MAAM,OAAO,YAAY,EAAE,WAAW,CAAC,CAAC,CAK3D;IAED;;;OAGG;IACH,eAHW,OAAO,aAAa,EAAE,KAAK,GAC1B,iBAAiB,GAAC,UAAU,GAAC,YAAY,GAAC,QAAQ,GAAC,IAAI,CAIlE;IAED;;;;;OAKG;IACH,yBAHW,OAAO,WAAW,EAAE,UAAU,GAC7B,OAAO,CAIlB;IAED;;;;;;OAMG;IACH,wBAJW,OAAO,WAAW,EAAE,UAAU,UAC9B,WAAW,GACV,WAAW,CAItB;IAED;;;;;OAKG;IACH;YALkB,MAAM;gBAAS,MAAM,GAAE,OAAO,YAAY,EAAE,OAAO;;aAC1D,MAAM,QACN,OAAO,YAAY,EAAE,OAAO,GAC3B,OAAO,GAAC,IAAI,CAQvB;IAED;;;;;;;;OAQG;IACH,yCAPW,OAAO,mBAAmB,EAAE,OAAO,cACnC,OAAO,uBAAuB,EAAE,OAAO;YAChC,MAAM;gBAAS,MAAM,GAAE,OAAO,YAAY,EAAE,OAAO;;eAChD,MAAM,QAAE,OAAO,iBAAiB,EAAE,OAAO,KAAE,OAAO,CAgBtE;IACD;;;;;;;;;OASG;IACH,0CARW,OAAO,kBAAkB,EAAE,UAAU,cACrC,OAAO,WAAW,EAAE,UAAU,gBAC9B,MAAM,gHAchB;IAED;;OAEG;IACH,YAFY,SAAS,CAIpB;IAED;;;OAGG;IACH,2BAAuB;IAEvB;;;;OAIG;IACH,
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{"version":3,"file":"Layer.d.ts","sourceRoot":"","sources":["Layer.js"],"names":[],"mappings":";AAQA;;GAEG;AACH;IACE;;OAEG;IACH,mBAFW,SAAS,EAwBnB;IAnBC;;;OAGG;IACH,OAFU,OAAO,CAEA;IAEjB,eAAe;IACf,gCAAiE;IAEjE;;;OAGG;IACH,kBAFU,SAAS,CAEA;IAEnB;;OAEG;IACH,wBAFU,OAAO,gCAAgC,EAAE,OAAO,CAExB;IAGpC;;;;;OAKG;IACH,mBAJW,OAAO,aAAa,EAAE,KAAK,GAC1B,QAAQ,MAAM,OAAO,YAAY,EAAE,WAAW,CAAC,CAAC,CAK3D;IAED;;;OAGG;IACH,eAHW,OAAO,aAAa,EAAE,KAAK,GAC1B,iBAAiB,GAAC,UAAU,GAAC,YAAY,GAAC,QAAQ,GAAC,IAAI,CAIlE;IAED;;;;;OAKG;IACH,yBAHW,OAAO,WAAW,EAAE,UAAU,GAC7B,OAAO,CAIlB;IAED;;;;;;OAMG;IACH,wBAJW,OAAO,WAAW,EAAE,UAAU,UAC9B,WAAW,GACV,WAAW,CAItB;IAED;;;;;OAKG;IACH;YALkB,MAAM;gBAAS,MAAM,GAAE,OAAO,YAAY,EAAE,OAAO;;aAC1D,MAAM,QACN,OAAO,YAAY,EAAE,OAAO,GAC3B,OAAO,GAAC,IAAI,CAQvB;IAED;;;;;;;;OAQG;IACH,yCAPW,OAAO,mBAAmB,EAAE,OAAO,cACnC,OAAO,uBAAuB,EAAE,OAAO;YAChC,MAAM;gBAAS,MAAM,GAAE,OAAO,YAAY,EAAE,OAAO;;eAChD,MAAM,QAAE,OAAO,iBAAiB,EAAE,OAAO,KAAE,OAAO,CAgBtE;IACD;;;;;;;;;OASG;IACH,0CARW,OAAO,kBAAkB,EAAE,UAAU,cACrC,OAAO,WAAW,EAAE,UAAU,gBAC9B,MAAM,gHAchB;IAED;;OAEG;IACH,YAFY,SAAS,CAIpB;IAED;;;OAGG;IACH,2BAAuB;IAEvB;;;;OAIG;IACH,2BAQC;IAED;;;;;;OAMG;IACH,2BAJW,OAAO,iBAAiB,EAAE,OAAO,GAChC,OAAO,CAalB;IAED;;OAEG;IACH,0CAKC;CASF;uBAjMsB,kBAAkB"}
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package/renderer/Layer.js
CHANGED
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*/
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handleImageChange_(event) {
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const image = /** @type {import("../Image.js").default} */ (event.target);
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if (
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if (
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image.getState() === ImageState.LOADED ||
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image.getState() === ImageState.ERROR
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) {
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this.renderIfReadyAndVisible();
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}
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}
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*/
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fragmentShader: string;
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/**
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*
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* Whether shader is hit detection aware.
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*/
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* Fragment shader source for hit detection rendering.
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*/
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hitFragmentShader?: string | undefined;
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hitDetectionEnabled?: boolean | undefined;
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/**
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* Uniform definitions for the post process steps
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* Please note that `u_texture` is reserved for the main texture slot and `u_opacity` is reserved for the layer opacity.
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* Please note that these can only be numerical values.
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* @property {string} vertexShader Vertex shader source, mandatory.
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* @property {string} fragmentShader Fragment shader source, mandatory.
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* @property {
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* @property {string} [hitFragmentShader] Fragment shader source for hit detection rendering.
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* @property {boolean} [hitDetectionEnabled] Whether shader is hit detection aware.
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* @property {Object<string,import("../../webgl/Helper").UniformValue>} [uniforms] Uniform definitions for the post process steps
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* Please note that `u_texture` is reserved for the main texture slot and `u_opacity` is reserved for the layer opacity.
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* @property {Array<import("./Layer").PostProcessesOptions>} [postProcesses] Post-processes definitions
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constructor(layer: import("../../layer/Layer.js").default, options: Options);
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sourceRevision_: number;
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verticesBuffer_: WebGLArrayBuffer;
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hitVerticesBuffer_: WebGLArrayBuffer;
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indicesBuffer_: WebGLArrayBuffer;
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/**
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* @private
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* @private
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*/
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private hitDetectionEnabled_;
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/**
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* @private
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*/
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/**
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* @private
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*/
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/**
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* @type {WebGLProgram}
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* @private
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*/
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private hitProgram_;
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/**
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* A list of attributes used by the renderer. By default only the position and
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* index of the vertex (0 to 3) are required.
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* @type {Array<import('../../webgl/Helper.js').AttributeDescription>}
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*/
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attributes: Array<import('../../webgl/Helper.js').AttributeDescription>;
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/**
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* A list of attributes used for hit detection.
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* @type {Array<import('../../webgl/Helper.js').AttributeDescription>}
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*/
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hitDetectionAttributes: Array<import('../../webgl/Helper.js').AttributeDescription>;
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customAttributes: CustomAttribute[];
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previousExtent_: import("../../extent.js").Extent;
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/**
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* @private
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*/
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private renderInstructions_;
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/**
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* These instructions are used for hit detection
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* @type {Float32Array}
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* @private
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*/
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private hitRenderInstructions_;
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/**
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* @type {WebGLRenderTarget}
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* @private
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@@ -307,6 +277,13 @@ declare class WebGLPointsLayerRenderer extends WebGLLayerRenderer<any> {
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* @return {HTMLElement} The rendered element.
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*/
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renderFrame(frameState: import("../../Map.js").FrameState): HTMLElement;
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/**
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* Compute world params
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* @private
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* @param {import("../../Map.js").FrameState} frameState Frame state.
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* @return {Array<number>} The world start, end and width.
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*/
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private getWorldParameters_;
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/**
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* Rebuild internal webgl buffers based on current view extent; costly, should not be called too much
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* @param {import("../../Map").FrameState} frameState Frame state.
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@@ -314,13 +291,14 @@ declare class WebGLPointsLayerRenderer extends WebGLLayerRenderer<any> {
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*/
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private rebuildBuffers_;
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/**
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-
* Render the
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* Render the world, either to the main framebuffer or to the hit framebuffer
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* @param {import("../../Map.js").FrameState} frameState current frame state
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* @param {boolean} forHitDetection whether the rendering is for hit detection
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* @param {number} startWorld the world to render in the first iteration
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* @param {number} endWorld the last world to render
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* @param {number} worldWidth the width of the worlds being rendered
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*/
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-
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renderWorlds(frameState: import("../../Map.js").FrameState, forHitDetection: boolean, startWorld: number, endWorld: number, worldWidth: number): void;
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}
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import WebGLLayerRenderer from './Layer.js';
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import WebGLArrayBuffer from '../../webgl/Buffer.js';
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"PointsLayer.d.ts","sourceRoot":"","sources":["PointsLayer.js"],"names":[],"mappings":";;;;;;;;;UA6Bc,MAAM;;;;;qBACG,OAAO,eAAe,EAAE,OAAO;YAAS,MAAM;UAAM,MAAM;;;;;;;;;;aAOnE,OAAO,eAAe,EAAE,OAAO;;;;;YACxB,MAAM;;;;;cACb,OAAO,YAAY,EAAE,QAAQ;;;;;;;;;;;;;;;;;;kBAW7B,MAAM;;;;oBACN,MAAM
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1
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+
{"version":3,"file":"PointsLayer.d.ts","sourceRoot":"","sources":["PointsLayer.js"],"names":[],"mappings":";;;;;;;;;UA6Bc,MAAM;;;;;qBACG,OAAO,eAAe,EAAE,OAAO;YAAS,MAAM;UAAM,MAAM;;;;;;;;;;aAOnE,OAAO,eAAe,EAAE,OAAO;;;;;YACxB,MAAM;;;;;cACb,OAAO,YAAY,EAAE,QAAQ;;;;;;;;;;;;;;;;;;kBAW7B,MAAM;;;;oBACN,MAAM;;;;;;;;;;;;;;;;;AAzBpB;;;;;;GAMG;AAEH;;;;;;GAMG;AAEH;;;;;;;;;;;;;;GAcG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8DG;AACH;IACE;;;OAGG;IACH,mBAHW,OAAO,sBAAsB,EAAE,OAAO,WACtC,OAAO,EAqNjB;IAzMC,wBAAyB;IAEzB,kCAAuE;IACvE,iCAGC;IAED;;OAEG;IACH,sBAAyC;IAEzC;;OAEG;IACH,wBAA6C;IAE7C;;;OAGG;IACH,iBAAa;IAEb;;;OAGG;IACH,6BAA+D;IAY/D;;;;OAIG;IACH,YAFU,MAAM,OAAO,uBAAuB,EAAE,oBAAoB,CAAC,CAapE;IAgBD,oCAAoE;IAEpE,kDAAoC;IAEpC;;;;;;OAMG;IACH,0BAAkD;IAElD;;;;OAIG;IACH,yBAAyC;IAEzC;;;OAGG;IACH,+BAA+C;IAE/C;;;OAGG;IACH,4BAA8C;IAE9C;;;OAGG;IACH,yBAAqB;IAErB;;;;OAIG;IACH,mBAAmB;IAEnB;;OAEG;IACH,gBAAkC;IAgClC;;;;OAIG;IACH,sBAAuB;IAEvB;;;;OAIG;IACH,sBAAsB;IAGtB,yDAyBC;IAsBH;;;OAGG;IACH,kCAQC;IAED;;;OAGG;IACH,oCAOC;IAED;;;OAGG;IACH,mCAIC;IAED;;OAEG;IACH,kCAGC;IAED;;;;OAIG;IACH,wBAHW,OAAO,cAAc,EAAE,UAAU,GAChC,WAAW,CA2BtB;IAED;;;;;OAKG;IACH,4BAmBC;IA6CD;;;;OAIG;IACH,wBAqEC;IA0CD;;;;;;;OAOG;IACH,yBANW,OAAO,cAAc,EAAE,UAAU,mBACjC,OAAO,cACP,MAAM,YACN,MAAM,cACN,MAAM,QAgChB;CAcF;+BAlpB8B,YAAY;6BADd,uBAAuB"}
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