ol 7.4.1-dev.1686166152921 → 7.4.1-dev.1686296564657

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- {"version":3,"file":"Heatmap.d.ts","sourceRoot":"","sources":["Heatmap.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;8BA+B8B,OAAO,eAAe,EAAE,OAAO,KAAE,MAAM;;;;;;;;;;;;AAuBrE;;;;;;;;;;GAUG;AACH;IACE;;OAEG;IACH,2CAqCC;IA1BC;;;OAGG;IACH,kBAAqB;IAYnB,uCAEC;IAUL;;;;;OAKG;IACH,WAJY,MAAM,CAMjB;IAED;;;;;OAKG;IACH,eAJY,MAAM,MAAM,CAAC,CAMxB;IAED;;;;;OAKG;IACH,aAJY,MAAM,CAMjB;IAED;;OAEG;IACH,+BAEC;IAED;;;;;OAKG;IACH,cAJW,MAAM,QAMhB;IAED;;;;;OAKG;IACH,oBAJW,MAAM,MAAM,CAAC,QAMvB;IAED;;;;;OAKG;IACH,kBAJW,MAAM,QAMhB;IAED,sBAoIC;IAED,wBAAoB;CACrB;qCAlToC,kCAAkC;uBADhD,iBAAiB"}
1
+ {"version":3,"file":"Heatmap.d.ts","sourceRoot":"","sources":["Heatmap.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;8BA+B8B,OAAO,eAAe,EAAE,OAAO,KAAE,MAAM;;;;;;;;;;;;AAuBrE;;;;;;;;;;GAUG;AACH;IACE;;OAEG;IACH,2CAqCC;IA1BC;;;OAGG;IACH,kBAAqB;IAYnB,uCAEC;IAUL;;;;;OAKG;IACH,WAJY,MAAM,CAMjB;IAED;;;;;OAKG;IACH,eAJY,MAAM,MAAM,CAAC,CAMxB;IAED;;;;;OAKG;IACH,aAJY,MAAM,CAMjB;IAED;;OAEG;IACH,+BAEC;IAED;;;;;OAKG;IACH,cAJW,MAAM,QAMhB;IAED;;;;;OAKG;IACH,oBAJW,MAAM,MAAM,CAAC,QAMvB;IAED;;;;;OAKG;IACH,kBAJW,MAAM,QAMhB;IAED,sBAmGC;IAED,wBAAoB;CACrB;qCAjRoC,kCAAkC;uBADhD,iBAAiB"}
package/layer/Heatmap.js CHANGED
@@ -185,6 +185,7 @@ class Heatmap extends BaseVector {
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  },
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  },
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  ],
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+ hitDetectionEnabled: true,
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  vertexShader: `
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  precision mediump float;
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  uniform mat4 u_projectionMatrix;
@@ -193,43 +194,6 @@ class Heatmap extends BaseVector {
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  attribute vec2 a_position;
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  attribute float a_index;
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  attribute float a_weight;
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-
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- varying vec2 v_texCoord;
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- varying float v_weight;
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-
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- void main(void) {
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- mat4 offsetMatrix = u_offsetScaleMatrix;
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- float offsetX = a_index == 0.0 || a_index == 3.0 ? -u_size / 2.0 : u_size / 2.0;
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- float offsetY = a_index == 0.0 || a_index == 1.0 ? -u_size / 2.0 : u_size / 2.0;
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- vec4 offsets = offsetMatrix * vec4(offsetX, offsetY, 0.0, 0.0);
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- gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;
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- float u = a_index == 0.0 || a_index == 3.0 ? 0.0 : 1.0;
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- float v = a_index == 0.0 || a_index == 1.0 ? 0.0 : 1.0;
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- v_texCoord = vec2(u, v);
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- v_weight = a_weight;
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- }`,
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- fragmentShader: `
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- precision mediump float;
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- uniform float u_blurSlope;
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-
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- varying vec2 v_texCoord;
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- varying float v_weight;
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-
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- void main(void) {
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- vec2 texCoord = v_texCoord * 2.0 - vec2(1.0, 1.0);
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- float sqRadius = texCoord.x * texCoord.x + texCoord.y * texCoord.y;
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- float value = (1.0 - sqrt(sqRadius)) * u_blurSlope;
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- float alpha = smoothstep(0.0, 1.0, value) * v_weight;
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- gl_FragColor = vec4(alpha, alpha, alpha, alpha);
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- }`,
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- hitVertexShader: `
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- precision mediump float;
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- uniform mat4 u_projectionMatrix;
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- uniform mat4 u_offsetScaleMatrix;
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- uniform float u_size;
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- attribute vec2 a_position;
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- attribute float a_index;
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- attribute float a_weight;
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  attribute vec4 a_hitColor;
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  varying vec2 v_texCoord;
@@ -248,9 +212,10 @@ class Heatmap extends BaseVector {
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  v_hitColor = a_hitColor;
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  v_weight = a_weight;
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  }`,
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- hitFragmentShader: `
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+ fragmentShader: `
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  precision mediump float;
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  uniform float u_blurSlope;
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+ uniform mediump int u_hitDetection;
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  varying vec2 v_texCoord;
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  varying float v_weight;
@@ -261,12 +226,14 @@ class Heatmap extends BaseVector {
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  float sqRadius = texCoord.x * texCoord.x + texCoord.y * texCoord.y;
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  float value = (1.0 - sqrt(sqRadius)) * u_blurSlope;
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  float alpha = smoothstep(0.0, 1.0, value) * v_weight;
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- if (alpha < 0.05) {
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- discard;
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+ gl_FragColor = vec4(alpha, alpha, alpha, alpha);
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+ if (u_hitDetection > 0) {
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+ if (alpha < 0.05) {
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+ discard;
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+ }
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+ gl_FragColor = v_hitColor;
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  }
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-
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- gl_FragColor = v_hitColor;
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- }`,
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+ }`,
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  uniforms: {
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  u_size: () => {
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  return (this.get(Property.RADIUS) + this.get(Property.BLUR)) * 2;
@@ -1 +1 @@
1
- {"version":3,"file":"WebGLPoints.d.ts","sourceRoot":"","sources":["WebGLPoints.js"],"names":[],"mappings":";;;;;WAUc,OAAO,qBAAqB,EAAE,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAHxD;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH;IACE;;OAEG;IACH,qBAFW,QAAQ,gBAAgB,CAAC,EAwBnC;IAjBC;;;OAGG;IACH,qBAAoD;IAEpD;;;OAGG;IACH,wBAAoD;IAEpD;;;OAGG;IACH,8BAA0D;IAG5D,sBAsBC;IAED;;;OAGG;IACH;YAFkB,MAAM,GAAE,MAAM;aAK/B;CACF;qCAjIoC,kCAAkC;kBADrD,YAAY"}
1
+ {"version":3,"file":"WebGLPoints.d.ts","sourceRoot":"","sources":["WebGLPoints.js"],"names":[],"mappings":";;;;;WAUc,OAAO,qBAAqB,EAAE,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAHxD;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH;IACE;;OAEG;IACH,qBAFW,QAAQ,gBAAgB,CAAC,EAwBnC;IAjBC;;;OAGG;IACH,qBAAoD;IAEpD;;;OAGG;IACH,wBAAoD;IAEpD;;;OAGG;IACH,8BAA0D;IAG5D,sBAiBC;IAED;;;OAGG;IACH;YAFkB,MAAM,GAAE,MAAM;aAK/B;CACF;qCA5HoC,kCAAkC;kBADrD,YAAY"}
@@ -109,12 +109,7 @@ class WebGLPointsLayer extends Layer {
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  return new WebGLPointsLayerRenderer(this, {
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  vertexShader: this.parseResult_.builder.getSymbolVertexShader(),
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  fragmentShader: this.parseResult_.builder.getSymbolFragmentShader(),
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- hitVertexShader:
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- !this.hitDetectionDisabled_ &&
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- this.parseResult_.builder.getSymbolVertexShader(true),
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- hitFragmentShader:
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- !this.hitDetectionDisabled_ &&
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- this.parseResult_.builder.getSymbolFragmentShader(true),
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+ hitDetectionEnabled: !this.hitDetectionDisabled_,
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  uniforms: this.parseResult_.uniforms,
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  attributes:
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  /** @type {Array<import('../renderer/webgl/PointsLayer.js').CustomAttribute>} */ (
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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2
  "name": "ol",
3
- "version": "7.4.1-dev.1686166152921",
3
+ "version": "7.4.1-dev.1686296564657",
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  "description": "OpenLayers mapping library",
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  "keywords": [
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  "map",
@@ -1 +1 @@
1
- {"version":3,"file":"Layer.d.ts","sourceRoot":"","sources":["Layer.js"],"names":[],"mappings":";AAQA;;GAEG;AACH;IACE;;OAEG;IACH,mBAFW,SAAS,EAwBnB;IAnBC;;;OAGG;IACH,OAFU,OAAO,CAEA;IAEjB,eAAe;IACf,gCAAiE;IAEjE;;;OAGG;IACH,kBAFU,SAAS,CAEA;IAEnB;;OAEG;IACH,wBAFU,OAAO,gCAAgC,EAAE,OAAO,CAExB;IAGpC;;;;;OAKG;IACH,mBAJW,OAAO,aAAa,EAAE,KAAK,GAC1B,QAAQ,MAAM,OAAO,YAAY,EAAE,WAAW,CAAC,CAAC,CAK3D;IAED;;;OAGG;IACH,eAHW,OAAO,aAAa,EAAE,KAAK,GAC1B,iBAAiB,GAAC,UAAU,GAAC,YAAY,GAAC,QAAQ,GAAC,IAAI,CAIlE;IAED;;;;;OAKG;IACH,yBAHW,OAAO,WAAW,EAAE,UAAU,GAC7B,OAAO,CAIlB;IAED;;;;;;OAMG;IACH,wBAJW,OAAO,WAAW,EAAE,UAAU,UAC9B,WAAW,GACV,WAAW,CAItB;IAED;;;;;OAKG;IACH;YALkB,MAAM;gBAAS,MAAM,GAAE,OAAO,YAAY,EAAE,OAAO;;aAC1D,MAAM,QACN,OAAO,YAAY,EAAE,OAAO,GAC3B,OAAO,GAAC,IAAI,CAQvB;IAED;;;;;;;;OAQG;IACH,yCAPW,OAAO,mBAAmB,EAAE,OAAO,cACnC,OAAO,uBAAuB,EAAE,OAAO;YAChC,MAAM;gBAAS,MAAM,GAAE,OAAO,YAAY,EAAE,OAAO;;eAChD,MAAM,QAAE,OAAO,iBAAiB,EAAE,OAAO,KAAE,OAAO,CAgBtE;IACD;;;;;;;;;OASG;IACH,0CARW,OAAO,kBAAkB,EAAE,UAAU,cACrC,OAAO,WAAW,EAAE,UAAU,gBAC9B,MAAM,gHAchB;IAED;;OAEG;IACH,YAFY,SAAS,CAIpB;IAED;;;OAGG;IACH,2BAAuB;IAEvB;;;;OAIG;IACH,2BAKC;IAED;;;;;;OAMG;IACH,2BAJW,OAAO,iBAAiB,EAAE,OAAO,GAChC,OAAO,CAalB;IAED;;OAEG;IACH,0CAKC;CASF;uBA9LsB,kBAAkB"}
1
+ {"version":3,"file":"Layer.d.ts","sourceRoot":"","sources":["Layer.js"],"names":[],"mappings":";AAQA;;GAEG;AACH;IACE;;OAEG;IACH,mBAFW,SAAS,EAwBnB;IAnBC;;;OAGG;IACH,OAFU,OAAO,CAEA;IAEjB,eAAe;IACf,gCAAiE;IAEjE;;;OAGG;IACH,kBAFU,SAAS,CAEA;IAEnB;;OAEG;IACH,wBAFU,OAAO,gCAAgC,EAAE,OAAO,CAExB;IAGpC;;;;;OAKG;IACH,mBAJW,OAAO,aAAa,EAAE,KAAK,GAC1B,QAAQ,MAAM,OAAO,YAAY,EAAE,WAAW,CAAC,CAAC,CAK3D;IAED;;;OAGG;IACH,eAHW,OAAO,aAAa,EAAE,KAAK,GAC1B,iBAAiB,GAAC,UAAU,GAAC,YAAY,GAAC,QAAQ,GAAC,IAAI,CAIlE;IAED;;;;;OAKG;IACH,yBAHW,OAAO,WAAW,EAAE,UAAU,GAC7B,OAAO,CAIlB;IAED;;;;;;OAMG;IACH,wBAJW,OAAO,WAAW,EAAE,UAAU,UAC9B,WAAW,GACV,WAAW,CAItB;IAED;;;;;OAKG;IACH;YALkB,MAAM;gBAAS,MAAM,GAAE,OAAO,YAAY,EAAE,OAAO;;aAC1D,MAAM,QACN,OAAO,YAAY,EAAE,OAAO,GAC3B,OAAO,GAAC,IAAI,CAQvB;IAED;;;;;;;;OAQG;IACH,yCAPW,OAAO,mBAAmB,EAAE,OAAO,cACnC,OAAO,uBAAuB,EAAE,OAAO;YAChC,MAAM;gBAAS,MAAM,GAAE,OAAO,YAAY,EAAE,OAAO;;eAChD,MAAM,QAAE,OAAO,iBAAiB,EAAE,OAAO,KAAE,OAAO,CAgBtE;IACD;;;;;;;;;OASG;IACH,0CARW,OAAO,kBAAkB,EAAE,UAAU,cACrC,OAAO,WAAW,EAAE,UAAU,gBAC9B,MAAM,gHAchB;IAED;;OAEG;IACH,YAFY,SAAS,CAIpB;IAED;;;OAGG;IACH,2BAAuB;IAEvB;;;;OAIG;IACH,2BAQC;IAED;;;;;;OAMG;IACH,2BAJW,OAAO,iBAAiB,EAAE,OAAO,GAChC,OAAO,CAalB;IAED;;OAEG;IACH,0CAKC;CASF;uBAjMsB,kBAAkB"}
package/renderer/Layer.js CHANGED
@@ -152,7 +152,10 @@ class LayerRenderer extends Observable {
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  */
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  handleImageChange_(event) {
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  const image = /** @type {import("../Image.js").default} */ (event.target);
155
- if (image.getState() === ImageState.LOADED) {
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+ if (
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+ image.getState() === ImageState.LOADED ||
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+ image.getState() === ImageState.ERROR
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+ ) {
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  this.renderIfReadyAndVisible();
157
160
  }
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161
  }
@@ -58,13 +58,9 @@ export type Options = {
58
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  */
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  fragmentShader: string;
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  /**
61
- * Vertex shader source for hit detection rendering.
61
+ * Whether shader is hit detection aware.
62
62
  */
63
- hitVertexShader?: string | undefined;
64
- /**
65
- * Fragment shader source for hit detection rendering.
66
- */
67
- hitFragmentShader?: string | undefined;
63
+ hitDetectionEnabled?: boolean | undefined;
68
64
  /**
69
65
  * Uniform definitions for the post process steps
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66
  * Please note that `u_texture` is reserved for the main texture slot and `u_opacity` is reserved for the layer opacity.
@@ -101,8 +97,7 @@ export type Options = {
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  * Please note that these can only be numerical values.
102
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  * @property {string} vertexShader Vertex shader source, mandatory.
103
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  * @property {string} fragmentShader Fragment shader source, mandatory.
104
- * @property {string} [hitVertexShader] Vertex shader source for hit detection rendering.
105
- * @property {string} [hitFragmentShader] Fragment shader source for hit detection rendering.
100
+ * @property {boolean} [hitDetectionEnabled] Whether shader is hit detection aware.
106
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  * @property {Object<string,import("../../webgl/Helper").UniformValue>} [uniforms] Uniform definitions for the post process steps
107
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  * Please note that `u_texture` is reserved for the main texture slot and `u_opacity` is reserved for the layer opacity.
108
103
  * @property {Array<import("./Layer").PostProcessesOptions>} [postProcesses] Post-processes definitions
@@ -178,7 +173,6 @@ declare class WebGLPointsLayerRenderer extends WebGLLayerRenderer<any> {
178
173
  constructor(layer: import("../../layer/Layer.js").default, options: Options);
179
174
  sourceRevision_: number;
180
175
  verticesBuffer_: WebGLArrayBuffer;
181
- hitVerticesBuffer_: WebGLArrayBuffer;
182
176
  indicesBuffer_: WebGLArrayBuffer;
183
177
  /**
184
178
  * @private
@@ -198,30 +192,12 @@ declare class WebGLPointsLayerRenderer extends WebGLLayerRenderer<any> {
198
192
  * @private
199
193
  */
200
194
  private hitDetectionEnabled_;
201
- /**
202
- * @private
203
- */
204
- private hitVertexShader_;
205
- /**
206
- * @private
207
- */
208
- private hitFragmentShader_;
209
- /**
210
- * @type {WebGLProgram}
211
- * @private
212
- */
213
- private hitProgram_;
214
195
  /**
215
196
  * A list of attributes used by the renderer. By default only the position and
216
197
  * index of the vertex (0 to 3) are required.
217
198
  * @type {Array<import('../../webgl/Helper.js').AttributeDescription>}
218
199
  */
219
200
  attributes: Array<import('../../webgl/Helper.js').AttributeDescription>;
220
- /**
221
- * A list of attributes used for hit detection.
222
- * @type {Array<import('../../webgl/Helper.js').AttributeDescription>}
223
- */
224
- hitDetectionAttributes: Array<import('../../webgl/Helper.js').AttributeDescription>;
225
201
  customAttributes: CustomAttribute[];
226
202
  previousExtent_: import("../../extent.js").Extent;
227
203
  /**
@@ -248,12 +224,6 @@ declare class WebGLPointsLayerRenderer extends WebGLLayerRenderer<any> {
248
224
  * @private
249
225
  */
250
226
  private renderInstructions_;
251
- /**
252
- * These instructions are used for hit detection
253
- * @type {Float32Array}
254
- * @private
255
- */
256
- private hitRenderInstructions_;
257
227
  /**
258
228
  * @type {WebGLRenderTarget}
259
229
  * @private
@@ -307,6 +277,13 @@ declare class WebGLPointsLayerRenderer extends WebGLLayerRenderer<any> {
307
277
  * @return {HTMLElement} The rendered element.
308
278
  */
309
279
  renderFrame(frameState: import("../../Map.js").FrameState): HTMLElement;
280
+ /**
281
+ * Compute world params
282
+ * @private
283
+ * @param {import("../../Map.js").FrameState} frameState Frame state.
284
+ * @return {Array<number>} The world start, end and width.
285
+ */
286
+ private getWorldParameters_;
310
287
  /**
311
288
  * Rebuild internal webgl buffers based on current view extent; costly, should not be called too much
312
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  * @param {import("../../Map").FrameState} frameState Frame state.
@@ -314,13 +291,14 @@ declare class WebGLPointsLayerRenderer extends WebGLLayerRenderer<any> {
314
291
  */
315
292
  private rebuildBuffers_;
316
293
  /**
317
- * Render the hit detection data to the corresponding render target
294
+ * Render the world, either to the main framebuffer or to the hit framebuffer
318
295
  * @param {import("../../Map.js").FrameState} frameState current frame state
296
+ * @param {boolean} forHitDetection whether the rendering is for hit detection
319
297
  * @param {number} startWorld the world to render in the first iteration
320
298
  * @param {number} endWorld the last world to render
321
299
  * @param {number} worldWidth the width of the worlds being rendered
322
300
  */
323
- renderHitDetection(frameState: import("../../Map.js").FrameState, startWorld: number, endWorld: number, worldWidth: number): void;
301
+ renderWorlds(frameState: import("../../Map.js").FrameState, forHitDetection: boolean, startWorld: number, endWorld: number, worldWidth: number): void;
324
302
  }
325
303
  import WebGLLayerRenderer from './Layer.js';
326
304
  import WebGLArrayBuffer from '../../webgl/Buffer.js';
@@ -1 +1 @@
1
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1
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