okgeometry-api 1.17.1 → 1.19.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/SculptSession.d.ts +174 -0
- package/dist/SculptSession.d.ts.map +1 -0
- package/dist/SculptSession.js +250 -0
- package/dist/SculptSession.js.map +1 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -0
- package/dist/index.js.map +1 -1
- package/dist/wasm-base64.d.ts +1 -1
- package/dist/wasm-base64.d.ts.map +1 -1
- package/dist/wasm-base64.js +1 -1
- package/dist/wasm-base64.js.map +1 -1
- package/dist/wasm-bindings.d.ts +140 -0
- package/dist/wasm-bindings.d.ts.map +1 -1
- package/dist/wasm-bindings.js +228 -0
- package/dist/wasm-bindings.js.map +1 -1
- package/package.json +3 -2
- package/src/SculptSession.ts +362 -0
- package/src/index.ts +15 -0
- package/src/wasm-base64.ts +1 -1
- package/src/wasm-bindings.d.ts +114 -0
- package/src/wasm-bindings.js +247 -0
package/src/wasm-bindings.d.ts
CHANGED
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@@ -1308,6 +1308,104 @@ export function ray_point_at(ox: number, oy: number, oz: number, dx: number, dy:
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*/
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export function sample_nurbs_curve(data: Float64Array, samples: number): Float64Array;
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/**
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* Begin a stroke. `brush` and `falloff` are stable enum codes
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* (see okgeometry-api SculptBrush / SculptFalloff). Flags: bit 0 = invert,
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* bit 1 = front faces only. `symmetry`: bit 0 = X, bit 1 = Y, bit 2 = Z.
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*/
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export function sculpt_session_begin_stroke(id: number, brush: number, radius: number, strength: number, falloff: number, flags: number, plane_offset: number, symmetry: number): number;
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/**
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* Create a sculpt session from a standard mesh buffer
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* `[vertexCount, x,y,z..., i0,i1,i2...]`. Returns the session id, or 0 on
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* invalid input.
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*/
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export function sculpt_session_create(vertex_count: number, buffer: Float64Array): number;
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/**
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* Apply one dab. Returns the render patch `[index, x,y,z, nx,ny,nz]` per
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* changed vertex (f32), empty when nothing changed.
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*/
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export function sculpt_session_dab(id: number, cx: number, cy: number, cz: number, vx: number, vy: number, vz: number, dragx: number, dragy: number, dragz: number, pressure: number): Float32Array;
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/**
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* Finish the active stroke (pushes one undo entry).
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*/
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export function sculpt_session_end_stroke(id: number): void;
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/**
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* Smooth face group around a seed triangle (dihedral flood fill, same
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* semantics as the mesh-level query push-pull uses). Returns the group's
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* triangle indices; empty when the session/seed is invalid.
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*/
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export function sculpt_session_face_group(id: number, seed_triangle: number, max_angle_deg: number): Uint32Array;
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/**
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* Session stats: `[vertexCount, triangleCount, averageEdgeLength, undoDepth,
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* redoDepth]`; empty if the session does not exist.
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*/
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export function sculpt_session_info(id: number): Float64Array;
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/**
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* Fill the sculpt mask with one value (0 clears). Undoable; returns the
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* render patch (stride 8) of changed vertices.
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*/
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export function sculpt_session_mask_fill(id: number, value: number): Float32Array;
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/**
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* Invert the sculpt mask. Undoable; returns the render patch (stride 8).
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*/
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export function sculpt_session_mask_invert(id: number): Float32Array;
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/**
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* Current mesh as a standard f64 buffer (for committing back to a document).
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*/
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export function sculpt_session_mesh_buffer(id: number): Float64Array;
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/**
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* Raycast the CURRENT (deforming) surface. Returns
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* `[px,py,pz, nx,ny,nz, distance, triangleIndex]` or empty on miss.
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*/
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export function sculpt_session_raycast(id: number, ox: number, oy: number, oz: number, dx: number, dy: number, dz: number): Float64Array;
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/**
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* Redo the last undone stroke. Same contract as `sculpt_session_undo`.
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*/
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export function sculpt_session_redo(id: number): Float32Array;
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/**
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* Release a sculpt session and free its memory.
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*/
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export function sculpt_session_release(id: number): void;
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/**
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* Full render snapshot as f32:
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* `[vertexCount, triangleCount, positions..., normals..., mask..., indices...]`.
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*/
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export function sculpt_session_render_data(id: number): Float32Array;
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/**
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* Uniform 1:4 shape-preserving subdivision (adds sculptable detail).
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* Clears session undo history. Returns 1 on success, 0 when refused
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* (session missing or the result would exceed the safety cap). Callers must
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* refetch `sculpt_session_render_data` afterwards.
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*/
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1393
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export function sculpt_session_subdivide(id: number): number;
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1394
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/**
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* Locally refine the given triangles 1:4 with crack-free conforming
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* neighbor splits (red-green refinement). Returns 1 on success, 0 when
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* refused (bad input or safety cap). Clears session undo history; callers
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* must refetch `sculpt_session_render_data` afterwards.
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*/
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1401
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export function sculpt_session_subdivide_faces(id: number, triangles: Uint32Array): number;
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1403
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/**
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* Undo the last stroke. Returns the render patch restoring the previous
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1405
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* positions; empty when there is nothing to undo.
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1406
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*/
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1407
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export function sculpt_session_undo(id: number): Float32Array;
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1409
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/**
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* Sweep a profile curve along a path curve using exact curve evaluation.
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* profile_data/path_data: encoded curve (see decode_curve)
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@@ -1536,6 +1634,22 @@ export interface InitOutput {
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readonly ray_closest_point_parameter: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
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1537
1635
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readonly ray_point_at: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number];
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1538
1636
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readonly sample_nurbs_curve: (a: number, b: number, c: number) => [number, number];
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1637
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readonly sculpt_session_begin_stroke: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number;
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1638
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readonly sculpt_session_create: (a: number, b: number, c: number) => number;
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1639
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readonly sculpt_session_dab: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => [number, number];
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1640
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+
readonly sculpt_session_end_stroke: (a: number) => void;
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1641
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readonly sculpt_session_face_group: (a: number, b: number, c: number) => [number, number];
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1642
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readonly sculpt_session_info: (a: number) => [number, number];
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1643
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readonly sculpt_session_mask_fill: (a: number, b: number) => [number, number];
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1644
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readonly sculpt_session_mask_invert: (a: number) => [number, number];
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1645
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readonly sculpt_session_mesh_buffer: (a: number) => [number, number];
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1646
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+
readonly sculpt_session_raycast: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number];
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1647
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readonly sculpt_session_redo: (a: number) => [number, number];
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readonly sculpt_session_release: (a: number) => void;
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1649
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readonly sculpt_session_render_data: (a: number) => [number, number];
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1650
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readonly sculpt_session_subdivide: (a: number) => number;
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readonly sculpt_session_subdivide_faces: (a: number, b: number, c: number) => number;
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1652
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readonly sculpt_session_undo: (a: number) => [number, number];
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readonly sweep_curves: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number];
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readonly sweep_polylines: (a: number, b: number, c: number, d: number, e: number) => [number, number];
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readonly tessellate_nurbs_surface: (a: number, b: number) => [number, number];
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package/src/wasm-bindings.js
CHANGED
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@@ -3886,6 +3886,232 @@ export function sample_nurbs_curve(data, samples) {
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3886
3886
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return v2;
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3887
3887
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}
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3889
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+
/**
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3890
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* Begin a stroke. `brush` and `falloff` are stable enum codes
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3891
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+
* (see okgeometry-api SculptBrush / SculptFalloff). Flags: bit 0 = invert,
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3892
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* bit 1 = front faces only. `symmetry`: bit 0 = X, bit 1 = Y, bit 2 = Z.
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3893
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* @param {number} id
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* @param {number} brush
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* @param {number} radius
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* @param {number} strength
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* @param {number} falloff
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* @param {number} flags
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* @param {number} plane_offset
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* @param {number} symmetry
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* @returns {number}
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3902
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*/
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3903
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+
export function sculpt_session_begin_stroke(id, brush, radius, strength, falloff, flags, plane_offset, symmetry) {
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3904
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const ret = wasm.sculpt_session_begin_stroke(id, brush, radius, strength, falloff, flags, plane_offset, symmetry);
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3905
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return ret >>> 0;
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3906
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}
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3907
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+
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3908
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/**
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* Create a sculpt session from a standard mesh buffer
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* `[vertexCount, x,y,z..., i0,i1,i2...]`. Returns the session id, or 0 on
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3911
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* invalid input.
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3912
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* @param {number} vertex_count
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* @param {Float64Array} buffer
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3914
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* @returns {number}
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3915
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*/
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3916
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export function sculpt_session_create(vertex_count, buffer) {
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3917
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const ptr0 = passArrayF64ToWasm0(buffer, wasm.__wbindgen_malloc);
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3918
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const len0 = WASM_VECTOR_LEN;
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3919
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const ret = wasm.sculpt_session_create(vertex_count, ptr0, len0);
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3920
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return ret >>> 0;
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3921
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}
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3922
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+
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3923
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/**
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3924
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* Apply one dab. Returns the render patch `[index, x,y,z, nx,ny,nz]` per
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3925
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* changed vertex (f32), empty when nothing changed.
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3926
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* @param {number} id
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* @param {number} cx
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* @param {number} cy
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* @param {number} cz
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* @param {number} vx
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3931
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* @param {number} vy
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3932
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* @param {number} vz
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3933
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* @param {number} dragx
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3934
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* @param {number} dragy
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3935
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* @param {number} dragz
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3936
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* @param {number} pressure
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3937
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* @returns {Float32Array}
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3938
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*/
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3939
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+
export function sculpt_session_dab(id, cx, cy, cz, vx, vy, vz, dragx, dragy, dragz, pressure) {
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3940
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+
const ret = wasm.sculpt_session_dab(id, cx, cy, cz, vx, vy, vz, dragx, dragy, dragz, pressure);
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3941
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+
var v1 = getArrayF32FromWasm0(ret[0], ret[1]).slice();
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3942
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+
wasm.__wbindgen_free(ret[0], ret[1] * 4, 4);
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3943
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return v1;
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3944
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+
}
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3945
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+
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3946
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+
/**
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3947
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* Finish the active stroke (pushes one undo entry).
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3948
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* @param {number} id
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3949
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+
*/
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3950
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+
export function sculpt_session_end_stroke(id) {
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3951
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wasm.sculpt_session_end_stroke(id);
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3952
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+
}
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3953
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+
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3954
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+
/**
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3955
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+
* Smooth face group around a seed triangle (dihedral flood fill, same
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3956
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+
* semantics as the mesh-level query push-pull uses). Returns the group's
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3957
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+
* triangle indices; empty when the session/seed is invalid.
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3958
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* @param {number} id
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* @param {number} seed_triangle
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3960
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* @param {number} max_angle_deg
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* @returns {Uint32Array}
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3962
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*/
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3963
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export function sculpt_session_face_group(id, seed_triangle, max_angle_deg) {
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3964
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const ret = wasm.sculpt_session_face_group(id, seed_triangle, max_angle_deg);
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3965
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var v1 = getArrayU32FromWasm0(ret[0], ret[1]).slice();
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wasm.__wbindgen_free(ret[0], ret[1] * 4, 4);
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3967
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return v1;
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+
}
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3969
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+
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/**
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3971
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* Session stats: `[vertexCount, triangleCount, averageEdgeLength, undoDepth,
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3972
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* redoDepth]`; empty if the session does not exist.
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* @param {number} id
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* @returns {Float64Array}
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*/
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3976
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export function sculpt_session_info(id) {
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const ret = wasm.sculpt_session_info(id);
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var v1 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
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wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
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3980
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return v1;
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3981
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+
}
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3982
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+
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3983
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+
/**
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3984
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+
* Fill the sculpt mask with one value (0 clears). Undoable; returns the
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3985
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+
* render patch (stride 8) of changed vertices.
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3986
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+
* @param {number} id
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3987
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+
* @param {number} value
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3988
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+
* @returns {Float32Array}
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3989
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+
*/
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3990
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+
export function sculpt_session_mask_fill(id, value) {
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3991
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const ret = wasm.sculpt_session_mask_fill(id, value);
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3992
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var v1 = getArrayF32FromWasm0(ret[0], ret[1]).slice();
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3993
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wasm.__wbindgen_free(ret[0], ret[1] * 4, 4);
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3994
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return v1;
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3995
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+
}
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3996
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+
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3997
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+
/**
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3998
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+
* Invert the sculpt mask. Undoable; returns the render patch (stride 8).
|
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3999
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+
* @param {number} id
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4000
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* @returns {Float32Array}
|
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4001
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+
*/
|
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4002
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+
export function sculpt_session_mask_invert(id) {
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|
4003
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+
const ret = wasm.sculpt_session_mask_invert(id);
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4004
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+
var v1 = getArrayF32FromWasm0(ret[0], ret[1]).slice();
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4005
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+
wasm.__wbindgen_free(ret[0], ret[1] * 4, 4);
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4006
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+
return v1;
|
|
4007
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+
}
|
|
4008
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+
|
|
4009
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+
/**
|
|
4010
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+
* Current mesh as a standard f64 buffer (for committing back to a document).
|
|
4011
|
+
* @param {number} id
|
|
4012
|
+
* @returns {Float64Array}
|
|
4013
|
+
*/
|
|
4014
|
+
export function sculpt_session_mesh_buffer(id) {
|
|
4015
|
+
const ret = wasm.sculpt_session_mesh_buffer(id);
|
|
4016
|
+
var v1 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
|
|
4017
|
+
wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
|
|
4018
|
+
return v1;
|
|
4019
|
+
}
|
|
4020
|
+
|
|
4021
|
+
/**
|
|
4022
|
+
* Raycast the CURRENT (deforming) surface. Returns
|
|
4023
|
+
* `[px,py,pz, nx,ny,nz, distance, triangleIndex]` or empty on miss.
|
|
4024
|
+
* @param {number} id
|
|
4025
|
+
* @param {number} ox
|
|
4026
|
+
* @param {number} oy
|
|
4027
|
+
* @param {number} oz
|
|
4028
|
+
* @param {number} dx
|
|
4029
|
+
* @param {number} dy
|
|
4030
|
+
* @param {number} dz
|
|
4031
|
+
* @returns {Float64Array}
|
|
4032
|
+
*/
|
|
4033
|
+
export function sculpt_session_raycast(id, ox, oy, oz, dx, dy, dz) {
|
|
4034
|
+
const ret = wasm.sculpt_session_raycast(id, ox, oy, oz, dx, dy, dz);
|
|
4035
|
+
var v1 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
|
|
4036
|
+
wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
|
|
4037
|
+
return v1;
|
|
4038
|
+
}
|
|
4039
|
+
|
|
4040
|
+
/**
|
|
4041
|
+
* Redo the last undone stroke. Same contract as `sculpt_session_undo`.
|
|
4042
|
+
* @param {number} id
|
|
4043
|
+
* @returns {Float32Array}
|
|
4044
|
+
*/
|
|
4045
|
+
export function sculpt_session_redo(id) {
|
|
4046
|
+
const ret = wasm.sculpt_session_redo(id);
|
|
4047
|
+
var v1 = getArrayF32FromWasm0(ret[0], ret[1]).slice();
|
|
4048
|
+
wasm.__wbindgen_free(ret[0], ret[1] * 4, 4);
|
|
4049
|
+
return v1;
|
|
4050
|
+
}
|
|
4051
|
+
|
|
4052
|
+
/**
|
|
4053
|
+
* Release a sculpt session and free its memory.
|
|
4054
|
+
* @param {number} id
|
|
4055
|
+
*/
|
|
4056
|
+
export function sculpt_session_release(id) {
|
|
4057
|
+
wasm.sculpt_session_release(id);
|
|
4058
|
+
}
|
|
4059
|
+
|
|
4060
|
+
/**
|
|
4061
|
+
* Full render snapshot as f32:
|
|
4062
|
+
* `[vertexCount, triangleCount, positions..., normals..., mask..., indices...]`.
|
|
4063
|
+
* @param {number} id
|
|
4064
|
+
* @returns {Float32Array}
|
|
4065
|
+
*/
|
|
4066
|
+
export function sculpt_session_render_data(id) {
|
|
4067
|
+
const ret = wasm.sculpt_session_render_data(id);
|
|
4068
|
+
var v1 = getArrayF32FromWasm0(ret[0], ret[1]).slice();
|
|
4069
|
+
wasm.__wbindgen_free(ret[0], ret[1] * 4, 4);
|
|
4070
|
+
return v1;
|
|
4071
|
+
}
|
|
4072
|
+
|
|
4073
|
+
/**
|
|
4074
|
+
* Uniform 1:4 shape-preserving subdivision (adds sculptable detail).
|
|
4075
|
+
* Clears session undo history. Returns 1 on success, 0 when refused
|
|
4076
|
+
* (session missing or the result would exceed the safety cap). Callers must
|
|
4077
|
+
* refetch `sculpt_session_render_data` afterwards.
|
|
4078
|
+
* @param {number} id
|
|
4079
|
+
* @returns {number}
|
|
4080
|
+
*/
|
|
4081
|
+
export function sculpt_session_subdivide(id) {
|
|
4082
|
+
const ret = wasm.sculpt_session_subdivide(id);
|
|
4083
|
+
return ret >>> 0;
|
|
4084
|
+
}
|
|
4085
|
+
|
|
4086
|
+
/**
|
|
4087
|
+
* Locally refine the given triangles 1:4 with crack-free conforming
|
|
4088
|
+
* neighbor splits (red-green refinement). Returns 1 on success, 0 when
|
|
4089
|
+
* refused (bad input or safety cap). Clears session undo history; callers
|
|
4090
|
+
* must refetch `sculpt_session_render_data` afterwards.
|
|
4091
|
+
* @param {number} id
|
|
4092
|
+
* @param {Uint32Array} triangles
|
|
4093
|
+
* @returns {number}
|
|
4094
|
+
*/
|
|
4095
|
+
export function sculpt_session_subdivide_faces(id, triangles) {
|
|
4096
|
+
const ptr0 = passArray32ToWasm0(triangles, wasm.__wbindgen_malloc);
|
|
4097
|
+
const len0 = WASM_VECTOR_LEN;
|
|
4098
|
+
const ret = wasm.sculpt_session_subdivide_faces(id, ptr0, len0);
|
|
4099
|
+
return ret >>> 0;
|
|
4100
|
+
}
|
|
4101
|
+
|
|
4102
|
+
/**
|
|
4103
|
+
* Undo the last stroke. Returns the render patch restoring the previous
|
|
4104
|
+
* positions; empty when there is nothing to undo.
|
|
4105
|
+
* @param {number} id
|
|
4106
|
+
* @returns {Float32Array}
|
|
4107
|
+
*/
|
|
4108
|
+
export function sculpt_session_undo(id) {
|
|
4109
|
+
const ret = wasm.sculpt_session_undo(id);
|
|
4110
|
+
var v1 = getArrayF32FromWasm0(ret[0], ret[1]).slice();
|
|
4111
|
+
wasm.__wbindgen_free(ret[0], ret[1] * 4, 4);
|
|
4112
|
+
return v1;
|
|
4113
|
+
}
|
|
4114
|
+
|
|
3889
4115
|
/**
|
|
3890
4116
|
* Sweep a profile curve along a path curve using exact curve evaluation.
|
|
3891
4117
|
* profile_data/path_data: encoded curve (see decode_curve)
|
|
@@ -4047,6 +4273,11 @@ function getArrayF64FromWasm0(ptr, len) {
|
|
|
4047
4273
|
return getFloat64ArrayMemory0().subarray(ptr / 8, ptr / 8 + len);
|
|
4048
4274
|
}
|
|
4049
4275
|
|
|
4276
|
+
function getArrayU32FromWasm0(ptr, len) {
|
|
4277
|
+
ptr = ptr >>> 0;
|
|
4278
|
+
return getUint32ArrayMemory0().subarray(ptr / 4, ptr / 4 + len);
|
|
4279
|
+
}
|
|
4280
|
+
|
|
4050
4281
|
function getArrayU8FromWasm0(ptr, len) {
|
|
4051
4282
|
ptr = ptr >>> 0;
|
|
4052
4283
|
return getUint8ArrayMemory0().subarray(ptr / 1, ptr / 1 + len);
|
|
@@ -4073,6 +4304,14 @@ function getStringFromWasm0(ptr, len) {
|
|
|
4073
4304
|
return decodeText(ptr, len);
|
|
4074
4305
|
}
|
|
4075
4306
|
|
|
4307
|
+
let cachedUint32ArrayMemory0 = null;
|
|
4308
|
+
function getUint32ArrayMemory0() {
|
|
4309
|
+
if (cachedUint32ArrayMemory0 === null || cachedUint32ArrayMemory0.byteLength === 0) {
|
|
4310
|
+
cachedUint32ArrayMemory0 = new Uint32Array(wasm.memory.buffer);
|
|
4311
|
+
}
|
|
4312
|
+
return cachedUint32ArrayMemory0;
|
|
4313
|
+
}
|
|
4314
|
+
|
|
4076
4315
|
let cachedUint8ArrayMemory0 = null;
|
|
4077
4316
|
function getUint8ArrayMemory0() {
|
|
4078
4317
|
if (cachedUint8ArrayMemory0 === null || cachedUint8ArrayMemory0.byteLength === 0) {
|
|
@@ -4081,6 +4320,13 @@ function getUint8ArrayMemory0() {
|
|
|
4081
4320
|
return cachedUint8ArrayMemory0;
|
|
4082
4321
|
}
|
|
4083
4322
|
|
|
4323
|
+
function passArray32ToWasm0(arg, malloc) {
|
|
4324
|
+
const ptr = malloc(arg.length * 4, 4) >>> 0;
|
|
4325
|
+
getUint32ArrayMemory0().set(arg, ptr / 4);
|
|
4326
|
+
WASM_VECTOR_LEN = arg.length;
|
|
4327
|
+
return ptr;
|
|
4328
|
+
}
|
|
4329
|
+
|
|
4084
4330
|
function passArray8ToWasm0(arg, malloc) {
|
|
4085
4331
|
const ptr = malloc(arg.length * 1, 1) >>> 0;
|
|
4086
4332
|
getUint8ArrayMemory0().set(arg, ptr / 1);
|
|
@@ -4167,6 +4413,7 @@ function __wbg_finalize_init(instance, module) {
|
|
|
4167
4413
|
wasmModule = module;
|
|
4168
4414
|
cachedFloat32ArrayMemory0 = null;
|
|
4169
4415
|
cachedFloat64ArrayMemory0 = null;
|
|
4416
|
+
cachedUint32ArrayMemory0 = null;
|
|
4170
4417
|
cachedUint8ArrayMemory0 = null;
|
|
4171
4418
|
wasm.__wbindgen_start();
|
|
4172
4419
|
return wasm;
|