okgeometry-api 1.1.5 → 1.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Arc.js +1 -1
- package/dist/Arc.js.map +1 -1
- package/dist/Circle.js +1 -1
- package/dist/Circle.js.map +1 -1
- package/dist/Line.js +1 -1
- package/dist/Line.js.map +1 -1
- package/dist/Mesh.d.ts +104 -7
- package/dist/Mesh.d.ts.map +1 -1
- package/dist/Mesh.js +106 -8
- package/dist/Mesh.js.map +1 -1
- package/dist/NurbsCurve.js +1 -1
- package/dist/NurbsCurve.js.map +1 -1
- package/dist/NurbsSurface.d.ts.map +1 -1
- package/dist/NurbsSurface.js +10 -7
- package/dist/NurbsSurface.js.map +1 -1
- package/dist/PolyCurve.js +1 -1
- package/dist/PolyCurve.js.map +1 -1
- package/dist/Polyline.js +1 -1
- package/dist/Polyline.js.map +1 -1
- package/dist/Ray.js +1 -1
- package/dist/Ray.js.map +1 -1
- package/dist/engine.d.ts.map +1 -1
- package/dist/engine.js +1 -3
- package/dist/engine.js.map +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js.map +1 -1
- package/dist/wasm-base64.d.ts +1 -1
- package/dist/wasm-base64.d.ts.map +1 -1
- package/dist/wasm-base64.js +1 -1
- package/dist/wasm-base64.js.map +1 -1
- package/package.json +7 -5
- package/src/Arc.ts +117 -117
- package/src/Circle.ts +153 -153
- package/src/Line.ts +144 -144
- package/src/Mesh.ts +663 -444
- package/src/NurbsCurve.ts +240 -240
- package/src/NurbsSurface.ts +249 -245
- package/src/PolyCurve.ts +306 -306
- package/src/Polyline.ts +153 -153
- package/src/Ray.ts +90 -90
- package/src/engine.ts +9 -11
- package/src/index.ts +6 -0
- package/src/wasm-base64.ts +1 -1
- package/wasm/README.md +0 -104
- package/wasm/okgeometrycore.d.ts +0 -754
- package/wasm/okgeometrycore.js +0 -2005
- package/wasm/okgeometrycore_bg.d.ts +0 -3
- package/wasm/okgeometrycore_bg.js +0 -1686
- package/wasm/okgeometrycore_bg.wasm +0 -0
- package/wasm/okgeometrycore_bg.wasm.d.ts +0 -100
- package/wasm/package.json +0 -19
package/dist/wasm-base64.js.map
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{"version":3,"file":"wasm-base64.js","sourceRoot":"","sources":["../src/wasm-base64.ts"],"names":[],"mappings":"AAAA,+BAA+B;AAC/B,MAAM,CAAC,MAAM,QAAQ,GAAG,
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{"version":3,"file":"wasm-base64.js","sourceRoot":"","sources":["../src/wasm-base64.ts"],"names":[],"mappings":"AAAA,+BAA+B;AAC/B,MAAM,CAAC,MAAM,QAAQ,GAAG,86lvDAA86lvD,CAAC"}
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package/package.json
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{
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"name": "okgeometry-api",
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"version": "1.1.
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"version": "1.1.7",
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"description": "Geometry engine API for AEC applications — NURBS, meshes, booleans, intersections. Powered by Rust/WASM.",
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"type": "module",
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"main": "dist/index.js",
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"src/",
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"wasm/"
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],
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"scripts": {
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"
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"
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"
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"scripts": {
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"build:wasm": "node -e \"require('fs').rmSync('wasm',{recursive:true,force:true})\" && cd .. && wasm-pack build --target web --out-dir okgeometry-api/wasm",
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"inline-wasm": "tsx scripts/inline-wasm.ts",
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"build": "npm run build:wasm && npm run inline-wasm && tsc",
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"check:primitive-parity": "npm run build:wasm && tsx scripts/check-primitive-parity.ts",
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"bench:boolean-manifold-baseline": "npm run build && tsx scripts/bench-boolean-manifold-baseline.ts",
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"bench:boolean-replacement-heavy": "npm run build && tsx scripts/bench-boolean-replacement-heavy.ts",
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"bench:boolean-deterministic": "npm run build && tsx scripts/bench-boolean-deterministic.ts",
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"bench:boolean-ab": "npm run build && tsx scripts/bench-boolean-ab.ts",
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package/src/Arc.ts
CHANGED
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@@ -1,117 +1,117 @@
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import { ensureInit } from "./engine.js";
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import { Point } from "./Point.js";
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import { Vec3 } from "./Vec3.js";
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import { Polyline } from "./Polyline.js";
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import type { Plane } from "./Plane.js";
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import type { RotationAxis } from "./types.js";
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import * as wasm from "../wasm/
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/**
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* Immutable circular arc defined by center, radius, and angular span.
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* Angles are in radians, measured counter-clockwise from the positive X axis
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* in the plane defined by the normal.
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*/
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export class Arc {
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/**
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* Create a new arc.
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* @param center - Center point
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* @param radius - Arc radius
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* @param startAngle - Start angle in radians
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* @param endAngle - End angle in radians
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* @param normal - Normal vector defining the arc's plane (default Z axis)
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*/
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constructor(
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public readonly center: Point,
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public readonly radius: number,
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public readonly startAngle: number,
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public readonly endAngle: number,
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public readonly normal: Vec3 = Vec3.Z
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) {}
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/**
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* Evaluate a point on the arc at normalized parameter t.
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* @param t - Parameter in [0, 1] (0 = start angle, 1 = end angle)
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* @returns Point on arc at parameter t
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*/
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pointAt(t: number): Point {
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ensureInit();
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const r = wasm.arc_point_at(
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this.center.x, this.center.y, this.center.z,
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this.normal.x, this.normal.y, this.normal.z,
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this.radius, this.startAngle, this.endAngle, t
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);
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return new Point(r[0], r[1], r[2]);
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}
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/**
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* Get the arc length.
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* @returns Arc length = radius * angular span
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*/
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length(): number {
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ensureInit();
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return wasm.arc_length(this.radius, this.startAngle, this.endAngle);
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}
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/**
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* Translate this arc by an offset vector.
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* @param offset - Translation vector
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* @returns New translated arc
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*/
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translate(offset: Vec3): Arc {
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return new Arc(this.center.add(offset), this.radius, this.startAngle, this.endAngle, this.normal);
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}
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/**
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* Rotate this arc around an axis.
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* @param axis - Rotation axis (Vec3 through origin, or Line for arbitrary axis)
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* @param angle - Rotation angle in radians
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* @returns New rotated arc
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*/
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rotate(axis: RotationAxis, angle: number): Arc {
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const n = this.normal;
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const dirAxis = 'start' in axis ? new Vec3(axis.end.x - axis.start.x, axis.end.y - axis.start.y, axis.end.z - axis.start.z) : axis;
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const rn = new Point(n.x, n.y, n.z).rotate(dirAxis, angle);
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return new Arc(this.center.rotate(axis, angle), this.radius, this.startAngle, this.endAngle, new Vec3(rn.x, rn.y, rn.z));
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}
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/**
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* Offset this arc by changing its radius.
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* @param distance - Distance to offset (positive = larger, negative = smaller)
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* @returns New arc with adjusted radius
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*/
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offset(distance: number): Arc {
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return new Arc(this.center, this.radius + distance, this.startAngle, this.endAngle, this.normal);
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}
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/**
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* Project onto plane. Returns a Polyline because a tilted arc projects to an elliptical arc.
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* @param plane - Target plane
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* @param direction - Optional projection direction (default: perpendicular to plane)
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* @param samples - Number of sample points for approximation (default 64)
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* @returns Polyline approximating the projected arc
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*/
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projectOntoPlane(plane: Plane, direction?: Vec3, samples = 64): Polyline {
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const pts = this.sample(samples);
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const proj = (p: Point) => direction ? plane.projectPointAlongDirection(p, direction) : plane.projectPoint(p);
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return new Polyline(pts.map(proj));
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}
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/**
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* Sample the arc into evenly-spaced points.
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* @param n - Number of points to generate
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* @returns Array of n points along the arc
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*/
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sample(n: number): Point[] {
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ensureInit();
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const buf = wasm.create_arc(
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this.center.x, this.center.y, this.center.z,
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this.normal.x, this.normal.y, this.normal.z,
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this.radius, this.startAngle, this.endAngle, n
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);
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const pts: Point[] = [];
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for (let i = 0; i < buf.length; i += 3) {
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pts.push(new Point(buf[i], buf[i + 1], buf[i + 2]));
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}
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return pts;
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}
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}
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import { ensureInit } from "./engine.js";
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import { Point } from "./Point.js";
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import { Vec3 } from "./Vec3.js";
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import { Polyline } from "./Polyline.js";
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import type { Plane } from "./Plane.js";
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import type { RotationAxis } from "./types.js";
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import * as wasm from "../wasm/okgeometrycore.js";
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/**
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* Immutable circular arc defined by center, radius, and angular span.
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* Angles are in radians, measured counter-clockwise from the positive X axis
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* in the plane defined by the normal.
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*/
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export class Arc {
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/**
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* Create a new arc.
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* @param center - Center point
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* @param radius - Arc radius
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* @param startAngle - Start angle in radians
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* @param endAngle - End angle in radians
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* @param normal - Normal vector defining the arc's plane (default Z axis)
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*/
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constructor(
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public readonly center: Point,
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public readonly radius: number,
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public readonly startAngle: number,
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public readonly endAngle: number,
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public readonly normal: Vec3 = Vec3.Z
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) {}
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/**
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* Evaluate a point on the arc at normalized parameter t.
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* @param t - Parameter in [0, 1] (0 = start angle, 1 = end angle)
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* @returns Point on arc at parameter t
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*/
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pointAt(t: number): Point {
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ensureInit();
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const r = wasm.arc_point_at(
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this.center.x, this.center.y, this.center.z,
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this.normal.x, this.normal.y, this.normal.z,
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this.radius, this.startAngle, this.endAngle, t
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);
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return new Point(r[0], r[1], r[2]);
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}
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/**
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* Get the arc length.
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* @returns Arc length = radius * angular span
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*/
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length(): number {
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ensureInit();
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return wasm.arc_length(this.radius, this.startAngle, this.endAngle);
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}
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/**
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* Translate this arc by an offset vector.
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* @param offset - Translation vector
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* @returns New translated arc
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*/
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translate(offset: Vec3): Arc {
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return new Arc(this.center.add(offset), this.radius, this.startAngle, this.endAngle, this.normal);
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}
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/**
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* Rotate this arc around an axis.
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* @param axis - Rotation axis (Vec3 through origin, or Line for arbitrary axis)
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* @param angle - Rotation angle in radians
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* @returns New rotated arc
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*/
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rotate(axis: RotationAxis, angle: number): Arc {
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const n = this.normal;
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const dirAxis = 'start' in axis ? new Vec3(axis.end.x - axis.start.x, axis.end.y - axis.start.y, axis.end.z - axis.start.z) : axis;
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const rn = new Point(n.x, n.y, n.z).rotate(dirAxis, angle);
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return new Arc(this.center.rotate(axis, angle), this.radius, this.startAngle, this.endAngle, new Vec3(rn.x, rn.y, rn.z));
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}
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/**
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* Offset this arc by changing its radius.
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* @param distance - Distance to offset (positive = larger, negative = smaller)
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* @returns New arc with adjusted radius
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*/
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offset(distance: number): Arc {
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return new Arc(this.center, this.radius + distance, this.startAngle, this.endAngle, this.normal);
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}
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/**
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* Project onto plane. Returns a Polyline because a tilted arc projects to an elliptical arc.
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* @param plane - Target plane
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* @param direction - Optional projection direction (default: perpendicular to plane)
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* @param samples - Number of sample points for approximation (default 64)
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* @returns Polyline approximating the projected arc
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*/
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projectOntoPlane(plane: Plane, direction?: Vec3, samples = 64): Polyline {
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const pts = this.sample(samples);
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const proj = (p: Point) => direction ? plane.projectPointAlongDirection(p, direction) : plane.projectPoint(p);
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return new Polyline(pts.map(proj));
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}
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/**
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* Sample the arc into evenly-spaced points.
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* @param n - Number of points to generate
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* @returns Array of n points along the arc
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*/
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sample(n: number): Point[] {
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ensureInit();
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const buf = wasm.create_arc(
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this.center.x, this.center.y, this.center.z,
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this.normal.x, this.normal.y, this.normal.z,
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this.radius, this.startAngle, this.endAngle, n
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);
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const pts: Point[] = [];
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for (let i = 0; i < buf.length; i += 3) {
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pts.push(new Point(buf[i], buf[i + 1], buf[i + 2]));
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}
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return pts;
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}
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}
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package/src/Circle.ts
CHANGED
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@@ -1,153 +1,153 @@
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import { ensureInit } from "./engine.js";
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import { Point } from "./Point.js";
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import { Vec3 } from "./Vec3.js";
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import { Mesh } from "./Mesh.js";
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import { Polygon } from "./Polygon.js";
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import { Plane } from "./Plane.js";
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import type { RotationAxis } from "./types.js";
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import * as wasm from "../wasm/
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9
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/**
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* Immutable circle defined by center, radius, and normal.
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* Supports evaluation, transformation, extrusion, and projection.
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*/
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export class Circle {
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/**
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* Create a new circle.
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* @param center - Center point
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* @param radius - Circle radius
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* @param normal - Normal vector defining the circle's plane (default Z axis)
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* @param uAxis - Optional reference direction defining where t=0 starts.
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* Critical for sweep operations to maintain consistent profile orientation.
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*/
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constructor(
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public readonly center: Point,
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public readonly radius: number,
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public readonly normal: Vec3 = Vec3.Z,
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public readonly uAxis?: Vec3
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) {}
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/**
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* Create a Circle from a Plane, automatically using the plane's xAxis
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* as the circle's uAxis for consistent orientation in sweep operations.
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* @param plane - Plane defining circle's position and orientation
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* @param radius - Circle radius
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* @returns New Circle at plane origin with plane normal
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*/
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static fromPlane(plane: Plane, radius: number): Circle {
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return new Circle(plane.origin, radius, plane.normal, plane.getXAxis());
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}
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/**
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* Evaluate a point on the circle at normalized parameter t.
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* @param t - Parameter in [0, 1] (0 and 1 are the same point for closed circle)
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* @returns Point on circle at parameter t
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*/
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pointAt(t: number): Point {
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ensureInit();
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const r = wasm.circle_point_at(
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this.center.x, this.center.y, this.center.z,
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this.normal.x, this.normal.y, this.normal.z,
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this.radius, t
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);
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return new Point(r[0], r[1], r[2]);
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}
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/**
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* Get the circumference of this circle.
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58
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* @returns 2 * PI * radius
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*/
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length(): number {
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ensureInit();
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return wasm.circle_length(this.radius);
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}
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|
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|
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65
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/**
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* Sample the circle into evenly-spaced points.
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* @param n - Number of points to generate
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* @returns Array of n points around the circle
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*/
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sample(n: number): Point[] {
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ensureInit();
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const buf = wasm.create_circle(
|
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73
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this.center.x, this.center.y, this.center.z,
|
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74
|
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this.normal.x, this.normal.y, this.normal.z,
|
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this.radius, n
|
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76
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-
);
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77
|
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const pts: Point[] = [];
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|
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for (let i = 0; i < buf.length; i += 3) {
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pts.push(new Point(buf[i], buf[i + 1], buf[i + 2]));
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|
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}
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81
|
-
return pts;
|
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|
-
}
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83
|
-
|
|
84
|
-
/**
|
|
85
|
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* Translate this circle by an offset vector.
|
|
86
|
-
* @param offset - Translation vector
|
|
87
|
-
* @returns New translated circle
|
|
88
|
-
*/
|
|
89
|
-
translate(offset: Vec3): Circle {
|
|
90
|
-
return new Circle(this.center.add(offset), this.radius, this.normal, this.uAxis);
|
|
91
|
-
}
|
|
92
|
-
|
|
93
|
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/**
|
|
94
|
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* Rotate this circle around an axis.
|
|
95
|
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* @param axis - Rotation axis (Vec3 through origin, or Line for arbitrary axis)
|
|
96
|
-
* @param angle - Rotation angle in radians
|
|
97
|
-
* @returns New rotated circle
|
|
98
|
-
*/
|
|
99
|
-
rotate(axis: RotationAxis, angle: number): Circle {
|
|
100
|
-
const n = this.normal;
|
|
101
|
-
// Normal is a direction — always rotate around origin regardless of axis type
|
|
102
|
-
const dirAxis = 'start' in axis ? new Vec3(axis.end.x - axis.start.x, axis.end.y - axis.start.y, axis.end.z - axis.start.z) : axis;
|
|
103
|
-
const rn = new Point(n.x, n.y, n.z).rotate(dirAxis, angle);
|
|
104
|
-
// Also rotate the uAxis if present
|
|
105
|
-
let rotatedUAxis: Vec3 | undefined;
|
|
106
|
-
if (this.uAxis) {
|
|
107
|
-
const ru = new Point(this.uAxis.x, this.uAxis.y, this.uAxis.z).rotate(dirAxis, angle);
|
|
108
|
-
rotatedUAxis = new Vec3(ru.x, ru.y, ru.z);
|
|
109
|
-
}
|
|
110
|
-
return new Circle(this.center.rotate(axis, angle), this.radius, new Vec3(rn.x, rn.y, rn.z), rotatedUAxis);
|
|
111
|
-
}
|
|
112
|
-
|
|
113
|
-
/**
|
|
114
|
-
* Offset this circle by changing its radius.
|
|
115
|
-
* @param distance - Distance to offset (positive = larger, negative = smaller)
|
|
116
|
-
* @returns New circle with adjusted radius
|
|
117
|
-
*/
|
|
118
|
-
offset(distance: number): Circle {
|
|
119
|
-
return new Circle(this.center, this.radius + distance, this.normal, this.uAxis);
|
|
120
|
-
}
|
|
121
|
-
|
|
122
|
-
/**
|
|
123
|
-
* Project onto plane. Returns a Polygon because a tilted circle projects to an ellipse.
|
|
124
|
-
* @param plane - Target plane
|
|
125
|
-
* @param direction - Optional projection direction (default: perpendicular to plane)
|
|
126
|
-
* @param samples - Number of sample points for approximation (default 64)
|
|
127
|
-
* @returns Polygon approximating the projected circle
|
|
128
|
-
*/
|
|
129
|
-
projectOntoPlane(plane: Plane, direction?: Vec3, samples = 64): Polygon {
|
|
130
|
-
const pts = this.sample(samples);
|
|
131
|
-
const proj = (p: Point) => direction ? plane.projectPointAlongDirection(p, direction) : plane.projectPoint(p);
|
|
132
|
-
return new Polygon(pts.map(proj));
|
|
133
|
-
}
|
|
134
|
-
|
|
135
|
-
/**
|
|
136
|
-
* Extrude this circle along a direction vector to create a cylindrical mesh.
|
|
137
|
-
* @param direction - Extrusion direction and magnitude
|
|
138
|
-
* @param segments - Number of circumferential segments (default 16)
|
|
139
|
-
* @param caps - Whether to cap the ends (default true)
|
|
140
|
-
* @returns Mesh representing the extruded cylinder
|
|
141
|
-
*/
|
|
142
|
-
extrude(direction: Vec3, segments = 16, caps = true): Mesh {
|
|
143
|
-
ensureInit();
|
|
144
|
-
const buf = wasm.extrude_circle(
|
|
145
|
-
this.center.x, this.center.y, this.center.z,
|
|
146
|
-
this.normal.x, this.normal.y, this.normal.z,
|
|
147
|
-
this.radius,
|
|
148
|
-
direction.x, direction.y, direction.z,
|
|
149
|
-
segments, caps
|
|
150
|
-
);
|
|
151
|
-
return Mesh.fromBuffer(buf);
|
|
152
|
-
}
|
|
153
|
-
}
|
|
1
|
+
import { ensureInit } from "./engine.js";
|
|
2
|
+
import { Point } from "./Point.js";
|
|
3
|
+
import { Vec3 } from "./Vec3.js";
|
|
4
|
+
import { Mesh } from "./Mesh.js";
|
|
5
|
+
import { Polygon } from "./Polygon.js";
|
|
6
|
+
import { Plane } from "./Plane.js";
|
|
7
|
+
import type { RotationAxis } from "./types.js";
|
|
8
|
+
import * as wasm from "../wasm/okgeometrycore.js";
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* Immutable circle defined by center, radius, and normal.
|
|
12
|
+
* Supports evaluation, transformation, extrusion, and projection.
|
|
13
|
+
*/
|
|
14
|
+
export class Circle {
|
|
15
|
+
/**
|
|
16
|
+
* Create a new circle.
|
|
17
|
+
* @param center - Center point
|
|
18
|
+
* @param radius - Circle radius
|
|
19
|
+
* @param normal - Normal vector defining the circle's plane (default Z axis)
|
|
20
|
+
* @param uAxis - Optional reference direction defining where t=0 starts.
|
|
21
|
+
* Critical for sweep operations to maintain consistent profile orientation.
|
|
22
|
+
*/
|
|
23
|
+
constructor(
|
|
24
|
+
public readonly center: Point,
|
|
25
|
+
public readonly radius: number,
|
|
26
|
+
public readonly normal: Vec3 = Vec3.Z,
|
|
27
|
+
public readonly uAxis?: Vec3
|
|
28
|
+
) {}
|
|
29
|
+
|
|
30
|
+
/**
|
|
31
|
+
* Create a Circle from a Plane, automatically using the plane's xAxis
|
|
32
|
+
* as the circle's uAxis for consistent orientation in sweep operations.
|
|
33
|
+
* @param plane - Plane defining circle's position and orientation
|
|
34
|
+
* @param radius - Circle radius
|
|
35
|
+
* @returns New Circle at plane origin with plane normal
|
|
36
|
+
*/
|
|
37
|
+
static fromPlane(plane: Plane, radius: number): Circle {
|
|
38
|
+
return new Circle(plane.origin, radius, plane.normal, plane.getXAxis());
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
/**
|
|
42
|
+
* Evaluate a point on the circle at normalized parameter t.
|
|
43
|
+
* @param t - Parameter in [0, 1] (0 and 1 are the same point for closed circle)
|
|
44
|
+
* @returns Point on circle at parameter t
|
|
45
|
+
*/
|
|
46
|
+
pointAt(t: number): Point {
|
|
47
|
+
ensureInit();
|
|
48
|
+
const r = wasm.circle_point_at(
|
|
49
|
+
this.center.x, this.center.y, this.center.z,
|
|
50
|
+
this.normal.x, this.normal.y, this.normal.z,
|
|
51
|
+
this.radius, t
|
|
52
|
+
);
|
|
53
|
+
return new Point(r[0], r[1], r[2]);
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
/**
|
|
57
|
+
* Get the circumference of this circle.
|
|
58
|
+
* @returns 2 * PI * radius
|
|
59
|
+
*/
|
|
60
|
+
length(): number {
|
|
61
|
+
ensureInit();
|
|
62
|
+
return wasm.circle_length(this.radius);
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
/**
|
|
66
|
+
* Sample the circle into evenly-spaced points.
|
|
67
|
+
* @param n - Number of points to generate
|
|
68
|
+
* @returns Array of n points around the circle
|
|
69
|
+
*/
|
|
70
|
+
sample(n: number): Point[] {
|
|
71
|
+
ensureInit();
|
|
72
|
+
const buf = wasm.create_circle(
|
|
73
|
+
this.center.x, this.center.y, this.center.z,
|
|
74
|
+
this.normal.x, this.normal.y, this.normal.z,
|
|
75
|
+
this.radius, n
|
|
76
|
+
);
|
|
77
|
+
const pts: Point[] = [];
|
|
78
|
+
for (let i = 0; i < buf.length; i += 3) {
|
|
79
|
+
pts.push(new Point(buf[i], buf[i + 1], buf[i + 2]));
|
|
80
|
+
}
|
|
81
|
+
return pts;
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
/**
|
|
85
|
+
* Translate this circle by an offset vector.
|
|
86
|
+
* @param offset - Translation vector
|
|
87
|
+
* @returns New translated circle
|
|
88
|
+
*/
|
|
89
|
+
translate(offset: Vec3): Circle {
|
|
90
|
+
return new Circle(this.center.add(offset), this.radius, this.normal, this.uAxis);
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
/**
|
|
94
|
+
* Rotate this circle around an axis.
|
|
95
|
+
* @param axis - Rotation axis (Vec3 through origin, or Line for arbitrary axis)
|
|
96
|
+
* @param angle - Rotation angle in radians
|
|
97
|
+
* @returns New rotated circle
|
|
98
|
+
*/
|
|
99
|
+
rotate(axis: RotationAxis, angle: number): Circle {
|
|
100
|
+
const n = this.normal;
|
|
101
|
+
// Normal is a direction — always rotate around origin regardless of axis type
|
|
102
|
+
const dirAxis = 'start' in axis ? new Vec3(axis.end.x - axis.start.x, axis.end.y - axis.start.y, axis.end.z - axis.start.z) : axis;
|
|
103
|
+
const rn = new Point(n.x, n.y, n.z).rotate(dirAxis, angle);
|
|
104
|
+
// Also rotate the uAxis if present
|
|
105
|
+
let rotatedUAxis: Vec3 | undefined;
|
|
106
|
+
if (this.uAxis) {
|
|
107
|
+
const ru = new Point(this.uAxis.x, this.uAxis.y, this.uAxis.z).rotate(dirAxis, angle);
|
|
108
|
+
rotatedUAxis = new Vec3(ru.x, ru.y, ru.z);
|
|
109
|
+
}
|
|
110
|
+
return new Circle(this.center.rotate(axis, angle), this.radius, new Vec3(rn.x, rn.y, rn.z), rotatedUAxis);
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
/**
|
|
114
|
+
* Offset this circle by changing its radius.
|
|
115
|
+
* @param distance - Distance to offset (positive = larger, negative = smaller)
|
|
116
|
+
* @returns New circle with adjusted radius
|
|
117
|
+
*/
|
|
118
|
+
offset(distance: number): Circle {
|
|
119
|
+
return new Circle(this.center, this.radius + distance, this.normal, this.uAxis);
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
/**
|
|
123
|
+
* Project onto plane. Returns a Polygon because a tilted circle projects to an ellipse.
|
|
124
|
+
* @param plane - Target plane
|
|
125
|
+
* @param direction - Optional projection direction (default: perpendicular to plane)
|
|
126
|
+
* @param samples - Number of sample points for approximation (default 64)
|
|
127
|
+
* @returns Polygon approximating the projected circle
|
|
128
|
+
*/
|
|
129
|
+
projectOntoPlane(plane: Plane, direction?: Vec3, samples = 64): Polygon {
|
|
130
|
+
const pts = this.sample(samples);
|
|
131
|
+
const proj = (p: Point) => direction ? plane.projectPointAlongDirection(p, direction) : plane.projectPoint(p);
|
|
132
|
+
return new Polygon(pts.map(proj));
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
/**
|
|
136
|
+
* Extrude this circle along a direction vector to create a cylindrical mesh.
|
|
137
|
+
* @param direction - Extrusion direction and magnitude
|
|
138
|
+
* @param segments - Number of circumferential segments (default 16)
|
|
139
|
+
* @param caps - Whether to cap the ends (default true)
|
|
140
|
+
* @returns Mesh representing the extruded cylinder
|
|
141
|
+
*/
|
|
142
|
+
extrude(direction: Vec3, segments = 16, caps = true): Mesh {
|
|
143
|
+
ensureInit();
|
|
144
|
+
const buf = wasm.extrude_circle(
|
|
145
|
+
this.center.x, this.center.y, this.center.z,
|
|
146
|
+
this.normal.x, this.normal.y, this.normal.z,
|
|
147
|
+
this.radius,
|
|
148
|
+
direction.x, direction.y, direction.z,
|
|
149
|
+
segments, caps
|
|
150
|
+
);
|
|
151
|
+
return Mesh.fromBuffer(buf);
|
|
152
|
+
}
|
|
153
|
+
}
|